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  1. Patch for MGS0 V3 by John Moonsugar and others from the Bethsoft forums
  2. Version: 5
  3. --------------------------------------------------
  4. DESCRIPTION:
  5.  
  6. This is a temporary patch for "Morrowind Overhaul - Sounds & Graphics 3.0",
  7. done by request, it will be removed when any official patch is released that
  8. supercedes it.
  9.  
  10. --------------------------------------------------
  11. INSTALLATION:
  12.  
  13. Unpack patch archive in the "Morrowind" folder where you have installed MGSO.
  14. This should overwrite files in "Data Files" and under the MGSOO directory.
  15. If "MGSO3_JMS_Patch_Readme.txt" ends up in your Morrowind folder, things
  16. should be in the correct place.
  17.  
  18. Note!!! If you installed any MGSO Options, you will need to reinstall them to
  19. get the corrected files for those options. For example, see the notes in the
  20. Changelog below about the fixed armor meshes for glass boots.
  21.  
  22. --------------------------------------------------
  23. CHANGELOG:
  24.  
  25. VERSION 5:
  26.  
  27. * Fixed the scroll for summoning Golden Saints in PSsorticon.esp (Option for
  28. Magic Sorting Icons) as that plugin accidentally remove the summoning
  29. enchantment from the scroll. This plugin is installed from the option
  30. directory "MGSOO/Options/UI_SI/Data Files", so once the patch is applied,
  31. you'll need to reinstall that option.
  32.  
  33.  
  34. VERSION 4:
  35.  
  36. * Replaced mesh Meshes\f\Furn_De_Table_03.NIF with Tronvillain's mesh
  37. (contributed by papill6n) to fix error:
  38. "Model Load Error: is not a NIF file in Meshes\f\Furn_De_Table_03.NIF"
  39. (See also: http://forums.bethsoft.com/topic/1418961-missing-meshes-tribunal/page__view__findpost__p__21694890 )
  40. (Alternate fix is to remove that mesh to revert to mesh from Morrowind.bsa)
  41.  
  42.  
  43. VERSION 3:
  44.  
  45. * Reverted mesh Meshes\f\Furn_De_Table_03.NIF to version from Morrowind.bsa
  46. to fix error:
  47. "Model Load Error: is not a NIF file in Meshes\f\Furn_De_Table_03.NIF"
  48. (See also: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21606325 )
  49. (Alternate fix is to remove that mesh to revert to mesh from Morrowind.bsa)
  50.  
  51. * Fixed modification dates to match their original dates on plugins:
  52. "OTR_Coast_Variety.esp"
  53. "Poorly Placed Object Fix 1.2.esm"
  54. (this was just an oversight on previous patches).
  55.  
  56.  
  57. VERSION 2:
  58.  
  59. * "Poorly Placed Object Fix 1.2.esm" was edited to fix destination of
  60. teleport door at: X:103483.98 Y:92676.09 Z:785.05 in
  61. CELL "grazelands region (12, 11)"
  62. with destination to CELL: "Salit Camp, Zalit's Yurt"
  63. so that PC does not stick when teleported into the yurt.
  64.  
  65.  
  66. VERSION 1:
  67.  
  68. * "OTR_Coast_Variety.esp" was edited to replace French cell name with English
  69. cell name:
  70. "Ald Rédaynia" -> "Ald Redaynia"
  71. (See also posts starting from: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21674048 )
  72.  
  73. * "Poorly Placed Object Fix 1.2.esm" was edited to replace French cell names
  74. with English cell names. Mostly affecting door destinations:
  75. (See also posts starting from: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21650218 )
  76.  
  77. In CELL "grazelands region (12, 11)", door at: X:103483.98 Y:92676.09 Z:785.05
  78. "Camp des Salits, yourte de Zalit" -> "Salit Camp, Zalit's Yurt"
  79.  
  80. In CELL "grazelands region (9, 16)", door at: X:78650.00 Y:135200.00 Z:498.00
  81. "Kushtashpi, Shrine, 3491889, 1065353216" -> "Kushtashpi, Shrine"
  82.  
  83. In CELL "suran (6, -6)", door at: X:52381.00 Y:-48960.00 Z:925.00
  84. "Suran, tour de garde" -> "Suran, Guard Tower"
  85.  
  86. In CELL "hlormaren (-6, -1)", door at: X:-45312.00 Y:-2869.00 Z:3040.00
  87. "Hlormaren, forteresse, niveau supérieur" -> "Hlormaren, Keep, Top Level"
  88.  
  89. In CELL "gnisis (-11, 11)", door at: X:-85803.00 Y:95366.00 Z:1119.00
  90. "Gnisis, grotte de Tansumiran" -> "Gnisis, Tansumiran Cave Dwelling"
  91.  
  92. In CELL "gnisis (-11, 11)", door at: X:-86462.00 Y:97143.00 Z:1672.00
  93. "Gnisis, grotte d'Almu" -> "Gnisis, Almu Cave Dwelling"
  94.  
  95. CELL Renamed: "Shushisti" -> "Shushishi"
  96.  
  97. * Two optional meshes for glass boots were edited to correct a texture path
  98. name (the MGSO options may differ, but these 2 files are identical):
  99. MGSOO/Options/ARM_D/Data Files/Meshes/A/a_glass_boots_gnd.nif
  100. MGSOO/Options/ARM_DR/Data Files/Meshes/A/a_glass_boots_gnd.nif
  101. The original meshes referred to textures in the texture sub-directory:
  102. "armor", this was changed to: "Textures\armor" as that is how Morrowind
  103. expects to see texture sub-directories.
  104. (See also posts starting from: http://forums.bethsoft.com/topic/1414019-relz-morrowind-overhaul-sounds-graphics-30/page__view__findpost__p__21650218 )
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