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- 4:03 PM <GodOfGales> Thanks!
- 4:03 PM <@Kainzo> 1) Network
- 4:03 PM <@Kainzo> 2) Adventure Rebranding
- 4:03 PM <@Kainzo> 3) Factions
- 4:03 PM <@Kainzo> 4) Survival RPG
- 4:03 PM <@Kainzo> 5) Network Currency
- 4:03 PM <@Kainzo> 6) Partnerships
- 4:03 PM <@Kainzo> 7) Feedback
- 4:03 PM <@Kainzo> We're not going to worry about silencing the channel until its necessary
- 4:03 PM <+DJAlphaWolf> that's a lot of topics.
- 4:03 PM <+Dsawemd> 1) Network
- 4:04 PM <+Irishman81> so
- 4:04 PM <+Devotedworker> sooo
- 4:04 PM <+Dsawemd> I assume that means "Hub Discussion" not "Host Discussion"
- 4:04 PM <@Kainzo> The Herocraft network is expanding and we're ensuring that this process will benefit the community and the new comers that will join in.
- 4:05 PM <+MunchlaxHero> Wouldve been a lot better if it was a ts meeting and just not give everyone voice
- 4:05 PM <@Kainzo> Also, we're just going to run down what we want to say and then take feedback and leave it to open discussion after
- 4:05 PM → Zelphril joined ([email protected])
- 4:05 PM <+Dsawemd> Kainzo, I find that for a largely medieval/whatever RP server, our Hub is very Celestial, and feels more like Creative
- 4:05 PM → Trazil joined ([email protected])
- 4:05 PM <@Kainzo> We're going to allow for direct connections to specific servers that we want to empower
- 4:05 PM <@Kainzo> such as a direct connection to the alpha, survival and factions server
- 4:05 PM <Trazil> hi
- 4:06 PM → J2BH joined ([email protected])
- 4:06 PM <@Kainzo> however, direct connections to the minigames, wont be possible and going through the lobby/hub will be necessary
- 4:06 PM <@Xanipher> truzzle
- 4:06 PM <J2BH> Hello
- 4:06 PM <+DJAlphaWolf> hey traz
- 4:06 PM → hatman joined ([email protected])
- 4:06 PM <@Kainzo> Lastly, on the Network topic, we're trying again.
- 4:07 PM <hatman> lit
- 4:07 PM <@Kainzo> We attempted this in the Aegis era and failed.
- 4:07 PM <J2BH> attempted what?
- 4:07 PM <@Kainzo> We're going about it much differently by diverisfying the play style between servers rather than keeping the same / same
- 4:07 PM <J2BH> just got here lol
- 4:07 PM → Didag joined ([email protected])
- 4:07 PM <Trazil> hi friends :D
- 4:07 PM <J2BH> hihi
- 4:08 PM <+Joshtsai> Talking about the Network over all, i.e. having multiple servers all connected together
- 4:08 PM <+Dsawemd> I imagine we will revisit the minigame/additional plugins we might include at 6)Partnerships, but i vote for Super Smash Bro's mod
- 4:08 PM <+Dsawemd> idk what the real name is but it lets u play super smash
- 4:08 PM <@Kainzo> Right, after every major introduction, you guys can chime in, ill push us forward when I feel the topic is thoroughly discussed
- 4:08 PM <+Samdiggity> got it
- 4:08 PM <Trazil> sounds good
- 4:08 PM <+Devotedworker> ._.
- 4:08 PM <@Kainzo> This is an open forum / meeting with active conversation, very specific things / feedbacks or questions will be directed towards the end or brought up on the forums
- 4:09 PM <@Kainzo> I will also state, I actively want to have more community meetings
- 4:09 PM <+Dsawemd> Kainzo, make sure that each addition to the network is set up for success, ie has the support of staff and ads
- 4:09 PM <+Dsawemd> Dead branches dont grow the server
- 4:09 PM <+Devotedworker> They just get moldy
- 4:09 PM <@Kainzo> because I feel having the voice of the community heard and used as a director is very important
- 4:09 PM <J2BH> Is this the best platform to have them in? Why not discord XD
- 4:09 PM <Trazil> this doesn't require people to download anything
- 4:10 PM <+Devotedworker> ^^
- 4:10 PM <J2BH> niether does discord
- 4:10 PM <+Devotedworker> -.-' IRC is fine
- 4:10 PM <J2BH> DIscords just a bit cleaner is all
- 4:10 PM <J2BH> Fine then :p
- 4:10 PM <+Devotedworker> Anyway, on the Network topic
- 4:10 PM <OxNaomi> While we have a *dedicated TS server*, Discord doesn't need signup or download
- 4:10 PM <Trazil> well I'm an idiot haha I never use discord
- 4:10 PM <@Kainzo> Right, we're here now, future meetings may be else where.
- 4:10 PM <+Devotedworker> One of the things we need to discuss is how all the Networks will be connected
- 4:10 PM <+Irishman81> why don't we just shut up and have Kainzo say what he needs to say so we can get to the good stuff
- 4:11 PM <@Kainzo> 2) ADventure Rebranding
- 4:11 PM <+Devotedworker> "5:08 PM <•Kainzo> Right, after every major introduction, you guys can chime in, ill push us forward when I feel the topic is thoroughly discussed"
- 4:11 PM <@Kainzo> This will come out in a newsletter for the new server releases and upcoming changes
- 4:11 PM <@Kainzo> We are rebranding the Adventure project to be named "Dungeon Heroes"
- 4:11 PM <@Kainzo> http://i.imgur.com/WueMeH8.png
- 4:11 PM <+Devotedworker> Oh yah the Pictures awesome
- 4:11 PM <@Kainzo> ^ above is the graphic for it, brought to you by Frostwings with my direction
- 4:11 PM <J2BH> Ah. Its just blank for me
- 4:11 PM <@Kainzo> "Dungeon Heroes" will be our very best attempt at having a fully immersive MMORPG in minecraft
- 4:11 PM <+Devotedworker> Wait where is the good Picture Kainzo!? Show them that masterpiece!
- 4:11 PM <J2BH> prob lloading iddk
- 4:11 PM <+Samdiggity> click on it
- 4:12 PM <+LordZelkova> He makes good stuff, so having him on board is a Plus
- 4:12 PM <J2BH> ope, got it, woah that looks cool haha
- 4:12 PM <+Joshtsai> it does look really good
- 4:12 PM <+Devotedworker> Theres a really cool Graphic Picture too. Thats just the Title thingy
- 4:12 PM <@Kainzo> the adventure project has been in the works and planning for over 3 years. The Dungeon Heroes project will bring it to fruition
- 4:12 PM <+Dsawemd> No more portals straight to Dungeons. You need to have people walk to things again.
- 4:13 PM ⇐ GodOfGales quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:13 PM <@Kainzo> When Dungeon Heroes comes out, the dungeons on survival will be removed and the old leveling will be reintroduced
- 4:13 PM → GodOfGales joined ([email protected])
- 4:13 PM <J2BH> ohh
- 4:13 PM <+Dsawemd> If you plan on having people mine to gather resources, its best to engage them in the world. If Dungeon Heroes requires mining, the dungeons should be more immersive than Portals from spawn are
- 4:13 PM <+Dsawemd> ie, in the World, not in a portal world.
- 4:13 PM <@Kainzo> Dsawemd: the world is mostly "Read only"
- 4:14 PM <@Kainzo> with nodes that restore after X delay
- 4:14 PM <+Devotedworker> Resources from Mining are collected using renewable resource nodes
- 4:14 PM <OxNaomi> Dungeons are only portals because it'd take too much to embed them
- 4:14 PM <+Joshtsai> I take it dungeon heros(alpha) will be more of a runescape/wow type experience right?
- 4:14 PM <hatman> will the mine give xp toward the hero in the dungeons?
- 4:14 PM <@Kainzo> the dungeons on survival were a preview / testing period for the Adventure project
- 4:14 PM <@Kainzo> On my end :)
- 4:14 PM <J2BH> slick
- 4:14 PM <@Kainzo> It was to understand balancing, spawn rates and more
- 4:14 PM <@Kainzo> It was a necessary thing to get a live feel of what we're doing
- 4:15 PM <@Kainzo> So in short: Dungeon Heroes is coming.
- 4:15 PM <+Dsawemd> I am envisioning a RuneScape mine, with a few iron ore nodes here and there
- 4:15 PM → PervertedWizard joined ([email protected])
- 4:15 PM <+Dsawemd> that would be cool
- 4:15 PM <PervertedWizard> yo yo
- 4:15 PM <+Dsawemd> with monsters
- 4:15 PM <J2BH> I like that idea
- 4:15 PM <J2BH> Haha
- 4:15 PM <@Kainzo> We think its going to be a big success and we bought the domain "dungeonheroes.org" to push it
- 4:15 PM <+Joshtsai> Same Dsaw
- 4:15 PM <kashike> soon™
- 4:15 PM <J2BH> Gives it a nice rpg vibe
- 4:15 PM <+Dsawemd> Make ore nodes visible, ie on the surface in a cave, but Defended
- 4:15 PM <+Dsawemd> ftw
- 4:15 PM <+LordZelkova> Devotedworker: That's definitely possible, with Resource nodes and spawners.
- 4:15 PM <+Dsawemd> <3
- 4:15 PM <@Kainzo> Release ETA is late 2016 for now, we're ramping up with dedicated coders and scripters that will receive compensation and ownership of Dungeon HEroes
- 4:16 PM <@Kainzo> While im touching on this
- 4:16 PM <@Kainzo> Dungeon Heroes will be the large scale PVE intent for the network
- 4:16 PM <@Kainzo> Where as the Factions will be large PVP
- 4:16 PM <@Kainzo> large fluid pvp*
- 4:17 PM <+Dsawemd> have we progressed to 3) Factions?
- 4:17 PM <@Kainzo> 3) Factions.
- 4:17 PM <+Joshtsai> and a beta release of dungeon heroes?
- 4:17 PM <@Kainzo> yes Joshtsai
- 4:17 PM <@Kainzo> The Factions server is being created based on community input to bring a fast paced fluid pvp server with light rpg themes
- 4:17 PM <J2BH> What are our plans in getting new players in though
- 4:17 PM <@Kainzo> if you havent yet, check out the suggestion thread and read it
- 4:17 PM <@Kainzo> I wont hammer on the specifics here
- 4:18 PM <@Kainzo> The release date for factions is 03/26/16
- 4:18 PM <+Dsawemd> What is the Faction Server competition like?
- 4:18 PM <@Kainzo> Be more specific, Dsawemd
- 4:18 PM <+Dsawemd> do we have many competitors? do faction players tend to play many faction servers, or just one?
- 4:18 PM <J2BH> Would we be seeing tournaments and stuff?
- 4:18 PM <J2BH> Things like that
- 4:18 PM <@Kainzo> J2BH: on factions?
- 4:18 PM <+Joshtsai> o.o that's the first day of my spring break, holla
- 4:18 PM <J2BH> Mhm
- 4:18 PM <@Kainzo> yes thats very doable
- 4:18 PM <Trazil> https://herocraftonline.com/main/threads/herofactions-basic-heroes-and-factions-server.58922/ there is the thread for anyone that needs it
- 4:18 PM <@Kainzo> ^
- 4:19 PM <PervertedWizard> ty
- 4:19 PM <+Irishman81> Yeah I'll be gone for the first two weeks of factions then
- 4:19 PM <J2BH> That wouldd be nostalgic
- 4:19 PM <@Kainzo> We're announcing the first Factions specific moderator as well
- 4:19 PM ⇐ Roadkill quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:19 PM <+Dsawemd> Does a faction server reward time and effort?
- 4:19 PM <J2BH> Whowho
- 4:19 PM <+Dsawemd> ooh who
- 4:19 PM <GodOfGales> :o
- 4:19 PM <@Kainzo> Welcome Kenneth_Chow as the first factions mod :)
- 4:20 PM <+Kenneth_Chow> :)
- 4:20 PM <+Dsawemd> rigged. Grats tho
- 4:20 PM <+LordZelkova> Grats to Ken!
- 4:20 PM <J2BH> -applause-
- 4:20 PM <GodOfGales> Congrats!
- 4:20 PM <Trazil> grats Ken
- 4:20 PM <PervertedWizard> gg i think
- 4:20 PM → Roadkill joined ([email protected])
- 4:20 PM <J2BH> Very fitting XD
- 4:20 PM <@Kainzo> It's important to have staff ready for a release and we will be looking over apps more before release
- 4:20 PM <+Dsawemd> Good, that kind of delegation will help the servers succeed. Ken's a good, active, fair person for a pvp branch
- 4:21 PM <J2BH> ^
- 4:21 PM <+Samdiggity> Kainzo, not too long ago I asked how you felt about changing the current Herocraft classes. How do you feel about introducing all new classes for the factions server instead of simplified old classes?
- 4:21 PM <@Kainzo> My personal goal is to delegate responsbility so that the community and players can influence and direct the Herocraft Network
- 4:21 PM <J2BH> Arent we already ddoing that Samdiggity
- 4:21 PM <+DJAlphaWolf> grats ken.
- 4:21 PM <@Kainzo> Samdiggity: "all new" classes are definitely possible - we're still having a debate in the thread about it
- 4:22 PM <GodOfGales> Kainzo, are there any plans for Creative-Specific staff? Such as Kenneth as a Factions Mod?
- 4:22 PM <@Kainzo> So something specific for class setup - lets leave to the forums or a ts3 talk
- 4:22 PM <@Kainzo> Yes GodOfGales
- 4:22 PM ⇐ PervertedWizard quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:22 PM <J2BH> i would prefer the simplified classes, to keep the fac server somewhat connected to the survival if you know what im saying
- 4:22 PM <@Kainzo> Also with Factions we're planning to have it be on 1.8 - at least until we can hammer down a proper 1.9 update for Heroes)
- 4:22 PM <GodOfGales> Cool.
- 4:22 PM <hatman> i would like to work on makin app for hc if possible
- 4:22 PM → PervertedWizard joined ([email protected])
- 4:22 PM <hatman> for iosd
- 4:22 PM <hatman> ios
- 4:22 PM <GodOfGales> Hatman - hc.to/staffapp
- 4:22 PM <@Kainzo> hatman: For app specific stuff, PM me on the forums
- 4:22 PM <+DJAlphaWolf> grats on finally making it perv xD
- 4:22 PM <J2BH> An app for hc would be great
- 4:22 PM <@Kainzo> and we'll talk =)
- 4:22 PM <J2BH> Hes talking about an ios app XDD
- 4:22 PM <+BlackCoyote> hey i've made an app for a server before ;)
- 4:22 PM <hatman> ok
- 4:23 PM <+Joshtsai> I would say at least having the classes we have right now on survival for factions
- 4:23 PM <PervertedWizard> btw i cant hear anyone if there talking with voice chat
- 4:23 PM <+Devotedworker> BlackCoyote I don't think there is anything you haven't made
- 4:23 PM <+BlackCoyote> :p
- 4:23 PM <J2BH> Josh isnt the goal of fac to be simpler than live thjough?
