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  1. #Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
  2. #Enabledworlds are the worlds that infernal mobs can spawn in.
  3. #Enabledmobs are the mobs that can become infernal.
  4. #Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
  5. #Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
  6. #nameTagsLevel is the visibility level of the name tags, 0 = no tag,
  7. #1 = tag shown when your looking at the mob, 2 = tag always shown.
  8. #Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
  9. #If you want to enable the boss bar you must have BarAPI on your server.
  10. #nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
  11. #<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
  12. #<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
  13. chance: 99
  14. nameTagsLevel: 2
  15. namePrefix: "Tragic"
  16. nameTagsName: "&f<prefix> <mobName>"
  17. bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
  18. enableBossBar: false
  19. enableScoreBoard: false
  20. showHealthOnScoreBoard: true
  21. #effectAllPlayerAttacks means that for example if the player damages a mob with the poison
  22. #power the player will be poisoned no mater how he did it, even if he was using a bow.
  23. effectAllPlayerAttacks: true
  24. enableFireParticles: true
  25. enableDeathMessages: true
  26. #A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
  27. deathMessages:
  28. - "&cplayer &chas killed a mob&c!"
  29. - "&cA mob &cwas slain by player&c!"
  30. - "&cplayer &cowned a mob&c!"
  31. - "&cA mob &cwas beheaded by player&c's weapon!"
  32. - "&cplayer&c's weapon &ckilled a mob&c!"
  33. - "&cA mob &cwas killed by player &cusing a weapon&c!"
  34. enabledworlds:
  35. - <all>
  36. # - none
  37. enabledmobs:
  38. - PigZombie
  39. - Zombie
  40. - Skeleton
  41. - Spider
  42. - CaveSpider
  43. - Creeper
  44. - Witch
  45. - Enderman
  46. - PigZombie
  47. - Slime
  48. - LavaSlime
  49. - Wolf
  50. - Ghast
  51. - Giant
  52. - SilverFish
  53. - Blaze
  54. - Squid
  55. - WitherSkeleton
  56. - Wither
  57. #Set a ability to false to disable it.
  58. poisonous: true
  59. armoured: true
  60. blinding: true
  61. withering: false
  62. tosser: false
  63. thief: false
  64. quicksand: true
  65. bullwark: true
  66. rust: true
  67. sapper: true
  68. 1up: true
  69. cloaked: false
  70. ender: false
  71. ghastly: false
  72. lifesteal: true
  73. sprint: true
  74. storm: true
  75. webber: true
  76. vengeance: true
  77. weakness: true
  78. berserk: true
  79. explode: false
  80. potions: true
  81. mama: true
  82. molten: true
  83. archer: true
  84. necromancer: false
  85. firework: true
  86. gravity: true
  87. flying: true
  88. mounted: always
  89. #Power configuration:
  90. mamaSpawnAmount: 3
  91. vengeanceDamage: 6
  92. berserkDamage: 3
  93. moltenBurnLength: 5
  94. gravityLevitateLength: 6
  95. horseMountsHaveSaddles: true
  96. armouredMountsHaveArmour: true
  97. fireworkColour:
  98. red: 255
  99. green: 10
  100. blue: 10
  101. mobParticles:
  102. - "lavaSpark:1:10"
  103. # - "mobSpawnerFire:0:64"
  104. # - "potionBrake:0:64"
  105. # - "smoke:4:64"
  106. # - "blockBrake:1:64"
  107. # - "hugeExplode:1:1"
  108. # - "angryVillager:10:1"
  109. # - "blueSparkle:1:8"
  110. # - "cloud:0:8"
  111. # - "criticalHit:1:8"
  112. # - "mobSpell:10:100"
  113. # - "enchantmentTable:1:25"
  114. # - "ender:1:25"
  115. # - "explode:0:7"
  116. # - "greenSparkle:10:10"
  117. # - "heart:10:1"
  118. # - "largeExplode:1:1"
  119. # - "splash:10:100"
  120. # - "largeSmoke:0:8"
  121. # - "magicCriticalHit:1:10"
  122. # - "noteBlock:10:1"
  123. # - "redstone:1:15"
  124. enabledMounts:
  125. - Spider
  126. - MushroomCow
  127. - Cow
  128. - Sheep
  129. - Pig
  130. - EntityHorse
  131. - Slime
  132. - Ghast
  133. enabledRiders:
  134. - PigZombie
  135. - Skeleton
  136. - Zombie
  137. - Witch
  138. - Creeper
  139. - Chicken
  140. - SnowMan
  141. - Blaze
  142. - Enderman
  143. - WitherSkeleton
  144. disabledBabyMobs:
  145. - PigZombie
  146. - Zombie
  147. - Wolf
  148. - MushroomCow
  149. - Cow
  150. - Sheep
  151. - Pig
  152. - Chicken
  153. - Ozelot
  154. - EntityHorse
  155. #The min/max amount of powers that a mob will get.
  156. #NOTE: the amount of enabled powers must not be less than the maxpowers.
  157. #healthMultiplier is what number the infernal mobs health will be multiplied by.
  158. #If you have healthByPower enabled then healthMultiplier will do nothing.
  159. #dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
  160. #xpMultiplier is what the normal xp a mob drops will be multiplied by.
  161. minpowers: 3
  162. maxpowers: 3
  163. healthMultiplier: 6
  164. healthByPower: false
  165. enableDrops: true
  166. dropChance: 10
  167. xpMultiplier: 8
  168. enableFarmingDrops: false
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