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- Patch for MGS0 V3 by John Moonsugar and others from the Bethsoft forums
- Version: 5
- --------------------------------------------------
- DESCRIPTION:
- This is a temporary patch for "Morrowind Overhaul - Sounds & Graphics 3.0",
- done by request, it will be removed when any official patch is released that
- supercedes it.
- --------------------------------------------------
- INSTALLATION:
- Unpack patch archive in the "Morrowind" folder where you have installed MGSO.
- This should overwrite files in "Data Files" and under the MGSOO directory.
- If "MGSO3_JMS_Patch_Readme.txt" ends up in your Morrowind folder, things
- should be in the correct place.
- Note!!! If you installed any MGSO Options, you will need to reinstall them to
- get the corrected files for those options. For example, see the notes in the
- Changelog below about the fixed armor meshes for glass boots.
- --------------------------------------------------
- CHANGELOG:
- VERSION 5:
- * Fixed the scroll for summoning Golden Saints in PSsorticon.esp (Option for
- Magic Sorting Icons) as that plugin accidentally remove the summoning
- enchantment from the scroll. This plugin is installed from the option
- directory "MGSOO/Options/UI_SI/Data Files", so once the patch is applied,
- you'll need to reinstall that option.
- VERSION 4:
- * Replaced mesh Meshes\f\Furn_De_Table_03.NIF with Tronvillain's mesh
- (contributed by papill6n) to fix error:
- "Model Load Error: is not a NIF file in Meshes\f\Furn_De_Table_03.NIF"
- (See also: http://forums.bethsoft.com/topic/1418961-missing-meshes-tribunal/page__view__findpost__p__21694890 )
- (Alternate fix is to remove that mesh to revert to mesh from Morrowind.bsa)
- VERSION 3:
- * Reverted mesh Meshes\f\Furn_De_Table_03.NIF to version from Morrowind.bsa
- to fix error:
- "Model Load Error: is not a NIF file in Meshes\f\Furn_De_Table_03.NIF"
- (See also: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21606325 )
- (Alternate fix is to remove that mesh to revert to mesh from Morrowind.bsa)
- * Fixed modification dates to match their original dates on plugins:
- "OTR_Coast_Variety.esp"
- "Poorly Placed Object Fix 1.2.esm"
- (this was just an oversight on previous patches).
- VERSION 2:
- * "Poorly Placed Object Fix 1.2.esm" was edited to fix destination of
- teleport door at: X:103483.98 Y:92676.09 Z:785.05 in
- CELL "grazelands region (12, 11)"
- with destination to CELL: "Salit Camp, Zalit's Yurt"
- so that PC does not stick when teleported into the yurt.
- VERSION 1:
- * "OTR_Coast_Variety.esp" was edited to replace French cell name with English
- cell name:
- "Ald Rédaynia" -> "Ald Redaynia"
- (See also posts starting from: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21674048 )
- * "Poorly Placed Object Fix 1.2.esm" was edited to replace French cell names
- with English cell names. Mostly affecting door destinations:
- (See also posts starting from: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21650218 )
- In CELL "grazelands region (12, 11)", door at: X:103483.98 Y:92676.09 Z:785.05
- "Camp des Salits, yourte de Zalit" -> "Salit Camp, Zalit's Yurt"
- In CELL "grazelands region (9, 16)", door at: X:78650.00 Y:135200.00 Z:498.00
- "Kushtashpi, Shrine, 3491889, 1065353216" -> "Kushtashpi, Shrine"
- In CELL "suran (6, -6)", door at: X:52381.00 Y:-48960.00 Z:925.00
- "Suran, tour de garde" -> "Suran, Guard Tower"
- In CELL "hlormaren (-6, -1)", door at: X:-45312.00 Y:-2869.00 Z:3040.00
- "Hlormaren, forteresse, niveau supérieur" -> "Hlormaren, Keep, Top Level"
- In CELL "gnisis (-11, 11)", door at: X:-85803.00 Y:95366.00 Z:1119.00
- "Gnisis, grotte de Tansumiran" -> "Gnisis, Tansumiran Cave Dwelling"
- In CELL "gnisis (-11, 11)", door at: X:-86462.00 Y:97143.00 Z:1672.00
- "Gnisis, grotte d'Almu" -> "Gnisis, Almu Cave Dwelling"
- CELL Renamed: "Shushisti" -> "Shushishi"
- * Two optional meshes for glass boots were edited to correct a texture path
- name (the MGSO options may differ, but these 2 files are identical):
- MGSOO/Options/ARM_D/Data Files/Meshes/A/a_glass_boots_gnd.nif
- MGSOO/Options/ARM_DR/Data Files/Meshes/A/a_glass_boots_gnd.nif
- The original meshes referred to textures in the texture sub-directory:
- "armor", this was changed to: "Textures\armor" as that is how Morrowind
- expects to see texture sub-directories.
- (See also posts starting from: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21650218 )
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