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- <?xml version="1.0" encoding="utf-8"?>
- <rwgmixer>
- <world ruleset="vanilla" /> <!-- rwgmixer for COMPOPACK 20 (by Magoli) - Current Alpha: 14.3 -->
- <rulesets>
- <ruleset name="vanilla" cell_cache_size="16" cell_size="1600" cell_offset="0.3" generation_distance="10000">
- <cell_rule name="wastelandHub" position="0,0" prob="0"/>
- <cell_rule name="lowDensity" prob="0.1"/>
- <cell_rule name="highDensity" prob="1"/>
- <cell_rule name="AsiaHub" position="2,2" prob="0"/>
- <cell_rule name="SlumsHub" position="-2,-2" prob="0"/>
- <cell_rule name="ThemeParkHub" position="-4,-4" prob="0"/>
- <cell_rule name="TWD_PrisonHub" position="2,-1" prob="0"/>
- <cell_rule name="Area51Hub" position="4,-4" prob="0"/>
- <cell_rule name="NFLstadiumHub" position="-1,3" prob="0"/>
- <cell_rule name="RaceTrackStadiumHub" position="2,-2" prob="0"/>
- <cell_rule name="Lim_PrisonHub" position="3,-1" prob="0"/>
- <cell_rule name="IndustrialHub" position="-1,2" prob="0"/>
- <cell_rule name="BBallStadiumHub" position="1,1" prob="0"/>
- <cell_rule name="medic_Hub" position="3,1" prob="0"/>
- <cell_rule name="CustomTownHub" position="0,3" prob="1"/>
- </ruleset>
- </rulesets>
- <cell_rules>
- <cell_rule name="lowDensity">
- <cave_count value="2,6"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="ruralHub01" prob="0.7"/>
- <hub_rule name="oldWestTown" prob="0.2" />
- <hub_rule name="cityCommon" prob="0.6" />
- <hub_rule name="wastycity" prob="0.5" />
- <hub_rule name="WastyTown" prob="0.3" />
- <hub_rule name="CoronadoCity" prob="0.2" />
- <!-- <hub_rule name="townLarge" prob="0.8" /> -->
- <hub_rule name="townSmall" prob="0.2" />
- <wilderness_rule name="wildernessDefault" />
- </cell_rule>
- <cell_rule name="highDensity">
- <cave_count value="2,6" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="ruralHub01" prob="0.7"/>
- <hub_rule name="oldWestTown" prob="0.2" />
- <hub_rule name="cityCommon" prob="0.6" />
- <hub_rule name="wastycity" prob="0.5" />
- <hub_rule name="WastyTown" prob="0.3" />
- <hub_rule name="CoronadoCity" prob="0.2" />
- <!-- <hub_rule name="townLarge" prob="0.2" /> -->
- <hub_rule name="townSmall" prob="0.2" />
- <wilderness_rule name="wildernessDefault" prob="1"/>
- </cell_rule>
- <cell_rule name="CustomTownHub">
- <cave_count value="3,2"/>
- <path_material value="asphalt"/>
- <path_radius value="7"/>
- <hub_rule name="Custom_Town01_Hub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="medic_Hub">
- <cave_count value="3,2"/>
- <path_material value="asphalt"/>
- <path_radius value="7"/>
- <hub_rule name="Hospital_Hub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="AsiaHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="AsiaHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="SlumsHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="SlumsHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="Area51Hub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="Area51Hub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="RaceTrackStadiumHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="RaceTrackStadiumHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="NFLstadiumHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="NFLstadiumHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="Lim_PrisonHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="Lim_PrisonHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="IndustrialHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="IndustrialHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="BBallStadiumHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="BBallStadiumHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="ThemeParkHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="ThemeParkHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="TWD_PrisonHub">
- <cave_count value="2,4"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="TWD_PrisonHub"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="wastelandHub">
- <cave_count value="1,1"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="cityCommon" prob="0.6" /> <!-- normalCity -->
- <hub_rule name="wastycity" prob="0.4" /> <!-- wastyCity -->
- <hub_rule name="CoronadoCity" prob="0.25" /> <!-- CoronadoCity -->
- <wilderness_rule name="wildernessDefault" prob="1"/>
- </cell_rule>
- </cell_rules>
- <hub_rules>
- <hub_rule name="ruralHub01">
- <hub_type value="town"/>
- <hub_layout name="ruralHub01"/>
- <prefab_rule name="ruralSmall"/>
- </hub_rule>
- <hub_rule name="Custom_Town01_Hub">
- <hub_type value="town"/>
- <hub_layout name="Custom_Town01_Hublayout"/>
- <prefab_rule name="Custom_Town_POIs"/>
- </hub_rule>
- <hub_rule name="townSmall">
- <hub_type value="town"/>
- <width value="100, 150" />
- <height value="100, 150" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="townSmall" prob="1" />
- </hub_rule>
- <!-- <hub_rule name="townLarge">
- <hub_type value="town"/>
- <width value="160, 200" />
- <height value="160, 200" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="townLarge"/>
- </hub_rule> -->
- <hub_rule name="cityCommon">
- <hub_type value="city"/>
- <width value="515, 515" />
- <height value="618, 618" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="wastelandHub" prob="1"/>
- </hub_rule>
- <hub_rule name="wastycity">
- <hub_type value="city"/>
- <width value="309, 309" />
- <height value="412, 412" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="wastycityPOIs" prob="1"/>
- </hub_rule>
- <hub_rule name="WastyTown">
- <hub_type value="town"/>
- <width value="100, 200" />
- <height value="100, 200" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="WastyTown"/>
- </hub_rule>
- <hub_rule name="oldWestTown">
- <hub_type value="town"/>
- <width value="120, 120" />
- <height value="120, 120" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="oldWestTown"/>
- </hub_rule>
- <hub_rule name="CoronadoCity">
- <hub_type value="city"/>
- <width value="206, 206" />
- <height value="206, 206" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="CoronadoCity" prob="1" />
- </hub_rule>
- <hub_rule name="none">
- <hub_type value="default_hub"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="none"/>
- </hub_rule>
- <hub_rule name="AsiaHub">
- <hub_type value="town"/>
- <hub_layout name="AsiaHubLayout"/>
- <prefab_rule name="AsiaPOIs"/>
- </hub_rule>
- <hub_rule name="SlumsHub">
- <hub_type value="town"/>
- <hub_layout name="SlumsHublayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="Area51Hub">
- <hub_type value="town"/>
- <hub_layout name="Area51HubLayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="NFLstadiumHub">
- <hub_type value="town"/>
- <hub_layout name="NFLstadiumHubLayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="RaceTrackStadiumHub">
- <hub_type value="town"/>
- <hub_layout name="RTrackStadiumHubLayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="ThemeParkHub">
- <hub_type value="town"/>
- <hub_layout name="ThemeParkHubLayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="TWD_PrisonHub">
- <hub_type value="town"/>
- <hub_layout name="TWD_PrisonHubLayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="Lim_PrisonHub">
- <hub_type value="town"/>
- <hub_layout name="Lim_PrisonHubLayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="IndustrialHub">
- <hub_type value="town"/>
- <hub_layout name="IndustrialHubLayout"/>
- <prefab_rule name="IndustrialHub_POIs"/>
- </hub_rule>
- <hub_rule name="BBallStadiumHub">
- <hub_type value="town"/>
- <hub_layout name="BBallStadiumHubLayout"/>
- <prefab_rule name="BigPOIs"/>
- </hub_rule>
- <hub_rule name="Hospital_Hub">
- <hub_type value="town"/>
- <hub_layout name="Hospital_Hub"/>
- <prefab_rule name="rm_hubs"/>
- </hub_rule>
- </hub_rules>
- <wilderness_rules>
- <wilderness_rule name="wildernessDefault" spawn_min_max="9,13">
- <path_material value="gravel" />
- <path_radius value="2" />
- <prefab_rule name="wildernessPOIs" prob="1"/>
- </wilderness_rule>
- </wilderness_rules>
- <prefab_rules>
- <prefab_rule name="none"/>
- <prefab_rule name="wastelandHub">
- <prefab rule="cityBlocks" lot_type="CityBlock" />
- <prefab rule="citypois" prob="1"/>
- </prefab_rule>
- <prefab_rule name="wastycityPOIs">
- <prefab rule="cityBlocks" lot_type="CityBlock"/>
- <prefab rule="rubbleBuildingsWhite" min_count="1" max_count="3" prob="0.4" />
- <prefab rule="rubbleBuildingsRed" min_count="1" max_count="4" prob="0.4" />
- <prefab rule="rubbleBuildingsTan" min_count="1" max_count="4" prob="0.4" />
- <prefab rule="rubbleBuildingsGrey" min_count="1" max_count="3" prob="0.4" />
- <prefab rule="rubbleBuildingsWaste" min_count="1" max_count="5" prob="0.4" />
- <prefab name="xcostum_house1(by_Curbolt)" min_count="1" max_count="1" prob="0.4" />
- <prefab name="xcostum_collapsed_bldg_01(by_BuLLeTZ)" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xvanilla_mp_waste_bldg_ornate_01_intact" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xvanilla_mp_waste_bldg_ornate_02_intact" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xvanilla_mp_waste_bldg_ornate_03_intact" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xvanilla_mp_waste_bldg_governer_08" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xvanilla_mp_waste_sewer_hole_1" max_count="2" prob="0.7" />
- <prefab name="xvanilla_mp_waste_sewer_hole_2" max_count="2" prob="0.7" />
- <prefab name="xvanilla_mp_waste_bldg_03_intact" min_count="1" max_count="2" prob="0.3" />
- <prefab name="xvanilla_mp_waste_bldg_06_intact" min_count="1" max_count="2" prob="0.3" />
- <prefab name="xvanilla_mp_waste_bldg_07_intact" min_count="1" max_count="2" prob="0.3" />
- <prefab name="xvanilla_parking_garage_01" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xvanilla_parking_lot_01_city" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xvanilla_parking_lot_02_city" min_count="1" max_count="1" prob="0.2" />
- <prefab name="xvanilla_parking_lot_03_city" max_count="1" prob="0.2" />
- <prefab name="xcostum_School(by_LazMan)" min_count="1" max_count="1" prob="0.3" />
- <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" min_count="1" max_count="1" prob="0.2" />
- <prefab rule="gasStations" min_count="1" max_count="1" prob="0.1" />
- <prefab rule="burntHousing" min_count="1" max_count="4" prob="0.4" />
- <prefab rule="TrailerhousesMixCity" min_count="1" max_count="2" prob="0.1" />
- </prefab_rule>
- <!-- <prefab_rule name="townLarge">
- <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" />
- <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" />
- <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" />
- <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" />
- <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" />
- <prefab name="xvanilla_abandoned_house_01" />
- <prefab name="xvanilla_abandoned_house_02" />
- <prefab name="xvanilla_abandoned_house_03" />
