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- #include <a_samp>
- #include <YSI\y_ini>
- #include<zcmd>
- #include<sscanf2>
- #include<foreach>
- #define DIALOG_REGISTER 1
- #define DIALOG_LOGIN 2
- #define DIALOG_SUCCESS_1 3
- #define DIALOG_SUCCESS_2 4
- #define PATH "DomAdmin/Accounts/%s.ini"
- //colors
- #define COLOR_KRED 0xFF0000FF
- #define COLOR_GREY 0xCECECEFF
- #define COLOR_WHITE 0xFFFFFFFF
- #define COLOR_RED 0xAA3333AA
- #define COLOR_GOLD 0xFFD700FF
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_ORANGE 0xFF9900AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COL_WHITE "{FFFFFF}"
- #define COL_RED "{F81414}"
- #define COL_GREEN "{00FF22}"
- #define COL_LIGHTBLUE "{00CED1}"
- enum pInfo
- {
- pPass,//Player saved password
- pAdmin,//Admin or not
- pScore,//Score
- pWarns,
- pKills,
- pDeaths,
- pCash,
- Skin,
- pcolor,
- pBan,
- }
- new Player[MAX_PLAYERS][pInfo];
- new myCar[MAX_PLAYERS];
- new Text3D:Admin[ MAX_PLAYERS ],color;
- new Spec[MAX_PLAYERS];
- #define DIALOGID 3300
- #define MAX 500 // Change this to the max players in your server.cfg
- // Skydive
- new OnSkyDiving[MAX];
- #if defined FILTERSCRIPT
- #endif
- forward LoadUser_data(playerid,name[],value[]);
- public LoadUser_data(playerid,name[],value[])
- {
- INI_Int("Password",Player[playerid][pPass]);
- INI_Int("Cash",Player[playerid][pCash]);
- INI_Int("Admin",Player[playerid][pAdmin]);
- INI_Int("Kills",Player[playerid][pKills]);
- INI_Int("Deaths",Player[playerid][pDeaths]);
- INI_Int("Score",Player[playerid][pScore]);
- INI_Int("Skin",Player[playerid][Skin]);
- INI_Int("Color",Player[playerid][pcolor]);
- INI_Int("Ban",Player[playerid][pBan]);
- return 1;
- }
- stock GetName(playerid)
- {
- new dName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, dName, sizeof(dName));
- return dName;
- }
- stock UserPath(playerid)
- {
- new string[128],playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid,playername,sizeof(playername));
- format(string,sizeof(string),PATH,playername);
- return string;
- }
- stock udb_hash(buf[]) {
- new length=strlen(buf);
- new s1 = 1;
- new s2 = 0;
- new n;
- for (n=0; n<length; n++)
- {
- s1 = (s1 + buf[n]) % 65521;
- s2 = (s2 + s1) % 65521;
- }
- return (s2 << 16) + s1;
- }
- public OnPlayerConnect(playerid)
- {
- if(fexist(UserPath(playerid)))
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------------------------------------------//
- //------------------------------------------------------------commnands-------------------------------------------------------------------------------//
- CMD:dmenu(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- ShowPlayerDialog(playerid,3, DIALOG_STYLE_LIST, "Dom panel", "Freezeall\nUnfreezeall\nArmourall\nHealall\nSpawnall\nMorning\nNoon\nEvening\nRocketLauncher to all\nChainsaw to all\nM4 to all\nGernadetoall\nSawnoff to all\nDisarmall\nClearchat\nSkydiveevent\nParachute\nDanceall1\nDanceall2\nDanceall3\nBeerall\nhat+Parrotall\nStopdance", "OK", "Cancel");
- }
- else
- {
- SendClientMessage(playerid,0xFF641AFF,"SERVER:you need to be rcon admin to use this cmd.");
- }
- return 1;
- }
- CMD:cars(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- ShowPlayerDialog(playerid,8889,DIALOG_STYLE_LIST, "Car Menu by Dom ", "Bikes\nSportsCar\nHeavyArmyVehicle\nPoliceVehilces\nMonster Trucks\nHelicopters","Spawn" ,"Close");
- }
- return 1;
- }
- CMD:dweaps(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- ShowPlayerDialog(playerid,99,DIALOG_STYLE_LIST, "Weapons Menu", "\nRocket Launcher\nChainsaw\nM4\nShotGun\nDisarmall\nParachute\nDesert Eagle\nSilenced pistol\nPump\nShotGun\nShotgun\nUzi \n M5\nAk-47\nTec-9\nRifle\nsniper","Spawn" ,"Close");
- }
- return 1;
- }
- CMD:teleports(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- ShowPlayerDialog(playerid, 10001, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");}
- return 1;
- }
- CMD:dacmds(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- ShowPlayerDialog(playerid,88, DIALOG_STYLE_LIST, "Admin Cmds Help", "Level-1\nLevel-2\nLevel-3\nLevel-4\nLevel-5", "OK", "Cancel");
- }
- else
- {
- SendClientMessage(playerid,0xFF641AFF,"SERVER:you need to be rcon admin to use this cmd.");
- }
- return 1;
- }
- CMD:setlevel(playerid,params[])
- {
- new ID;
- new levels;
- new Nam[ MAX_PLAYER_NAME ];
- new pname[ MAX_PLAYER_NAME ];
- new str[128];
- if(IsPlayerAdmin(playerid)|| Player[playerid][pAdmin] >= 5)
- {
- if(sscanf(params,"ui",ID,levels)) return SendClientMessage(playerid,0xFF9900AA, "USAGE: /setlevel [ID] [Level 1-10]");//it will show this if you dont use the format properly.You need sscanf
- if(levels > 10) return SendClientMessage(playerid,0xFF0000FF,"LEVELS AVAILABLE 1-10!");//Available levels
- if(!IsPlayerConnected(ID))return SendClientMessage(playerid,0xFF9900AA,"That user is not connected.");//Detect if the id/partofname is connected
- if(Player[ID][pAdmin] == levels) return SendClientMessage(playerid,0xFF0000FF, "ERROR: That person is already this admin level!");//Detect if the guy is already the level you setted
- GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);//define the playerid name
- GetPlayerName(ID,pname,MAX_PLAYER_NAME);//define the other person name
- if(levels == 0)
- {
- format(str, sizeof(str),"%s has set your Admin level to %d on the server. ",Nam,levels);
- SendClientMessage(ID,0xFF9900AA,str);
- format(str, sizeof(str),"You have set %s Admin level to %d!",pname,levels);
- SendClientMessage(playerid,0xFF9900AA,str);
- Player[ID][pAdmin] = levels;//this sets the player level
- return 1;
- }
- format(str, sizeof(str),"%s has set your Admin level to %d on the server.",Nam,levels);
- SendClientMessage(ID,0xFF9900AA,str);
- format(str, sizeof(str),"You had set %s Admin level to %d!",pname,levels);
- SendClientMessage(playerid,0xFF9900AA,str);
- Player[ID][pAdmin] = levels;
- }
- else
- {
- SendClientMessage(playerid, COLOR_ORANGE, "You Need to Rcon admin Or Higher Admin to use this Cmd");
- }
- return 1;
- }
- CMD:admins(playerid,params[])
- {
- SendClientMessage(playerid, COLOR_ORANGE, "------------------------------Online Admins-------------------------------");
- new nname[MAX_PLAYER_NAME] , string[128];
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(Player[i][pAdmin] >= 0)
- {
- GetPlayerName(i,nname,MAX_PLAYER_NAME);
- if(Player[i][pAdmin] == 1)
- {
- format(string,sizeof(string), "{FF0000}Admins: {FF0000} %s [{375FFF} Moderator {FF0000}],", nname);
- }
- else if(Player[i][pAdmin] == 2)
- {
- format(string,sizeof(string), "{FF0000}Admins: {FF0000} %s [{375FFF}Training Admin {FF0000}],", nname);
- }
- else if(Player[i][pAdmin] == 3)
- {
- format(string,sizeof(string), "{FF0000}Admins: {FF0000} %s [{375FFF}Administrator{FF0000}],", nname);
- }
- else if(Player[i][pAdmin] == 4)
- {
- format(string,sizeof(string), "{FF0000}Admins: {FF0000} %s [{375FFF}Senior Administrator [Server Co-Owner]{FF0000}],", nname);
- }
- else if(Player[i][pAdmin] >= 5)
- {
- format(string,sizeof(string), "{FF0000}Admins: {FF0000}%s[{375FFF}Server Owner{FF0000}],", nname);
- }
- SendClientMessage(playerid,COLOR_WHITE,string);
- }
- else return SendClientMessage(playerid, COLOR_ORANGE, "No Admin Online ");
- }
- }
- return 1;
- }
- CMD:pcmds(playerid,params[])
- {
- SendClientMessage(playerid,-1, "/ask[Text],/saveskin,/useskin,/admins.");
- return 1;
- }
- CMD:ask(playerid,params[])
- {
- new str[80];
- if(sscanf(params,"s[80]",str)) SendClientMessage(playerid,-1,"Usage : /ask [HELP]");
- new name[MAX_PLAYER_NAME],msg[110];
- GetPlayerName(playerid,name,20);
- format(msg,sizeof(msg),"[HELP]%s(%d) : %s",name,playerid,str);
- for(new i=0;i<MAX_PLAYERS;++i)
- {
- if(IsPlayerConnected(i) && (Player[i][pAdmin] >0 || IsPlayerAdmin(i)))
- SendClientMessage(i,-1,msg);
- }
- SendClientMessage(playerid,-1, "You have asked a question, please wait for a response.");
- return 1;
- }
- CMD:akill(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /akill [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- SetPlayerHealth(id, -10);
- return GameTextForPlayer(id,"~r~you Are kill By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:givenitro(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givenitro [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- AddVehicleComponent(GetPlayerVehicleID(id), 1010); // Nitro
- SendClientMessage(id, 0xFF4500AA, "Nitro Added to your vehicle");
- return GameTextForPlayer(id,"~r~Nitro Added to Your Car By Admin By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:fixcar(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /fixcar [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, 0xFFFFFFFF, "player is not in a vehicle!");
- RepairVehicle(GetPlayerVehicleID(id));
- SendClientMessage(id, 0xFFFFFFFF, "Your vehicle has been successfully repaired!");
- return GameTextForPlayer(id,"~r~Your Vehicle Renew By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:nitro(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); // Nitro
- SendClientMessage(playerid, 0xFF4500AA, "Nitro Added to your vehicle");
- }
- return 1;
- }
- CMD:flipcar(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /flipcar [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(IsPlayerInAnyVehicle(id))return SendClientMessage(playerid, COLOR_KRED, "player is not in vehicle");
- new currentveh;
- new Float:angle;
- currentveh = GetPlayerVehicleID(id);
- GetVehicleZAngle(currentveh, angle);
- SetVehicleZAngle(currentveh, angle);
- SendClientMessage(id, 0xFFFFFFFF, "Your vehicle has been flipped.");
- return GameTextForPlayer(id,"~r~Your Vehicle Fliped By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 4 admin to use this cmd!");
