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Quest Shop 1.4

Jun 16th, 2012
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  1. //===== eAthena Script =======================================
  2. //= Euphy's Quest Shop
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Description: =========================================
  8. //= A dynamic quest shop based on Lunar's, with easier config.
  9. //= Includes support for multiple shops & cashpoints.
  10. //= Item Preview script by ToastOfDoom.
  11. //============================================================
  12.  
  13. prontera,164,203,6 script Quest Shop 998,{
  14. function Add; function Chk; function Slot; function A_An;
  15.  
  16. if(.Shops$ != "") set .@i,1;
  17. else {
  18. set .@menu$,"";
  19. for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
  20. set .@menu$, .@menu$+.Shops$[.@i]+":";
  21. set .@i, select(.@menu$); }
  22. dispbottom "Select one item at a time.";
  23. callshop "qshop"+.@i,1;
  24. npcshopattach "qshop"+.@i;
  25. end;
  26.  
  27. function Add {
  28. if (getitemname(getarg(1))=="null") {
  29. debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
  30. for(set .@n,5; .@n<127; set .@n,.@n+2) {
  31. if (!getarg(.@n,0)) break;
  32. if (getitemname(getarg(.@n))=="null") {
  33. debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
  34. for(set .@i,2; .@i<.@n; set .@i,.@i+1)
  35. set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
  36. npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
  37. return; }
  38. function Chk {
  39. if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }
  40. else return "^00FF00"; }
  41. function Slot {
  42. set .@s$,getitemname(getarg(0));
  43. switch(.ShowSlot){
  44. case 1: if (!getitemslots(getarg(0))) return .@s$;
  45. case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
  46. default: return .@s$; } }
  47. function A_An {
  48. setarray .@A$[0],"a","e","i","o","u";
  49. set .@B$, "_"+getarg(0);
  50. for(set .@i,0; .@i<5; set .@i,.@i+1)
  51. if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
  52. return "a "+getarg(0); }
  53.  
  54. OnBuyItem:
  55. set .@q[0],@bought_nameid;
  56. copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
  57. if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
  58. mes "[Quest Shop]";
  59. mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
  60. mes "Requirements:";
  61. if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
  62. if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
  63. if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
  64. mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
  65. if (@qf) { set @qf,0; close; }
  66. next;
  67. if (!checkweight(.@q[0],.@q[1])) {
  68. mes "[Quest Shop]";
  69. mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
  70. close; }
  71. if (.ItemPreview) {
  72. set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
  73. addtimer 1000, strnpcinfo(1)+"::OnExit"; }
  74. while(1){
  75. switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6 && .ItemPreview)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
  76. case 1:
  77. if (.@q[2]) set Zeny, Zeny-.@q[2];
  78. if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
  79. if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
  80. delitem .@q[.@i],.@q[.@i+1];
  81. getitem .@q[0],.@q[1];
  82. if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
  83. specialeffect2 699;
  84. close;
  85. case 2:
  86. set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
  87. if (@qe1&1) atcommand "@changelook 3 "+@qe2;
  88. if (@qe1&256) atcommand "@changelook 1 "+@qe2;
  89. if (@qe1&512) atcommand "@changelook 2 "+@qe2;
  90. set @qe6,1;
  91. break;
  92. case 3:
  93. close; } }
  94. OnExit:
  95. if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
  96. for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
  97. end;
  98. OnInit:
  99. // --------------------- Config ---------------------
  100. // Custom points, if needed: "<variable>","<name to display>"
  101. setarray .Points$[0],"#CASHPOINTS","Cash Points";
  102.  
  103. set .Announce,1; // Announce quest completion? (1: yes / 0: no)
  104. set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
  105. set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
  106. set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
  107.  
  108. // Debug section, if you receive errors:
  109. set .ItemPreview,1; // Item Preview: "npc_event: event not found" error (set to 0)
  110. freeloop(1); // Free Loop: "undeclared function" (delete this line and the one under config)
  111.  
  112. // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
  113. // Duplicate dummy data for any additional shops (bottom of script).
  114. // If no categories, use the second line instead (remove //).
  115.  
  116. setarray .Shops$[1],"Upper Headgears","Middle Headgear","Lower Headgear";
  117. // set .Shops$,"n/a";
  118.  
  119. // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
  120. // <required item ID>,<required item amount>{,...});
  121. // Shop number corresponds with order above (default is 1).
  122. // Note: Do NOT use a reward item more than once!
  123.  
  124. Add(1,30102,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  125. Add(1,30103,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  126. Add(1,30104,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  127. Add(1,30105,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  128. Add(1,30106,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  129. Add(1,30107,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  130. Add(1,30108,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  131. Add(1,30109,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  132. Add(1,30110,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  133. Add(1,30111,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  134. Add(1,30112,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  135.  
  136. Add(2,30006,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  137. Add(2,30018,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  138. Add(2,30094,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  139. Add(2,30115,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  140. Add(2,30123,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  141. Add(2,30155,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  142.  
  143. Add(3,30004,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  144. Add(3,30013,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  145. Add(3,30014,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  146. Add(3,30015,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  147. Add(3,30067,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  148. Add(3,30070,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  149. Add(3,30077,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
  150.  
  151. // --------------------------------------------------
  152. freeloop(0); // Delete this if "freeloop" is disabled above.
  153. for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
  154. npcshopdelitem "qshop"+.@i,909;
  155. end;
  156. }
  157.  
  158. // -------- Dummy data (duplicate as needed) --------
  159. - shop qshop1 -1,909:-1
  160. - shop qshop2 -1,909:-1
  161. - shop qshop3 -1,909:-1
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