Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Level 6
- Pilot: Jack Aleway
- Mech: Gilgamesh
- Licenses:
- Nelson 2
- Black Witch 3
- Saladin 1
- Talents:
- Duelist 3
- Grease Monkey 2
- Ace 3
- Lancer 1
- Kit: +16 HP, +1 Hull, +1 Agility, +1 Engineering, +2 Aim, +1 Speed, +1 Evasion, +3 E-Defense, +1 EP/IP
- Core: Nelson
- Hull: 12+1
- - HP: 29/29
- - Repair Rate: 8
- - Melee: +3
- Agility: 12+1
- - Evasion: 14
- - Speed: 8
- Systems: 10
- - E-Defense: 13
- - Everything else: 10 or 0
- Engineering: 9+1
- - Heat: 0/10
- - Cooling Rate: 5
- - Repairs: 5
- EP: 11/11
- IP: 8/8
- Armor: 0
- Aim: +2
- Weapons:
- Fire Pike x3. 6 EP, 3 IP. Main Melee, Reach +1, 3d6 explosive + 1d6 Kinetic. Limited (2), Thrown (10).
- Mag Buckler. 2 EP, 1 IP. Aux Melee. Unique. +1 Armor. Gain the following reaction: Your Mech is targeted by a melee attack; the attacker gains +2 difficulty on the attack roll.
- Systems:
- Bulwark Mods: 1 EP. Ignore difficult terrain, and you can reroll dangerous terrain checks. You must accept the second result.
- Smith-Shimano Advanced Flight. 2 EP, 2 IP. When you move or boost this turn, you can choose to fly with perfect flight.
- Emergency Repair System: 1 IP. Unique. When you take the Brace Action, you can spend 1 repair to heal.
- Armor Lock System: 1 IP. When you take the Brace action, enemy attacks targeting you are made with 1 additional difficulty, and you can't fail agility checks until the start of your next turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement