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Botherer

Performer Draft v0.1

Nov 26th, 2011
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  1. Performer
  2.  
  3. Pre-requisites: Coordinator, Any 3 Contest Ribbons
  4.  
  5. Ability Bonus: Charisma
  6. Bonuses: +1 CHA
  7.  
  8. Class Features: Rehearsal, Street Show
  9.  
  10. Feature Name: Performer Feature ( S / TA / FA ) – ( LP / LI )
  11. Frequency
  12. Target / Trigger : Conditions
  13. Effect: Wordswordswords
  14.  
  15. Rehearsal: Performer Feature ( TA ) – ( LI )
  16. Daily – Every 10 levels, you may perform this Feature another time per day
  17. Target: A move your Pokémon knows
  18. Effect: Spend an hour practicing a move with your Pokémon. When performed in Contests by your Pokemon, the selected move gains an additional 1d4 Appeal.
  19.  
  20. Street Show: Performer Feature ( TA ) – ( LI )
  21. Daily
  22. Target: Anywhere in a City or Town
  23. Effect: Spend one hour performing out in public alongside your Pokemon. Roll 1d20 and add your CHA modifier. The result, multiplied by 20, is how much Poke you make in tips from passersby.
  24.  
  25.  Some fancy, flavorful blurb about Performers goes here
  26.  
  27. Mechanic : Some Performer features target Pokémon’s moves and add keywords to their moves. At any time, a Pokémon may have up to X known moves, where X is the greater of half of the Pokémon’s Intelligence Capability or 1, altered by a Performer feature. A Pokémon may only have a move affected by a single Performer feature at any time. If a Pokémon is at its maximum effect alterations, a previously existing move’s effect must be forgotten in order to add a new Performer feature to its move.
  28.  
  29. Awestruck: Performer Feature ( S ) – ( LI )
  30. Prerequisites: Performer, 22 CHA OR Your Pokémon know 3 moves with the “Attention Grabber” Contest Keyword
  31. Static – Activate once
  32. Target: A move your Pokémon knows
  33. Effect: Spend two hours practicing a move with your Pokémon. The targeted move gains the “Attention Grabber” Contest Keyword. In combat, the move gains the effect “The selected move Flinches the target on 17-20 during Accuracy Check.” If the selected move can already induce the Flinch status, it instead reduces the check’s requirement to activate by 3. You can take Awestruck up to 3 times.
  34.  
  35. Freestyle!: Performer Feature ( TA ) – ( LP )
  36. Prerequisites: Performer
  37. Daily – Every 5 levels, you may perform this Feature another time per day.
  38. Target: Your Pokémon or an allied Pokémon
  39. Effect: The target may use Metronome on its upcoming turn in the encounter. This feature may only be activated once per Pokémon per encounter.
  40.  
  41. Keep ‘em Guessing: Performer Feature ( S ) – ( LI )
  42. Prerequisites: Performer, Freestyle OR Your Pokémon know 3 moves with the “Scrambler” Contest Keyword
  43. Static – Activate once outside of an encounter
  44. Target: A Move your Pokémon knows.
  45. Effect: Spend two hours practicing a move with your Pokémon. The move gains the “Scrambler” Contest Keyword. In combat, the move gains the effect “The selected move Confuses the target on 17-20 during Accuracy Check.” If the selected move can already induce the Confusion status, it instead reduces the check’s requirement to activate by 3. You can take Keep ‘em Guessing up to 3 times.
  46.  
  47. Keep ‘em Wanting More: Performer Feature ( FA ) – ( LP )
  48. Prerequisites: Performer, Keep to the Rhythm
  49. Daily – Every 10 levels, you may perform this Feature another time per day.
  50. Trigger: Your Pokémon’s move hits or is used in a Contest
  51. Effect: Roll 1d20 and add your CHA modifier. If the result exceeds 21, you may treat the move as if it had been unused until the end of your Pokémon’s next turn. This feature may only be used once per Pokémon per encounter or Contest.
  52.  
  53. Keep to the Rhythm: Performer Feature ( TA ) – ( LI )
  54. Prerequisites: Performer, Voltage Freeze (+) OR Your Pokémon know 3 moves with the “Reliable” Contest Keyword
  55. Target: A Move your Pokémon knows
  56. Effect: Spend an hour practicing a move with your Pokémon. The move gains the “Reliable” Contest Keyword. In combat, the move deals an additional 1d6+2 damage for each time the move has previously been used in the encounter at the earliest possible opportunity, up to Xd6+2X, where X represents half of your Charisma modifier.