- <prefab name="xvanilla_abandoned_house_04" />
- <prefab name="xvanilla_abandoned_house_05" />
- <prefab name="xvanilla_abandoned_house_06" />
- <prefab name="xvanilla_abandoned_house_07" />
- <prefab name="xvanilla_abandoned_house_08" />
- <prefab name="xvanilla_store_book_sm_01" />
- <prefab name="xvanilla_barn_01" />
- <prefab name="xvanilla_barn_02" />
- <prefab name="xvanilla_barn_03" />
- <prefab name="xvanilla_farm_shed1" />
- <prefab name="xvanilla_farm_shed2" />
- <prefab name="xvanilla_farm_shed3" />
- <prefab name="xvanilla_farm_shed4" />
- <prefab name="xvanilla_oldwest_stables" />
- <prefab name="xcostum_Bunker1(by_LazMan)" />
- <prefab name="xcostum_Bunker2(by_LazMan)" />
- <prefab name="xcostum_Bunker3(by_LazMan)" />
- <prefab name="xcostum_Bunker_deep(by_Devilhunter)" />
- <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" />
- <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" />
- <prefab name="xvanilla_houseburnt1" />
- <prefab name="xvanilla_houseburnt2" />
- <prefab name="xvanilla_houseburnt3" />
- <prefab name="xvanilla_houseburnt3b" />
- <prefab name="xvanilla_houseburnt4" />
- <prefab name="xvanilla_houseburnt5" />
- <prefab name="xvanilla_business_red_brick_01" />
- <prefab name="xvanilla_business_red_brick_02" />
- <prefab name="xvanilla_business_red_brick_03" />
- <prefab name="xvanilla_business_red_brick_04" />
- <prefab name="xvanilla_business_red_brick_05" />
- <prefab name="xvanilla_business_red_brick_06" />
- <prefab name="xvanilla_business_red_brick_07" />
- <prefab name="xvanilla_business_tan_brick_01" />
- <prefab name="xvanilla_business_tan_brick_02" />
- <prefab name="xvanilla_business_tan_brick_03" />
- <prefab name="xvanilla_business_tan_brick_04" />
- <prefab name="xvanilla_business_tan_brick_05" />
- <prefab name="xvanilla_cabin_01" />
- <prefab name="xvanilla_cabin_02_sm" />
- <prefab name="xvanilla_cabin_03_lg" />
- <prefab name="xvanilla_cabin_04_md" />
- <prefab name="xvanilla_cabin_05_lg" />
- <prefab name="xvanilla_cabin_06_lg" />
- <prefab name="xvanilla_cabin_snow_hidden_01" />
- <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" />
- <prefab name="xcostum_Church(by_Guppycur)" />
- <prefab name="xcostum_crematory(by_magoli)" />
- <prefab name="xvanilla_houseranchwhite1" />
- <prefab name="xvanilla_houseranchtan1" />
- <prefab name="xvanilla_houseranchtan2" />
- <prefab name="xvanilla_houseranchblue1" />
- <prefab name="xvanilla_theater_01" />
- <prefab name="xcostum_bowlingcenter(by_magoli)" />
- <prefab name="xcostum_circus(by_magoli)" />
- <prefab name="xcostum_stripclub(by_magoli)" />
- <prefab name="xcostum_StripClub(by_Wsiegel)" />
- <prefab name="xcostum_ArtGallery(by_Wsiegel)" />
- <prefab name="xvanilla_garagebrick" />
- <prefab name="xvanilla_garageblue1" />
- <prefab name="xvanilla_garageyellow1" />
- <prefab name="xvanilla_garagewhite1" />
- <prefab name="xvanilla_garagetan1" />
- <prefab name="xvanilla_garagestucco1" />
- <prefab name="xvanilla_garagegreen1" />
- <prefab name="xvanilla_garageburnt1" />
- <prefab name="xvanilla_police_station1" />
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
- <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" />
- <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" />
- <prefab name="xcostum_School(by_LazMan)" />
- <prefab name="xcostum_TownHall(by_Guppycur)" />
- <prefab name="xvanilla_store_grocery_sm" />
- <prefab name="xcostum_kwikemart(by_magoli)" />
- <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" />
- <prefab name="xvanilla_store_gun_sm" />
- <prefab name="xvanilla_housewhite1basement" />
- <prefab name="xvanilla_housewhitepyramid3" />
- <prefab name="xvanilla_houseyellowpyramid3" />
- <prefab name="xvanilla_housetanpyramid2" />
- <prefab name="xvanilla_housewhitepyramid1" />
- <prefab name="xvanilla_housewhitepyramid2" />
- <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" />
- <prefab name="xcostum_house2(by_Curbolt)" />
- <prefab name="xcostum_house3(by_Curbolt)" />
- <prefab name="xcostum_house4(by_Curbolt)" />
- <prefab name="xcostum_house7(by_Curbolt)" />
- <prefab name="xcostum_Apartment(by_Spider)" />
- <prefab name="xvanilla_houseyellow1" />
- <prefab name="xvanilla_housegreen1" />
- <prefab name="xvanilla_houseblue1" />
- <prefab name="xvanilla_housestucco1" />
- <prefab name="xvanilla_housestucco2" />
- <prefab name="xvanilla_housestucco3" />
- <prefab name="xvanilla_housebrick1" />
- <prefab name="xvanilla_housewhite1" />
- <prefab name="xvanilla_housewhite2" />
- <prefab name="xvanilla_housetan2" />
- <prefab name="xvanilla_houseburnt2_intact" />
- <prefab name="xvanilla_houseburnt3_intact" />
- <prefab name="xvanilla_houseburnt4_intact" />
- <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" />
- <prefab rule="medicUnits" max_count="2" min_count="1" />
- <prefab rule="pharmacies" max_count="1" min_count="1" />
- <prefab rule="restaurants_and_bars" max_count="1" min_count="1" />
- <prefab rule="town_pois_misc" max_count="5" min_count="1" />
- <prefab rule="upperClassHousing" max_count="5" min_count="1" />
- <prefab rule="waterPOIs" max_count="2" min_count="1" />
- <prefab rule="CarDealerships" max_count="1" min_count="1" />
- <prefab rule="TrailerHouses" max_count="2" min_count="1" />
- <prefab rule="TrailerhousesMix" max_count="2" min_count="1" />
- <prefab rule="gasStations" max_count="1" min_count="1" />
- <prefab rule="firestations" max_count="1" min_count="1" />
- <prefab rule="hardwareStores" max_count="1" min_count="1" />
- </prefab_rule> -->
- <prefab_rule name="townSmall">
- <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" />
- <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" />
- <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" />
- <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" />
- <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" />
- <prefab name="xvanilla_abandoned_house_01" />
- <prefab name="xvanilla_abandoned_house_02" />
- <prefab name="xvanilla_abandoned_house_03" />
- <prefab name="xvanilla_abandoned_house_04" />
- <prefab name="xvanilla_abandoned_house_05" />
- <prefab name="xvanilla_abandoned_house_06" />
- <prefab name="xvanilla_abandoned_house_07" />
- <prefab name="xvanilla_abandoned_house_08" />
- <prefab name="xvanilla_store_book_sm_01" />
- <prefab name="xvanilla_barn_01" />
- <prefab name="xvanilla_barn_02" />
- <prefab name="xvanilla_barn_03" />
- <prefab name="xvanilla_farm_shed1" />
- <prefab name="xvanilla_farm_shed2" />
- <prefab name="xvanilla_farm_shed3" />
- <prefab name="xvanilla_farm_shed4" />
- <prefab name="xvanilla_oldwest_stables" />
- <prefab name="xcostum_Bunker1(by_LazMan)" />
- <prefab name="xcostum_Bunker2(by_LazMan)" />
- <prefab name="xcostum_Bunker3(by_LazMan)" />
- <prefab name="xcostum_Bunker_deep(by_Devilhunter)" />
- <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" />
- <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" />
- <prefab name="xvanilla_houseburnt1" />
- <prefab name="xvanilla_houseburnt2" />
- <prefab name="xvanilla_houseburnt3" />
- <prefab name="xvanilla_houseburnt3b" />
- <prefab name="xvanilla_houseburnt4" />
- <prefab name="xvanilla_houseburnt5" />
- <prefab name="xvanilla_business_red_brick_01" />
- <prefab name="xvanilla_business_red_brick_02" />
- <prefab name="xvanilla_business_red_brick_03" />
- <prefab name="xvanilla_business_red_brick_04" />
- <prefab name="xvanilla_business_red_brick_05" />
- <prefab name="xvanilla_business_red_brick_06" />
- <prefab name="xvanilla_business_red_brick_07" />
- <prefab name="xvanilla_business_tan_brick_01" />
- <prefab name="xvanilla_business_tan_brick_02" />
- <prefab name="xvanilla_business_tan_brick_03" />
- <prefab name="xvanilla_business_tan_brick_04" />
- <prefab name="xvanilla_business_tan_brick_05" />
- <prefab name="xvanilla_cabin_01" />
- <prefab name="xvanilla_cabin_02_sm" />
- <prefab name="xvanilla_cabin_03_lg" />
- <prefab name="xvanilla_cabin_04_md" />
- <prefab name="xvanilla_cabin_05_lg" />
- <prefab name="xvanilla_cabin_06_lg" />
- <prefab name="xvanilla_cabin_snow_hidden_01" />
- <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" />
- <prefab name="xcostum_Church(by_Guppycur)" />
- <prefab name="xcostum_crematory(by_magoli)" />
- <prefab name="xvanilla_houseranchwhite1" />
- <prefab name="xvanilla_houseranchtan1" />
- <prefab name="xvanilla_houseranchtan2" />
- <prefab name="xvanilla_houseranchblue1" />
- <prefab name="xvanilla_theater_01" />
- <prefab name="xcostum_bowlingcenter(by_magoli)" />
- <prefab name="xcostum_circus(by_magoli)" />
- <prefab name="xcostum_stripclub(by_magoli)" />
- <prefab name="xcostum_StripClub(by_Wsiegel)" />
- <prefab name="xcostum_ArtGallery(by_Wsiegel)" />
- <prefab name="xvanilla_garagebrick" />
- <prefab name="xvanilla_garageblue1" />
- <prefab name="xvanilla_garageyellow1" />
- <prefab name="xvanilla_garagewhite1" />
- <prefab name="xvanilla_garagetan1" />
- <prefab name="xvanilla_garagestucco1" />
- <prefab name="xvanilla_garagegreen1" />
- <prefab name="xvanilla_garageburnt1" />
- <prefab name="xvanilla_police_station1" />
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
- <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" />
- <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" />
- <prefab name="xcostum_School(by_LazMan)" />
- <prefab name="xcostum_TownHall(by_Guppycur)" />
- <prefab name="xvanilla_store_grocery_sm" />
- <prefab name="xcostum_kwikemart(by_magoli)" />
- <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" />
- <prefab name="xvanilla_store_gun_sm" />
- <prefab name="xvanilla_housewhite1basement" />
- <prefab name="xvanilla_housewhitepyramid3" />
- <prefab name="xvanilla_houseyellowpyramid3" />
- <prefab name="xvanilla_housetanpyramid2" />
- <prefab name="xvanilla_housewhitepyramid1" />
- <prefab name="xvanilla_housewhitepyramid2" />
- <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" />
- <prefab name="xcostum_house2(by_Curbolt)" />
- <prefab name="xcostum_house3(by_Curbolt)" />
- <prefab name="xcostum_house4(by_Curbolt)" />
- <prefab name="xcostum_house7(by_Curbolt)" />
- <prefab name="xcostum_Apartment(by_Spider)" />
- <prefab name="xvanilla_houseyellow1" />
- <prefab name="xvanilla_housegreen1" />
- <prefab name="xvanilla_houseblue1" />
- <prefab name="xvanilla_housestucco1" />
- <prefab name="xvanilla_housestucco2" />
- <prefab name="xvanilla_housestucco3" />
- <prefab name="xvanilla_housebrick1" />
- <prefab name="xvanilla_housewhite1" />
- <prefab name="xvanilla_housewhite2" />
- <prefab name="xvanilla_housetan2" />
- <prefab name="xvanilla_houseburnt2_intact" />
- <prefab name="xvanilla_houseburnt3_intact" />
- <prefab name="xvanilla_houseburnt4_intact" />
- <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" />
- <prefab rule="medicUnits" max_count="1" min_count="1" />
- <prefab rule="pharmacies" max_count="1" min_count="1" />
- <prefab rule="restaurants_and_bars" max_count="1" min_count="1" />
- <prefab rule="town_pois_misc" max_count="4" min_count="1" />
- <prefab rule="upperClassHousing" max_count="4" min_count="1" />
- <prefab rule="waterPOIs" max_count="1" min_count="1" />
- <prefab rule="CarDealerships" max_count="1" min_count="1" />
- <prefab rule="TrailerHouses" max_count="1" min_count="1" />
- <prefab rule="TrailerhousesMix" max_count="1" min_count="1" />
- <prefab rule="hardwareStores" max_count="1" min_count="1" />
- <prefab rule="gasStations" max_count="1" min_count="1" />
- <prefab rule="firestations" max_count="1" min_count="1" />
- </prefab_rule>
- <prefab_rule name="WastyTown">
- <prefab rule="burntHousing" max_count="1" min_count="1" />
- <prefab rule="rubbleBuildingsWhite" max_count="1" min_count="1" />
- <prefab rule="rubbleBuildingsRed" max_count="1" min_count="1" />
- <prefab rule="rubbleBuildingsTan" max_count="1" min_count="1" />
- <prefab rule="rubbleBuildingsGrey" max_count="1" min_count="1" />
- <prefab rule="rubbleBuildingsWaste" max_count="1" min_count="1" />
- <prefab rule="garages" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_sewer_hole_1" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_sewer_hole_2" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_tree_pile_02" max_count="1" min_count="1" />
- <prefab name="xvanilla_vacant_lot_med_01" max_count="1" min_count="1" />
- <prefab name="xvanilla_vacant_lot_med_02" max_count="1" min_count="1" />
- <prefab name="xvanilla_vacant_lot_sm_01" max_count="1" min_count="1" />
- <prefab name="xvanilla_vacant_lot_sm_02" max_count="1" min_count="1" />
- <prefab name="xvanilla_waste_rubble_bldg_01" max_count="1" min_count="1" />
- <prefab name="xvanilla_waste_rubble_bldg_02" max_count="1" min_count="1" />
- <prefab name="xvanilla_waste_rubble_bldg_03" max_count="1" min_count="1" />
- <prefab name="xvanilla_graveyard_sm" max_count="1" min_count="1" />
- <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" max_count="1" min_count="1" />
- <prefab name="xvanilla_bombshelter_lg_01" max_count="1" min_count="1" />
- <prefab name="xvanilla_parking_lot_01" max_count="1" min_count="1" />
- <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_bldg_ornate_01_intact" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_bldg_ornate_02_intact" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_bldg_ornate_03_intact" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_bldg_governer_08" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_bldg_03_intact" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_bldg_06_intact" max_count="1" min_count="1" />
- <prefab name="xvanilla_mp_waste_bldg_07_intact" max_count="1" min_count="1" />
- <prefab rule="barnsAndSheds" max_count="1" min_count="1" />
- <prefab rule="bunkers" max_count="1" min_count="1" />
- <prefab rule="TrailerHouses" max_count="1" min_count="1" />
- <prefab rule="TrailerhousesMix" max_count="1" min_count="1" />
- <prefab rule="abandoned_houses" max_count="1" min_count="1" />
- </prefab_rule>
- <prefab_rule name="oldWestTown">
- <prefab rule="oldWestPOIs" max_count="1" min_count="1" />
- <prefab rule="barnsAndSheds" max_count="1" min_count="1" />
- <prefab name="xcostum_oldwestBank(by_magoli)" max_count="1" min_count="1" />
- <prefab name="xvanilla_church_graveyard1" max_count="1" min_count="1" />
- <prefab name="xcostum_Haulier_md(by_Limodor)" max_count="1" min_count="1" />
- <prefab name="xcostum_Cantine(by_Limodor)" max_count="1" min_count="1" />
- <prefab name="xvanilla_potatofield1" max_count="1" min_count="1" />
- <prefab name="xcostum_Pawnshop(by_magoli)" max_count="1" min_count="1" />
- <prefab name="xcostum_Wooden_Store(by_Guppycur)" max_count="1" min_count="1" />
- </prefab_rule>
- <prefab_rule name="CoronadoCity">
- <prefab rule="cityBlocks" lot_type="CityBlock"/>
- <prefab name="xcostum_Wooden_Palisade(by_LuckyStar)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_barn_lg(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_barn_lg2(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_cornfield_crash(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_cornfield_missle_silo(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_farm_lake(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_farmedField(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_farmSheds(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_shamway_plant(by_Slaan)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_LLBaseball(by_Curmudgeon)" min_count="1" max_count="1" />
- <prefab name="xvanilla_church_graveyard1(for_CoronadoCity)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_Farm(by_BigC90210)" min_count="1" max_count="1" />
- <prefab name="xcostum_Coronado_House(by_ShoNuff)" min_count="1" max_count="1" />
- <prefab name="xvanilla_gas_station1(for_CoronadoCity)" min_count="1" max_count="1" />
- <prefab name="xcostum_Haulier_lg(by_Limodor)" max_count="1" prob="0.4" />
- <prefab name="xvanilla_police_station1(for_CoronadoCity)" max_count="1" prob="0.3" />
- <prefab name="xvanilla_bombshelter_lg_01(for_CoronadoCity)" max_count="1" prob="0.4" />
- <prefab name="xvanilla_house_new_mansion_03(for_CoronadoCity)" max_count="1" prob="0.5" />
- <prefab name="xcostum_Coronado_Shrub_Conservatory(by_Werewulfen)" max_count="1" prob="0.5" />
- <prefab name="xvanilla_store_grocery_lg_city" max_count="1" prob="0.4" />
- <prefab name="xcostum_bowlingcenter_city(by_magoli)" max_count="1" prob="0.3" />
- </prefab_rule>
- <prefab_rule name="ruralSmall">
- <prefab name="xcostum_house1(by_Curbolt)" max_count="1" prob="0.3" />
- <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" prob="0.3" />
- <prefab rule="gasStations" min_count="1" max_count="1" prob="1"/>
- <prefab rule="abandoned_houses" max_count="1" prob="0.2" />
- <prefab name="xvanilla_utility_waterworks_01" max_count="1" prob="0.2" />
- <prefab rule="barnsAndSheds" max_count="1" prob="0.1" />
- <prefab rule="countryHousing" max_count="1" prob="0.3" />
- <prefab rule="CarDealerships" max_count="1" prob="0.3" />
- <prefab name="xvanilla_hotel_new_01" prob="0.2" />
- <prefab name="xvanilla_house_new_mansion_01" max_count="1" prob="0.2" />
- <prefab name="xvanilla_house_new_mansion_02" max_count="1" prob="0.2" />
- <prefab name="xvanilla_house_new_mansion_03" max_count="1" prob="0.2" />
- <prefab name="xcostum_House(by_ShoNuff)" max_count="1" prob="0.2" />
- <prefab name="xcostum_icestadium(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xvanilla_army_camp(universal)" max_count="1" prob="0.2" />
- <prefab name="xcostum_McDonalds(by_BigC90210)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Manorhouse(by_WereWulfen)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Villa(by_Limodor)" max_count="1" prob="0.2" />
- <prefab name="xcostum_WWHouse(by_IceJudge)" max_count="1" prob="0.2" />
- <prefab name="xcostum_TheEstate(by_Ekk0)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Hospital(by_Wsiegel)" max_count="1" prob="0.2" />
- <prefab name="xvanilla_police_station1" max_count="1" prob="0.2" />
- <prefab name="xcostum_TruckStop_Garage(by_stallionsden)" max_count="1" prob="0.2" />
- <prefab name="xcostum_TruckStop_Roadhouse(by_stallionsden)" max_count="1" prob="0.2" />
- <prefab name="xvanilla_bombshelter_lg_01" max_count="1" prob="0.2" />
- <prefab name="xvanilla_church_graveyard1" max_count="1" prob="0.2" />
- <prefab name="xcostum_RestArea_Desert(by_Guppycur)" max_count="1" prob="0.2" />
- <prefab name="xcostum_TruckStop(by_magoli)" max_count="1" prob="0.2" />
- <prefab rule="bookStores" max_count="1" prob="0.2" />
- <prefab rule="groceryStores" max_count="1" prob="0.2" />
- <prefab rule="gunStores" max_count="1" prob="0.2" />
- <prefab rule="hardwareStores" max_count="1" prob="0.2" />
- <prefab name="xvanilla_store_pharmacy_sm" max_count="1" prob="0.2" />
- <prefab name="xcostum_FuneralHome(by_Wsiegel)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Hightop(by_Curbolt)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Glass_factory_big(by_Khyber)" max_count="1" prob="0.3" />
- <prefab name="xcostum_Cantine(by_Limodor)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Haulier_md(by_Limodor)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" prob="0.3" />
- <prefab name="xcostum_Bank(by_Limodor)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Church(by_Guppycur)" max_count="1" prob="0.2" />
- <prefab name="xcostum_circus(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_minigolf(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" prob="0.1" />
- <prefab name="xcostum_Haulier_lg(by_Limodor)" max_count="1" prob="0.2" />
- <prefab name="xcostum_timbershop(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_ZombieZoo(by_Wsiegel)" max_count="1" prob="0.2" />
- <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_pistol_gunshop(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_kwikemart(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xvanilla_cornfield_md" max_count="1" prob="0.2" />
- <prefab name="xvanilla_potatofield1" max_count="1" prob="0.2" />
- <prefab name="xcostum_swimmingbath(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" prob="0.2"/> <!-- NEW -->
- </prefab_rule>
- <!-- FROM HERE CONTENTS: -->
- <prefab_rule name="A_frame_houses">
- <prefab name="xcostum_House_AF01P(19x35)(by_Nodabba)" />
- <prefab name="xcostum_House_AF02P(17x16)(by_Nodabba)" />
- <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03D(37x54)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03P(35x54)(by_Nodabba)" />
- <prefab name="xcostum_House_AF03R(37x53)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04D(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF04R(15x15)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05D(14x17)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05P(14x19)(by_Nodabba)" />
- <prefab name="xcostum_House_AF05R(14x17)(by_Nodabba)" />
- <prefab name="xcostum_House_AF06D(29x30)(by_Nodabba)" />
- <prefab name="xcostum_House_AF06R(29x30)(by_Nodabba)" />
- </prefab_rule>
- <prefab_rule name="abandoned_houses">
- <prefab name="xvanilla_abandoned_house_01" />
- <prefab name="xvanilla_abandoned_house_02" />
- <prefab name="xvanilla_abandoned_house_03" />
- <prefab name="xvanilla_abandoned_house_04" />
- <prefab name="xvanilla_abandoned_house_05" />
- <prefab name="xvanilla_abandoned_house_06" />
- <prefab name="xvanilla_abandoned_house_07" />
- <prefab name="xvanilla_abandoned_house_08" />
- </prefab_rule>
- <prefab_rule name="banks">
- <prefab name="xcostum_Bank(by_Guppycur)" />
- <prefab name="xcostum_Bank(by_Limodor)" />
- <prefab name="xvanilla_store_bank_lg_01" />
- </prefab_rule>
- <prefab_rule name="barnsAndSheds">
- <prefab name="xvanilla_barn_01" />
- <prefab name="xvanilla_barn_02" />
- <prefab name="xvanilla_barn_03" />
- <prefab name="xvanilla_farm_shed1" />
- <prefab name="xvanilla_farm_shed2" />
