Advertisement
Guest User

EA

a guest
Nov 18th, 2015
405
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 40.13 KB | None | 0 0
  1. Nation 100: Samaron
  2. -----------------------------------
  3. Race: Caelians, prefers Cold scale +2.
  4. Military: Light infantry and heavy infantry. Bowmen. Sacred light infantry.
  5. Magic: Air and Water. Weak Fire and Nature.
  6. Priests: Moderate.
  7. -----------------------------------
  8. National traits:
  9. - Ideal cold level +2
  10. - Prefers one considerably colder climate than usual for the race
  11.  
  12. Caelian themes: airya, bronze, default
  13. Van themes: default
  14.  
  15. Magic site features: res75
  16.  
  17. Troops:
  18. - Ranged:
  19. ** Bog Bowman (Caelian - Yazata), 35g, 11r, Bronze Sword, Composite Bow, Bronze Scale Cuirass, Leather Cap.
  20. --- swampunit and Ranged unit
  21. - Infantry:
  22. ** Bog Guard (Caelian - Airya), 10g, 21r, Ice Lance, Icicle Mail Cuirass, Ice Cap, Ice Aegis.
  23. --- swampunit, bodyguard and Infantry unit
  24. ** Heavy Infantry (Caelian - Airya), 10g, 33r, Ice Spear, Ice Cuirass, Ice Helmet, Ice Aegis.
  25. --- Infantry unit
  26. ** Heavy Lancer (Caelian - Airya), 10g, 33r, Ice Lance, Ice Cuirass, Ice Helmet, Ice Aegis.
  27. --- Infantry unit
  28. ** Heavy Infantry (Caelian - Airya), 10g, 35r, Ice Blade, Ice Cuirass, Ice Helmet, Ice Aegis.
  29. --- Infantry unit
  30. ** Infantry (Caelian - Airya), 10g, 20r, Ice Spear, Ice Studded Cuirass, Ice Helmet, Ice Aegis.
  31. --- Infantry unit
  32. ** Lancer (Caelian - Airya), 10g, 20r, Ice Lance, Ice Studded Cuirass, Ice Helmet, Ice Aegis.
  33. --- Infantry unit
  34. - Sacreds:
  35. ** Shadow Hierophant (Caelian - Airya), 55g, 24r, Ice Lance, Icicle Mail Cuirass, Ice Helmet, Ice Aegis.
  36. --- Capital only, Sacred, glamour and Infantry sacred
  37.  
  38. Commanders:
  39. - Scouts:
  40. ** Scout (Caelian - Airya), 30g, 11r, Ice Lance, Ice Studded Armor, Ice Cap.
  41. --- Scout
  42. - Commanders:
  43. ** Bog Lord (Caelian - Airya), 80g, 24r, Ice Lance, Icicle Mail Cuirass, Ice Helmet, Ice Aegis.
  44. --- swampunit, bodyguard and Infantry unit
  45. ** General (Caelian - Airya), 60g, 35r, Ice Blade, Ice Cuirass, Ice Helmet, Ice Aegis.
  46. --- Infantry unit
  47. ** Shadow Lord (Caelian - Airya), 135g, 24r, Ice Lance, Icicle Mail Cuirass, Ice Helmet, Ice Aegis.
  48. --- Sacred, glamour and Infantry sacred
  49. - Priests:
  50. ** High Parson (Caelian - Airya), 35g, 4r, Bronze Sword, Robes.
  51. --- 1H.
  52. --- Sacred, PRIESTPICKS and inquisitor
  53. - Mages:
  54. ** Fledgling Serene Cloudreader (Caelian - Yazata), 125g, 1r, Pestle, Robes.
  55. --- 2A.
  56. --- MAGICPICKS
  57. ** Apprentice Serene Cloudreader (Caelian - Airya), 165g, 1r, Quarterstaff, Robes.
  58. --- 2A 1W 1H.
  59. --- Sacred, MAGICPICKS and PRIESTPICKS
  60. ** Master Serene Cloudreader (Caelian - Airya), 330g, 1r, Quarterstaff, Robes.
  61. --- 2A 2W 2H 2.1? (nature, water, air, fire, at least partially linked).
  62. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  63.  
  64. Heroes:
  65. ** Hero (Caelian - Yazata), 0g, 2r, Sceptre, Robes.
  66. --- 3A 3W 1S 1B.
  67. --- Hero, MAGICPICKS, ethereal, forgebonus 1 primary, ritualrange1, resource generator 15 and warriormage
  68. ** Hero (Caelian - Airya), 0g, 30r, Ice Spear, Icicle Mail, Ice Helmet, Ice Aegis.
  69. --- Hero, can shapeshift into a werebear, stealthlow, chaosrec, castlemaster and Infantry elite
  70.  
