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DivineDragoonKain

Bag of Swords Mech

Oct 29th, 2017
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  1. Level 6
  2.  
  3. Pilot: Jack Aleway
  4. Mech: Gilgamesh
  5.  
  6. Licenses:
  7.  
  8. Nelson 2
  9. Black Witch 3
  10. Saladin 1
  11.  
  12. Talents:
  13.  
  14. Duelist 3
  15. Grease Monkey 2
  16. Ace 3
  17. Lancer 1
  18.  
  19. Kit: +16 HP, +1 Hull, +1 Agility, +1 Engineering, +2 Aim, +1 Speed, +1 Evasion, +3 E-Defense, +1 EP/IP
  20.  
  21. Core: Nelson
  22.  
  23. Hull: 12+1
  24. - HP: 29/29
  25. - Repair Rate: 8
  26. - Melee: +3
  27. Agility: 12+1
  28. - Evasion: 14
  29. - Speed: 8
  30. Systems: 10
  31. - E-Defense: 13
  32. - Everything else: 10 or 0
  33. Engineering: 9+1
  34. - Heat: 0/10
  35. - Cooling Rate: 5
  36. - Repairs: 5
  37.  
  38. EP: 11/11
  39. IP: 8/8
  40.  
  41. Armor: 0
  42. Aim: +2
  43.  
  44. Weapons:
  45.  
  46. Fire Pike x3. 6 EP, 3 IP. Main Melee, Reach +1, 3d6 explosive + 1d6 Kinetic. Limited (2), Thrown (10).
  47. Mag Buckler. 2 EP, 1 IP. Aux Melee. Unique. +1 Armor. Gain the following reaction: Your Mech is targeted by a melee attack; the attacker gains +2 difficulty on the attack roll.
  48.  
  49. Systems:
  50.  
  51. Bulwark Mods: 1 EP. Ignore difficult terrain, and you can reroll dangerous terrain checks. You must accept the second result.
  52. Smith-Shimano Advanced Flight. 2 EP, 2 IP. When you move or boost this turn, you can choose to fly with perfect flight.
  53. Emergency Repair System: 1 IP. Unique. When you take the Brace Action, you can spend 1 repair to heal.
  54. Armor Lock System: 1 IP. When you take the Brace action, enemy attacks targeting you are made with 1 additional difficulty, and you can't fail agility checks until the start of your next turn.
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