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DTG Undying Titan Stats

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Jun 12th, 2016
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  1. [AG] The Undying Titan: 1,000,000/1,000,000 HP. Stagger: 0/125,000 HP. Cannot attack if Stagger is full, resets every turn. May accidentally harm allies. EXTREMELY HIGH DAMAGE. Taurus: 0/3. Deus: 0/4. Collision: 0/5. Planetcracker: 0/6. Unstoppable: Unready! 1/3rd HP or 4 staggers in a row.
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  3. The Undying Titan, woe be to its enemies, is extremely simple. Due to Crystalcat winning the bid, he has unambiguous command over our unfortunate robot friend. Yes, that is 1 million hit points.
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  5. The Tons Of Damage Dealer: He deals tons of damage as well, no joke. Seriously, his damage output is five times that of a regular entity of his charge (on top of his atrociously high HP). As you could expect, he's got a few weaknesses to balance that out, but if nothing stops him, then whatever he's targeting is going to have its face smashed in, hard.
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  7. Ghost in the Shell: He is immune to Damage Over Time effects, bar the XBONIC PLAGUE. He is also immune to the conversion effects of Virus entities because this is basically a futuristic version of a ghost possessing a suit of armor. Those are still things, people!
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  9. Stop the Unstoppable: Weakness #1. His Stagger meter is an integral part of making sure you do not lose every entity you have to this guy. This is an intentional nerf, though it won't always be there, so exploit it while you can. Every point of damage also translates to a point on the Stagger meter. If it is 100% full, he's staggered, which means he's stunned for the turn, simple as that. this isn't totally negative to him, as instead of losing his turn to status effects, those status effects instead fill the Stagger meter by 40,000 and negate their effects completely if the Stagger meter doesn't 100% fill. Overkill on the Stagger meter does nothing more, and if the Stagger meter is under-filled he attacks freely.
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  11. Bad Communications: Weakness #2. His radio link with Crystal is sadly faulty due to battle damages and this isn't the most sophisticated drone Engie's got so there aren't too many backups-or perhaps Engie didn't feel the need when all of his drones were empowered by tiny shards of him, all of which are telepathic, rending it semi-useless? In any case, there is a 50% chance that he will lose all contact with Crystalcat for that round, rendering him effectively blind. He doesn't know his allies or enemies off-hand apart from whatever's attacking him, which due to how some entities work is basically everything anyways, meaning he's effectively relying on Crystal for tactical communication here. If the 40% chance procs, he'll attack randomly: a 25% chance of targeting an entity of his own faction, a 25% chance to attack an enemy of his opposing faction, and a 50% chance to just hit a Neutral/Hostile/Virus/??? entity instead. He isn't totally stupid, by the way: He's much more likely to attack entities about to unleash attack charges, and much much more likely the bigger the charge is. He also will NOT use charged attacks unless he's ordered.
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  13. Homewrecker: All of his specials change the terrain to neutral-his rampant power is too much for the ground to bother with crazy effects. his regular attacks can also be used to cause this effect, but this is on-demand and is in exchange for, you know, dealing approximately 250,000 damage per attack.
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  15. Taurus: 3 turns of charge. That considerable bulk and weight of an Engietech Drone? Yeah, it's also very FAST bulk and loaded with propulsion systems to hit space reaching Lightspeed. Engie's Drones aren't exactly the most sophisticated makers of war but they are practically invincible. It's like being hit with a 500,000 MPH Freight Train, and in this special, our friend makes even that look paltry by ramming into whatever unfortunate target may exist. Instead of just settling for a plain tackle, as might be expected, he instead pulls a Reinhardt and grabs them by the face, then slams them into a wall; this, in addition to full damage, stuns the poor sucker and pauses their charged attacks.
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  17. Deus: 4 turns of charge. Using both Tyrs, the Undying Titan supercharges his systems for the NEXT turn, and only the next. This buffs his Stagger Meter by adding +50,000 to the max limit, while also giving him two attacks (TOO STRONG only triggers once). If he's Staggered, he loses both attacks.
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  19. Collision: 5 turns of charge. If near-instant kill damage isn't cutting it, try outright instant-kill! He can lob an entity at another entity, and due to his absurd abilities regarding kinetic energy, this means both of them are basically going to collide with one at speeds approaching a certain value commonly shortened to 'c,' or to be formal, the Speed of Light. This instantly kills the entity who volunteered and the target, unless it's a boss, in which case it merely deals even more damage than usual. Which will probably still then instant kill it. Life is grand.
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  21. Planetcracker: 6 turns of charge. You know his damage output is atrocious when it's a six-post charge that gives him a 4-man splash attack. The Undying Titan crashes the ground with his fists, creating an incredible shockwave/earthquake combo that crushes 4 entities of choice.
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  23. Unstoppable: He's holding back for roughly the first half of his fight. This is his second half-when brought to 1/3rd HP or staggered 4 times in a row, this buff will kick in the following turn. It has one effect: It completely removes the Stagger meter.
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  25. L00T: On death, the Undying Titan's shell will deactivate, and the ghostly being behind this will just leave, allowing you to claim one of Tyr. Zetta automatically gets the other, not like that even matters because let's face facts, we could have stopped this with The Lord Michael's Hat and I'd still be pretty unstoppable. They are naturally level 50. Oh, and while Crystal won the bid, you will be considered a secondary winner if you GET the item in this case, as getting an entity of this strength, downsides aside, is plenty reward. Oh, and you can't get it if you're the controller. That should go without saying.
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  27. Enjoy.
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