Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- - Added the Dwarf and Skaven fleets to the game.
- - Added Grey Wizards, Bright Wizards, Orc Shamans, and Grey Seers.
- - Added wizard towers.
- - Added regions of strong Winds of Magic.
- - Changed default ‘switch character weapon’ key to R (and 1-4 will also jump to a particular weapon)
- - Fixed numerous miscellaneous quest bugs, and added some more unique and randomised quests across the world.
- - Added Griffons, Wyverns, and Pegasi to the game.
- - Squigs!
- - Added the Hellblaster Volley Gun, Bretonnian Archer Regiment, and Goblin Doomdivers.
- - Added additional audio to the Captain’s Mate.
- - Ship UI sections indicate weapons and movement being disabled by status effects, rather than only from destroyed damage sections.
- - The firing arc arrow fades out while your own ship weapons are disabled by status effects.
- - Fixed a bug where if your ship is sunk and despawns while you're looking at the map, the game over screen would never come up.
- - Characters can now walk over the battlements of oared ships.
- - Characters no longer poke their weapons through their shields when walking backwards.
- - Added additional pirate ports to the coastline.
- - Marienburg has a new sail design.
- - Tutorial is not cancelled so easily by sailing the wrong way.
- - Crew will no longer stagger just because they bumped into the player.
- - Added an icon for burning damage sections.
- - Fixed some melee animation bugs
- - No, really, Squigs!
- - Characters are more likely to block/parry if they're able to.
- - NPCs fighting other NPCs will now stagger each other more often and take more damage.
- - Right clicking on your ship icon on the map now cancels your waypoint.
- - AI pilot no longer auto-switches movement mode upon entering the map screen.
- - Fixed a bug where a dead sharpshooter would reappear upon loading a save.
- - Updated the Corsair model with more rigging and objects.
- - When controlling a character, the player may now increase the game speed above 1x, but not below.
- - Holding shift will now allow the player to run.
- - The lantern of your own Wolfship and all ship splashes no longer appear in the spyglass.
- - Updated crew navigation on the Greatship and Wolfship.
- - Players can no longer step off the aft castle of the Wargalley and Wolfship, the fighting top on the Buccaneer, or the gun mounting on the Hell-hammer.
- - The Hulk’s Iron Claws now properly disable when destroyed.
- - Tweaked the movement and resurfacing of the Black Leviathan.
- - Character health bars turn red if your crew is attacking you, and flash white on critical hits.
- - Fixed some misaligned docking points in Marienburg.
- - Abandoned pirate ports are correctly labelled, and plundered pirate ports will correctly save their status instead of giving infinite loot.
- - Lyonesse now shows on the correct side of the island on the map.
- - Updated ship navigation and terrain avoidance.
- 0.4.1:
- - Destroyed ship sails are now furled
- - Spare wizards should no longer sneak out of the warehouse and back onto the ship.
- - Dwarven fleet encounter sizes increased
- - Areas of strong magic are now only visible to ships with a wizard
- - Added F10 to take a screenshot in-game (Known issue: MSAA causes screenshots to be black on ‘Fantastic’ settings, workaround: use ‘Beautiful’, this will be fixed in later patch)
- - Player’s ship wizard will now cast spells automatically, can be configured from the Crew menu in the map/captain’s cabin screen.
- - Squigs now explode on death.
- - Rat ogres will lead the charge if present on a skaven ship.
- - Backing off from melee whilst pressing tab (change target) will now clear the lock and allow you to run away.
- - Holding shift when controlling a character will allow you to run.
- - Navigation tweaks
- - Wizard towers with non-human occupants will show the correct name.
- - Ports can no longer become plagued while the tutorial is still in progress.
- - Flyer vs flyer close combats will take longer
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement