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Aug 25th, 2015
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  1. public OnGameModeInit()
  2. {
  3.  
  4.     #if defined Login_OnGameModeInit
  5.         return Login_OnGameModeInit();
  6.     #else
  7.         return true;
  8.     #endif
  9. }
  10.  
  11. #if defined Login_OnGameModeInit
  12. forward Login_OnGameModeInit();
  13. #endif
  14. #if defined _ALS_OnGameModeInit
  15.     #undef OnGameModeInit
  16. #else
  17.     #define _ALS_OnGameModeInit
  18. #endif
  19. #define OnGameModeInit AHandle_OnGameModeInit
  20.  
  21.  
  22. public OnGameModeExit()
  23. {
  24.  
  25.     #if defined Login_OnGameModeExit
  26.         return Login_OnGameModeExit();
  27.     #else
  28.         return true;
  29.     #endif
  30. }
  31.  
  32. #if defined Login_OnGameModeExit
  33. forward Login_OnGameModeExit();
  34. #endif
  35. #if defined _ALS_OnGameModeExit
  36.     #undef OnGameModeExit
  37. #else
  38.     #define _ALS_OnGameModeExit
  39. #endif
  40. #define OnGameModeExit AHandle_OnGameModeExit
  41.  
  42.  
  43. public OnPlayerRequestClass(playerid, classid)
  44. {
  45.  
  46.     #if defined Login_OnPlayerRequestClass
  47.         return Login_OnPlayerRequestClass(playerid, classid);
  48.     #else
  49.         return true;
  50.     #endif
  51. }
  52.  
  53. #if defined Login_OnPlayerRequestClass
  54. forward Login_OnPlayerRequestClass(playerid, classid);
  55. #endif
  56. #if defined _ALS_OnPlayerRequestClass
  57.     #undef OnPlayerRequestClass
  58. #else
  59.     #define _ALS_OnPlayerRequestClass
  60. #endif
  61. #define OnPlayerRequestClass Login_OnPlayerRequestClass
  62.  
  63.  
  64. public OnPlayerConnect(playerid)
  65. {
  66.  
  67.     #if defined Login_OnPlayerConnect
  68.         return Login_OnPlayerConnect(playerid);
  69.     #else
  70.         return true;
  71.     #endif
  72. }
  73.  
  74. #if defined Login_OnPlayerConnect
  75. forward Login_OnPlayerConnect(playerid);
  76. #endif
  77. #if defined _ALS_OnPlayerConnect
  78.     #undef OnPlayerConnect
  79.     #else
  80.         #define _ALS_OnPlayerConnect
  81. #endif
  82. #define OnPlayerConnect Login_OnPlayerConnect
  83.  
  84.  
  85. public OnPlayerDisconnect(playerid, reason)
  86. {
  87.  
  88.     #if defined Login_OnPlayerDisconnect
  89.         return Login_OnPlayerDisconnect(playerid, reason);
  90.     #else
  91.         return true;
  92.     #endif
  93. }
  94.  
  95. #if defined Login_OnPlayerDisconnect
  96. forward Login_OnPlayerDisconnect(playerid, reason);
  97. #endif
  98. #if defined _ALS_OnPlayerDisconnect
  99.     #undef OnPlayerDisconnect
  100.     #else
  101.         #define _ALS_OnPlayerDisconnect
  102. #endif
  103. #define OnPlayerDisconnect Login_OnPlayerDisconnect
  104.  
  105.  
  106. public OnPlayerSpawn(playerid)
  107. {
  108.  
  109.     #if defined Login_OnPlayerSpawn
  110.         return Login_OnPlayerSpawn(playerid);
  111.     #else
  112.         return true;
  113.     #endif
  114. }
  115.  
  116. #if defined Login_OnPlayerSpawn
  117. forward Login_OnPlayerSpawn(playerid);
  118. #endif
  119. #if defined _ALS_OnPlayerSpawn
  120.     #undef OnPlayerSpawn
  121.     #else
  122.         #define _ALS_OnPlayerSpawn
  123. #endif
  124. #define OnPlayerSpawn Login_OnPlayerSpawn
  125.  
  126.  
  127. public OnPlayerDeath(playerid, killerid, reason)
  128. {
  129.     #if defined Login_OnPlayerDeath
  130.         return Login_OnPlayerDeath(playerid, killerid, reason);
  131.     #else
  132.         return true;
  133.     #endif
  134. }
  135.  
