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- using UnityEngine;
- using System.Collections;
- public class spawn_cloud : MonoBehaviour {
- // Use this for initialization
- void Start () {
- InvokeRepeating ("SpawnCloud", 0, 10);
- }
- void SpawnCloud() {
- Object cloud = Resources.Load ("Prefabs/Cloud", typeof(GameObject));
- Instantiate (cloud);
- }
- // Update is called once per frame
- void Update () {
- }
- }
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