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  1. /*%FSM<COMPILE "scriptedFSM.cfg, DayZ Server Cleanup">*/
  2. /*%FSM<HEAD>*/
  3. /*
  4. item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
  5. item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
  6. item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"};
  7. item3[] = {"too_many_dead",4,218,-150.000000,-25.000000,-50.000000,25.000000,2.000000,"too many" \n "dead"};
  8. item4[] = {"cleanup_dead",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"cleanup" \n "dead"};
  9. item5[] = {"too_many_objects",4,218,-25.000000,-25.000000,75.000000,25.000000,0.000000,"too many" \n "objects"};
  10. item6[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.000000,"cleanup" \n "objects"};
  11. item7[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"};
  12. item8[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
  13. item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
  14. item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
  15. item11[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
  16. item12[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""};
  17. item13[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
  18. item14[] = {"",7,210,221.000000,146.000000,229.000000,154.000000,0.000000,""};
  19. item15[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
  20. item16[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
  21. item17[] = {"update_objects",2,4346,100.000000,50.000000,200.000000,100.000000,0.000000,"update objects"};
  22. item18[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
  23. item19[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
  24. link0[] = {0,15};
  25. link1[] = {1,2};
  26. link2[] = {2,3};
  27. link3[] = {2,5};
  28. link4[] = {2,7};
  29. link5[] = {2,13};
  30. link6[] = {2,18};
  31. link7[] = {3,4};
  32. link8[] = {4,9};
  33. link9[] = {5,6};
  34. link10[] = {6,9};
  35. link11[] = {7,8};
  36. link12[] = {8,9};
  37. link13[] = {9,10};
  38. link14[] = {10,11};
  39. link15[] = {11,12};
  40. link16[] = {12,1};
  41. link17[] = {13,14};
  42. link18[] = {13,19};
  43. link19[] = {14,9};
  44. link20[] = {15,16};
  45. link21[] = {16,1};
  46. link22[] = {17,9};
  47. link23[] = {18,17};
  48. globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-396.580658,354.272186,463.204498,-386.553192,911,1031,1};
  49. window[] = {2,-1,-1,-1,-1,1020,322,1651,78,3,929};
  50. *//*%FSM</HEAD>*/
  51. class FSM
  52. {
  53. fsmName = "DayZ Server Cleanup";
  54. class States
  55. {
  56. /*%FSM<STATE "init">*/
  57. class init
  58. {
  59. name = "init";
  60. init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
  61. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  62. class Links
  63. {
  64. /*%FSM<LINK "initialized">*/
  65. class initialized
  66. {
  67. priority = 0.000000;
  68. to="prepare";
  69. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  70. condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
  71. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  72. };
  73. /*%FSM</LINK>*/
  74. };
  75. };
  76. /*%FSM</STATE>*/
  77. /*%FSM<STATE "waiting">*/
  78. class waiting
  79. {
  80. name = "waiting";
  81. init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n
  82. "private [""_payload"", ""_interval"",""_delay""];" \n
  83. "{" \n
  84. " _payload = _x select 0;" \n
  85. " _interval = _x select 1;" \n
  86. " _delay = _x select 2;" \n
  87. " if (time - _delay > _interval && _interval != -1) then {" \n
  88. " [nil, nil, rSPAWN, [_crier, _payload], { (_this select 0) globalChat (_this select 1) }] call RE;" \n
  89. " if (_interval == 0) then {" \n
  90. " _msgList set [_forEachIndex, [_payload, -1, time]];" \n
  91. " } else {" \n
  92. " _msgList set [_forEachIndex, [_payload, _interval, time]];" \n
  93. " };" \n
  94. " };" \n
  95. "} forEach _msgList;"/*%FSM</STATEINIT""">*/;
  96. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  97. class Links
  98. {
  99. /*%FSM<LINK "too_many_dead">*/
  100. class too_many_dead
  101. {
  102. priority = 2.000000;
  103. to="cleanup_dead";
  104. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  105. condition=/*%FSM<CONDITION""">*/"((time - _lastCleanDead) > 1200)"/*%FSM</CONDITION""">*/;
  106. action=/*%FSM<ACTION""">*/"_lastCleanDead = time;"/*%FSM</ACTION""">*/;
  107. };
  108. /*%FSM</LINK>*/
  109. /*%FSM<LINK "time_sync">*/
  110. class time_sync
  111. {
  112. priority = 1.000000;
  113. to="sync_the_time";
  114. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  115. condition=/*%FSM<CONDITION""">*/"((time - _lastSyncTime) > 3600)"/*%FSM</CONDITION""">*/;
  116. action=/*%FSM<ACTION""">*/"_lastSyncTime = time;"/*%FSM</ACTION""">*/;
  117. };
  118. /*%FSM</LINK>*/
  119. /*%FSM<LINK "need_update">*/
  120. class need_update
  121. {
  122. priority = 1.000000;
  123. to="update_objects";
  124. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  125. condition=/*%FSM<CONDITION""">*/"((count needUpdate_objects) > 0 && (time - _lastUpdateVeh > 10))"/*%FSM</CONDITION""">*/;
  126. action=/*%FSM<ACTION""">*/"_lastUpdateVeh = time;"/*%FSM</ACTION""">*/;
  127. };
  128. /*%FSM</LINK>*/
  129. /*%FSM<LINK "true">*/
  130. class true
  131. {
  132. priority = 0.000000;
  133. to="general_cleanup";
  134. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  135. condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
  136. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  137. };
  138. /*%FSM</LINK>*/
  139. /*%FSM<LINK "too_many_objects">*/
  140. class too_many_objects
  141. {
  142. priority = 0.000000;
  143. to="cleanup_objects";
  144. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  145. condition=/*%FSM<CONDITION""">*/"(time - _lastCleanObjs) > 600"/*%FSM</CONDITION""">*/;
  146. action=/*%FSM<ACTION""">*/"_lastCleanObjs = time;"/*%FSM</ACTION""">*/;
  147. };
  148. /*%FSM</LINK>*/
  149. };
  150. };
  151. /*%FSM</STATE>*/
  152. /*%FSM<STATE "cleanup_dead">*/
  153. class cleanup_dead
  154. {
  155. name = "cleanup_dead";
  156. init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: PERFORMING BODY CLEANUP"");" \n
  157. "" \n
  158. "_delQtyP = 0;" \n
  159. "_delQtyZ = 0;" \n
  160. "_delQtyFL = 0;" \n
  161. "_delQtyFP = 0;" \n
  162. "" \n
  163. "{" \n
  164. " if (local _x) then {" \n
  165. " if (_x isKindOf ""zZombie_Base"") then {" \n
  166. " deleteVehicle _x;" \n
  167. " _delQtyZ = _delQtyZ + 1;" \n
  168. " } else {" \n
  169. " if (_x isKindOf ""CAManBase"") then {" \n
  170. " _deathTime = _x getVariable [""processedDeath"", time];" \n
  171. " if (time - _deathTime > 120000) then {" \n
  172. " _flies = nearestObject [_x, ""Sound_Flies""];" \n
  173. " if (!isNull _flies) then {" \n
  174. " deleteVehicle _flies;" \n
  175. " _delQtyFL = _delQtyFL + 1;" \n
  176. " };" \n
  177. " deleteVehicle _x;" \n
  178. " _delQtyP = _delQtyP + 1;" \n
  179. " };" \n
  180. " };" \n
  181. " };" \n
  182. " };" \n
  183. "} forEach allDead;" \n
  184. "" \n
  185. "{" \n
  186. " if ({!alive _x} count (nearestObjects [_x, [""CAManBase""], 10]) >= 0) then {" \n
  187. " deleteVehicle _x;" \n
  188. " _delQtyFL = _delQtyFL + 1;" \n
  189. " };" \n
  190. "} forEach allMissionObjects ""Sound_Flies"";" \n
  191. "" \n
  192. "{" \n
  193. " if (local _x) then {" \n
  194. " deleteVehicle _x;" \n
  195. " _delQtyFP = _delQtyFP + 1;" \n
  196. " };" \n
  197. "} forEach allMissionObjects ""Land_Fire_DZ"";" \n
  198. "" \n
  199. "diag_log (""CLEANUP: Deleted "" + str(_delQtyP) + "" players, "" + str(_delQtyZ) + "" zombies, "" + str(_delQtyFL) + "" flies, and "" + str(_delQtyFP) + "" fireplaces"");" \n
  200. ""/*%FSM</STATEINIT""">*/;
  201. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  202. class Links
  203. {
  204. /*%FSM<LINK "true">*/
  205. class true
  206. {
  207. priority = 0.000000;
  208. to="general_cleanup";
  209. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  210. condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
  211. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  212. };
  213. /*%FSM</LINK>*/
  214. };
  215. };
  216. /*%FSM</STATE>*/
  217. /*%FSM<STATE "cleanup_objects">*/
  218. class cleanup_objects
  219. {
  220. name = "cleanup_objects";
  221. init = /*%FSM<STATEINIT""">*/"_delQty = 0;" \n
  222. "//{" \n
  223. "// if (local _x) then {" \n
  224. "// _keep = _x getVariable [""permaLoot"",false];" \n
  225. "// _keep = (_keep || (({isPlayer _x} count (_x nearEntities [[""CAManBase""], 100])) > 0));" \n
  226. "// if (!_keep) then {" \n
  227. "// deleteVehicle _x;" \n
  228. "// _delQty = _delQty + 1;" \n
  229. "// };" \n
  230. "// };" \n
  231. "//} forEach allMissionObjects ""WeaponHolder"";" \n
  232. "//diag_log (""CLEANUP: Deleted "" + str(_delQty) + "" loot drops"");" \n
  233. ""/*%FSM</STATEINIT""">*/;
  234. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  235. class Links
  236. {
  237. /*%FSM<LINK "true">*/
  238. class true
  239. {
  240. priority = 0.000000;
  241. to="general_cleanup";
  242. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  243. condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
  244. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  245. };
  246. /*%FSM</LINK>*/
  247. };
  248. };
  249. /*%FSM</STATE>*/
  250. /*%FSM<STATE "sync_the_time">*/
  251. class sync_the_time
  252. {