- }
- CMD:flip(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- new currentveh;
- new Float:angle;
- currentveh = GetPlayerVehicleID(playerid);
- GetVehicleZAngle(currentveh, angle);
- SetVehicleZAngle(currentveh, angle);
- SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
- return 1;
- }
- else
- {
- SendClientMessage(playerid, 0xFFFFFFFF, "You are not in any vehicle!");
- return 1;
- }
- }
- return 1;
- }
- CMD:repair(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!");
- RepairVehicle(GetPlayerVehicleID(playerid));
- SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been successfully repaired!");
- }
- return 1;
- }
- CMD:healme(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, 0xFF4500AA, "you healed yourself");
- }
- return 1;
- }
- CMD:heal(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /heal [playerid]");
- if(IsPlayerConnected(id))
- {
- SetPlayerHealth(id, 100);
- return GameTextForPlayer(id,"~b~you Are Healed By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:slap(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id, Float: PPos[3];
- if(sscanf(params, "u", id))
- return SendClientMessage(playerid, -1, "SYNTAX: /slap [id]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- GetPlayerPos(id, PPos[0], PPos[1], PPos[2]);
- SetPlayerPos(id, PPos[0], PPos[1], PPos[2]+4);
- return GameTextForPlayer(id,"~r~you Are Slaped By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:freeze(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /freeze [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- TogglePlayerControllable(id, false);
- return GameTextForPlayer(id,"~w~you Are Freezed By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:unfreeze(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /freeze [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- TogglePlayerControllable(id, true);
- return GameTextForPlayer(id,"~w~you Are Un-Freezed By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:spawn(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /spawn [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- SpawnPlayer(id);
- return GameTextForPlayer(id,"~w~you Are Spawned By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:goto(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id,string[128];
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /goto [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(id == playerid) return SendClientMessage(playerid, COLOR_KRED," You cant use cmd on yourself") ;
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this cmd on Higher Admin") ;
- new Float:x, Float:y, Float:z;
- GetPlayerPos(id, x, y, z);
- SetPlayerPos(playerid, x+1, y+1, z);
- format(string,sizeof(string),"Administrator '%s' has Teleported to '%s' ",GetName(playerid),GetName(id));
- SendClientMessage(id,COLOR_GREEN,string);
- return GameTextForPlayer(id,"~r~Admin Teleported to your Location",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:get(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id,string[128];
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /get [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(id == playerid) return SendClientMessage(playerid, COLOR_KRED," You cant use cmd on yourself") ;
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this cmd on Higher Admin") ;
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- SetPlayerPos(id, x+1, y+1, z);
- format(string,sizeof(string),"Administrator '%s' has Teleported '%s' to There Location ",GetName(playerid),GetName(id));
- SendClientMessage(id,COLOR_GREEN,string);
- return GameTextForPlayer(id,"~w~you Are Teleported By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:explode(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id,reason[50];
- new string[128];
- if(sscanf(params, "us[50]", id,reason))return SendClientMessage(playerid, -1, "Usage: /explode [playerid] [Reason]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- format(string,sizeof(string),"Administrator '%s' has Explode '%s' for %s ",GetName(playerid),GetName(id),reason);
- SendClientMessageToAll(COLOR_KRED,string);
- new Float:x, Float:y, Float:z;
- GetPlayerPos(id, x, y, z);
- CreateExplosion(x, y, z, 7, 10.0);
- return GameTextForPlayer(id,"~r~you Are Explode By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:burn(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- new string[128];
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /Burn [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- format(string,sizeof(string),"This player is Burned Susseccfully ");
- SendClientMessage(playerid,COLOR_KRED,string);
- new Float:x, Float:y, Float:z;
- GetPlayerPos(id, x, y, z);
- CreateExplosion(x, y, z, 9, 10.0);
- return GameTextForPlayer(id,"~r~you Are Burned By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:jail(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- new id,reason[50];
- new string[128];
- if(sscanf(params, "us[50]", id,reason))return SendClientMessage(playerid, -1, "Usage: /jail [playerid] [Reason]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- format(string,sizeof(string),"Administrator '%s' has jailed '%s' for [ %s ] ",GetName(playerid),GetName(id),reason);
- SendClientMessageToAll(COLOR_KRED,string);
- SetPlayerInterior(id, 3);
- SetPlayerPos(id,197.5860,174.6970,1003.0234);
- ResetPlayerWeapons(playerid);
- return GameTextForPlayer(id,"~r~you Are jailed By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:unjail(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- new id,reason[50];
- new string[128];
- if(sscanf(params, "us[50]", id,reason))return SendClientMessage(playerid, -1, "Usage: /unjail [playerid] [Reason]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- format(string,sizeof(string),"Administrator '%s' has jailed '%s' for [%s] ",GetName(playerid),GetName(id),reason);
- SendClientMessageToAll(COLOR_KRED,string);
- SetPlayerInterior(id, 0);
- SpawnPlayer(id);
- return GameTextForPlayer(id,"~r~you Are jailed By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:armour(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /armour [playerid]");
- if(IsPlayerConnected(id))
- {
- SetPlayerArmour(id, 100.0);
- return GameTextForPlayer(id,"~w~you Are Armoured By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:ip(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id,a[16];
- new string[128];
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /ip [playerid]");
- if(IsPlayerConnected(id))
- {
- GetPlayerIp(id, a, sizeof(a));
- format(string,sizeof(string),"This player IP is : %s",a);
- SendClientMessage(playerid,COLOR_KRED,string);
- return GameTextForPlayer(playerid,"~w~you have checked player ip",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:disarm(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- new string[128];
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /disarm [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- ResetPlayerWeapons(id);
- format(string,sizeof(string),"Administrator '%s' has Disarm '%s' ",GetName(playerid),GetName(id));
- SendClientMessageToAll(COLOR_GREEN,string);
- return GameTextForPlayer(id,"~w~you Are Disarm By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:kick(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- new id,reason[50];
- new string[128];
- if(sscanf(params, "us[50]", id,reason))return SendClientMessage(playerid, -1, "Usage: /kick [playerid] [Reason]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- format(string,sizeof(string),"Administrator '%s' has kicked '%s' for [ %s ] ",GetName(playerid),GetName(id),reason);
- SendClientMessageToAll(COLOR_KRED,string);
- SetTimerEx("KickPlayer",200,false,"d", id);
- return GameTextForPlayer(id,"~r~you Are kick By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:ban(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id,reason[50];
- new string[128];
- if(sscanf(params, "us[50]", id,reason))return SendClientMessage(playerid, -1, "Usage: /ban [playerid] [Reason]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- format(string,sizeof(string),"Administrator '%s' has Banned '%s' for [ %s ]",GetName(playerid),GetName(id),reason);
- SendClientMessageToAll(COLOR_KRED,string);
- SetTimerEx("Banned",200,false,"d", id);
- return GameTextForPlayer(id,"~r~you Are Banned By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:givecar(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givecar [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(id, pX,pY,pZ);
- GetPlayerFacingAngle(id, pw);
- myCar[playerid] = CreateVehicle(541, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(id, myCar[playerid], 0);
- GameTextForPlayer(id,"~w~Bullet",3000,1);
- }return GameTextForPlayer(id,"~r~Admin Give you Car",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:giveheli(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givecar [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(id, pX,pY,pZ);
- GetPlayerFacingAngle(id, pw);
- myCar[playerid] = CreateVehicle(487, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(id, myCar[playerid], 0);
- GameTextForPlayer(id,"~w~Bullet",3000,1);
- }return GameTextForPlayer(id,"~r~Admin Give you heli",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:giveboat(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givecar [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(id, pX,pY,pZ);
- GetPlayerFacingAngle(id, pw);
- myCar[playerid] = CreateVehicle(452, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(id, myCar[playerid], 0);
- GameTextForPlayer(id,"~w~Bullet",3000,1);
- }return GameTextForPlayer(id,"~r~Admin Give you boat",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:acar(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(541, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Bullet",3000,1);
- }
- }
- }
- CMD:aheli(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(487, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Maverick",3000,1);
- }
- }
- }
- CMD:aboat(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(452, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Speeder",3000,1);
- }
- }
- }
- CMD:abike(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(522, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~NRG",3000,1);
- }
- }
- }
- CMD:warn(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- new id,reason[50];
- new maxwarns;
- new string[128];
- if(sscanf(params, "us[50]", id,reason))return SendClientMessage(playerid, -1, "Usage: /warn [playerid] [Reason]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- if(Player[id][pWarns]==0)
- {
- maxwarns= 1;
- format(string,sizeof(string),"Administrator '%s' has given '%s' a Warning | Reason: %s |Warnings: %d/%d|",GetName(playerid),GetName(id),reason,Player[id][pWarns],maxwarns);
- SendClientMessageToAll(COLOR_ORANGE,string);
- Player[id][pWarns]=1;
- }
- else if (Player[id][pWarns]==1)
- {
- maxwarns= 2;
- format(string,sizeof(string),"Administrator '%s' has given '%s' a Warning | Reason: %s |Warnings: %d/%d|",GetName(playerid),GetName(id),reason,Player[id][pWarns],maxwarns);
- SendClientMessageToAll(COLOR_ORANGE,string);
- Player[id][pWarns]=2;
- }
- else if (Player[id][pWarns]==2)
- {
- maxwarns= 3;
- format(string,sizeof(string),"Administrator '%s' has kicked '%s' for %s | Warnings: %d/%d |",GetName(playerid),GetName(id),reason,Player[id][pWarns],maxwarns);
- SendClientMessageToAll(COLOR_KRED,string);
- SetTimerEx("KickPlayer",200,false,"d", id);
- }
- return GameTextForPlayer(id,"~r~you Are Warned By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- CMD:setmorning(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /setmorning [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- SetPlayerTime(id,7,0);
- return GameTextForPlayer(id,"~r~ your Time Set to Morning By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:setafternoon(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /setafteronn [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- SetPlayerTime(id,12,0);
- return GameTextForPlayer(id,"~r~ your Time Set to Afternoon By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:setmidnight(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /setafteronn [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- SetPlayerTime(id,0,0);
- return GameTextForPlayer(id,"~r~ your Time Set to Mid night By ~r~Admin",3000,1); // Freeze the player
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:acuff(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /acuff [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- new Float:x, Float:y, Float:z;
- GetPlayerPos(id, x,y,z);
- PlayerPlaySound(id, 5201, x,y,z);
- SetPlayerSpecialAction(id, SPECIAL_ACTION_CUFFED);
- SetPlayerAttachedObject(id, 10, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
- return GameTextForPlayer(id,"~r~ your are busted By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:auncuff(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /auncuff [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- if(Player[playerid][pAdmin] < Player[id][pAdmin]) return SendClientMessage(playerid, COLOR_KRED," You cant use this on Higher Admin") ;
- new Float:x, Float:y, Float:z;
- GetPlayerPos(id, x,y,z);
- PlayerPlaySound(id, 5201, x,y,z);
- for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
- {
- if(IsPlayerAttachedObjectSlotUsed(id, i)) RemovePlayerAttachedObject(id, i);
- SetPlayerSpecialAction(id, SPECIAL_ACTION_NONE);
- }
- return GameTextForPlayer(id,"~r~ your are Released By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:givem4(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givem4 [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id, 31, 200);
- return GameTextForPlayer(id,"~r~ M4 Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:givem5(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givem5 [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id, 29, 200);
- return GameTextForPlayer(id,"~r~ M5 Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:giveuzi(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /giveuzi [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id, 28, 200);
- return GameTextForPlayer(id,"~r~ Uzi Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:givesp(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givesp [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id, 23, 200);
- return GameTextForPlayer(id,"~r~ Silenced pistol Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:givekatana(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givekatana [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id,8 , 200);
- return GameTextForPlayer(id,"~r~ katana Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:givesniper(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /givekatana [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id, 34, 200);
- return GameTextForPlayer(id,"~r~ katana Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:giverpg(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /giverpg [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id,35 , 5);
- return GameTextForPlayer(id,"~r~ krpg Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:giveminigun(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- new id;
- if(sscanf(params, "u", id))return SendClientMessage(playerid, -1, "Usage: /giveminigun [playerid]");
- if(IsPlayerConnected(id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_KRED, "Invalid Player");
- GivePlayerWeapon(id,38 , 999999999);
- return GameTextForPlayer(id,"~r~ minigun Given By ~r~Admin",3000,1);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- CMD:clearchat(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- for(new i = 0; i < 50; i++) SendClientMessageToAll(COLOR_WHITE," "); return 1;
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- CMD:freezeall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- TogglePlayerControllable(i, false),GameTextForPlayer(i,"~r~ All Players Are Freezed By ~r~Admin",3000,1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- return 1;
- }
- CMD:unfreezeall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- TogglePlayerControllable(i, true),GameTextForPlayer(i,"~r~ All Players Are UnFreezed By ~r~Admin",3000,1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- return 1;
- }
- CMD:armourall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetPlayerArmour(i, 100.0),GameTextForPlayer(i,"~r~ All Players Are Armered By ~r~Admin",3000,1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- return 1;
- }
- CMD:healall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetPlayerHealth(i, 100),GameTextForPlayer(i,"~r~ All Players Are Healed By ~r~Admin",3000,1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- return 1;
- }
- CMD:god(playerid, params[])
- {
- new dsgod;
- if(Player[playerid][pAdmin] >= 3)
- {
- if(dsgod==0)
- {
- SetPlayerHealth(playerid, 1000000),GameTextForPlayer(playerid,"~r~ You on the God mod ",3000,1);
- dsgod=1;
- }
- else if (dsgod == 1)
- {
- SetPlayerHealth(playerid, 100),GameTextForPlayer(playerid,"~r~ you off the God mod",3000,1);
- dsgod=0;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- return 1;
- }
- new sgod[ MAX_PLAYERS ];
- CMD:aduty(playerid, params[])
- {
- new string[128];
- color=GetPlayerColor(playerid);
- if(Player[playerid][pAdmin] >= 1)
- {
- if(sgod[playerid] == 0)
- {
- sgod[playerid]=1;
- format(string,sizeof(string), "%s is now on Duty!",GetName(playerid));
- SendClientMessageToAll(COLOR_ORANGE,string);
- SetPlayerHealth(playerid, 1000000),GameTextForPlayer(playerid,"~r~ You are now On Duty",3000,1);
- Admin[ playerid ] = Create3DTextLabel("DONT TOUCH ON ADMIN DUTY.",-1,30.0,40.0,50.0,40.0,0);
- SetPlayerColor(playerid, COLOR_ORANGE);
- GivePlayerWeapon(playerid,38,10000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- return 1;
- }
- CMD:offduty(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- new string[128];
- if (sgod[playerid] == 1)
- {
- sgod[playerid]=0;
- SetPlayerColor(playerid,color);
- Delete3DTextLabel( Admin[ playerid ] );
- if(GetPlayerWeapon(playerid) == 38) ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100),GameTextForPlayer(playerid,"~r~ you are now off the duty",3000,1);
- format(string,sizeof(string)," %s is now off Duty!",GetName(playerid));
- SendClientMessageToAll(COLOR_GREEN,string);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 1 admin to use this cmd!");
- }
- return 1;
- }
- CMD:ann1(playerid,params[])
- {
- if (Player[playerid][pAdmin] >= 2 )
- {
- new text[64],time;
- if(sscanf(params, "is[64]",time,text)) return SendClientMessage(playerid, -1, "USAGE /ann1 [time] [message]");
- GameTextForAll(text,time, 1);
- }
- return 1;
- }
- CMD:ann2(playerid,params[])
- {
- if (Player[playerid][pAdmin] >= 1 )
- {
- new text[64],time;
- if(sscanf(params, "is[64]",time,text)) return SendClientMessage(playerid, -1, "USAGE /ann2 [time] [message]");
- GameTextForAll(text,time, 3);
- }
- return 1;
- }
- CMD:ann3(playerid,params[])
- {
- if (Player[playerid][pAdmin] >= 2 )
- {
- new text[64],time;
- if(sscanf(params, "is[64]",time,text)) return SendClientMessage(playerid, -1, "USAGE /ann3 [time] [message]");
- GameTextForAll(text,time, 4);
- }
- return 1;
- }
- CMD:ann4(playerid,params[])
- {
- if (Player[playerid][pAdmin] >= 3 )
- {
- new text[64],time;
- if(sscanf(params, "is[64]",time,text)) return SendClientMessage(playerid, -1, "USAGE /ann4[time] [message]");
- GameTextForAll(text,time, 5);
- }
- return 1;
- }
- CMD:ann5(playerid,params[])
- {
- if (Player[playerid][pAdmin] >= 4 )
- {
- new text[64],time;
- if(sscanf(params, "is[64]",time,text)) return SendClientMessage(playerid, -1, "USAGE /ann5 [time] [message]");
- GameTextForAll(text,time, 6);
- }
- return 1;
- }
- CMD:spec(playerid, params[]) {
- if (Player[playerid][pAdmin] >= 2 )
- {
- new Float:x, Float:y, Float:z;
- new String[128];
- GetPlayerPos(playerid, x, y, z);
- new id;
- if(sscanf(params, "i", id)) return SendClientMessage(playerid, -1,"USAGE: /spec [playerid]");
- if (!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected.");
- if (Spec[id] == 1) return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is currently in spec");
- TogglePlayerSpectating(playerid, 1);
- if (IsPlayerInAnyVehicle(id)) {
- PlayerSpectateVehicle(playerid, GetPlayerVehicleID(id));
- }
- else {
- PlayerSpectatePlayer(playerid, id);
- }
- new PlayerName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- new GPlayerName[MAX_PLAYER_NAME];
- GetPlayerName(id, GPlayerName, sizeof(GPlayerName));
- format(String, sizeof(String), "~w~%s (ID:%d)", GPlayerName, id);
- GameTextForPlayer(playerid, String, 4, 7000);
- format(String, sizeof(String), "* You are now specing %s (ID:%d)", GPlayerName, id);
- SendClientMessage(playerid, COLOR_GREEN, String);
- format(String, sizeof(String), "Admin %s, Command Used 'SPEC' Taregt: %s (ID:%d)", PlayerName, GPlayerName, id);
- Spec[playerid] = 1;
- }
- else {
- return 0;
- }
- return 1;
- }
- CMD:specoff(playerid, params[]) {
- if (Player[playerid][pAdmin] >= 2 || IsPlayerAdmin(playerid)) {
- new PlayerName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- if (Spec[playerid] == 0) return SendClientMessage(playerid, COLOR_KRED, "ERROR: You are not specing anyone.");
- TogglePlayerSpectating(playerid, 0);
- SpawnPlayer(playerid);
- Spec[playerid]= 0;
- SendClientMessage(playerid, COLOR_GREEN, "* Exited spec.");
- }
- else {
- return 0;
- }
- return 1;
- }
- CMD:spy(playerid, params[])
- {
- color=GetPlayerColor(playerid);
- if(Player[playerid][pAdmin] >= 4)
- {
- for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 1);
- SetPlayerColor(playerid, 0xFFFFFF00);
- GameTextForPlayer(playerid, "~n~~n~~n~~n~~g~Invisible!",2500,3);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- new int1 = GetPlayerInterior(playerid);
- LinkVehicleToInterior(GetPlayerVehicleID(playerid),int1+1);
- }
- }
- return 1;
- }
- CMD:offspy(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
- SetPlayerColor(playerid,color);
- GameTextForPlayer(playerid, "~n~~n~~n~~n~~b~Visible!",2500,3);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- new int1 = GetPlayerInterior(playerid);
- LinkVehicleToInterior(GetPlayerVehicleID(playerid),int1);
- }
- }
- return 1;
- }
- CMD:kickall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- Kick(i),GameTextForPlayer(i,"~r~ All Players Are Kicked By ~r~Admin",3000,1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 4 admin to use this cmd!");
- }
- return 1;
- }
- CMD:explodeall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- new Float:x, Float:y, Float:z;
- for(new i = 0; i < MAX_PLAYERS; i++)
- GetPlayerPos(i, x, y, z),GameTextForPlayer(i,"~r~ All Players Are Explode By ~r~Admin",3000,1);
- CreateExplosion(x, y, z, 7, 10.0);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 4 admin to use this cmd!");
- }
- return 1;
- }
- CMD:burnall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new Float:x, Float:y, Float:z;
- for(new i = 0; i < MAX_PLAYERS; i++)
- GetPlayerPos(i, x, y, z),GameTextForPlayer(i,"~r~ All Players Are Burned By ~r~Admin",3000,1);
- CreateExplosion(x, y, z, 9, 10.0);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- return 1;
- }
- CMD:slapall(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- new Float: PPos[3];
- for(new i = 0; i < MAX_PLAYERS; i++)
- GetPlayerPos(i, PPos[0], PPos[1], PPos[2]),SetPlayerPos(i, PPos[0], PPos[1], PPos[2]+4);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 5 admin to use this cmd!");
- }
- }
- CMD:getall(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetPlayerPos(i, x+1, y+1, z);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- }
- CMD:spawnall(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SpawnPlayer(i);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 3 admin to use this cmd!");
- }
- }
- CMD:stealthoff(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 1);
- SendClientMessage(playerid, 0xFF4500AA, "stealth level off");
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- return 1;
- }
- CMD:stealthon(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
- SendClientMessage(playerid, 0xFF4500AA, "stealth level on");
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need level 2 admin to use this cmd!");
- }
- return 1;
- }
- CMD:setscore(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- new id,score;
- new string[128];
- if(sscanf(params, "ui", id, score)) return
- SendClientMessage(playerid, -1, "Usage: /Setscore [PlayerID] [New score]") ;
- if(IsPlayerConnected(id))
- {
- format(string,sizeof(string),"You have set %s's score to '%d'", GetName(id), score);
- SendClientMessage(playerid,COLOR_KRED,string);
- format(string, sizeof(string), "Admin %s has set your score to '%d'",GetName(playerid),score);
- SendClientMessage(id,COLOR_KRED,string);
- return SetPlayerScore(id, score);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need to be level 4 admin to use this cmd!");
- }
- CMD:setcash(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- new id,cash ;
- new string[128];
- if(sscanf(params, "ui", id, cash)) return
- SendClientMessage(playerid, -1, "Usage: /Setcash [PlayerID] [New score]") ;
- if(IsPlayerConnected(id))
- {
- format(string, sizeof(string), "Admin %s has set your cash to '%d'",GetName(playerid),cash);
- SendClientMessage(id,COLOR_KRED,string);
- format(string,sizeof(string),"You have set %s's cash to %d", GetName(id), cash);
- SendClientMessage(playerid,COLOR_KRED,string);
- ResetPlayerMoney(id);
- return GivePlayerMoney(id, cash);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need to be level 4 admin to use this cmd!");
- }
- CMD:respawncars(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- for(new i=0; i<MAX_VEHICLES; i++)
- {
- if(UnoccupiedVehicle(i))
- {
- SetVehicleToRespawn(i);
- }
- }
- return SendClientMessage(playerid,COLOR_KRED,"You have respawned all vehicles!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need to be admin to use this cmd!");
- }
- CMD:playlist(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- ShowPlayerDialog(playerid, 85, DIALOG_STYLE_LIST, "Music server!", "memories\ndaynight\nB O yeah \n STonned Love\nEminem Love\nNot Afraid\nWhen i Gone\nBeautiful\nAddicted\nIn the End\nOne step Closer\nFaint\nMD Club\nAkon 6", "play", "Cancel");
- }
- return 1;
- }
- CMD:setskin(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- new id,skinid,string[128];
- if(sscanf(params, "ui", id, skinid)) return
- SendClientMessage(playerid,-1, "Usage: /Setskin [PlayerID][skin ID]") ;
- if(IsPlayerConnected(id))
- {
- if(skinid < 0 || skinid > 299) return SendClientMessage(playerid,COLOR_KRED, "Invaild Skin ID!");
- format(string,sizeof(string),"You have set %s's skin to %d", GetName(id), skinid);
- SendClientMessage(playerid,COLOR_KRED,string);
- format(string, sizeof(string), "Admin %s has given you a new skin (SkinID: %d)",GetName(playerid),skinid);
- SendClientMessage(id,COLOR_KRED,string);
- return SetPlayerSkin(id, skinid);
- }
- else return SendClientMessage(playerid, COLOR_KRED, "Player is not connected!");
- }
- else return SendClientMessage(playerid, COLOR_KRED, "You need to be level 5 admin to use this cmd!");
- }
- CMD:restart(playerid,params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- SendRconCommand("gmx");
- for(new i = 0; i < MAX_PLAYERS; i++)
- GameTextForPlayer(i,"~r~Server Restarting",3000,1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_KRED, "You need to be level 5 admin to use this cmd!");
- }
- }
- CMD:saveskin(playerid,params[])
- {
- new skinid = GetPlayerSkin(playerid),string[128];
- if(sscanf(params, "i", skinid)) return
- SendClientMessage(playerid,-1, "Usage: /saveskin [skin ID]") ;
- skinid = GetPlayerSkin(playerid);
- format(string,sizeof(string),"You have set skin '%d' as your favorite skin!", skinid);
- SendClientMessage(playerid,COLOR_KRED,string);
- Player[playerid][Skin] = skinid;
- SetPVarInt(playerid,"Useskin",1);
- return SetPlayerSkin(playerid, skinid);
- }
- CMD:stopuseskin(playerid,params[])
- {
- SendClientMessage(playerid,COLOR_KRED,"You have stopped using your custom skin!");
- SetPVarInt(playerid,"Useskin",0);
- return 1;
- }
- CMD:useskin(playerid,params[])
- {
- SendClientMessage(playerid,COLOR_KRED,"You have favorite skin is now in use!");
- SetPVarInt(playerid,"Useskin",1);
- SetPlayerSkin(playerid, Player[playerid][Skin]);
- return 1;
- }
- CMD:astop(playerid, params[]) {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- StopAudioStreamForPlayer(i),SendClientMessage(i,0x00FF0000,"(_[Music Stopped]_)");
- }
- return 1;
- }
- CMD:danceall1(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- ApplyAnimation(i,"RIOT","RIOT_CHANT", 4.0, 1, 0, 0, 0, 0);
- }
- return 1;
- }
