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- public OnGameModeInit()
- {
- #if defined Login_OnGameModeInit
- return Login_OnGameModeInit();
- #else
- return true;
- #endif
- }
- #if defined Login_OnGameModeInit
- forward Login_OnGameModeInit();
- #endif
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit AHandle_OnGameModeInit
- public OnGameModeExit()
- {
- #if defined Login_OnGameModeExit
- return Login_OnGameModeExit();
- #else
- return true;
- #endif
- }
- #if defined Login_OnGameModeExit
- forward Login_OnGameModeExit();
- #endif
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit AHandle_OnGameModeExit
- public OnPlayerRequestClass(playerid, classid)
- {
- #if defined Login_OnPlayerRequestClass
- return Login_OnPlayerRequestClass(playerid, classid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerRequestClass
- forward Login_OnPlayerRequestClass(playerid, classid);
- #endif
- #if defined _ALS_OnPlayerRequestClass
- #undef OnPlayerRequestClass
- #else
- #define _ALS_OnPlayerRequestClass
- #endif
- #define OnPlayerRequestClass Login_OnPlayerRequestClass
- public OnPlayerConnect(playerid)
- {
- #if defined Login_OnPlayerConnect
- return Login_OnPlayerConnect(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerConnect
- forward Login_OnPlayerConnect(playerid);
- #endif
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect Login_OnPlayerConnect
- public OnPlayerDisconnect(playerid, reason)
- {
- #if defined Login_OnPlayerDisconnect
- return Login_OnPlayerDisconnect(playerid, reason);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerDisconnect
- forward Login_OnPlayerDisconnect(playerid, reason);
- #endif
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect Login_OnPlayerDisconnect
- public OnPlayerSpawn(playerid)
- {
- #if defined Login_OnPlayerSpawn
- return Login_OnPlayerSpawn(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerSpawn
- forward Login_OnPlayerSpawn(playerid);
- #endif
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn Login_OnPlayerSpawn
- public OnPlayerDeath(playerid, killerid, reason)
- {
- #if defined Login_OnPlayerDeath
- return Login_OnPlayerDeath(playerid, killerid, reason);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerDeath
- forward Login_OnPlayerDeath(playerid, killerid, reason);
- #endif
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #define OnPlayerDeath Login_OnPlayerDeath
- public OnVehicleSpawn(vehicleid)
- {
- #if defined Login_OnVehicleSpawn
- return Login_OnVehicleSpawn(vehicleid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnVehicleSpawn
- forward Login_OnVehicleSpawn(vehicleid);
- #endif
- #if defined _ALS_OnVehicleSpawn
- #undef OnVehicleSpawn
- #else
- #define _ALS_OnVehicleSpawn
- #endif
- #define OnVehicleSpawn Login_OnVehicleSpawn
- public OnVehicleDeath(vehicleid, killerid)
- {
- #if defined Login_OnVehicleDeath
- return Login_OnVehicleDeath(vehicleid, killerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnVehicleDeath
- forward Login_OnVehicleDeath(vehicleid, killerid);
- #endif
- #if defined _ALS_OnVehicleDeath
- #undef OnVehicleDeath
- #else
- #define _ALS_OnVehicleDeath
- #endif
- #define OnVehicleDeath Login_OnVehicleDeath
- public OnPlayerText(playerid, text[])
- {
- #if defined Login_OnPlayerText
- return Login_OnPlayerText(playerid, text);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerText
- forward Login_OnPlayerText(playerid, text[]);
- #endif
- #if defined _ALS_OnPlayerText
- #undef OnPlayerText
- #else
- #define _ALS_OnPlayerText
- #endif
- #define OnPlayerText Login_OnPlayerText
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- #if defined Login_OnPlayerCommandText
- return Login_OnPlayerCommandText(playerid, cmdtext);
- #else
- return false;
- #endif
- }
- #if defined Login_OnPlayerCommandText
