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- #include <SFML/Graphics.hpp>
- #include "globals.h"
- #include "ScreenGame.h"
- int main()
- {
- sf::RenderWindow window(sf::VideoMode(1280, 720), "SMASH");
- xScale = 1280.0f / window.getSize().x;
- yScale = 720.0f / window.getSize().y;
- screenManager.setScreen(new ScreenGame);
- sf::Clock frameClock;
- while (window.isOpen())
- {
- const double delta = frameClock.restart().asMilliseconds() / 16.66666667;
- sf::Event event;
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- {
- window.close();
- }
- else
- {
- screenManager.currentScreen->processEvent(window, event);
- }
- }
- screenManager.currentScreen->update(delta);
- screenManager.currentScreen->draw(window);
- }
- return 0;
- }
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