- CMD:smokeall(playerid, params[]) {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetPlayerSpecialAction(i,SPECIAL_ACTION_SMOKE_CIGGY);
- }
- return 1;
- }
- CMD:beerall(playerid, params[]) {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetPlayerSpecialAction(i,SPECIAL_ACTION_DRINK_BEER);
- }
- return 1;
- }
- CMD:danceall2(playerid, params[]) {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- ApplyAnimation(i,"DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0);
- }
- return 1;
- }
- CMD:danceall3(playerid, params[]) {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- ApplyAnimation(i,"DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0);
- }
- return 1;
- }
- CMD:hatall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetPlayerAttachedObject(i, 0, 19487, 2, 0.101, -0.0, 0.0, 5.50, 84.60, 83.7, 1, 1, 1, 0xFF00FF00);
- GameTextForPlayer(playerid,"~w~HaT ~r~given",3000,1);
- }
- return 1;
- }
- CMD:hatall1(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetPlayerAttachedObject( i, 0, 19137, 2, 0.100626, -0.003899, 0.000000, 357.376159, 1.029232, 351.574798, 1.000000, 1.000000, 1.000000 ),SetPlayerAttachedObject(i, 2, 19079, 1, 0.310804, -0.042321, -0.145831, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // TheParrot2 - Parrot
- GameTextForPlayer(playerid,"~w~HaT ~r~given",3000,1);
- }
- return 1;
- }
- CMD:rlall(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- GivePlayerWeapon(i, 35, 3),GameTextForPlayer(i,"~w~Rocket Lanchers ~r~given",3000,1);
- new Name[MAX_PLAYER_NAME], Message[128];
- GetPlayerName(playerid, Name, sizeof(Name));
- format(Message, sizeof(Message), "%s Give all player weapon R L .", Name, playerid);
- SendClientMessageToAll(COLOR_KRED,Message);
- }
- return 1;
- }
- CMD:gd(playerid, params[])
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- GivePlayerWeapon(i, 16, 3),GameTextForPlayer(i,"~w~Gernades ~r~given",3000,1);
- new Name[MAX_PLAYER_NAME], Message[128];
- GetPlayerName(playerid, Name, sizeof(Name));
- format(Message, sizeof(Message), "%s Give all player weapon Gernades .", Name, playerid);
- SendClientMessageToAll(COLOR_KRED,Message);
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(dialogid == 3)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- TogglePlayerControllable(i, false),GameTextForPlayer(i,"~w~All Players Are Freezed By ~r~Admin",3000,1); // Freeze the player
- }
- case 1:
- {
- TogglePlayerControllable(i, true),GameTextForPlayer(i,"~w~All Players Are Un-Freezed By ~r~Admin",3000,1); // unFreeze the player
- }
- case 2:
- {
- SetPlayerArmour(i, 100.0),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player Armour",3000,1);
- }
- case 3:
- {
- SetPlayerHealth(i, 100),GameTextForPlayer(i,"~r~Admin Set All Health to 100 given",3000,1);
- }
- case 4:
- {
- SpawnPlayer(i),GameTextForPlayer(i,"~w~All Player Spawned by Admin",3000,1);
- }
- case 5:
- {
- SetPlayerTime(i,7,0),GameTextForPlayer(i,"~r~ Admin ~w~ Set all Time to Morning",3000,1); //morning
- }
- case 6:
- {
- SetPlayerTime(i,12,0),GameTextForPlayer(i,"~r~ Admin ~w~ Set all Time to Noon ",3000,1); //noon
- }
- case 7:
- {
- SetPlayerTime(i,0,0),GameTextForPlayer(i,"~r~ Admin ~w~ Set all Time to Mid Night ",3000,1); //midnight
- }
- case 8:
- {
- GivePlayerWeapon(i, 35, 10),GameTextForPlayer(i,"~w~Rocket Lanchers ~r~given",3000,1);
- }
- case 9:
- {
- GivePlayerWeapon(i,9, 1),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player Chainsaw ",3000,1);
- }
- case 10:
- {
- GivePlayerWeapon(i,31, 150),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player M4 ",3000,1);
- }
- case 11:
- {
- GivePlayerWeapon(i,16, 10),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player 10 Gernades ",3000,1);
- }
- case 12:
- {
- GivePlayerWeapon(i,26, 100),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player Sawnoff Shotgun",3000,1);
- }
- case 13:
- {
- ResetPlayerWeapons(i),GameTextForPlayer(i,"~w~All Players Are Disarm By ~r~Admin",3000,1);
- }
- case 14:
- {
- GameTextForPlayer(i,"~r~Admin Clear All Player Chat",3000,1);
- new Name[MAX_PLAYER_NAME], Message[128];
- GetPlayerName(playerid, Name, sizeof(Name));
- format(Message, sizeof(Message), "", Name, playerid);
- SendClientMessageToAll(COLOR_KRED,Message);
- }
- case 15:
- {
- GameTextForPlayer(i,"~b~All Player are Teleported to Skydive Place By~r~Admin",3000,1);
- GivePlayerWeapon(i,46,10);
- SetPlayerPos(i, 416.54, 1655.75, 710.00);
- }
- case 16:
- {
- GameTextForPlayer(i,"~b~Parachute given to All Player By ~r~Admin",3000,1);
- GivePlayerWeapon(i,46,10);
- }
- case 17:
- {
- GameTextForPlayer(i,"~b~Dance Chant ~r~yo yo yo",3000,1);
- ApplyAnimation(i,"RIOT","RIOT_CHANT", 4.0, 1, 0, 0, 0, 0);
- }
- case 18:
- {
- GameTextForPlayer(i,"~b~Dance Chant ~r~yo yo yo",3000,1);
- ApplyAnimation(i,"DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0);
- }
- case 19:
- {
- GameTextForPlayer(i,"~b~Dance Baby ~r~yo yo yo",3000,1);
- ApplyAnimation(i,"DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0);
- }
- case 20:
- {
- GameTextForPlayer(i,"~b~Beer Given to All Player by ~r~Admin",3000,1);
- SetPlayerSpecialAction(i,SPECIAL_ACTION_DRINK_BEER);
- }
- case 21:
- {
- GameTextForPlayer(i,"~b~Hat+Parrot Given to Player by ~r~Admin",3000,1);
- SetPlayerAttachedObject( i, 0, 19137, 2, 0.100626, -0.003899, 0.000000, 357.376159, 1.029232, 351.574798, 1.000000, 1.000000, 1.000000 ),SetPlayerAttachedObject(i, 2, 19079, 1, 0.310804, -0.042321, -0.145831, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // TheParrot2 - Parrot
- }
- case 22:
- {
- GameTextForPlayer(i,"~b~Dance stop by Admin",3000,1);
- ApplyAnimation(i, "CARRY", "crry_prtial", 2.0, 0, 0, 0, 0, 0);
- }
- case 23:
- {
- GameTextForPlayer(i,"~b~All Player Kicked by Admin",3000,1);
- Kick(i);
- }
- }
- }
- }
- }
- //-----------------------------------------------------------------------------------------//
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(dialogid == 99)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(i, 35, 10),GameTextForPlayer(i,"~w~Rocket Lanchers ~r~given",3000,1);
- }
- case 1:
- {
- GivePlayerWeapon(i,9, 1),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player Chainsaw ",3000,1);
- }
- case 2:
- {
- GivePlayerWeapon(i,31, 150),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player M4 ",3000,1);
- }
- case 3:
- {
- GivePlayerWeapon(i,16, 10),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player 10 Gernades ",3000,1);
- }
- case 4:
- {
- GivePlayerWeapon(i,26, 100),GameTextForPlayer(i,"~r~Admin ~w~ Give all Player Sawnoff Shotgun",3000,1);
- }
- case 5:
- {
- ResetPlayerWeapons(i),GameTextForPlayer(i,"~w~All Players Are Disarm By ~r~Admin",3000,1);
- }
- case 6:
- {
- GameTextForPlayer(i,"~b~Parachute given to All Player By ~r~Admin",3000,1);
- GivePlayerWeapon(i,46,10);
- }
- case 7:
- {
- GivePlayerWeapon(i, 24, 150),GameTextForPlayer(i,"~w~Desert Eagle ~r~given",3000,1);
- }
- case 8:
- {
- GivePlayerWeapon(i, 23, 150),GameTextForPlayer(i,"~w~Silenced pistol ~r~given",3000,1);
- }
- case 9:
- {
- GivePlayerWeapon(i, 25, 150),GameTextForPlayer(i,"~w~Pump ~r~given",3000,1);
- }
- case 10:
- {
- GivePlayerWeapon(i, 27, 150),GameTextForPlayer(i,"~w~Shot Gun ~r~given",3000,1);
- }
- case 11:
- {
- GivePlayerWeapon(i, 28, 150),GameTextForPlayer(i,"~w~UZI ~r~given",3000,1);
- }
- case 12:
- {
- GivePlayerWeapon(i, 29, 150),GameTextForPlayer(i,"~w~M5 ~r~given",3000,1);
- }
- case 13:
- {
- GivePlayerWeapon(i, 30, 150),GameTextForPlayer(i,"~w~Ak 47 ~r~given",3000,1);
- }
- case 14:
- {
- GivePlayerWeapon(i, 32, 150),GameTextForPlayer(i,"~w~TEC 9 ~r~given",3000,1);
- }
- case 15:
- {
- GivePlayerWeapon(i, 32, 150),GameTextForPlayer(i,"~w~Rifle ~r~given",3000,1);
- }
- case 16:
- {
- GivePlayerWeapon(i, 34, 150),GameTextForPlayer(i,"~w~Sniper ~r~given",3000,1);
- }
- }
- }
- }
- }
- //--------------------------------------------------------------------------------------//
- if(dialogid == 88)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][pAdmin] >= 1)
- {
- SendClientMessage(playerid,COLOR_KRED,"|_______________________ - Admin cmds Level 1 -_________________|");
- SendClientMessage(playerid,COLOR_ORANGE," 1 - Admin level 1 cmds : /slap ,/disarm ,/spawn,/clearchat,/warn,/ip,/burn,/goto,/abike,/nitro");
- SendClientMessage(playerid,COLOR_ORANGE," 2 - Admin level 1 cmds :/setmorning ,/setafternoon ,/setmidnight , /acuff ,/auncuff,/ann2,/aduty,/offduty");
- }
- }
- case 1:
- {
- if(Player[playerid][pAdmin] >= 2)
- {
- SendClientMessage(playerid,COLOR_KRED,"|_______________________ - Admin cmds Level 2 -_________________|");
- SendClientMessage(playerid,COLOR_ORANGE," 1 - Admin level 2 cmds : /slap ,/armour ,heal ,/disarm ,/spawn ,/kick,/freeze,/unfreeze,/warn,/ip");
- SendClientMessage(playerid,COLOR_ORANGE," 2 - Admin level 2 cmds :/setmorning ,/setafternoon ,/setmidnight , /acuff ,/auncuff ,/clearchat");
- SendClientMessage(playerid,COLOR_ORANGE," 3 - Admin level 2 cmds :/jail,/unjail,/stealthon,/stealthoff,/burn,/get,/goto,/abike,/acar,/aheli,/aduty,/offduty");
- SendClientMessage(playerid,COLOR_ORANGE," 4 - Admin level 2 cmds :/spec,/specoff,/ann1,/ann2,/ann3,/nitro");
- }
- }
- case 2:
- {
- if(Player[playerid][pAdmin] >= 3)
- {
- SendClientMessage(playerid,COLOR_KRED,"|_______________________ - Admin cmds Level 3 -_________________|");
- SendClientMessage(playerid,COLOR_ORANGE," 1 - Admin level 3 cmds : /slap ,/armour ,heal ,/disarm ,/spawn ,/kick,/freeze,/unfreeze,/ip");
- SendClientMessage(playerid,COLOR_ORANGE," 2 - Admin level 3 cmds :/setmorning ,/setafternoon ,/setmidnight , /acuff ,/auncuff,/warn");
- SendClientMessage(playerid,COLOR_ORANGE," 3 - Admin level 3 cmds :/jail,/unjail,/stealthon,/stealthoff,/explode,/get,/goto,/burnall");
- SendClientMessage(playerid,COLOR_ORANGE," 4 - Admin level 3 cmds :/armourall ,/healall ,/freezeall, /unfreezeall ,/akill ,/clearchat");
- SendClientMessage(playerid,COLOR_ORANGE," 5 - Admin level 3 cmds :/god,/aduty,/offduty,/givecar,/giveboat,/giveheli,/abike,/acar,/aheli,/ban");
- SendClientMessage(playerid,COLOR_ORANGE," 6 - Admin level 3 cmds :/spec,/specoff,/ann1,/ann2,/ann3,/ann4,/nitro,/fixcar,/givenitro,/repair,/flip");
- SendClientMessage(playerid,COLOR_ORANGE," 6 - Admin level 3 cmds :/givem4,/givem5,/givesp,/givesniper,/giveuzi,/giverpg");
- }
- }
- case 3:
- {
- if(Player[playerid][pAdmin] >= 4)
- {
- SendClientMessage(playerid,COLOR_KRED,"|_______________________ - Admin cmds Level 4 -_________________|");
- SendClientMessage(playerid,COLOR_ORANGE," 1 - Admin level 4 cmds : /slap ,/armour ,heal ,/disarm ,/spawn ,/kick,/freeze,/unfreeze,/ip");
- SendClientMessage(playerid,COLOR_ORANGE," 2 - Admin level 4 cmds :/setmorning ,/setafternoon ,/setmidnight , /acuff ,/auncuff");
- SendClientMessage(playerid,COLOR_ORANGE," 3 - Admin level 4 cmds :/armourall ,/healall ,/freezeall, /unfreezeall /akill,/clearchat");
- SendClientMessage(playerid,COLOR_ORANGE," 4 - Admin level 4 cmds :/jail,/unjail,/stealthon,/stealthoff,/get,/goto,/burnall,/cars");
- SendClientMessage(playerid,COLOR_ORANGE," 5 - Admin level 4 cmds :/givem4,/givem5,/givesp,/givesniper,/giveuzi,/giverpg");
- SendClientMessage(playerid,COLOR_ORANGE," 6 - Admin level 4 cmds :/givecar,/giveboat,/giveheli,/abike,/acar,/aheli,/god,/aduty,/offduty");
- SendClientMessage(playerid,COLOR_ORANGE," 7 - Admin level 4 cmds :/setscore ,/setcash,/dmenu,/warn,/explode,/kickall,/explodeall,/ban,/spawnall");
- SendClientMessage(playerid,COLOR_ORANGE," 8 - Admin level 4 cmds :/spec,/specoff,/ann1,/ann2,/ann3,/ann4,/ann5,/spy,/offspy,/playlist,/nitro");
- SendClientMessage(playerid,COLOR_ORANGE," 9 - Admin level 4 cmds :/repair,/healme,/fixcar/givenitro,/flip,/flipcar");
- }
- }
- case 4:
- {
- if(Player[playerid][pAdmin] >= 5)
- {
- SendClientMessage(playerid,COLOR_KRED,"|_______________________ - Admin cmds Level 5 -_________________|");
- SendClientMessage(playerid,COLOR_ORANGE," 1 - Admin level 6 cmds : /slap ,/armour ,heal ,/disarm ,/spawn ,/kick,/freeze,/unfreeze,/ip");
- SendClientMessage(playerid,COLOR_ORANGE," 2 - Admin level 6 cmds :/setmorning ,/setafternoon ,/setmidnight ,/acuff ,/auncuff");
- SendClientMessage(playerid,COLOR_ORANGE," 3 - Admin level 6 cmds :/armourall ,/healall ,/freezeall, /unfreezeall /akill,/clearchat");
- SendClientMessage(playerid,COLOR_ORANGE," 4 - Admin level 6 cmds :/jail,/unjail,/stealthon,/stealthoff,/get,/goto,/burnall,/cars");
- SendClientMessage(playerid,COLOR_ORANGE," 5 - Admin level 6 cmds :/setscore ,/setcash,/dmenu,/warn,/explode,/kickall,/explodeall");
- SendClientMessage(playerid,COLOR_ORANGE," 6 - Admin level 6 cmds :/getall ,/slapall,/setskin,/Restart,/cars,/god,/aduty,/offduty,/ban,");
- SendClientMessage(playerid,COLOR_ORANGE," 7 - Admin level 6 cmds :/spec,/specoff,/ann1,/ann2,/ann3,/ann4,/ann5,/spy,/offspy,/playlist");
- SendClientMessage(playerid,COLOR_ORANGE," 8 - Admin level 6 cmds :/respawncars,/setlevel,/spawnall,/bearall,/wineall,/GD,/RLall");
- SendClientMessage(playerid,COLOR_ORANGE," 9 - Admin level 6 cmds :/danceall1,/danceall2,/danceall3,/hatall,/hatall1,/astop,/nitro");
- SendClientMessage(playerid,COLOR_ORANGE," 10 - Admin level 6 cmds : /repair,/healme,/fixcar/givenitro,/flipcar,/flip,/dweaps");
- SendClientMessage(playerid,COLOR_ORANGE," 11 - Admin level 3 cmds :/givem4,/givem5,/givesp,/givesniper,/giveuzi,/giverpg");
- }
- }
- }
- }
- }
- //----------------------------------------------------------------------------------------------------------------
- if(dialogid == 8889)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid,92,DIALOG_STYLE_LIST, "Bikes", "NRG\n BF-400\nFCR-900\nSanchez\nFreeway\nPCJ-600","Spawn" ,"Close");
- }
- case 1:
- {
- ShowPlayerDialog(playerid,89,DIALOG_STYLE_LIST, "Sports Cars", "Bullet\nInfernus\nTurismo\nAlpha\nEuro\nSultan\nBanshee\nBlista\nCheetah\nHotring\nJester\nPhoenix\nSuperGt\nZR-350","Spawn" ,"Close");
- }
- case 2:
- {
- ShowPlayerDialog(playerid,90,DIALOG_STYLE_LIST, "Heavy Army Vehicle", "Rhino\nHydra\nHunter","Spawn" ,"Close");
- }
- case 3:
- {
- ShowPlayerDialog(playerid,91,DIALOG_STYLE_LIST, "Police Cars", "Enforcer\n Police Car (LSPD)\nPolice Car (LVPD)\nPolice Ranger","Spawn" ,"Close");
- }
- case 4:
- {
- ShowPlayerDialog(playerid,93,DIALOG_STYLE_LIST, "Monster Trucks", "Dumper\n Monster Truck A\nMonser Truck B\nMonser Truck","Spawn" ,"Close");
- }
- case 5:
- {
- ShowPlayerDialog(playerid,94,DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nLeviation\nHunter\nMaverick\nNews\nSeasparrow\nRaindance","Spawn" ,"Close");
- }
- }
- }
- }
- //----------------------------------------------------------------------------------------------
- if(dialogid == 94)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(548, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Cargobob",3000,1);
- }
- }
- case 1:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(417, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Leviation",3000,1);
- }
- }
- case 2:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(425, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Hunter",3000,1);
- }
- }
- case 3:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(487, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Maverick",3000,1);
- }
- }
- case 4:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(488, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~News",3000,1);
- }
- }
- case 5:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(447, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~SeaSparrow",3000,1);
- }
- }
- case 6:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(563, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Raindance",3000,1);
- }
- }
- }
- return 0;
- }
- }
- //-----------------------------------------------------------------------------------------------
- if(dialogid == 93)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(406, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Dumper",3000,1);
- }
- }
- case 1:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(556, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Monser Truck A",3000,1);
- }
- }
- case 2:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(557, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Monser Truck B",3000,1);
- }
- }
- case 3:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(444, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Monser Truck ",3000,1);
- }
- }
- }
- return 0;
- }
- }
- //-----------------------------------------------------------------------------------------
- if(dialogid == 91)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(427, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Enforcer",3000,1);
- }
- }
- case 1:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(596, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~ Police Car(LSPD)",3000,1);
- }
- }
- case 2:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(598, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Police Car(LVPD)",3000,1);
- }
- }
- }
- return 0;
- }
- }
- if(dialogid == 90)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(432, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Rhino",3000,1);
- }
- }
- case 1:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(520, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~ Hydra",3000,1);
- }
- }
- case 2:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(425, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Hunter",3000,1);
- }
- }
- }
- return 0;
- }
- }
- //-------------------------------------------------------------------------------------------------
- if(dialogid == 92)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(522, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~NRG-500",3000,1);
- }
- }
- case 1:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(581, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~BF-400",3000,1);
- }
- }
- case 2:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(521, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~FCR-900",3000,1);
- }
- }
- case 3:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(468, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Sanchez",3000,1);
- }
- }
- case 4:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(463, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Freeway",3000,1);
- }
- }
- case 5:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(461, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~PCJ-600",3000,1);
- }
- }
- }
- return 0;
- }
- }
- //-----------------------------------------------------------------------------------------
- if(dialogid == 89)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(541, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Bullet",3000,1);
- }
- }
- case 1:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(411, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Infernus",3000,1);
- }
- }
- case 2:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(451, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Turismo",3000,1);
- }
- }
- case 3:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(602, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Alpha",3000,1);
- }
- }
- case 4:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(587, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Euros",3000,1);
- }
- }
- case 5:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(560, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Sultan",3000,1);
- }
- }
- case 6:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(429, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Banshee",3000,1);
- }
- }
- case 7:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(496, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Blista",3000,1);
- }
- }
- case 8:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(415, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Cheetah",3000,1);
- }
- }
- case 9:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(502, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Hotring",3000,1);
- }
- }
- case 10:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(559, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Jester",3000,1);
- }
- }
- case 11:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(603, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Phoenix",3000,1);
- }
- }
- case 12:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(506, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~Super-GT",3000,1);
- }
- }
- case 13:
- {
- if(myCar[playerid] != 0) DestroyVehicle(myCar[playerid]);
- if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
- else
- {
- new Float:pX,Float:pY,Float:pZ,Float:pw;
- GetPlayerPos(playerid, pX,pY,pZ);
- GetPlayerFacingAngle(playerid, pw);
- myCar[playerid] = CreateVehicle(477, pX, pY, pZ, pw, 0, 0, 0);
- PutPlayerInVehicle(playerid, myCar[playerid], 0);
- GameTextForPlayer(playerid,"~w~ZR-350",3000,1);
- }
- }
- }
- return 0;
- }
- }
- //--------------------------------------------------------------------------------------------------------------
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(dialogid == 85)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- PlayAudioStreamForPlayer(i, "http://a.tumblr.com/tumblr_l8v4qpVyng1qao2fvo1.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]David guetta memories ");
- }
- case 1:
- {
- PlayAudioStreamForPlayer(i, "http://a.tumblr.com/tumblr_lkr3ai0RZI1qjj4/d3o1.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]: dayNight ");
- }
- case 2:
- {
- PlayAudioStreamForPlayer(i, "http://www.woo55.com/adata/11296/Chris%20Brown%20-%20Oh%20Yeah%20%5Bwww.SongsLover.com%5D.mp3http://www.woo55.com/adata/11296/Chris%20Brown%20-%20Oh%20Yeah%20%5Bwww.SongsLover.com%5D.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]: Chris Born O yeah ");
- }
- case 3:
- {
- PlayAudioStreamForPlayer(i, "http://www.songs--pk.info/English_songs/Akcent_Songs/Love_Stoned.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]: Akcent : How Deep is Your Love ");
- }
- case 4:
- {
- PlayAudioStreamForPlayer(i, "http://coresignsgraphics.com/music/discography%20music/Eminem/E/08%20-%20Lose%20Yourself%20%28From%20The%208%20Mile%20Soundtrack%29%20-%20Eminem.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Eminem Lose Yourself (8 Mile Soundtrack) ");
- }
- case 5:
- {
- PlayAudioStreamForPlayer(i, "http://myafroradio.net/ghanapromo/songs/QWECI/Im%20Not%20Afraid%20Ft.%20Eminem.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Eminem:Not Afraid (Recovery) ");
- }
- case 6:
- {
- PlayAudioStreamForPlayer(i, "http://mp3.shmidt.net/files_play/9d7678519c7536a68eb93c7d5b6680e7/mp3/E/Eminem/Eminem_-_When_Im_Gone_mp3.shmidt.net.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Eminem:When I'm Gone (Curtain Call)");
- }
- case 7:
- {
- PlayAudioStreamForPlayer(i, "http://www.woo55.com/adata/6787/17%20Beautiful%20%28Prod.%20Eminem%29%20%28www.SongsLover.com%29.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Eminem:Beautiful");
- }
- case 8:
- {
- PlayAudioStreamForPlayer(i, "http://58.254.132.169/90115000/fulltrack_dl/MP3_40_16_Stero/2011082401/101433.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Shakira: Addicted");
- }
- case 9:
- {
- PlayAudioStreamForPlayer(i, "http://5mp.eu/fajlok2/netrizsolt/_7___linkin_park___in_the_end_www.5mp.eu_.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Linkin Park: In The End");
- }
- case 10:
- {
- PlayAudioStreamForPlayer(i, "http://www.webhtml5.info//mmug/technology/flash/songs/Linkin%20Park%20-%20One%20Step%20Closer.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Linkin Park:One Step Closer ");
- }
- case 11:
- {
- PlayAudioStreamForPlayer(i, "http://o5wap.ru/content/mp3/full/5/4/5/Linkin_Park_-_Faint%28Remix%29.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Linkin Park:Faint ");
- }
- case 12:
- {
- PlayAudioStreamForPlayer(i, "http://www.electroleaks.com/wp-content/uploads/2011/07/Russ-Chimes-MIDNIGHT-CLUB-EP-Part-3_-Targa.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Mid Night Club ");
- }
- case 13:
- {
- PlayAudioStreamForPlayer(i, "http://source.adminprotools.net/Mixshow/mi073tk3.mp3"), SendClientMessage(i,COLOR_YELLOW,"[Server]:Akon and D Guetta Feat ");
- }
- }
- }
- } }
- //-----------------------------------------------------------------------------------------------------------
- if(dialogid == 10001) // Teleport Dialog
- {
- if(response)
- {
- if(listitem == 0) // Los Santos
- {
- ShowPlayerDialog(playerid, 10002, DIALOG_STYLE_LIST, "Los Santos", "Los Santos Airport \nSanta Marina \nGrove Street \nCity Hall \nPolice Station \nBank \nOcean Docks \nCrazybob's House \nJefferson Motel \nAbove Los Santos \nBack", "Select", "Cancel");
- }
- if(listitem == 1) // San Fierro
- {
- ShowPlayerDialog(playerid, 10003, DIALOG_STYLE_LIST, "San Fierro", "San Fierro Airport \nCity Hall \nBank \nOcean Flats \nMissionary Hill \nJizzys Pleasure Dome \nPolice Station \nBack", "Select", "Cancel");
- }
- if(listitem == 2) // Las Venturas
- {
- ShowPlayerDialog(playerid, 10004, DIALOG_STYLE_LIST, "Las Venturas", "Las Venturas Airport \nArea69 \nCity Hall \nPolice Station \nCaligulas Casino \nStarfish Casino \nBank \nPrickle Pine \nBandit Stadium \nLast Dime Motel \nAbove Las Venturas \nBack", "Select", "Cancel");
- }
- if(listitem == 3) // Other
- {
- ShowPlayerDialog(playerid, 10005, DIALOG_STYLE_LIST, "Other", "Verdant Meadows \nBayside \nPalominmo Creek \nMontgomery \nBlueberry \nDrylake \nSniper Death Match \nBike Race \nCar Race \nMount Chilliad Cabin \nTop of Mount Chilliad \nMount Chilliad \nBack", "Select", "Cancel");
- }
- }
- return 0;
- }
- if(dialogid == 10001) // Los Santos
- {
- if(response)
- {
- if(listitem == 0) // Airport
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1934.8811,-2305.5283,13.5469);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Airport.");
- }
- if(listitem == 1) //Santa Marina
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 433.1179,-1796.5649,5.5469);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Santa Marina Beach.");
- }
- if(listitem == 2) // Grove Street
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2499.8733,-1667.6309,13.3512);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Grove Street.");
- }
- if(listitem == 3) // City Hall
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1461.0043,-1019.4626,24.6975);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos City Hall.");
- }
- if(listitem == 4) // Police Station
- {
- SetPlayerPos(playerid, 1544.8700,-1675.8081,13.5593);
- SetPlayerFacingAngle(playerid, 90);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Police Department.");
- }
- if(listitem == 5) // Bank
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 595.1895,-1243.1205,18.0844);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Bank.");
- }
- if(listitem == 6) // Ocean Docks
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2791.1782,-2534.6309,13.6303);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Ocean Docks.");
- }
- if(listitem == 7) // Crazybob's House
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1255.2925,-778.2413,92.0302);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Crazybob's House.");
- }
- if(listitem == 8) // Jefferson Motel
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2229.0200,-1159.8000,25.7981);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Jefferson Motel.");
- }
- if(listitem == 9) // Above Los Santos
- {
- SetPlayerPos(playerid, 1744.1571,-1426.3916,1513.2897);
- SetPlayerFacingAngle(playerid, 0);
- GivePlayerWeapon(playerid, 46, 1);
- SendClientMessage(playerid, 0x00FFFFAA, "You got a parachute.");
- OnSkyDiving[playerid]=1;
- }
- if(listitem == 10) // Back
- {
- ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
- }
- }
- return 0;
- }
- if(dialogid == 10002) // San Fierro
- {
- if(response)
- {
- if(listitem == 0) // Airport
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -1315.9419,-223.8595,14.1484);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Airport.");
- }
- if(listitem == 1) // City Hall
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -2672.6116,1268.4943,55.9456);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro City Hall.");
- }
- if(listitem == 2) // Bank
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -2050.6089,459.3649,35.1719);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Bank.");
- }
- if(listitem == 3) // Ocen Flats
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -2670.1101,-4.9832,6.1328);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Ocean Flats.");
- }
- if(listitem == 4) // Missionary Hill
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -2515.6768,-611.6651,132.5625);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Missionary Hill.");
- }
- if(listitem == 5) // Jizzy's Pleasure Dome
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -2621.0244,1403.7534,7.0938);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Jizzy's Pleasure Dome.");
- }
- if(listitem == 6) // Police Station
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -1608.1376,718.9722,12.4356);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Police Station.");
- }
- if(listitem == 7) // Back
- {
- ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
- }
- }
- return 0;
- }
- if(dialogid == 10003) // Las Venturas
- {
- if(response)
- {
- if(listitem == 0) // Airport
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1487.9703,1736.9537,10.8125);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Airport.");
- }
- if(listitem == 1) // Area69
- {
- SetPlayerPos(playerid, 129.3000, 1920.3000, 20.0);
- GameTextForPlayer(playerid,"~W~Welcome to ~G~Area 69~W~!",1000,0);
- SetPlayerInterior(playerid,0);
- }
- if(listitem == 2) // City Hall
- {
- SetPlayerPos(playerid, 2421.7185,1121.9866,10.8125);
- SetPlayerFacingAngle(playerid, 90);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas City Hall.");
- }
- if(listitem == 3) // Police Station
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2287.2561,2426.2576,10.8203);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Police Station.");
- }
- if(listitem == 4) // Caligulas Casino
- {
- SetPlayerPos(playerid, 2187.8350,1678.5358,11.1094);
- SetPlayerFacingAngle(playerid, 90);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Caligulas Casino.");
- }
- if(listitem == 5) // Starfish Casino
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2227.3596,1894.3228,10.6719);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Starfish Casino.");
- }
- if(listitem == 6) // Bank
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2463.6680,2240.7524,10.8203);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Bank.");
- }
- if(listitem == 7) // Prickle Pine
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1434.6989,2654.4026,11.3926);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Prickle Pine.");
- }
- if(listitem == 8) // Bandit Stadium
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1493.2443,2238.1526,11.0291);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Bandit Stadium.");
- }
- if(listitem == 9) // Last Dime Motel
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1929.0522,707.8507,10.8203);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Last Dime Motel.");
- }
- if(listitem == 10) // Above Las Venturas
- {
- SetPlayerPos(playerid, 2201.6697,1997.7933,1500.1992);
- SetPlayerFacingAngle(playerid, 0);
- GivePlayerWeapon(playerid, 46, 1);
- SendClientMessage(playerid, 0x00FFFFAA, "You got a parachute.");
- OnSkyDiving[playerid]=1;
- }
- if(listitem == 11) // Back
- {
- ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
- }
- }
- return 0;
- }
- if(dialogid == 10004) // Other
- {
- if(response)
- {
- if(listitem == 0) // Verdant Meadows
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 414.9159,2532.9700,19.1484);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Verdant Meadows.");
- }
- if(listitem == 1) // Bayside
- {
- SetPlayerPos(playerid, -2271.0764, 2317.8457, 4.8202);
- SetPlayerFacingAngle(playerid, 180);
- SendClientMessage(playerid, 0x00FFFFAA, "Aye there fisherman, your at Bayside.");
- }
- if(listitem == 2) // Palomino Creek
- {
- SetPlayerPos(playerid, 2259.5532, -85.0334, 26.5107);
- SetPlayerFacingAngle(playerid, 180);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Palomino Creek.");
- }
- if(listitem == 3) // Montgomery
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1377.4314,271.4077,19.5669);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Montgomery.");
- }
- if(listitem == 4) // Blueberry
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 183.9907,-108.5440,2.0234);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Blueberry.");
- }
- if(listitem == 5) // Drylake
- {
- SetPlayerPos(playerid, -12.7000, 1481.7000, 14.00);
- GameTextForPlayer(playerid,"~W~Welcome to ~B~Dry lake~W~!", 1000, 0);
- SetPlayerInterior(playerid,0);
- }
- if(listitem == 6) // Sniper Death Match
- {
- new PlayerName[MAX_PLAYER_NAME];
- new iRandom=random(sizeof(RandomSpawn));
- GetPlayerName(playerid, PlayerName ,sizeof(PlayerName));
- // SetPlayerPos to the random spawn information
- SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2]);
- // SetPlayerFacingAngle to the random facing angle information
- SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][3]);
- SetPlayerInterior(playerid, 10);
- format(Info, sizeof(Info), "%s (%i) has joined the Sniper Stadium. Join it too with /sniper!", PlayerName, playerid);
- SendClientMessageToAll(0x00FFFFFF, Info);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 34, 5000);
- GivePlayerWeapon(playerid, 24, 5000);
- }
- if(listitem == 7) // Bike Race
- {
- if(iSpawnedCar[playerid] != -1) DestroyVehicle(iSpawnedCar[playerid]);
- SetPlayerInterior(playerid,4);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Bike Race. Use /exit to exit.");
- iSpawnedCar[playerid] = CreateVehicle(468,-1424.93,-664.58,1059.85, 180.0, -1, -1, -1);
- LinkVehicleToInterior(iSpawnedCar[playerid], 4);
- PutPlayerInVehicle(playerid,iSpawnedCar[playerid], 0);
- }
- if(listitem == 8) // Car Race
- {
- if(iSpawnedCar[playerid] != -1) DestroyVehicle(iSpawnedCar[playerid]);
- SetPlayerInterior(playerid,7);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Car Race. Use /exit to exit.");
- iSpawnedCar[playerid] = CreateVehicle(415,-1394.54,-243.56,1043.20, 180.0, -1, -1, -1);
- LinkVehicleToInterior(iSpawnedCar[playerid],7);
- PutPlayerInVehicle(playerid,iSpawnedCar[playerid], 0);
- }
- if(listitem == 9) // Mount Chilliad Cabin
- {
- SetPlayerPos(playerid, -2809.0000, -1516.5000, 142.0000);
- SetPlayerFacingAngle(playerid, 270);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to the cabin at Mount Chilliad.");
- GameTextForPlayer(playerid,"~W~Welcome to~N~~R~~H~Mount Chilliad Cabin~W~!",1000,0);
- }
- if(listitem == 10) // Top of Mount Chilliad
- {
- SetPlayerPos(playerid, -2238.0000, -1712.2700, 482.0000);
- SetPlayerFacingAngle(playerid, 90);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported on top of Mount Chilliad.");
- GameTextForPlayer(playerid,"~W~Welcome to~N~~R~~H~Top of Mount Chilliad~W~!",1000,0);
- }
- if(listitem == 11) // Mount Chilliad
- {
- SetPlayerPos(playerid, -2409.5000, -2190.0000, 35.0000);
- SetPlayerFacingAngle(playerid, 270);
- SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Mount Chilliad. Type /mccabin or /mctop for more places.");
- GameTextForPlayer(playerid,"~W~Welcome to~N~~R~Mount Chilliad~W~!",1000,0);
- }
- if(listitem == 12) // Back
- {
- ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
- }
- }
- return 0;
- }
- //-------------------------------------------------------------------------------------------
- switch( dialogid )
- {
- case DIALOG_REGISTER:
- {
- if (!response) return Kick(playerid);
- if(response)
- {
- if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Password",udb_hash(inputtext));
- INI_WriteInt(File,"Cash",0);
- INI_WriteInt(File,"Admin",0);
- INI_WriteInt(File,"Kills",0);
- INI_WriteInt(File,"Deaths",0);
- INI_WriteInt(File,"Score",0);
- INI_WriteInt(File,"Skin",0);
- INI_WriteInt(File,"Color",0);
- INI_WriteInt(File,"Ban",0);
- INI_Close(File);
- ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You SuccessFully Registered!","Ok","");
- }
- }
- case DIALOG_LOGIN:
- {
- if ( !response ) return Kick ( playerid );
- if( response )
- {
- if(udb_hash(inputtext) == Player[playerid][pPass])
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- GivePlayerMoney(playerid, Player[playerid][pCash]);
- ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
- }
- return 0;
- }
- }
- }
- return 0;
- }
- /*
- U = Playerid/Name
- S = String (e.g. Ban reason)
- I = Interger (e.g. Set Money, a number)
- D = Interger (e.g. Set Money, a number)
- F = Float (e.g. Co-ordinate)
- */
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- Player[killerid][pScore]++;
- Player[killerid][pKills]++;
- Player[playerid][pDeaths]++;
- return 1;
- }
- forward KickPlayer(playerid);
- public KickPlayer(playerid)
- {
- if(IsPlayerConnected(playerid))
- Kick(playerid);
- return 1;
- }
- forward Banned(playerid);
- public Banned(playerid)
- {
- if(IsPlayerConnected(playerid))
- Ban(playerid);
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- if(text[0] == '$')
- {
- new string[128];
- GetPlayerName(playerid, string, sizeof(string));
- format(string, sizeof(string), "[Admin Chat] %s: %s", string, text[1]);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && Player[i][pAdmin] == Player[playerid][pAdmin] ) SendClientMessage(i, COLOR_GREEN, string);
- }
- return 0;
- }
- return 1;
- }
- stock UnoccupiedVehicle(vehicleid)
- {
- foreach(Player, i)
- {
- if(IsPlayerInVehicle(i,vehicleid)) return 0;
- }
- return 1;
- }
- stock SavePlayerData(playerid)
- {
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
- INI_WriteInt(File,"Admin",Player[playerid][pAdmin]);
- INI_WriteInt(File,"Kills",Player[playerid][pKills]);
- INI_WriteInt(File,"Deaths",Player[playerid][pDeaths]);
- INI_WriteInt(File,"Score",GetPlayerScore(playerid));
- INI_WriteInt(File,"Skin",Player[playerid][Skin]);
- INI_WriteInt(File,"Ban",Player[playerid][pBan]);
- INI_WriteInt(File,"Color",GetPlayerColor(playerid));
- INI_Close(File);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- SavePlayerData(playerid);
- return 1;
- }
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