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- #Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
- #Enabledworlds are the worlds that infernal mobs can spawn in.
- #Enabledmobs are the mobs that can become infernal.
- #Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
- #Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
- #nameTagsLevel is the visibility level of the name tags, 0 = no tag,
- #1 = tag shown when your looking at the mob, 2 = tag always shown.
- #Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
- #If you want to enable the boss bar you must have BarAPI on your server.
- #nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
- #<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
- #<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
- chance: 99
- nameTagsLevel: 2
- namePrefix: "Tragic"
- nameTagsName: "&f<prefix> <mobName>"
- bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
- enableBossBar: false
- enableScoreBoard: false
- showHealthOnScoreBoard: true
- #effectAllPlayerAttacks means that for example if the player damages a mob with the poison
- #power the player will be poisoned no mater how he did it, even if he was using a bow.
- effectAllPlayerAttacks: true
- enableFireParticles: true
- enableDeathMessages: true
- #A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
- deathMessages:
- - "&cplayer &chas killed a mob&c!"
- - "&cA mob &cwas slain by player&c!"
- - "&cplayer &cowned a mob&c!"
- - "&cA mob &cwas beheaded by player&c's weapon!"
- - "&cplayer&c's weapon &ckilled a mob&c!"
- - "&cA mob &cwas killed by player &cusing a weapon&c!"
- enabledworlds:
- - <all>
- # - none
- enabledmobs:
- - PigZombie
- - Zombie
- - Skeleton
- - Spider
- - CaveSpider
- - Creeper
- - Witch
- - Enderman
- - PigZombie
- - Slime
- - LavaSlime
- - Wolf
- - Ghast
- - Giant
- - SilverFish
- - Blaze
- - Squid
- - WitherSkeleton
- - Wither
- #Set a ability to false to disable it.
- poisonous: true
- armoured: true
- blinding: true
- withering: false
- tosser: false
- thief: false
- quicksand: true
- bullwark: true
- rust: true
- sapper: true
- 1up: true
- cloaked: false
- ender: false
- ghastly: false
- lifesteal: true
- sprint: true
- storm: true
- webber: true
- vengeance: true
- weakness: true
- berserk: true
- explode: false
- potions: true
- mama: true
- molten: true
- archer: true
- necromancer: false
- firework: true
- gravity: true
- flying: true
- mounted: always
- #Power configuration:
- mamaSpawnAmount: 3
- vengeanceDamage: 6
- berserkDamage: 3
- moltenBurnLength: 5
- gravityLevitateLength: 6
- horseMountsHaveSaddles: true
- armouredMountsHaveArmour: true
- fireworkColour:
- red: 255
- green: 10
- blue: 10
- mobParticles:
- - "lavaSpark:1:10"
- # - "mobSpawnerFire:0:64"
- # - "potionBrake:0:64"
- # - "smoke:4:64"
- # - "blockBrake:1:64"
- # - "hugeExplode:1:1"
- # - "angryVillager:10:1"
- # - "blueSparkle:1:8"
- # - "cloud:0:8"
- # - "criticalHit:1:8"
- # - "mobSpell:10:100"
- # - "enchantmentTable:1:25"
- # - "ender:1:25"
- # - "explode:0:7"
- # - "greenSparkle:10:10"
- # - "heart:10:1"
- # - "largeExplode:1:1"
- # - "splash:10:100"
- # - "largeSmoke:0:8"
- # - "magicCriticalHit:1:10"
- # - "noteBlock:10:1"
- # - "redstone:1:15"
- enabledMounts:
- - Spider
- - MushroomCow
- - Cow
- - Sheep
- - Pig
- - EntityHorse
- - Slime
- - Ghast
- enabledRiders:
- - PigZombie
- - Skeleton
- - Zombie
- - Witch
- - Creeper
- - Chicken
- - SnowMan
- - Blaze
- - Enderman
- - WitherSkeleton
- disabledBabyMobs:
- - PigZombie
- - Zombie
- - Wolf
- - MushroomCow
- - Cow
- - Sheep
- - Pig
- - Chicken
- - Ozelot
- - EntityHorse
- #The min/max amount of powers that a mob will get.
- #NOTE: the amount of enabled powers must not be less than the maxpowers.
- #healthMultiplier is what number the infernal mobs health will be multiplied by.
- #If you have healthByPower enabled then healthMultiplier will do nothing.
- #dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
- #xpMultiplier is what the normal xp a mob drops will be multiplied by.
- minpowers: 3
- maxpowers: 3
- healthMultiplier: 6
- healthByPower: false
- enableDrops: true
- dropChance: 10
- xpMultiplier: 8
- enableFarmingDrops: false
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