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- void CFileSystem::Init()
- {
- char pakName[256]; //256 is a linux limit
- unsigned int i = 0;
- CPakFile *pakFile = NULL;
- // load default paks
- while( true )
- {
- sprintf(pakName, "%s/pak_%i.pak", fs_game.c_str(), i);
- if (!AddPak(pakFile, pakName))
- break;
- i++;
- }
- // load mod
- if (fs_mod.length() > 0)
- {
- sprintf(pakName, "mods/%s/mod.pak", fs_mod.c_str());
- if (AddPak(pakFile, pakName))
- Com_Success(va("Loaded mod: %s\n", fs_mod.c_str()));
- }
- Com_Print(va("File system initialized with %i paks\n", v_PakHandle.size()));
- if (fs_debug)
- {
- for (i = 0; i < v_PakHandle.size(); i++)
- Com_Print(va("handle %i: %s has %i files\n", i, v_PakHandle[i]->GetPakName(), v_PakHandle[i]->GetNumFiles()));
- }
- }
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