- 4:23 PM <@Kainzo> normally speaking, I would be in voice chatting, but I'm outof town
- 4:23 PM <PervertedWizard> ah
- 4:23 PM <@Kainzo> but it was important to have this meeting in any form possible
- 4:23 PM <@Kainzo> so im sitting in 95 weather typing
- 4:23 PM <@Kainzo> haha
- 4:23 PM <J2BH> where the heck is 95
- 4:23 PM <PervertedWizard> o-o that nothing
- 4:23 PM <J2BH> XD
- 4:23 PM <PervertedWizard> maimi
- 4:24 PM <J2BH> This is the meeting fam
- 4:24 PM <J2BH> o wc
- 4:24 PM <+Joshtsai> I would say simple J2BH in the fact that, you can jump in and level up your classes right away. and that gear doesn't affect game play as much
- 4:24 PM <PervertedWizard> .
- 4:24 PM <@Kainzo> The goal of Factions is to bring a different experience than survival, while still maintaining an RPG feel
- 4:24 PM <+DJAlphaWolf> PervertedWizard , voice ranked people just means we'll be able to talk if kainzo needs to mute everyone else.
- 4:24 PM <+Joshtsai> But it would be more of a skill/team based game were people can run around and just have fun pvping
- 4:24 PM <@Kainzo> We're backing off the heavy rpg aspects such as quests, custom items, etc
- 4:24 PM <PervertedWizard> ah
- 4:25 PM <+Dsawemd> Factions seems to require less of a grind. The goal of factions, as I understand it, is to remove the idea of a stable town region. region is based on power
- 4:25 PM → Akuma joined ([email protected])
- 4:25 PM <PervertedWizard> ty DJAlphaWolf
- 4:25 PM <+DJAlphaWolf> sorry for unintentional ping kain
- 4:25 PM <@Kainzo> Fluid PVP Dsawemd
- 4:25 PM → Roadkill909 joined ⇐ Roadkill quit
- 4:25 PM — @Kainzo high fives Roadkill909 *
- 4:25 PM <+Joshtsai> Do we have a spawn for Factions?
- 4:25 PM <Akuma> What did i miss?
- 4:25 PM <+Dsawemd> Right, and thats achieved by removing the certainty of Walls, right?
- 4:25 PM <@Kainzo> We have roughly 3 weeks before the new Factions release.
- 4:25 PM <PervertedWizard> so what will happen to Herocraft after these two servers r up
- 4:25 PM <+Dsawemd> regions must be defended to maintain
- 4:25 PM <+Dsawemd> etc
- 4:25 PM <@Kainzo> We have 8 scheduled servers for HErocraft, not including test
- 4:26 PM ⇐ Akuma quit ([email protected]) Client Quit
- 4:26 PM <+Dsawemd> Anyways, that kind of PvPer might not want a Grind
- 4:26 PM <@Kainzo> hc.to/networkmap
- 4:26 PM <+Dsawemd> but
- 4:26 PM <PervertedWizard> oh
- 4:26 PM <+Dsawemd> if we dont have a Grind, we shouldnt have the Full heroes coolness
- 4:26 PM <@Kainzo> You can see the "plan" ^ there, it will be changed as I see fit, though
- 4:26 PM <@Kainzo> There needs to be a slight grind, Dsawemd
- 4:26 PM <+Samdiggity> Will being able to claim other factions be a function of Factions? When power is reduced enough to be claimed over
- 4:26 PM <J2BH> I remember seeing A purple beacon structure near spawn, what was that for again?
- 4:26 PM <@Kainzo> I'm thinking 4-8 hours to mater a class, isnt that grindy
- 4:26 PM <+Joshtsai> Are bases a thing in factions? at least to the extent that we have towns?
- 4:26 PM <Trazil> My main question about the new factions server and the pvp on it is: Will the Healing changes be reverted to being name bound again for the sake of simplicity?
- 4:26 PM <+DJAlphaWolf> 8?!
- 4:26 PM <@Kainzo> No Trazil
- 4:27 PM <+Dsawemd> Thats fine, but each class should simplify its kit
- 4:27 PM <@Kainzo> We wont be able to quick revert things like that
- 4:27 PM <+Joshtsai> 4-8 hours is like a week, wouldn't be that bad
- 4:27 PM <Roadkill909> 8 hours is rather reasonable.
- 4:27 PM <PervertedWizard> it is
- 4:27 PM <J2BH> I've been seeing that a lot of players want risk free pvp on live, So I was going to suggest having weekly tourneys andd stuff
- 4:27 PM <+Irishman81> As long as they aren't the current mythic mobs it'll be fine
- 4:27 PM <+DJAlphaWolf> i was responding to something else lol
- 4:27 PM <J2BH> Should bring the community otgether yknow
- 4:27 PM <+Samdiggity> The thing is we can't really measure it by time if mobs aren't being spawned in a constant manner
- 4:28 PM <@Kainzo> the goal is to bring back the swamps
- 4:28 PM <+Samdiggity> Herocraft has always had the issue with mob spawns not being consistent
- 4:28 PM <@Kainzo> but to have bosses randomly spread to deter the exploits
- 4:28 PM <@Kainzo> So it wont be feasible to grind afk
- 4:28 PM <@Kainzo> you will die for sure
- 4:28 PM <@Kainzo> but it also wont be difficult
- 4:28 PM <+Dsawemd> If you want to bring back the swamps, then put the Dungeons into the World of Survival RPG and turn PvP on
- 4:28 PM <+Dsawemd> that will be Swamp leveling.
- 4:28 PM <@Kainzo> Do you guys enjoy the harder mobs further out that give more exp?
- 4:29 PM <+Joshtsai> for factions?
- 4:29 PM <+Samdiggity> I didn't, it just wasn't worth it the farther out you were
- 4:29 PM <+LordZelkova> ^
- 4:29 PM <+Dsawemd> I think that the dungeons should be placed in the real world, ie you can walk into them from any side.
- 4:29 PM <PervertedWizard> i do
- 4:29 PM <+Joshtsai> having that suggests too big of a map for a factions start
- 4:29 PM <+Dsawemd> That would make them LIKE swamps
- 4:29 PM <+Samdiggity> during boosts, people would just linger close to spawn and it was much more worth it
- 4:29 PM <Trazil> I don't hate it, but it felt that the mob scaling was a little harsh
- 4:29 PM <J2BH> I liked that iddea
- 4:29 PM <+DJAlphaWolf> well certain swamps were amazing because of how far out they were
- 4:29 PM <J2BH> It really healped new players ease into the server
- 4:29 PM <+Dsawemd> Boat Swamp was so Amazing
- 4:29 PM <+Samdiggity> The exp needs to be worth a lot more since the difficulty is increased
- 4:30 PM <@Kainzo> Dsawemd: I agree with you
- 4:30 PM <+DJAlphaWolf> after a certain point it got annoyingly hard, but some swamps gave out decent enuf exp and u could solo in em.
- 4:30 PM <@Kainzo> HEavens Gate release was largely a test phase
- 4:30 PM <+Dsawemd> Kainzo, the problem with exp increasing in a stable radius is its not immersive
- 4:30 PM ⇐ PervertedWizard quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:30 PM <+Dsawemd> Once we created the farming areas, it was tho.
- 4:30 PM <+Dsawemd> But we had to clear cut the area, and put up cool buildings
- 4:30 PM <@Kainzo> Right
- 4:31 PM <+Samdiggity> yea
- 4:31 PM <J2BH> Would we still be able to have quest npc's?
- 4:31 PM <+Joshtsai> What about releasing the server with already set up swamps for leveling?
- 4:31 PM <J2BH> Would be much more fun now actually
- 4:31 PM <J2BH> have random scattered quest npc's
- 4:31 PM <+Dsawemd> Thats what we are discussing Josh
- 4:31 PM <Zelphril> No set up swamps
- 4:31 PM <J2BH> To do certain stuff
- 4:31 PM <+Joshtsai> i.e. leveled with all caves lit up
- 4:31 PM <@Kainzo> I feel its more natural to just spawn in a basic vanilla terrain and let players dictate whats worth farming
- 4:31 PM <Zelphril> Making the swamps was half the fun
- 4:31 PM <+Irishman81> I think setting up swamps is part of the game, leads to even more pvp
- 4:31 PM <+Joshtsai> Ok
- 4:31 PM <@Kainzo> ^^^^
- 4:31 PM <+Joshtsai> Thats fine I'm just throwing out ideas
- 4:31 PM <@Kainzo> I've been pushing Survival RPG for almost 6 years now
- 4:31 PM <@Kainzo> Its very complex.
- 4:31 PM <@Kainzo> I hope to simplify that in Factions :D
- 4:31 PM <J2BH> its been a killer 6 years tho
- 4:32 PM <hatman> damnnnnn daneil
- 4:32 PM <J2BH> ^ stfu
- 4:32 PM <J2BH> Lmao
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- 4:32 PM <Zelphril> Factions should be an improvement
- 4:32 PM <+Irishman81> Also makes the swamp terrain more contested, leading to more pvp
- 4:32 PM <Zelphril> If done correctly
- 4:32 PM <+Joshtsai> So with Factions, and Adventure, what will become of Survival RPG?
- 4:32 PM → whitemagehealu joined ([email protected])
- 4:32 PM <@Kainzo> We definitely arent selling Survival down the river, it will still have a very important role in the network
- 4:32 PM <+Joshtsai> PVP goes to factions, pve goes to adventure
- 4:32 PM → wmhealu joined ([email protected])
- 4:32 PM <J2BH> survival Is survival XD
- 4:32 PM <J2BH> Where the 2 meet
- 4:32 PM <J2BH> n stuff
- 4:32 PM <@Kainzo> Survival, will be heavy rpg aspects in a dangerous world where you can build and refine
- 4:33 PM <J2BH> ^ that
- 4:33 PM <@Kainzo> Adventure will be a read-only world, no building
- 4:33 PM <@Kainzo> consider it an MMORPG with no actual block placing
- 4:33 PM <+Dsawemd> with Runescape ore nodes
- 4:33 PM ⇐ wmhealu quit ([email protected]) Client Quit
- 4:33 PM <+Dsawemd> <3
- 4:33 PM <@Kainzo> ^
- 4:33 PM <+Devotedworker> The House System is cool though
- 4:33 PM <J2BH> XD
- 4:33 PM <@Kainzo> Housing will be possible
- 4:33 PM <+Devotedworker> ^
- 4:33 PM <@Kainzo> we're moving onto 3)
- 4:33 PM <Trazil> so like Albion?
- 4:33 PM → Jrr joined ([email protected])
- 4:33 PM <@Kainzo> we can retouch some at the end
- 4:33 PM <@Kainzo> rtt 5)
- 4:33 PM <+Dsawemd> 4) Survival RPG?
- 4:33 PM <@Kainzo> 4) stupid keyboards
- 4:33 PM <J2BH> Before all of this is said andd done, shouldd we not try to vastly increase our playerbase first?
- 4:33 PM → samdiggity1 joined ([email protected])
- 4:33 PM <+Devotedworker> We will be
- 4:33 PM <Roadkill909> Adventure world sounds interesting. With resource nodes you get an actual economy
- 4:34 PM <+Devotedworker> Advertizing each part of the Network
- 4:34 PM <+Devotedworker> So instead of Ad. for 1 Server
- 4:34 PM <+Devotedworker> We are doing 3+
- 4:34 PM <J2BH> Ah was hoping for that
- 4:34 PM → LordAchoo_ joined ([email protected])
- 4:34 PM <+Devotedworker> Adventure specifically is being set off as its own thing
- 4:34 PM <@Kainzo> The importance here is that we're not trying to syphon players from server to server, we're trying to offer different playstyles for players
- 4:34 PM <+Devotedworker> ^^
- 4:34 PM <Jrr> Sorry I am late, have we covered factions?
- 4:34 PM <@Kainzo> Factions will be for fluid pvp with light rp
- 4:34 PM <+Devotedworker> Yes
- 4:34 PM <+Devotedworker> I have a Summary Jrr
- 4:34 PM <+Joshtsai> We're on factions right now
- 4:34 PM → Xani joined ([email protected])
- 4:34 PM <Jrr> thanks
- 4:34 PM <@Kainzo> Adventure will be a roller coaster/theme park with heavy rpg aspects and mostly PVE
- 4:34 PM ⇐ @Xanipher quit ([email protected]) Killed (NickServ (GHOST command used by Xani))
- 4:34 PM <+Devotedworker> https://docs.google.com/document/d/1WUsvWnUj98j0ZF39hrmoLrH4tYLWOC2uYJ2DwcJRT8I/edit?usp=sharing
- 4:35 PM <@Kainzo> Survival will be building, with danger and heavy rpg aspects
- 4:35 PM Xani → Xanipher
- 4:35 PM <+Dsawemd> Creative: Build a castle. Factions: Make a base. Survival: Build a town.
- 4:35 PM <+Dsawemd> sort of like that?
- 4:35 PM <@Kainzo> hc.to/networkmap --- feel free to give me feedback on this
- 4:35 PM <@Kainzo> Yes, Dsawemd more or less
- 4:35 PM *.net ↮ *.split ⇐ +MunchlaxHero, +Samdiggity, +DJAlphaWolf, Darkflower, kashike, OrangeJuice, mung3r, +cindy_k, +Witchy, Andrew2060 and LordAchoo quit • LordAchoo_ → @LordAchoo
- 4:35 PM <Xanipher> mmmm netsplit
- 4:35 PM <+Joshtsai> speaking of towns, are we keeping the towny system from here on out?
- 4:35 PM <@Kainzo> We're going to push for a more "Townships" style system for Survival - so that you have to expand and upgrade towns properly
- 4:35 PM <+Joshtsai> eek lol
- 4:35 PM <@Kainzo> It was a big thing in the community to have players and the resources to upgrade townships
- 4:35 PM <GodOfGales> How will that work, kainzo>
- 4:36 PM <Jrr> The old way towns worked on haven was cool
- 4:36 PM <@Kainzo> even if it wasnt directly correlating to PVP advantages
- 4:36 PM <samdiggity1> yes
- 4:36 PM → DJAlphaWolf joined ([email protected])
- 4:36 PM <GodOfGales> With nations and towns already built around towny
- 4:36 PM <Trazil> Like V2 Town plugin sort of? or...
- 4:36 PM <Jrr> gaining items and money to make a towbn
- 4:36 PM <DJAlphaWolf> aaaaaand im back.
- 4:36 PM → mung3r joined ([email protected])
- 4:36 PM <+Joshtsai> I personally don't like how towny works, I don't think it's immersive enough
- 4:37 PM <GodOfGales> I agree
- 4:37 PM → MunchlaxHero and kashike joined
- 4:37 PM <Zelphril> Im sorry if this has been covered already, but have we discussed pushing advertising?
- 4:37 PM <@Kainzo> I agree with that Joshtsai
- 4:37 PM <+Dsawemd> Can we setup a Town on survival RPG that anyone can join by using /town accept NoobTown, and has shacks to rent?
- 4:37 PM <GodOfGales> But I don't want to lose my nation/ town land because of a switch
- 4:37 PM <+Joshtsai> Not yet Zelp
- 4:37 PM <samdiggity1> The way Townships were in Bastion/Haven I feel were much better than what we have now
- 4:37 PM <@Kainzo> I am not happy with the Towny role in Herocraft
- 4:37 PM <@Kainzo> Its far too simple for what we're used to
- 4:37 PM <whitemagehealu> go back to having mods make town areas :P
- 4:37 PM <Zelphril> ^
- 4:37 PM <samdiggity1> Towny is towny, it's for basic servers
- 4:37 PM <+Joshtsai> and hand payed taxes lol?
- 4:37 PM <DJAlphaWolf> hope someone's recording/summarizing the meeting. some of us crashed. and others couldnt make it at all.
- 4:37 PM <+Dsawemd> and Bankers buy gold.
- 4:38 PM <+Dsawemd> jk ofc.
- 4:38 PM <+Joshtsai> Devoted is don't worry
- 4:38 PM <+Devotedworker> I'm doing that DjAlpha Wolf
- 4:38 PM <+Devotedworker> https://docs.google.com/document/d/1WUsvWnUj98j0ZF39hrmoLrH4tYLWOC2uYJ2DwcJRT8I/edit?usp=sharing
- 4:38 PM <+Devotedworker> ^^^
- 4:38 PM <@Kainzo> All of this chat is recorded
- 4:38 PM <+Devotedworker> I'm Devoted D_D
- 4:38 PM <+Devotedworker> Aww
- 4:38 PM <@Kainzo> Someone can copy and paste it all and post it on the meeting page
- 4:38 PM <+Joshtsai> You guys didn't miss much, we saw you all disconnect
- 4:38 PM ⇐ hatman quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:38 PM <@Kainzo> with factions being alive and Survival alive - what kind of major differences do you want to see?
- 4:38 PM <+Devotedworker> *Groans* You made my summary pointless
- 4:38 PM <@Kainzo> I want your feedback
- 4:38 PM ⇐ GaidenFocus quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:38 PM <+Joshtsai> A transition out of towny would be difficult, but I think once we have a new option I would like to see it
- 4:39 PM <+Dsawemd> Assuming that the types of players who join Factions will want faster gratification: Faster Grind to Competent pvp level.
- 4:39 PM <+Joshtsai> I would think not as much building in factions
- 4:39 PM <@Kainzo> I'm up for options and the transitions are doable
- 4:39 PM <+Joshtsai> ^
- 4:39 PM → Andrew2060 and +cindy_k (voiced) joined
- 4:39 PM <GodOfGales> Honestly, if we switch out of Towny I believe a survival reset is needed, because current regions would
- 4:39 PM <+Dsawemd> When we have a faster Grind, in order for survival to still have some cool world pvp, Survival needs something factions wont have
- 4:39 PM <GodOfGales> get confused ad things
- 4:40 PM <Jrr> Also with FACTIONS, what sort of plugin are we looking at the basic one where by raiding is done with tnt or claiming land using power so you hide your bases. A hardcore faction server (HCF) which is a custom faction plugin people make whereby raiding is based off DTR (death till raidable) the DTR can be changed to how ever much you want. Your DTR can regen
- 4:40 PM <Jrr> OR
- 4:40 PM <Trazil> I know you said that we can't just revert the healing changes, but I think that would be a nice goal for factions
- 4:40 PM Andrew2060 → Guest65241
- 4:40 PM <+Dsawemd> Its been suggested, that the Thing that Survival has that Factions doesn't is Complex Skill Kits.
- 4:40 PM <Jrr> Kain I am sure you remember battlecraft and Latros?
- 4:40 PM <Jrr> We could try the raiding system that was on there years ago
- 4:40 PM <Jrr> We could bring that back
- 4:40 PM → Witchy joined ([email protected])
- 4:40 PM <+BlackCoyote> i'll be afk for a bit, sorry guys
- 4:40 PM <+Dsawemd> However, I think that 1) A simplified kit on Factions must still be Cool and Interesting 2) A more complex and interesting kit on Survival isnt a strong incentive to pvp there.
- 4:41 PM <@Kainzo> Jrr: I feel they failed
- 4:41 PM <+Joshtsai> what do you mean by kit?
- 4:41 PM <@Kainzo> and their server failed
- 4:41 PM <Jrr> I guess
- 4:41 PM <+Joshtsai> like skills?
- 4:41 PM <+Dsawemd> Set of Skills for a Class
- 4:41 PM <+Dsawemd> = skill kit
- 4:41 PM <Jrr> Well what about HCF gameplay
- 4:41 PM → OrangeJuice joined ([email protected])
- 4:41 PM <Jrr> They use a real basic class system and if they saw this
- 4:41 PM <samdiggity1> HCF did a great job with their factions plugin
- 4:41 PM <Jrr> It is a huge market and community to break into
- 4:41 PM <@Kainzo> basic raiding with tnt and land claiming
- 4:41 PM <Jrr> That could bring hundreds
- 4:41 PM <+Joshtsai> I don't think that a simplified kit would help factions much
- 4:42 PM <@Kainzo> I'll need to see HCF before I can comment, tbh
- 4:42 PM <+Joshtsai> But that could be my bias
- 4:42 PM <samdiggity1> no, it wouldn't
- 4:42 PM <Jrr> Kain if you have time
- 4:42 PM <Jrr> later
- 4:42 PM <@Kainzo> later next week
- 4:42 PM <@Kainzo> Lets keep the topic please
- 4:42 PM <+Dsawemd> The simplified kit on Factions was an idea to keep Survival relevant, and I don't think its an effective one.
- 4:42 PM <Trazil> Resources on factions should be easy to gather, so people don't really care about losing them too much (assuming we are doing all items drop)
- 4:42 PM <Jrr> mk
- 4:42 PM <+Joshtsai> And simplified items, no custom crafting
- 4:42 PM <Trazil> It should lead to much more fluid pvp,
- 4:42 PM <@Kainzo> The entire network needs to be more simple to learn and understand
- 4:42 PM <+Joshtsai> What about enchants on factions?
- 4:43 PM <Jrr> New hub
- 4:43 PM <Jrr> Yes enchants
- 4:43 PM <Zelphril> Enchants should be allowed but restricted
- 4:43 PM <Trazil> enchants imo really need to be limited
- 4:43 PM <Zelphril> Such as prot being restricted
- 4:43 PM <Jrr> but use the enchant modifier plugin
- 4:43 PM <@Kainzo> need a new hub for this for sure, that's planned
- 4:43 PM ⇐ +Irishman81 and J2BH quit
- 4:43 PM <@Kainzo> Need builders for that too
- 4:43 PM <Jrr> so you can limit how many enchants and at what level
- 4:43 PM <+Joshtsai> And I would also think that professions would not be on factions?
- 4:43 PM <+Dsawemd> make it wider and more open, with no fail to void
- 4:43 PM <Trazil> Prot I and II are fine imo, but III and IV are too much
- 4:43 PM <Jrr> I applied
- 4:43 PM <Jrr> But I keep getting knocked back
- 4:43 PM <Jrr> What i did with conquest in the past is gone, its dead and I want to help herocraft
- 4:44 PM <GodOfGales> Oh, so this isn't really on the factions topic, but any more Creative plans? Nobody really talks about it, and I feel as it's just there right now, but getting little attention.
- 4:44 PM <+Dsawemd> more RpG. Think a grassy divot-like valley with high walls and portals to each place
- 4:44 PM <+Dsawemd> thats how many Rpg ish servers do their hub
- 4:44 PM <Jrr> anywho back on topic
- 4:44 PM <samdiggity1> I think the best thing for factions would be to have new, not simplified classes, but the way classes were in the past. Simple pvp will not attract people
- 4:44 PM <+Dsawemd> topic still 4) Survival Rpg?
- 4:44 PM → TESTIFICAT joined ([email protected])
- 4:44 PM <@Kainzo> Yep, we're on survival rpg right now
- 4:44 PM <@Kainzo> lets touch back on Factions after
- 4:44 PM <+Joshtsai> Ok
- 4:44 PM <samdiggity1> oh
- 4:45 PM <@Kainzo> 5) Network Currency
- 4:45 PM <@Kainzo> This has been mentioned before a few months ago
- 4:45 PM <+Joshtsai> you talked about jewels
- 4:45 PM <+Joshtsai> and them being traded to currency onto other servers
- 4:45 PM <@Kainzo> but the goal is to tie in all servers on the Network with a semi fluid macro currency that can be earned on any server by achieving great things (or cash in the micro currency of the server)
- 4:45 PM <samdiggity1> Why have a transferable currency? It's not needed
- 4:45 PM <@Kainzo> how would YOU like to spend your Network Currency?
