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- Performer
- Pre-requisites: Coordinator, Any 3 Contest Ribbons
- Ability Bonus: Charisma
- Bonuses: +1 CHA
- Class Features: Rehearsal, Street Show
- Feature Name: Performer Feature ( S / TA / FA ) – ( LP / LI )
- Frequency
- Target / Trigger : Conditions
- Effect: Wordswordswords
- Rehearsal: Performer Feature ( TA ) – ( LI )
- Daily – Every 10 levels, you may perform this Feature another time per day
- Target: A move your Pokémon knows
- Effect: Spend an hour practicing a move with your Pokémon. When performed in Contests by your Pokemon, the selected move gains an additional 1d4 Appeal.
- Street Show: Performer Feature ( TA ) – ( LI )
- Daily
- Target: Anywhere in a City or Town
- Effect: Spend one hour performing out in public alongside your Pokemon. Roll 1d20 and add your CHA modifier. The result, multiplied by 20, is how much Poke you make in tips from passersby.
- Some fancy, flavorful blurb about Performers goes here
- Mechanic : Some Performer features target Pokémon’s moves and add keywords to their moves. At any time, a Pokémon may have up to X known moves, where X is the greater of half of the Pokémon’s Intelligence Capability or 1, altered by a Performer feature. A Pokémon may only have a move affected by a single Performer feature at any time. If a Pokémon is at its maximum effect alterations, a previously existing move’s effect must be forgotten in order to add a new Performer feature to its move.
- Awestruck: Performer Feature ( S ) – ( LI )
- Prerequisites: Performer, 22 CHA OR Your Pokémon know 3 moves with the “Attention Grabber” Contest Keyword
- Static – Activate once
- Target: A move your Pokémon knows
- Effect: Spend two hours practicing a move with your Pokémon. The targeted move gains the “Attention Grabber” Contest Keyword. In combat, the move gains the effect “The selected move Flinches the target on 17-20 during Accuracy Check.” If the selected move can already induce the Flinch status, it instead reduces the check’s requirement to activate by 3. You can take Awestruck up to 3 times.
- Freestyle!: Performer Feature ( TA ) – ( LP )
- Prerequisites: Performer
- Daily – Every 5 levels, you may perform this Feature another time per day.
- Target: Your Pokémon or an allied Pokémon
- Effect: The target may use Metronome on its upcoming turn in the encounter. This feature may only be activated once per Pokémon per encounter.
- Keep ‘em Guessing: Performer Feature ( S ) – ( LI )
- Prerequisites: Performer, Freestyle OR Your Pokémon know 3 moves with the “Scrambler” Contest Keyword
- Static – Activate once outside of an encounter
- Target: A Move your Pokémon knows.
- Effect: Spend two hours practicing a move with your Pokémon. The move gains the “Scrambler” Contest Keyword. In combat, the move gains the effect “The selected move Confuses the target on 17-20 during Accuracy Check.” If the selected move can already induce the Confusion status, it instead reduces the check’s requirement to activate by 3. You can take Keep ‘em Guessing up to 3 times.
- Keep ‘em Wanting More: Performer Feature ( FA ) – ( LP )
- Prerequisites: Performer, Keep to the Rhythm
- Daily – Every 10 levels, you may perform this Feature another time per day.
- Trigger: Your Pokémon’s move hits or is used in a Contest
- Effect: Roll 1d20 and add your CHA modifier. If the result exceeds 21, you may treat the move as if it had been unused until the end of your Pokémon’s next turn. This feature may only be used once per Pokémon per encounter or Contest.
- Keep to the Rhythm: Performer Feature ( TA ) – ( LI )
- Prerequisites: Performer, Voltage Freeze (+) OR Your Pokémon know 3 moves with the “Reliable” Contest Keyword
- Target: A Move your Pokémon knows
- Effect: Spend an hour practicing a move with your Pokémon. The move gains the “Reliable” Contest Keyword. In combat, the move deals an additional 1d6+2 damage for each time the move has previously been used in the encounter at the earliest possible opportunity, up to Xd6+2X, where X represents half of your Charisma modifier.
- Mass Appeal: Performer Feature ( TA ) – ( LI )
- Prerequisites: Performer, 5 Ribbons of Different Contest Types
- Daily – Every 10 levels, you may perform this Feature another time per day.
- Target: A Move your Pokémon knows
- Effect: Spend an hour practicing a move with your Pokémon and select a Contest and Battle Type. When your Pokemon performs the selected move in a Contest, the selected move raises the Voltage by 1 more than it normally would when used for that Contest type. When your Pokémon uses the selected move in Combat, the move is twice as effective as it normally would be against Pokémon of that type. If the Pokémon is immune to that type, it instead takes one fourth of the damage it normally would after calculations.
- Opening Act: Performer Feature ( S ) – ( LI )
- Prerequisites: Performer, Start Set OR Your Pokémon know 3 moves with the “Round Starter” Contest Keyword
- Static – Activate once outside of an encounter
- Target: A Move your Pokémon knows
- Effect: Spend two hours practicing a move with your Pokémon. The move gains the “Round Starter” Contest Keyword. The move gains the “Interrupt” keyword, under the conditions “If, on the first turn of an encounter, a foe wants to declare a move, you may instead use the selected move on their turn before they can use their Move.” You can take Opening Act up to three times.
- Rile Up the Crowd: Performer Feature ( TA ) – ( LI )
- Prerequisites: Performer, 22 CHA
- Daily
- Target: A Wild Pokémon
- Effect: Roll 1d20 and add your CHA modifier. If the result exceeds five times the Pokémon’s Intelligence capability, it gains the “Excited” title until either the target is attacked, severely distracted, or X rounds have passed, where X is half of the user’s CHA modifier. Outside of combat, Rile Up the Crowd lasts for up to X hours instead. Pokémon with the “Excited” title can be coerced into performing a single action of your choice. action may be anything the Pokémon is capable of doing as long as it isn’t outright morally opposed to doing so (See Note). Up to X Pokémon may be targeted by Rile Up the Crowd in a single use.
- ( Note : When crafting the feat, the idea I had in mind is that a Performer might be able to induce a “mob hysteria” of sorts in the Pokémon, allowing them to act uninhibited. This might temporarily relieve a fear or phobia that the Pokémon might have, or convince them to forsake logic [if the Pokémon has any] and act impulsively, perhaps on impulses that wouldn’t have been there if the Performer didn’t introduce the idea to the Pokémon. This may very well end up resulting in Pokémon doing things they may later come to regret or resent the Trainer for [Because stuffing one’s self into a two-inch PokeBall and running off from home doesn’t really sound as amazing as it did five hours ago] )
- Set the Stage: Performer Feature ( S ) – ( LI )
- Prerequisites: Performer, Your Pokémon know 3 moves with the “Get Ready” Contest Keyword
- Static – Activate once outside of an encounter
- Target: A Move your Pokémon knows
- Effect: Spend two hours practicing a move with your Pokémon. The move gains the “Get Ready” Contest Keyword. Choose a Stat. The move gains the effect “The selected stat is raised 1 Combat Stage.” You can take Set the Stage up to 3 times.
- The Big Finale: Performer Feature ( TA ) – ( LP )
- Prerequisites: Performer, End Set OR Your Pokémon know 3 moves with the “Round Ender” Contest Keyword
- Daily
- Trigger: Your Pokémon goes last in a round
- Effect: In Contests, your Pokémon’s move gains the “Round Ender” Contest Keyword. In Battle, this Feature and a secondary effect of the Pokémon’s move must be declared before rolling your Accuracy Check. If the move connects with its target, the chosen secondary effect the move may have activates, regardless of the Accuracy Check.
- ( Note : Possibly work in “Seen Nothing Yet” as a possibility / alternative for The Big Finale? )
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