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Sep 16th, 2016
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  1. - Added the Dwarf and Skaven fleets to the game.
  2. - Added Grey Wizards, Bright Wizards, Orc Shamans, and Grey Seers.
  3. - Added wizard towers.
  4. - Added regions of strong Winds of Magic.
  5. - Changed default ‘switch character weapon’ key to R (and 1-4 will also jump to a particular weapon)
  6. - Fixed numerous miscellaneous quest bugs, and added some more unique and randomised quests across the world.
  7. - Added Griffons, Wyverns, and Pegasi to the game.
  8. - Squigs!
  9. - Added the Hellblaster Volley Gun, Bretonnian Archer Regiment, and Goblin Doomdivers.
  10. - Added additional audio to the Captain’s Mate.
  11. - Ship UI sections indicate weapons and movement being disabled by status effects, rather than only from destroyed damage sections.
  12. - The firing arc arrow fades out while your own ship weapons are disabled by status effects.
  13. - Fixed a bug where if your ship is sunk and despawns while you're looking at the map, the game over screen would never come up.
  14. - Characters can now walk over the battlements of oared ships.
  15. - Characters no longer poke their weapons through their shields when walking backwards.
  16. - Added additional pirate ports to the coastline.
  17. - Marienburg has a new sail design.
  18. - Tutorial is not cancelled so easily by sailing the wrong way.
  19. - Crew will no longer stagger just because they bumped into the player.
  20. - Added an icon for burning damage sections.
  21. - Fixed some melee animation bugs
  22. - No, really, Squigs!
  23. - Characters are more likely to block/parry if they're able to.
  24. - NPCs fighting other NPCs will now stagger each other more often and take more damage.
  25. - Right clicking on your ship icon on the map now cancels your waypoint.
  26. - AI pilot no longer auto-switches movement mode upon entering the map screen.
  27. - Fixed a bug where a dead sharpshooter would reappear upon loading a save.
  28. - Updated the Corsair model with more rigging and objects.
  29. - When controlling a character, the player may now increase the game speed above 1x, but not below.
  30. - Holding shift will now allow the player to run.
  31. - The lantern of your own Wolfship and all ship splashes no longer appear in the spyglass.
  32. - Updated crew navigation on the Greatship and Wolfship.
  33. - Players can no longer step off the aft castle of the Wargalley and Wolfship, the fighting top on the Buccaneer, or the gun mounting on the Hell-hammer.
  34. - The Hulk’s Iron Claws now properly disable when destroyed.
  35. - Tweaked the movement and resurfacing of the Black Leviathan.
  36. - Character health bars turn red if your crew is attacking you, and flash white on critical hits.
  37. - Fixed some misaligned docking points in Marienburg.
  38. - Abandoned pirate ports are correctly labelled, and plundered pirate ports will correctly save their status instead of giving infinite loot.
  39. - Lyonesse now shows on the correct side of the island on the map.
  40. - Updated ship navigation and terrain avoidance.
  41.  
  42. 0.4.1:
  43. - Destroyed ship sails are now furled
  44. - Spare wizards should no longer sneak out of the warehouse and back onto the ship.
  45. - Dwarven fleet encounter sizes increased
  46. - Areas of strong magic are now only visible to ships with a wizard
  47. - Added F10 to take a screenshot in-game (Known issue: MSAA causes screenshots to be black on ‘Fantastic’ settings, workaround: use ‘Beautiful’, this will be fixed in later patch)
  48. - Player’s ship wizard will now cast spells automatically, can be configured from the Crew menu in the map/captain’s cabin screen.
  49. - Squigs now explode on death.
  50. - Rat ogres will lead the charge if present on a skaven ship.
  51. - Backing off from melee whilst pressing tab (change target) will now clear the lock and allow you to run away.
  52. - Holding shift when controlling a character will allow you to run.
  53. - Navigation tweaks
  54. - Wizard towers with non-human occupants will show the correct name.
  55. - Ports can no longer become plagued while the tutorial is still in progress.
  56. - Flyer vs flyer close combats will take longer
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