Advertisement
Guest User

Untitled

a guest
Dec 11th, 2016
13,646
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.49 KB | None | 0 0
  1. ROSHAN
  2.  
  3. Moved Roshan to new area near top Powerup Rune spot
  4. Roshan attack range increased from 128 to 150
  5. Roshan armor increased from 5 to 15
  6. Roshan HP reduced from 8000 to 5500
  7. Roshan HP gain per 4 minutes reduced from 700 to 460
  8. Roshan armor gain per 4 minutes increased from 0.7 to 1.1
  9.  
  10.  
  11. SHRINE
  12.  
  13. Added new building type — Shrine (has 1500 HP, 20 Armor)
  14. There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
  15. Each team also has 5 Shrines inside the base.
  16. Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
  17. Shrines do not grant vision.
  18. Shrines provide a 150 gold bounty for each player on the team when killed.
  19.  
  20.  
  21.  
  22. RUNES
  23.  
  24. Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
  25. Bounty Runes are no longer located in the River.
  26. Powerup Rune spawns now occur at only one river location at a time.They do not spawn at the start of the game.
  27. Each of the four jungles now spawns a Bounty Rune every 2 minutes.Including the start of the game.
  28. Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
  29. Bottle now only replenishes 2 charges when filled with a Bounty Rune.Hero will auto-consume Bounty Runes if Bottle already has full charges.
  30.  
  31.  
  32. JUNGLE
  33.  
  34. Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
  35. The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.Previously 2 hard, 2 medium, and 1 small camp.
  36. The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.Previously 1 ancient and 1 hard camp.
  37.  
  38.  
  39. TERRAIN LAYOUT
  40.  
  41. Reworked the paths and hiding spots to the left and right of the side lanes
  42. Reworked many ward spot locations and juke paths
  43. Added various juke paths near the map edges between tier 1 and tier 2 towers
  44. Adjusted tree distribution to the left of the top radiant barracks
  45.  
  46.  
  47.  
  48. NEUTRALS CHANGES
  49.  
  50. Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
  51. Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
  52. Ancients are no longer Spell Immune; now have 70% Magic ResistanceAny that had lower values before still have lower values.
  53. The following abilities do not affect Ancients: Arcane Orb and ChakramMidnight Pulse already ignores Ancients.
  54. Neutral creeps now have 1 mana regenPreviously most had no mana regen.
  55. Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)Relevant for Doom.
  56. Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)Relevant for Doom.
  57.  
  58.  
  59. NEW ANCIENTS
  60.  
  61. Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)
  62. Prowler Acolyte:
  63.  
  64. Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration
  65. Has 0% Magic Resistance, 10 Armor
  66. Prowler Shaman:
  67.  
  68. Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
  69. Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
  70. Lasts 6 seconds. Cooldown: 12
  71. Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
  72. Has 0% Magic Resistance, 11 Armor
  73.  
  74.  
  75.  
  76. OTHER MAP CHANGES
  77.  
  78. Tier 4 towers now have the same regeneration as the Ancient.3 HP/sec.
  79. Using TP scroll no longer destroys nearby trees.Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.
  80. Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
  81. Ancient Building vision increased from 1900/1200 to 2600Grants basic vision over the base high ground area.
  82. Reduced Effigy building count in each base from 15 to 5
  83. Adjusted Effigy building positions in the base
  84. Effigy buildings HP increased from 500 to 1000
  85. Effigy buildings armor increased from 10 to 12
  86. Effigy buildings bounty increased from 111 to 125 to the killer
  87. Fixed Glyph not affecting Effigy buildings
  88. Tier 2/3/4 towers damage rescaled from 122-182 to 142-162Same average damage.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement