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- Nation 100: Samaron
- -----------------------------------
- Race: Caelians, prefers Cold scale +2.
- Military: Light infantry and heavy infantry. Bowmen. Sacred light infantry.
- Magic: Air and Water. Weak Fire and Nature.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level +2
- - Prefers one considerably colder climate than usual for the race
- Caelian themes: airya, bronze, default
- Van themes: default
- Magic site features: res75
- Troops:
- - Ranged:
- ** Bog Bowman (Caelian - Yazata), 35g, 11r, Bronze Sword, Composite Bow, Bronze Scale Cuirass, Leather Cap.
- --- swampunit and Ranged unit
- - Infantry:
- ** Bog Guard (Caelian - Airya), 10g, 21r, Ice Lance, Icicle Mail Cuirass, Ice Cap, Ice Aegis.
- --- swampunit, bodyguard and Infantry unit
- ** Heavy Infantry (Caelian - Airya), 10g, 33r, Ice Spear, Ice Cuirass, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Heavy Lancer (Caelian - Airya), 10g, 33r, Ice Lance, Ice Cuirass, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Heavy Infantry (Caelian - Airya), 10g, 35r, Ice Blade, Ice Cuirass, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Infantry (Caelian - Airya), 10g, 20r, Ice Spear, Ice Studded Cuirass, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Lancer (Caelian - Airya), 10g, 20r, Ice Lance, Ice Studded Cuirass, Ice Helmet, Ice Aegis.
- --- Infantry unit
- - Sacreds:
- ** Shadow Hierophant (Caelian - Airya), 55g, 24r, Ice Lance, Icicle Mail Cuirass, Ice Helmet, Ice Aegis.
- --- Capital only, Sacred, glamour and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Caelian - Airya), 30g, 11r, Ice Lance, Ice Studded Armor, Ice Cap.
- --- Scout
- - Commanders:
- ** Bog Lord (Caelian - Airya), 80g, 24r, Ice Lance, Icicle Mail Cuirass, Ice Helmet, Ice Aegis.
- --- swampunit, bodyguard and Infantry unit
- ** General (Caelian - Airya), 60g, 35r, Ice Blade, Ice Cuirass, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Shadow Lord (Caelian - Airya), 135g, 24r, Ice Lance, Icicle Mail Cuirass, Ice Helmet, Ice Aegis.
- --- Sacred, glamour and Infantry sacred
- - Priests:
- ** High Parson (Caelian - Airya), 35g, 4r, Bronze Sword, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Fledgling Serene Cloudreader (Caelian - Yazata), 125g, 1r, Pestle, Robes.
- --- 2A.
- --- MAGICPICKS
- ** Apprentice Serene Cloudreader (Caelian - Airya), 165g, 1r, Quarterstaff, Robes.
- --- 2A 1W 1H.
- --- Sacred, MAGICPICKS and PRIESTPICKS
- ** Master Serene Cloudreader (Caelian - Airya), 330g, 1r, Quarterstaff, Robes.
- --- 2A 2W 2H 2.1? (nature, water, air, fire, at least partially linked).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Caelian - Yazata), 0g, 2r, Sceptre, Robes.
- --- 3A 3W 1S 1B.
- --- Hero, MAGICPICKS, ethereal, forgebonus 1 primary, ritualrange1, resource generator 15 and warriormage
- ** Hero (Caelian - Airya), 0g, 30r, Ice Spear, Icicle Mail, Ice Helmet, Ice Aegis.
- --- Hero, can shapeshift into a werebear, stealthlow, chaosrec, castlemaster and Infantry elite
- Start army:
- ** Bog Lord
- ** Scout
- ** 8x Heavy Lancer
- ** 8x Heavy Infantry
- Nation 101: Belsus
- -----------------------------------
- Race: Halfmen, some Abysians.
- Military: Light infantry and heavy infantry. Archers. Heavy cavalry. Sacred light infantry.
- Magic: Fire, Air, Water and Earth. Weak Death and Nature. Some Abysian mages.
- Priests: Weak.
- -----------------------------------
- Minotaur themes: savage, default
- Abysian themes: diluted, default
- Magic site features: allrange 3
- Troops:
- - Ranged:
- ** Abysian Axe Archer (Abysian - humanbred), 12g, 37r, Short Bow, Axe, Full Plate Mail, Full Helmet, Tower Shield.
- --- Ranged unit
- - Infantry:
- ** Abysian Morningstar Warrior (Abysian - humanbred), 12g, 18r, Morningstar, Scale Mail Hauberk, Half Helmet, Iron Shield.
- --- Infantry unit
- ** Champion (Minotaur), 35g, 36r, Bronze Battleaxe, Bronze Hauberk, Bronze Cap.
- --- elite +1 and Infantry unit
- ** Mace Warrior (Minotaur), 30g, 4r, Mace, Mace, Furs, Leather Cap.
- --- Infantry unit
- ** Light Warrior (Minotaur), 30g, 9r, Bronze Broad Sword, Mace, Furs, Leather Cap.
- --- Infantry unit
- ** Swordsman (Minotaur), 30g, 10r, Bronze Sword, Morningstar, Furs, Leather Cap.
- --- Infantry unit
- ** Spearman (Minotaur), 30g, 24r, Long Spear, Bronze Cuirass.
- --- Infantry unit
- ** Warrior (Minotaur), 30g, 27r, Bronze Battleaxe, Bronze Cuirass.
- --- Infantry unit
- ** Trident Warrior (Minotaur), 30g, 25r, Bronze Trident, Bronze Cuirass.
- --- Infantry unit
- - Cavalry:
- ** Abysian Horseman (Abysian - humanbred), 35g, 30r, Broad Sword, Full Scale Mail, Full Helmet, Kite Shield, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Raging Destroyer (Minotaur), 55g, 13r, Bronze Broad Sword, Morningstar, Furs, Reinforced Leather Cap.
- --- Capital only, Sacred, berserkhigh and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Minotaur), 50g, 4r, Mace, Mace, Furs, Leather Cap.
- --- Scout
- - Commanders:
- ** Swordsmaster (Minotaur), 80g, 10r, Bronze Sword, Morningstar, Furs, Leather Cap.
- --- Infantry unit
- ** Warlord (Abysian - humanbred), 135g, 30r, Broad Sword, Full Scale Mail, Full Helmet, Kite Shield, Horse mount.
- --- Mounted unit
- ** Raging Lord (Minotaur), 130g, 13r, Bronze Broad Sword, Morningstar, Furs, Reinforced Leather Cap.
- --- Capital only, Sacred, berserkhigh and Infantry sacred
- - Priests:
- ** Exarch (Minotaur), 75g, 1r, Quarterstaff, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Scion of the Privy Glades (Abysian - humanbred), 435g, 2r, Quarterstaff, Robes.
- --- 2W 2E 1N 1H 1.1? (nature, astral, earth, water).
- --- Sacred, MAGICPICKS, protected by earth, heretic, drainimmune for extramages, forgebonus 1 primary, coldres and PRIESTPICKS
- ** Young Conjurer of the Cult (Minotaur), 100g, 3r, Long Spear.
- --- 1F 1A 1D.
- --- MAGICPICKS
- ** Apprentice Conjurer of the Cult (Abysian - humanbred), 195g, 5r, Sacred Pitcher, Bronze Sword, Robes.
- --- 2A 1.1? (blood, death, air, fire).
- --- Sacred, MAGICPICKS and invulnerable5
- ** Elder Conjurer of the Cult (Abysian), 280g, 1r, Quarterstaff, Robes.
- --- 2F 2A 1D 1.1? (blood, death, air, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and invulnerable5
- Heroes:
- ** Hero (Minotaur), 0g, 1r, Quarterstaff, Robes.
- --- 4F 1A 1E.
- --- Hero, MAGICPICKS, protected by air, resource generator 25, warriormage, fireshield, forgebonus 2 secondary and majorfireres
- Start army:
- ** Swordsmaster
- ** Scout
- ** 5x Warrior
- ** 4x Champion
- Nation 102: Tilgar
- -----------------------------------
- Race: Primates.
- Military: Light infantry and heavy infantry. Sacred heavy infantry. Cheaper forts.
- Magic: Astral. Weak Water.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Fortifications are 10 percent cheaper
- Primate themes: terrestrial, enlightened, default
- Avvite themes: primitive
- Magic site features: scry 2
- Troops:
- - Infantry:
- ** Axe Javelin Thrower (Primate - vanara), 10g, 5r, Javelin, Battleaxe, Furs.
- --- Infantry unit
- ** Axe Javelin Thrower (Primate - vanara), 10g, 5r, Javelin, Axe, Furs, Shield.
- --- Infantry unit
- ** Javelin Thrower (Primate - vanara), 10g, 5r, Javelin, Mace, Furs, Shield.
- --- Infantry unit
- ** Militia (Primate - bandar), 12g, 6r, Mace, Iron Shield.
- --- militia and Infantry unit
- ** Swordsman (Primate - bandar), 18g, 16r, Falchion, Scale Mail Cuirass, Buckler.
- --- Infantry unit
- ** Crusher (Primate - bandar), 18g, 9r, Great Club, Scale Mail Cuirass.
- --- Infantry unit
- ** Chakram Thrower (Primate - bandar), 18g, 15r, Mace, Chakram, Scale Mail Cuirass, Buckler.
- --- Infantry unit
- ** Spearman (Primate - bandar), 18g, 21r, Spear, Scale Mail Hauberk, Half Helmet, Buckler.
- --- Infantry unit
- - Sacreds:
- ** Furious Champion (Primate - vanara), 26g, 19r, Javelin, Mace, Full Scale Mail, Iron Cap, Iron Shield.
- --- Capital only, Sacred, castlemaster, pierceres, berserklowest and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Primate - vanara), 30g, 4r, Mace, Mace, Throwing Axe.
- --- Scout
- - Commanders:
- ** Commanding Maceman (Primate - vanara), 60g, 7r, Javelin, Mace, Furs, Iron Cap, Shield.
- --- Infantry unit
- ** Sergeant (Primate - vanara), 40g, 7r, Javelin, Axe, Furs, Iron Cap, Shield.
- --- Infantry unit
- ** Furious Lord (Primate - vanara), 115g, 19r, Javelin, Mace, Full Scale Mail, Iron Cap, Iron Shield.
- --- Sacred, castlemaster, pierceres, berserklowest and Infantry sacred
- - Priests:
- ** Apprentice Prior (Primate - vanara), 35g, 1r, Pestle.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Chosen Prior (Primate - vanara), 70g, 1r.
- --- 2H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Flood Apprentice (Primate - vanara), 40g, 1r, Pestle.
- --- 1.1? (death, astral, water, fire).
- --- MAGICPICKS
- ** Flood Peer (Primate - vanara), 150g, 1r.
- --- 2S 1.1? (death, astral, water, fire).
- --- MAGICPICKS and majorfireres
- ** Flood Lord (Primate - vanara), 265g, 1r.
- --- 1W 3S 1.1? (death, astral, water, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and majorfireres
- Heroes:
- ** Hero (Primate - vanara), 0g, 18r, Falchion, Short Bow, Scale Mail Hauberk, Half Helmet.
- --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, patrol, pillage, bodyguardlow and Ranged elite
- ** Hero (Primate - vanara), 0g, 1r.
- --- 2F 1E 4S.
- --- Hero, MAGICPICKS, ethereal, assassin2, resource generator 10 and stealthy
- ** Hero (Primate - vanara), 0g, 10r, Enchanted Falchion, Slaughtering Composite Bow, Bronze Scale Hauberk, Iron Cap.
- --- 2S.
- --- Sacred, Hero, awe, hornedserpent, berserklow, Ranged sacred and MAGICPICKS
- Start army:
- ** Commanding Maceman
- ** Scout
- ** 9x Swordsman
- ** 16x Axe Javelin Thrower
- Nation 103: Tzicagen
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry. Hunters. Light ozelotl cavalry. Sacred light ozelotl cavalry.
- Magic: Nature. Weak Air, Earth and Astral.
- Priests: Moderate.
- -----------------------------------
- Hoburg themes: agrarian, occidental, default
- Austral human themes: default
- Magic site features: heal 3
- Troops:
- - Ranged:
- ** Hunter (Hoburg), 6g, 1r, Club, Blow Pipe, Furs, Reinforced Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Tribesman (Hoburg), 4g, 1r, Obsidian Club Sword, Sling, Furs, Leather Cap, Hide Shield.
- --- militia and Infantry unit
- ** Infantry (Hoburg), 6g, 3r, Bronze Battleaxe, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Infantry (Hoburg), 6g, 1r, Stick, Sling, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Swordsman (Hoburg), 6g, 2r, Obsidian Club Sword, Sling, Leather Hauberk, Leather Cap, Hide Shield.
- --- Infantry unit
- - Cavalry:
- ** Ozelotl Cavalry (Hoburg), 50g, 7r, Obsidian Club Sword, Leather Hauberk, Reinforced Leather Cap, Shield, Ozelotl mount.
- --- Mounted unit
- --- The ozelotl fight until the end of the battle if the rider perishes
- - Sacreds:
- ** Unseen Paladin (Hoburg), 75g, 6r, Light Lance, Sling, Furs, Reinforced Leather Cap, Shield, Ozelotl mount.
- --- Capital only, Sacred, strong, cultist and Mounted sacred
- --- The ozelotl fight until the end of the battle if the rider perishes
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 1r, Stick, Furs, Reinforced Leather Cap.
- --- Scout
- - Commanders:
- ** Warchief (Hoburg), 65g, 1r, Quarterstaff, Sling, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Unseen Master (Hoburg), 180g, 6r, Light Lance, Sling, Furs, Reinforced Leather Cap, Shield, Ozelotl mount.
- --- Sacred, strong, cultist and Mounted sacred
- --- The ozelotl fight until the end of the battle if the rider perishes
- - Priests:
- ** Great Priest (Hoburg), 30g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Initiate Scribe of the Choir (Hoburg), 35g, 1r, Stick, Robes.
- --- 1N.
- --- MAGICPICKS
- ** Veteran Scribe of the Choir (Hoburg), 200g, 1r, Quarterstaff, Robes.
- --- 2N 1H 1.1? (nature, astral, earth, air).
- --- Sacred, MAGICPICKS, awe, mountainsurvival all and PRIESTPICKS
- ** Chosen Scribe of the Choir (Hoburg), 330g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 1A 1E 1S 2N 2H 2.1? (nature, astral, earth, air).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff.
- --- 1D 3N 2B.
- --- Hero, MAGICPICKS, excellent at crossbreeding., better researcher +3 and slimer
- ** Hero (Hoburg), 0g, 1r, Quarterstaff.
- --- 2S 1D 3N 3B.
- --- Hero, MAGICPICKS, is followed into battle by two black dogs, forestsurvival, excellent at crossbreeding. and deathrec
- Start army:
- ** Warchief
- ** Assassin
- ** 34x Hunter
- ** 27x Infantry
- Nation 104: Ezig
- -----------------------------------
- Race: Hoburgs, some Cavemen, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Light deer and goat cavalry. Sacred heavy hog cavalry and light ranger.
- Magic: Air, Death and Nature. Weak Earth.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Prefers slightly warmer climate than usual for the race
- Hoburg themes: agrarian, central, default
- Caveman themes: default
- Troops:
- - Infantry:
- ** Mountain Javelin Thrower (Hoburg), 6g, 1r, Stick, Javelin, Leather Cuirass, Reinforced Leather Cap.
- --- mountainunit and Infantry unit
- ** Mountain Swordsman (Hoburg), 6g, 4r, Bronze Sword, Javelin, Leather Cuirass, Reinforced Leather Cap, Hoplon.
- --- mountainunit and Infantry unit
- ** Swordsman (Hoburg), 6g, 16r, Bronze Sword, Bronze Full Plate Mail, Hoplite Helmet, Hoplon.
- --- Infantry unit
- ** Caveman Club Warrior (Caveman), 25g, 1r, Spiked Club, Furs.
- --- Infantry unit
- - Cavalry:
- ** Deer Champion (Hoburg), 29g, 8r, Bronze Lance, Ring Mail Hauberk, Reinforced Leather Cap, Shield, Deer mount.
- --- elite +2 and Mounted unit
- ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Goat mount.
- --- Mounted unit
- ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Goat mount.
- --- Mounted unit
- - Sacreds:
- ** Ancient Ravager (Hoburg), 50g, 10r, Light Lance, Full Ring Mail, Crested Helmet, Shield, Hog mount.
- --- Sacred, regen10 and Mounted sacred
- ** Shadow Ranger (Hoburg), 22g, 7r, Hammer, Poison Sling, Ring Mail Hauberk, Crested Helmet.
- --- Capital only, Sacred, summerpower-low, recup and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 2r, Bronze Battleaxe, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Captain (Caveman), 85g, 1r, Spiked Club, Furs.
- --- Infantry unit
- ** Swordmeister (Hoburg), 55g, 16r, Bronze Sword, Bronze Full Plate Mail, Hoplite Helmet, Hoplon.
- --- Infantry unit
- ** Lord (Hoburg), 65g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Goat mount.
- --- Mounted unit
- ** Shadow Lord (Hoburg), 85g, 7r, Hammer, Poison Sling, Ring Mail Hauberk, Crested Helmet.
- --- Sacred, summerpower-low, recup and Ranged sacred
- ** Ancient Master (Hoburg), 165g, 10r, Light Lance, Full Ring Mail, Crested Helmet, Shield, Hog mount.
- --- Sacred, regen10 and Mounted sacred
- - Priests:
- ** Senior Chaplain (Hoburg), 30g, 1r, Bamboo Rod, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Illusive Hand (Hoburg), 35g, 1r, Bamboo Rod, Robes.
- --- 1D.
- --- MAGICPICKS
- ** Illusive Abbot (Hoburg), 165g, 1r, Quarterstaff, Robes.
- --- 2D 1N 1.1? (nature, death, earth, air).
- --- MAGICPICKS, falsearmy and regeneration
- ** Illusive Druid (Hoburg), 155g, 1r, Stick, Robes.
- --- 2D 2N.
- --- MAGICPICKS, falsearmy and regeneration
- ** Illusive Caller (Hoburg), 165g, 1r, Quarterstaff, Robes.
- --- 1A 1D 1N 2.1? (nature, death, earth, air, at least partially linked).
- --- Capital only, Slow to recruit and MAGICPICKS
- Heroes:
- ** Hero (Caveman), 0g, 1r, Spiked Club.
- --- 2A 1.1? (blood, nature, death, air).
- --- Hero, can shapeshift into a werebear, stealthlow, regen10, can enter berserker rage, bodyguardhigh, Infantry elite and MAGICPICKS
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 4A 2D 1N.
- --- Hero, MAGICPICKS, invulnerable20, majorshockres, can shapeshift into a jaguar, fear and poisonarmor
- Start army:
- ** Captain
- ** Scout
- ** 10x Goat Cavalry
- ** 24x Mountain Swordsman
- Nation 105: Fodar
- -----------------------------------
- Race: Fomorians, some Humans.
- Military: Light infantry and heavy infantry. Heavy cavalry. Chariots. Sacred heavy infantry.
- Magic: Air and Death. Weak Fire, Earth and Blood.
- Priests: Moderate.
- -----------------------------------
- Fomorian themes: bronze, default
- Human themes: default
- Troops:
- - Infantry:
- ** Human Swordsman (Human), 7g, 8r, Broad Sword, Broad Sword, Leather Hauberk, Leather Cap.
- --- militia and Infantry unit
- ** Militia (Fomorian), 14g, 18r, Bronze Claymore, Ring Mail Cuirass, Leather Cap.
- --- militia and Infantry unit
- ** Axeman (Fomorian), 20g, 14r, Bronze Hatchet, Leather Hauberk, Leather Cap, Kite Shield.
- --- Infantry unit
- ** Spear Warrior (Fomorian), 20g, 14r, Fomorian Bronze Spear, Leather Hauberk, Leather Cap, Kite Shield.
- --- Infantry unit
- ** Warrior (Fomorian), 20g, 16r, Bronze Claymore, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Heavy Spear Warrior (Fomorian), 20g, 22r, Fomorian Bronze Spear, Bronze Scale Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Heavy Warrior (Fomorian), 20g, 28r, Bronze Claymore, Bronze Scale Hauberk, Leather Cap.
- --- Infantry unit
- ** Heavy Axeman (Fomorian), 20g, 22r, Bronze Hatchet, Bronze Scale Hauberk, Leather Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Human Horseman (Human), 30g, 26r, Broad Sword, Full Scale Mail, Half Helmet, Iron Shield, Horse mount.
- --- Mounted unit
- - Chariots:
- ** Human Boar Chariot (Human), 35g, 33r, Broad Sword, Plate Cuirass, Half Helmet, Shield, Boar mount.
- --- Chariot unit
- - Sacreds:
- ** Avenging Champion (Fomorian - giant), 80g, 42r, Giant Bronze Sword, Bronze Scale Hauberk, Hoplon.
- --- Capital only, Sacred, deathpower, deathrec and Infantry sacred
- Commanders:
- - Scouts:
- ** Spy (Fomorian), 60g, 22r, Bronze Broad Sword, Bronze Broad Sword, Full Leather Armor, Leather Cap.
- --- Scout
- - Commanders:
- ** Commander (Fomorian), 70g, 28r, Bronze Claymore, Bronze Scale Hauberk, Leather Cap.
- --- Infantry unit
- ** Sword High Chieftain (Human), 65g, 33r, Broad Sword, Plate Cuirass, Half Helmet, Shield, Boar mount.
- --- Chariot unit
- ** Lord (Fomorian - giant), 120g, 51r, Giant Magic Sword, Bronze Scale Hauberk, Hoplon.
- --- Capital only, Sacred, deathpower, deathrec and Infantry sacred
- - Priests:
- ** Acolyte (Fomorian), 55g, 4r, Bronze Hatchet, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** High Priest (Fomorian), 75g, 4r, Bronze Hatchet, Robes.
- --- 2H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Unclean Peer (Fomorian), 210g, 2r, Quarterstaff, Robes.
- --- 1E 1B 2.1? (blood, earth, water, fire).
- --- Capital only, MAGICPICKS and protected by tainted earth
- ** Young Stygian Illusionist (Fomorian), 70g, 4r, Fomorian Bronze Spear, Robes.
- --- 1A 1D.
- --- MAGICPICKS and deathrec
- ** Stygian Illusionist (Fomorian), 180g, 2r, Quarterstaff, Robes.
- --- 1A 2D 1.1? (death, astral, air, fire).
- --- MAGICPICKS
- ** Supreme Stygian Illusionist (Fomorian - giant), 250g, 33r, Axe, Bronze Scale Hauberk, Crown, Shield.
- --- 1F 2A 2D 1.1? (death, astral, air, fire).
- --- Slow to recruit and MAGICPICKS
- Heroes:
- ** Hero (Fomorian), 0g, 10r, Bronze Broad Sword, Robes.
- --- 1F 3A 1S 3D.
- --- Hero, MAGICPICKS, protected by fire and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
- ** Hero (Fomorian - giant), 0g, 93r, Bronze Battleaxe, Golden Scale Mail, Crown, Shield.
- --- 4A 1E 3D.
- --- Hero, MAGICPICKS, deathrec, resource generator 15, has charged body, fear and protected by the risen dead
- ** Hero (Fomorian - giant), 0g, 33r, Poisoned Bronze Trident, Bronze Scale Hauberk, Hoplon.
- --- 1.1? (blood, nature, death, air).
