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- CMD:geber(playerid,params[])
- {
- if(GetPVarInt(playerid, "EventToken") == 1 || GetPVarInt(playerid, "Injured") != 0||PlayerCuffed[playerid]!=0||GetPVarInt(playerid, "Hospital")!=0||PlayerInfo[playerid][pJailed]!=0||PlayerTied[playerid] == 1)
- return SendClientMessage (playerid, COLOR_GRAD2, "Şu an bunu yapamazsın.");
- if(GetPVarInt(playerid, "EventToken") >= 1 || GetPVarInt(playerid, "PBM") > 0)
- ResetPlayerWeapons(playerid);
- new weaponid = GetPlayerWeapon(playerid), string[128];
- if(weaponid == 46)
- return SendClientMessage(playerid, COLOR_GRAD2, "Ölmek istiyorsan paraşüt açmaya ÇALIŞMA.");
- else if(weaponid == 0) {
- ApplyAnimation(playerid,"ON_LOOKERS","lkup_loop",3.0,0,1,1,0,0);
- format(string, sizeof(string), "* %s etrafa baktı, gözleri yaşlı adamın şakağına hızlıca vurdu.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- } else if(weaponid == 22||weaponid == 23||weaponid == 24||weaponid == 25||weaponid == 29||weaponid == 30||weaponid == 31||weaponid == 33||weaponid == 26||weaponid == 27||weaponid == 28||weaponid == 32||weaponid == 34) {
- ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",3.0,0,1,1,0,0);
- format(string, sizeof(string), "* %s etrafına baktı, gözleri yaşlı adamın beynini havaya uçurdu.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- } else if(weaponid == 4) {
- ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",3.0,0,1,1,0,0);
- format(string, sizeof(string), "* %s hızlıca bıçağı kapıp boğazını kesti.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- } else if(weaponid == 41||weaponid == 2||weaponid == 3||weaponid == 5||weaponid == 6||weaponid == 7||weaponid == 10||weaponid == 11||weaponid == 12||weaponid == 13||weaponid == 14||weaponid == 15) {
- format(string, sizeof(string), "* %s etrafa baktı, gözleri yaşlı adamın beynini silahla havaya uçurdu.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- ApplyAnimation(playerid,"ON_LOOKERS","lkup_loop",3.0,0,1,1,0,0);
- } else if(weaponid == 43) {
- format(string, sizeof(string), "* %s etrafa bakıp gözüne yapıştırdı.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- } else if(weaponid == 1||weaponid == 8||weaponid == 9) {
- format(string, sizeof(string), "* %s kendisini doğramaya başladı.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",3.0,0,1,1,0,0);
- } else if(weaponid == 16||weaponid == 17||weaponid == 18||weaponid == 39||weaponid == 40) {
- format(string, sizeof(string), "* %s etrafına baktı, gözü yaşlı bir şekilde patladı.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- ApplyAnimation(playerid,"ped","floor_hit_f",3.0,1,0,1,1,0);
- new Float: killX, Float: killY, Float: killZ;
- GetPlayerPos(playerid,killX,killY,killZ);
- CreateExplosion(killX,killY,killZ,12,20);
- } else if(weaponid == 35||weaponid == 36||weaponid == 37||weaponid == 38) {
- ApplyAnimation(playerid,"ped","floor_hit",3.0,1,1,1,0,0);
- format(string, sizeof(string), "* %s kokladı ve kendilerini havaya uçurdu.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- new Float: killX, Float: killY, Float: killZ;
- GetPlayerPos(playerid,killX,killY,killZ);
- CreateExplosion(killX,killY,killZ,12,20);
- } else {
- format(string, sizeof(string), "* %s etrafına baktı ve omzunu silkeledi.", GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- }
- JustSuicided[playerid] = 1;
- SetPlayerHealth(playerid, 0);
- return true;
- }
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