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- ROSHAN
- Moved Roshan to new area near top Powerup Rune spot
- Roshan attack range increased from 128 to 150
- Roshan armor increased from 5 to 15
- Roshan HP reduced from 8000 to 5500
- Roshan HP gain per 4 minutes reduced from 700 to 460
- Roshan armor gain per 4 minutes increased from 0.7 to 1.1
- SHRINE
- Added new building type — Shrine (has 1500 HP, 20 Armor)
- There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
- Each team also has 5 Shrines inside the base.
- Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
- Shrines do not grant vision.
- Shrines provide a 150 gold bounty for each player on the team when killed.
- RUNES
- Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
- Bounty Runes are no longer located in the River.
- Powerup Rune spawns now occur at only one river location at a time.They do not spawn at the start of the game.
- Each of the four jungles now spawns a Bounty Rune every 2 minutes.Including the start of the game.
- Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
- Bottle now only replenishes 2 charges when filled with a Bounty Rune.Hero will auto-consume Bounty Runes if Bottle already has full charges.
- JUNGLE
- Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
- The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.Previously 2 hard, 2 medium, and 1 small camp.
- The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.Previously 1 ancient and 1 hard camp.
- TERRAIN LAYOUT
- Reworked the paths and hiding spots to the left and right of the side lanes
- Reworked many ward spot locations and juke paths
- Added various juke paths near the map edges between tier 1 and tier 2 towers
- Adjusted tree distribution to the left of the top radiant barracks
- NEUTRALS CHANGES
- Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
- Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
- Ancients are no longer Spell Immune; now have 70% Magic ResistanceAny that had lower values before still have lower values.
- The following abilities do not affect Ancients: Arcane Orb and ChakramMidnight Pulse already ignores Ancients.
- Neutral creeps now have 1 mana regenPreviously most had no mana regen.
- Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)Relevant for Doom.
- Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)Relevant for Doom.
- NEW ANCIENTS
- Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)
- Prowler Acolyte:
- Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration
- Has 0% Magic Resistance, 10 Armor
- Prowler Shaman:
- Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
- Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
- Lasts 6 seconds. Cooldown: 12
- Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
- Has 0% Magic Resistance, 11 Armor
- OTHER MAP CHANGES
- Tier 4 towers now have the same regeneration as the Ancient.3 HP/sec.
- Using TP scroll no longer destroys nearby trees.Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.
- Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
- Ancient Building vision increased from 1900/1200 to 2600Grants basic vision over the base high ground area.
- Reduced Effigy building count in each base from 15 to 5
- Adjusted Effigy building positions in the base
- Effigy buildings HP increased from 500 to 1000
- Effigy buildings armor increased from 10 to 12
- Effigy buildings bounty increased from 111 to 125 to the killer
- Fixed Glyph not affecting Effigy buildings
- Tier 2/3/4 towers damage rescaled from 122-182 to 142-162Same average damage.
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