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  1. 4:03 PM <GodOfGales> Thanks!
  2. 4:03 PM <@Kainzo> 1) Network
  3. 4:03 PM <@Kainzo> 2) Adventure Rebranding
  4. 4:03 PM <@Kainzo> 3) Factions
  5. 4:03 PM <@Kainzo> 4) Survival RPG
  6. 4:03 PM <@Kainzo> 5) Network Currency
  7. 4:03 PM <@Kainzo> 6) Partnerships
  8. 4:03 PM <@Kainzo> 7) Feedback
  9. 4:03 PM <@Kainzo> We're not going to worry about silencing the channel until its necessary
  10. 4:03 PM <+DJAlphaWolf> that's a lot of topics.
  11. 4:03 PM <+Dsawemd> 1) Network
  12. 4:04 PM <+Irishman81> so
  13. 4:04 PM <+Devotedworker> sooo
  14. 4:04 PM <+Dsawemd> I assume that means "Hub Discussion" not "Host Discussion"
  15. 4:04 PM <@Kainzo> The Herocraft network is expanding and we're ensuring that this process will benefit the community and the new comers that will join in.
  16. 4:05 PM <+MunchlaxHero> Wouldve been a lot better if it was a ts meeting and just not give everyone voice
  17. 4:05 PM <@Kainzo> Also, we're just going to run down what we want to say and then take feedback and leave it to open discussion after
  18. 4:05 PM → Zelphril joined ([email protected])
  19. 4:05 PM <+Dsawemd> Kainzo, I find that for a largely medieval/whatever RP server, our Hub is very Celestial, and feels more like Creative
  20. 4:05 PM → Trazil joined ([email protected])
  21. 4:05 PM <@Kainzo> We're going to allow for direct connections to specific servers that we want to empower
  22. 4:05 PM <@Kainzo> such as a direct connection to the alpha, survival and factions server
  23. 4:05 PM <Trazil> hi
  24. 4:06 PM → J2BH joined ([email protected])
  25. 4:06 PM <@Kainzo> however, direct connections to the minigames, wont be possible and going through the lobby/hub will be necessary
  26. 4:06 PM <@Xanipher> truzzle
  27. 4:06 PM <J2BH> Hello
  28. 4:06 PM <+DJAlphaWolf> hey traz
  29. 4:06 PM → hatman joined ([email protected])
  30. 4:06 PM <@Kainzo> Lastly, on the Network topic, we're trying again.
  31. 4:07 PM <hatman> lit
  32. 4:07 PM <@Kainzo> We attempted this in the Aegis era and failed.
  33. 4:07 PM <J2BH> attempted what?
  34. 4:07 PM <@Kainzo> We're going about it much differently by diverisfying the play style between servers rather than keeping the same / same
  35. 4:07 PM <J2BH> just got here lol
  36. 4:07 PM → Didag joined ([email protected])
  37. 4:07 PM <Trazil> hi friends :D
  38. 4:07 PM <J2BH> hihi
  39. 4:08 PM <+Joshtsai> Talking about the Network over all, i.e. having multiple servers all connected together
  40. 4:08 PM <+Dsawemd> I imagine we will revisit the minigame/additional plugins we might include at 6)Partnerships, but i vote for Super Smash Bro's mod
  41. 4:08 PM <+Dsawemd> idk what the real name is but it lets u play super smash
  42. 4:08 PM <@Kainzo> Right, after every major introduction, you guys can chime in, ill push us forward when I feel the topic is thoroughly discussed
  43. 4:08 PM <+Samdiggity> got it
  44. 4:08 PM <Trazil> sounds good
  45. 4:08 PM <+Devotedworker> ._.
  46. 4:08 PM <@Kainzo> This is an open forum / meeting with active conversation, very specific things / feedbacks or questions will be directed towards the end or brought up on the forums
  47. 4:09 PM <@Kainzo> I will also state, I actively want to have more community meetings
  48. 4:09 PM <+Dsawemd> Kainzo, make sure that each addition to the network is set up for success, ie has the support of staff and ads
  49. 4:09 PM <+Dsawemd> Dead branches dont grow the server
  50. 4:09 PM <+Devotedworker> They just get moldy
  51. 4:09 PM <@Kainzo> because I feel having the voice of the community heard and used as a director is very important
  52. 4:09 PM <J2BH> Is this the best platform to have them in? Why not discord XD
  53. 4:09 PM <Trazil> this doesn't require people to download anything
  54. 4:10 PM <+Devotedworker> ^^
  55. 4:10 PM <J2BH> niether does discord
  56. 4:10 PM <+Devotedworker> -.-' IRC is fine
  57. 4:10 PM <J2BH> DIscords just a bit cleaner is all
  58. 4:10 PM <J2BH> Fine then :p
  59. 4:10 PM <+Devotedworker> Anyway, on the Network topic
  60. 4:10 PM <OxNaomi> While we have a *dedicated TS server*, Discord doesn't need signup or download
  61. 4:10 PM <Trazil> well I'm an idiot haha I never use discord
  62. 4:10 PM <@Kainzo> Right, we're here now, future meetings may be else where.
  63. 4:10 PM <+Devotedworker> One of the things we need to discuss is how all the Networks will be connected
  64. 4:10 PM <+Irishman81> why don't we just shut up and have Kainzo say what he needs to say so we can get to the good stuff
  65. 4:11 PM <@Kainzo> 2) ADventure Rebranding
  66. 4:11 PM <+Devotedworker> "5:08 PM <•Kainzo> Right, after every major introduction, you guys can chime in, ill push us forward when I feel the topic is thoroughly discussed"
  67. 4:11 PM <@Kainzo> This will come out in a newsletter for the new server releases and upcoming changes
  68. 4:11 PM <@Kainzo> We are rebranding the Adventure project to be named "Dungeon Heroes"
  69. 4:11 PM <@Kainzo> http://i.imgur.com/WueMeH8.png
  70.  
  71. 4:11 PM <+Devotedworker> Oh yah the Pictures awesome
  72. 4:11 PM <@Kainzo> ^ above is the graphic for it, brought to you by Frostwings with my direction
  73. 4:11 PM <J2BH> Ah. Its just blank for me
  74. 4:11 PM <@Kainzo> "Dungeon Heroes" will be our very best attempt at having a fully immersive MMORPG in minecraft
  75. 4:11 PM <+Devotedworker> Wait where is the good Picture Kainzo!? Show them that masterpiece!
  76. 4:11 PM <J2BH> prob lloading iddk
  77. 4:11 PM <+Samdiggity> click on it
  78. 4:12 PM <+LordZelkova> He makes good stuff, so having him on board is a Plus
  79. 4:12 PM <J2BH> ope, got it, woah that looks cool haha
  80. 4:12 PM <+Joshtsai> it does look really good
  81. 4:12 PM <+Devotedworker> Theres a really cool Graphic Picture too. Thats just the Title thingy
  82. 4:12 PM <@Kainzo> the adventure project has been in the works and planning for over 3 years. The Dungeon Heroes project will bring it to fruition
  83. 4:12 PM <+Dsawemd> No more portals straight to Dungeons. You need to have people walk to things again.
  84. 4:13 PM ⇐ GodOfGales quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  85. 4:13 PM <@Kainzo> When Dungeon Heroes comes out, the dungeons on survival will be removed and the old leveling will be reintroduced
  86. 4:13 PM → GodOfGales joined ([email protected])
  87. 4:13 PM <J2BH> ohh
  88. 4:13 PM <+Dsawemd> If you plan on having people mine to gather resources, its best to engage them in the world. If Dungeon Heroes requires mining, the dungeons should be more immersive than Portals from spawn are
  89. 4:13 PM <+Dsawemd> ie, in the World, not in a portal world.
  90. 4:13 PM <@Kainzo> Dsawemd: the world is mostly "Read only"
  91. 4:14 PM <@Kainzo> with nodes that restore after X delay
  92. 4:14 PM <+Devotedworker> Resources from Mining are collected using renewable resource nodes
  93. 4:14 PM <OxNaomi> Dungeons are only portals because it'd take too much to embed them
  94. 4:14 PM <+Joshtsai> I take it dungeon heros(alpha) will be more of a runescape/wow type experience right?
  95. 4:14 PM <hatman> will the mine give xp toward the hero in the dungeons?