- forward Login_OnPlayerCommandText(playerid, cmdtext[]);
- #endif
- #if defined _ALS_OnPlayerCommandText
- #undef OnPlayerCommandText
- #else
- #define _ALS_OnPlayerCommandText
- #endif
- #define OnPlayerCommandText Login_OnPlayerCommandText
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- #if defined Login_OnPlayerEnterVehicle
- return Login_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerEnterVehicle
- forward Login_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
- #endif
- #if defined _ALS_OnPlayerEnterVehicle
- #undef OnPlayerEnterVehicle
- #else
- #define _ALS_OnPlayerEnterVehicle
- #endif
- #define OnPlayerEnterVehicle Login_OnPlayerEnterVehicle
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- #if defined Login_OnPlayerExitVehicle
- return Login_OnPlayerExitVehicle(playerid, vehicleid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerExitVehicle
- forward Login_OnPlayerExitVehicle(playerid, vehicleid);
- #endif
- #if defined _ALS_OnPlayerExitVehicle
- #undef OnPlayerExitVehicle
- #else
- #define _ALS_OnPlayerExitVehicle
- #endif
- #define OnPlayerExitVehicle Login_OnPlayerExitVehicle
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- #if defined Login_OnPlayerStateChange
- return Login_OnPlayerStateChange(playerid, newstate, oldstate);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerStateChange
- forward Login_OnPlayerStateChange(playerid, newstate, oldstate);
- #endif
- #if defined _ALS_OnPlayerStateChange
- #undef OnPlayerStateChange
- #else
- #define _ALS_OnPlayerStateChange
- #endif
- #define OnPlayerStateChange Login_OnPlayerStateChange
- public OnPlayerEnterCheckpoint(playerid)
- {
- #if defined Login_OnPlayerEnterCheckpoint
- return Login_OnPlayerEnterCheckpoint(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerEnterCheckpoint
- forward Login_OnPlayerEnterCheckpoint(playerid);
- #endif
- #if defined _ALS_OnPlayerEnterCheckpoint
- #undef OnPlayerEnterCheckpoint
- #else
- #define _ALS_OnPlayerEnterCheckpoint
- #endif
- #define OnPlayerEnterCheckpoint Login_OnPlayerEnterCheckpoint
- public OnPlayerLeaveCheckpoint(playerid)
- {
- #if defined Login_OnPlayerLeaveCheckpoint
- return Login_OnPlayerLeaveCheckpoint(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerLeaveCheckpoint
- forward Login_OnPlayerLeaveCheckpoint(playerid);
- #endif
- #if defined _ALS_OnPlayerLeaveCheckpoint
- #undef OnPlayerLeaveCheckpoint
- #else
- #define _ALS_OnPlayerLeaveCheckpoint
- #endif
- #define OnPlayerLeaveCheckpoint Login_OnPlayerLeaveCheckpoint
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- #if defined Login_OnPlayerEnterRaceCheckpoint
- return Login_OnPlayerEnterRaceCheckpoint(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerEnterRaceCheckpoint
- forward Login_OnPlayerEnterRaceCheckpoint(playerid);
- #endif
- #if defined _ALS_OnPlayerEnterRaceCheckpoint
- #undef OnPlayerEnterRaceCheckpoint
- #else
- #define _ALS_OnPlayerEnterRaceCheckpoint
- #endif
- #define OnPlayerEnterRaceCheckpoint Login_OnPlayerEnterRaceCheckpoint
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- #if defined Login_OnPlayerLeaveRaceCheckpoint
- return Login_OnPlayerLeaveRaceCheckpoint(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerLeaveRaceCheckpoint
- forward Login_OnPlayerLeaveRaceCheckpoint(playerid);
- #endif
- #if defined _ALS_OnPlayerLeaveRaceCheckpoint
- #undef OnPlayerLeaveRaceCheckpoint
- #else
- #define _ALS_OnPlayerLeaveRaceCheckpoint
- #endif
- #define OnPlayerLeaveRaceCheckpoint Login_OnPlayerLeaveRaceCheckpoint
- public OnPlayerRequestSpawn(playerid)
- {
- #if defined Login_OnPlayerRequestSpawn
- return Login_OnPlayerRequestSpawn(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerRequestSpawn
- forward Login_OnPlayerRequestSpawn(playerid);
- #endif
- #if defined _ALS_OnPlayerRequestSpawn
- #undef OnPlayerRequestSpawn
- #else
- #define _ALS_OnPlayerRequestSpawn
- #endif
- #define OnPlayerRequestSpawn Login_OnPlayerRequestSpawn
- public OnObjectMoved(objectid)
- {
- #if defined Login_OnObjectMoved
- return Login_OnObjectMoved(objectid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnObjectMoved
- forward Login_OnObjectMoved(objectid);
- #endif
- #if defined _ALS_OnObjectMoved
- #undef OnObjectMoved
- #else
- #define _ALS_OnObjectMoved
- #endif
- #define OnObjectMoved Login_OnObjectMoved
- public OnPlayerObjectMoved(playerid, objectid)
- {
- #if defined Login_OnPlayerObjectMoved
- return Login_OnPlayerObjectMoved(playerid, objectid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerObjectMoved
- forward Login_OnPlayerObjectMoved(playerid, objectid);
- #endif
- #if defined _ALS_OnPlayerObjectMoved
- #undef OnPlayerObjectMoved
- #else
- #define _ALS_OnPlayerObjectMoved
- #endif
- #define OnPlayerObjectMoved Login_OnPlayerObjectMoved
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- #if defined Login_OnPlayerPickUpPickup
- return Login_OnPlayerPickUpPickup(playerid, pickupid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerPickUpPickup
- forward Login_OnPlayerPickUpPickup(playerid, pickupid);
- #endif
- #if defined _ALS_OnPlayerPickUpPickup
- #undef OnPlayerPickUpPickup
- #else
- #define _ALS_OnPlayerPickUpPickup
- #endif
- #define OnPlayerPickUpPickup Login_OnPlayerPickUpPickup
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- #if defined Login_OnVehicleMod
- return Login_OnVehicleMod(playerid, vehicleid, componentid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnVehicleMod
- forward Login_OnVehicleMod(playerid, vehicleid, componentid);
- #endif
- #if defined _ALS_OnVehicleMod
- #undef OnVehicleMod
- #else
- #define _ALS_OnVehicleMod
- #endif
- #define OnVehicleMod Login_OnVehicleMod
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- #if defined Login_OnVehiclePaintjob
- return Login_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnVehiclePaintjob
- forward Login_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
- #endif
- #if defined _ALS_OnVehiclePaintjob
- #undef OnVehiclePaintjob
- #else
- #define _ALS_OnVehiclePaintjob
- #endif
- #define OnVehiclePaintjob Login_OnVehiclePaintjob
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- #if defined Login_OnVehicleRespray
- return Login_OnVehicleRespray(playerid, vehicleid, color1, color2);
- #else
- return true;
- #endif
- }
- #if defined Login_OnVehicleRespray
- forward Login_OnVehicleRespray(playerid, vehicleid, color1, color2);
- #endif
- #if defined _ALS_OnVehicleRespray
- #undef OnVehicleRespray
- #else
- #define _ALS_OnVehicleRespray
- #endif
- #define OnVehicleRespray Login_OnVehicleRespray
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- #if defined Login_OnPlayerSelectedMenuRow
- return Login_OnPlayerSelectedMenuRow(playerid, row);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerSelectedMenuRow
- forward Login_OnPlayerSelectedMenuRow(playerid, row);
- #endif
- #if defined _ALS_OnPlayerSelectedMenuRow
- #undef OnPlayerSelectedMenuRow
- #else
- #define _ALS_OnPlayerSelectedMenuRow
- #endif
- #define OnPlayerSelectedMenuRow Login_OnPlayerSelectedMenuRow
- public OnPlayerExitedMenu(playerid)
- {
- #if defined Login_OnPlayerExitedMenu
- return Login_OnPlayerExitedMenu(playerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerExitedMenu
- forward Login_OnPlayerExitedMenu(playerid);
- #endif
- #if defined _ALS_OnPlayerExitedMenu
- #undef OnPlayerExitedMenu
- #else
- #define _ALS_OnPlayerExitedMenu
- #endif
- #define OnPlayerExitedMenu Login_OnPlayerExitedMenu
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- #if defined Login_OnPlayerInteriorChange
- return Login_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerInteriorChange
- forward Login_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
- #endif
- #if defined _ALS_OnPlayerInteriorChange
- #undef OnPlayerInteriorChange
- #else
- #define _ALS_OnPlayerInteriorChange
- #endif
- #define OnPlayerInteriorChange Login_OnPlayerInteriorChange
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- #if defined Login_OnPlayerKeyStateChange
- return Login_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerKeyStateChange
- forward Login_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #endif
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange Login_OnPlayerKeyStateChange
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- #if defined Login_OnPlayerStreamIn
- return Login_OnPlayerStreamIn(playerid, forplayerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerStreamIn
- forward Login_OnPlayerStreamIn(playerid, forplayerid);
- #endif
- #if defined _ALS_OnPlayerStreamIn
- #undef OnPlayerStreamIn
- #else
- #define _ALS_OnPlayerStreamIn
- #endif
- #define OnPlayerStreamIn Login_OnPlayerStreamIn
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- #if defined Login_OnPlayerStreamOut
- return Login_OnPlayerStreamOut(playerid, forplayerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerStreamOut
- forward Login_OnPlayerStreamOut(vehicleid, forplayerid);
- #endif
- #if defined _ALS_OnPlayerStreamOut
- #undef OnPlayerStreamOut
- #else
- #define _ALS_OnPlayerStreamOut
- #endif
- #define OnPlayerStreamOut Login_OnPlayerStreamOut
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- #if defined Login_OnVehicleStreamIn
- return Login_OnVehicleStreamIn(vehicleid, forplayerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnVehicleStreamIn
- forward Login_OnVehicleStreamIn(vehicleid, forplayerid);
- #endif
- #if defined _ALS_OnVehicleStreamIn
- #undef OnVehicleStreamIn
- #else
- #define _ALS_OnVehicleStreamIn
- #endif
- #define OnVehicleStreamIn Login_OnVehicleStreamIn
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- #if defined Login_OnVehicleStreamOut
- return Login_OnVehicleStreamOut(vehicleid, forplayerid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnVehicleStreamOut
- forward Login_OnVehicleStreamOut(vehicleid, forplayerid);
- #endif
- #if defined _ALS_OnVehicleStreamOut
- #undef OnVehicleStreamOut
- #else
- #define _ALS_OnVehicleStreamOut
- #endif
- #define OnVehicleStreamOut Login_OnVehicleStreamOut
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- #if defined Login_OnDialogResponse
- return Login_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
- #else
- return true;
- #endif
- }
- #if defined Login_OnDialogResponse
- forward Login_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
- #endif
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse Login_OnDialogResponse
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- #if defined Login_OnPlayerClickPlayer
- return Login_OnPlayerClickPlayer(playerid, clickedplayerid, source);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerClickPlayer
- forward Login_OnPlayerClickPlayer(playerid, clickedplayerid, source);
- #endif
- #if defined _ALS_OnPlayerClickPlayer
- #undef OnPlayerClickPlayer
- #else
- #define _ALS_OnPlayerClickPlayer
- #endif
- #define OnPlayerClickPlayer Login_OnPlayerClickPlayer
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- #if defined Login_OnPlayerClickTextDraw
- return Login_OnPlayerClickTextDraw(playerid, clickedid);
- #else
- return true;
- #endif
- }
- #if defined Login_OnPlayerClickTextDraw
- forward Login_OnPlayerClickTextDraw(playerid, Text:clickedid);
- #endif
- #if defined _ALS_OnPlayerClickTextDraw
- #undef OnPlayerClickTextDraw
- #else
- #define _ALS_OnPlayerClickTextDraw
- #endif
- #define OnPlayerClickTextDraw Login_OnPlayerClickTextDraw
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