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vertexShader

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May 9th, 2015
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  1. #version 400 core
  2.  
  3. in vec3 position;
  4. in vec2 textureCoords;
  5.  
  6. out vec2 pass_textureCoords;
  7.  
  8. void main(void){
  9.  
  10. gl_Position = vec4(position,1.0);
  11. pass_textureCoords = textureCoords;
  12. }
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