- <prefab name="xvanilla_farm_shed3" />
- <prefab name="xvanilla_farm_shed4" />
- <prefab name="xvanilla_oldwest_stables" />
- </prefab_rule>
- <prefab_rule name="bookStores">
- <prefab name="xvanilla_store_book_sm_01" />
- <prefab name="xvanilla_store_book_lg" />
- </prefab_rule>
- <prefab_rule name="bunkers">
- <prefab name="xcostum_Bunker1(by_LazMan)" />
- <prefab name="xcostum_Bunker2(by_LazMan)" />
- <prefab name="xcostum_Bunker3(by_LazMan)" />
- <prefab name="xcostum_Bunker_deep(by_Devilhunter)" />
- <prefab name="xcostum_SC_Bunker(by_Rhapsodos)" />
- <prefab name="xcostum_Bunker_Top(by_Fr0gb0mber)" />
- </prefab_rule>
- <prefab_rule name="burntHousing">
- <prefab name="xvanilla_houseburnt1" />
- <prefab name="xvanilla_houseburnt2" />
- <prefab name="xvanilla_houseburnt3" />
- <prefab name="xvanilla_houseburnt3b" />
- <prefab name="xvanilla_houseburnt4" />
- <prefab name="xvanilla_houseburnt5" />
- </prefab_rule>
- <prefab_rule name="businessBrick">
- <prefab name="xvanilla_business_red_brick_01" />
- <prefab name="xvanilla_business_red_brick_02" />
- <prefab name="xvanilla_business_red_brick_03" />
- <prefab name="xvanilla_business_red_brick_04" />
- <prefab name="xvanilla_business_red_brick_05" />
- <prefab name="xvanilla_business_red_brick_06" />
- <prefab name="xvanilla_business_red_brick_07" />
- </prefab_rule>
- <prefab_rule name="businessTan">
- <prefab name="xvanilla_business_tan_brick_01" />
- <prefab name="xvanilla_business_tan_brick_02" />
- <prefab name="xvanilla_business_tan_brick_03" />
- <prefab name="xvanilla_business_tan_brick_04" />
- <prefab name="xvanilla_business_tan_brick_05" />
- </prefab_rule>
- <prefab_rule name="cabins">
- <prefab name="xvanilla_cabin_01" />
- <prefab name="xvanilla_cabin_02_sm" />
- <prefab name="xvanilla_cabin_03_lg" />
- <prefab name="xvanilla_cabin_04_md" />
- <prefab name="xvanilla_cabin_05_lg" />
- <prefab name="xvanilla_cabin_06_lg" />
- <prefab name="xvanilla_cabin_snow_hidden_01" />
- </prefab_rule>
- <prefab_rule name="campsites">
- <prefab name="xvanilla_campsite_01" />
- <prefab name="xvanilla_campsite_02" />
- <prefab name="xvanilla_campsite_03" />
- <prefab name="xvanilla_campsite_04" />
- <prefab name="xvanilla_campsite_06" />
- <prefab name="xvanilla_campsite_06a" />
- <prefab name="xvanilla_campsite_07" />
- <prefab name="xvanilla_campsite_07a" />
- </prefab_rule>
- <prefab_rule name="CarDealerships">
- <prefab name="xcostum_Car_Dealership_new(by_p1ut0nium)" />
- <prefab name="xcostum_Car_Dealership_old(by_P1ut0nium)" />
- </prefab_rule>
- <prefab_rule name="churches">
- <prefab name="xcostum_Dark_Mausoleum32(by_LuckyStar)" />
- <prefab name="xcostum_Church(by_Guppycur)" />
- <prefab name="xcostum_crematory(by_magoli)" />
- </prefab_rule>
- <prefab_rule name="cityBlocks">
- <!-- Vanilla Cityblocks -->
- <!--
- <prefab name="rg_waste_hub_blk_quartered"/>
- <prefab name="rg_waste_hub_blk_half"/>
- <prefab name="rg_waste_hub_blk_t"/>
- <prefab name="rg_waste_hub_blk_full"/>
- -->
- <!-- Slaan's Sewer&Subways Custom Cityblocks -->
- <prefab name="x_custom_cityblock_bridgetile" />
- <prefab name="x_custom_cityblock_sewerentrance" />
- <prefab name="x_custom_cityblock_topstation" />
- <prefab name="x_custom_cityblock_tracks" />
- <prefab name="x_custom_cityblock_stationEW" />
- </prefab_rule>
- <!-- Prefabs for CommonCity: -->
- <prefab_rule name="citypois">
- <prefab name="xvanilla_store_bank_lg_01" min_count="1" max_count="1" />
- <prefab name="xvanilla_settlement_01" min_count="1" max_count="1" />
- <prefab name="xvanilla_carlot_01" min_count="1" max_count="1" />
- <prefab name="xvanilla_carlot_02" min_count="1" max_count="1" />
- <prefab name="xvanilla_cemetery_01" min_count="1" max_count="1" />
- <prefab name="xvanilla_cemetery_02" min_count="1" max_count="1" />
- <prefab name="xvanilla_utility_electric_co_01" min_count="1" max_count="1" />
- <prefab name="xvanilla_diner_02" min_count="1" max_count="1" />
- <prefab name="xvanilla_utility_celltower_02_city" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo01(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo02(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo03(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo04(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo05(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo06(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo07(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo08(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo09(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo10(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo11(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo12(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo13(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityCombo14(by_Stallionsden)" max_count="1" />
- <prefab name="xcostum_CityCombo15(by_Stallionsden)" max_count="1" />
- <prefab name="xcostum_CityCombo16(by_Stallionsden)" max_count="1" />
- <!-- <prefab name="xcostum_CityCombo17(by_Stallionsden)" max_count="1" /> (skyscraper)-->
- <prefab name="xcostum_CityCombo18(by_Stallionsden)" max_count="1" />
- <prefab name="xcostum_Utility_Combo(by_LuckyStar)" min_count="1" max_count="1" />
- <prefab name="xcostum_Dark_Mausoleum(by_LuckyStar)" min_count="1" max_count="1" />
- <prefab name="xcostum_GasnWash(by_LuckyStar)" min_count="1" max_count="1" />
- <prefab name="xcostum_Tank_Garage(by_LuckyStar)" min_count="1" max_count="1" />
- <prefab name="xcostum_Prison1(by_Curbolt)" min_count="1" max_count="1" />
- <prefab name="xcostum_Apartments_Curtilage_Playground(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_CityPark(by_Spider)" min_count="1" max_count="1" />
- <prefab name="xcostum_MiniMall(by_Spider)" min_count="1" max_count="1" />
- <prefab name="xvanilla_business_red_brick_06" max_count="1" />
- <prefab name="xvanilla_parking_garage_01" min_count="1" max_count="1" />
- <prefab name="xvanilla_parking_lot_01_city" min_count="1" max_count="1" />
- <prefab name="xvanilla_parking_lot_02_city" min_count="1" max_count="1" />
- <prefab name="xvanilla_parking_lot_03_city" max_count="1" />
- <prefab name="xvanilla_utility_waterworks_01" min_count="1" max_count="1" />
- <prefab name="xcostum_3BlockStores(by_Leo_Liuos)" min_count="1" max_count="1" />
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" min_count="1" max_count="1" />
- <prefab name="xcostum_Apartment(by_Gertle)" min_count="1" max_count="1" />
- <prefab name="xcostum_Apartment_Stores(by_Laz_Man)" min_count="1" max_count="1" />
- <prefab name="xcostum_Apartments(by_Batman)" min_count="1" max_count="1" />
- <prefab name="xcostum_Asia_Restaurant_city(by_Redlotus)" min_count="1" max_count="1" />
- <prefab name="xcostum_AsylumCity(by_Wsiegel)" min_count="1" max_count="1" />
- <prefab name="xcostum_Bank(by_Guppycur)" min_count="1" max_count="1" />
- <prefab name="xcostum_Bank(by_Limodor)" min_count="1" max_count="1" />
- <prefab name="xcostum_bowlingcenter_city(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_Brownstones_House(by_Laz_Man)" min_count="1" max_count="1" />
- <prefab name="xcostum_CasinoANKH(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_circus(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_01(grtown-strclub-burnth-h-gar)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_02(gunst_sm-kuldlargeh-bunk)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_03(wareh-pistol-moes-bunker2)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_04(firedep-bookstore_sm_01)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_05(niceh-businesstanh-garage)" min_count="1" max_count="2" />
- <prefab name="xcostum_Citymix_06(simpsonh-gravey-brickh-camp-gar)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_07(guildh-restaurant-firest-xxxclub)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_08(myh-crema-gupchurch-farmsh1)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_09(grocery_sm-barn01-medclinic_sm)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_10(scilab-firewatcht-stayouth)" min_count="1" max_count="1" /> <!-- NEW -->
- <prefab name="xcostum_Citymix_11(mpwaste08-mpwaste04grey)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_12(businessbrick_r7_t4_t2_r2_r4)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_13(CarDealer-Pawnshop-storagesm-gar)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_14(BowseShop-hse-gar-Cantine-Bunker)" min_count="1" max_count="1" />
- <prefab name="xcostum_Citymix_15(GasSt-buisnessHse-BunkerTop-Bench)" min_count="1" max_count="1" />
- <prefab name="xcostum_Courthouse(by_stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_CurlingCenter(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_Farm(by_BigC90210)" min_count="1" max_count="1" />
- <prefab name="xcostum_Firehouse(by_Warsaken)" min_count="1" max_count="2" />
- <prefab name="xcostum_FuneralHome_city(by_Wsiegel)" min_count="1" max_count="1" />
- <prefab name="xcostum_Haulier_lg(by_Limodor)" min_count="1" max_count="1" />
- <prefab name="xcostum_House(by_LastI)" min_count="1" max_count="1" />
- <prefab name="xcostum_House(by_ShoNuff)" min_count="1" max_count="1" />
- <prefab name="xcostum_kwikemartcity(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_LittleLeagueBaseball(by_Curmudgeon)" min_count="1" max_count="1" />
- <prefab name="xcostum_Manorhouse(by_WereWulfen)" max_count="1" />
- <prefab name="xcostum_McDonalds(by_BigC90210)" min_count="1" max_count="1" />
- <prefab name="xcostum_MultiStore(by_ANT)" min_count="1" max_count="1" />
- <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" min_count="1" max_count="1" />
- <prefab name="xcostum_PeerCafe(by_Stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_Plant(by_Wsiegel)" min_count="1" max_count="1" />
- <prefab name="xcostum_rollerskatedisco(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_School_city(by_LazMan)" min_count="1" max_count="1" />
- <prefab name="xcostum_ShoppingCenter_Galleria(by_Laz_Man)" min_count="1" max_count="1" />
- <prefab name="xcostum_Shrub_Conservatory_city(by_Werewulfen)" min_count="1" max_count="1" />
- <!-- <prefab name="xcostum_Skycpraper(by_Peppino)" min_count="1" max_count="1" /> -->
- <prefab name="xcostum_Store_Automotive_sm(by_Laz_Man)" min_count="1" max_count="1" />
- <prefab name="xcostum_Stripmall(by_Guppycur)" min_count="1" max_count="1" />
- <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_townsquare(by_snake0567)" min_count="1" max_count="1" />
- <prefab name="xcostum_TruckStop(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_TruckStop_Garage(by_stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_TruckStop_Roadhouse(by_stallionsden)" min_count="1" max_count="1" />
- <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_UnionStation(by_BuLLeTZ)" min_count="1" max_count="1" />
- <prefab name="xcostum_Windowfactory(by_magoli)" min_count="1" max_count="1" />
- <prefab name="xcostum_WulftownA(by_WereWulfen)" min_count="1" max_count="1" />
- <prefab name="xcostum_ZombieZoo_city(by_Wsiegel)" min_count="1" max_count="1" />
- <prefab name="xvanilla_apartment_adobe_red_5_flr(city)" min_count="1" max_count="1" />
- <prefab name="xvanilla_apartment_brick_6_flr(city)" max_count="1" />
- <prefab name="xvanilla_army_camp(universal)" min_count="1" max_count="1" />
- <prefab name="xvanilla_church_graveyard1" min_count="1" max_count="1" />
- <prefab name="xvanilla_house_new_mansion_02" min_count="1" max_count="1" />
- <prefab name="xvanilla_house_new_mansion_03" min_count="1" max_count="1" />
- <prefab name="xvanilla_police_station1_city" min_count="1" max_count="1" />
- <prefab name="xvanilla_store_book_lg" max_count="1" />
- <prefab name="xvanilla_store_grocery_lg_city" min_count="1" max_count="1" />
- <prefab name="xvanilla_store_gun_lg" max_count="1" />
- <prefab name="xvanilla_store_hardware_lg_01" max_count="1" prob="0.4"/>
- <prefab name="xvanilla_store_pharmacy_sm" min_count="1" max_count="1" />
- <prefab name="xvanilla_theater_01(city)" min_count="1" max_count="1" />
- <prefab rule="TrailerhousesMixCity" min_count="1" max_count="2" />
- <prefab rule="gasStations" min_count="1" max_count="2" />
- <!-- a few wastypoi's as filler -->
- <prefab name="xvanilla_mp_waste_bldg_03_intact" max_count="1" prob="0.1" />
- <prefab name="xvanilla_mp_waste_bldg_06_intact" max_count="1" prob="0.1" />
- <prefab name="xvanilla_mp_waste_bldg_07_intact" max_count="1" prob="0.1" />
- <prefab name="xvanilla_mp_waste_bldg_02_red" max_count="1" prob="0.1" />
- <prefab name="xvanilla_mp_waste_bldg_02_tan" max_count="1" prob="0.1" />
- </prefab_rule>
- <prefab_rule name="countryHousing">
- <prefab name="xvanilla_houseranchwhite1" />
- <prefab name="xvanilla_houseranchtan1" />
- <prefab name="xvanilla_houseranchtan2" />
- <prefab name="xvanilla_houseranchblue1" />
- </prefab_rule>
- <prefab_rule name="Curbolts_houses">
- <prefab name="xcostum_house2(by_Curbolt)" />
- <prefab name="xcostum_house3(by_Curbolt)" />
- <prefab name="xcostum_house4(by_Curbolt)" />
- <prefab name="xcostum_house7(by_Curbolt)" />
- </prefab_rule>
- <prefab_rule name="entertainment">
- <prefab name="xvanilla_theater_01" />
- <prefab name="xcostum_bowlingcenter(by_magoli)" />
- <prefab name="xcostum_circus(by_magoli)" />
- <prefab name="xcostum_stripclub(by_magoli)" />
- <prefab name="xcostum_StripClub(by_Wsiegel)" />
- <prefab name="xcostum_ArtGallery(by_Wsiegel)" />
- </prefab_rule>
- <prefab_rule name="factories">
- <prefab name="xvanilla_factory_lg_01" />
- <prefab name="xvanilla_factory_lg_02" />
- </prefab_rule>
- <prefab_rule name="firestations">
- <prefab name="xcostum_Firedepartment(by_Guppycur)" />
- <prefab name="xcostum_Firehouse(by_Warsaken)" />
- <prefab name="xcostum_Firestation(by_Slick50)" />
- <prefab name="xcostum_Firewatchtower(by_SciFiFlippa)" />
- </prefab_rule>
- <prefab_rule name="garages">
- <prefab name="xvanilla_garagebrick" />
- <prefab name="xvanilla_garageblue1" />
- <prefab name="xvanilla_garageyellow1" />
- <prefab name="xvanilla_garagewhite1" />
- <prefab name="xvanilla_garagetan1" />
- <prefab name="xvanilla_garagestucco1" />
- <prefab name="xvanilla_garagegreen1" />
- <prefab name="xvanilla_garageburnt1" />
- </prefab_rule>
- <prefab_rule name="gasStations">
- <prefab name="xcostum_GasnWash32(by_LuckyStar)" />
- <prefab name="xvanilla_gas_station1" />
- <prefab name="xvanilla_gas_station2" />
- <prefab name="xvanilla_gas_station3" />
- <prefab name="xvanilla_gas_station4" />
- <prefab name="xvanilla_gas_station5" />
- <prefab name="xcostum_GasStation(by_Warsaken)" />
- </prefab_rule>
- <prefab_rule name="governmentOffices">
- <prefab name="xvanilla_police_station1" />
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
- <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)" />
- <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)" />
- <prefab name="xcostum_School(by_LazMan)" />
- <prefab name="xcostum_TownHall(by_Guppycur)" />
- </prefab_rule>
- <prefab_rule name="groceryStores">
- <prefab name="xvanilla_store_grocery_lg" />
- <prefab name="xvanilla_store_grocery_sm" />
- <prefab name="xcostum_kwikemart(by_magoli)" />
- <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)" />
- </prefab_rule>
- <prefab_rule name="gunStores">
- <prefab name="xvanilla_store_gun_sm" />
- <prefab name="xvanilla_store_gun_lg" />
- </prefab_rule>
- <prefab_rule name="hardwareStores">
- <prefab name="xvanilla_store_hardware_sm_01" />
- <prefab name="xvanilla_store_hardware_lg_01" />
- <prefab name="xcostum_timbershop(by_magoli)" />
- <prefab name="xcostum_tv_store(by_magoli)" />
- <prefab name="xcostum_Pawnshop(by_magoli)" />
- <prefab name="xcostum_Wooden_Store(by_Guppycur)" />
- </prefab_rule>
- <prefab_rule name="junkyards">
- <prefab name="xvanilla_junkyard_lg" />
- <prefab name="xvanilla_junkyard_md" />
- </prefab_rule>
- <prefab_rule name="lowerClassHousing">
- <prefab name="xvanilla_housewhite1basement" />
- <prefab name="xvanilla_housewhitepyramid3" />
- <prefab name="xvanilla_houseyellowpyramid3" />
- <prefab name="xvanilla_housetanpyramid2" />
- <prefab name="xvanilla_housewhitepyramid1" />
- <prefab name="xvanilla_housewhitepyramid2" />
- <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)" />
- <prefab name="xcostum_stayouthouse(by_magoli)" />
- </prefab_rule>
- <prefab_rule name="medicUnits">
- <prefab name="xcostum_AsylumCity(by_Wsiegel)" />
- <prefab name="xcostum_med_clinic_small(by_magoli)" />
- </prefab_rule>
- <prefab_rule name="middleClassHousing">
- <prefab name="xcostum_Apartment(by_Spider)" />
- <prefab name="xvanilla_houseyellow1" />
- <prefab name="xvanilla_housegreen1" />
- <prefab name="xvanilla_houseblue1" />
- <prefab name="xvanilla_housestucco1" />
- <prefab name="xvanilla_housestucco2" />
- <prefab name="xvanilla_housestucco3" />
- <prefab name="xvanilla_housebrick1" />
- <prefab name="xvanilla_housewhite1" />
- <prefab name="xvanilla_housewhite2" />
- <prefab name="xvanilla_housetan2" />
- <prefab name="xvanilla_houseburnt2_intact" />
- <prefab name="xvanilla_houseburnt3_intact" />
- <prefab name="xvanilla_houseburnt4_intact" />
- <prefab name="xcostum_kuldlargehouse(by_Kuldiin)" />
- </prefab_rule>
- <prefab_rule name="militaryCamps">
- <prefab name="xvanilla_army_camp(universal)" />
- </prefab_rule>
- <prefab_rule name="oldWestPOIs">
- <prefab name="xvanilla_oldwest_church" />
- <prefab name="xvanilla_oldwest_gallows" />
- <prefab name="xvanilla_oldwest_graveyard_sm" />
- <prefab name="xvanilla_oldwest_hotel_01" />
- <prefab name="xvanilla_oldwest_hotel_02" />
- <prefab name="xvanilla_oldwest_jail" />
- <prefab name="xvanilla_oldwest_md_shop_01" />
- <prefab name="xvanilla_oldwest_md_shop_02" />
- <prefab name="xvanilla_oldwest_md_shop_03" />
- <prefab name="xvanilla_oldwest_md_shop_04" />
- <prefab name="xvanilla_oldwest_sm_shop_01" />
- <prefab name="xvanilla_oldwest_sm_shop_02" />
- <prefab name="xvanilla_oldwest_sm_shop_03" />
- <prefab name="xvanilla_oldwest_stables" />
- <prefab name="xvanilla_oldwest_watertower" />
- </prefab_rule>
- <prefab_rule name="parking">
- <prefab name="xvanilla_parking_lot_01"/>
- <prefab name="xvanilla_parking_lot_02"/>
- <prefab name="xvanilla_parking_garage_01"/>
- </prefab_rule>
- <prefab_rule name="pharmacies">
- <prefab name="xvanilla_store_pharmacy_sm" />
- </prefab_rule>
- <prefab_rule name="restaurants_and_bars">
- <prefab name="xcostum_moestaverne(by_magoli)" />
- <prefab name="xcostum_Restaurant(by_Gertle)" />
- <prefab name="xcostum_Cantine(by_Limodor)" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsWhite">
- <prefab name="xvanilla_mp_waste_bldg_01_white" />
- <prefab name="xvanilla_mp_waste_bldg_03_white" />
- <prefab name="xvanilla_mp_waste_bldg_04_white" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsRed">
- <prefab name="xvanilla_mp_waste_bldg_01_red" />
- <prefab name="xvanilla_mp_waste_bldg_02_red" />
- <prefab name="xvanilla_mp_waste_bldg_03_red" />
- <prefab name="xvanilla_mp_waste_bldg_04_red" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsTan">
- <prefab name="xvanilla_mp_waste_bldg_01_tan" />
- <prefab name="xvanilla_mp_waste_bldg_02_tan" />
- <prefab name="xvanilla_mp_waste_bldg_03_tan" />
- <prefab name="xvanilla_mp_waste_bldg_04_tan" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsGrey">
- <prefab name="xvanilla_mp_waste_bldg_04_grey" />
- <prefab name="xvanilla_mp_waste_bldg_05_grey" />
- <prefab name="xvanilla_mp_waste_bldg_06_grey" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsWaste">
- <prefab name="xvanilla_waste_rubble_bldg_04" />
- <prefab name="xvanilla_waste_rubble_bldg_05" />
- <prefab name="xvanilla_waste_rubble_bldg_06" />
- <prefab name="xvanilla_waste_rubble_bldg_07" />
- <prefab name="xvanilla_waste_rubble_bldg_08" />
- </prefab_rule>
- <prefab_rule name="signsAndLights">
- <prefab name="sign_slow"/>
- <prefab name="sign_speed_25"/>
- <prefab name="street_light_02"/>
- </prefab_rule>
- <prefab_rule name="town_pois_misc">
- <prefab name="xcostum_nationalparkLodge(by_Laz_Man)" />
- <prefab name="xcostum_TittyTwister(by_Sorrowthief)" />
- <prefab name="xcostum_FuneralHome(by_Wsiegel)" />
- <prefab name="xcostum_Warehouse(by_Batman)" />
- <prefab name="xcostum_Farm(by_BigC90210)" />
- <prefab name="xcostum_ZombieZoo_city(by_Wsiegel)" />
- <prefab name="xvanilla_graveyard_sm" />
- <prefab name="xcostum_Haulier_md(by_Limodor)" />
- <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" />
- <prefab name="xvanilla_snowy_ski_lodge" />
- <prefab name="xvanilla_bombshelter_lg_01" />
- <prefab name="xcostum_Power_Station(by_LuckyStar)" />
- <prefab name="xcostum_Info_Center(by_LuckyStar)" />
- <prefab name="xcostum_Hydro_Plant(by_LuckyStar)" />
- <prefab name="xcostum_Cell_Tower(by_LuckyStar)" />
- <prefab name="xvanilla_diner_01" />
- <prefab name="xvanilla_settlement_01" />
- <prefab name="xvanilla_utility_celltower_02" />
- <prefab name="xvanilla_utility_celltower_02" />
- <prefab name="xcostum_Science_lab(by_kinklade)" /> <!-- NEW -->
- </prefab_rule>
- <prefab_rule name="TrailerHouses">
- <prefab name="xcostum_Trailer(by_Sorrowthief)" />
- <prefab name="xvanilla_house_trailer_blue_01" />
- <prefab name="xvanilla_house_trailer_green_01" />
- <prefab name="xvanilla_house_trailer_tan_01" />
- <prefab name="xvanilla_house_trailer_white_01" />
- <prefab name="xvanilla_house_trailer_yellow_01" />
- <prefab name="xvanilla_house_trailer_burnt_01_intact" />
- <prefab name="xvanilla_house_trailer_burnt_01" />
- </prefab_rule>
- <prefab_rule name="TrailerhousesMix">
- <prefab name="xvanilla_Trailerhousemix01" />
- <prefab name="xvanilla_Trailerhousemix02" />
- <prefab name="xvanilla_Trailerhousemix03" />
- <prefab name="xvanilla_Trailerhousemix04" />
- </prefab_rule>
- <prefab_rule name="TrailerhousesMixCity">
- <prefab name="xvanilla_Trailerhousemix01_city" />
- <prefab name="xvanilla_Trailerhousemix02_city" />
- <prefab name="xvanilla_Trailerhousemix03_city" />
- <prefab name="xvanilla_Trailerhousemix04_city" />
- </prefab_rule>
- <prefab_rule name="upperClassHousing">
- <prefab name="xvanilla_house_new_mansion_01" />
- <prefab name="xvanilla_house_new_mansion_02" />
- <prefab name="xvanilla_house_new_mansion_03" />
- <prefab name="xcostum_House(by_LastI)" />
- <prefab name="xcostum_House(by_ShoNuff)" />
- <prefab name="xcostum_Manorhouse(by_WereWulfen)" />
- <prefab name="xcostum_myhouse(by_magoli)" />
- <prefab name="xcostum_Nicehouse(by_BigC90210)" />
- <prefab name="xcostum_simpsonshouse(by_magoli)" />
- <prefab name="xcostum_Flagstonemansion_sm(by_elitelex)" />
- </prefab_rule>
- <prefab_rule name="waterPOIs">
- <prefab name="xvanilla_pond01" />
- <prefab name="xvanilla_pond02" />
- <prefab name="xvanilla_water_tower_01" />
- <prefab name="xvanilla_water_tower_02" />
- <prefab name="xvanilla_oldwest_watertower" />
- </prefab_rule>
- <!-- WILDERNESS SPAWNING: -->
- <prefab_rule name="wildernessPOIs">
- <path_material value="gravel" />
- <path_radius value="2" />
- <prefab rule="W_POIs_common" prob="0.6"/>
- <prefab rule="W_POIs_rare" prob="0.2"/>
- <prefab rule="W_POIs_superrare" prob="0.05"/>
- </prefab_rule>
- <prefab_rule name="W_POIs_common">
- <prefab rule="W_POIs_common_Set_A" prob="0.4"/>
- <prefab rule="W_POIs_common_Set_B" prob="0.3"/>
- <prefab rule="W_POIs_common_Set_C" prob="0.2"/>
- </prefab_rule>
- <prefab_rule name="W_POIs_common_Set_A">
- <prefab rule="A_frame_houses" max_count="1" prob="0.5" />
- <prefab rule="barnsAndSheds" max_count="1" prob="0.5" />
- <prefab rule="militaryCamps" max_count="1" prob="0.5" />
- <prefab name="xcostum_WWHouse(by_IceJudge)" max_count="1" prob="0.4"/>
- <prefab name="xvanilla_house_new_mansion_01" max_count="1" prob="0.4" />
- <prefab name="xcostum_Safehouse(by_Limodor)" max_count="1" prob="0.4"/>
- <prefab name="xcostum_Polarstation(by_magoli)" max_count="1" prob="0.4" />
- <prefab name="xcostum_MiniBikeRaceTrack(by_Spider)" max_count="1" prob="0.3" />
- <prefab name="xcostum_TheSect_Followers-of-M(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xvanilla_bombshelter_lg_01" max_count="1" prob="0.2" />
- <prefab name="xcostum_FuneralParlor(by_Zombieman)" max_count="1" prob="0.1" />
- <prefab rule="TrailerHouses" max_count="1" prob="0.1" />
- <prefab name="xcostum_ShoppingCenterMall(by_Warsaken)" max_count="1" prob="0.1" />
- </prefab_rule>
- <prefab_rule name="W_POIs_common_Set_B">
- <prefab name="xcostum_Prison1(by_Curbolt)" max_count="1" prob="0.3" />
- <prefab rule="campsites" max_count="1" prob="0.5" />
- <prefab rule="cabins" max_count="1" prob="0.5" />
- <prefab name="xcostum_Villa(by_Limodor)" max_count="1" prob="0.5"/>
- <prefab name="xvanilla_house_new_mansion_02" max_count="1" prob="0.5" />
- <prefab name="xcostum_House(by_ShoNuff)" max_count="1" prob="0.4" />
- <prefab name="xcostum_NSiteMissileSilo(byEphoie)" max_count="1" prob="0.4" />
- <prefab name="xcostum_Stonehenge(by_magoli)" max_count="1" prob="0.3" />
- <prefab name="xvanilla_church_graveyard1" max_count="1" prob="0.3" />
- <prefab name="xcostum_Treehouse_sm(by_magoli)" max_count="1" prob="0.2" />
- <prefab rule="burntHousing" max_count="1" prob="0.2" />
- <prefab name="xvanilla_junkyard_lg" max_count="1" prob="0.1" />
- <prefab name="xcostum_TheMill(by_MoNKeYest1)" max_count="1" prob="0.1" />
- </prefab_rule>
- <prefab_rule name="W_POIs_common_Set_C">
- <prefab name="xcostum_house1(by_Curbolt)" max_count="1" prob="0.3" />
- <prefab rule="waterPOIs" max_count="1" prob="0.5" />
- <prefab rule="abandoned_houses" max_count="1" prob="0.5" />
- <prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.5"/>
- <prefab name="xvanilla_house_new_mansion_03" max_count="1" prob="0.4" />
- <prefab name="xvanilla_ranger_station1" max_count="1" prob="0.4" />
- <prefab name="xcostum_PersianMansion(by_saeid)" max_count="1" prob="0.3" />
- <prefab name="xcostum_burialshrine(by_snake0567)" max_count="1" prob="0.3" />
- <prefab name="xvanilla_indian_burial_grounds_01" max_count="1" prob="0.2" />
- <prefab name="xvanilla_graveyard_sm" max_count="1" prob="0.2" />
- <prefab rule="countryHousing" max_count="1" prob="0.1" />
- <prefab name="xcostum_ShoppingCenterShops(by_Warsaken)" max_count="1" prob="0.1" />
- </prefab_rule>
- <prefab_rule name="W_POIs_rare">
- <prefab rule="W_POIs_rare_Set_A" prob="0.5"/>
- <prefab rule="W_POIs_rare_Set_B" prob="0.4"/>
- </prefab_rule>
- <prefab_rule name="W_POIs_rare_Set_A">
- <prefab name="xcostum_Nuket0wn(by_Limodor)" max_count="1" prob="0.6"/>
- <prefab name="xcostum_Recycling(by_Limodor)" max_count="1" prob="0.6" />
- <prefab name="xcostum_strandresort(by_magoli)" max_count="1" prob="0.6"/>
- <prefab name="xcostum_LumberMill(by_IceJudge)" max_count="1" prob="0.5"/>
- <prefab name="xcostum_Tavern(by_Limodor)" max_count="1" prob="0.4"/>
- <prefab name="xcostum_icestadium(by_magoli)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_H0bbit(by_Limodor)" max_count="1" prob="0.2"/>
- <prefab name="xvanilla_snowy_ski_lodge" max_count="1" prob="0.2"/> <!-- NEW -->
- </prefab_rule>
- <prefab_rule name="W_POIs_rare_Set_B">
- <prefab name="xcostum_Nuclear_Powerplant(by_Rocky)" max_count="1" prob="0.7" />
- <prefab name="xcostum_timbershop(by_magoli)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_Firewatchtower(by_SciFiFlippa)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_Science_lab(by_kinklade)" max_count="1" prob="0.2"/> <!-- NEW -->
- <prefab name="xcostum_Asylum(by_Wsiegel)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_Glass_factory_big(by_Khyber)" max_count="1" prob="0.2" />
- <prefab name="xcostum_minigolf(by_magoli)" max_count="1" prob="0.1" />
- <prefab name="xvanilla_factory_lg_02" max_count="1" prob="0.1" />
- </prefab_rule>
- <prefab_rule name="W_POIs_superrare">
- <prefab name="xcostum_MayaPyramide(by_Curbolt)" max_count="1" prob="0.4"/>
- <prefab name="xcostum_RocketLaunchPad(by_Saeid)" max_count="1" prob="0.3"/>
- <prefab name="xcostum_CrashedAirplane(by_LazMan)" max_count="1" prob="0.4"/>
- <prefab name="xcostum_TV_Tower_Restaurant(by_magoli)" max_count="1" prob="0.2" />
- <prefab name="xcostum_ZombieZoo_city(by_Wsiegel)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_strange_cornfield(by_magoli)" max_count="1" prob="0.2"/>
- <prefab name="xcostum_shootingrange(by_magoli)" max_count="1" prob="0.1"/>
- <prefab name="xcostum_swimmingbath(by_magoli)" max_count="1" prob="0.4"/>
- </prefab_rule>
- <!-- Hub-Prefabs: -->
- <prefab_rule name="Custom_Town_POIs">
- <prefab name="xcostum_House_AF04P(15x15)(by_Nodabba)" />
- <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)(ctownhub)" />
- <prefab name="xcostum_kwikemart(by_magoli)(ctownhub)" />
- <prefab name="xvanilla_business_tan_brick_02(ctownhub)" />
- <prefab name="xvanilla_barn_03" />
- <prefab name="xcostum_TittyTwister(by_Sorrowthief)" />
- <prefab name="xvanilla_houseranchtan2" />
- <prefab name="xcostum_GasnWash32(by_LuckyStar)(ctownhub)" />
- <prefab name="xvanilla_abandoned_house_08" />
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)" />
- <prefab name="xvanilla_store_pharmacy_sm" />
- <prefab name="xvanilla_Trailerhousemix03" />
- <prefab name="xvanilla_diner_01" />
- <prefab name="xvanilla_cabin_05_lg" />
- <prefab name="xcostum_AsylumCity(by_Wsiegel)" />
- <prefab name="xvanilla_garageblue1(ctownhub)" />
- <prefab name="xvanilla_housestucco1(ctownhub)" />
- <prefab name="xvanilla_store_gun_sm" />
- <prefab name="xvanilla_houseyellow1" />
- <prefab name="xvanilla_housewhitepyramid2" />
- <prefab name="xvanilla_business_red_brick_03(ctownhub)" />
- <prefab name="xvanilla_houseyellowpyramid3" />
- <prefab name="xcostum_Firedepartment(by_Guppycur)" />
- <prefab name="xcostum_Bavarian_Bowse_Shop(by_magoli)(ctownhub)" />
- <prefab name="xcostum_Manorhouse(by_WereWulfen)(ctownhub)" />
- <prefab name="xvanilla_housewhite2(ctownhub)" />
- <prefab name="xvanilla_garageyellow1" />
- <prefab name="xcostum_Household_Storage_sm(by_Devilhunter)" />
- <prefab name="xvanilla_business_tan_brick_05" />
- <prefab name="xcostum_Church(by_Guppycur)" />
- <prefab name="xcostum_House_AF02R(19x35)(by_Nodabba)" />
- <prefab name="xcostum_house2(by_Curbolt)" />
- <prefab name="xvanilla_cabin_03_lg" />
- <prefab name="xvanilla_police_station1" />
- <prefab name="xvanilla_farm_shed3(ctownhub)" />
- <prefab name="xvanilla_abandoned_house_01" />
- <prefab name="xvanilla_houseburnt3b(ctownhub)" />
- </prefab_rule>
- <prefab_rule name="AsiaPOIs">
- <prefab name="xcostum_Asia_Apartments(by_magoli)" />
- <prefab name="xcostum_Asia_ChineseMarket(by_magoli)" />
- <prefab name="xcostum_Asia_Dojo(by_RedLotus)" />
- <prefab name="xcostum_Asia_KhooKongsi(by_StompyNZ)" />
- <prefab name="xcostum_Asia_KungFuSchool(by_magoli)" />
- <prefab name="xcostum_Asia_Livinghouse_sm_01(by_magoli)" />
- <prefab name="xcostum_Asia_ModernCottage_01(by_StompyNZ)" />
- <prefab name="xcostum_Asia_Pagoda(by_RedLotus)" />
- <prefab name="xcostum_Asia_Pagoda_sm_01(by_magoli)" />
- <prefab name="xcostum_Asia_Restaurant(by_Redlotus)" />
- <prefab name="xcostum_Asia_Swordmaster(by_magoli)" />
- <prefab name="xcostum_Asia_Temple9Powermonks(by_magoli)" />
- <prefab name="xcostum_Asia_TempleMiddleVillage(by_SylenThunder)" />
- <prefab name="xcostum_Asia_ChineseGate(by_XXX)" />
- </prefab_rule>
- <prefab_rule name="BigPOIs">
- <prefab name="xcostum_HospitalA(by_Limodor)" />
- <prefab name="xcostum_HospitalB(by_Limodor)" />
- <prefab name="xcostum_SlumsA(by_pikero)"/>
- <prefab name="xcostum_SlumsB(by_pikero)"/>
- <prefab name="xcostum_TWDprison_A(by_Laz_Man)"/>
- <prefab name="xcostum_TWDprison_B(by_Laz_Man)"/>
- <prefab name="xcostum_ThemePark(by_stallionsden)"/>
- <prefab name="xcostum_Area51(by_Stallionsden)"/>
- <prefab name="xcostum_NFLStadium_zombies(by_Stallionsden)"/>
- <prefab name="xcostum_NFLStadium_survivors(by_Stallionsden)"/>
- <prefab name="xcostum_RaceTrackStadiumA(by_Stallionsden)"/>
- <prefab name="xcostum_RaceTrackStadiumB(by_Stallionsden)"/>
- <prefab name="xcostum_Prison(by_Limodur)"/>
- <prefab name="xcostum_basketball_arena(by_LowfDog)"/>
- <!-- <prefab name="hospital_01"/> -->
- <!-- <prefab name="sawmill_01_snow"/> -->
- <!-- <prefab name="school_01"/> -->
- </prefab_rule>
- <prefab_rule name="IndustrialHub_POIs">
- <prefab name="xcostum_Car_Dealership(Ind_Hub_by_p1ut0nium)" />
- <prefab name="xvanilla_junkyard_md" />
- <prefab name="xvanilla_factory_lg_01"/>
- <prefab name="xcostum_McDonalds(Industrial_Hub)(by_BigC90210)"/>
- <prefab name="xcostum_Recycling(by_Limodor)"/>
- <prefab name="xcostum_Supermarket(by_Sudo)"/>
- <prefab name="xcostum_TruckStop(Industrial_Hub)(by_magoli)" />
- <prefab name="xcostum_FuneralParlor(by_Zombieman)"/>
- <prefab name="xcostum_Glass_factory_big(by_Khyber)"/>