- 4:45 PM ⇐ Didag quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:45 PM <Zelphril> I agree with sam
- 4:45 PM <Jrr> I think it could work
- 4:45 PM <samdiggity1> It's just not needed
- 4:45 PM <@Kainzo> because it ties in everything to our branding.
- 4:46 PM <Jrr> ^
- 4:46 PM <Trazil> It may not be needed, but could be fun and give you stuff to do
- 4:46 PM <GodOfGales> The only reason I could see a connected currency is for things, such as pets or other cosmetics
- 4:46 PM <@Kainzo> You play on Factions for 30 hours but grow tired of it and you want to exhaust 20,000c to 20 network jewels
- 4:46 PM <Jrr> Since the server is growing into a hub server, something like this would work well
- 4:46 PM <@Kainzo> You can spend them jewels on something for Survival or even Dungeon Heroes
- 4:46 PM <+Devotedworker> You might go play Minigames to earn Quick Cash
- 4:46 PM <@Kainzo> obviously 20,000c in 30 hrs is a bit much
- 4:47 PM <samdiggity1> I think that's something that should be worked on the future, when we have all the servers up and running
- 4:47 PM <@Kainzo> We want to keep the servers separate in currency and play-style but we want to reward players for playing on the network
- 4:47 PM <+LordZelkova> I'd like to see purchasable titles and suffixs and the like
- 4:47 PM <@Kainzo> that's the end goal
- 4:47 PM <Zelphril> I guess that sounds fine
- 4:47 PM <GodOfGales> I agree with lordzelkova
- 4:47 PM ⇐ TESTIFICAT quit ([email protected]) Client Quit
- 4:47 PM <@Kainzo> samdiggity1: the majority of this discussion is for the future... while I agree, im asking for feedback now
- 4:47 PM <+LordZelkova> Costmetic stuff that can be bought with Jewels and used on and network server
- 4:47 PM <+Dsawemd> Well then, I imagine one role Currency will fill is the Token of Favor role
- 4:47 PM <samdiggity1> ok
- 4:47 PM <+Dsawemd> ie, 25 jewels = a key
- 4:47 PM <+Dsawemd> etc
- 4:48 PM <+Joshtsai> If you look at it in the way of a reward for playing any type of server I think it is a good thing
- 4:48 PM <+Dsawemd> perhaps 25 jewels also =your choice of title
- 4:48 PM <+Joshtsai> So people who play a lot= more things to do
- 4:48 PM <GodOfGales> Maybe 100 jewels
- 4:48 PM <GodOfGales> Boost
- 4:48 PM <@Kainzo> Andrew2060 is still in process of coding the NEtwork Loyalty points and it may tie directly into the currency system
- 4:48 PM <+Joshtsai> And you arent forced to grind of tons of different servers
- 4:48 PM <Trazil> maybe you could also buy xp tokens with jewels? or low percentage boosts
- 4:48 PM <Jrr> that all sounds good
- 4:48 PM <@Kainzo> Joshtsai: someone who plays a lot, will be able to transfer (but still lose overall) to a different server for a slight boost ahead
- 4:49 PM <+Joshtsai> That sounds reasonable
- 4:49 PM <+Dsawemd> There are only so many non-pay-to-win/pay-to-play rewards you can offer on a MC server, and we ofc will need to balance them with hc.to/store
- 4:49 PM <+Joshtsai> Say like I only play factions, but I want to try out dungeon heroes, I can see myself trading in some faction money to have gear on dungeon heroes too
- 4:49 PM <+Devotedworker> Mhm
- 4:49 PM <+Dsawemd> idk how ur gna do that, but if youre going to have jewels have value, they need to buy more than in-game items
- 4:50 PM <+Devotedworker> Or maybe you need 1000 more Souls to get this neat Sword on DungeonHeroes
- 4:50 PM <+Devotedworker> You can go spam play Minigames
- 4:50 PM <+Devotedworker> Or if you play Survival, get Bored and play on Dungeon Heroes
- 4:50 PM <@Kainzo> basically Dsawemd
- 4:50 PM <@Kainzo> Its a big idea
- 4:50 PM <+Devotedworker> You can sell of your stuff to bring the Money to Dungeon Heroes
- 4:50 PM <Trazil> I will probably mostly/only be playing Factions/Survival, but at some time I would like to try out minigames and Dungeon Heroes so I do like the idea of jewels
- 4:50 PM <@Kainzo> and its something that will need to fit gracefully in
- 4:50 PM <+Devotedworker> Its all a Magical System
- 4:51 PM ⇐ samdiggity1 quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 4:51 PM <+Joshtsai> it isn't something that can be implemented right away, but will be good for the future
- 4:51 PM <GodOfGales> How would you earn jewels on Creative? Build comps?
- 4:51 PM <+Dsawemd> Using this Currency as a way to soften the change between servers is good, but I do not think we should structure it to encourage using one area for a purpose over another
- 4:51 PM <+Dsawemd> ie, encouraging people to farm money in one place
- 4:52 PM <Trazil> If we are planning on having Active staff members for each server then those Build comps wouldn't be hard to run GodofGales
- 4:52 PM <+Joshtsai> Kainzo did mention a loss in value when exchanging from server to server
- 4:52 PM <+Devotedworker> ^
- 4:52 PM <+Devotedworker> We can always Balance it constantly
- 4:52 PM <+Devotedworker> If things get out of Hand
- 4:52 PM <@Kainzo> Mainly, GodOfGales
- 4:53 PM <+Dsawemd> So, its basically Hard Cash equivalent of a Shared Coin balance, with a tax.
- 4:53 PM <Zelphril> Correct
- 4:53 PM <+Dsawemd> Why are we still talking about this then, its not a big change lol. set the tax to 15% and lets move on to 6)
- 4:53 PM <@Kainzo> 6) Partnerships
- 4:53 PM <Zelphril> explain?
- 4:54 PM <@Kainzo> We're partnership for up and coming servers, offering compensation and ownership of that to YouTube / Twitch Streamers that meet expectations and goals
- 4:54 PM <@Kainzo> I'll be reaching out to some "Youtube celebs" that I think would hold our vision and want to help grow the network
- 4:54 PM <@Kainzo> We're actively looking for a YouTube Partner for Dungeon Heroes and Factions
- 4:55 PM <Jrr> hold off on these tills servers are ready so we dont bring people in while we are still testing things
- 4:55 PM <@Kainzo> We're also offering base compensation for coders on Dungeon Heroes so that we have an active team, constantly developing because they own part of the server
- 4:55 PM <Jrr> I know faction youtubers
- 4:55 PM <+Dsawemd> Are we considering partnering with another Server/Plugin in this topic? Or is this about Heralds etc?
- 4:55 PM <Trazil> what do you mean "Own part of the server" like stock?
- 4:55 PM <Jrr> Just depends on how many subs you are looking for
- 4:55 PM <Jrr> And their price
- 4:56 PM <+Dsawemd> only thing he could mean is profit sharing trazil
- 4:56 PM <GodOfGales> (Could someone please give me the remaining agenda real fast :P)
- 4:56 PM <@Kainzo> Trazil, a % of the profits
- 4:56 PM <+Devotedworker> ( Last thing is feedback after this )
- 4:56 PM <+Joshtsai> It's this then feedback
- 4:56 PM <+Dsawemd> 6) partnerships 7) feedback
- 4:56 PM <+Devotedworker> Like 1%, 2%, 3%
- 4:56 PM <Trazil> okie
- 4:56 PM → mib_660pof and TESTIFICAT joined
- 4:56 PM <+Dsawemd> lol publicly traded Herocraft on the NYT exchange
- 4:57 PM <@Kainzo> Basically, I dont have the man power to operate and maintain a network of 8+ servers without the skill and dedication of people who are actively being rewarded to do it
- 4:57 PM ⇐ mib_660pof quit ([email protected]) Client Quit
- 4:57 PM <@Kainzo> So I'm opening the doors for partners
- 4:57 PM <Trazil> :D
- 4:57 PM <GodOfGales> Be sure to let the community be aware of someone before they become a partner tho
- 4:57 PM <GodOfGales> Or I feel like some drama could boil
- 4:58 PM <+Dsawemd> Makes perfect sense. We would have done that ages ago if we were spurred into ambition by flagging MC numbers but now that we are moving forward, good on you m8
- 4:58 PM <@Kainzo> We're already working in Dungeon HEroes as a separate project with different ownership
- 4:58 PM → Cwallcon joined ([email protected])
- 4:58 PM <@Kainzo> I dont always make the right choices, but I stand by the choices I have made for this community
- 4:59 PM <@Kainzo> but I cant run survival server for another 6 years
- 4:59 PM <@Kainzo> I need more!
- 4:59 PM <+Dsawemd> A note on partnerships: Have you considered Twitch?
- 4:59 PM <+Dsawemd> I know MC on twitch has low audiences
- 4:59 PM <Cwallcon> ...
- 4:59 PM <+Joshtsai> twitch like the overall brand or people who stream on twitch?
- 4:59 PM <+Dsawemd> but mayber that means there is some streamer who is willing to promote us within our price range
- 5:00 PM <+Dsawemd> Use twitch like you would YouTube
- 5:00 PM <GodOfGales> (Ok guys, I'm out, goodluck Kainzo)
- 5:00 PM <+Joshtsai> I got you
- 5:00 PM <+Dsawemd> obviously it wont reach as many people as quickly.
- 5:00 PM <@Kainzo> We're approaching the end here now
- 5:00 PM <@Kainzo> So lets do feedback!
- 5:00 PM <@Kainzo> Any topic that you want touched upon or you have a specific question
- 5:00 PM <GodOfGales> ohok well then:
- 5:00 PM <@Kainzo> ill stay for a bit more and answer as I can
- 5:00 PM <Trazil> atm Minecraft is being watched by 65,000 people on twitch (3rd top game) so I wouldn't say it's that low
- 5:01 PM <Jrr> erm
- 5:01 PM <GodOfGales> Kainzo, what are you planning to do with staff divisions??
- 5:01 PM <+LordZelkova> ^
- 5:01 PM <GodOfGales> Didn't mean double ??
- 5:01 PM <+LordZelkova> That
- 5:01 PM <+Joshtsai> ^
- 5:02 PM <@Kainzo> So we will have admins - who arch over every server
- 5:02 PM <@Kainzo> It will be a complete rework of the current system
- 5:02 PM <@Kainzo> server-specific mods to keep things churning and admins will have admin everywhere
- 5:02 PM <+Dsawemd> There are too many Custom Items. It clutters the game. Two types of Knowledge Crystals, all the items involved in Class Changing, Forgotten Memory trash, etc.
- 5:02 PM <@Kainzo> The specific guides/proctors roles will need some cleanup
- 5:02 PM <@Kainzo> Dsawemd: Factions isnt going to have any of that
- 5:03 PM <@Kainzo> Also why are there two types of knowledge crystal?
- 5:03 PM <+Dsawemd> in ADDITION to the fact that the items are too cluttered, they ALL SHARE NAMES its so annoying. Everything is a catalyst and a soul
- 5:03 PM <+Dsawemd> Who knows
- 5:03 PM <+Dsawemd> There are tho
- 5:03 PM <+Dsawemd> one shiny one less shiny
- 5:03 PM <+Dsawemd> They dont stack
- 5:03 PM <+Dsawemd> The drop rate for both type is also two high
- 5:03 PM <+Dsawemd> too* lol
- 5:03 PM <GodOfGales> Ok i'm out ttyl nice meeting, thanks Kainzo :)
- 5:03 PM ⇐ GodOfGales quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 5:03 PM <@Kainzo> Kay, Dsawemd having two of the same name isnt intended they should stack
- 5:04 PM <@Kainzo> but im getting mixed, you want MUCH different naming and more of them?
- 5:04 PM <@Kainzo> or less?
- 5:04 PM <Jrr> Serious question, how are extremely inactive mods and i mean extremely inactive like Jonsoon still mod. I understand how they get given time but I haven't seen him login since haven
- 5:04 PM <+Dsawemd> To be clear: I understand all the custom items and I like them. But to a noob, the Items needed to change class or craft items are overly complicated, and share too many Names
- 5:04 PM <@Kainzo> Jrr: staff cleanup is an issue of concern, generally speaking, 2 weeks of inactivity will get you demoted
- 5:04 PM <+LordZelkova> Wow, that's roguh
- 5:04 PM <@Kainzo> Dsawemd: do you have a proposal to simplify this system while still keeping the same effects?
- 5:05 PM <@Kainzo> With no forewarning, LordZelkova
- 5:05 PM <+Dsawemd> Soul Fuses, Soul Shards, Catalyst of (Path), Soul Catalyst.
- 5:05 PM <@Kainzo> if you go "hey i have this coming up"
- 5:05 PM <Jrr> seems like jonsoon is verging 2 decades
- 5:05 PM <+LordZelkova> That was my guess
- 5:05 PM <@Kainzo> We wont just boot
- 5:05 PM <Jrr> lol
- 5:05 PM → xBladeDalsmin joined ([email protected])
- 5:05 PM <+Dsawemd> Change the name of Soul Catalysts and Soul Fuses, remove the word Soul and Catalyst from them.
- 5:05 PM <+Dsawemd> thats a start.
- 5:05 PM <@Kainzo> They do tie heavily into our Soul lore
- 5:05 PM ⇐ whitemagehealu quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 5:05 PM <@Kainzo> Its sort of a theme, but we may be too heavy hitting it
- 5:06 PM <+Dsawemd> perhaps if you put the Soul wording in the lower text
- 5:06 PM <@Kainzo> So right now we have two tribes warring about simpified classes or just keeping the same classes for Factions
- 5:06 PM <+Dsawemd> The reasons for simplified classes in Factions are unclear to me.
- 5:07 PM <+Joshtsai> I think we are hitting the soul theme a bit too much, and it was clear when trying to set up herobot for all the different types of items
- 5:07 PM <+Dsawemd> Its clear when you try to explain to someon in tour lol, too many similar item names
- 5:07 PM <+Dsawemd> anyways, why should Factions have simplified classes?
- 5:08 PM <+Dsawemd> I don't think it will help Survival anymore, like I used to.
- 5:08 PM <@Kainzo> complexity and grasping the newbie
- 5:08 PM <Trazil> I think the classes should be simplified, as in like removing skills that aren't needed
- 5:08 PM <+Joshtsai> I see factions as a more skill based server
- 5:09 PM <+Dsawemd> Well, already we would imagine that skills like Gills and BecomeDeath, Forage, etc wont be missed.
- 5:09 PM <Trazil> but other than that I think they should stay the same
- 5:09 PM <+Joshtsai> Like what kind of skills trazil?
- 5:09 PM <+Dsawemd> And profession restrictions will not exist
- 5:09 PM <Trazil> I love BecomeDeath, but I could see it go
- 5:09 PM <+Joshtsai> Like I don't think professions should exist
- 5:09 PM <+Devotedworker> *Ghasp*
- 5:09 PM <+Dsawemd> Kainzo: Will Factions allow people to set their Attributes?
- 5:09 PM <@Kainzo> i think basic professions should
- 5:09 PM <@Kainzo> Dsawemd: its not intended, no
- 5:09 PM <+Joshtsai> I don't think attributes should be in factions
- 5:09 PM <+Dsawemd> Perhaps Survival RpG Tier 1 classes regain that, then
- 5:10 PM <Trazil> I don't like the idea of professions either, atleast not in this current state for a totally fluid pvp server
- 5:10 PM <+Joshtsai> that's an aspect that would over complicate factions
- 5:10 PM ⇐ MunchlaxHero quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 5:10 PM <Trazil> attributes are very complicated
- 5:10 PM ⇐ Cwallcon quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
- 5:10 PM <@Kainzo> Depends, the way they are presented are.
- 5:10 PM <@Kainzo> It could be much more simple but the balance would be gone
- 5:10 PM <+Joshtsai> Survival RPG having both T1 and T2 classes with attribute points to be allocated would be intresting
- 5:11 PM <Jrr> I think attributes should come back to survival
- 5:11 PM <Jrr> Tier 1
- 5:11 PM <Trazil> attributes themselves are fairly easy I guess, but they will confuse new players
- 5:11 PM <+Dsawemd> If Attributes and Armor based on Endurance came back to survival, it would make a more complex and interesting option
- 5:11 PM <+Joshtsai> They aren't hard, but would be too complicated for a fluid factions pvp
- 5:11 PM <OxNaomi> I liked endurance armor
- 5:11 PM <+Joshtsai> I agree Dsaw
- 5:11 PM <Jrr> Change the names of them so only idiots cant under stand them, Strength, Agility, Magic idk etc
- 5:12 PM <Trazil> ^ what josh said
- 5:12 PM <+Joshtsai> I think the names are cool
- 5:12 PM <+Dsawemd> Are we considering Lowering the Class Options in Factions?
- 5:12 PM <+Dsawemd> Will every combat class be available?
- 5:12 PM <+Joshtsai> I don't like that
- 5:12 PM <OxNaomi> Factions is a branching thing
- 5:12 PM <+Dsawemd> Ok, so we are including all Combat classes.
- 5:12 PM <+Joshtsai> I think it should be at least all the current combat classes we have right now
- 5:13 PM <OxNaomi> Where you have the 4 basic classes of Bastion, combat-ready, then you master 1-4 classes to be any class (last I checked)
- 5:13 PM <+Dsawemd> Are we including all skills? Should we remove utility skills for factions
- 5:13 PM <OxNaomi> So you can fight as warrior/support/rogue/mage or master a few and go any normal class
- 5:13 PM <OxNaomi> Attributes on top of that would be too much
- 5:13 PM <+Dsawemd> So if you master the basic classes you can be Samurai
- 5:13 PM <+Dsawemd> or Wizard
- 5:14 PM <OxNaomi> Sammy might be like, Warrior, Paladin and Rogue (not really)
- 5:14 PM <OxNaomi> So combos of 1-4 classes get you any class
- 5:14 PM <+Dsawemd> Huh. I dont get the paladin part. Also, no one is advocating attributes in factions
- 5:14 PM <+Joshtsai> I can see having the 4 base classes back, but I don't like the idea of having to master a lot of classes just to be able to play a normal class
- 5:14 PM <+Dsawemd> Is paladin one of the base classes?
- 5:15 PM <+Joshtsai> Seems, of the people here attributes should stay on RPG
- 5:15 PM <OxNaomi> No, Pally wouldn't be
- 5:15 PM <Trazil> it was Warrior Rogue Healer and Caster
- 5:15 PM <+Dsawemd> so did you mistype or would I need to master Paladin to go Samurai
- 5:15 PM <+Dsawemd> as an example
- 5:15 PM <OxNaomi> As a non-true example, it'd be that
- 5:15 PM <+Joshtsai> That I don't like as much
- 5:16 PM <+Dsawemd> or, would i need to master a Tier2 class in order to unlock another t2 class?
- 5:16 PM <+Dsawemd> yeah....
- 5:16 PM <OxNaomi> The ideal was leveling a class being 1 day
- 5:16 PM <+Dsawemd> so ^?
- 5:16 PM <OxNaomi> No t2s likely
- 5:16 PM <+Dsawemd> "base" = t1
- 5:16 PM <+Dsawemd> in this chat
- 5:16 PM <+Joshtsai> But something like Warrior = you can do sammy, pally, zerker, or dk
- 5:16 PM <Trazil> I didn't think there was going to be t2 classes on Factions? But maybe I'm wrong
- 5:16 PM <+Dsawemd> Would i need to master a "normal" class in order to unlock another "normal" class
- 5:16 PM <@Kainzo> There is no plan to have a complex swarm of classes in Factions
- 5:16 PM <+LordZelkova> To Go Dreadknight you need to master Necromancer AND Zerker
- 5:17 PM <+LordZelkova> That's how it was explained to me
- 5:17 PM <OxNaomi> Oh? I thought the Tactics-style combos were already a decision
- 5:17 PM <@Kainzo> Right now the simplified but expansive system is something I want
- 5:17 PM <@Kainzo> but we havent hammered out that system yet
- 5:17 PM <+Joshtsai> or bringing it back to bastion terminology, mastering a base class to go a specc warrior
- 5:17 PM <+LordZelkova> ^
- 5:17 PM <@Kainzo> this server isnt coming out to please me, its coming out to meet a need in the community
- 5:17 PM <@Kainzo> that hasnt been met, with my RPG skills and direction
- 5:17 PM <@Kainzo> Joshtsai: "bringing it back to bastion" means very little to me, so specifics is best
- 5:18 PM <+Joshtsai> just the terminology that we used, Base class being warrior, caster, healer, rogue, and a "specc" being what we call Tier 1 classes right now
- 5:18 PM <OxNaomi> Bastion = 4 base classes, master one and you get all the specs for it as options
- 5:18 PM <+Dsawemd> wait so Rogue -> Ninja or Rogue + Warrior + Caster = Ninja or Rogue+Warrior+Samurai = Ninja
- 5:18 PM <+Dsawemd> how are we progressing in Factions
- 5:18 PM <+Joshtsai> I personally don't like a system like "zerker+necro=dk"
- 5:18 PM <@Kainzo> I dont think going to a base-system is smart
- 5:18 PM <@Kainzo> I'm avoiding that outright
- 5:19 PM <Roadkill909> I do not miss the base classes
- 5:19 PM <+Joshtsai> So just having all classes open to everyone right away?
- 5:19 PM <+Dsawemd> But im hearing people say "Class 1 master + Class 2 master unlocks Class 3
- 5:19 PM <@Kainzo> base being caster > wiard| necro etc
- 5:19 PM <+Joshtsai> That was an idea on the Factions post
- 5:19 PM <+Joshtsai> I personally don't like it
- 5:19 PM <@Kainzo> link it
- 5:19 PM <@Kainzo> if yo ucan
- 5:20 PM <+Dsawemd> Like Berzerker + Wizard = Pyromaster. Is this a planned direction or is Naomi advancing an opinion.
- 5:20 PM <+Joshtsai> It suggests that certain classes are better than others
- 5:20 PM <@Kainzo> That's a possible direction
- 5:20 PM <@Kainzo> No, it doesnt Joshtsai
- 5:20 PM <+Dsawemd> But, Pyromaster will not be inherently better, just have a more exclusive kit?
- 5:20 PM <@Kainzo> yep
- 5:20 PM <@Kainzo> Someone link the actual post
- 5:21 PM <@Kainzo> Alright guys - the majority of this is over but im going to stay around a bit longer :)
- 5:21 PM <+Joshtsai> I'm finding that one post you made
- 5:21 PM <@Kainzo> Thank you all for coming, its important to come together and discuss
- 5:21 PM <Trazil> https://herocraftonline.com/main/threads/herofactions-basic-heroes-and-factions-server.58922/ should be in here somewhere
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