  253. name = "sync_the_time";
  254. init = /*%FSM<STATEINIT""">*/"//Send request" \n
  255. "_key = ""CHILD:307:"";" \n
  256. "_result = [_key] call server_hiveReadWrite;" \n
  257. "_outcome = _result select 0;" \n
  258. "if(_outcome == ""PASS"") then {" \n
  259. " _date = [2012,8,31,(_result select 1) select 3, (_result select 1) select 4]; " \n
  260. " _dateDiff = (dateToNumber(_date) - dateToNumber(date)) * 365 * 24 * 60;" \n
  261. " if (abs(_dateDiff) > 5) then {" \n
  262. " setDate _date;" \n
  263. " dayzSetDate = _date;" \n
  264. " publicVariable ""dayzSetDate"";" \n
  265. " diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n
  266. " };" \n
  267. "};" \n
  268. ""/*%FSM</STATEINIT""">*/;
  269. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  270. class Links
  271. {
  272. /*%FSM<LINK "true">*/
  273. class true
  274. {
  275. priority = 0.000000;
  276. to="general_cleanup";
  277. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  278. condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
  279. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  280. };
  281. /*%FSM</LINK>*/
  282. };
  283. };
  284. /*%FSM</STATE>*/
  285. /*%FSM<STATE "general_cleanup">*/
  286. class general_cleanup
  287. {
  288. name = "general_cleanup";
  289. init = /*%FSM<STATEINIT""">*/"//Clean groups" \n
  290. "{" \n
  291. " //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
  292. " if (count units _x==0) then {" \n
  293. " deleteGroup _x;" \n
  294. " //diag_log (""CLEANUP: DELETING A GROUP"");" \n
  295. " };" \n
  296. "} forEach allGroups;" \n
  297. "" \n
  298. "//Check for hackers" \n
  299. " {" \n
  300. " if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
  301. " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
  302. " (vehicle _x) setDamage 1;" \n
  303. " _x setDamage 1;" \n
  304. " };" \n
  305. " } forEach allUnits;" \n
  306. "" \n
  307. "dayz_serverObjectMonitor = _safety;"/*%FSM</STATEINIT""">*/;
  308. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  309. class Links
  310. {
  311. /*%FSM<LINK "true">*/
  312. class true
  313. {
  314. priority = 0.000000;
  315. to="waiting";
  316. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  317. condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
  318. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  319. };
  320. /*%FSM</LINK>*/
  321. };
  322. };
  323. /*%FSM</STATE>*/
  324. /*%FSM<STATE "prepare">*/
  325. class prepare
  326. {
  327. name = "prepare";
  328. init = /*%FSM<STATEINIT""">*/"private [""_safety"", ""_msgList"", ""_crier"", ""_lastSyncTime"", ""_lastCleanDead"", ""_lastCleanObjs"", ""_lastUpdateVeh""];" \n
  329. "diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
  330. "" \n
  331. "_safety = dayz_serverObjectMonitor;" \n
  332. "_msgList = msgList;" \n
  333. "_crierGrp = createGroup sideLogic;" \n
  334. "_crier = _crierGrp createUnit [""Survivor2_DZ"", [-2500, 0, 0], [], 0, ""NONE""];" \n
  335. "" \n
  336. "_lastSyncTime = time;" \n
  337. "_lastCleanDead = time;" \n
  338. "_lastCleanObjs = time;" \n
  339. "_lastUpdateVeh = time;"/*%FSM</STATEINIT""">*/;
  340. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  341. class Links
  342. {
  343. /*%FSM<LINK "true">*/
  344. class true
  345. {
  346. priority = 0.000000;
  347. to="waiting";
  348. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  349. condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
  350. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  351. };
  352. /*%FSM</LINK>*/
  353. };
  354. };
  355. /*%FSM</STATE>*/
  356. /*%FSM<STATE "update_objects">*/
  357. class update_objects
  358. {
  359. name = "update_objects";
  360. init = /*%FSM<STATEINIT""">*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
  361. "{" \n
  362. "// _x setVariable [""needUpdate"",false,true];" \n
  363. " needUpdate_objects = needUpdate_objects - [_x];" \n
  364. " [_x,""all""] spawn server_updateObject;" \n
  365. "" \n
  366. "} forEach needUpdate_objects;" \n
  367. ""/*%FSM</STATEINIT""">*/;
  368. precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
  369. class Links
  370. {
  371. /*%FSM<LINK "true">*/
  372. class true
  373. {
  374. priority = 0.000000;
  375. to="general_cleanup";
  376. precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
  377. condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
  378. action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
  379. };
  380. /*%FSM</LINK>*/
  381. };
  382. };
  383. /*%FSM</STATE>*/
  384. };
  385. initState="init";
  386. finalStates[] =
  387. {
  388. };
  389. };
  390. /*%FSM</COMPILE>*/
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