- --- Sacred, Hero, glamour, minoraelemental, berserkhigh, deathpower, Infantry sacred and MAGICPICKS
- Start army:
- ** Commander
- ** Spy
- ** 6x Heavy Warrior
- ** 10x Militia
- Nation 106: Ugmark
- -----------------------------------
- Race: Hoburgs, some Caelians.
- Military: Heavy infantry. Light hawk and hog cavalry. Sacred light infantry.
- Magic: Earth, Astral and Nature. Weak Fire and Death.
- Priests: Strong.
- -----------------------------------
- Hoburg themes: primitive, boreal, default
- Caelian themes: raptor, bronze, default, slaver
- Troops:
- - Infantry:
- ** Swordsman (Hoburg), 6g, 5r, Obsidian Club Sword, Ring Mail Hauberk, Legionary Bronze Helmet, Shield.
- --- Infantry unit
- ** Caelian Infantry (Caelian - Raptor), 10g, 19r, Ice Spear, Ice Studded Armor, Legionary Bronze Helmet, Ice Aegis.
- --- Infantry unit
- - Cavalry:
- ** Hawk Auxiliary (Hoburg), 30g, 5r, Stick, Leather Cuirass, Legionary Bronze Helmet, Hawk mount.
- --- patroller 1 and Mounted unit
- ** Hawk Auxiliary (Hoburg), 30g, 5r, Stick, Leather Cuirass, Legionary Bronze Helmet, Hawk mount.
- --- patroller 1 and Mounted unit
- ** Hog Thane (Hoburg), 27g, 6r, Stick, Full Leather Armor, Legionary Bronze Helmet, Hog mount.
- --- elite +1 and Mounted unit
- ** Hawk Rider (Hoburg), 30g, 6r, Stick, Ring Mail Hauberk, Leather Cap, Hawk mount.
- --- Mounted unit
- - Sacreds:
- ** Night Hunter (Hoburg), 30g, 1r, Quarterstaff, Full Leather Armor, Leather Cap.
- --- Capital only, Sacred, berserkhigh, poisonarmor and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 1r, Quarterstaff, Javelin, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** General (Caelian - Raptor), 60g, 19r, Ice Spear, Ice Studded Armor, Legionary Bronze Helmet, Ice Aegis.
- --- Infantry unit
- ** Staff Chieftain (Hoburg), 70g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Hawk mount.
- --- Mounted unit
- ** Night Master (Hoburg), 95g, 1r, Quarterstaff, Full Leather Armor, Leather Cap.
- --- Sacred, berserkhigh, poisonarmor and Infantry sacred
- - Priests:
- ** Lesser Cardinal (Hoburg), 30g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Cardinal (Hoburg), 55g, 1r, Sceptre, Robes.
- --- 2H.
- --- Sacred, PRIESTPICKS and inquisitor
- ** Grand Cardinal (Hoburg), 110g, 1r, Sceptre, Robes, Leather Cap.
- --- 3H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Sorcerer of Oblivion (Hoburg), 205g, 1r, Stick, Robes.
- --- 3S 1.1? (astral, water, air, fire).
- --- Capital only, MAGICPICKS, invulnerable5 and nobadevents1
- ** Ugmarkian Hand (Hoburg), 55g, 1r, Dagger, Robes.
- --- 1E 1N.
- --- MAGICPICKS
- ** Furious Peer (Hoburg), 145g, 1r, Quarterstaff, Robes.
- --- 2E 1N.
- --- MAGICPICKS and reveals its true shape of a metal man upon death
- ** Adamant Peer (Hoburg), 145g, 1r, Bamboo Rod, Robes.
- --- 1E 2N.
- --- MAGICPICKS and reveals its true shape of a metal man upon death
- ** Furious Prince (Hoburg), 190g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 3N 2.1? (death, earth, fire, nature, at least partially linked).
- --- Capital only, Slow to recruit and MAGICPICKS
- ** Adamant Prince (Hoburg), 190g, 1r, Robes, Leather Cap.
- --- 3E 2.1? (nature, death, fire, earth, at least partially linked).
- --- Capital only, Slow to recruit and MAGICPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 1W 4E 3N.
- --- Hero, MAGICPICKS, better researcher +3, protected by water, can shapeshift into a cave crab, resource generator 15, heretic, sailing and mountainsurvival
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3F 1W 3E 3N.
- --- Hero, MAGICPICKS, can shapeshift into a great bear, regeneration, forgebonus 2 secondary and spy
- Start army:
- ** General
- ** Scout
- ** 7x Hog Thane
- ** 11x Caelian Infantry
- Nation 107: Zenzakoka
- -----------------------------------
- Race: Humans, some Halfmen, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
- Magic: Fire, Earth, Astral and Nature.
- Priests: Weak, temples cost 200 gold.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - Prefers slightly colder climate than usual for the race
- - Temples cost 200 gold
- Oriental human themes: bronze
- Minotaur themes: savage, default
- Magic site features: holyfire 10
- Troops:
- - Infantry:
- ** Tribesman (Oriental human), 7g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
- --- militia and Infantry unit
- ** Naginata Guard (Oriental human), 10g, 13r, Naginata, Ashigaru Armor, Iron Cap.
- --- castledef +1 and Infantry unit
- ** Wakizasi Guard (Oriental human), 10g, 14r, Wakizashi, Ashigaru Armor, Iron Cap, Buckler.
- --- castledef +1 and Infantry unit
- ** Naginata Infantry (Oriental human), 10g, 17r, Naginata, Scale Mail Hauberk, Kabuto.
- --- Infantry unit
- ** Halfman Swordsman (Minotaur), 30g, 9r, Bronze Sword, Bronze Hatchet, Leather Hauberk.
- --- Infantry unit
- ** Halfman Mace Infantry (Minotaur), 30g, 6r, Mace, Mace, Leather Hauberk.
- --- Infantry unit
- ** Halfman Axe Infantry (Minotaur), 30g, 6r, Axe, Axe, Leather Hauberk.
- --- Infantry unit
- - Sacreds:
- ** Red Master (Oriental human), 75g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
- --- Sacred, summerpower-low, recup and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Oriental human), 30g, 8r, Spear, Scale Mail Cuirass, Reinforced Leather Cap.
- --- Scout
- - Commanders:
- ** Axemaster (Minotaur), 80g, 6r, Axe, Axe, Leather Hauberk.
- --- Infantry unit
- ** Mace Commander (Minotaur), 80g, 6r, Mace, Mace, Leather Hauberk.
- --- Infantry unit
- ** Red Lord (Oriental human), 130g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
- --- Sacred, summerpower-low, recup and Mounted sacred
- - Priests:
- ** Chosen Hierophant (Oriental human), 130g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, healer 25 and divineins researcher 3
- - Mages:
- ** Zenzakokan Golemcrafter (Oriental human), 90g, 4r, Bronze Sword, Robes.
- --- 1E 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Augur of Locusts (Oriental human), 150g, 1r, Quarterstaff, Robes.
- --- 2N 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Augur of the Choir (Oriental human), 150g, 1r, Quarterstaff, Robes.
- --- 2S 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Great Augur of Locusts (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass, Crown.
- --- 2F 2E 1N 1H 1.1? (nature, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- ** Great Augur of the Choir (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass.
- --- 2F 2E 1S 1H 1.1? (nature, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Oriental human), 0g, 1r, Quarterstaff, Robes.
- --- 4F 1W 3E 1D.
- --- Hero, MAGICPICKS, can shapeshift into a cave crab, protected by fire, fear and fireshield
- ** Hero (Oriental human), 0g, 17r, Falchion, Short Bow, Samurai Armor, Reinforced Leather Cap.
- --- 2F 2E.
- --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, castlemaster, sieger, Ranged elite and MAGICPICKS
- ** Hero (Oriental human), 0g, 25r, Katana, Heavy Samurai Armor, Kabuto.
- --- 1.1? (nature, earth, air, fire).
- --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances, strong, castlemaster, Infantry elite and MAGICPICKS
- Start army:
- ** Axemaster
- ** Scout
- ** 13x Naginata Guard
- ** 13x Wakizasi Guard
- Nation 108: Shiium
- -----------------------------------
- Race: Humans.
- Military: Light infantry. Slingers and slingers. Sacred heavy infantry.
- Magic: Astral and Death.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Death dominion does not reduce supplies
- Dynastic human themes: bronze, dustwalkers_slaves, slaver
- Lizard themes: herbivore_predator, default
- Troops:
- - Ranged:
- ** Slinger (Dynastic human), 7g, 2r, Short Sword, Sling.
- --- Ranged unit and Stocky
- ** Forest Slinger (Dynastic human - dustwalker), 50g, 1r, Dagger, Sling, Linen Cuirass.
- --- forestunit, Ranged unit and Stocky
- - Infantry:
- ** Club Thane (Dynastic human), 8g, 1r, Club, Wicker Shield.
- --- bodyguard elite, Infantry unit and Stocky
- ** Club Infantry (Dynastic human), 7g, 4r, Club, Linen Cuirass, Hoplon.
- --- Infantry unit and Stocky
- ** Maceman (Dynastic human), 7g, 5r, Mace, Linen Cuirass, Hoplon.
- --- Infantry unit and Stocky
- ** Sword Infantry (Dynastic human), 7g, 7r, Bronze Sword, Linen Cuirass, Hoplon.
- --- Infantry unit and Stocky
- - Sacreds:
- ** Blade of Flame (Dynastic human - dustwalker), 65g, 5r, Enchanted Bronze Spear, Bronze Scale Cuirass, Crown.
- --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
- Commanders:
- - Scouts:
- ** Scout (Dynastic human - dustwalker), 70g, 3r, Kopesh, Linen Cuirass.
- --- Scout and Stocky
- - Commanders:
- ** Master Swordsman (Dynastic human), 55g, 7r, Bronze Sword, Linen Cuirass, Hoplon.
- --- Infantry unit and Stocky
- ** Lord of Flame (Dynastic human - dustwalker), 130g, 5r, Enchanted Bronze Spear, Bronze Scale Cuirass, Crown.
- --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
- - Priests:
- ** Hermit (Dynastic human - dustwalker), 90g, 4r, Hammer, Sacred Pitcher, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and Stocky
- ** Arch Bishop (Dynastic human - dustwalker), 120g, 3r, Kopesh, Robes.
- --- 2H.
- --- Sacred, PRIESTPICKS, inquisitor and Stocky
- - Mages:
- ** Young Chanter of Twilight (Dynastic human - dustwalker), 180g, 6r, Hammer, Robes, Bronze Cap.
- --- 2S.
- --- Sacred, MAGICPICKS and Stocky
- ** Veteran Chanter of Twilight (Dynastic human - dustwalker), 220g, 4r, Bronze Sword, Robes, Crown.
- --- 1S 2.5? (death, astral, earth, fire).
- --- Sacred, MAGICPICKS and Stocky
- ** Great Chanter of Twilight (Dynastic human - dustwalker), 420g, 4r, Bronze Sword, Robes, Crown.
- --- 3S 2D 3H 1.1? (death, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, deathrec, ethereal, PRIESTPICKS and Stocky
- Heroes:
- ** Hero (Dynastic human - dustwalker), 0g, 12r, Kopesh, Jeweled Breastplate, Mask.
- --- 3W 1E 3S 1D.
- --- Hero, MAGICPICKS, deathrec, assassin2, floating, explodes as a burst of elemental energy upon death, spawning an elemental and Stocky
- Start army:
- ** Master Swordsman
- ** Scout
- ** 20x Maceman
- ** 22x Club Infantry
- Nation 109: Itamon
- -----------------------------------
- Race: Humans.
- Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
- Magic: Air and Astral. Weak Fire and Earth.
- Priests: Strong.
- -----------------------------------
- Human themes: default
- Oriental human themes: bronze
- Troops:
- - Infantry:
- ** Nodachi Bandit (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Katana Bandit (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Katana Warrior (Oriental human), 10g, 21r, Katana, Full Scale Mail, Iron Cap.
- --- Infantry unit
- ** Halberd Warrior (Human), 10g, 24r, Halberd, Bronze Hauberk, Iron Cap.
- --- Infantry unit
- ** Spearman (Human), 10g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Warrior (Human), 10g, 25r, Iron Kopesh, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Thane (Human), 35g, 24r, Light Lance, Full Scale Mail, Iron Cap, Kite Shield, Horse mount.
- --- elite +1 and Mounted unit
- ** Knight (Human), 30g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Temple Hierophant (Human), 15g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
- --- Capital only, Sacred and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Human), 30g, 7r, Bronze Long Spear, Ring Mail Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Katana Commander (Oriental human), 70g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Spearmaster (Human), 40g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Sergeant (Human), 90g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- ** Temple Lord (Human), 90g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
- --- Sacred and Ranged sacred
- - Priests:
- ** Junior Bishop (Human), 35g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Bishop (Human), 65g, 2r, Sceptre, Robes.
- --- 2H.
- --- Sacred and PRIESTPICKS
- ** Ancient Bishop (Human), 115g, 1r, Quarterstaff, Robes.
- --- 3H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Apprentice Ruby Astrapelagist (Human), 150g, 3r, Hammer, Robes.
- --- 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS
- ** Ruby Windwhisperer (Human), 170g, 3r, Hammer, Robes.
- --- 1A 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS and majorfireres
- ** Ruby Firestarter (Human), 170g, 1r, Quarterstaff, Robes.
- --- 1F 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS and majorfireres
- ** Chosen Ruby Astrapelagist (Human), 225g, 1r, Robes, Leather Cap.
- --- 1F 2A 1E 2S 1.1? (astral, earth, air, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and nobadevents2
- Heroes:
- ** Hero (Human), 0g, 2r, Sceptre, Robes.
- --- 1F 3A 3W 3S.
- --- Hero, MAGICPICKS, protected by water, illusion, majorcoldres and coldres
- ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
- --- 4A 1W 1S.
- --- Hero, MAGICPICKS, floating, majorcoldres, majorshockres, invulnerable5 and makepearls
- Start army:
- ** Katana Commander
- ** Scout
- ** 9x Warrior
- ** 14x Katana Bandit
- Nation 110: Phuidh
- -----------------------------------
- Race: Fomorians.
- Military: Light infantry and heavy infantry. Sacred light infantry.
- Magic: Fire, Air and Death. Weak Water and Astral.
- Priests: Moderate.
- -----------------------------------
- Fomorian themes: bronze, default
- Atlantian themes: bronze
- Troops:
- - Infantry:
- ** Wasteland Spearman (Fomorian), 20g, 18r, Spear, Javelin, Ring Mail Cuirass, Leather Cap, Kite Shield.
- --- wasteunit, mountainunit, Infantry unit, Fire resistant and Weak
- ** Wasteland Spearman (Fomorian), 20g, 18r, Fomorian Bronze Spear, Javelin, Ring Mail Cuirass, Leather Cap, Kite Shield.
- --- wasteunit, mountainunit, Infantry unit, Fire resistant and Weak
- ** Wasteland Infantry (Fomorian), 20g, 18r, Bronze Battleaxe, Ring Mail Hauberk, Leather Cap.
- --- mountainunit, wasteunit, Infantry unit, Fire resistant and Weak
- ** Wasteland Axeman (Fomorian), 20g, 20r, Bronze Hatchet, Javelin, Ring Mail Hauberk, Leather Cap, Hoplon.
- --- mountainunit, wasteunit, Infantry unit, Fire resistant and Weak
- ** Axe Infantry (Fomorian), 20g, 32r, Bronze Hatchet, Bronze Full Scale Mail, Leather Cap, Kite Shield.
- --- Infantry unit, Fire resistant and Weak
- ** Heavy Spear Infantry (Fomorian), 20g, 32r, Spear, Bronze Full Scale Mail, Leather Cap, Kite Shield.
- --- Infantry unit, Fire resistant and Weak
- ** Heavy Spear Infantry (Fomorian), 20g, 32r, Fomorian Bronze Spear, Bronze Full Scale Mail, Leather Cap, Kite Shield.
- --- Infantry unit, Fire resistant and Weak
- ** Spear Infantry (Fomorian), 20g, 8r, Fomorian Bronze Spear, Leather Cap, Hoplon.
- --- Infantry unit, Fire resistant and Weak
- - Sacreds:
- ** Onyx Reaver (Fomorian), 45g, 8r, Bronze Hatchet, Leather Cuirass, Leather Cap, Shield.
- --- Sacred, darkpower2, Infantry sacred, Fire resistant and Weak
- Commanders:
- - Scouts:
- ** Scout (Fomorian), 40g, 8r, Bronze Spear, Ring Mail Cuirass, Leather Cap.
- --- Scout, Fire resistant and Weak
- - Commanders:
- ** Warden (Fomorian), 50g, 18r, Fomorian Bronze Spear, Javelin, Ring Mail Cuirass, Leather Cap, Kite Shield.
- --- wasteunit, mountainunit, Infantry unit, Fire resistant and Weak
- ** Warchief (Fomorian), 70g, 20r, Bronze Hatchet, Javelin, Ring Mail Hauberk, Leather Cap, Hoplon.
- --- mountainunit, wasteunit, Infantry unit, Fire resistant and Weak
- ** Onyx Master (Fomorian), 125g, 8r, Bronze Hatchet, Leather Cuirass, Leather Cap, Shield.
- --- Sacred, darkpower2, Infantry sacred, Fire resistant and Weak
- - Priests:
- ** High Curate (Fomorian), 55g, 4r, Fomorian Bronze Spear, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, Fire resistant and Weak
- - Mages:
- ** Metaphysical Follower (Fomorian), 180g, 2r, Quarterstaff, Robes.
- --- 2F 1S 1.1? (blood, astral, water, fire).
- --- Capital only, MAGICPICKS, better researcher +3, Fire resistant and Weak
- ** Initiate Stormwaker of the Relic (Fomorian), 50g, 4r, Bronze Hatchet, Robes.
- --- 1A.
- --- MAGICPICKS, illusion, Fire resistant and Weak
- ** Necromancer of the Relic (Fomorian), 230g, 4r, Bronze Hatchet, Robes.
- --- 2A 2D 1H.
- --- Sacred, MAGICPICKS, PRIESTPICKS, Fire resistant and Weak
- ** Hydromancer of the Relic (Fomorian), 230g, 4r, Fomorian Bronze Spear, Robes.
- --- 2A 2W 1H.
- --- Sacred, MAGICPICKS, PRIESTPICKS, Fire resistant and Weak
- ** Supreme Stormwaker of the Relic (Fomorian - giant), 395g, 36r, Fomorian Bronze Spear, Bronze Scale Hauberk, Crown, Hoplon.
- --- 3A 2D 2H 1.1? (death, earth, water, air).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, shockres, PRIESTPICKS, Fire resistant and Weak
- Heroes:
- ** Hero (Fomorian - giant), 0g, 33r, Giant Bronze Spear, Exceptional Javelin, Bronze Scale Hauberk, Shield.
- --- 2A 2B.
- --- Sacred, Hero, glamour, stormpower, Infantry sacred, MAGICPICKS, Fire resistant and Weak
- Start army:
- ** Warden
- ** Scout
- ** 6x Heavy Spear Infantry
- ** 8x Wasteland Spearman
- Nation 111: Assor
- -----------------------------------
- Race: Lizards, some Hoburgs, prefers Heat scale +1.
- Military: Heavy infantry. Hunters. Light boar cavalry. Sacred heavy infantry.
- Magic: Water, Astral, Death and Nature. Weak Fire and Air.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- Lizard themes: sobek, default
- Hoburg themes: primitive, abysian, default
- Troops:
- - Ranged:
- ** Hoburg Hill Hunter (Hoburg), 9g, 3r, Mace, Sling, Ring Mail Hauberk, Leather Cap.
- --- mountainunit and Ranged unit
- - Infantry:
- ** Hill Maceman (Lizard - sobek), 30g, 19r, Mace, Scale Mail Hauberk, Iron Shield.
- --- mountainunit and Infantry unit
- ** Elite Skirmisher (Lizard - sobek), 40g, 15r, Halberd, Scale Mail Cuirass.
- --- bodyguard elite, stealthy and Infantry unit
- ** Heavy Flail Warrior (Lizard - sobek), 30g, 45r, Flail, Full Plate Mail, Iron Cap.
- --- Infantry unit
- ** Halberd Warrior (Lizard - sobek), 30g, 46r, Halberd, Full Plate Mail, Iron Cap.
- --- Infantry unit
- ** Warrior (Lizard - sobek), 30g, 48r, Iron Kopesh, Full Plate Mail, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Flail Warrior (Lizard - sobek), 30g, 27r, Flail, Chain Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Serpent Hierophant (Lizard - sobek), 45g, 33r, Falchion, Full Scale Mail, Half Helmet, Iron Shield.
- --- Capital only, strong, patrol, can shapeshift into a giant spider and Infantry elite
- - Cavalry:
- ** Hoburg Boar Rider (Hoburg), 26g, 11r, Mace, Full Ring Mail, Leather Cap, Iron Shield, Boar mount.
- --- Mounted unit
- ** Hoburg Rider (Hoburg), 17g, 4r, Mace, Ring Mail Hauberk, Leather Cap, Iron Shield, mount.
- --- Mounted unit
- --- If the rider dies, the ant will carry on fighting until the end of the battle.
- - Sacreds:
- ** Thyme Thane (Lizard - sobek), 55g, 21r, Broad Sword, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Capital only, Sacred, can continue to fight despite taking mortal wounds, deathpower and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Lizard - sobek), 50g, 6r, Falchion.
- --- Scout
- - Commanders:
- ** Highland Commander (Lizard - sobek), 60g, 19r, Mace, Scale Mail Hauberk, Crown, Iron Shield.
- --- mountainunit and Infantry unit
- ** Lieutenant (Lizard - sobek), 80g, 27r, Flail, Chain Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Mace Chieftain (Hoburg), 65g, 4r, Mace, Ring Mail Hauberk, Leather Cap, Iron Shield, mount.
- --- Mounted unit
- --- If the rider dies, the ant will carry on fighting until the end of the battle.
- ** Thyme Lord (Lizard - sobek), 120g, 22r, Broad Sword, Scale Mail Cuirass, Half Helmet, Iron Shield.
- --- Sacred, can continue to fight despite taking mortal wounds, deathpower and Infantry sacred
- - Priests:
- ** Acolyte (Lizard - sobek), 65g, 18r, Quarterstaff, Jeweled Breastplate, Iron Cap.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** High Priest (Lizard - sobek), 90g, 1r, Quarterstaff, Robes, Crown.
- --- 2H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Lord of the Glittering Order (Lizard - sobek), 380g, 6r, Broad Sword, Robes, Crown.
- --- 1A 2W 2S 3H 1.1? (blood, astral, water, air).
- --- Sacred, MAGICPICKS, nobadevents2, can shapeshift into a cave crab and PRIESTPICKS
- ** Lesser Loathesome Witch Doctor (Lizard - sobek), 120g, 15r, Quarterstaff, Jeweled Breastplate, Crown.
- --- 2N.
- --- MAGICPICKS
- ** Adept Loathesome Witch Doctor (Lizard - sobek), 140g, 6r, Sceptre, Robes, Iron Cap.
- --- 1D 2N.
- --- MAGICPICKS
- ** High Loathesome Witch Doctor (Lizard - sobek), 275g, 3r, Sceptre, Robes.
- --- 1F 2D 3N 1.1? (nature, death, earth, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and regeneration
- Heroes:
- ** Hero (Lizard - sobek), 0g, 1r, Quarterstaff, Robes.
- --- 1F 2S 3N.
- --- Hero, MAGICPICKS, ethereal and regeneration
- Start army:
- ** Highland Commander
- ** Scout
- ** 4x Heavy Flail Warrior
- ** 5x Elite Skirmisher
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