  96. 4:14 PM <@Kainzo> the dungeons on survival were a preview / testing period for the Adventure project
  97. 4:14 PM <@Kainzo> On my end :)
  98. 4:14 PM <J2BH> slick
  99. 4:14 PM <@Kainzo> It was to understand balancing, spawn rates and more
  100. 4:14 PM <@Kainzo> It was a necessary thing to get a live feel of what we're doing
  101. 4:15 PM <@Kainzo> So in short: Dungeon Heroes is coming.
  102. 4:15 PM <+Dsawemd> I am envisioning a RuneScape mine, with a few iron ore nodes here and there
  103. 4:15 PM → PervertedWizard joined ([email protected])
  104. 4:15 PM <+Dsawemd> that would be cool
  105. 4:15 PM <PervertedWizard> yo yo
  106. 4:15 PM <+Dsawemd> with monsters
  107. 4:15 PM <J2BH> I like that idea
  108. 4:15 PM <J2BH> Haha
  109. 4:15 PM <@Kainzo> We think its going to be a big success and we bought the domain "dungeonheroes.org" to push it
  110. 4:15 PM <+Joshtsai> Same Dsaw
  111. 4:15 PM <kashike> soon™
  112. 4:15 PM <J2BH> Gives it a nice rpg vibe
  113. 4:15 PM <+Dsawemd> Make ore nodes visible, ie on the surface in a cave, but Defended
  114. 4:15 PM <+Dsawemd> ftw
  115. 4:15 PM <+LordZelkova> Devotedworker: That's definitely possible, with Resource nodes and spawners.
  116. 4:15 PM <+Dsawemd> <3
  117. 4:15 PM <@Kainzo> Release ETA is late 2016 for now, we're ramping up with dedicated coders and scripters that will receive compensation and ownership of Dungeon HEroes
  118. 4:16 PM <@Kainzo> While im touching on this
  119. 4:16 PM <@Kainzo> Dungeon Heroes will be the large scale PVE intent for the network
  120. 4:16 PM <@Kainzo> Where as the Factions will be large PVP
  121. 4:16 PM <@Kainzo> large fluid pvp*
  122. 4:17 PM <+Dsawemd> have we progressed to 3) Factions?
  123. 4:17 PM <@Kainzo> 3) Factions.
  124. 4:17 PM <+Joshtsai> and a beta release of dungeon heroes?
  125. 4:17 PM <@Kainzo> yes Joshtsai
  126. 4:17 PM <@Kainzo> The Factions server is being created based on community input to bring a fast paced fluid pvp server with light rpg themes
  127. 4:17 PM <J2BH> What are our plans in getting new players in though
  128. 4:17 PM <@Kainzo> if you havent yet, check out the suggestion thread and read it
  129. 4:17 PM <@Kainzo> I wont hammer on the specifics here
  130. 4:18 PM <@Kainzo> The release date for factions is 03/26/16
  131. 4:18 PM <+Dsawemd> What is the Faction Server competition like?
  132. 4:18 PM <@Kainzo> Be more specific, Dsawemd
  133. 4:18 PM <+Dsawemd> do we have many competitors? do faction players tend to play many faction servers, or just one?
  134. 4:18 PM <J2BH> Would we be seeing tournaments and stuff?
  135. 4:18 PM <J2BH> Things like that
  136. 4:18 PM <@Kainzo> J2BH: on factions?
  137. 4:18 PM <+Joshtsai> o.o that's the first day of my spring break, holla
  138. 4:18 PM <J2BH> Mhm
  139. 4:18 PM <@Kainzo> yes thats very doable
  140. 4:18 PM <Trazil> https://herocraftonline.com/main/threads/herofactions-basic-heroes-and-factions-server.58922/ there is the thread for anyone that needs it
  141. 4:18 PM <@Kainzo> ^
  142. 4:19 PM <PervertedWizard> ty
  143. 4:19 PM <+Irishman81> Yeah I'll be gone for the first two weeks of factions then
  144. 4:19 PM <J2BH> That wouldd be nostalgic
  145. 4:19 PM <@Kainzo> We're announcing the first Factions specific moderator as well
  146. 4:19 PM ⇐ Roadkill quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  147. 4:19 PM <+Dsawemd> Does a faction server reward time and effort?
  148. 4:19 PM <J2BH> Whowho
  149. 4:19 PM <+Dsawemd> ooh who
  150. 4:19 PM <GodOfGales> :o
  151. 4:19 PM <@Kainzo> Welcome Kenneth_Chow as the first factions mod :)
  152. 4:20 PM <+Kenneth_Chow> :)
  153. 4:20 PM <+Dsawemd> rigged. Grats tho
  154. 4:20 PM <+LordZelkova> Grats to Ken!
  155. 4:20 PM <J2BH> -applause-
  156. 4:20 PM <GodOfGales> Congrats!
  157. 4:20 PM <Trazil> grats Ken
  158. 4:20 PM <PervertedWizard> gg i think
  159. 4:20 PM → Roadkill joined ([email protected])
  160. 4:20 PM <J2BH> Very fitting XD
  161. 4:20 PM <@Kainzo> It's important to have staff ready for a release and we will be looking over apps more before release
  162. 4:20 PM <+Dsawemd> Good, that kind of delegation will help the servers succeed. Ken's a good, active, fair person for a pvp branch
  163. 4:21 PM <J2BH> ^
  164. 4:21 PM <+Samdiggity> Kainzo, not too long ago I asked how you felt about changing the current Herocraft classes. How do you feel about introducing all new classes for the factions server instead of simplified old classes?
  165. 4:21 PM <@Kainzo> My personal goal is to delegate responsbility so that the community and players can influence and direct the Herocraft Network
  166. 4:21 PM <J2BH> Arent we already ddoing that Samdiggity
  167. 4:21 PM <+DJAlphaWolf> grats ken.
  168. 4:21 PM <@Kainzo> Samdiggity: "all new" classes are definitely possible - we're still having a debate in the thread about it
  169. 4:22 PM <GodOfGales> Kainzo, are there any plans for Creative-Specific staff? Such as Kenneth as a Factions Mod?
  170. 4:22 PM <@Kainzo> So something specific for class setup - lets leave to the forums or a ts3 talk
  171. 4:22 PM <@Kainzo> Yes GodOfGales
  172. 4:22 PM ⇐ PervertedWizard quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  173. 4:22 PM <J2BH> i would prefer the simplified classes, to keep the fac server somewhat connected to the survival if you know what im saying
  174. 4:22 PM <@Kainzo> Also with Factions we're planning to have it be on 1.8 - at least until we can hammer down a proper 1.9 update for Heroes)
  175. 4:22 PM <GodOfGales> Cool.
  176. 4:22 PM <hatman> i would like to work on makin app for hc if possible
  177. 4:22 PM → PervertedWizard joined ([email protected])
  178. 4:22 PM <hatman> for iosd
  179. 4:22 PM <hatman> ios
  180. 4:22 PM <GodOfGales> Hatman - hc.to/staffapp
  181. 4:22 PM <@Kainzo> hatman: For app specific stuff, PM me on the forums
  182. 4:22 PM <+DJAlphaWolf> grats on finally making it perv xD
  183. 4:22 PM <J2BH> An app for hc would be great
  184. 4:22 PM <@Kainzo> and we'll talk =)
  185. 4:22 PM <J2BH> Hes talking about an ios app XDD
  186. 4:22 PM <+BlackCoyote> hey i've made an app for a server before ;)
  187. 4:22 PM <hatman> ok
  188. 4:23 PM <+Joshtsai> I would say at least having the classes we have right now on survival for factions
  189. 4:23 PM <PervertedWizard> btw i cant hear anyone if there talking with voice chat
  190. 4:23 PM <+Devotedworker> BlackCoyote I don't think there is anything you haven't made
  191. 4:23 PM <+BlackCoyote> :p
  192. 4:23 PM <J2BH> Josh isnt the goal of fac to be simpler than live thjough?