- <prefab name="xcostum_Haulier_lg(Industrial_Hub)(by_Limodor)" />
- <prefab name="xcostum_Office(IndustrialHub)(by_Wsiegel)"/>
- <prefab name="xcostum_Hightop(by_Curbolt)"/>
- <prefab name="xcostum_Storage(IndustrialHub)(by_ShoNuff)"/>
- <prefab name="xvanilla_gas_station3(IndustrialHub)"/>
- <prefab name="xcostum_Public_Pool(IndustrialHub)(by_Warsaken)"/>
- <prefab name="xcostum_Hospital(by_Wsiegel)"/>
- <prefab name="xcostum_Warehouse(by_Batman)"/>
- </prefab_rule>
- <prefab_rule name="rm_hubs">
- <prefab name="xrm_store_pharmacy_sm" />
- <prefab name="xrm_med_clinic_small(by_magoli)" />
- <prefab name="xrm_AsylumCity(by_Wsiegel)" />
- <prefab name="xcostum_Science_lab(by_kinklade)" />
- <prefab name="xrm_Hospital(by_Wsiegel)" />
- <prefab name="xrm_HospitalA(by_Limodor)" />
- <prefab name="xrm_HospitalB(by_Limodor)" />
- <prefab name="xrm_CityPark(by_Spider)" />
- </prefab_rule>
- </prefab_rules>
- <biome_spawn_rules>
- <biome_spawn_rule name="burnt_forest"/>
- <biome_spawn_rule name="pine_forest"/>
- <biome_spawn_rule name="desert"/>
- <biome_spawn_rule name="wasteland" />
- <biome_spawn_rule name="forest"/>
- <biome_spawn_rule name="plains"/>
- <!--
- <biome_spawn_rule name="snow"/>
- <biome_spawn_rule name="wasteland" />
- <biome_spawn_rule name="wasteland_hub"/>
- <biome_spawn_rule name="radiated"/>
- <biome_spawn_rule name="water"/>-->
- </biome_spawn_rules>
- <hub_layouts>
- <hub_layout name="SlumsHublayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-83,-105" end_point="83,-105" path_material="asphalt" path_radius="7"/> <!-- start s -->
- <street start_point="-79,-105" end_point="-79,132" path_material="asphalt" path_radius="2"/> <!-- w -->
- <street start_point="76,-105" end_point="76,132" path_material="asphalt" path_radius="2"/> <!-- e -->
- <street start_point="-83,141" end_point="83,141" path_material="asphalt" path_radius="7"/> <!-- n -->
- <lot min_x_y="-76, 34" prefab="xcostum_SlumsA(by_pikero)" rotation_to_road="0" />
- <lot min_x_y="-76, 136" prefab="xcostum_SlumsB(by_pikero)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="Area51HubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-67,-55" end_point="65,-55" path_material="asphalt" path_radius="5"/> <!-- start s -->
- <street start_point="-67,-54" end_point="-67,54" path_material="asphalt" path_radius="5"/> <!-- w -->
- <street start_point="65,-54" end_point="65,54" path_material="asphalt" path_radius="5"/> <!-- e -->
- <street start_point="-67,54" end_point="65,54" path_material="asphalt" path_radius="5"/> <!-- n -->
- <lot min_x_y="-61, 50" prefab="xcostum_Area51(by_Stallionsden)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="LimodurHospitalHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-58,-36" end_point="54,-36" path_material="asphalt" path_radius="7"/> <!-- start s -->
- <street start_point="-58,-42" end_point="-58,36" path_material="asphalt" path_radius="7"/> <!-- w -->
- <street start_point="54,-35" end_point="54,35" path_material="asphalt" path_radius="7"/> <!-- e -->
- <street start_point="-58,35" end_point="58,35" path_material="asphalt" path_radius="7"/> <!-- n -->
- <lot min_x_y="0, 28" prefab="xcostum_HospitalA(by_Limodor)" rotation_to_road="0" /> <!-- 47x54 -->
- <lot min_x_y="-48, 28" prefab="xcostum_HospitalB(by_Limodor)" rotation_to_road="0" /> <!-- 48x54 -->
- </hub_layout>
- <hub_layout name="NFLstadiumHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-99,-70" end_point="99,-70" path_material="asphalt" path_radius="5"/> <!-- start s -->
- <street start_point="-99,-70" end_point="-99,172" path_material="asphalt" path_radius="5"/> <!-- w -->
- <street start_point="91,-70" end_point="91,172" path_material="asphalt" path_radius="5"/> <!-- e -->
- <street start_point="-99,175" end_point="99,175" path_material="asphalt" path_radius="5"/> <!-- n -->
- <lot min_x_y="-93, 55" prefab="xcostum_NFLStadium_survivors(by_Stallionsden)" rotation_to_road="0" />
- <lot min_x_y="-93, 171" prefab="xcostum_NFLStadium_zombies(by_Stallionsden)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="RTrackStadiumHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-99,-70" end_point="91,-70" path_material="asphalt" path_radius="5"/> <!-- start s -->
- <street start_point="-99,-70" end_point="-99,172" path_material="asphalt" path_radius="5"/> <!-- w -->
- <street start_point="91,-70" end_point="91,172" path_material="asphalt" path_radius="5"/> <!-- e -->
- <street start_point="-99,172" end_point="91,175" path_material="asphalt" path_radius="5"/> <!-- n -->
- <lot min_x_y="-93, 51" prefab="xcostum_RaceTrackStadiumB(by_Stallionsden)" rotation_to_road="0" />
- <lot min_x_y="-93, 166" prefab="xcostum_RaceTrackStadiumA(by_Stallionsden)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="ThemeParkHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-64,-58" end_point="64,-58" path_material="asphalt" path_radius="7"/> <!-- start s -->
- <street start_point="-58,-64" end_point="-58,55" path_material="asphalt" path_radius="7"/> <!-- w -->
- <street start_point="55,-64" end_point="55,55" path_material="asphalt" path_radius="7"/> <!-- e -->
- <street start_point="-55,55" end_point="55,55" path_material="asphalt" path_radius="7"/> <!-- n -->
- <lot min_x_y="-50, 49" prefab="xcostum_ThemePark(by_stallionsden)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="TWD_PrisonHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-101,-100" end_point="101,-100" path_material="asphalt" path_radius="4"/> <!-- start s -->
- <street start_point="-101,100" end_point="-101,-100" path_material="asphalt" path_radius="4"/> <!-- w -->
- <street start_point="100,100" end_point="100,-100" path_material="asphalt" path_radius="4"/> <!-- e -->
- <street start_point="-101,100" end_point="101,100" path_material="asphalt" path_radius="4"/> <!-- n -->
- <lot min_x_y="-100,100" prefab="xcostum_TWDprison_A(by_Laz_Man)" rotation_to_road="0"/> <!-- 200x100 -->
- <lot min_x_y="-100,0" prefab="xcostum_TWDprison_B(by_Laz_Man)" rotation_to_road="0"/> <!-- 200x100 -->
- </hub_layout>
- <hub_layout name="Lim_PrisonHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-80,-45" end_point="72,-45" path_material="asphalt" path_radius="7"/> <!-- start s -->
- <street start_point="-73,-42" end_point="-73,42" path_material="asphalt" path_radius="7"/> <!-- w -->
- <street start_point="72,-53" end_point="72,37" path_material="asphalt" path_radius="7"/> <!-- e -->
- <street start_point="-80,37" end_point="72,37" path_material="asphalt" path_radius="7"/> <!-- n -->
- <lot min_x_y="-66, 31" prefab="xcostum_Prison(by_Limodur)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="BBallStadiumHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-66,-89" end_point="61,-89" path_material="asphalt" path_radius="5"/> <!-- start s -->
- <street start_point="-64,-89" end_point="-64,86" path_material="asphalt" path_radius="5"/> <!-- w -->
- <street start_point="61,-89" end_point="61,86" path_material="asphalt" path_radius="5"/> <!-- e -->
- <street start_point="-66,86" end_point="66,86" path_material="asphalt" path_radius="5"/> <!-- n -->
- <lot min_x_y="-58, 82" prefab="xcostum_basketball_arena(by_LowfDog)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="AsiaHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <street start_point="-92,-79" end_point="80,-79" path_material="asphalt" path_radius="7"/> <!-- start s -->
- <street start_point="-84,-76" end_point="-84,81" path_material="asphalt" path_radius="7"/> <!-- w -->
- <street start_point="75,-76" end_point="75,81" path_material="asphalt" path_radius="7"/> <!-- e -->
- <street start_point="-100,90" end_point="120,90" path_material="asphalt" path_radius="7"/> <!-- n -->
- <street start_point="-43,-43" end_point="41,-43" path_material="asphalt" path_radius="7"/> <!-- inner s -->
- <street start_point="-43,-49" end_point="-43,40" path_material="asphalt" path_radius="7"/> <!-- inner w -->
- <street start_point="42,-43" end_point="42,0" path_material="asphalt" path_radius="6"/> <!-- inner e -->
- <street start_point="-43,41" end_point="48,41" path_material="asphalt" path_radius="6"/> <!-- inner n -->
- <street start_point="0,-760" end_point="0,-43" path_material="asphalt" path_radius="7"/> <!-- pieces s -->
- <street start_point="-77,0" end_point="-43,0" path_material="asphalt" path_radius="7"/> <!-- pieces w -->
- <street start_point="35,0" end_point="76,0" path_material="asphalt" path_radius="7"/> <!-- pieces e -->
- <street start_point="33,43" end_point="33,81" path_material="asphalt" path_radius="6"/> <!-- pieces n right -->
- <street start_point="-22,43" end_point="-22,81" path_material="asphalt" path_radius="6"/> <!-- pieces n left -->
- <street start_point="39,7" end_point="39,40" path_material="asphalt" path_radius="3"/> <!-- smallstreet beneath kungfu -->
- <street start_point="39,45" end_point="70,45" path_material="asphalt" path_radius="3"/> <!-- smallstreet above kungfu -->
- <lot min_x_y="-36, 37" prefab="xcostum_Asia_TempleMiddleVillage(by_SylenThunder)" rotation_to_road="0" /> <!-- 72x73 -->
- <lot min_x_y="-74, 42" prefab="xcostum_Asia_Dojo(by_RedLotus)" rotation_to_road="0" />
- <lot min_x_y="-53, 74" prefab="xcostum_Asia_Temple9Powermonks(by_magoli)" rotation_to_road="0" />
- <lot min_x_y="40, 84" prefab="xcostum_Asia_Pagoda(by_RedLotus)" rotation_to_road="0" />
- <lot min_x_y="-15,84" prefab="xcostum_Asia_Restaurant(by_Redlotus)" rotation_to_road="0" />
- <lot min_x_y="38, 38" prefab="xcostum_Asia_KungFuSchool(by_magoli)" rotation_to_road="0" />
- <lot min_x_y="46, -6" prefab="xcostum_Asia_Apartments(by_magoli)" rotation_to_road="0" />
- <lot min_x_y="7, -49" prefab="xcostum_Asia_Livinghouse_sm_01(by_magoli)" rotation_to_road="0" /> <!-- 24x20 -->
- <lot min_x_y="31, -49" prefab="xcostum_Asia_Pagoda_sm_01(by_magoli)" rotation_to_road="0" />
- <lot min_x_y="-76, -42" prefab="xcostum_Asia_KhooKongsi(by_StompyNZ)" rotation_to_road="0" />
- <lot min_x_y="-30, -49" prefab="xcostum_Asia_Swordmaster(by_magoli)" rotation_to_road="0" /> <!-- 24x20 -->
- <lot min_x_y="-54, -49" prefab="xcostum_Asia_ModernCottage_01(by_StompyNZ)" rotation_to_road="0" />
- <lot min_x_y="-77, -8" prefab="xcostum_Asia_ChineseMarket(by_magoli)" rotation_to_road="0" /> <!-- 28x32 -->
- <lot min_x_y="-79, 15" prefab="xcostum_Asia_ChineseGate(by_XXX)" rotation_to_road="0" /> <!-- w 4x29 -->
- <lot min_x_y="69, 12" prefab="xcostum_Asia_ChineseGate(by_XXX)" rotation_to_road="0" /> <!-- e -->
- </hub_layout>
- <hub_layout name="IndustrialHubLayout"> <!-- ok -->
- <township_type value="town"/>
- <!-- north-part -->
- <lot min_x_y="-110, 104" prefab="xcostum_Recycling(by_Limodor)" rotation_to_road="0" /> <!-- 82x47 -->
- <lot min_x_y="-27, 104" prefab="xcostum_McDonalds(Industrial_Hub)(by_BigC90210)" rotation_to_road="0" /> <!-- 45x45 -->
- <lot min_x_y="16, 104" prefab="xcostum_Storage(IndustrialHub)(by_ShoNuff)" rotation_to_road="0" /> <!-- 76x55 -->
- <!-- 45er-part -->
- <lot min_x_y="-111,29" prefab="xcostum_TruckStop(Industrial_Hub)(by_magoli)" rotation_to_road="0" /> <!-- 45x45 -->
- <lot min_x_y="-62, 29" prefab="xcostum_Haulier_lg(Industrial_Hub)(by_Limodor)" rotation_to_road="0" /> <!-- 45x45 -->
- <lot min_x_y="-4, 38" prefab="xvanilla_factory_lg_01" rotation_to_road="0" /> <!-- 65x54 -->
- <lot min_x_y="63, 38" prefab="xvanilla_gas_station3(IndustrialHub)" rotation_to_road="0" /> <!-- 29x41 -->
- <street start_point="-12,-22" end_point="-12,43" path_material="asphalt" path_radius="5"/>
- <street start_point="-112,43" end_point="90,43" path_material="asphalt" path_radius="5"/> <!-- above 45er -->
- <street start_point="-112,-22" end_point="90,-22" path_material="asphalt" path_radius="5"/> <!-- below 45er -->
- <!-- 60er-part -->
- <lot min_x_y="-106,-27" prefab="xcostum_Hightop(by_Curbolt)" rotation_to_road="0" /> <!-- 51x52 -->
- <lot min_x_y="-40, -27" prefab="xcostum_Hospital(by_Wsiegel)" rotation_to_road="0" /> <!-- 51x51 -->
- <lot min_x_y=" 30, -26" prefab="xvanilla_junkyard_md" rotation_to_road="0" /> <!-- 61x52 -->
- <street start_point="-50,-17" end_point="-50,-86" path_material="asphalt" path_radius="5"/>
- <street start_point=" 20,-17" end_point=" 20,-86" path_material="asphalt" path_radius="5"/>
- <!-- east-part -->
- <lot min_x_y="103,105" prefab="xcostum_Office(IndustrialHub)(by_Wsiegel)" rotation_to_road="0" /> <!-- 72x90 -->
- <lot min_x_y="102, 5" prefab="xcostum_Car_Dealership(Ind_Hub_by_p1ut0nium)" rotation_to_road="0" /> <!-- 41x28 -->
- <lot min_x_y=" 102, -25" prefab="xcostum_Public_Pool(IndustrialHub)(by_Warsaken)" rotation_to_road="0" /> <!-- 72x53 -->
- <lot min_x_y=" 145, 7" prefab="xcostum_Warehouse(by_Batman)" rotation_to_road="0" /> <!-- 29x24 -->
- <street start_point="95,10" end_point="178,10" path_material="asphalt" path_radius="5"/>
- <!-- west-part -->
- <lot min_x_y="-173,104" prefab="xcostum_Supermarket(by_Sudo)" rotation_to_road="0" /> <!-- 52x60 -->
- <lot min_x_y="-171, 36" prefab="xcostum_FuneralParlor(by_Zombieman)" rotation_to_road="0" /> <!-- 48x50 -->
- <lot min_x_y="-172, -21" prefab="xcostum_Glass_factory_big(by_Khyber)" rotation_to_road="0" /> <!-- 50x57 -->
- <street start_point="-185,39" end_point="-120,39" path_material="asphalt" path_radius="4"/>
- <street start_point="-185,-18" end_point="-120,-18" path_material="asphalt" path_radius="5"/>
- <!-- mainframe streets -->
- <street start_point="-117,-86" end_point="-117,110" path_material="asphalt" path_radius="5"/> <!-- inner west -->
- <street start_point="96,-86" end_point="96,110" path_material="asphalt" path_radius="5"/> <!-- inner east -->
- <street start_point="-180,-86" end_point="182,-86" path_material="asphalt" path_radius="7"/> <!-- mainframe s -->
- <street start_point="-180,-86" end_point="-180,110" path_material="asphalt" path_radius="7"/> <!-- mainframe w -->
- <street start_point="182,-86" end_point="182,110" path_material="asphalt" path_radius="7"/> <!-- mainframe e -->
- <street start_point="-180,110" end_point="182,110" path_material="asphalt" path_radius="7"/> <!-- mainframe n -->
- </hub_layout>
- <hub_layout name="Hospital_Hub"> <!-- RM Hospital Hub -->
- <township_type value="town"/>
- <street start_point="86,75" end_point="-68,75" path_material="asphalt" path_radius="7"/>
- <street start_point="-68,75" end_point="-68,-34" path_material="asphalt" path_radius="7"/>
- <street start_point="-68,-34" end_point="0,-34" path_material="asphalt" path_radius="7"/>
- <street start_point="0,-76" end_point="0,75" path_material="asphalt" path_radius="7"/>
- <street start_point="0,42" end_point="120,42" path_material="asphalt" path_radius="8"/>
- <street start_point="48,50" end_point="48,70" path_material="asphalt" path_radius="9"/>
- <street start_point="120,-18" end_point="0,-18" path_material="asphalt" path_radius="7"/>
- <street start_point="121,-25" end_point="121,43" path_material="asphalt" path_radius="7"/>
- <street start_point="-2,-75" end_point="56,-75" path_material="asphalt" path_radius="7"/>
- <street start_point="79,75" end_point="79,45" path_material="asphalt" path_radius="7"/>
- <street start_point="113,-25" end_point="113,-60" path_material="asphalt" path_radius="4"/>
- <street start_point="52,-60" end_point="113,-60" path_material="asphalt" path_radius="4"/>
- <street start_point="57,50" end_point="57,-76" path_material="asphalt" path_radius="7"/>
- <lot min_x_y="65, -25" prefab="xrm_store_pharmacy_sm" rotation_to_road="0" />
- <lot min_x_y="48, 69" prefab="xrm_med_clinic_small(by_magoli)" rotation_to_road="0" />
- <lot min_x_y="7, 73" prefab="xcostum_Science_lab(by_kinklade)" rotation_to_road="0" />
- <lot min_x_y="7, -25" prefab="xrm_AsylumCity(by_Wsiegel)" rotation_to_road="0" />
- <lot min_x_y="65, 36" prefab="xrm_Hospital(by_Wsiegel)" rotation_to_road="0" />
- <lot min_x_y="7, 34" prefab="xrm_CityPark(by_Spider)" rotation_to_road="0" />
- <lot min_x_y="-60, 20" prefab="xrm_HospitalB(by_Limodor)" rotation_to_road="0" />
- <lot min_x_y="-60, 67" prefab="xrm_HospitalA(by_Limodor)" rotation_to_road="0" />
- </hub_layout>
- <hub_layout name="ruralHub01">
- <township_type value="town"/>
- <street start_point="-96,0" end_point="96,0"/>
- <street start_point="0,-96" end_point="0,96"/>
- <lot min_x_y="8, 8" size="48,48" rotation_to_road="2"/>
- <lot min_x_y="8, -56" size="48,48" rotation_to_road="0"/>
- <lot min_x_y="-56, 8" size="48,48" rotation_to_road="1"/>
- <lot min_x_y="-56, -56" size="48,48" rotation_to_road="3"/>
- </hub_layout>
- <hub_layout name="Custom_Town01_Hublayout">
- <township_type value="town"/>
- <!-- mainframe streets -->
- <street start_point="-100,-104" end_point="100,-104" path_material="asphalt" path_radius="7"/> <!-- mainframe s -->
- <street start_point="-100,-104" end_point="-100,100" path_material="asphalt" path_radius="7"/> <!-- mainframe w -->
- <street start_point="100,-104" end_point="100,100" path_material="asphalt" path_radius="7"/> <!-- mainframe e -->
- <street start_point="-100,100" end_point="100,100" path_material="asphalt" path_radius="7"/> <!-- mainframe n -->
- <street start_point="-22,-104" end_point="-22,100" path_material="asphalt" path_radius="6"/> <!-- street_w ns -->
- <street start_point="25,-104" end_point="25,100" path_material="asphalt" path_radius="6"/> <!-- street_e ns -->
- <street start_point="-100,56" end_point="20,56" path_material="asphalt" path_radius="6"/> <!-- street_1 ew -->
- <street start_point="30,-53" end_point="100,-53" path_material="asphalt" path_radius="5"/> <!-- street_3 ew -->
- <street start_point="-100,-20" end_point="100,-20" path_material="asphalt" path_radius="6"/> <!-- street_2 ew -->
- <!-- block top left -->
- <lot min_x_y="-90,94" prefab="xcostum_House_AF04P(15x15)(by_Nodabba)" rotation_to_road="0" /> <!-- 15,15 -->
- <lot min_x_y="-74,95" prefab="xcostum_kuldbrickhouse(by_Kuldiin)(ctownhub)" rotation_to_road="0" /> <!-- 15x15 -->
- <lot min_x_y="-59,95" prefab="xcostum_kwikemart(by_magoli)(ctownhub)" rotation_to_road="0" /> <!-- 15x15 -->
- <lot min_x_y="-91,79" prefab="xvanilla_business_tan_brick_02(ctownhub)" rotation_to_road="0" /> <!-- 16x30 -->
- <!-- block top middle -->
- <lot min_x_y="-14,95" prefab="xvanilla_barn_03" rotation_to_road="0" /> <!-- 15,15 -->
- <!-- block top right -->
- <lot min_x_y="32,94" prefab="xcostum_AsylumCity(by_Wsiegel)" rotation_to_road="0" /> <!-- 44,45 -->
- <lot min_x_y="77,94" prefab="xvanilla_business_red_brick_03(ctownhub)" rotation_to_road="0" /> <!-- 16,30 -->
- <lot min_x_y="77,62" prefab="xvanilla_houseyellowpyramid3" rotation_to_road="0" /> <!-- 16,30 -->
- <lot min_x_y="30,50" prefab="xcostum_Alms_house(ex_vanilla_ornate03)" rotation_to_road="0" /> <!-- 29,45 -->
- <lot min_x_y="62,41" prefab="xcostum_Manorhouse(by_WereWulfen)(ctownhub)" rotation_to_road="0" /> <!-- 30,30 -->
- <lot min_x_y="32,3" prefab="xcostum_House_AF02R(19x35)(by_Nodabba)" rotation_to_road="0" /> <!-- 17,16 -->
- <lot min_x_y="52,1" prefab="xvanilla_farm_shed3(ctownhub)" rotation_to_road="0" /> <!-- 17,16 -->
- <lot min_x_y="62,9" prefab="xvanilla_housebrick1" rotation_to_road="0" /> <!-- 15,22 -->
- <lot min_x_y="79,7" prefab="xcostum_house2(by_Curbolt)" rotation_to_road="0" /> <!-- 15,19 -->
- <!-- block middle left -->
- <lot min_x_y="-90,52" prefab="xcostum_TittyTwister(by_Sorrowthief)" rotation_to_road="0" /> <!-- 15,15 -->
- <lot min_x_y="-90,21" prefab="xvanilla_houseranchtan2" rotation_to_road="0" />
- <lot min_x_y="-55,52" prefab="xcostum_GasnWash32(by_LuckyStar)(ctownhub)" rotation_to_road="0" /> <!-- 15,15 -->
- <lot min_x_y="-55,18" prefab="xvanilla_abandoned_house_08" rotation_to_road="0" />
- <!-- block middle middle -->
- <lot min_x_y="-14,51" prefab="xvanilla_garageblue1(ctownhub)" rotation_to_road="0" /> <!-- 9,12 -->
- <lot min_x_y="-3,49" prefab="xvanilla_housestucco1(ctownhub)" rotation_to_road="0" /> <!-- 15,22 -->
- <lot min_x_y="-14,32" prefab="xvanilla_store_pharmacy_sm" rotation_to_road="0" /> <!-- 32,45 -->
- <!-- block bottom left -->
- <lot min_x_y="-92,-24" prefab="xvanilla_diner_01" rotation_to_road="0" /> <!-- 36,36 -->
- <lot min_x_y="-63,-24" prefab="xvanilla_Trailerhousemix03" rotation_to_road="0" /> <!-- 36,36 -->
- <lot min_x_y="-92,-58" prefab="xvanilla_store_gun_sm" rotation_to_road="0" /> <!-- 31,45 -->
- <lot min_x_y="-62,-61" prefab="xcostum_Firedepartment(by_Guppycur)" rotation_to_road="0" /> <!-- 35,19 -->
- <lot min_x_y="-62,-81" prefab="xvanilla_housewhite2(ctownhub)" rotation_to_road="0" /> <!-- 15,21 -->
- <lot min_x_y="-39,-84" prefab="xvanilla_garageyellow1" rotation_to_road="0" /> <!-- 15,21 -->
- <!-- block bottom middle -->
- <lot min_x_y="-14,-25" prefab="xvanilla_houseyellow1" rotation_to_road="0" /> <!-- 15,22 -->
- <lot min_x_y="2,-25" prefab="xvanilla_housewhitepyramid2" rotation_to_road="0" /> <!-- 16,21 -->
- <lot min_x_y="-10,-49" prefab="xcostum_Bavarian_Bowse_Shop(by_magoli)(ctownhub)" rotation_to_road="0" /> <!-- 20,30 -->
- <lot min_x_y="-14,-72" prefab="xvanilla_cabin_05_lg" rotation_to_road="0" /> <!-- 20,24 -->
- <lot min_x_y="-15,-88" prefab="xcostum_Household_Storage_sm(by_Devilhunter)" rotation_to_road="0" /> <!-- 8,9 -->
- <lot min_x_y="6,-68" prefab="xvanilla_business_tan_brick_05" rotation_to_road="0" /> <!-- 13,30 -->
- <!-- block bottom right -->
- <lot min_x_y="32,-24" prefab="xcostum_Church(by_Guppycur)" rotation_to_road="0" /> <!-- 37,23 -->
- <lot min_x_y="70,-25" prefab="xvanilla_cabin_03_lg" rotation_to_road="0" /> <!-- 24,20 -->
- <lot min_x_y="33,-57" prefab="xvanilla_houseburnt3b(ctownhub)" rotation_to_road="0" /> <!-- 15,22 -->
- <lot min_x_y="33,-73" prefab="xvanilla_abandoned_house_01" rotation_to_road="0" /> <!-- 20,24 -->
- <lot min_x_y="56,-58" prefab="xvanilla_police_station1" rotation_to_road="0" /> <!-- 38,38 -->
- </hub_layout>
- </hub_layouts>
- </rwgmixer>
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