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- //===== eAthena Script =======================================
- //= Euphy's Quest Shop
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.4
- //===== Description: =========================================
- //= A dynamic quest shop based on Lunar's, with easier config.
- //= Includes support for multiple shops & cashpoints.
- //= Item Preview script by ToastOfDoom.
- //============================================================
- prontera,164,203,6 script Quest Shop 998,{
- function Add; function Chk; function Slot; function A_An;
- if(.Shops$ != "") set .@i,1;
- else {
- set .@menu$,"";
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- set .@menu$, .@menu$+.Shops$[.@i]+":";
- set .@i, select(.@menu$); }
- dispbottom "Select one item at a time.";
- callshop "qshop"+.@i,1;
- npcshopattach "qshop"+.@i;
- end;
- function Add {
- if (getitemname(getarg(1))=="null") {
- debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
- for(set .@n,5; .@n<127; set .@n,.@n+2) {
- if (!getarg(.@n,0)) break;
- if (getitemname(getarg(.@n))=="null") {
- debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
- for(set .@i,2; .@i<.@n; set .@i,.@i+1)
- set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
- npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
- return; }
- function Chk {
- if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }
- else return "^00FF00"; }
- function Slot {
- set .@s$,getitemname(getarg(0));
- switch(.ShowSlot){
- case 1: if (!getitemslots(getarg(0))) return .@s$;
- case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
- default: return .@s$; } }
- function A_An {
- setarray .@A$[0],"a","e","i","o","u";
- set .@B$, "_"+getarg(0);
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
- return "a "+getarg(0); }
- OnBuyItem:
- set .@q[0],@bought_nameid;
- copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
- if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
- mes "[Quest Shop]";
- mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
- mes "Requirements:";
- if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
- if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
- if (@qf) { set @qf,0; close; }
- next;
- if (!checkweight(.@q[0],.@q[1])) {
- mes "[Quest Shop]";
- mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
- close; }
- if (.ItemPreview) {
- set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
- addtimer 1000, strnpcinfo(1)+"::OnExit"; }
- while(1){
- switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6 && .ItemPreview)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
- case 1:
- if (.@q[2]) set Zeny, Zeny-.@q[2];
- if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- delitem .@q[.@i],.@q[.@i+1];
- getitem .@q[0],.@q[1];
- if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
- specialeffect2 699;
- close;
- case 2:
- set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
- if (@qe1&1) atcommand "@changelook 3 "+@qe2;
- if (@qe1&256) atcommand "@changelook 1 "+@qe2;
- if (@qe1&512) atcommand "@changelook 2 "+@qe2;
- set @qe6,1;
- break;
- case 3:
- close; } }
- OnExit:
- if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
- for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
- end;
- OnInit:
- // --------------------- Config ---------------------
- // Custom points, if needed: "<variable>","<name to display>"
- setarray .Points$[0],"#CASHPOINTS","Cash Points";
- set .Announce,1; // Announce quest completion? (1: yes / 0: no)
- set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
- set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
- set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
- // Debug section, if you receive errors:
- set .ItemPreview,1; // Item Preview: "npc_event: event not found" error (set to 0)
- freeloop(1); // Free Loop: "undeclared function" (delete this line and the one under config)
- // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
- // Duplicate dummy data for any additional shops (bottom of script).
- // If no categories, use the second line instead (remove //).
- setarray .Shops$[1],"Upper Headgears","Middle Headgear","Lower Headgear";
- // set .Shops$,"n/a";
- // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
- // <required item ID>,<required item amount>{,...});
- // Shop number corresponds with order above (default is 1).
- // Note: Do NOT use a reward item more than once!
- Add(1,30102,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30103,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30104,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30105,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30106,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30107,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30108,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30109,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30110,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30111,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(1,30112,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(2,30006,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(2,30018,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(2,30094,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(2,30115,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(2,30123,1,0,0,2202,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(2,30155,1,0,0,5121,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(3,30004,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(3,30013,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(3,30014,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(3,30015,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(3,30067,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(3,30070,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- Add(3,30077,1,0,0,5107,1,7754,3,7566,3,7020,3,7511,300,7799,300,7798,300);
- // --------------------------------------------------
- freeloop(0); // Delete this if "freeloop" is disabled above.
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- npcshopdelitem "qshop"+.@i,909;
- end;
- }
- // -------- Dummy data (duplicate as needed) --------
- - shop qshop1 -1,909:-1
- - shop qshop2 -1,909:-1
- - shop qshop3 -1,909:-1
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