  193. 4:23 PM <@Kainzo> normally speaking, I would be in voice chatting, but I'm outof town
  194. 4:23 PM <PervertedWizard> ah
  195. 4:23 PM <@Kainzo> but it was important to have this meeting in any form possible
  196. 4:23 PM <@Kainzo> so im sitting in 95 weather typing
  197. 4:23 PM <@Kainzo> haha
  198. 4:23 PM <J2BH> where the heck is 95
  199. 4:23 PM <PervertedWizard> o-o that nothing
  200. 4:23 PM <J2BH> XD
  201. 4:23 PM <PervertedWizard> maimi
  202. 4:24 PM <J2BH> This is the meeting fam
  203. 4:24 PM <J2BH> o wc
  204. 4:24 PM <+Joshtsai> I would say simple J2BH in the fact that, you can jump in and level up your classes right away. and that gear doesn't affect game play as much
  205. 4:24 PM <PervertedWizard> .
  206. 4:24 PM <@Kainzo> The goal of Factions is to bring a different experience than survival, while still maintaining an RPG feel
  207. 4:24 PM <+DJAlphaWolf> PervertedWizard , voice ranked people just means we'll be able to talk if kainzo needs to mute everyone else.
  208. 4:24 PM <+Joshtsai> But it would be more of a skill/team based game were people can run around and just have fun pvping
  209. 4:24 PM <@Kainzo> We're backing off the heavy rpg aspects such as quests, custom items, etc
  210. 4:24 PM <PervertedWizard> ah
  211. 4:25 PM <+Dsawemd> Factions seems to require less of a grind. The goal of factions, as I understand it, is to remove the idea of a stable town region. region is based on power
  212. 4:25 PM → Akuma joined ([email protected])
  213. 4:25 PM <PervertedWizard> ty DJAlphaWolf
  214. 4:25 PM <+DJAlphaWolf> sorry for unintentional ping kain
  215. 4:25 PM <@Kainzo> Fluid PVP Dsawemd
  216. 4:25 PM → Roadkill909 joined ⇐ Roadkill quit
  217. 4:25 PM — @Kainzo high fives Roadkill909 *
  218. 4:25 PM <+Joshtsai> Do we have a spawn for Factions?
  219. 4:25 PM <Akuma> What did i miss?
  220. 4:25 PM <+Dsawemd> Right, and thats achieved by removing the certainty of Walls, right?
  221. 4:25 PM <@Kainzo> We have roughly 3 weeks before the new Factions release.
  222. 4:25 PM <PervertedWizard> so what will happen to Herocraft after these two servers r up
  223. 4:25 PM <+Dsawemd> regions must be defended to maintain
  224. 4:25 PM <+Dsawemd> etc
  225. 4:25 PM <@Kainzo> We have 8 scheduled servers for HErocraft, not including test
  226. 4:26 PM ⇐ Akuma quit ([email protected]) Client Quit
  227. 4:26 PM <+Dsawemd> Anyways, that kind of PvPer might not want a Grind
  228. 4:26 PM <@Kainzo> hc.to/networkmap
  229. 4:26 PM <+Dsawemd> but
  230. 4:26 PM <PervertedWizard> oh
  231. 4:26 PM <+Dsawemd> if we dont have a Grind, we shouldnt have the Full heroes coolness
  232. 4:26 PM <@Kainzo> You can see the "plan" ^ there, it will be changed as I see fit, though
  233. 4:26 PM <@Kainzo> There needs to be a slight grind, Dsawemd
  234. 4:26 PM <+Samdiggity> Will being able to claim other factions be a function of Factions? When power is reduced enough to be claimed over
  235. 4:26 PM <J2BH> I remember seeing A purple beacon structure near spawn, what was that for again?
  236. 4:26 PM <@Kainzo> I'm thinking 4-8 hours to mater a class, isnt that grindy
  237. 4:26 PM <+Joshtsai> Are bases a thing in factions? at least to the extent that we have towns?
  238. 4:26 PM <Trazil> My main question about the new factions server and the pvp on it is: Will the Healing changes be reverted to being name bound again for the sake of simplicity?
  239. 4:26 PM <+DJAlphaWolf> 8?!
  240. 4:26 PM <@Kainzo> No Trazil
  241. 4:27 PM <+Dsawemd> Thats fine, but each class should simplify its kit
  242. 4:27 PM <@Kainzo> We wont be able to quick revert things like that
  243. 4:27 PM <+Joshtsai> 4-8 hours is like a week, wouldn't be that bad
  244. 4:27 PM <Roadkill909> 8 hours is rather reasonable.
  245. 4:27 PM <PervertedWizard> it is
  246. 4:27 PM <J2BH> I've been seeing that a lot of players want risk free pvp on live, So I was going to suggest having weekly tourneys andd stuff
  247. 4:27 PM <+Irishman81> As long as they aren't the current mythic mobs it'll be fine
  248. 4:27 PM <+DJAlphaWolf> i was responding to something else lol
  249. 4:27 PM <J2BH> Should bring the community otgether yknow
  250. 4:27 PM <+Samdiggity> The thing is we can't really measure it by time if mobs aren't being spawned in a constant manner
  251. 4:28 PM <@Kainzo> the goal is to bring back the swamps
  252. 4:28 PM <+Samdiggity> Herocraft has always had the issue with mob spawns not being consistent
  253. 4:28 PM <@Kainzo> but to have bosses randomly spread to deter the exploits
  254. 4:28 PM <@Kainzo> So it wont be feasible to grind afk
  255. 4:28 PM <@Kainzo> you will die for sure
  256. 4:28 PM <@Kainzo> but it also wont be difficult
  257. 4:28 PM <+Dsawemd> If you want to bring back the swamps, then put the Dungeons into the World of Survival RPG and turn PvP on
  258. 4:28 PM <+Dsawemd> that will be Swamp leveling.
  259. 4:28 PM <@Kainzo> Do you guys enjoy the harder mobs further out that give more exp?
  260. 4:29 PM <+Joshtsai> for factions?
  261. 4:29 PM <+Samdiggity> I didn't, it just wasn't worth it the farther out you were
  262. 4:29 PM <+LordZelkova> ^
  263. 4:29 PM <+Dsawemd> I think that the dungeons should be placed in the real world, ie you can walk into them from any side.
  264. 4:29 PM <PervertedWizard> i do
  265. 4:29 PM <+Joshtsai> having that suggests too big of a map for a factions start
  266. 4:29 PM <+Dsawemd> That would make them LIKE swamps
  267. 4:29 PM <+Samdiggity> during boosts, people would just linger close to spawn and it was much more worth it
  268. 4:29 PM <Trazil> I don't hate it, but it felt that the mob scaling was a little harsh
  269. 4:29 PM <J2BH> I liked that iddea
  270. 4:29 PM <+DJAlphaWolf> well certain swamps were amazing because of how far out they were
  271. 4:29 PM <J2BH> It really healped new players ease into the server
  272. 4:29 PM <+Dsawemd> Boat Swamp was so Amazing
  273. 4:29 PM <+Samdiggity> The exp needs to be worth a lot more since the difficulty is increased
  274. 4:30 PM <@Kainzo> Dsawemd: I agree with you
  275. 4:30 PM <+DJAlphaWolf> after a certain point it got annoyingly hard, but some swamps gave out decent enuf exp and u could solo in em.
  276. 4:30 PM <@Kainzo> HEavens Gate release was largely a test phase
  277. 4:30 PM <+Dsawemd> Kainzo, the problem with exp increasing in a stable radius is its not immersive
  278. 4:30 PM ⇐ PervertedWizard quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  279. 4:30 PM <+Dsawemd> Once we created the farming areas, it was tho.
  280. 4:30 PM <+Dsawemd> But we had to clear cut the area, and put up cool buildings
  281. 4:30 PM <@Kainzo> Right
  282. 4:31 PM <+Samdiggity> yea
  283. 4:31 PM <J2BH> Would we still be able to have quest npc's?
  284. 4:31 PM <+Joshtsai> What about releasing the server with already set up swamps for leveling?
  285. 4:31 PM <J2BH> Would be much more fun now actually
  286. 4:31 PM <J2BH> have random scattered quest npc's
  287. 4:31 PM <+Dsawemd> Thats what we are discussing Josh
  288. 4:31 PM <Zelphril> No set up swamps
  289. 4:31 PM <J2BH> To do certain stuff
  290. 4:31 PM <+Joshtsai> i.e. leveled with all caves lit up
  291. 4:31 PM <@Kainzo> I feel its more natural to just spawn in a basic vanilla terrain and let players dictate whats worth farming
  292. 4:31 PM <Zelphril> Making the swamps was half the fun
  293. 4:31 PM <+Irishman81> I think setting up swamps is part of the game, leads to even more pvp
  294. 4:31 PM <+Joshtsai> Ok
  295. 4:31 PM <@Kainzo> ^^^^
  296. 4:31 PM <+Joshtsai> Thats fine I'm just throwing out ideas
  297. 4:31 PM <@Kainzo> I've been pushing Survival RPG for almost 6 years now
  298. 4:31 PM <@Kainzo> Its very complex.
  299. 4:31 PM <@Kainzo> I hope to simplify that in Factions :D
  300. 4:31 PM <J2BH> its been a killer 6 years tho
  301. 4:32 PM <hatman> damnnnnn daneil
  302. 4:32 PM <J2BH> ^ stfu
  303. 4:32 PM <J2BH> Lmao
  304. 4:32 PM → Darkflower_ joined ([email protected])
  305. 4:32 PM <Zelphril> Factions should be an improvement
  306. 4:32 PM <+Irishman81> Also makes the swamp terrain more contested, leading to more pvp
  307. 4:32 PM <Zelphril> If done correctly
  308. 4:32 PM <+Joshtsai> So with Factions, and Adventure, what will become of Survival RPG?
  309. 4:32 PM → whitemagehealu joined ([email protected])
  310. 4:32 PM <@Kainzo> We definitely arent selling Survival down the river, it will still have a very important role in the network
  311. 4:32 PM <+Joshtsai> PVP goes to factions, pve goes to adventure
  312. 4:32 PM → wmhealu joined ([email protected])
  313. 4:32 PM <J2BH> survival Is survival XD
  314. 4:32 PM <J2BH> Where the 2 meet
  315. 4:32 PM <J2BH> n stuff
  316. 4:32 PM <@Kainzo> Survival, will be heavy rpg aspects in a dangerous world where you can build and refine
  317. 4:33 PM <J2BH> ^ that
  318. 4:33 PM <@Kainzo> Adventure will be a read-only world, no building
  319. 4:33 PM <@Kainzo> consider it an MMORPG with no actual block placing
  320. 4:33 PM <+Dsawemd> with Runescape ore nodes
  321. 4:33 PM ⇐ wmhealu quit ([email protected]) Client Quit
  322. 4:33 PM <+Dsawemd> <3
  323. 4:33 PM <@Kainzo> ^
  324. 4:33 PM <+Devotedworker> The House System is cool though
  325. 4:33 PM <J2BH> XD
  326. 4:33 PM <@Kainzo> Housing will be possible
  327. 4:33 PM <+Devotedworker> ^
  328. 4:33 PM <@Kainzo> we're moving onto 3)
  329. 4:33 PM <Trazil> so like Albion?
  330. 4:33 PM → Jrr joined ([email protected])
  331. 4:33 PM <@Kainzo> we can retouch some at the end
  332. 4:33 PM <@Kainzo> rtt 5)
  333. 4:33 PM <+Dsawemd> 4) Survival RPG?
  334. 4:33 PM <@Kainzo> 4) stupid keyboards
  335. 4:33 PM <J2BH> Before all of this is said andd done, shouldd we not try to vastly increase our playerbase first?
  336. 4:33 PM → samdiggity1 joined ([email protected])
  337. 4:33 PM <+Devotedworker> We will be
  338. 4:33 PM <Roadkill909> Adventure world sounds interesting. With resource nodes you get an actual economy
  339. 4:34 PM <+Devotedworker> Advertizing each part of the Network
  340. 4:34 PM <+Devotedworker> So instead of Ad. for 1 Server
  341. 4:34 PM <+Devotedworker> We are doing 3+
  342. 4:34 PM <J2BH> Ah was hoping for that
  343. 4:34 PM → LordAchoo_ joined ([email protected])
  344. 4:34 PM <+Devotedworker> Adventure specifically is being set off as its own thing
  345. 4:34 PM <@Kainzo> The importance here is that we're not trying to syphon players from server to server, we're trying to offer different playstyles for players
  346. 4:34 PM <+Devotedworker> ^^
  347. 4:34 PM <Jrr> Sorry I am late, have we covered factions?
  348. 4:34 PM <@Kainzo> Factions will be for fluid pvp with light rp
  349. 4:34 PM <+Devotedworker> Yes
  350. 4:34 PM <+Devotedworker> I have a Summary Jrr
  351. 4:34 PM <+Joshtsai> We're on factions right now
  352. 4:34 PM → Xani joined ([email protected])
  353. 4:34 PM <Jrr> thanks
  354. 4:34 PM <@Kainzo> Adventure will be a roller coaster/theme park with heavy rpg aspects and mostly PVE
  355. 4:34 PM ⇐ @Xanipher quit ([email protected]) Killed (NickServ (GHOST command used by Xani))
  356. 4:34 PM <+Devotedworker> https://docs.google.com/document/d/1WUsvWnUj98j0ZF39hrmoLrH4tYLWOC2uYJ2DwcJRT8I/edit?usp=sharing
  357. 4:35 PM <@Kainzo> Survival will be building, with danger and heavy rpg aspects
  358. 4:35 PM Xani → Xanipher
  359. 4:35 PM <+Dsawemd> Creative: Build a castle. Factions: Make a base. Survival: Build a town.
  360. 4:35 PM <+Dsawemd> sort of like that?
  361. 4:35 PM <@Kainzo> hc.to/networkmap --- feel free to give me feedback on this
  362. 4:35 PM <@Kainzo> Yes, Dsawemd more or less
  363. 4:35 PM *.net ↮ *.split ⇐ +MunchlaxHero, +Samdiggity, +DJAlphaWolf, Darkflower, kashike, OrangeJuice, mung3r, +cindy_k, +Witchy, Andrew2060 and LordAchoo quit • LordAchoo_ → @LordAchoo
  364. 4:35 PM <Xanipher> mmmm netsplit
  365. 4:35 PM <+Joshtsai> speaking of towns, are we keeping the towny system from here on out?
  366. 4:35 PM <@Kainzo> We're going to push for a more "Townships" style system for Survival - so that you have to expand and upgrade towns properly
  367. 4:35 PM <+Joshtsai> eek lol
  368. 4:35 PM <@Kainzo> It was a big thing in the community to have players and the resources to upgrade townships
  369. 4:35 PM <GodOfGales> How will that work, kainzo>
  370. 4:36 PM <Jrr> The old way towns worked on haven was cool
  371. 4:36 PM <@Kainzo> even if it wasnt directly correlating to PVP advantages
  372. 4:36 PM <samdiggity1> yes
  373. 4:36 PM → DJAlphaWolf joined ([email protected])
  374. 4:36 PM <GodOfGales> With nations and towns already built around towny
  375. 4:36 PM <Trazil> Like V2 Town plugin sort of? or...
  376. 4:36 PM <Jrr> gaining items and money to make a towbn
  377. 4:36 PM <DJAlphaWolf> aaaaaand im back.
  378. 4:36 PM → mung3r joined ([email protected])
  379. 4:36 PM <+Joshtsai> I personally don't like how towny works, I don't think it's immersive enough
  380. 4:37 PM <GodOfGales> I agree
  381. 4:37 PM → MunchlaxHero and kashike joined
  382. 4:37 PM <Zelphril> Im sorry if this has been covered already, but have we discussed pushing advertising?
  383. 4:37 PM <@Kainzo> I agree with that Joshtsai
  384. 4:37 PM <+Dsawemd> Can we setup a Town on survival RPG that anyone can join by using /town accept NoobTown, and has shacks to rent?
  385. 4:37 PM <GodOfGales> But I don't want to lose my nation/ town land because of a switch
  386. 4:37 PM <+Joshtsai> Not yet Zelp
  387. 4:37 PM <samdiggity1> The way Townships were in Bastion/Haven I feel were much better than what we have now
  388. 4:37 PM <@Kainzo> I am not happy with the Towny role in Herocraft
  389. 4:37 PM <@Kainzo> Its far too simple for what we're used to
  390. 4:37 PM <whitemagehealu> go back to having mods make town areas :P
  391. 4:37 PM <Zelphril> ^
  392. 4:37 PM <samdiggity1> Towny is towny, it's for basic servers
  393. 4:37 PM <+Joshtsai> and hand payed taxes lol?
  394. 4:37 PM <DJAlphaWolf> hope someone's recording/summarizing the meeting. some of us crashed. and others couldnt make it at all.
  395. 4:37 PM <+Dsawemd> and Bankers buy gold.
  396. 4:38 PM <+Dsawemd> jk ofc.
  397. 4:38 PM <+Joshtsai> Devoted is don't worry
  398. 4:38 PM <+Devotedworker> I'm doing that DjAlpha Wolf
  399. 4:38 PM <+Devotedworker> https://docs.google.com/document/d/1WUsvWnUj98j0ZF39hrmoLrH4tYLWOC2uYJ2DwcJRT8I/edit?usp=sharing
  400. 4:38 PM <+Devotedworker> ^^^
  401. 4:38 PM <@Kainzo> All of this chat is recorded
  402. 4:38 PM <+Devotedworker> I'm Devoted D_D
  403. 4:38 PM <+Devotedworker> Aww
  404. 4:38 PM <@Kainzo> Someone can copy and paste it all and post it on the meeting page
  405. 4:38 PM <+Joshtsai> You guys didn't miss much, we saw you all disconnect
  406. 4:38 PM ⇐ hatman quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  407. 4:38 PM <@Kainzo> with factions being alive and Survival alive - what kind of major differences do you want to see?
  408. 4:38 PM <+Devotedworker> *Groans* You made my summary pointless
  409. 4:38 PM <@Kainzo> I want your feedback
  410. 4:38 PM ⇐ GaidenFocus quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  411. 4:38 PM <+Joshtsai> A transition out of towny would be difficult, but I think once we have a new option I would like to see it
  412. 4:39 PM <+Dsawemd> Assuming that the types of players who join Factions will want faster gratification: Faster Grind to Competent pvp level.
  413. 4:39 PM <+Joshtsai> I would think not as much building in factions
  414. 4:39 PM <@Kainzo> I'm up for options and the transitions are doable
  415. 4:39 PM <+Joshtsai> ^
  416. 4:39 PM → Andrew2060 and +cindy_k (voiced) joined
  417. 4:39 PM <GodOfGales> Honestly, if we switch out of Towny I believe a survival reset is needed, because current regions would
  418. 4:39 PM <+Dsawemd> When we have a faster Grind, in order for survival to still have some cool world pvp, Survival needs something factions wont have
  419. 4:39 PM <GodOfGales> get confused ad things
  420. 4:40 PM <Jrr> Also with FACTIONS, what sort of plugin are we looking at the basic one where by raiding is done with tnt or claiming land using power so you hide your bases. A hardcore faction server (HCF) which is a custom faction plugin people make whereby raiding is based off DTR (death till raidable) the DTR can be changed to how ever much you want. Your DTR can regen
  421. 4:40 PM <Jrr> OR
  422. 4:40 PM <Trazil> I know you said that we can't just revert the healing changes, but I think that would be a nice goal for factions
  423. 4:40 PM Andrew2060 → Guest65241
  424. 4:40 PM <+Dsawemd> Its been suggested, that the Thing that Survival has that Factions doesn't is Complex Skill Kits.
  425. 4:40 PM <Jrr> Kain I am sure you remember battlecraft and Latros?
  426. 4:40 PM <Jrr> We could try the raiding system that was on there years ago
  427. 4:40 PM <Jrr> We could bring that back
  428. 4:40 PM → Witchy joined ([email protected])
  429. 4:40 PM <+BlackCoyote> i'll be afk for a bit, sorry guys
  430. 4:40 PM <+Dsawemd> However, I think that 1) A simplified kit on Factions must still be Cool and Interesting 2) A more complex and interesting kit on Survival isnt a strong incentive to pvp there.
  431. 4:41 PM <@Kainzo> Jrr: I feel they failed
  432. 4:41 PM <+Joshtsai> what do you mean by kit?
  433. 4:41 PM <@Kainzo> and their server failed
  434. 4:41 PM <Jrr> I guess
  435. 4:41 PM <+Joshtsai> like skills?
  436. 4:41 PM <+Dsawemd> Set of Skills for a Class
  437. 4:41 PM <+Dsawemd> = skill kit
  438. 4:41 PM <Jrr> Well what about HCF gameplay
  439. 4:41 PM → OrangeJuice joined ([email protected])
  440. 4:41 PM <Jrr> They use a real basic class system and if they saw this
  441. 4:41 PM <samdiggity1> HCF did a great job with their factions plugin
  442. 4:41 PM <Jrr> It is a huge market and community to break into
  443. 4:41 PM <@Kainzo> basic raiding with tnt and land claiming
  444. 4:41 PM <Jrr> That could bring hundreds
  445. 4:41 PM <+Joshtsai> I don't think that a simplified kit would help factions much
  446. 4:42 PM <@Kainzo> I'll need to see HCF before I can comment, tbh
  447. 4:42 PM <+Joshtsai> But that could be my bias
  448. 4:42 PM <samdiggity1> no, it wouldn't
  449. 4:42 PM <Jrr> Kain if you have time
  450. 4:42 PM <Jrr> later
  451. 4:42 PM <@Kainzo> later next week
  452. 4:42 PM <@Kainzo> Lets keep the topic please
  453. 4:42 PM <+Dsawemd> The simplified kit on Factions was an idea to keep Survival relevant, and I don't think its an effective one.
  454. 4:42 PM <Trazil> Resources on factions should be easy to gather, so people don't really care about losing them too much (assuming we are doing all items drop)
  455. 4:42 PM <Jrr> mk
  456. 4:42 PM <+Joshtsai> And simplified items, no custom crafting
  457. 4:42 PM <Trazil> It should lead to much more fluid pvp,
  458. 4:42 PM <@Kainzo> The entire network needs to be more simple to learn and understand
  459. 4:42 PM <+Joshtsai> What about enchants on factions?
  460. 4:43 PM <Jrr> New hub
  461. 4:43 PM <Jrr> Yes enchants
  462. 4:43 PM <Zelphril> Enchants should be allowed but restricted
  463. 4:43 PM <Trazil> enchants imo really need to be limited
  464. 4:43 PM <Zelphril> Such as prot being restricted
  465. 4:43 PM <Jrr> but use the enchant modifier plugin
  466. 4:43 PM <@Kainzo> need a new hub for this for sure, that's planned
  467. 4:43 PM ⇐ +Irishman81 and J2BH quit
  468. 4:43 PM <@Kainzo> Need builders for that too
  469. 4:43 PM <Jrr> so you can limit how many enchants and at what level
  470. 4:43 PM <+Joshtsai> And I would also think that professions would not be on factions?
  471. 4:43 PM <+Dsawemd> make it wider and more open, with no fail to void
  472. 4:43 PM <Trazil> Prot I and II are fine imo, but III and IV are too much
  473. 4:43 PM <Jrr> I applied
  474. 4:43 PM <Jrr> But I keep getting knocked back
  475. 4:43 PM <Jrr> What i did with conquest in the past is gone, its dead and I want to help herocraft
  476. 4:44 PM <GodOfGales> Oh, so this isn't really on the factions topic, but any more Creative plans? Nobody really talks about it, and I feel as it's just there right now, but getting little attention.
  477. 4:44 PM <+Dsawemd> more RpG. Think a grassy divot-like valley with high walls and portals to each place
  478. 4:44 PM <+Dsawemd> thats how many Rpg ish servers do their hub
  479. 4:44 PM <Jrr> anywho back on topic
  480. 4:44 PM <samdiggity1> I think the best thing for factions would be to have new, not simplified classes, but the way classes were in the past. Simple pvp will not attract people
  481. 4:44 PM <+Dsawemd> topic still 4) Survival Rpg?
  482. 4:44 PM → TESTIFICAT joined ([email protected])
  483. 4:44 PM <@Kainzo> Yep, we're on survival rpg right now
  484. 4:44 PM <@Kainzo> lets touch back on Factions after
  485. 4:44 PM <+Joshtsai> Ok
  486. 4:44 PM <samdiggity1> oh
  487. 4:45 PM <@Kainzo> 5) Network Currency
  488. 4:45 PM <@Kainzo> This has been mentioned before a few months ago
  489. 4:45 PM <+Joshtsai> you talked about jewels
  490. 4:45 PM <+Joshtsai> and them being traded to currency onto other servers
  491. 4:45 PM <@Kainzo> but the goal is to tie in all servers on the Network with a semi fluid macro currency that can be earned on any server by achieving great things (or cash in the micro currency of the server)
  492. 4:45 PM <samdiggity1> Why have a transferable currency? It's not needed
  493. 4:45 PM <@Kainzo> how would YOU like to spend your Network Currency?
  494. 4:45 PM ⇐ Didag quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  495. 4:45 PM <Zelphril> I agree with sam
  496. 4:45 PM <Jrr> I think it could work
  497. 4:45 PM <samdiggity1> It's just not needed
  498. 4:45 PM <@Kainzo> because it ties in everything to our branding.
  499. 4:46 PM <Jrr> ^
  500. 4:46 PM <Trazil> It may not be needed, but could be fun and give you stuff to do
  501. 4:46 PM <GodOfGales> The only reason I could see a connected currency is for things, such as pets or other cosmetics
  502. 4:46 PM <@Kainzo> You play on Factions for 30 hours but grow tired of it and you want to exhaust 20,000c to 20 network jewels
  503. 4:46 PM <Jrr> Since the server is growing into a hub server, something like this would work well
  504. 4:46 PM <@Kainzo> You can spend them jewels on something for Survival or even Dungeon Heroes
  505. 4:46 PM <+Devotedworker> You might go play Minigames to earn Quick Cash
  506. 4:46 PM <@Kainzo> obviously 20,000c in 30 hrs is a bit much
  507. 4:47 PM <samdiggity1> I think that's something that should be worked on the future, when we have all the servers up and running
  508. 4:47 PM <@Kainzo> We want to keep the servers separate in currency and play-style but we want to reward players for playing on the network
  509. 4:47 PM <+LordZelkova> I'd like to see purchasable titles and suffixs and the like
  510. 4:47 PM <@Kainzo> that's the end goal
  511. 4:47 PM <Zelphril> I guess that sounds fine
  512. 4:47 PM <GodOfGales> I agree with lordzelkova
  513. 4:47 PM ⇐ TESTIFICAT quit ([email protected]) Client Quit
  514. 4:47 PM <@Kainzo> samdiggity1: the majority of this discussion is for the future... while I agree, im asking for feedback now
  515. 4:47 PM <+LordZelkova> Costmetic stuff that can be bought with Jewels and used on and network server
  516. 4:47 PM <+Dsawemd> Well then, I imagine one role Currency will fill is the Token of Favor role
  517. 4:47 PM <samdiggity1> ok
  518. 4:47 PM <+Dsawemd> ie, 25 jewels = a key
  519. 4:47 PM <+Dsawemd> etc
  520. 4:48 PM <+Joshtsai> If you look at it in the way of a reward for playing any type of server I think it is a good thing
  521. 4:48 PM <+Dsawemd> perhaps 25 jewels also =your choice of title
  522. 4:48 PM <+Joshtsai> So people who play a lot= more things to do
  523. 4:48 PM <GodOfGales> Maybe 100 jewels
  524. 4:48 PM <GodOfGales> Boost
  525. 4:48 PM <@Kainzo> Andrew2060 is still in process of coding the NEtwork Loyalty points and it may tie directly into the currency system
  526. 4:48 PM <+Joshtsai> And you arent forced to grind of tons of different servers
  527. 4:48 PM <Trazil> maybe you could also buy xp tokens with jewels? or low percentage boosts
  528. 4:48 PM <Jrr> that all sounds good
  529. 4:48 PM <@Kainzo> Joshtsai: someone who plays a lot, will be able to transfer (but still lose overall) to a different server for a slight boost ahead
  530. 4:49 PM <+Joshtsai> That sounds reasonable
  531. 4:49 PM <+Dsawemd> There are only so many non-pay-to-win/pay-to-play rewards you can offer on a MC server, and we ofc will need to balance them with hc.to/store
  532. 4:49 PM <+Joshtsai> Say like I only play factions, but I want to try out dungeon heroes, I can see myself trading in some faction money to have gear on dungeon heroes too
  533. 4:49 PM <+Devotedworker> Mhm
  534. 4:49 PM <+Dsawemd> idk how ur gna do that, but if youre going to have jewels have value, they need to buy more than in-game items
  535. 4:50 PM <+Devotedworker> Or maybe you need 1000 more Souls to get this neat Sword on DungeonHeroes
  536. 4:50 PM <+Devotedworker> You can go spam play Minigames
  537. 4:50 PM <+Devotedworker> Or if you play Survival, get Bored and play on Dungeon Heroes
  538. 4:50 PM <@Kainzo> basically Dsawemd
  539. 4:50 PM <@Kainzo> Its a big idea
  540. 4:50 PM <+Devotedworker> You can sell of your stuff to bring the Money to Dungeon Heroes
  541. 4:50 PM <Trazil> I will probably mostly/only be playing Factions/Survival, but at some time I would like to try out minigames and Dungeon Heroes so I do like the idea of jewels
  542. 4:50 PM <@Kainzo> and its something that will need to fit gracefully in
  543. 4:50 PM <+Devotedworker> Its all a Magical System
  544. 4:51 PM ⇐ samdiggity1 quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  545. 4:51 PM <+Joshtsai> it isn't something that can be implemented right away, but will be good for the future
  546. 4:51 PM <GodOfGales> How would you earn jewels on Creative? Build comps?
  547. 4:51 PM <+Dsawemd> Using this Currency as a way to soften the change between servers is good, but I do not think we should structure it to encourage using one area for a purpose over another
  548. 4:51 PM <+Dsawemd> ie, encouraging people to farm money in one place
  549. 4:52 PM <Trazil> If we are planning on having Active staff members for each server then those Build comps wouldn't be hard to run GodofGales
  550. 4:52 PM <+Joshtsai> Kainzo did mention a loss in value when exchanging from server to server
  551. 4:52 PM <+Devotedworker> ^
  552. 4:52 PM <+Devotedworker> We can always Balance it constantly
  553. 4:52 PM <+Devotedworker> If things get out of Hand
  554. 4:52 PM <@Kainzo> Mainly, GodOfGales
  555. 4:53 PM <+Dsawemd> So, its basically Hard Cash equivalent of a Shared Coin balance, with a tax.
  556. 4:53 PM <Zelphril> Correct
  557. 4:53 PM <+Dsawemd> Why are we still talking about this then, its not a big change lol. set the tax to 15% and lets move on to 6)
  558. 4:53 PM <@Kainzo> 6) Partnerships
  559. 4:53 PM <Zelphril> explain?
  560. 4:54 PM <@Kainzo> We're partnership for up and coming servers, offering compensation and ownership of that to YouTube / Twitch Streamers that meet expectations and goals
  561. 4:54 PM <@Kainzo> I'll be reaching out to some "Youtube celebs" that I think would hold our vision and want to help grow the network
  562. 4:54 PM <@Kainzo> We're actively looking for a YouTube Partner for Dungeon Heroes and Factions
  563. 4:55 PM <Jrr> hold off on these tills servers are ready so we dont bring people in while we are still testing things
  564. 4:55 PM <@Kainzo> We're also offering base compensation for coders on Dungeon Heroes so that we have an active team, constantly developing because they own part of the server
  565. 4:55 PM <Jrr> I know faction youtubers
  566. 4:55 PM <+Dsawemd> Are we considering partnering with another Server/Plugin in this topic? Or is this about Heralds etc?
  567. 4:55 PM <Trazil> what do you mean "Own part of the server" like stock?
  568. 4:55 PM <Jrr> Just depends on how many subs you are looking for
  569. 4:55 PM <Jrr> And their price
  570. 4:56 PM <+Dsawemd> only thing he could mean is profit sharing trazil
  571. 4:56 PM <GodOfGales> (Could someone please give me the remaining agenda real fast :P)
  572. 4:56 PM <@Kainzo> Trazil, a % of the profits
  573. 4:56 PM <+Devotedworker> ( Last thing is feedback after this )
  574. 4:56 PM <+Joshtsai> It's this then feedback
  575. 4:56 PM <+Dsawemd> 6) partnerships 7) feedback
  576. 4:56 PM <+Devotedworker> Like 1%, 2%, 3%
  577. 4:56 PM <Trazil> okie
  578. 4:56 PM → mib_660pof and TESTIFICAT joined
  579. 4:56 PM <+Dsawemd> lol publicly traded Herocraft on the NYT exchange
  580. 4:57 PM <@Kainzo> Basically, I dont have the man power to operate and maintain a network of 8+ servers without the skill and dedication of people who are actively being rewarded to do it
  581. 4:57 PM ⇐ mib_660pof quit ([email protected]) Client Quit
  582. 4:57 PM <@Kainzo> So I'm opening the doors for partners
  583. 4:57 PM <Trazil> :D
  584. 4:57 PM <GodOfGales> Be sure to let the community be aware of someone before they become a partner tho
  585. 4:57 PM <GodOfGales> Or I feel like some drama could boil
  586. 4:58 PM <+Dsawemd> Makes perfect sense. We would have done that ages ago if we were spurred into ambition by flagging MC numbers but now that we are moving forward, good on you m8
  587. 4:58 PM <@Kainzo> We're already working in Dungeon HEroes as a separate project with different ownership
  588. 4:58 PM → Cwallcon joined ([email protected])
  589. 4:58 PM <@Kainzo> I dont always make the right choices, but I stand by the choices I have made for this community
  590. 4:59 PM <@Kainzo> but I cant run survival server for another 6 years
  591. 4:59 PM <@Kainzo> I need more!
  592. 4:59 PM <+Dsawemd> A note on partnerships: Have you considered Twitch?
  593. 4:59 PM <+Dsawemd> I know MC on twitch has low audiences
  594. 4:59 PM <Cwallcon> ...
  595. 4:59 PM <+Joshtsai> twitch like the overall brand or people who stream on twitch?
  596. 4:59 PM <+Dsawemd> but mayber that means there is some streamer who is willing to promote us within our price range
  597. 5:00 PM <+Dsawemd> Use twitch like you would YouTube
  598. 5:00 PM <GodOfGales> (Ok guys, I'm out, goodluck Kainzo)
  599. 5:00 PM <+Joshtsai> I got you
  600. 5:00 PM <+Dsawemd> obviously it wont reach as many people as quickly.
  601. 5:00 PM <@Kainzo> We're approaching the end here now
  602. 5:00 PM <@Kainzo> So lets do feedback!
  603. 5:00 PM <@Kainzo> Any topic that you want touched upon or you have a specific question
  604. 5:00 PM <GodOfGales> ohok well then:
  605. 5:00 PM <@Kainzo> ill stay for a bit more and answer as I can
  606. 5:00 PM <Trazil> atm Minecraft is being watched by 65,000 people on twitch (3rd top game) so I wouldn't say it's that low
  607. 5:01 PM <Jrr> erm
  608. 5:01 PM <GodOfGales> Kainzo, what are you planning to do with staff divisions??
  609. 5:01 PM <+LordZelkova> ^
  610. 5:01 PM <GodOfGales> Didn't mean double ??
  611. 5:01 PM <+LordZelkova> That
  612. 5:01 PM <+Joshtsai> ^
  613. 5:02 PM <@Kainzo> So we will have admins - who arch over every server
  614. 5:02 PM <@Kainzo> It will be a complete rework of the current system
  615. 5:02 PM <@Kainzo> server-specific mods to keep things churning and admins will have admin everywhere
  616. 5:02 PM <+Dsawemd> There are too many Custom Items. It clutters the game. Two types of Knowledge Crystals, all the items involved in Class Changing, Forgotten Memory trash, etc.
  617. 5:02 PM <@Kainzo> The specific guides/proctors roles will need some cleanup
  618. 5:02 PM <@Kainzo> Dsawemd: Factions isnt going to have any of that
  619. 5:03 PM <@Kainzo> Also why are there two types of knowledge crystal?
  620. 5:03 PM <+Dsawemd> in ADDITION to the fact that the items are too cluttered, they ALL SHARE NAMES its so annoying. Everything is a catalyst and a soul
  621. 5:03 PM <+Dsawemd> Who knows
  622. 5:03 PM <+Dsawemd> There are tho
  623. 5:03 PM <+Dsawemd> one shiny one less shiny
  624. 5:03 PM <+Dsawemd> They dont stack
  625. 5:03 PM <+Dsawemd> The drop rate for both type is also two high
  626. 5:03 PM <+Dsawemd> too* lol
  627. 5:03 PM <GodOfGales> Ok i'm out ttyl nice meeting, thanks Kainzo :)
  628. 5:03 PM ⇐ GodOfGales quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  629. 5:03 PM <@Kainzo> Kay, Dsawemd having two of the same name isnt intended they should stack
  630. 5:04 PM <@Kainzo> but im getting mixed, you want MUCH different naming and more of them?
  631. 5:04 PM <@Kainzo> or less?
  632. 5:04 PM <Jrr> Serious question, how are extremely inactive mods and i mean extremely inactive like Jonsoon still mod. I understand how they get given time but I haven't seen him login since haven
  633. 5:04 PM <+Dsawemd> To be clear: I understand all the custom items and I like them. But to a noob, the Items needed to change class or craft items are overly complicated, and share too many Names
  634. 5:04 PM <@Kainzo> Jrr: staff cleanup is an issue of concern, generally speaking, 2 weeks of inactivity will get you demoted
  635. 5:04 PM <+LordZelkova> Wow, that's roguh
  636. 5:04 PM <@Kainzo> Dsawemd: do you have a proposal to simplify this system while still keeping the same effects?
  637. 5:05 PM <@Kainzo> With no forewarning, LordZelkova
  638. 5:05 PM <+Dsawemd> Soul Fuses, Soul Shards, Catalyst of (Path), Soul Catalyst.
  639. 5:05 PM <@Kainzo> if you go "hey i have this coming up"
  640. 5:05 PM <Jrr> seems like jonsoon is verging 2 decades
  641. 5:05 PM <+LordZelkova> That was my guess
  642. 5:05 PM <@Kainzo> We wont just boot
  643. 5:05 PM <Jrr> lol
  644. 5:05 PM → xBladeDalsmin joined ([email protected])
  645. 5:05 PM <+Dsawemd> Change the name of Soul Catalysts and Soul Fuses, remove the word Soul and Catalyst from them.
  646. 5:05 PM <+Dsawemd> thats a start.
  647. 5:05 PM <@Kainzo> They do tie heavily into our Soul lore
  648. 5:05 PM ⇐ whitemagehealu quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  649. 5:05 PM <@Kainzo> Its sort of a theme, but we may be too heavy hitting it
  650. 5:06 PM <+Dsawemd> perhaps if you put the Soul wording in the lower text
  651. 5:06 PM <@Kainzo> So right now we have two tribes warring about simpified classes or just keeping the same classes for Factions
  652. 5:06 PM <+Dsawemd> The reasons for simplified classes in Factions are unclear to me.
  653. 5:07 PM <+Joshtsai> I think we are hitting the soul theme a bit too much, and it was clear when trying to set up herobot for all the different types of items
  654. 5:07 PM <+Dsawemd> Its clear when you try to explain to someon in tour lol, too many similar item names
  655. 5:07 PM <+Dsawemd> anyways, why should Factions have simplified classes?
  656. 5:08 PM <+Dsawemd> I don't think it will help Survival anymore, like I used to.
  657. 5:08 PM <@Kainzo> complexity and grasping the newbie
  658. 5:08 PM <Trazil> I think the classes should be simplified, as in like removing skills that aren't needed
  659. 5:08 PM <+Joshtsai> I see factions as a more skill based server
  660. 5:09 PM <+Dsawemd> Well, already we would imagine that skills like Gills and BecomeDeath, Forage, etc wont be missed.
  661. 5:09 PM <Trazil> but other than that I think they should stay the same
  662. 5:09 PM <+Joshtsai> Like what kind of skills trazil?
  663. 5:09 PM <+Dsawemd> And profession restrictions will not exist
  664. 5:09 PM <Trazil> I love BecomeDeath, but I could see it go
  665. 5:09 PM <+Joshtsai> Like I don't think professions should exist
  666. 5:09 PM <+Devotedworker> *Ghasp*
  667. 5:09 PM <+Dsawemd> Kainzo: Will Factions allow people to set their Attributes?
  668. 5:09 PM <@Kainzo> i think basic professions should
  669. 5:09 PM <@Kainzo> Dsawemd: its not intended, no
  670. 5:09 PM <+Joshtsai> I don't think attributes should be in factions
  671. 5:09 PM <+Dsawemd> Perhaps Survival RpG Tier 1 classes regain that, then
  672. 5:10 PM <Trazil> I don't like the idea of professions either, atleast not in this current state for a totally fluid pvp server
  673. 5:10 PM <+Joshtsai> that's an aspect that would over complicate factions
  674. 5:10 PM ⇐ MunchlaxHero quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  675. 5:10 PM <Trazil> attributes are very complicated
  676. 5:10 PM ⇐ Cwallcon quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  677. 5:10 PM <@Kainzo> Depends, the way they are presented are.
  678. 5:10 PM <@Kainzo> It could be much more simple but the balance would be gone
  679. 5:10 PM <+Joshtsai> Survival RPG having both T1 and T2 classes with attribute points to be allocated would be intresting
  680. 5:11 PM <Jrr> I think attributes should come back to survival
  681. 5:11 PM <Jrr> Tier 1
  682. 5:11 PM <Trazil> attributes themselves are fairly easy I guess, but they will confuse new players
  683. 5:11 PM <+Dsawemd> If Attributes and Armor based on Endurance came back to survival, it would make a more complex and interesting option
  684. 5:11 PM <+Joshtsai> They aren't hard, but would be too complicated for a fluid factions pvp
  685. 5:11 PM <OxNaomi> I liked endurance armor
  686. 5:11 PM <+Joshtsai> I agree Dsaw
  687. 5:11 PM <Jrr> Change the names of them so only idiots cant under stand them, Strength, Agility, Magic idk etc
  688. 5:12 PM <Trazil> ^ what josh said
  689. 5:12 PM <+Joshtsai> I think the names are cool
  690. 5:12 PM <+Dsawemd> Are we considering Lowering the Class Options in Factions?
  691. 5:12 PM <+Dsawemd> Will every combat class be available?
  692. 5:12 PM <+Joshtsai> I don't like that
  693. 5:12 PM <OxNaomi> Factions is a branching thing
  694. 5:12 PM <+Dsawemd> Ok, so we are including all Combat classes.
  695. 5:12 PM <+Joshtsai> I think it should be at least all the current combat classes we have right now
  696. 5:13 PM <OxNaomi> Where you have the 4 basic classes of Bastion, combat-ready, then you master 1-4 classes to be any class (last I checked)
  697. 5:13 PM <+Dsawemd> Are we including all skills? Should we remove utility skills for factions
  698. 5:13 PM <OxNaomi> So you can fight as warrior/support/rogue/mage or master a few and go any normal class
  699. 5:13 PM <OxNaomi> Attributes on top of that would be too much
  700. 5:13 PM <+Dsawemd> So if you master the basic classes you can be Samurai
  701. 5:13 PM <+Dsawemd> or Wizard
  702. 5:14 PM <OxNaomi> Sammy might be like, Warrior, Paladin and Rogue (not really)
  703. 5:14 PM <OxNaomi> So combos of 1-4 classes get you any class
  704. 5:14 PM <+Dsawemd> Huh. I dont get the paladin part. Also, no one is advocating attributes in factions
  705. 5:14 PM <+Joshtsai> I can see having the 4 base classes back, but I don't like the idea of having to master a lot of classes just to be able to play a normal class
  706. 5:14 PM <+Dsawemd> Is paladin one of the base classes?
  707. 5:15 PM <+Joshtsai> Seems, of the people here attributes should stay on RPG
  708. 5:15 PM <OxNaomi> No, Pally wouldn't be
  709. 5:15 PM <Trazil> it was Warrior Rogue Healer and Caster
  710. 5:15 PM <+Dsawemd> so did you mistype or would I need to master Paladin to go Samurai
  711. 5:15 PM <+Dsawemd> as an example
  712. 5:15 PM <OxNaomi> As a non-true example, it'd be that
  713. 5:15 PM <+Joshtsai> That I don't like as much
  714. 5:16 PM <+Dsawemd> or, would i need to master a Tier2 class in order to unlock another t2 class?
  715. 5:16 PM <+Dsawemd> yeah....
  716. 5:16 PM <OxNaomi> The ideal was leveling a class being 1 day
  717. 5:16 PM <+Dsawemd> so ^?
  718. 5:16 PM <OxNaomi> No t2s likely
  719. 5:16 PM <+Dsawemd> "base" = t1
  720. 5:16 PM <+Dsawemd> in this chat
  721. 5:16 PM <+Joshtsai> But something like Warrior = you can do sammy, pally, zerker, or dk
  722. 5:16 PM <Trazil> I didn't think there was going to be t2 classes on Factions? But maybe I'm wrong
  723. 5:16 PM <+Dsawemd> Would i need to master a "normal" class in order to unlock another "normal" class
  724. 5:16 PM <@Kainzo> There is no plan to have a complex swarm of classes in Factions
  725. 5:16 PM <+LordZelkova> To Go Dreadknight you need to master Necromancer AND Zerker
  726. 5:17 PM <+LordZelkova> That's how it was explained to me
  727. 5:17 PM <OxNaomi> Oh? I thought the Tactics-style combos were already a decision
  728. 5:17 PM <@Kainzo> Right now the simplified but expansive system is something I want
  729. 5:17 PM <@Kainzo> but we havent hammered out that system yet
  730. 5:17 PM <+Joshtsai> or bringing it back to bastion terminology, mastering a base class to go a specc warrior
  731. 5:17 PM <+LordZelkova> ^
  732. 5:17 PM <@Kainzo> this server isnt coming out to please me, its coming out to meet a need in the community
  733. 5:17 PM <@Kainzo> that hasnt been met, with my RPG skills and direction
  734. 5:17 PM <@Kainzo> Joshtsai: "bringing it back to bastion" means very little to me, so specifics is best
  735. 5:18 PM <+Joshtsai> just the terminology that we used, Base class being warrior, caster, healer, rogue, and a "specc" being what we call Tier 1 classes right now
  736. 5:18 PM <OxNaomi> Bastion = 4 base classes, master one and you get all the specs for it as options
  737. 5:18 PM <+Dsawemd> wait so Rogue -> Ninja or Rogue + Warrior + Caster = Ninja or Rogue+Warrior+Samurai = Ninja
  738. 5:18 PM <+Dsawemd> how are we progressing in Factions
  739. 5:18 PM <+Joshtsai> I personally don't like a system like "zerker+necro=dk"
  740. 5:18 PM <@Kainzo> I dont think going to a base-system is smart
  741. 5:18 PM <@Kainzo> I'm avoiding that outright
  742. 5:19 PM <Roadkill909> I do not miss the base classes
  743. 5:19 PM <+Joshtsai> So just having all classes open to everyone right away?
  744. 5:19 PM <+Dsawemd> But im hearing people say "Class 1 master + Class 2 master unlocks Class 3
  745. 5:19 PM <@Kainzo> base being caster > wiard| necro etc
  746. 5:19 PM <+Joshtsai> That was an idea on the Factions post
  747. 5:19 PM <+Joshtsai> I personally don't like it
  748. 5:19 PM <@Kainzo> link it
  749. 5:19 PM <@Kainzo> if yo ucan
  750. 5:20 PM <+Dsawemd> Like Berzerker + Wizard = Pyromaster. Is this a planned direction or is Naomi advancing an opinion.
  751. 5:20 PM <+Joshtsai> It suggests that certain classes are better than others
  752. 5:20 PM <@Kainzo> That's a possible direction
  753. 5:20 PM <@Kainzo> No, it doesnt Joshtsai
  754. 5:20 PM <+Dsawemd> But, Pyromaster will not be inherently better, just have a more exclusive kit?
  755. 5:20 PM <@Kainzo> yep
  756. 5:20 PM <@Kainzo> Someone link the actual post
  757. 5:21 PM <@Kainzo> Alright guys - the majority of this is over but im going to stay around a bit longer :)
  758. 5:21 PM <+Joshtsai> I'm finding that one post you made
  759. 5:21 PM <@Kainzo> Thank you all for coming, its important to come together and discuss
  760. 5:21 PM <Trazil> https://herocraftonline.com/main/threads/herofactions-basic-heroes-and-factions-server.58922/ should be in here somewhere
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