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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <rwgmixer>
  3. <world ruleset="vanilla" /> <!-- rwgmixer for COMPOPACK 20 (by Magoli) - Current Alpha: 14.3 -->
  4.  
  5. <rulesets>
  6. <ruleset name="vanilla" cell_cache_size="16" cell_size="1600" cell_offset="0.3" generation_distance="10000">
  7. <cell_rule name="wastelandHub" position="0,0" prob="0"/>
  8. <cell_rule name="lowDensity" prob="0.1"/>
  9. <cell_rule name="highDensity" prob="1"/>
  10.  
  11. <cell_rule name="AsiaHub" position="2,2" prob="0"/>
  12. <cell_rule name="SlumsHub" position="-2,-2" prob="0"/>
  13. <cell_rule name="ThemeParkHub" position="-4,-4" prob="0"/>
  14. <cell_rule name="TWD_PrisonHub" position="2,-1" prob="0"/>
  15. <cell_rule name="Area51Hub" position="4,-4" prob="0"/>
  16. <cell_rule name="NFLstadiumHub" position="-1,3" prob="0"/>
  17. <cell_rule name="RaceTrackStadiumHub" position="2,-2" prob="0"/>
  18. <cell_rule name="Lim_PrisonHub" position="3,-1" prob="0"/>
  19. <cell_rule name="IndustrialHub" position="-1,2" prob="0"/>
  20. <cell_rule name="BBallStadiumHub" position="1,1" prob="0"/>
  21. <cell_rule name="medic_Hub" position="3,1" prob="0"/>
  22. <cell_rule name="CustomTownHub" position="0,3" prob="1"/>
  23. </ruleset>
  24. </rulesets>
  25.  
  26.  
  27. <cell_rules>
  28.  
  29. <cell_rule name="lowDensity">
  30. <cave_count value="2,6"/>
  31. <path_material value="asphalt" />
  32. <path_radius value="7" />
  33.  
  34. <hub_rule name="ruralHub01" prob="0.7"/>
  35. <hub_rule name="oldWestTown" prob="0.2" />
  36. <hub_rule name="cityCommon" prob="0.6" />
  37. <hub_rule name="wastycity" prob="0.5" />
  38. <hub_rule name="WastyTown" prob="0.3" />
  39. <hub_rule name="CoronadoCity" prob="0.2" />
  40. <!-- <hub_rule name="townLarge" prob="0.8" /> -->
  41. <hub_rule name="townSmall" prob="0.2" />
  42.  
  43. <wilderness_rule name="wildernessDefault" />
  44. </cell_rule>
  45.  
  46.  
  47. <cell_rule name="highDensity">
  48. <cave_count value="2,6" />
  49. <path_material value="asphalt" />
  50. <path_radius value="7" />
  51.  
  52. <hub_rule name="ruralHub01" prob="0.7"/>
  53. <hub_rule name="oldWestTown" prob="0.2" />
  54. <hub_rule name="cityCommon" prob="0.6" />
  55. <hub_rule name="wastycity" prob="0.5" />
  56. <hub_rule name="WastyTown" prob="0.3" />
  57. <hub_rule name="CoronadoCity" prob="0.2" />
  58. <!-- <hub_rule name="townLarge" prob="0.2" /> -->
  59. <hub_rule name="townSmall" prob="0.2" />
  60.  
  61. <wilderness_rule name="wildernessDefault" prob="1"/>
  62. </cell_rule>
  63.  
  64.  
  65. <cell_rule name="CustomTownHub">
  66. <cave_count value="3,2"/>
  67. <path_material value="asphalt"/>
  68. <path_radius value="7"/>
  69. <hub_rule name="Custom_Town01_Hub"/>
  70. <wilderness_rule name="wildernessDefault"/>
  71. </cell_rule>
  72.  
  73.  
  74. <cell_rule name="medic_Hub">
  75. <cave_count value="3,2"/>
  76. <path_material value="asphalt"/>
  77. <path_radius value="7"/>
  78. <hub_rule name="Hospital_Hub"/>
  79. <wilderness_rule name="wildernessDefault"/>
  80. </cell_rule>
  81.  
  82.  
  83. <cell_rule name="AsiaHub">
  84. <cave_count value="2,4"/>
  85. <path_material value="asphalt" />
  86. <path_radius value="7" />
  87. <hub_rule name="AsiaHub"/>
  88. <wilderness_rule name="wildernessDefault"/>
  89. </cell_rule>
  90.  
  91.  
  92. <cell_rule name="SlumsHub">
  93. <cave_count value="2,4"/>
  94. <path_material value="asphalt" />
  95. <path_radius value="7" />
  96. <hub_rule name="SlumsHub"/>
  97. <wilderness_rule name="wildernessDefault"/>
  98. </cell_rule>
  99.  
  100.  
  101. <cell_rule name="Area51Hub">
  102. <cave_count value="2,4"/>
  103. <path_material value="asphalt" />
  104. <path_radius value="7" />
  105. <hub_rule name="Area51Hub"/>
  106. <wilderness_rule name="wildernessDefault"/>
  107. </cell_rule>
  108.  
  109.  
  110. <cell_rule name="RaceTrackStadiumHub">
  111. <cave_count value="2,4"/>
  112. <path_material value="asphalt" />
  113. <path_radius value="7" />
  114. <hub_rule name="RaceTrackStadiumHub"/>
  115. <wilderness_rule name="wildernessDefault"/>
  116. </cell_rule>
  117.  
  118. <cell_rule name="NFLstadiumHub">
  119. <cave_count value="2,4"/>
  120. <path_material value="asphalt" />
  121. <path_radius value="7" />
  122. <hub_rule name="NFLstadiumHub"/>
  123. <wilderness_rule name="wildernessDefault"/>
  124. </cell_rule>
  125.  
  126.  
  127. <cell_rule name="Lim_PrisonHub">
  128. <cave_count value="2,4"/>
  129. <path_material value="asphalt" />
  130. <path_radius value="7" />
  131. <hub_rule name="Lim_PrisonHub"/>
  132. <wilderness_rule name="wildernessDefault"/>
  133. </cell_rule>
  134.  
  135.  
  136. <cell_rule name="IndustrialHub">
  137. <cave_count value="2,4"/>
  138. <path_material value="asphalt" />
  139. <path_radius value="7" />
  140. <hub_rule name="IndustrialHub"/>
  141. <wilderness_rule name="wildernessDefault"/>
  142. </cell_rule>
  143.  
  144.  
  145. <cell_rule name="BBallStadiumHub">
  146. <cave_count value="2,4"/>
  147. <path_material value="asphalt" />
  148. <path_radius value="7" />
  149. <hub_rule name="BBallStadiumHub"/>
  150. <wilderness_rule name="wildernessDefault"/>
  151. </cell_rule>
  152.  
  153.  
  154.  
  155. <cell_rule name="ThemeParkHub">
  156. <cave_count value="2,4"/>
  157. <path_material value="asphalt" />
  158. <path_radius value="7" />
  159. <hub_rule name="ThemeParkHub"/>
  160. <wilderness_rule name="wildernessDefault"/>
  161. </cell_rule>
  162.  
  163.  
  164. <cell_rule name="TWD_PrisonHub">
  165. <cave_count value="2,4"/>
  166. <path_material value="asphalt" />
  167. <path_radius value="7" />
  168. <hub_rule name="TWD_PrisonHub"/>
  169. <wilderness_rule name="wildernessDefault"/>
  170. </cell_rule>
  171.  
  172.  
  173. <cell_rule name="wastelandHub">
  174. <cave_count value="1,1"/>
  175. <path_material value="asphalt" />
  176. <path_radius value="7" />
  177.  
  178. <hub_rule name="cityCommon" prob="0.6" /> <!-- normalCity -->
  179. <hub_rule name="wastycity" prob="0.4" /> <!-- wastyCity -->
  180. <hub_rule name="CoronadoCity" prob="0.25" /> <!-- CoronadoCity -->
  181.  
  182. <wilderness_rule name="wildernessDefault" prob="1"/>
  183. </cell_rule>
  184.  
  185. </cell_rules>
  186.  
  187.  
  188.  
  189.  
  190. <hub_rules>
  191.  
  192. <hub_rule name="ruralHub01">
  193. <hub_type value="town"/>
  194. <hub_layout name="ruralHub01"/>
  195. <prefab_rule name="ruralSmall"/>
  196. </hub_rule>
  197.  
  198.  
  199. <hub_rule name="Custom_Town01_Hub">
  200. <hub_type value="town"/>
  201. <hub_layout name="Custom_Town01_Hublayout"/>
  202. <prefab_rule name="Custom_Town_POIs"/>
  203. </hub_rule>
  204.  
  205. <hub_rule name="townSmall">
  206. <hub_type value="town"/>
  207. <width value="100, 150" />
  208. <height value="100, 150" />
  209. <path_material value="asphalt" />
  210. <path_radius value="7" />
  211. <prefab_rule name="townSmall" prob="1" />
  212. </hub_rule>
  213.  
  214. <!-- <hub_rule name="townLarge">
  215. <hub_type value="town"/>
  216. <width value="160, 200" />
  217. <height value="160, 200" />
  218. <path_material value="asphalt" />
  219. <path_radius value="7" />
  220. <prefab_rule name="townLarge"/>
  221. </hub_rule> -->
  222.  
  223. <hub_rule name="cityCommon">
  224. <hub_type value="city"/>
  225. <width value="515, 515" />
  226. <height value="618, 618" />
  227. <path_material value="asphalt" />
  228. <path_radius value="7" />
  229. <prefab_rule name="wastelandHub" prob="1"/>
  230. </hub_rule>
  231.  
  232. <hub_rule name="wastycity">
  233. <hub_type value="city"/>
  234. <width value="309, 309" />
  235. <height value="412, 412" />
  236. <path_material value="asphalt" />
  237. <path_radius value="7" />
  238. <prefab_rule name="wastycityPOIs" prob="1"/>
  239. </hub_rule>
  240.  
  241. <hub_rule name="WastyTown">
  242. <hub_type value="town"/>
  243. <width value="100, 200" />
  244. <height value="100, 200" />
  245. <path_material value="asphalt" />
  246. <path_radius value="7" />
  247. <prefab_rule name="WastyTown"/>
  248. </hub_rule>
  249.  
  250. <hub_rule name="oldWestTown">
  251. <hub_type value="town"/>
  252. <width value="120, 120" />
  253. <height value="120, 120" />
  254. <path_material value="asphalt" />
  255. <path_radius value="7" />
  256. <prefab_rule name="oldWestTown"/>
  257. </hub_rule>
  258.  
  259. <hub_rule name="CoronadoCity">
  260. <hub_type value="city"/>
  261. <width value="206, 206" />
  262. <height value="206, 206" />
  263. <path_material value="asphalt" />
  264. <path_radius value="7" />
  265. <prefab_rule name="CoronadoCity" prob="1" />
  266. </hub_rule>
  267.  
  268.  
  269. <hub_rule name="none">
  270. <hub_type value="default_hub"/>
  271. <path_material value="asphalt" />
  272. <path_radius value="7" />
  273. <prefab_rule name="none"/>
  274. </hub_rule>
  275.  
  276.  
  277.  
  278. <hub_rule name="AsiaHub">
  279. <hub_type value="town"/>
  280. <hub_layout name="AsiaHubLayout"/>
  281. <prefab_rule name="AsiaPOIs"/>
  282. </hub_rule>
  283.  
  284. <hub_rule name="SlumsHub">
  285. <hub_type value="town"/>
  286. <hub_layout name="SlumsHublayout"/>
  287. <prefab_rule name="BigPOIs"/>
  288. </hub_rule>
  289.  
  290. <hub_rule name="Area51Hub">
  291. <hub_type value="town"/>
  292. <hub_layout name="Area51HubLayout"/>
  293. <prefab_rule name="BigPOIs"/>
  294. </hub_rule>
  295.  
  296. <hub_rule name="NFLstadiumHub">
  297. <hub_type value="town"/>
  298. <hub_layout name="NFLstadiumHubLayout"/>
  299. <prefab_rule name="BigPOIs"/>
  300. </hub_rule>
  301.  
  302. <hub_rule name="RaceTrackStadiumHub">
  303. <hub_type value="town"/>
  304. <hub_layout name="RTrackStadiumHubLayout"/>
  305. <prefab_rule name="BigPOIs"/>
  306. </hub_rule>
  307.  
  308. <hub_rule name="ThemeParkHub">
  309. <hub_type value="town"/>
  310. <hub_layout name="ThemeParkHubLayout"/>
  311. <prefab_rule name="BigPOIs"/>
  312. </hub_rule>
  313.  
  314. <hub_rule name="TWD_PrisonHub">
  315. <hub_type value="town"/>
  316. <hub_layout name="TWD_PrisonHubLayout"/>
  317. <prefab_rule name="BigPOIs"/>
  318. </hub_rule>
  319.  
  320. <hub_rule name="Lim_PrisonHub">
  321. <hub_type value="town"/>
  322. <hub_layout name="Lim_PrisonHubLayout"/>
  323. <prefab_rule name="BigPOIs"/>
  324. </hub_rule>
  325.  
  326. <hub_rule name="IndustrialHub">
  327. <hub_type value="town"/>
  328. <hub_layout name="IndustrialHubLayout"/>
  329. <prefab_rule name="IndustrialHub_POIs"/>
  330. </hub_rule>
  331.  
  332. <hub_rule name="BBallStadiumHub">
  333. <hub_type value="town"/>
  334. <hub_layout name="BBallStadiumHubLayout"/>
  335. <prefab_rule name="BigPOIs"/>
  336. </hub_rule>
  337.  
  338. <hub_rule name="Hospital_Hub">
  339. <hub_type value="town"/>
  340. <hub_layout name="Hospital_Hub"/>
  341. <prefab_rule name="rm_hubs"/>
  342. </hub_rule>
  343.  
  344. </hub_rules>
  345.  
  346.  
  347.  
  348. <wilderness_rules>
  349. <wilderness_rule name="wildernessDefault" spawn_min_max="9,13">
  350. <path_material value="gravel" />
  351. <path_radius value="2" />
  352. <prefab_rule name="wildernessPOIs" prob="1"/>
  353. </wilderness_rule>
  354. </wilderness_rules>
  355.  
  356.  
  357. <prefab_rules>
  358.  
  359. <prefab_rule name="none"/>
  360. <prefab_rule name="wastelandHub">
  361. <prefab rule="cityBlocks" lot_type="CityBlock" />
  362. <prefab rule="citypois" prob="1"/>
  363. </prefab_rule>
  364.  
  365.  
  366. <prefab_rule name="wastycityPOIs">
  367. <prefab rule="cityBlocks" lot_type="CityBlock"/>
  368. <prefab rule="rubbleBuildingsWhite" min_count="1" max_count="3" prob="0.4" />
  369. <prefab rule="rubbleBuildingsRed" min_count="1" max_count="4" prob="0.4" />
  370. <prefab rule="rubbleBuildingsTan" min_count="1" max_count="4" prob="0.4" />
  371. <prefab rule="rubbleBuildingsGrey" min_count="1" max_count="3" prob="0.4" />
  372. <prefab rule="rubbleBuildingsWaste" min_count="1" max_count="5" prob="0.4" />
  373. <prefab name="xcostum_house1(by_Curbolt)" min_count="1" max_count="1" prob="0.4" />
  374. <prefab name="xcostum_collapsed_bldg_01(by_BuLLeTZ)" min_count="1" max_count="1" prob="0.3" />
  375. <prefab name="xvanilla_mp_waste_bldg_ornate_01_intact" min_count="1" max_count="1" prob="0.3" />
  376. <prefab name="xvanilla_mp_waste_bldg_ornate_02_intact" min_count="1" max_count="1" prob="0.3" />
  377. <prefab name="xvanilla_mp_waste_bldg_ornate_03_intact" min_count="1" max_count="1" prob="0.3" />
  378. <prefab name="xvanilla_mp_waste_bldg_governer_08" min_count="1" max_count="1" prob="0.3" />
  379. <prefab name="xvanilla_mp_waste_sewer_hole_1" max_count="2" prob="0.7" />
  380. <prefab name="xvanilla_mp_waste_sewer_hole_2" max_count="2" prob="0.7" />
  381. <prefab name="xvanilla_mp_waste_bldg_03_intact" min_count="1" max_count="2" prob="0.3" />
  382. <prefab name="xvanilla_mp_waste_bldg_06_intact" min_count="1" max_count="2" prob="0.3" />
  383. <prefab name="xvanilla_mp_waste_bldg_07_intact" min_count="1" max_count="2" prob="0.3" />
  384. <prefab name="xvanilla_parking_garage_01" min_count="1" max_count="1" prob="0.3" />
  385. <prefab name="xvanilla_parking_lot_01_city" min_count="1" max_count="1" prob="0.3" />
  386. <prefab name="xvanilla_parking_lot_02_city" min_count="1" max_count="1" prob="0.2" />
  387. <prefab name="xvanilla_parking_lot_03_city" max_count="1" prob="0.2" />
  388. <prefab name="xcostum_School(by_LazMan)" min_count="1" max_count="1" prob="0.3" />
  389. <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" min_count="1" max_count="1" prob="0.2" />
  390. <prefab rule="gasStations" min_count="1" max_count="1" prob="0.1" />
  391. <prefab rule="burntHousing" min_count="1" max_count="4" prob="0.4" />
  392. <prefab rule="TrailerhousesMixCity" min_count="1" max_count="2" prob="0.1" />
  393. </prefab_rule>
  394.  
  395.  
  396. <!-- <prefab_rule name="townLarge">
  397. <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" />
  398. <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" />
  399. <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
  400. <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" />
  401. <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" />
  402. <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" />
  403. <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" />
  404. <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
  405. <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" />
  406. <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" />
  407. <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" />
  408. <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" />
  409. <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" />
  410. <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" />
  411. <prefab name="xvanilla_abandoned_house_01" />
  412. <prefab name="xvanilla_abandoned_house_02" />
  413. <prefab name="xvanilla_abandoned_house_03" />
  414. <prefab name="xvanilla_abandoned_house_04" />
  415. <prefab name="xvanilla_abandoned_house_05" />
  416. <prefab name="xvanilla_abandoned_house_06" />
  417. <prefab name="xvanilla_abandoned_house_07" />
  418. <prefab name="xvanilla_abandoned_house_08" />
  419. <prefab name="xvanilla_store_book_sm_01" />
  420. <prefab name="xvanilla_barn_01" />
  421. <prefab name="xvanilla_barn_02" />
  422. <prefab name="xvanilla_barn_03" />
  423. <prefab name="xvanilla_farm_shed1" />
  424. <prefab name="xvanilla_farm_shed2" />
  425. <prefab name="xvanilla_farm_shed3" />
  426. <prefab name="xvanilla_farm_shed4" />
  427. <prefab name="xvanilla_oldwest_stables" />
  428. <prefab name="xcostum_Bunker1(by_LazMan)" />
  429. <prefab name="xcostum_Bunker2(by_LazMan)" />
  430. <prefab name="xcostum_Bunker3(by_LazMan)" />
  431. <prefab name="xcostum_Bunker_deep(by_Devilhunter)" />
  432. <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" />
  433. <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" />
  434. <prefab name="xvanilla_houseburnt1" />
  435. <prefab name="xvanilla_houseburnt2" />
  436. <prefab name="xvanilla_houseburnt3" />
  437. <prefab name="xvanilla_houseburnt3b" />
  438. <prefab name="xvanilla_houseburnt4" />
  439. <prefab name="xvanilla_houseburnt5" />
  440. <prefab name="xvanilla_business_red_brick_01" />
  441. <prefab name="xvanilla_business_red_brick_02" />
  442. <prefab name="xvanilla_business_red_brick_03" />
  443. <prefab name="xvanilla_business_red_brick_04" />
  444. <prefab name="xvanilla_business_red_brick_05" />
  445. <prefab name="xvanilla_business_red_brick_06" />
  446. <prefab name="xvanilla_business_red_brick_07" />
  447. <prefab name="xvanilla_business_tan_brick_01" />
  448. <prefab name="xvanilla_business_tan_brick_02" />
  449. <prefab name="xvanilla_business_tan_brick_03" />
  450. <prefab name="xvanilla_business_tan_brick_04" />
  451. <prefab name="xvanilla_business_tan_brick_05" />
  452. <prefab name="xvanilla_cabin_01" />
  453. <prefab name="xvanilla_cabin_02_sm" />
  454. <prefab name="xvanilla_cabin_03_lg" />
  455. <prefab name="xvanilla_cabin_04_md" />
  456. <prefab name="xvanilla_cabin_05_lg" />
  457. <prefab name="xvanilla_cabin_06_lg" />
  458. <prefab name="xvanilla_cabin_snow_hidden_01" />
  459. <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" />
  460. <prefab name="xcostum_Church(by_Guppycur)" />
  461. <prefab name="xcostum_crematory(by_magoli)" />
  462. <prefab name="xvanilla_houseranchwhite1" />
  463. <prefab name="xvanilla_houseranchtan1" />
  464. <prefab name="xvanilla_houseranchtan2" />
  465. <prefab name="xvanilla_houseranchblue1" />
  466. <prefab name="xvanilla_theater_01" />
  467. <prefab name="xcostum_bowlingcenter(by_magoli)" />
  468. <prefab name="xcostum_circus(by_magoli)" />
  469. <prefab name="xcostum_stripclub(by_magoli)" />
  470. <prefab name="xcostum_StripClub(by_Wsiegel)" />
  471. <prefab name="xcostum_ArtGallery(by_Wsiegel)" />
  472. <prefab name="xvanilla_garagebrick" />
  473. <prefab name="xvanilla_garageblue1" />
  474. <prefab name="xvanilla_garageyellow1" />
  475. <prefab name="xvanilla_garagewhite1" />
  476. <prefab name="xvanilla_garagetan1" />
  477. <prefab name="xvanilla_garagestucco1" />
  478. <prefab name="xvanilla_garagegreen1" />
  479. <prefab name="xvanilla_garageburnt1" />
  480. <prefab name="xvanilla_police_station1" />
  481. <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
  482. <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" />
  483. <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" />
  484. <prefab name="xcostum_School(by_LazMan)" />
  485. <prefab name="xcostum_TownHall(by_Guppycur)" />
  486. <prefab name="xvanilla_store_grocery_sm" />
  487. <prefab name="xcostum_kwikemart(by_magoli)" />
  488. <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" />
  489. <prefab name="xvanilla_store_gun_sm" />
  490. <prefab name="xvanilla_housewhite1basement" />
  491. <prefab name="xvanilla_housewhitepyramid3" />
  492. <prefab name="xvanilla_houseyellowpyramid3" />
  493. <prefab name="xvanilla_housetanpyramid2" />
  494. <prefab name="xvanilla_housewhitepyramid1" />
  495. <prefab name="xvanilla_housewhitepyramid2" />
  496. <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" />
  497. <prefab name="xcostum_house2(by_Curbolt)" />
  498. <prefab name="xcostum_house3(by_Curbolt)" />
  499. <prefab name="xcostum_house4(by_Curbolt)" />
  500. <prefab name="xcostum_house7(by_Curbolt)" />
  501. <prefab name="xcostum_Apartment(by_Spider)" />
  502. <prefab name="xvanilla_houseyellow1" />
  503. <prefab name="xvanilla_housegreen1" />
  504. <prefab name="xvanilla_houseblue1" />
  505. <prefab name="xvanilla_housestucco1" />
  506. <prefab name="xvanilla_housestucco2" />
  507. <prefab name="xvanilla_housestucco3" />
  508. <prefab name="xvanilla_housebrick1" />
  509. <prefab name="xvanilla_housewhite1" />
  510. <prefab name="xvanilla_housewhite2" />
  511. <prefab name="xvanilla_housetan2" />
  512. <prefab name="xvanilla_houseburnt2_intact" />
  513. <prefab name="xvanilla_houseburnt3_intact" />
  514. <prefab name="xvanilla_houseburnt4_intact" />
  515. <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" />
  516. <prefab rule="medicUnits" max_count="2" min_count="1" />
  517. <prefab rule="pharmacies" max_count="1" min_count="1" />
  518. <prefab rule="restaurants_and_bars" max_count="1" min_count="1" />
  519. <prefab rule="town_pois_misc" max_count="5" min_count="1" />
  520. <prefab rule="upperClassHousing" max_count="5" min_count="1" />
  521. <prefab rule="waterPOIs" max_count="2" min_count="1" />
  522. <prefab rule="CarDealerships" max_count="1" min_count="1" />
  523. <prefab rule="TrailerHouses" max_count="2" min_count="1" />
  524. <prefab rule="TrailerhousesMix" max_count="2" min_count="1" />
  525. <prefab rule="gasStations" max_count="1" min_count="1" />
  526. <prefab rule="firestations" max_count="1" min_count="1" />
  527. <prefab rule="hardwareStores" max_count="1" min_count="1" />
  528. </prefab_rule> -->
  529.  
  530.  
  531. <prefab_rule name="townSmall">
  532. <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" />
  533. <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" />
  534. <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
  535. <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" />
  536. <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" />
  537. <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" />
  538. <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" />
  539. <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
  540. <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" />
  541. <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" />
  542. <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" />
  543. <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" />
  544. <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" />
  545. <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" />
  546. <prefab name="xvanilla_abandoned_house_01" />
  547. <prefab name="xvanilla_abandoned_house_02" />
  548. <prefab name="xvanilla_abandoned_house_03" />
  549. <prefab name="xvanilla_abandoned_house_04" />
  550. <prefab name="xvanilla_abandoned_house_05" />
  551. <prefab name="xvanilla_abandoned_house_06" />
  552. <prefab name="xvanilla_abandoned_house_07" />
  553. <prefab name="xvanilla_abandoned_house_08" />
  554. <prefab name="xvanilla_store_book_sm_01" />
  555. <prefab name="xvanilla_barn_01" />
  556. <prefab name="xvanilla_barn_02" />
  557. <prefab name="xvanilla_barn_03" />
  558. <prefab name="xvanilla_farm_shed1" />
  559. <prefab name="xvanilla_farm_shed2" />
  560. <prefab name="xvanilla_farm_shed3" />
  561. <prefab name="xvanilla_farm_shed4" />
  562. <prefab name="xvanilla_oldwest_stables" />
  563. <prefab name="xcostum_Bunker1(by_LazMan)" />
  564. <prefab name="xcostum_Bunker2(by_LazMan)" />
  565. <prefab name="xcostum_Bunker3(by_LazMan)" />
  566. <prefab name="xcostum_Bunker_deep(by_Devilhunter)" />
  567. <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" />
  568. <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" />
  569. <prefab name="xvanilla_houseburnt1" />
  570. <prefab name="xvanilla_houseburnt2" />
  571. <prefab name="xvanilla_houseburnt3" />
  572. <prefab name="xvanilla_houseburnt3b" />
  573. <prefab name="xvanilla_houseburnt4" />
  574. <prefab name="xvanilla_houseburnt5" />
  575. <prefab name="xvanilla_business_red_brick_01" />
  576. <prefab name="xvanilla_business_red_brick_02" />
  577. <prefab name="xvanilla_business_red_brick_03" />
  578. <prefab name="xvanilla_business_red_brick_04" />
  579. <prefab name="xvanilla_business_red_brick_05" />
  580. <prefab name="xvanilla_business_red_brick_06" />
  581. <prefab name="xvanilla_business_red_brick_07" />
  582. <prefab name="xvanilla_business_tan_brick_01" />
  583. <prefab name="xvanilla_business_tan_brick_02" />
  584. <prefab name="xvanilla_business_tan_brick_03" />
  585. <prefab name="xvanilla_business_tan_brick_04" />
  586. <prefab name="xvanilla_business_tan_brick_05" />
  587. <prefab name="xvanilla_cabin_01" />
  588. <prefab name="xvanilla_cabin_02_sm" />
  589. <prefab name="xvanilla_cabin_03_lg" />
  590. <prefab name="xvanilla_cabin_04_md" />
  591. <prefab name="xvanilla_cabin_05_lg" />
  592. <prefab name="xvanilla_cabin_06_lg" />
  593. <prefab name="xvanilla_cabin_snow_hidden_01" />
  594. <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" />
  595. <prefab name="xcostum_Church(by_Guppycur)" />
  596. <prefab name="xcostum_crematory(by_magoli)" />
  597. <prefab name="xvanilla_houseranchwhite1" />
  598. <prefab name="xvanilla_houseranchtan1" />
  599. <prefab name="xvanilla_houseranchtan2" />
  600. <prefab name="xvanilla_houseranchblue1" />
  601. <prefab name="xvanilla_theater_01" />
  602. <prefab name="xcostum_bowlingcenter(by_magoli)" />
  603. <prefab name="xcostum_circus(by_magoli)" />
  604. <prefab name="xcostum_stripclub(by_magoli)" />
  605. <prefab name="xcostum_StripClub(by_Wsiegel)" />
  606. <prefab name="xcostum_ArtGallery(by_Wsiegel)" />
  607. <prefab name="xvanilla_garagebrick" />
  608. <prefab name="xvanilla_garageblue1" />
  609. <prefab name="xvanilla_garageyellow1" />
  610. <prefab name="xvanilla_garagewhite1" />
  611. <prefab name="xvanilla_garagetan1" />
  612. <prefab name="xvanilla_garagestucco1" />
  613. <prefab name="xvanilla_garagegreen1" />
  614. <prefab name="xvanilla_garageburnt1" />
  615. <prefab name="xvanilla_police_station1" />
  616. <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
  617. <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" />
  618. <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" />
  619. <prefab name="xcostum_School(by_LazMan)" />
  620. <prefab name="xcostum_TownHall(by_Guppycur)" />
  621. <prefab name="xvanilla_store_grocery_sm" />
  622. <prefab name="xcostum_kwikemart(by_magoli)" />
  623. <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" />
  624. <prefab name="xvanilla_store_gun_sm" />
  625. <prefab name="xvanilla_housewhite1basement" />
  626. <prefab name="xvanilla_housewhitepyramid3" />
  627. <prefab name="xvanilla_houseyellowpyramid3" />
  628. <prefab name="xvanilla_housetanpyramid2" />
  629. <prefab name="xvanilla_housewhitepyramid1" />
  630. <prefab name="xvanilla_housewhitepyramid2" />
  631. <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" />
  632. <prefab name="xcostum_house2(by_Curbolt)" />
  633. <prefab name="xcostum_house3(by_Curbolt)" />
  634. <prefab name="xcostum_house4(by_Curbolt)" />
  635. <prefab name="xcostum_house7(by_Curbolt)" />
  636. <prefab name="xcostum_Apartment(by_Spider)" />
  637. <prefab name="xvanilla_houseyellow1" />
  638. <prefab name="xvanilla_housegreen1" />
  639. <prefab name="xvanilla_houseblue1" />
  640. <prefab name="xvanilla_housestucco1" />
  641. <prefab name="xvanilla_housestucco2" />
  642. <prefab name="xvanilla_housestucco3" />
  643. <prefab name="xvanilla_housebrick1" />
  644. <prefab name="xvanilla_housewhite1" />
  645. <prefab name="xvanilla_housewhite2" />
  646. <prefab name="xvanilla_housetan2" />
  647. <prefab name="xvanilla_houseburnt2_intact" />
  648. <prefab name="xvanilla_houseburnt3_intact" />
  649. <prefab name="xvanilla_houseburnt4_intact" />
  650. <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" />
  651. <prefab rule="medicUnits" max_count="1" min_count="1" />
  652. <prefab rule="pharmacies" max_count="1" min_count="1" />
  653. <prefab rule="restaurants_and_bars" max_count="1" min_count="1" />
  654. <prefab rule="town_pois_misc" max_count="4" min_count="1" />
  655. <prefab rule="upperClassHousing" max_count="4" min_count="1" />
  656. <prefab rule="waterPOIs" max_count="1" min_count="1" />
  657. <prefab rule="CarDealerships" max_count="1" min_count="1" />
  658. <prefab rule="TrailerHouses" max_count="1" min_count="1" />
  659. <prefab rule="TrailerhousesMix" max_count="1" min_count="1" />
  660. <prefab rule="hardwareStores" max_count="1" min_count="1" />
  661. <prefab rule="gasStations" max_count="1" min_count="1" />
  662. <prefab rule="firestations" max_count="1" min_count="1" />
  663. </prefab_rule>
  664.  
  665.  
  666. <prefab_rule name="WastyTown">
  667. <prefab rule="burntHousing" max_count="1" min_count="1" />
  668. <prefab rule="rubbleBuildingsWhite" max_count="1" min_count="1" />
  669. <prefab rule="rubbleBuildingsRed" max_count="1" min_count="1" />
  670. <prefab rule="rubbleBuildingsTan" max_count="1" min_count="1" />
  671. <prefab rule="rubbleBuildingsGrey" max_count="1" min_count="1" />
  672. <prefab rule="rubbleBuildingsWaste" max_count="1" min_count="1" />
  673. <prefab rule="garages" max_count="1" min_count="1" />
  674. <prefab name="xvanilla_mp_waste_sewer_hole_1" max_count="1" min_count="1" />
  675. <prefab name="xvanilla_mp_waste_sewer_hole_2" max_count="1" min_count="1" />
  676. <prefab name="xvanilla_mp_waste_tree_pile_02" max_count="1" min_count="1" />
  677. <prefab name="xvanilla_vacant_lot_med_01" max_count="1" min_count="1" />
  678. <prefab name="xvanilla_vacant_lot_med_02" max_count="1" min_count="1" />
  679. <prefab name="xvanilla_vacant_lot_sm_01" max_count="1" min_count="1" />
  680. <prefab name="xvanilla_vacant_lot_sm_02" max_count="1" min_count="1" />
  681. <prefab name="xvanilla_waste_rubble_bldg_01" max_count="1" min_count="1" />
  682. <prefab name="xvanilla_waste_rubble_bldg_02" max_count="1" min_count="1" />
  683. <prefab name="xvanilla_waste_rubble_bldg_03" max_count="1" min_count="1" />
  684. <prefab name="xvanilla_graveyard_sm" max_count="1" min_count="1" />
  685. <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" max_count="1" min_count="1" />
  686. <prefab name="xvanilla_bombshelter_lg_01" max_count="1" min_count="1" />
  687. <prefab name="xvanilla_parking_lot_01" max_count="1" min_count="1" />
  688. <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" max_count="1" min_count="1" />
  689. <prefab name="xvanilla_mp_waste_bldg_ornate_01_intact" max_count="1" min_count="1" />
  690. <prefab name="xvanilla_mp_waste_bldg_ornate_02_intact" max_count="1" min_count="1" />
  691. <prefab name="xvanilla_mp_waste_bldg_ornate_03_intact" max_count="1" min_count="1" />
  692. <prefab name="xvanilla_mp_waste_bldg_governer_08" max_count="1" min_count="1" />
  693. <prefab name="xvanilla_mp_waste_bldg_03_intact" max_count="1" min_count="1" />
  694. <prefab name="xvanilla_mp_waste_bldg_06_intact" max_count="1" min_count="1" />
  695. <prefab name="xvanilla_mp_waste_bldg_07_intact" max_count="1" min_count="1" />
  696. <prefab rule="barnsAndSheds" max_count="1" min_count="1" />
  697. <prefab rule="bunkers" max_count="1" min_count="1" />
  698. <prefab rule="TrailerHouses" max_count="1" min_count="1" />
  699. <prefab rule="TrailerhousesMix" max_count="1" min_count="1" />
  700. <prefab rule="abandoned_houses" max_count="1" min_count="1" />
  701. </prefab_rule>
  702.  
  703.  
  704. <prefab_rule name="oldWestTown">
  705. <prefab rule="oldWestPOIs" max_count="1" min_count="1" />
  706. <prefab rule="barnsAndSheds" max_count="1" min_count="1" />
  707. <prefab name="xcostum_oldwestBank(by_magoli)" max_count="1" min_count="1" />
  708. <prefab name="xvanilla_church_graveyard1" max_count="1" min_count="1" />
  709. <prefab name="xcostum_Haulier_md(by_Limodor)" max_count="1" min_count="1" />
  710. <prefab name="xcostum_Cantine(by_Limodor)" max_count="1" min_count="1" />
  711. <prefab name="xvanilla_potatofield1" max_count="1" min_count="1" />
  712. <prefab name="xcostum_Pawnshop(by_magoli)" max_count="1" min_count="1" />
  713. <prefab name="xcostum_Wooden_Store(by_Guppycur)" max_count="1" min_count="1" />
  714. </prefab_rule>
  715.  
  716.  
  717. <prefab_rule name="CoronadoCity">
  718. <prefab rule="cityBlocks" lot_type="CityBlock"/>
  719. <prefab name="xcostum_Wooden_Palisade(by_LuckyStar)" min_count="1" max_count="1" />
  720. <prefab name="xcostum_Coronado_barn_lg(by_Slaan)" min_count="1" max_count="1" />
  721. <prefab name="xcostum_Coronado_barn_lg2(by_Slaan)" min_count="1" max_count="1" />
  722. <prefab name="xcostum_Coronado_cornfield_crash(by_Slaan)" min_count="1" max_count="1" />
  723. <prefab name="xcostum_Coronado_cornfield_missle_silo(by_Slaan)" min_count="1" max_count="1" />
  724. <prefab name="xcostum_Coronado_farm_lake(by_Slaan)" min_count="1" max_count="1" />
  725. <prefab name="xcostum_Coronado_farmedField(by_Slaan)" min_count="1" max_count="1" />
  726. <prefab name="xcostum_Coronado_farmSheds(by_Slaan)" min_count="1" max_count="1" />
  727. <prefab name="xcostum_Coronado_shamway_plant(by_Slaan)" min_count="1" max_count="1" />
  728. <prefab name="xcostum_Coronado_LLBaseball(by_Curmudgeon)" min_count="1" max_count="1" />
  729. <prefab name="xvanilla_church_graveyard1(for_CoronadoCity)" min_count="1" max_count="1" />
  730. <prefab name="xcostum_Coronado_Farm(by_BigC90210)" min_count="1" max_count="1" />
  731. <prefab name="xcostum_Coronado_House(by_ShoNuff)" min_count="1" max_count="1" />
  732. <prefab name="xvanilla_gas_station1(for_CoronadoCity)" min_count="1" max_count="1" />
  733. <prefab name="xcostum_Haulier_lg(by_Limodor)" max_count="1" prob="0.4" />
  734. <prefab name="xvanilla_police_station1(for_CoronadoCity)" max_count="1" prob="0.3" />
  735. <prefab name="xvanilla_bombshelter_lg_01(for_CoronadoCity)" max_count="1" prob="0.4" />
  736. <prefab name="xvanilla_house_new_mansion_03(for_CoronadoCity)" max_count="1" prob="0.5" />
  737. <prefab name="xcostum_Coronado_Shrub_Conservatory(by_Werewulfen)" max_count="1" prob="0.5" />
  738. <prefab name="xvanilla_store_grocery_lg_city" max_count="1" prob="0.4" />
  739. <prefab name="xcostum_bowlingcenter_city(by_magoli)" max_count="1" prob="0.3" />
  740. </prefab_rule>
  741.  
  742.  
  743. <prefab_rule name="ruralSmall">
  744. <prefab name="xcostum_house1(by_Curbolt)" max_count="1" prob="0.3" />
  745. <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" prob="0.3" />
  746. <prefab rule="gasStations" min_count="1" max_count="1" prob="1"/>
  747. <prefab rule="abandoned_houses" max_count="1" prob="0.2" />
  748. <prefab name="xvanilla_utility_waterworks_01" max_count="1" prob="0.2" />
  749. <prefab rule="barnsAndSheds" max_count="1" prob="0.1" />
  750. <prefab rule="countryHousing" max_count="1" prob="0.3" />
  751. <prefab rule="CarDealerships" max_count="1" prob="0.3" />
  752. <prefab name="xvanilla_hotel_new_01" prob="0.2" />
  753. <prefab name="xvanilla_house_new_mansion_01" max_count="1" prob="0.2" />
  754. <prefab name="xvanilla_house_new_mansion_02" max_count="1" prob="0.2" />
  755. <prefab name="xvanilla_house_new_mansion_03" max_count="1" prob="0.2" />
  756. <prefab name="xcostum_House(by_ShoNuff)" max_count="1" prob="0.2" />
  757. <prefab name="xcostum_icestadium(by_magoli)" max_count="1" prob="0.2" />
  758. <prefab name="xvanilla_army_camp(universal)" max_count="1" prob="0.2" />
  759. <prefab name="xcostum_McDonalds(by_BigC90210)" max_count="1" prob="0.2" />
  760. <prefab name="xcostum_Manorhouse(by_WereWulfen)" max_count="1" prob="0.2" />
  761. <prefab name="xcostum_Villa(by_Limodor)" max_count="1" prob="0.2" />
  762. <prefab name="xcostum_WWHouse(by_IceJudge)" max_count="1" prob="0.2" />
  763. <prefab name="xcostum_TheEstate(by_Ekk0)" max_count="1" prob="0.2" />
  764. <prefab name="xcostum_Hospital(by_Wsiegel)" max_count="1" prob="0.2" />
  765. <prefab name="xvanilla_police_station1" max_count="1" prob="0.2" />
  766. <prefab name="xcostum_TruckStop_Garage(by_stallionsden)" max_count="1" prob="0.2" />
  767. <prefab name="xcostum_TruckStop_Roadhouse(by_stallionsden)" max_count="1" prob="0.2" />
  768. <prefab name="xvanilla_bombshelter_lg_01" max_count="1" prob="0.2" />
  769. <prefab name="xvanilla_church_graveyard1" max_count="1" prob="0.2" />
  770. <prefab name="xcostum_RestArea_Desert(by_Guppycur)" max_count="1" prob="0.2" />
  771. <prefab name="xcostum_TruckStop(by_magoli)" max_count="1" prob="0.2" />
  772. <prefab rule="bookStores" max_count="1" prob="0.2" />
  773. <prefab rule="groceryStores" max_count="1" prob="0.2" />
  774. <prefab rule="gunStores" max_count="1" prob="0.2" />
  775. <prefab rule="hardwareStores" max_count="1" prob="0.2" />
  776. <prefab name="xvanilla_store_pharmacy_sm" max_count="1" prob="0.2" />
  777. <prefab name="xcostum_FuneralHome(by_Wsiegel)" max_count="1" prob="0.2" />
  778. <prefab name="xcostum_Hightop(by_Curbolt)" max_count="1" prob="0.2" />
  779. <prefab name="xcostum_Glass_factory_big(by_Khyber)" max_count="1" prob="0.3" />
  780. <prefab name="xcostum_Cantine(by_Limodor)" max_count="1" prob="0.2" />
  781. <prefab name="xcostum_Haulier_md(by_Limodor)" max_count="1" prob="0.2" />
  782. <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" prob="0.3" />
  783. <prefab name="xcostum_Bank(by_Limodor)" max_count="1" prob="0.2" />
  784. <prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.2" />
  785. <prefab name="xcostum_Church(by_Guppycur)" max_count="1" prob="0.2" />
  786. <prefab name="xcostum_circus(by_magoli)" max_count="1" prob="0.2" />
  787. <prefab name="xcostum_minigolf(by_magoli)" max_count="1" prob="0.2" />
  788. <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" prob="0.1" />
  789. <prefab name="xcostum_Haulier_lg(by_Limodor)" max_count="1" prob="0.2" />
  790. <prefab name="xcostum_timbershop(by_magoli)" max_count="1" prob="0.2" />
  791. <prefab name="xcostum_ZombieZoo(by_Wsiegel)" max_count="1" prob="0.2" />
  792. <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" prob="0.2" />
  793. <prefab name="xcostum_pistol_gunshop(by_magoli)" max_count="1" prob="0.2" />
  794. <prefab name="xcostum_kwikemart(by_magoli)" max_count="1" prob="0.2" />
  795. <prefab name="xvanilla_cornfield_md" max_count="1" prob="0.2" />
  796. <prefab name="xvanilla_potatofield1" max_count="1" prob="0.2" />
  797. <prefab name="xcostum_swimmingbath(by_magoli)" max_count="1" prob="0.2" />
  798. <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" prob="0.2"/> <!-- NEW -->
  799. </prefab_rule>
  800.  
  801.  
  802. <!-- FROM HERE CONTENTS: -->
  803.  
  804. <prefab_rule name="A_frame_houses">
  805. <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" />
  806. <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" />
  807. <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
  808. <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" />
  809. <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" />
  810. <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" />
  811. <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" />
  812. <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
  813. <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" />
  814. <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" />
  815. <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" />
  816. <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" />
  817. <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" />
  818. <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" />
  819. </prefab_rule>
  820.  
  821.  
  822.  
  823. <prefab_rule name="abandoned_houses">
  824. <prefab name="xvanilla_abandoned_house_01" />
  825. <prefab name="xvanilla_abandoned_house_02" />
  826. <prefab name="xvanilla_abandoned_house_03" />
  827. <prefab name="xvanilla_abandoned_house_04" />
  828. <prefab name="xvanilla_abandoned_house_05" />
  829. <prefab name="xvanilla_abandoned_house_06" />
  830. <prefab name="xvanilla_abandoned_house_07" />
  831. <prefab name="xvanilla_abandoned_house_08" />
  832. </prefab_rule>
  833.  
  834.  
  835.  
  836. <prefab_rule name="banks">
  837. <prefab name="xcostum_Bank(by_Guppycur)" />
  838. <prefab name="xcostum_Bank(by_Limodor)" />
  839. <prefab name="xvanilla_store_bank_lg_01" />
  840. </prefab_rule>
  841.  
  842.  
  843. <prefab_rule name="barnsAndSheds">
  844. <prefab name="xvanilla_barn_01" />
  845. <prefab name="xvanilla_barn_02" />
  846. <prefab name="xvanilla_barn_03" />
  847. <prefab name="xvanilla_farm_shed1" />
  848. <prefab name="xvanilla_farm_shed2" />
  849. <prefab name="xvanilla_farm_shed3" />
  850. <prefab name="xvanilla_farm_shed4" />
  851. <prefab name="xvanilla_oldwest_stables" />
  852. </prefab_rule>
  853.  
  854.  
  855.  
  856. <prefab_rule name="bookStores">
  857. <prefab name="xvanilla_store_book_sm_01" />
  858. <prefab name="xvanilla_store_book_lg" />
  859. </prefab_rule>
  860.  
  861.  
  862. <prefab_rule name="bunkers">
  863. <prefab name="xcostum_Bunker1(by_LazMan)" />
  864. <prefab name="xcostum_Bunker2(by_LazMan)" />
  865. <prefab name="xcostum_Bunker3(by_LazMan)" />
  866. <prefab name="xcostum_Bunker_deep(by_Devilhunter)" />
  867. <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" />
  868. <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" />
  869. </prefab_rule>
  870.  
  871.  
  872. <prefab_rule name="burntHousing">
  873. <prefab name="xvanilla_houseburnt1" />
  874. <prefab name="xvanilla_houseburnt2" />
  875. <prefab name="xvanilla_houseburnt3" />
  876. <prefab name="xvanilla_houseburnt3b" />
  877. <prefab name="xvanilla_houseburnt4" />
  878. <prefab name="xvanilla_houseburnt5" />
  879. </prefab_rule>
  880.  
  881.  
  882. <prefab_rule name="businessBrick">
  883. <prefab name="xvanilla_business_red_brick_01" />
  884. <prefab name="xvanilla_business_red_brick_02" />
  885. <prefab name="xvanilla_business_red_brick_03" />
  886. <prefab name="xvanilla_business_red_brick_04" />
  887. <prefab name="xvanilla_business_red_brick_05" />
  888. <prefab name="xvanilla_business_red_brick_06" />
  889. <prefab name="xvanilla_business_red_brick_07" />
  890. </prefab_rule>
  891.  
  892.  
  893. <prefab_rule name="businessTan">
  894. <prefab name="xvanilla_business_tan_brick_01" />
  895. <prefab name="xvanilla_business_tan_brick_02" />
  896. <prefab name="xvanilla_business_tan_brick_03" />
  897. <prefab name="xvanilla_business_tan_brick_04" />
  898. <prefab name="xvanilla_business_tan_brick_05" />
  899. </prefab_rule>
  900.  
  901.  
  902. <prefab_rule name="cabins">
  903. <prefab name="xvanilla_cabin_01" />
  904. <prefab name="xvanilla_cabin_02_sm" />
  905. <prefab name="xvanilla_cabin_03_lg" />
  906. <prefab name="xvanilla_cabin_04_md" />
  907. <prefab name="xvanilla_cabin_05_lg" />
  908. <prefab name="xvanilla_cabin_06_lg" />
  909. <prefab name="xvanilla_cabin_snow_hidden_01" />
  910. </prefab_rule>
  911.  
  912.  
  913. <prefab_rule name="campsites">
  914. <prefab name="xvanilla_campsite_01" />
  915. <prefab name="xvanilla_campsite_02" />
  916. <prefab name="xvanilla_campsite_03" />
  917. <prefab name="xvanilla_campsite_04" />
  918. <prefab name="xvanilla_campsite_06" />
  919. <prefab name="xvanilla_campsite_06a" />
  920. <prefab name="xvanilla_campsite_07" />
  921. <prefab name="xvanilla_campsite_07a" />
  922. </prefab_rule>
  923.  
  924.  
  925.  
  926. <prefab_rule name="CarDealerships">
  927. <prefab name="xcostum_Car_Dealership_new(by_p1ut0nium)" />
  928. <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" />
  929. </prefab_rule>
  930.  
  931.  
  932. <prefab_rule name="churches">
  933. <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" />
  934. <prefab name="xcostum_Church(by_Guppycur)" />
  935. <prefab name="xcostum_crematory(by_magoli)" />
  936. </prefab_rule>
  937.  
  938.  
  939.  
  940.  
  941. <prefab_rule name="cityBlocks">
  942.  
  943. <!-- Vanilla Cityblocks -->
  944.  
  945. <!--
  946. <prefab name="rg_waste_hub_blk_quartered"/>
  947. <prefab name="rg_waste_hub_blk_half"/>
  948. <prefab name="rg_waste_hub_blk_t"/>
  949. <prefab name="rg_waste_hub_blk_full"/>
  950. -->
  951.  
  952. <!-- Slaan's Sewer&Subways Custom Cityblocks -->
  953. <prefab name="x_custom_cityblock_bridgetile" />
  954. <prefab name="x_custom_cityblock_sewerentrance" />
  955. <prefab name="x_custom_cityblock_topstation" />
  956. <prefab name="x_custom_cityblock_tracks" />
  957. <prefab name="x_custom_cityblock_stationEW" />
  958.  
  959. </prefab_rule>
  960.  
  961.  
  962. <!-- Prefabs for CommonCity: -->
  963. <prefab_rule name="citypois">
  964. <prefab name="xvanilla_store_bank_lg_01" min_count="1" max_count="1" />
  965. <prefab name="xvanilla_settlement_01" min_count="1" max_count="1" />
  966. <prefab name="xvanilla_carlot_01" min_count="1" max_count="1" />
  967. <prefab name="xvanilla_carlot_02" min_count="1" max_count="1" />
  968. <prefab name="xvanilla_cemetery_01" min_count="1" max_count="1" />
  969. <prefab name="xvanilla_cemetery_02" min_count="1" max_count="1" />
  970. <prefab name="xvanilla_utility_electric_co_01" min_count="1" max_count="1" />
  971. <prefab name="xvanilla_diner_02" min_count="1" max_count="1" />
  972. <prefab name="xvanilla_utility_celltower_02_city" min_count="1" max_count="1" />
  973. <prefab name="xcostum_CityCombo01(by_Stallionsden)" min_count="1" max_count="1" />
  974. <prefab name="xcostum_CityCombo02(by_Stallionsden)" min_count="1" max_count="1" />
  975. <prefab name="xcostum_CityCombo03(by_Stallionsden)" min_count="1" max_count="1" />
  976. <prefab name="xcostum_CityCombo04(by_Stallionsden)" min_count="1" max_count="1" />
  977. <prefab name="xcostum_CityCombo05(by_Stallionsden)" min_count="1" max_count="1" />
  978. <prefab name="xcostum_CityCombo06(by_Stallionsden)" min_count="1" max_count="1" />
  979. <prefab name="xcostum_CityCombo07(by_Stallionsden)" min_count="1" max_count="1" />
  980. <prefab name="xcostum_CityCombo08(by_Stallionsden)" min_count="1" max_count="1" />
  981. <prefab name="xcostum_CityCombo09(by_Stallionsden)" min_count="1" max_count="1" />
  982. <prefab name="xcostum_CityCombo10(by_Stallionsden)" min_count="1" max_count="1" />
  983. <prefab name="xcostum_CityCombo11(by_Stallionsden)" min_count="1" max_count="1" />
  984. <prefab name="xcostum_CityCombo12(by_Stallionsden)" min_count="1" max_count="1" />
  985. <prefab name="xcostum_CityCombo13(by_Stallionsden)" min_count="1" max_count="1" />
  986. <prefab name="xcostum_CityCombo14(by_Stallionsden)" max_count="1" />
  987. <prefab name="xcostum_CityCombo15(by_Stallionsden)" max_count="1" />
  988. <prefab name="xcostum_CityCombo16(by_Stallionsden)" max_count="1" />
  989. <!-- <prefab name="xcostum_CityCombo17(by_Stallionsden)" max_count="1" /> (skyscraper)-->
  990. <prefab name="xcostum_CityCombo18(by_Stallionsden)" max_count="1" />
  991. <prefab name="xcostum_Utility_Combo(by_LuckyStar)" min_count="1" max_count="1" />
  992. <prefab name="xcostum_Dark_Mausoleum(by_LuckyStar)" min_count="1" max_count="1" />
  993. <prefab name="xcostum_GasnWash(by_LuckyStar)" min_count="1" max_count="1" />
  994. <prefab name="xcostum_Tank_Garage(by_LuckyStar)" min_count="1" max_count="1" />
  995. <prefab name="xcostum_Prison1(by_Curbolt)" min_count="1" max_count="1" />
  996. <prefab name="xcostum_Apartments_Curtilage_Playground(by_magoli)" min_count="1" max_count="1" />
  997. <prefab name="xcostum_CityPark(by_Spider)" min_count="1" max_count="1" />
  998. <prefab name="xcostum_MiniMall(by_Spider)" min_count="1" max_count="1" />
  999. <prefab name="xvanilla_business_red_brick_06" max_count="1" />
  1000. <prefab name="xvanilla_parking_garage_01" min_count="1" max_count="1" />
  1001. <prefab name="xvanilla_parking_lot_01_city" min_count="1" max_count="1" />
  1002. <prefab name="xvanilla_parking_lot_02_city" min_count="1" max_count="1" />
  1003. <prefab name="xvanilla_parking_lot_03_city" max_count="1" />
  1004. <prefab name="xvanilla_utility_waterworks_01" min_count="1" max_count="1" />
  1005. <prefab name="xcostum_3BlockStores(by_Leo_Liuos)" min_count="1" max_count="1" />
  1006. <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" min_count="1" max_count="1" />
  1007. <prefab name="xcostum_Apartment(by_Gertle)" min_count="1" max_count="1" />
  1008. <prefab name="xcostum_Apartment_Stores(by_Laz_Man)" min_count="1" max_count="1" />
  1009. <prefab name="xcostum_Apartments(by_Batman)" min_count="1" max_count="1" />
  1010. <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" min_count="1" max_count="1" />
  1011. <prefab name="xcostum_AsylumCity(by_Wsiegel)" min_count="1" max_count="1" />
  1012. <prefab name="xcostum_Bank(by_Guppycur)" min_count="1" max_count="1" />
  1013. <prefab name="xcostum_Bank(by_Limodor)" min_count="1" max_count="1" />
  1014. <prefab name="xcostum_bowlingcenter_city(by_magoli)" min_count="1" max_count="1" />
  1015. <prefab name="xcostum_Brownstones_House(by_Laz_Man)" min_count="1" max_count="1" />
  1016. <prefab name="xcostum_CasinoANKH(by_magoli)" min_count="1" max_count="1" />
  1017. <prefab name="xcostum_circus(by_magoli)" min_count="1" max_count="1" />
  1018. <prefab name="xcostum_Citymix_01(grtown-strclub-burnth-h-gar)" min_count="1" max_count="1" />
  1019. <prefab name="xcostum_Citymix_02(gunst_sm-kuldlargeh-bunk)" min_count="1" max_count="1" />
  1020. <prefab name="xcostum_Citymix_03(wareh-pistol-moes-bunker2)" min_count="1" max_count="1" />
  1021. <prefab name="xcostum_Citymix_04(firedep-bookstore_sm_01)" min_count="1" max_count="1" />
  1022. <prefab name="xcostum_Citymix_05(niceh-businesstanh-garage)" min_count="1" max_count="2" />
  1023. <prefab name="xcostum_Citymix_06(simpsonh-gravey-brickh-camp-gar)" min_count="1" max_count="1" />
  1024. <prefab name="xcostum_Citymix_07(guildh-restaurant-firest-xxxclub)" min_count="1" max_count="1" />
  1025. <prefab name="xcostum_Citymix_08(myh-crema-gupchurch-farmsh1)" min_count="1" max_count="1" />
  1026. <prefab name="xcostum_Citymix_09(grocery_sm-barn01-medclinic_sm)" min_count="1" max_count="1" />
  1027. <prefab name="xcostum_Citymix_10(scilab-firewatcht-stayouth)" min_count="1" max_count="1" /> <!-- NEW -->
  1028. <prefab name="xcostum_Citymix_11(mpwaste08-mpwaste04grey)" min_count="1" max_count="1" />
  1029. <prefab name="xcostum_Citymix_12(businessbrick_r7_t4_t2_r2_r4)" min_count="1" max_count="1" />
  1030. <prefab name="xcostum_Citymix_13(CarDealer-Pawnshop-storagesm-gar)" min_count="1" max_count="1" />
  1031. <prefab name="xcostum_Citymix_14(BowseShop-hse-gar-Cantine-Bunker)" min_count="1" max_count="1" />
  1032. <prefab name="xcostum_Citymix_15(GasSt-buisnessHse-BunkerTop-Bench)" min_count="1" max_count="1" />
  1033. <prefab name="xcostum_Courthouse(by_stallionsden)" min_count="1" max_count="1" />
  1034. <prefab name="xcostum_CurlingCenter(by_magoli)" min_count="1" max_count="1" />
  1035. <prefab name="xcostum_Farm(by_BigC90210)" min_count="1" max_count="1" />
  1036. <prefab name="xcostum_Firehouse(by_Warsaken)" min_count="1" max_count="2" />
  1037. <prefab name="xcostum_FuneralHome_city(by_Wsiegel)" min_count="1" max_count="1" />
  1038. <prefab name="xcostum_Haulier_lg(by_Limodor)" min_count="1" max_count="1" />
  1039. <prefab name="xcostum_House(by_LastI)" min_count="1" max_count="1" />
  1040. <prefab name="xcostum_House(by_ShoNuff)" min_count="1" max_count="1" />
  1041. <prefab name="xcostum_kwikemartcity(by_magoli)" min_count="1" max_count="1" />
  1042. <prefab name="xcostum_LittleLeagueBaseball(by_Curmudgeon)" min_count="1" max_count="1" />
  1043. <prefab name="xcostum_Manorhouse(by_WereWulfen)" max_count="1" />
  1044. <prefab name="xcostum_McDonalds(by_BigC90210)" min_count="1" max_count="1" />
  1045. <prefab name="xcostum_MultiStore(by_ANT)" min_count="1" max_count="1" />
  1046. <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" min_count="1" max_count="1" />
  1047. <prefab name="xcostum_PeerCafe(by_Stallionsden)" min_count="1" max_count="1" />
  1048. <prefab name="xcostum_Plant(by_Wsiegel)" min_count="1" max_count="1" />
  1049. <prefab name="xcostum_rollerskatedisco(by_magoli)" min_count="1" max_count="1" />
  1050. <prefab name="xcostum_School_city(by_LazMan)" min_count="1" max_count="1" />
  1051. <prefab name="xcostum_ShoppingCenter_Galleria(by_Laz_Man)" min_count="1" max_count="1" />
  1052. <prefab name="xcostum_Shrub_Conservatory_city(by_Werewulfen)" min_count="1" max_count="1" />
  1053. <!-- <prefab name="xcostum_Skycpraper(by_Peppino)" min_count="1" max_count="1" /> -->
  1054. <prefab name="xcostum_Store_Automotive_sm(by_Laz_Man)" min_count="1" max_count="1" />
  1055. <prefab name="xcostum_Stripmall(by_Guppycur)" min_count="1" max_count="1" />
  1056. <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" min_count="1" max_count="1" />
  1057. <prefab name="xcostum_townsquare(by_snake0567)" min_count="1" max_count="1" />
  1058. <prefab name="xcostum_TruckStop(by_magoli)" min_count="1" max_count="1" />
  1059. <prefab name="xcostum_TruckStop_Garage(by_stallionsden)" min_count="1" max_count="1" />
  1060. <prefab name="xcostum_TruckStop_Roadhouse(by_stallionsden)" min_count="1" max_count="1" />
  1061. <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" min_count="1" max_count="1" />
  1062. <prefab name="xcostum_UnionStation(by_BuLLeTZ)" min_count="1" max_count="1" />
  1063. <prefab name="xcostum_Windowfactory(by_magoli)" min_count="1" max_count="1" />
  1064. <prefab name="xcostum_WulftownA(by_WereWulfen)" min_count="1" max_count="1" />
  1065. <prefab name="xcostum_ZombieZoo_city(by_Wsiegel)" min_count="1" max_count="1" />
  1066. <prefab name="xvanilla_apartment_adobe_red_5_flr(city)" min_count="1" max_count="1" />
  1067. <prefab name="xvanilla_apartment_brick_6_flr(city)" max_count="1" />
  1068. <prefab name="xvanilla_army_camp(universal)" min_count="1" max_count="1" />
  1069. <prefab name="xvanilla_church_graveyard1" min_count="1" max_count="1" />
  1070. <prefab name="xvanilla_house_new_mansion_02" min_count="1" max_count="1" />
  1071. <prefab name="xvanilla_house_new_mansion_03" min_count="1" max_count="1" />
  1072. <prefab name="xvanilla_police_station1_city" min_count="1" max_count="1" />
  1073. <prefab name="xvanilla_store_book_lg" max_count="1" />
  1074. <prefab name="xvanilla_store_grocery_lg_city" min_count="1" max_count="1" />
  1075. <prefab name="xvanilla_store_gun_lg" max_count="1" />
  1076. <prefab name="xvanilla_store_hardware_lg_01" max_count="1" prob="0.4"/>
  1077. <prefab name="xvanilla_store_pharmacy_sm" min_count="1" max_count="1" />
  1078. <prefab name="xvanilla_theater_01(city)" min_count="1" max_count="1" />
  1079. <prefab rule="TrailerhousesMixCity" min_count="1" max_count="2" />
  1080. <prefab rule="gasStations" min_count="1" max_count="2" />
  1081. <!-- a few wastypoi's as filler -->
  1082. <prefab name="xvanilla_mp_waste_bldg_03_intact" max_count="1" prob="0.1" />
  1083. <prefab name="xvanilla_mp_waste_bldg_06_intact" max_count="1" prob="0.1" />
  1084. <prefab name="xvanilla_mp_waste_bldg_07_intact" max_count="1" prob="0.1" />
  1085. <prefab name="xvanilla_mp_waste_bldg_02_red" max_count="1" prob="0.1" />
  1086. <prefab name="xvanilla_mp_waste_bldg_02_tan" max_count="1" prob="0.1" />
  1087. </prefab_rule>
  1088.  
