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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UniverseSystem
- {
- public class Universe4 : MonoBehaviour
- {
- //Inspector Variables
- public int Tab;
- public bool Tutorial;
- // DebugTabOptions
- public bool DebugTab_DefaultInspector;
- //Debug Variables
- public bool isDebug = false;
- //General Variables
- public bool isMultithreaded;
- //Generation Variables
- public int seed;
- public int noiseSize;
- //Chunk Variables
- public int Chunk_Size;
- public int Chunk_Radius;
- static class Thread
- {
- public static void ThreadFunc01()
- {
- //Thread Code..
- Generation.GenerationFunc02();
- }
- public static void ThreadFunc02()
- {
- //Thread Code..
- }
- public static void ThreadFunc03()
- {
- //Thread Code..
- }
- }
- static class Generation
- {
- public static void GenerationFunc01()
- {
- //Generate code..
- Thread.ThreadFunc01();
- }
- public static void GenerationFunc02()
- {
- //Generate code..
- }
- public static void GenerationFunc03()
- {
- //Generate code..
- }
- }
- }
- }
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