  57.  
  58. Mass Appeal: Performer Feature ( TA ) – ( LI )
  59. Prerequisites: Performer, 5 Ribbons of Different Contest Types
  60. Daily – Every 10 levels, you may perform this Feature another time per day.
  61. Target: A Move your Pokémon knows
  62. Effect: Spend an hour practicing a move with your Pokémon and select a Contest and Battle Type. When your Pokemon performs the selected move in a Contest, the selected move raises the Voltage by 1 more than it normally would when used for that Contest type. When your Pokémon uses the selected move in Combat, the move is twice as effective as it normally would be against Pokémon of that type. If the Pokémon is immune to that type, it instead takes one fourth of the damage it normally would after calculations.
  63.  
  64. Opening Act: Performer Feature ( S ) – ( LI )
  65. Prerequisites: Performer, Start Set OR Your Pokémon know 3 moves with the “Round Starter” Contest Keyword
  66. Static – Activate once outside of an encounter
  67. Target: A Move your Pokémon knows
  68. Effect: Spend two hours practicing a move with your Pokémon. The move gains the “Round Starter” Contest Keyword. The move gains the “Interrupt” keyword, under the conditions “If, on the first turn of an encounter, a foe wants to declare a move, you may instead use the selected move on their turn before they can use their Move.” You can take Opening Act up to three times.
  69.  
  70. Rile Up the Crowd: Performer Feature ( TA ) – ( LI )
  71. Prerequisites: Performer, 22 CHA
  72. Daily
  73. Target: A Wild Pokémon
  74. Effect: Roll 1d20 and add your CHA modifier. If the result exceeds five times the Pokémon’s Intelligence capability, it gains the “Excited” title until either the target is attacked, severely distracted, or X rounds have passed, where X is half of the user’s CHA modifier. Outside of combat, Rile Up the Crowd lasts for up to X hours instead. Pokémon with the “Excited” title can be coerced into performing a single action of your choice. action may be anything the Pokémon is capable of doing as long as it isn’t outright morally opposed to doing so (See Note). Up to X Pokémon may be targeted by Rile Up the Crowd in a single use.
  75.  
  76. ( Note : When crafting the feat, the idea I had in mind is that a Performer might be able to induce a “mob hysteria” of sorts in the Pokémon, allowing them to act uninhibited. This might temporarily relieve a fear or phobia that the Pokémon might have, or convince them to forsake logic [if the Pokémon has any] and act impulsively, perhaps on impulses that wouldn’t have been there if the Performer didn’t introduce the idea to the Pokémon. This may very well end up resulting in Pokémon doing things they may later come to regret or resent the Trainer for [Because stuffing one’s self into a two-inch PokeBall and running off from home doesn’t really sound as amazing as it did five hours ago] )
  77.  
  78. Set the Stage: Performer Feature ( S ) – ( LI )
  79. Prerequisites: Performer, Your Pokémon know 3 moves with the “Get Ready” Contest Keyword
  80. Static – Activate once outside of an encounter
  81. Target: A Move your Pokémon knows
  82. Effect: Spend two hours practicing a move with your Pokémon. The move gains the “Get Ready” Contest Keyword. Choose a Stat. The move gains the effect “The selected stat is raised 1 Combat Stage.” You can take Set the Stage up to 3 times.
  83.  
  84. The Big Finale: Performer Feature ( TA ) – ( LP )
  85. Prerequisites: Performer, End Set OR Your Pokémon know 3 moves with the “Round Ender” Contest Keyword
  86. Daily
  87. Trigger: Your Pokémon goes last in a round
  88. Effect: In Contests, your Pokémon’s move gains the “Round Ender” Contest Keyword. In Battle, this Feature and a secondary effect of the Pokémon’s move must be declared before rolling your Accuracy Check. If the move connects with its target, the chosen secondary effect the move may have activates, regardless of the Accuracy Check.
  89.  
  90. ( Note : Possibly work in “Seen Nothing Yet” as a possibility / alternative for The Big Finale? )
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