  136. #if defined Login_OnPlayerDeath
  137. forward Login_OnPlayerDeath(playerid, killerid, reason);
  138. #endif
  139. #if defined _ALS_OnPlayerDeath
  140.     #undef OnPlayerDeath
  141.     #else
  142.         #define _ALS_OnPlayerDeath
  143. #endif
  144. #define OnPlayerDeath Login_OnPlayerDeath
  145.  
  146.  
  147. public OnVehicleSpawn(vehicleid)
  148. {
  149.     #if defined Login_OnVehicleSpawn
  150.         return Login_OnVehicleSpawn(vehicleid);
  151.     #else
  152.         return true;
  153.     #endif
  154. }
  155.  
  156. #if defined Login_OnVehicleSpawn
  157. forward Login_OnVehicleSpawn(vehicleid);
  158. #endif
  159. #if defined _ALS_OnVehicleSpawn
  160.     #undef OnVehicleSpawn
  161.     #else
  162.         #define _ALS_OnVehicleSpawn
  163. #endif
  164. #define OnVehicleSpawn Login_OnVehicleSpawn
  165.  
  166.  
  167. public OnVehicleDeath(vehicleid, killerid)
  168. {
  169.     #if defined Login_OnVehicleDeath
  170.         return Login_OnVehicleDeath(vehicleid, killerid);
  171.     #else
  172.         return true;
  173.     #endif
  174. }
  175.  
  176. #if defined Login_OnVehicleDeath
  177. forward Login_OnVehicleDeath(vehicleid, killerid);
  178. #endif
  179. #if defined _ALS_OnVehicleDeath
  180.     #undef OnVehicleDeath
  181.     #else
  182.         #define _ALS_OnVehicleDeath
  183. #endif
  184. #define OnVehicleDeath Login_OnVehicleDeath
  185.  
  186.  
  187. public OnPlayerText(playerid, text[])
  188. {
  189.     #if defined Login_OnPlayerText
  190.         return Login_OnPlayerText(playerid, text);
  191.     #else
  192.         return true;
  193.     #endif
  194. }
  195.  
  196. #if defined Login_OnPlayerText
  197. forward Login_OnPlayerText(playerid, text[]);
  198. #endif
  199. #if defined _ALS_OnPlayerText
  200.     #undef OnPlayerText
  201.     #else
  202.         #define _ALS_OnPlayerText
  203. #endif
  204. #define OnPlayerText Login_OnPlayerText
  205.  
  206.  
  207. public OnPlayerCommandText(playerid, cmdtext[])
  208. {
  209.     #if defined Login_OnPlayerCommandText
  210.         return Login_OnPlayerCommandText(playerid, cmdtext);
  211.     #else
  212.         return false;
  213.     #endif
  214. }
  215.  
  216. #if defined Login_OnPlayerCommandText
  217. forward Login_OnPlayerCommandText(playerid, cmdtext[]);
  218. #endif
  219. #if defined _ALS_OnPlayerCommandText
  220.     #undef OnPlayerCommandText
  221.     #else
  222.         #define _ALS_OnPlayerCommandText
  223. #endif
  224. #define OnPlayerCommandText Login_OnPlayerCommandText
  225.  
  226.  
  227. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  228. {
  229.     #if defined Login_OnPlayerEnterVehicle
  230.         return Login_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  231.     #else
  232.         return true;
  233.     #endif
  234. }
  235.  
  236. #if defined Login_OnPlayerEnterVehicle
  237. forward Login_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  238. #endif
  239. #if defined _ALS_OnPlayerEnterVehicle
  240.     #undef OnPlayerEnterVehicle
  241.     #else
  242.         #define _ALS_OnPlayerEnterVehicle
  243. #endif
  244. #define OnPlayerEnterVehicle Login_OnPlayerEnterVehicle
  245.  
  246.  
  247. public OnPlayerExitVehicle(playerid, vehicleid)
  248. {
  249.     #if defined Login_OnPlayerExitVehicle
  250.         return Login_OnPlayerExitVehicle(playerid, vehicleid);
  251.     #else
  252.         return true;
  253.     #endif
  254. }
  255.  
  256. #if defined Login_OnPlayerExitVehicle
  257. forward Login_OnPlayerExitVehicle(playerid, vehicleid);
  258. #endif
  259. #if defined _ALS_OnPlayerExitVehicle
  260.     #undef OnPlayerExitVehicle
  261.     #else
  262.         #define _ALS_OnPlayerExitVehicle
  263. #endif
  264. #define OnPlayerExitVehicle Login_OnPlayerExitVehicle
  265.  
  266.  
  267. public OnPlayerStateChange(playerid, newstate, oldstate)
  268. {
  269.     #if defined Login_OnPlayerStateChange
  270.         return Login_OnPlayerStateChange(playerid, newstate, oldstate);
  271.     #else
  272.         return true;
  273.     #endif
  274. }
  275.  
  276. #if defined Login_OnPlayerStateChange
  277. forward Login_OnPlayerStateChange(playerid, newstate, oldstate);
  278. #endif
  279. #if defined _ALS_OnPlayerStateChange
  280.     #undef OnPlayerStateChange
  281.     #else
  282.         #define _ALS_OnPlayerStateChange
  283. #endif
  284. #define OnPlayerStateChange Login_OnPlayerStateChange
  285.  
  286.  
  287. public OnPlayerEnterCheckpoint(playerid)
  288. {
  289.     #if defined Login_OnPlayerEnterCheckpoint
  290.         return Login_OnPlayerEnterCheckpoint(playerid);
  291.     #else
  292.         return true;
  293.     #endif
  294. }
  295.  
  296. #if defined Login_OnPlayerEnterCheckpoint
  297. forward Login_OnPlayerEnterCheckpoint(playerid);
  298. #endif
  299. #if defined _ALS_OnPlayerEnterCheckpoint
  300.     #undef OnPlayerEnterCheckpoint
  301.     #else
  302.         #define _ALS_OnPlayerEnterCheckpoint
  303. #endif
  304. #define OnPlayerEnterCheckpoint Login_OnPlayerEnterCheckpoint
  305.  
  306.  
  307. public OnPlayerLeaveCheckpoint(playerid)
  308. {
  309.     #if defined Login_OnPlayerLeaveCheckpoint
  310.         return Login_OnPlayerLeaveCheckpoint(playerid);
  311.     #else
  312.         return true;
  313.     #endif
  314. }
  315.  
  316. #if defined Login_OnPlayerLeaveCheckpoint
  317. forward Login_OnPlayerLeaveCheckpoint(playerid);
  318. #endif
  319. #if defined _ALS_OnPlayerLeaveCheckpoint
  320.     #undef OnPlayerLeaveCheckpoint
  321.     #else
  322.         #define _ALS_OnPlayerLeaveCheckpoint
  323. #endif
  324. #define OnPlayerLeaveCheckpoint Login_OnPlayerLeaveCheckpoint
  325.  
  326.  
  327. public OnPlayerEnterRaceCheckpoint(playerid)
  328. {
  329.     #if defined Login_OnPlayerEnterRaceCheckpoint
  330.         return Login_OnPlayerEnterRaceCheckpoint(playerid);
  331.     #else
  332.         return true;
  333.     #endif
  334. }
  335.  
  336. #if defined Login_OnPlayerEnterRaceCheckpoint
  337. forward Login_OnPlayerEnterRaceCheckpoint(playerid);
  338. #endif
  339. #if defined _ALS_OnPlayerEnterRaceCheckpoint
  340.     #undef OnPlayerEnterRaceCheckpoint
  341.     #else
  342.         #define _ALS_OnPlayerEnterRaceCheckpoint
  343. #endif
  344. #define OnPlayerEnterRaceCheckpoint Login_OnPlayerEnterRaceCheckpoint
  345.  
  346.  
  347. public OnPlayerLeaveRaceCheckpoint(playerid)
  348. {
  349.     #if defined Login_OnPlayerLeaveRaceCheckpoint
  350.         return Login_OnPlayerLeaveRaceCheckpoint(playerid);
  351.     #else
  352.         return true;
  353.     #endif
  354. }
  355.  
  356. #if defined Login_OnPlayerLeaveRaceCheckpoint
  357. forward Login_OnPlayerLeaveRaceCheckpoint(playerid);
  358. #endif
  359. #if defined _ALS_OnPlayerLeaveRaceCheckpoint
  360.     #undef OnPlayerLeaveRaceCheckpoint
  361.     #else
  362.         #define _ALS_OnPlayerLeaveRaceCheckpoint
  363. #endif
  364. #define OnPlayerLeaveRaceCheckpoint Login_OnPlayerLeaveRaceCheckpoint
  365.  
  366.  
  367. public OnPlayerRequestSpawn(playerid)
  368. {
  369.     #if defined Login_OnPlayerRequestSpawn
  370.         return Login_OnPlayerRequestSpawn(playerid);
  371.     #else
  372.         return true;
  373.     #endif
  374. }
  375.  
  376. #if defined Login_OnPlayerRequestSpawn
  377. forward Login_OnPlayerRequestSpawn(playerid);
  378. #endif
  379. #if defined _ALS_OnPlayerRequestSpawn
  380.     #undef OnPlayerRequestSpawn
  381.     #else
  382.         #define _ALS_OnPlayerRequestSpawn
  383. #endif
  384. #define OnPlayerRequestSpawn Login_OnPlayerRequestSpawn
  385.  
  386.  
  387.  
  388. public OnObjectMoved(objectid)
  389. {
  390.     #if defined Login_OnObjectMoved
  391.         return Login_OnObjectMoved(objectid);
  392.     #else
  393.         return true;
  394.     #endif
  395. }
  396.  
  397. #if defined Login_OnObjectMoved
  398. forward Login_OnObjectMoved(objectid);
  399. #endif
  400. #if defined _ALS_OnObjectMoved
  401.     #undef OnObjectMoved
  402.     #else
  403.         #define _ALS_OnObjectMoved
  404. #endif
  405. #define OnObjectMoved Login_OnObjectMoved
  406.  
  407.  
  408. public OnPlayerObjectMoved(playerid, objectid)
  409. {
  410.     #if defined Login_OnPlayerObjectMoved
  411.         return Login_OnPlayerObjectMoved(playerid, objectid);
  412.     #else
  413.         return true;
  414.     #endif
  415. }
  416.  
  417. #if defined Login_OnPlayerObjectMoved
  418. forward Login_OnPlayerObjectMoved(playerid, objectid);
  419. #endif
  420. #if defined _ALS_OnPlayerObjectMoved
  421.     #undef OnPlayerObjectMoved
  422.     #else
  423.         #define _ALS_OnPlayerObjectMoved
  424. #endif
  425. #define OnPlayerObjectMoved Login_OnPlayerObjectMoved
  426.  
  427.  
  428. public OnPlayerPickUpPickup(playerid, pickupid)
  429. {
  430.     #if defined Login_OnPlayerPickUpPickup
  431.         return Login_OnPlayerPickUpPickup(playerid, pickupid);
  432.     #else
  433.         return true;
  434.     #endif
  435. }
  436.  
  437. #if defined Login_OnPlayerPickUpPickup
  438. forward Login_OnPlayerPickUpPickup(playerid, pickupid);
  439. #endif
  440. #if defined _ALS_OnPlayerPickUpPickup
  441.     #undef OnPlayerPickUpPickup
  442.     #else
  443.         #define _ALS_OnPlayerPickUpPickup
  444. #endif
  445. #define OnPlayerPickUpPickup Login_OnPlayerPickUpPickup
  446.  
  447.  
  448. public OnVehicleMod(playerid, vehicleid, componentid)
  449. {
  450.     #if defined Login_OnVehicleMod
  451.         return Login_OnVehicleMod(playerid, vehicleid, componentid);
  452.     #else
  453.         return true;
  454.     #endif
  455. }
  456.  
  457. #if defined Login_OnVehicleMod
  458. forward Login_OnVehicleMod(playerid, vehicleid, componentid);
  459. #endif
  460. #if defined _ALS_OnVehicleMod
  461.     #undef OnVehicleMod
  462.     #else
  463.         #define _ALS_OnVehicleMod
  464. #endif
  465. #define OnVehicleMod Login_OnVehicleMod
  466.  
  467.  
  468. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  469. {
  470.     #if defined Login_OnVehiclePaintjob
  471.         return Login_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  472.     #else
  473.         return true;
  474.     #endif
  475. }
  476.  
  477. #if defined Login_OnVehiclePaintjob
  478. forward Login_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  479. #endif
  480. #if defined _ALS_OnVehiclePaintjob
  481.     #undef OnVehiclePaintjob
  482.     #else
  483.         #define _ALS_OnVehiclePaintjob
  484. #endif
  485. #define OnVehiclePaintjob Login_OnVehiclePaintjob
  486.  
  487.  
  488. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  489. {
  490.     #if defined Login_OnVehicleRespray
  491.         return Login_OnVehicleRespray(playerid, vehicleid, color1, color2);
  492.     #else
  493.         return true;
  494.     #endif
  495. }
  496.  
  497. #if defined Login_OnVehicleRespray
  498. forward Login_OnVehicleRespray(playerid, vehicleid, color1, color2);
  499. #endif
  500. #if defined _ALS_OnVehicleRespray
  501.     #undef OnVehicleRespray
  502.     #else
  503.         #define _ALS_OnVehicleRespray
  504. #endif
  505. #define OnVehicleRespray Login_OnVehicleRespray
  506.  
  507.  
  508. public OnPlayerSelectedMenuRow(playerid, row)
  509. {
  510.     #if defined Login_OnPlayerSelectedMenuRow
  511.         return Login_OnPlayerSelectedMenuRow(playerid, row);
  512.     #else
  513.         return true;
  514.     #endif
  515. }
  516.  
  517. #if defined Login_OnPlayerSelectedMenuRow
  518. forward Login_OnPlayerSelectedMenuRow(playerid, row);
  519. #endif
  520. #if defined _ALS_OnPlayerSelectedMenuRow
  521.     #undef OnPlayerSelectedMenuRow
  522.     #else
  523.         #define _ALS_OnPlayerSelectedMenuRow
  524. #endif
  525. #define OnPlayerSelectedMenuRow Login_OnPlayerSelectedMenuRow
  526.  
  527.  
  528. public OnPlayerExitedMenu(playerid)
  529. {
  530.     #if defined Login_OnPlayerExitedMenu
  531.         return Login_OnPlayerExitedMenu(playerid);
  532.     #else
  533.         return true;
  534.     #endif
  535. }
  536.  
  537. #if defined Login_OnPlayerExitedMenu
  538. forward Login_OnPlayerExitedMenu(playerid);
  539. #endif
  540. #if defined _ALS_OnPlayerExitedMenu
  541.     #undef OnPlayerExitedMenu
  542.     #else
  543.         #define _ALS_OnPlayerExitedMenu
  544. #endif
  545. #define OnPlayerExitedMenu Login_OnPlayerExitedMenu
  546.  
  547.  
  548. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  549. {
  550.     #if defined Login_OnPlayerInteriorChange
  551.         return Login_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  552.     #else
  553.         return true;
  554.     #endif
  555. }
  556.  
  557. #if defined Login_OnPlayerInteriorChange
  558. forward Login_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  559. #endif
  560. #if defined _ALS_OnPlayerInteriorChange
  561.     #undef OnPlayerInteriorChange
  562.     #else
  563.         #define _ALS_OnPlayerInteriorChange
  564. #endif
  565. #define OnPlayerInteriorChange Login_OnPlayerInteriorChange
  566.  
  567.  
  568. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  569. {
  570.     #if defined Login_OnPlayerKeyStateChange
  571.         return Login_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  572.     #else
  573.         return true;
  574.     #endif
  575. }
  576.  
  577. #if defined Login_OnPlayerKeyStateChange
  578. forward Login_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  579. #endif
  580. #if defined _ALS_OnPlayerKeyStateChange
  581.     #undef OnPlayerKeyStateChange
  582.     #else
  583.         #define _ALS_OnPlayerKeyStateChange
  584. #endif
  585. #define OnPlayerKeyStateChange Login_OnPlayerKeyStateChange
  586.  
  587.  
  588. public OnPlayerStreamIn(playerid, forplayerid)
  589. {
  590.     #if defined Login_OnPlayerStreamIn
  591.         return Login_OnPlayerStreamIn(playerid, forplayerid);
  592.     #else
  593.         return true;
  594.     #endif
  595. }
  596.  
  597. #if defined Login_OnPlayerStreamIn
  598. forward Login_OnPlayerStreamIn(playerid, forplayerid);
  599. #endif
  600. #if defined _ALS_OnPlayerStreamIn
  601.     #undef OnPlayerStreamIn
  602.     #else
  603.         #define _ALS_OnPlayerStreamIn
  604. #endif
  605. #define OnPlayerStreamIn Login_OnPlayerStreamIn
  606.  
  607.  
  608. public OnPlayerStreamOut(playerid, forplayerid)
  609. {
  610.     #if defined Login_OnPlayerStreamOut
  611.         return Login_OnPlayerStreamOut(playerid, forplayerid);
  612.     #else
  613.         return true;
  614.     #endif
  615. }
  616.  
  617. #if defined Login_OnPlayerStreamOut
  618. forward Login_OnPlayerStreamOut(vehicleid, forplayerid);
  619. #endif
  620. #if defined _ALS_OnPlayerStreamOut
  621.     #undef OnPlayerStreamOut
  622.     #else
  623.         #define _ALS_OnPlayerStreamOut
  624. #endif
  625. #define OnPlayerStreamOut Login_OnPlayerStreamOut
  626.  
  627.  
  628. public OnVehicleStreamIn(vehicleid, forplayerid)
  629. {
  630.     #if defined Login_OnVehicleStreamIn
  631.         return Login_OnVehicleStreamIn(vehicleid, forplayerid);
  632.     #else
  633.         return true;
  634.     #endif
  635. }
  636.  
  637. #if defined Login_OnVehicleStreamIn
  638. forward Login_OnVehicleStreamIn(vehicleid, forplayerid);
  639. #endif
  640. #if defined _ALS_OnVehicleStreamIn
  641.     #undef OnVehicleStreamIn
  642.     #else
  643.         #define _ALS_OnVehicleStreamIn
  644. #endif
  645. #define OnVehicleStreamIn Login_OnVehicleStreamIn
  646.  
  647.  
  648. public OnVehicleStreamOut(vehicleid, forplayerid)
  649. {
  650.     #if defined Login_OnVehicleStreamOut
  651.         return Login_OnVehicleStreamOut(vehicleid, forplayerid);
  652.     #else
  653.         return true;
  654.     #endif
  655. }
  656.  
  657. #if defined Login_OnVehicleStreamOut
  658. forward Login_OnVehicleStreamOut(vehicleid, forplayerid);
  659. #endif
  660. #if defined _ALS_OnVehicleStreamOut
  661.     #undef OnVehicleStreamOut
  662.     #else
  663.         #define _ALS_OnVehicleStreamOut
  664. #endif
  665. #define OnVehicleStreamOut Login_OnVehicleStreamOut
  666.  
  667.  
  668. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  669. {
  670.  
  671.     #if defined Login_OnDialogResponse
  672.         return Login_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  673.     #else
  674.         return true;
  675.     #endif
  676. }
  677.  
  678. #if defined Login_OnDialogResponse
  679. forward Login_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  680. #endif
  681. #if defined _ALS_OnDialogResponse
  682.     #undef OnDialogResponse
  683.     #else
  684.         #define _ALS_OnDialogResponse
  685. #endif
  686. #define OnDialogResponse Login_OnDialogResponse
  687.  
  688.  
  689. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  690. {
  691.     #if defined Login_OnPlayerClickPlayer
  692.         return Login_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  693.     #else
  694.         return true;
  695.     #endif
  696. }
  697.  
  698. #if defined Login_OnPlayerClickPlayer
  699. forward Login_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  700. #endif
  701. #if defined _ALS_OnPlayerClickPlayer
  702.     #undef OnPlayerClickPlayer
  703.     #else
  704.         #define _ALS_OnPlayerClickPlayer
  705. #endif
  706. #define OnPlayerClickPlayer Login_OnPlayerClickPlayer
  707.  
  708.  
  709. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  710. {
  711.  
  712.     #if defined Login_OnPlayerClickTextDraw
  713.         return Login_OnPlayerClickTextDraw(playerid, clickedid);
  714.     #else
  715.         return true;
  716.     #endif
  717. }
  718.  
  719. #if defined Login_OnPlayerClickTextDraw
  720. forward Login_OnPlayerClickTextDraw(playerid, Text:clickedid);
  721. #endif
  722. #if defined _ALS_OnPlayerClickTextDraw
  723.     #undef OnPlayerClickTextDraw
  724.     #else
  725.         #define _ALS_OnPlayerClickTextDraw
  726. #endif
  727. #define OnPlayerClickTextDraw Login_OnPlayerClickTextDraw
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