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15_R.Scene.00001.lxs

Oct 15th, 2015
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  1. # Main Scene File
  2.  
  3. Renderer "sampler"
  4.  
  5. Sampler "metropolis"
  6. "float largemutationprob" [0.400000005960464]
  7. "bool noiseaware" ["false"]
  8.  
  9. Accelerator "qbvh"
  10.  
  11. SurfaceIntegrator "bidirectional"
  12. "integer eyedepth" [16]
  13. "integer lightdepth" [16]
  14. "integer lightraycount" [1]
  15. "string lightpathstrategy" ["auto"]
  16. "string lightstrategy" ["auto"]
  17.  
  18. VolumeIntegrator "multi"
  19.  
  20. PixelFilter "box"
  21. "float xwidth" [0.500000000000000]
  22. "float ywidth" [0.500000000000000]
  23.  
  24. LookAt 6.141435 -7.397811 6.093151 5.486572 -6.787146 5.647907 -0.317370 0.312468 0.895344
  25.  
  26. Camera "perspective"
  27. "float fov" [49.134342077604479]
  28. "float screenwindow" [-1.000000000000000 1.000000000000000 -0.562500000000000 0.562500000000000]
  29. "bool autofocus" ["false"]
  30. "float shutteropen" [0.000000000000000]
  31. "float shutterclose" [0.008333333333333]
  32.  
  33. Film "fleximage"
  34. "integer xresolution" [1280]
  35. "integer yresolution" [720]
  36. "float gamma" [2.200000000000000]
  37. "float colorspace_white" [0.314275000000000 0.329411000000000]
  38. "float colorspace_red" [0.630000000000000 0.340000000000000]
  39. "float colorspace_green" [0.310000000000000 0.595000000000000]
  40. "float colorspace_blue" [0.155000000000000 0.070000000000000]
  41. "string filename" ["15_R.Scene.00001"]
  42. "bool write_resume_flm" ["true"]
  43. "bool restart_resume_flm" ["false"]
  44. "bool write_flm_direct" ["false"]
  45. "bool write_exr_halftype" ["false"]
  46. "bool write_exr_applyimaging" ["true"]
  47. "bool write_exr_ZBuf" ["true"]
  48. "string write_exr_compressiontype" ["PIZ (lossless)"]
  49. "string write_exr_zbuf_normalizationtype" ["None"]
  50. "bool write_exr" ["true"]
  51. "string write_exr_channels" ["RGB"]
  52. "bool write_png" ["true"]
  53. "string write_png_channels" ["RGB"]
  54. "bool write_png_16bit" ["false"]
  55. "bool write_tga" ["false"]
  56. "string write_tga_channels" ["RGB"]
  57. "string ldr_clamp_method" ["cut"]
  58. "integer displayinterval" [60]
  59. "integer writeinterval" [3600]
  60. "integer flmwriteinterval" [3600]
  61. "float convergencestep" [8.000000000000000]
  62. "integer tilecount" [0]
  63. "string tonemapkernel" ["autolinear"]
  64.  
  65. WorldBegin
  66.  
  67. Include "15_R/Scene/00001/LuxRender-Materials.lxm"
  68.  
  69. Include "15_R/Scene/00001/LuxRender-Geometry.lxo"
  70.  
  71. AttributeBegin # "Sun"
  72.  
  73. LightGroup "SUN"
  74.  
  75. LightSource "sunsky2"
  76. "float gain" [1.000000000000000]
  77. "float importance" [1.000000000000000]
  78. "integer nsamples" [1]
  79. "float turbidity" [2.200000047683716]
  80. "vector sundir" [0.941237688064575 0.013847446069121 0.337460935115814]
  81.  
  82. AttributeEnd # ""
  83.  
  84. TransformBegin # "Lamp"
  85.  
  86. Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 4.076245307922363 1.005453944206238 5.903861999511719 1.000000000000000]
  87.  
  88. LightGroup "IBL"
  89.  
  90. TransformBegin # ""
  91.  
  92. Scale -1.000000000000000 1.000000000000000 1.000000000000000
  93.  
  94. LightSource "infinite"
  95. "float gain" [1.000000000000000]
  96. "float importance" [1.000000000000000]
  97. "string mapname" ["../../../GeneticaHDRI/OpenFootage/fielditalien_hdr.hdr"]
  98. "string mapping" ["latlong"]
  99. "float gamma" [1.000000000000000]
  100. "integer nsamples" [1]
  101.  
  102. TransformEnd # ""
  103.  
  104. TransformEnd # ""
  105. WorldEnd
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