  1089.  
  1090. <prefab_rule name="countryHousing">
  1091. <prefab name="xvanilla_houseranchwhite1" />
  1092. <prefab name="xvanilla_houseranchtan1" />
  1093. <prefab name="xvanilla_houseranchtan2" />
  1094. <prefab name="xvanilla_houseranchblue1" />
  1095. </prefab_rule>
  1096.  
  1097.  
  1098.  
  1099. <prefab_rule name="Curbolts_houses">
  1100. <prefab name="xcostum_house2(by_Curbolt)" />
  1101. <prefab name="xcostum_house3(by_Curbolt)" />
  1102. <prefab name="xcostum_house4(by_Curbolt)" />
  1103. <prefab name="xcostum_house7(by_Curbolt)" />
  1104. </prefab_rule>
  1105.  
  1106.  
  1107.  
  1108. <prefab_rule name="entertainment">
  1109. <prefab name="xvanilla_theater_01" />
  1110. <prefab name="xcostum_bowlingcenter(by_magoli)" />
  1111. <prefab name="xcostum_circus(by_magoli)" />
  1112. <prefab name="xcostum_stripclub(by_magoli)" />
  1113. <prefab name="xcostum_StripClub(by_Wsiegel)" />
  1114. <prefab name="xcostum_ArtGallery(by_Wsiegel)" />
  1115. </prefab_rule>
  1116.  
  1117.  
  1118. <prefab_rule name="factories">
  1119. <prefab name="xvanilla_factory_lg_01" />
  1120. <prefab name="xvanilla_factory_lg_02" />
  1121. </prefab_rule>
  1122.  
  1123.  
  1124. <prefab_rule name="firestations">
  1125. <prefab name="xcostum_Firedepartment(by_Guppycur)" />
  1126. <prefab name="xcostum_Firehouse(by_Warsaken)" />
  1127. <prefab name="xcostum_Firestation(by_Slick50)" />
  1128. <prefab name="xcostum_Firewatchtower(by_SciFiFlippa)" />
  1129. </prefab_rule>
  1130.  
  1131.  
  1132. <prefab_rule name="garages">
  1133. <prefab name="xvanilla_garagebrick" />
  1134. <prefab name="xvanilla_garageblue1" />
  1135. <prefab name="xvanilla_garageyellow1" />
  1136. <prefab name="xvanilla_garagewhite1" />
  1137. <prefab name="xvanilla_garagetan1" />
  1138. <prefab name="xvanilla_garagestucco1" />
  1139. <prefab name="xvanilla_garagegreen1" />
  1140. <prefab name="xvanilla_garageburnt1" />
  1141. </prefab_rule>
  1142.  
  1143.  
  1144. <prefab_rule name="gasStations">
  1145. <prefab name="xcostum_GasnWash32(by_LuckyStar)" />
  1146. <prefab name="xvanilla_gas_station1" />
  1147. <prefab name="xvanilla_gas_station2" />
  1148. <prefab name="xvanilla_gas_station3" />
  1149. <prefab name="xvanilla_gas_station4" />
  1150. <prefab name="xvanilla_gas_station5" />
  1151. <prefab name="xcostum_GasStation(by_Warsaken)" />
  1152. </prefab_rule>
  1153.  
  1154.  
  1155. <prefab_rule name="governmentOffices">
  1156. <prefab name="xvanilla_police_station1" />
  1157. <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
  1158. <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" />
  1159. <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" />
  1160. <prefab name="xcostum_School(by_LazMan)" />
  1161. <prefab name="xcostum_TownHall(by_Guppycur)" />
  1162. </prefab_rule>
  1163.  
  1164.  
  1165. <prefab_rule name="groceryStores">
  1166. <prefab name="xvanilla_store_grocery_lg" />
  1167. <prefab name="xvanilla_store_grocery_sm" />
  1168. <prefab name="xcostum_kwikemart(by_magoli)" />
  1169. <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" />
  1170. </prefab_rule>
  1171.  
  1172.  
  1173. <prefab_rule name="gunStores">
  1174. <prefab name="xvanilla_store_gun_sm" />
  1175. <prefab name="xvanilla_store_gun_lg" />
  1176. </prefab_rule>
  1177.  
  1178.  
  1179. <prefab_rule name="hardwareStores">
  1180. <prefab name="xvanilla_store_hardware_sm_01" />
  1181. <prefab name="xvanilla_store_hardware_lg_01" />
  1182. <prefab name="xcostum_timbershop(by_magoli)" />
  1183. <prefab name="xcostum_tv_store(by_magoli)" />
  1184. <prefab name="xcostum_Pawnshop(by_magoli)" />
  1185. <prefab name="xcostum_Wooden_Store(by_Guppycur)" />
  1186. </prefab_rule>
  1187.  
  1188.  
  1189.  
  1190. <prefab_rule name="junkyards">
  1191. <prefab name="xvanilla_junkyard_lg" />
  1192. <prefab name="xvanilla_junkyard_md" />
  1193. </prefab_rule>
  1194.  
  1195.  
  1196. <prefab_rule name="lowerClassHousing">
  1197. <prefab name="xvanilla_housewhite1basement" />
  1198. <prefab name="xvanilla_housewhitepyramid3" />
  1199. <prefab name="xvanilla_houseyellowpyramid3" />
  1200. <prefab name="xvanilla_housetanpyramid2" />
  1201. <prefab name="xvanilla_housewhitepyramid1" />
  1202. <prefab name="xvanilla_housewhitepyramid2" />
  1203. <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" />
  1204. <prefab name="xcostum_stayouthouse(by_magoli)" />
  1205. </prefab_rule>
  1206.  
  1207.  
  1208. <prefab_rule name="medicUnits">
  1209. <prefab name="xcostum_AsylumCity(by_Wsiegel)" />
  1210. <prefab name="xcostum_med_clinic_small(by_magoli)" />
  1211. </prefab_rule>
  1212.  
  1213.  
  1214. <prefab_rule name="middleClassHousing">
  1215. <prefab name="xcostum_Apartment(by_Spider)" />
  1216. <prefab name="xvanilla_houseyellow1" />
  1217. <prefab name="xvanilla_housegreen1" />
  1218. <prefab name="xvanilla_houseblue1" />
  1219. <prefab name="xvanilla_housestucco1" />
  1220. <prefab name="xvanilla_housestucco2" />
  1221. <prefab name="xvanilla_housestucco3" />
  1222. <prefab name="xvanilla_housebrick1" />
  1223. <prefab name="xvanilla_housewhite1" />
  1224. <prefab name="xvanilla_housewhite2" />
  1225. <prefab name="xvanilla_housetan2" />
  1226. <prefab name="xvanilla_houseburnt2_intact" />
  1227. <prefab name="xvanilla_houseburnt3_intact" />
  1228. <prefab name="xvanilla_houseburnt4_intact" />
  1229. <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" />
  1230. </prefab_rule>
  1231.  
  1232.  
  1233. <prefab_rule name="militaryCamps">
  1234. <prefab name="xvanilla_army_camp(universal)" />
  1235. </prefab_rule>
  1236.  
  1237.  
  1238. <prefab_rule name="oldWestPOIs">
  1239. <prefab name="xvanilla_oldwest_church" />
  1240. <prefab name="xvanilla_oldwest_gallows" />
  1241. <prefab name="xvanilla_oldwest_graveyard_sm" />
  1242. <prefab name="xvanilla_oldwest_hotel_01" />
  1243. <prefab name="xvanilla_oldwest_hotel_02" />
  1244. <prefab name="xvanilla_oldwest_jail" />
  1245. <prefab name="xvanilla_oldwest_md_shop_01" />
  1246. <prefab name="xvanilla_oldwest_md_shop_02" />
  1247. <prefab name="xvanilla_oldwest_md_shop_03" />
  1248. <prefab name="xvanilla_oldwest_md_shop_04" />
  1249. <prefab name="xvanilla_oldwest_sm_shop_01" />
  1250. <prefab name="xvanilla_oldwest_sm_shop_02" />
  1251. <prefab name="xvanilla_oldwest_sm_shop_03" />
  1252. <prefab name="xvanilla_oldwest_stables" />
  1253. <prefab name="xvanilla_oldwest_watertower" />
  1254. </prefab_rule>
  1255.  
  1256.  
  1257. <prefab_rule name="parking">
  1258. <prefab name="xvanilla_parking_lot_01"/>
  1259. <prefab name="xvanilla_parking_lot_02"/>
  1260. <prefab name="xvanilla_parking_garage_01"/>
  1261. </prefab_rule>
  1262.  
  1263.  
  1264. <prefab_rule name="pharmacies">
  1265. <prefab name="xvanilla_store_pharmacy_sm" />
  1266. </prefab_rule>
  1267.  
  1268.  
  1269. <prefab_rule name="restaurants_and_bars">
  1270. <prefab name="xcostum_moestaverne(by_magoli)" />
  1271. <prefab name="xcostum_Restaurant(by_Gertle)" />
  1272. <prefab name="xcostum_Cantine(by_Limodor)" />
  1273. </prefab_rule>
  1274.  
  1275.  
  1276. <prefab_rule name="rubbleBuildingsWhite">
  1277. <prefab name="xvanilla_mp_waste_bldg_01_white" />
  1278. <prefab name="xvanilla_mp_waste_bldg_03_white" />
  1279. <prefab name="xvanilla_mp_waste_bldg_04_white" />
  1280. </prefab_rule>
  1281.  
  1282. <prefab_rule name="rubbleBuildingsRed">
  1283. <prefab name="xvanilla_mp_waste_bldg_01_red" />
  1284. <prefab name="xvanilla_mp_waste_bldg_02_red" />
  1285. <prefab name="xvanilla_mp_waste_bldg_03_red" />
  1286. <prefab name="xvanilla_mp_waste_bldg_04_red" />
  1287. </prefab_rule>
  1288.  
  1289. <prefab_rule name="rubbleBuildingsTan">
  1290. <prefab name="xvanilla_mp_waste_bldg_01_tan" />
  1291. <prefab name="xvanilla_mp_waste_bldg_02_tan" />
  1292. <prefab name="xvanilla_mp_waste_bldg_03_tan" />
  1293. <prefab name="xvanilla_mp_waste_bldg_04_tan" />
  1294. </prefab_rule>
  1295.  
  1296. <prefab_rule name="rubbleBuildingsGrey">
  1297. <prefab name="xvanilla_mp_waste_bldg_04_grey" />
  1298. <prefab name="xvanilla_mp_waste_bldg_05_grey" />
  1299. <prefab name="xvanilla_mp_waste_bldg_06_grey" />
  1300. </prefab_rule>
  1301.  
  1302. <prefab_rule name="rubbleBuildingsWaste">
  1303. <prefab name="xvanilla_waste_rubble_bldg_04" />
  1304. <prefab name="xvanilla_waste_rubble_bldg_05" />
  1305. <prefab name="xvanilla_waste_rubble_bldg_06" />
  1306. <prefab name="xvanilla_waste_rubble_bldg_07" />
  1307. <prefab name="xvanilla_waste_rubble_bldg_08" />
  1308. </prefab_rule>
  1309.  
  1310.  
  1311. <prefab_rule name="signsAndLights">
  1312. <prefab name="sign_slow"/>
  1313. <prefab name="sign_speed_25"/>
  1314. <prefab name="street_light_02"/>
  1315. </prefab_rule>
  1316.  
  1317.  
  1318. <prefab_rule name="town_pois_misc">
  1319. <prefab name="xcostum_nationalparkLodge(by_Laz_Man)" />
  1320. <prefab name="xcostum_TittyTwister(by_Sorrowthief)" />
  1321. <prefab name="xcostum_FuneralHome(by_Wsiegel)" />
  1322. <prefab name="xcostum_Warehouse(by_Batman)" />
  1323. <prefab name="xcostum_Farm(by_BigC90210)" />
  1324. <prefab name="xcostum_ZombieZoo_city(by_Wsiegel)" />
  1325. <prefab name="xvanilla_graveyard_sm" />
  1326. <prefab name="xcostum_Haulier_md(by_Limodor)" />
  1327. <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" />
  1328. <prefab name="xvanilla_snowy_ski_lodge" />
  1329. <prefab name="xvanilla_bombshelter_lg_01" />
  1330. <prefab name="xcostum_Power_Station(by_LuckyStar)" />
  1331. <prefab name="xcostum_Info_Center(by_LuckyStar)" />
  1332. <prefab name="xcostum_Hydro_Plant(by_LuckyStar)" />
  1333. <prefab name="xcostum_Cell_Tower(by_LuckyStar)" />
  1334. <prefab name="xvanilla_diner_01" />
  1335. <prefab name="xvanilla_settlement_01" />
  1336. <prefab name="xvanilla_utility_celltower_02" />
  1337. <prefab name="xvanilla_utility_celltower_02" />
  1338. <prefab name="xcostum_Science_lab(by_kinklade)" /> <!-- NEW -->
  1339.  
  1340. </prefab_rule>
  1341.  
  1342.  
  1343. <prefab_rule name="TrailerHouses">
  1344. <prefab name="xcostum_Trailer(by_Sorrowthief)" />
  1345. <prefab name="xvanilla_house_trailer_blue_01" />
  1346. <prefab name="xvanilla_house_trailer_green_01" />
  1347. <prefab name="xvanilla_house_trailer_tan_01" />
  1348. <prefab name="xvanilla_house_trailer_white_01" />
  1349. <prefab name="xvanilla_house_trailer_yellow_01" />
  1350. <prefab name="xvanilla_house_trailer_burnt_01_intact" />
  1351. <prefab name="xvanilla_house_trailer_burnt_01" />
  1352. </prefab_rule>
  1353.  
  1354.  
  1355. <prefab_rule name="TrailerhousesMix">
  1356. <prefab name="xvanilla_Trailerhousemix01" />
  1357. <prefab name="xvanilla_Trailerhousemix02" />
  1358. <prefab name="xvanilla_Trailerhousemix03" />
  1359. <prefab name="xvanilla_Trailerhousemix04" />
  1360. </prefab_rule>
  1361.  
  1362.  
  1363. <prefab_rule name="TrailerhousesMixCity">
  1364. <prefab name="xvanilla_Trailerhousemix01_city" />
  1365. <prefab name="xvanilla_Trailerhousemix02_city" />
  1366. <prefab name="xvanilla_Trailerhousemix03_city" />
  1367. <prefab name="xvanilla_Trailerhousemix04_city" />
  1368. </prefab_rule>
  1369.  
  1370.  
  1371. <prefab_rule name="upperClassHousing">
  1372. <prefab name="xvanilla_house_new_mansion_01" />
  1373. <prefab name="xvanilla_house_new_mansion_02" />
  1374. <prefab name="xvanilla_house_new_mansion_03" />
  1375. <prefab name="xcostum_House(by_LastI)" />
  1376. <prefab name="xcostum_House(by_ShoNuff)" />
  1377. <prefab name="xcostum_Manorhouse(by_WereWulfen)" />
  1378. <prefab name="xcostum_myhouse(by_magoli)" />
  1379. <prefab name="xcostum_Nicehouse(by_BigC90210)" />
  1380. <prefab name="xcostum_simpsonshouse(by_magoli)" />
  1381. <prefab name="xcostum_Flagstonemansion_sm(by_elitelex)" />
  1382. </prefab_rule>
  1383.  
  1384.  
  1385. <prefab_rule name="waterPOIs">
  1386. <prefab name="xvanilla_pond01" />
  1387. <prefab name="xvanilla_pond02" />
  1388. <prefab name="xvanilla_water_tower_01" />
  1389. <prefab name="xvanilla_water_tower_02" />
  1390. <prefab name="xvanilla_oldwest_watertower" />
  1391. </prefab_rule>
  1392.  
  1393.  
  1394. <!-- WILDERNESS SPAWNING: -->
  1395. <prefab_rule name="wildernessPOIs">
  1396. <path_material value="gravel" />
  1397. <path_radius value="2" />
  1398.  
  1399. <prefab rule="W_POIs_common" prob="0.6"/>
  1400. <prefab rule="W_POIs_rare" prob="0.2"/>
  1401. <prefab rule="W_POIs_superrare" prob="0.05"/>
  1402. </prefab_rule>
  1403.  
  1404.  
  1405. <prefab_rule name="W_POIs_common">
  1406. <prefab rule="W_POIs_common_Set_A" prob="0.4"/>
  1407. <prefab rule="W_POIs_common_Set_B" prob="0.3"/>
  1408. <prefab rule="W_POIs_common_Set_C" prob="0.2"/>
  1409. </prefab_rule>
  1410.  
  1411.  
  1412. <prefab_rule name="W_POIs_common_Set_A">
  1413. <prefab rule="A_frame_houses" max_count="1" prob="0.5" />
  1414. <prefab rule="barnsAndSheds" max_count="1" prob="0.5" />
  1415. <prefab rule="militaryCamps" max_count="1" prob="0.5" />
  1416. <prefab name="xcostum_WWHouse(by_IceJudge)" max_count="1" prob="0.4"/>
  1417. <prefab name="xvanilla_house_new_mansion_01" max_count="1" prob="0.4" />
  1418. <prefab name="xcostum_Safehouse(by_Limodor)" max_count="1" prob="0.4"/>
  1419. <prefab name="xcostum_Polarstation(by_magoli)" max_count="1" prob="0.4" />
  1420. <prefab name="xcostum_MiniBikeRaceTrack(by_Spider)" max_count="1" prob="0.3" />
  1421. <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" prob="0.2" />
  1422. <prefab name="xvanilla_bombshelter_lg_01" max_count="1" prob="0.2" />
  1423. <prefab name="xcostum_FuneralParlor(by_Zombieman)" max_count="1" prob="0.1" />
  1424. <prefab rule="TrailerHouses" max_count="1" prob="0.1" />
  1425. <prefab name="xcostum_ShoppingCenterMall(by_Warsaken)" max_count="1" prob="0.1" />
  1426. </prefab_rule>
  1427.  
  1428. <prefab_rule name="W_POIs_common_Set_B">
  1429. <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" prob="0.3" />
  1430. <prefab rule="campsites" max_count="1" prob="0.5" />
  1431. <prefab rule="cabins" max_count="1" prob="0.5" />
  1432. <prefab name="xcostum_Villa(by_Limodor)" max_count="1" prob="0.5"/>
  1433. <prefab name="xvanilla_house_new_mansion_02" max_count="1" prob="0.5" />
  1434. <prefab name="xcostum_House(by_ShoNuff)" max_count="1" prob="0.4" />
  1435. <prefab name="xcostum_NSiteMissileSilo(byEphoie)" max_count="1" prob="0.4" />
  1436. <prefab name="xcostum_Stonehenge(by_magoli)" max_count="1" prob="0.3" />
  1437. <prefab name="xvanilla_church_graveyard1" max_count="1" prob="0.3" />
  1438. <prefab name="xcostum_Treehouse_sm(by_magoli)" max_count="1" prob="0.2" />
  1439. <prefab rule="burntHousing" max_count="1" prob="0.2" />
  1440. <prefab name="xvanilla_junkyard_lg" max_count="1" prob="0.1" />
  1441. <prefab name="xcostum_TheMill(by_MoNKeYest1)" max_count="1" prob="0.1" />
  1442. </prefab_rule>
  1443.  
  1444. <prefab_rule name="W_POIs_common_Set_C">
  1445. <prefab name="xcostum_house1(by_Curbolt)" max_count="1" prob="0.3" />
  1446. <prefab rule="waterPOIs" max_count="1" prob="0.5" />
  1447. <prefab rule="abandoned_houses" max_count="1" prob="0.5" />
  1448. <prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.5"/>
  1449. <prefab name="xvanilla_house_new_mansion_03" max_count="1" prob="0.4" />
  1450. <prefab name="xvanilla_ranger_station1" max_count="1" prob="0.4" />
  1451. <prefab name="xcostum_PersianMansion(by_saeid)" max_count="1" prob="0.3" />
  1452. <prefab name="xcostum_burialshrine(by_snake0567)" max_count="1" prob="0.3" />
  1453. <prefab name="xvanilla_indian_burial_grounds_01" max_count="1" prob="0.2" />
  1454. <prefab name="xvanilla_graveyard_sm" max_count="1" prob="0.2" />
  1455. <prefab rule="countryHousing" max_count="1" prob="0.1" />
  1456. <prefab name="xcostum_ShoppingCenterShops(by_Warsaken)" max_count="1" prob="0.1" />
  1457. </prefab_rule>
  1458.  
  1459.  
  1460.  
  1461. <prefab_rule name="W_POIs_rare">
  1462. <prefab rule="W_POIs_rare_Set_A" prob="0.5"/>
  1463. <prefab rule="W_POIs_rare_Set_B" prob="0.4"/>
  1464. </prefab_rule>
  1465.  
  1466. <prefab_rule name="W_POIs_rare_Set_A">
  1467. <prefab name="xcostum_Nuket0wn(by_Limodor)" max_count="1" prob="0.6"/>
  1468. <prefab name="xcostum_Recycling(by_Limodor)" max_count="1" prob="0.6" />
  1469. <prefab name="xcostum_strandresort(by_magoli)" max_count="1" prob="0.6"/>
  1470. <prefab name="xcostum_LumberMill(by_IceJudge)" max_count="1" prob="0.5"/>
  1471. <prefab name="xcostum_Tavern(by_Limodor)" max_count="1" prob="0.4"/>
  1472. <prefab name="xcostum_icestadium(by_magoli)" max_count="1" prob="0.3"/>
  1473. <prefab name="xcostum_H0bbit(by_Limodor)" max_count="1" prob="0.2"/>
  1474. <prefab name="xvanilla_snowy_ski_lodge" max_count="1" prob="0.2"/> <!-- NEW -->
  1475. </prefab_rule>
  1476.  
  1477. <prefab_rule name="W_POIs_rare_Set_B">
  1478. <prefab name="xcostum_Nuclear_Powerplant(by_Rocky)" max_count="1" prob="0.7" />
  1479. <prefab name="xcostum_timbershop(by_magoli)" max_count="1" prob="0.3"/>
  1480. <prefab name="xcostum_Firewatchtower(by_SciFiFlippa)" max_count="1" prob="0.2"/>
  1481. <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" prob="0.2"/> <!-- NEW -->
  1482. <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" prob="0.2"/>
  1483. <prefab name="xcostum_Glass_factory_big(by_Khyber)" max_count="1" prob="0.2" />
  1484. <prefab name="xcostum_minigolf(by_magoli)" max_count="1" prob="0.1" />
  1485. <prefab name="xvanilla_factory_lg_02" max_count="1" prob="0.1" />
  1486.  
  1487.  
  1488.  
  1489. </prefab_rule>
  1490.  
  1491.  
  1492.  
  1493. <prefab_rule name="W_POIs_superrare">
  1494. <prefab name="xcostum_MayaPyramide(by_Curbolt)" max_count="1" prob="0.4"/>
  1495. <prefab name="xcostum_RocketLaunchPad(by_Saeid)" max_count="1" prob="0.3"/>
  1496. <prefab name="xcostum_CrashedAirplane(by_LazMan)" max_count="1" prob="0.4"/>
  1497. <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" prob="0.2" />
  1498. <prefab name="xcostum_ZombieZoo_city(by_Wsiegel)" max_count="1" prob="0.2"/>
  1499. <prefab name="xcostum_strange_cornfield(by_magoli)" max_count="1" prob="0.2"/>
  1500. <prefab name="xcostum_shootingrange(by_magoli)" max_count="1" prob="0.1"/>
  1501. <prefab name="xcostum_swimmingbath(by_magoli)" max_count="1" prob="0.4"/>
  1502. </prefab_rule>
  1503.  
  1504.  
  1505.  
  1506. <!-- Hub-Prefabs: -->
  1507.  
  1508. <prefab_rule name="Custom_Town_POIs">
  1509. <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
  1510. <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)(ctownhub)" />
  1511. <prefab name="xcostum_kwikemart(by_magoli)(ctownhub)" />
  1512. <prefab name="xvanilla_business_tan_brick_02(ctownhub)" />
  1513. <prefab name="xvanilla_barn_03" />
  1514. <prefab name="xcostum_TittyTwister(by_Sorrowthief)" />
  1515. <prefab name="xvanilla_houseranchtan2" />
  1516. <prefab name="xcostum_GasnWash32(by_LuckyStar)(ctownhub)" />
  1517. <prefab name="xvanilla_abandoned_house_08" />
  1518. <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
  1519. <prefab name="xvanilla_store_pharmacy_sm" />
  1520. <prefab name="xvanilla_Trailerhousemix03" />
  1521. <prefab name="xvanilla_diner_01" />
  1522. <prefab name="xvanilla_cabin_05_lg" />
  1523. <prefab name="xcostum_AsylumCity(by_Wsiegel)" />
  1524. <prefab name="xvanilla_garageblue1(ctownhub)" />
  1525. <prefab name="xvanilla_housestucco1(ctownhub)" />
  1526. <prefab name="xvanilla_store_gun_sm" />
  1527. <prefab name="xvanilla_houseyellow1" />
  1528. <prefab name="xvanilla_housewhitepyramid2" />
  1529. <prefab name="xvanilla_business_red_brick_03(ctownhub)" />
  1530. <prefab name="xvanilla_houseyellowpyramid3" />
  1531. <prefab name="xcostum_Firedepartment(by_Guppycur)" />
  1532. <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)(ctownhub)" />
  1533. <prefab name="xcostum_Manorhouse(by_WereWulfen)(ctownhub)" />
  1534. <prefab name="xvanilla_housewhite2(ctownhub)" />
  1535. <prefab name="xvanilla_garageyellow1" />
  1536. <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" />
  1537. <prefab name="xvanilla_business_tan_brick_05" />
  1538. <prefab name="xcostum_Church(by_Guppycur)" />
  1539. <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
  1540. <prefab name="xcostum_house2(by_Curbolt)" />
  1541. <prefab name="xvanilla_cabin_03_lg" />
  1542. <prefab name="xvanilla_police_station1" />
  1543. <prefab name="xvanilla_farm_shed3(ctownhub)" />
  1544. <prefab name="xvanilla_abandoned_house_01" />
  1545. <prefab name="xvanilla_houseburnt3b(ctownhub)" />
  1546. </prefab_rule>
  1547.  
  1548.  
  1549. <prefab_rule name="AsiaPOIs">
  1550. <prefab name="xcostum_Asia_Apartments(by_magoli)" />
  1551. <prefab name="xcostum_Asia_ChineseMarket(by_magoli)" />
  1552. <prefab name="xcostum_Asia_Dojo(by_RedLotus)" />
  1553. <prefab name="xcostum_Asia_KhooKongsi(by_StompyNZ)" />
  1554. <prefab name="xcostum_Asia_KungFuSchool(by_magoli)" />
  1555. <prefab name="xcostum_Asia_Livinghouse_sm_01(by_magoli)" />
  1556. <prefab name="xcostum_Asia_ModernCottage_01(by_StompyNZ)" />
  1557. <prefab name="xcostum_Asia_Pagoda(by_RedLotus)" />
  1558. <prefab name="xcostum_Asia_Pagoda_sm_01(by_magoli)" />
  1559. <prefab name="xcostum_Asia_Restaurant(by_Redlotus)" />
  1560. <prefab name="xcostum_Asia_Swordmaster(by_magoli)" />
  1561. <prefab name="xcostum_Asia_Temple9Powermonks(by_magoli)" />
  1562. <prefab name="xcostum_Asia_TempleMiddleVillage(by_SylenThunder)" />
  1563. <prefab name="xcostum_Asia_ChineseGate(by_XXX)" />
  1564. </prefab_rule>
  1565.  
  1566.  
  1567. <prefab_rule name="BigPOIs">
  1568. <prefab name="xcostum_HospitalA(by_Limodor)" />
  1569. <prefab name="xcostum_HospitalB(by_Limodor)" />
  1570. <prefab name="xcostum_SlumsA(by_pikero)"/>
  1571. <prefab name="xcostum_SlumsB(by_pikero)"/>
  1572. <prefab name="xcostum_TWDprison_A(by_Laz_Man)"/>
  1573. <prefab name="xcostum_TWDprison_B(by_Laz_Man)"/>
  1574. <prefab name="xcostum_ThemePark(by_stallionsden)"/>
  1575. <prefab name="xcostum_Area51(by_Stallionsden)"/>
  1576. <prefab name="xcostum_NFLStadium_zombies(by_Stallionsden)"/>
  1577. <prefab name="xcostum_NFLStadium_survivors(by_Stallionsden)"/>
  1578. <prefab name="xcostum_RaceTrackStadiumA(by_Stallionsden)"/>
  1579. <prefab name="xcostum_RaceTrackStadiumB(by_Stallionsden)"/>
  1580. <prefab name="xcostum_Prison(by_Limodur)"/>
  1581. <prefab name="xcostum_basketball_arena(by_LowfDog)"/>
  1582.  
  1583. <!-- <prefab name="hospital_01"/> -->
  1584. <!-- <prefab name="sawmill_01_snow"/> -->
  1585. <!-- <prefab name="school_01"/> -->
  1586. </prefab_rule>
  1587.  
  1588.  
  1589. <prefab_rule name="IndustrialHub_POIs">
  1590. <prefab name="xcostum_Car_Dealership(Ind_Hub_by_p1ut0nium)" />
  1591. <prefab name="xvanilla_junkyard_md" />
  1592. <prefab name="xvanilla_factory_lg_01"/>
  1593. <prefab name="xcostum_McDonalds(Industrial_Hub)(by_BigC90210)"/>
  1594. <prefab name="xcostum_Recycling(by_Limodor)"/>
  1595. <prefab name="xcostum_Supermarket(by_Sudo)"/>
  1596. <prefab name="xcostum_TruckStop(Industrial_Hub)(by_magoli)" />
  1597. <prefab name="xcostum_FuneralParlor(by_Zombieman)"/>
  1598. <prefab name="xcostum_Glass_factory_big(by_Khyber)"/>
  1599. <prefab name="xcostum_Haulier_lg(Industrial_Hub)(by_Limodor)" />
  1600. <prefab name="xcostum_Office(IndustrialHub)(by_Wsiegel)"/>
  1601. <prefab name="xcostum_Hightop(by_Curbolt)"/>
  1602. <prefab name="xcostum_Storage(IndustrialHub)(by_ShoNuff)"/>
  1603. <prefab name="xvanilla_gas_station3(IndustrialHub)"/>
  1604. <prefab name="xcostum_Public_Pool(IndustrialHub)(by_Warsaken)"/>
  1605. <prefab name="xcostum_Hospital(by_Wsiegel)"/>
  1606. <prefab name="xcostum_Warehouse(by_Batman)"/>
  1607. </prefab_rule>
  1608.  
  1609.  
  1610. <prefab_rule name="rm_hubs">
  1611. <prefab name="xrm_store_pharmacy_sm" />
  1612. <prefab name="xrm_med_clinic_small(by_magoli)" />
  1613. <prefab name="xrm_AsylumCity(by_Wsiegel)" />
  1614. <prefab name="xcostum_Science_lab(by_kinklade)" />
  1615. <prefab name="xrm_Hospital(by_Wsiegel)" />
  1616. <prefab name="xrm_HospitalA(by_Limodor)" />
  1617. <prefab name="xrm_HospitalB(by_Limodor)" />
  1618. <prefab name="xrm_CityPark(by_Spider)" />
  1619. </prefab_rule>
  1620.  
  1621.  
  1622. </prefab_rules>
  1623.  
  1624.  
  1625.  
  1626.  
  1627. <biome_spawn_rules>
  1628. <biome_spawn_rule name="burnt_forest"/>
  1629. <biome_spawn_rule name="pine_forest"/>
  1630. <biome_spawn_rule name="desert"/>
  1631. <biome_spawn_rule name="wasteland" />
  1632. <biome_spawn_rule name="forest"/>
  1633. <biome_spawn_rule name="plains"/>
  1634. <!--
  1635. <biome_spawn_rule name="snow"/>
  1636. <biome_spawn_rule name="wasteland" />
  1637. <biome_spawn_rule name="wasteland_hub"/>
  1638. <biome_spawn_rule name="radiated"/>
  1639. <biome_spawn_rule name="water"/>-->
  1640. </biome_spawn_rules>
  1641.  
  1642.  
  1643.  
  1644. <hub_layouts>
  1645.  
  1646.  
  1647. <hub_layout name="SlumsHublayout"> <!-- ok -->
  1648. <township_type value="town"/>
  1649. <street start_point="-83,-105" end_point="83,-105" path_material="asphalt" path_radius="7"/> <!-- start s -->
  1650. <street start_point="-79,-105" end_point="-79,132" path_material="asphalt" path_radius="2"/> <!-- w -->
  1651. <street start_point="76,-105" end_point="76,132" path_material="asphalt" path_radius="2"/> <!-- e -->
  1652. <street start_point="-83,141" end_point="83,141" path_material="asphalt" path_radius="7"/> <!-- n -->
  1653. <lot min_x_y="-76, 34" prefab="xcostum_SlumsA(by_pikero)" rotation_to_road="0" />
  1654. <lot min_x_y="-76, 136" prefab="xcostum_SlumsB(by_pikero)" rotation_to_road="0" />
  1655. </hub_layout>
  1656.  
  1657.  
  1658. <hub_layout name="Area51HubLayout"> <!-- ok -->
  1659. <township_type value="town"/>
  1660. <street start_point="-67,-55" end_point="65,-55" path_material="asphalt" path_radius="5"/> <!-- start s -->
  1661. <street start_point="-67,-54" end_point="-67,54" path_material="asphalt" path_radius="5"/> <!-- w -->
  1662. <street start_point="65,-54" end_point="65,54" path_material="asphalt" path_radius="5"/> <!-- e -->
  1663. <street start_point="-67,54" end_point="65,54" path_material="asphalt" path_radius="5"/> <!-- n -->
  1664. <lot min_x_y="-61, 50" prefab="xcostum_Area51(by_Stallionsden)" rotation_to_road="0" />
  1665. </hub_layout>
  1666.  
  1667. <hub_layout name="LimodurHospitalHubLayout"> <!-- ok -->
  1668. <township_type value="town"/>
  1669. <street start_point="-58,-36" end_point="54,-36" path_material="asphalt" path_radius="7"/> <!-- start s -->
  1670. <street start_point="-58,-42" end_point="-58,36" path_material="asphalt" path_radius="7"/> <!-- w -->
  1671. <street start_point="54,-35" end_point="54,35" path_material="asphalt" path_radius="7"/> <!-- e -->
  1672. <street start_point="-58,35" end_point="58,35" path_material="asphalt" path_radius="7"/> <!-- n -->
  1673. <lot min_x_y="0, 28" prefab="xcostum_HospitalA(by_Limodor)" rotation_to_road="0" /> <!-- 47x54 -->
  1674. <lot min_x_y="-48, 28" prefab="xcostum_HospitalB(by_Limodor)" rotation_to_road="0" /> <!-- 48x54 -->
  1675. </hub_layout>
  1676.  
  1677.  
  1678. <hub_layout name="NFLstadiumHubLayout"> <!-- ok -->
  1679. <township_type value="town"/>
  1680. <street start_point="-99,-70" end_point="99,-70" path_material="asphalt" path_radius="5"/> <!-- start s -->
  1681. <street start_point="-99,-70" end_point="-99,172" path_material="asphalt" path_radius="5"/> <!-- w -->
  1682. <street start_point="91,-70" end_point="91,172" path_material="asphalt" path_radius="5"/> <!-- e -->
  1683. <street start_point="-99,175" end_point="99,175" path_material="asphalt" path_radius="5"/> <!-- n -->
  1684. <lot min_x_y="-93, 55" prefab="xcostum_NFLStadium_survivors(by_Stallionsden)" rotation_to_road="0" />
  1685. <lot min_x_y="-93, 171" prefab="xcostum_NFLStadium_zombies(by_Stallionsden)" rotation_to_road="0" />
  1686. </hub_layout>
  1687.  
  1688. <hub_layout name="RTrackStadiumHubLayout"> <!-- ok -->
  1689. <township_type value="town"/>
  1690. <street start_point="-99,-70" end_point="91,-70" path_material="asphalt" path_radius="5"/> <!-- start s -->
  1691. <street start_point="-99,-70" end_point="-99,172" path_material="asphalt" path_radius="5"/> <!-- w -->
  1692. <street start_point="91,-70" end_point="91,172" path_material="asphalt" path_radius="5"/> <!-- e -->
  1693. <street start_point="-99,172" end_point="91,175" path_material="asphalt" path_radius="5"/> <!-- n -->
  1694. <lot min_x_y="-93, 51" prefab="xcostum_RaceTrackStadiumB(by_Stallionsden)" rotation_to_road="0" />
  1695. <lot min_x_y="-93, 166" prefab="xcostum_RaceTrackStadiumA(by_Stallionsden)" rotation_to_road="0" />
  1696. </hub_layout>
  1697.  
  1698. <hub_layout name="ThemeParkHubLayout"> <!-- ok -->
  1699. <township_type value="town"/>
  1700. <street start_point="-64,-58" end_point="64,-58" path_material="asphalt" path_radius="7"/> <!-- start s -->
  1701. <street start_point="-58,-64" end_point="-58,55" path_material="asphalt" path_radius="7"/> <!-- w -->
  1702. <street start_point="55,-64" end_point="55,55" path_material="asphalt" path_radius="7"/> <!-- e -->
  1703. <street start_point="-55,55" end_point="55,55" path_material="asphalt" path_radius="7"/> <!-- n -->
  1704. <lot min_x_y="-50, 49" prefab="xcostum_ThemePark(by_stallionsden)" rotation_to_road="0" />
  1705. </hub_layout>
  1706.  
  1707. <hub_layout name="TWD_PrisonHubLayout"> <!-- ok -->
  1708. <township_type value="town"/>
  1709. <street start_point="-101,-100" end_point="101,-100" path_material="asphalt" path_radius="4"/> <!-- start s -->
  1710. <street start_point="-101,100" end_point="-101,-100" path_material="asphalt" path_radius="4"/> <!-- w -->
  1711. <street start_point="100,100" end_point="100,-100" path_material="asphalt" path_radius="4"/> <!-- e -->
  1712. <street start_point="-101,100" end_point="101,100" path_material="asphalt" path_radius="4"/> <!-- n -->
  1713. <lot min_x_y="-100,100" prefab="xcostum_TWDprison_A(by_Laz_Man)" rotation_to_road="0"/> <!-- 200x100 -->
  1714. <lot min_x_y="-100,0" prefab="xcostum_TWDprison_B(by_Laz_Man)" rotation_to_road="0"/> <!-- 200x100 -->
  1715. </hub_layout>
  1716.  
  1717. <hub_layout name="Lim_PrisonHubLayout"> <!-- ok -->
  1718. <township_type value="town"/>
  1719. <street start_point="-80,-45" end_point="72,-45" path_material="asphalt" path_radius="7"/> <!-- start s -->
  1720. <street start_point="-73,-42" end_point="-73,42" path_material="asphalt" path_radius="7"/> <!-- w -->
  1721. <street start_point="72,-53" end_point="72,37" path_material="asphalt" path_radius="7"/> <!-- e -->
  1722. <street start_point="-80,37" end_point="72,37" path_material="asphalt" path_radius="7"/> <!-- n -->
  1723. <lot min_x_y="-66, 31" prefab="xcostum_Prison(by_Limodur)" rotation_to_road="0" />
  1724. </hub_layout>
  1725.  
  1726. <hub_layout name="BBallStadiumHubLayout"> <!-- ok -->
  1727. <township_type value="town"/>
  1728. <street start_point="-66,-89" end_point="61,-89" path_material="asphalt" path_radius="5"/> <!-- start s -->
  1729. <street start_point="-64,-89" end_point="-64,86" path_material="asphalt" path_radius="5"/> <!-- w -->
  1730. <street start_point="61,-89" end_point="61,86" path_material="asphalt" path_radius="5"/> <!-- e -->
  1731. <street start_point="-66,86" end_point="66,86" path_material="asphalt" path_radius="5"/> <!-- n -->
  1732. <lot min_x_y="-58, 82" prefab="xcostum_basketball_arena(by_LowfDog)" rotation_to_road="0" />
  1733. </hub_layout>
  1734.  
  1735.  
  1736. <hub_layout name="AsiaHubLayout"> <!-- ok -->
  1737. <township_type value="town"/>
  1738. <street start_point="-92,-79" end_point="80,-79" path_material="asphalt" path_radius="7"/> <!-- start s -->
  1739. <street start_point="-84,-76" end_point="-84,81" path_material="asphalt" path_radius="7"/> <!-- w -->
  1740. <street start_point="75,-76" end_point="75,81" path_material="asphalt" path_radius="7"/> <!-- e -->
  1741. <street start_point="-100,90" end_point="120,90" path_material="asphalt" path_radius="7"/> <!-- n -->
  1742.  
  1743. <street start_point="-43,-43" end_point="41,-43" path_material="asphalt" path_radius="7"/> <!-- inner s -->
  1744. <street start_point="-43,-49" end_point="-43,40" path_material="asphalt" path_radius="7"/> <!-- inner w -->
  1745. <street start_point="42,-43" end_point="42,0" path_material="asphalt" path_radius="6"/> <!-- inner e -->
  1746. <street start_point="-43,41" end_point="48,41" path_material="asphalt" path_radius="6"/> <!-- inner n -->
  1747.  
  1748. <street start_point="0,-760" end_point="0,-43" path_material="asphalt" path_radius="7"/> <!-- pieces s -->
  1749. <street start_point="-77,0" end_point="-43,0" path_material="asphalt" path_radius="7"/> <!-- pieces w -->
  1750. <street start_point="35,0" end_point="76,0" path_material="asphalt" path_radius="7"/> <!-- pieces e -->
  1751. <street start_point="33,43" end_point="33,81" path_material="asphalt" path_radius="6"/> <!-- pieces n right -->
  1752. <street start_point="-22,43" end_point="-22,81" path_material="asphalt" path_radius="6"/> <!-- pieces n left -->
  1753. <street start_point="39,7" end_point="39,40" path_material="asphalt" path_radius="3"/> <!-- smallstreet beneath kungfu -->
  1754. <street start_point="39,45" end_point="70,45" path_material="asphalt" path_radius="3"/> <!-- smallstreet above kungfu -->
  1755.  
  1756. <lot min_x_y="-36, 37" prefab="xcostum_Asia_TempleMiddleVillage(by_SylenThunder)" rotation_to_road="0" /> <!-- 72x73 -->
  1757.  
  1758. <lot min_x_y="-74, 42" prefab="xcostum_Asia_Dojo(by_RedLotus)" rotation_to_road="0" />
  1759. <lot min_x_y="-53, 74" prefab="xcostum_Asia_Temple9Powermonks(by_magoli)" rotation_to_road="0" />
  1760. <lot min_x_y="40, 84" prefab="xcostum_Asia_Pagoda(by_RedLotus)" rotation_to_road="0" />
  1761. <lot min_x_y="-15,84" prefab="xcostum_Asia_Restaurant(by_Redlotus)" rotation_to_road="0" />
  1762. <lot min_x_y="38, 38" prefab="xcostum_Asia_KungFuSchool(by_magoli)" rotation_to_road="0" />
  1763.  
  1764. <lot min_x_y="46, -6" prefab="xcostum_Asia_Apartments(by_magoli)" rotation_to_road="0" />
  1765. <lot min_x_y="7, -49" prefab="xcostum_Asia_Livinghouse_sm_01(by_magoli)" rotation_to_road="0" /> <!-- 24x20 -->
  1766. <lot min_x_y="31, -49" prefab="xcostum_Asia_Pagoda_sm_01(by_magoli)" rotation_to_road="0" />
  1767.  
  1768. <lot min_x_y="-76, -42" prefab="xcostum_Asia_KhooKongsi(by_StompyNZ)" rotation_to_road="0" />
  1769. <lot min_x_y="-30, -49" prefab="xcostum_Asia_Swordmaster(by_magoli)" rotation_to_road="0" /> <!-- 24x20 -->
  1770. <lot min_x_y="-54, -49" prefab="xcostum_Asia_ModernCottage_01(by_StompyNZ)" rotation_to_road="0" />
  1771. <lot min_x_y="-77, -8" prefab="xcostum_Asia_ChineseMarket(by_magoli)" rotation_to_road="0" /> <!-- 28x32 -->
  1772.  
  1773. <lot min_x_y="-79, 15" prefab="xcostum_Asia_ChineseGate(by_XXX)" rotation_to_road="0" /> <!-- w 4x29 -->
  1774. <lot min_x_y="69, 12" prefab="xcostum_Asia_ChineseGate(by_XXX)" rotation_to_road="0" /> <!-- e -->
  1775. </hub_layout>
  1776.  
  1777.  
  1778.  
  1779. <hub_layout name="IndustrialHubLayout"> <!-- ok -->
  1780. <township_type value="town"/>
  1781. <!-- north-part -->
  1782. <lot min_x_y="-110, 104" prefab="xcostum_Recycling(by_Limodor)" rotation_to_road="0" /> <!-- 82x47 -->
  1783. <lot min_x_y="-27, 104" prefab="xcostum_McDonalds(Industrial_Hub)(by_BigC90210)" rotation_to_road="0" /> <!-- 45x45 -->
  1784. <lot min_x_y="16, 104" prefab="xcostum_Storage(IndustrialHub)(by_ShoNuff)" rotation_to_road="0" /> <!-- 76x55 -->
  1785. <!-- 45er-part -->
  1786. <lot min_x_y="-111,29" prefab="xcostum_TruckStop(Industrial_Hub)(by_magoli)" rotation_to_road="0" /> <!-- 45x45 -->
  1787. <lot min_x_y="-62, 29" prefab="xcostum_Haulier_lg(Industrial_Hub)(by_Limodor)" rotation_to_road="0" /> <!-- 45x45 -->
  1788. <lot min_x_y="-4, 38" prefab="xvanilla_factory_lg_01" rotation_to_road="0" /> <!-- 65x54 -->
  1789. <lot min_x_y="63, 38" prefab="xvanilla_gas_station3(IndustrialHub)" rotation_to_road="0" /> <!-- 29x41 -->
  1790. <street start_point="-12,-22" end_point="-12,43" path_material="asphalt" path_radius="5"/>
  1791. <street start_point="-112,43" end_point="90,43" path_material="asphalt" path_radius="5"/> <!-- above 45er -->
  1792. <street start_point="-112,-22" end_point="90,-22" path_material="asphalt" path_radius="5"/> <!-- below 45er -->
  1793. <!-- 60er-part -->
  1794. <lot min_x_y="-106,-27" prefab="xcostum_Hightop(by_Curbolt)" rotation_to_road="0" /> <!-- 51x52 -->
  1795. <lot min_x_y="-40, -27" prefab="xcostum_Hospital(by_Wsiegel)" rotation_to_road="0" /> <!-- 51x51 -->
  1796. <lot min_x_y=" 30, -26" prefab="xvanilla_junkyard_md" rotation_to_road="0" /> <!-- 61x52 -->
  1797. <street start_point="-50,-17" end_point="-50,-86" path_material="asphalt" path_radius="5"/>
  1798. <street start_point=" 20,-17" end_point=" 20,-86" path_material="asphalt" path_radius="5"/>
  1799. <!-- east-part -->
  1800. <lot min_x_y="103,105" prefab="xcostum_Office(IndustrialHub)(by_Wsiegel)" rotation_to_road="0" /> <!-- 72x90 -->
  1801. <lot min_x_y="102, 5" prefab="xcostum_Car_Dealership(Ind_Hub_by_p1ut0nium)" rotation_to_road="0" /> <!-- 41x28 -->
  1802. <lot min_x_y=" 102, -25" prefab="xcostum_Public_Pool(IndustrialHub)(by_Warsaken)" rotation_to_road="0" /> <!-- 72x53 -->
  1803. <lot min_x_y=" 145, 7" prefab="xcostum_Warehouse(by_Batman)" rotation_to_road="0" /> <!-- 29x24 -->
  1804. <street start_point="95,10" end_point="178,10" path_material="asphalt" path_radius="5"/>
  1805. <!-- west-part -->
  1806. <lot min_x_y="-173,104" prefab="xcostum_Supermarket(by_Sudo)" rotation_to_road="0" /> <!-- 52x60 -->
  1807. <lot min_x_y="-171, 36" prefab="xcostum_FuneralParlor(by_Zombieman)" rotation_to_road="0" /> <!-- 48x50 -->
  1808. <lot min_x_y="-172, -21" prefab="xcostum_Glass_factory_big(by_Khyber)" rotation_to_road="0" /> <!-- 50x57 -->
  1809. <street start_point="-185,39" end_point="-120,39" path_material="asphalt" path_radius="4"/>
  1810. <street start_point="-185,-18" end_point="-120,-18" path_material="asphalt" path_radius="5"/>
  1811. <!-- mainframe streets -->
  1812. <street start_point="-117,-86" end_point="-117,110" path_material="asphalt" path_radius="5"/> <!-- inner west -->
  1813. <street start_point="96,-86" end_point="96,110" path_material="asphalt" path_radius="5"/> <!-- inner east -->
  1814. <street start_point="-180,-86" end_point="182,-86" path_material="asphalt" path_radius="7"/> <!-- mainframe s -->
  1815. <street start_point="-180,-86" end_point="-180,110" path_material="asphalt" path_radius="7"/> <!-- mainframe w -->
  1816. <street start_point="182,-86" end_point="182,110" path_material="asphalt" path_radius="7"/> <!-- mainframe e -->
  1817. <street start_point="-180,110" end_point="182,110" path_material="asphalt" path_radius="7"/> <!-- mainframe n -->
  1818. </hub_layout>
  1819.  
  1820.  
  1821.  
  1822. <hub_layout name="Hospital_Hub"> <!-- RM Hospital Hub -->
  1823. <township_type value="town"/>
  1824. <street start_point="86,75" end_point="-68,75" path_material="asphalt" path_radius="7"/>
  1825. <street start_point="-68,75" end_point="-68,-34" path_material="asphalt" path_radius="7"/>
  1826. <street start_point="-68,-34" end_point="0,-34" path_material="asphalt" path_radius="7"/>
  1827. <street start_point="0,-76" end_point="0,75" path_material="asphalt" path_radius="7"/>
  1828. <street start_point="0,42" end_point="120,42" path_material="asphalt" path_radius="8"/>
  1829. <street start_point="48,50" end_point="48,70" path_material="asphalt" path_radius="9"/>
  1830. <street start_point="120,-18" end_point="0,-18" path_material="asphalt" path_radius="7"/>
  1831. <street start_point="121,-25" end_point="121,43" path_material="asphalt" path_radius="7"/>
  1832. <street start_point="-2,-75" end_point="56,-75" path_material="asphalt" path_radius="7"/>
  1833. <street start_point="79,75" end_point="79,45" path_material="asphalt" path_radius="7"/>
  1834. <street start_point="113,-25" end_point="113,-60" path_material="asphalt" path_radius="4"/>
  1835. <street start_point="52,-60" end_point="113,-60" path_material="asphalt" path_radius="4"/>
  1836. <street start_point="57,50" end_point="57,-76" path_material="asphalt" path_radius="7"/>
  1837.  
  1838. <lot min_x_y="65, -25" prefab="xrm_store_pharmacy_sm" rotation_to_road="0" />
  1839. <lot min_x_y="48, 69" prefab="xrm_med_clinic_small(by_magoli)" rotation_to_road="0" />
  1840. <lot min_x_y="7, 73" prefab="xcostum_Science_lab(by_kinklade)" rotation_to_road="0" />
  1841. <lot min_x_y="7, -25" prefab="xrm_AsylumCity(by_Wsiegel)" rotation_to_road="0" />
  1842. <lot min_x_y="65, 36" prefab="xrm_Hospital(by_Wsiegel)" rotation_to_road="0" />
  1843. <lot min_x_y="7, 34" prefab="xrm_CityPark(by_Spider)" rotation_to_road="0" />
  1844. <lot min_x_y="-60, 20" prefab="xrm_HospitalB(by_Limodor)" rotation_to_road="0" />
  1845. <lot min_x_y="-60, 67" prefab="xrm_HospitalA(by_Limodor)" rotation_to_road="0" />
  1846. </hub_layout>
  1847.  
  1848.  
  1849.  
  1850. <hub_layout name="ruralHub01">
  1851. <township_type value="town"/>
  1852. <street start_point="-96,0" end_point="96,0"/>
  1853. <street start_point="0,-96" end_point="0,96"/>
  1854. <lot min_x_y="8, 8" size="48,48" rotation_to_road="2"/>
  1855. <lot min_x_y="8, -56" size="48,48" rotation_to_road="0"/>
  1856. <lot min_x_y="-56, 8" size="48,48" rotation_to_road="1"/>
  1857. <lot min_x_y="-56, -56" size="48,48" rotation_to_road="3"/>
  1858. </hub_layout>
  1859.  
  1860.  
  1861.  
  1862.  
  1863. <hub_layout name="Custom_Town01_Hublayout">
  1864. <township_type value="town"/>
  1865. <!-- mainframe streets -->
  1866. <street start_point="-100,-104" end_point="100,-104" path_material="asphalt" path_radius="7"/> <!-- mainframe s -->
  1867. <street start_point="-100,-104" end_point="-100,100" path_material="asphalt" path_radius="7"/> <!-- mainframe w -->
  1868. <street start_point="100,-104" end_point="100,100" path_material="asphalt" path_radius="7"/> <!-- mainframe e -->
  1869. <street start_point="-100,100" end_point="100,100" path_material="asphalt" path_radius="7"/> <!-- mainframe n -->
  1870.  
  1871. <street start_point="-22,-104" end_point="-22,100" path_material="asphalt" path_radius="6"/> <!-- street_w ns -->
  1872. <street start_point="25,-104" end_point="25,100" path_material="asphalt" path_radius="6"/> <!-- street_e ns -->
  1873. <street start_point="-100,56" end_point="20,56" path_material="asphalt" path_radius="6"/> <!-- street_1 ew -->
  1874. <street start_point="30,-53" end_point="100,-53" path_material="asphalt" path_radius="5"/> <!-- street_3 ew -->
  1875. <street start_point="-100,-20" end_point="100,-20" path_material="asphalt" path_radius="6"/> <!-- street_2 ew -->
  1876. <!-- block top left -->
  1877. <lot min_x_y="-90,94" prefab="xcostum_House_AF04P(15x15)(by_Nodabba)" rotation_to_road="0" /> <!-- 15,15 -->
  1878. <lot min_x_y="-74,95" prefab="xcostum_kuldbrickhouse(by_Kuldiin)(ctownhub)" rotation_to_road="0" /> <!-- 15x15 -->
  1879. <lot min_x_y="-59,95" prefab="xcostum_kwikemart(by_magoli)(ctownhub)" rotation_to_road="0" /> <!-- 15x15 -->
  1880. <lot min_x_y="-91,79" prefab="xvanilla_business_tan_brick_02(ctownhub)" rotation_to_road="0" /> <!-- 16x30 -->
  1881. <!-- block top middle -->
  1882. <lot min_x_y="-14,95" prefab="xvanilla_barn_03" rotation_to_road="0" /> <!-- 15,15 -->
  1883. <!-- block top right -->
  1884. <lot min_x_y="32,94" prefab="xcostum_AsylumCity(by_Wsiegel)" rotation_to_road="0" /> <!-- 44,45 -->
  1885. <lot min_x_y="77,94" prefab="xvanilla_business_red_brick_03(ctownhub)" rotation_to_road="0" /> <!-- 16,30 -->
  1886. <lot min_x_y="77,62" prefab="xvanilla_houseyellowpyramid3" rotation_to_road="0" /> <!-- 16,30 -->
  1887. <lot min_x_y="30,50" prefab="xcostum_Alms_house(ex_vanilla_ornate03)" rotation_to_road="0" /> <!-- 29,45 -->
  1888. <lot min_x_y="62,41" prefab="xcostum_Manorhouse(by_WereWulfen)(ctownhub)" rotation_to_road="0" /> <!-- 30,30 -->
  1889. <lot min_x_y="32,3" prefab="xcostum_House_AF02R(19x35)(by_Nodabba)" rotation_to_road="0" /> <!-- 17,16 -->
  1890. <lot min_x_y="52,1" prefab="xvanilla_farm_shed3(ctownhub)" rotation_to_road="0" /> <!-- 17,16 -->
  1891. <lot min_x_y="62,9" prefab="xvanilla_housebrick1" rotation_to_road="0" /> <!-- 15,22 -->
  1892. <lot min_x_y="79,7" prefab="xcostum_house2(by_Curbolt)" rotation_to_road="0" /> <!-- 15,19 -->
  1893. <!-- block middle left -->
  1894. <lot min_x_y="-90,52" prefab="xcostum_TittyTwister(by_Sorrowthief)" rotation_to_road="0" /> <!-- 15,15 -->
  1895. <lot min_x_y="-90,21" prefab="xvanilla_houseranchtan2" rotation_to_road="0" />
  1896. <lot min_x_y="-55,52" prefab="xcostum_GasnWash32(by_LuckyStar)(ctownhub)" rotation_to_road="0" /> <!-- 15,15 -->
  1897. <lot min_x_y="-55,18" prefab="xvanilla_abandoned_house_08" rotation_to_road="0" />
  1898. <!-- block middle middle -->
  1899. <lot min_x_y="-14,51" prefab="xvanilla_garageblue1(ctownhub)" rotation_to_road="0" /> <!-- 9,12 -->
  1900. <lot min_x_y="-3,49" prefab="xvanilla_housestucco1(ctownhub)" rotation_to_road="0" /> <!-- 15,22 -->
  1901. <lot min_x_y="-14,32" prefab="xvanilla_store_pharmacy_sm" rotation_to_road="0" /> <!-- 32,45 -->
  1902. <!-- block bottom left -->
  1903. <lot min_x_y="-92,-24" prefab="xvanilla_diner_01" rotation_to_road="0" /> <!-- 36,36 -->
  1904. <lot min_x_y="-63,-24" prefab="xvanilla_Trailerhousemix03" rotation_to_road="0" /> <!-- 36,36 -->
  1905. <lot min_x_y="-92,-58" prefab="xvanilla_store_gun_sm" rotation_to_road="0" /> <!-- 31,45 -->
  1906. <lot min_x_y="-62,-61" prefab="xcostum_Firedepartment(by_Guppycur)" rotation_to_road="0" /> <!-- 35,19 -->
  1907. <lot min_x_y="-62,-81" prefab="xvanilla_housewhite2(ctownhub)" rotation_to_road="0" /> <!-- 15,21 -->
  1908. <lot min_x_y="-39,-84" prefab="xvanilla_garageyellow1" rotation_to_road="0" /> <!-- 15,21 -->
  1909. <!-- block bottom middle -->
  1910. <lot min_x_y="-14,-25" prefab="xvanilla_houseyellow1" rotation_to_road="0" /> <!-- 15,22 -->
  1911. <lot min_x_y="2,-25" prefab="xvanilla_housewhitepyramid2" rotation_to_road="0" /> <!-- 16,21 -->
  1912. <lot min_x_y="-10,-49" prefab="xcostum_Bavarian_Bowse_Shop(by_magoli)(ctownhub)" rotation_to_road="0" /> <!-- 20,30 -->
  1913. <lot min_x_y="-14,-72" prefab="xvanilla_cabin_05_lg" rotation_to_road="0" /> <!-- 20,24 -->
  1914. <lot min_x_y="-15,-88" prefab="xcostum_Household_Storage_sm(by_Devilhunter)" rotation_to_road="0" /> <!-- 8,9 -->
  1915. <lot min_x_y="6,-68" prefab="xvanilla_business_tan_brick_05" rotation_to_road="0" /> <!-- 13,30 -->
  1916. <!-- block bottom right -->
  1917. <lot min_x_y="32,-24" prefab="xcostum_Church(by_Guppycur)" rotation_to_road="0" /> <!-- 37,23 -->
  1918. <lot min_x_y="70,-25" prefab="xvanilla_cabin_03_lg" rotation_to_road="0" /> <!-- 24,20 -->
  1919. <lot min_x_y="33,-57" prefab="xvanilla_houseburnt3b(ctownhub)" rotation_to_road="0" /> <!-- 15,22 -->
  1920. <lot min_x_y="33,-73" prefab="xvanilla_abandoned_house_01" rotation_to_road="0" /> <!-- 20,24 -->
  1921. <lot min_x_y="56,-58" prefab="xvanilla_police_station1" rotation_to_road="0" /> <!-- 38,38 -->
  1922. </hub_layout>
  1923.  
  1924. </hub_layouts>
  1925. </rwgmixer>
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