  71. Start army:
  72. ** Bog Lord
  73. ** Scout
  74. ** 8x Heavy Lancer
  75. ** 8x Heavy Infantry
  76.  
  77. Nation 101: Belsus
  78. -----------------------------------
  79. Race: Halfmen, some Abysians.
  80. Military: Light infantry and heavy infantry. Archers. Heavy cavalry. Sacred light infantry.
  81. Magic: Fire, Air, Water and Earth. Weak Death and Nature. Some Abysian mages.
  82. Priests: Weak.
  83. -----------------------------------
  84. Minotaur themes: savage, default
  85. Abysian themes: diluted, default
  86.  
  87. Magic site features: allrange 3
  88.  
  89. Troops:
  90. - Ranged:
  91. ** Abysian Axe Archer (Abysian - humanbred), 12g, 37r, Short Bow, Axe, Full Plate Mail, Full Helmet, Tower Shield.
  92. --- Ranged unit
  93. - Infantry:
  94. ** Abysian Morningstar Warrior (Abysian - humanbred), 12g, 18r, Morningstar, Scale Mail Hauberk, Half Helmet, Iron Shield.
  95. --- Infantry unit
  96. ** Champion (Minotaur), 35g, 36r, Bronze Battleaxe, Bronze Hauberk, Bronze Cap.
  97. --- elite +1 and Infantry unit
  98. ** Mace Warrior (Minotaur), 30g, 4r, Mace, Mace, Furs, Leather Cap.
  99. --- Infantry unit
  100. ** Light Warrior (Minotaur), 30g, 9r, Bronze Broad Sword, Mace, Furs, Leather Cap.
  101. --- Infantry unit
  102. ** Swordsman (Minotaur), 30g, 10r, Bronze Sword, Morningstar, Furs, Leather Cap.
  103. --- Infantry unit
  104. ** Spearman (Minotaur), 30g, 24r, Long Spear, Bronze Cuirass.
  105. --- Infantry unit
  106. ** Warrior (Minotaur), 30g, 27r, Bronze Battleaxe, Bronze Cuirass.
  107. --- Infantry unit
  108. ** Trident Warrior (Minotaur), 30g, 25r, Bronze Trident, Bronze Cuirass.
  109. --- Infantry unit
  110. - Cavalry:
  111. ** Abysian Horseman (Abysian - humanbred), 35g, 30r, Broad Sword, Full Scale Mail, Full Helmet, Kite Shield, Horse mount.
  112. --- Mounted unit
  113. - Sacreds:
  114. ** Raging Destroyer (Minotaur), 55g, 13r, Bronze Broad Sword, Morningstar, Furs, Reinforced Leather Cap.
  115. --- Capital only, Sacred, berserkhigh and Infantry sacred
  116.  
  117. Commanders:
  118. - Scouts:
  119. ** Scout (Minotaur), 50g, 4r, Mace, Mace, Furs, Leather Cap.
  120. --- Scout
  121. - Commanders:
  122. ** Swordsmaster (Minotaur), 80g, 10r, Bronze Sword, Morningstar, Furs, Leather Cap.
  123. --- Infantry unit
  124. ** Warlord (Abysian - humanbred), 135g, 30r, Broad Sword, Full Scale Mail, Full Helmet, Kite Shield, Horse mount.
  125. --- Mounted unit
  126. ** Raging Lord (Minotaur), 130g, 13r, Bronze Broad Sword, Morningstar, Furs, Reinforced Leather Cap.
  127. --- Capital only, Sacred, berserkhigh and Infantry sacred
  128. - Priests:
  129. ** Exarch (Minotaur), 75g, 1r, Quarterstaff, Robes.
  130. --- 1H.
  131. --- Sacred and PRIESTPICKS
  132. - Mages:
  133. ** Scion of the Privy Glades (Abysian - humanbred), 435g, 2r, Quarterstaff, Robes.
  134. --- 2W 2E 1N 1H 1.1? (nature, astral, earth, water).
  135. --- Sacred, MAGICPICKS, protected by earth, heretic, drainimmune for extramages, forgebonus 1 primary, coldres and PRIESTPICKS
  136. ** Young Conjurer of the Cult (Minotaur), 100g, 3r, Long Spear.
  137. --- 1F 1A 1D.
  138. --- MAGICPICKS
  139. ** Apprentice Conjurer of the Cult (Abysian - humanbred), 195g, 5r, Sacred Pitcher, Bronze Sword, Robes.
  140. --- 2A 1.1? (blood, death, air, fire).
  141. --- Sacred, MAGICPICKS and invulnerable5
  142. ** Elder Conjurer of the Cult (Abysian), 280g, 1r, Quarterstaff, Robes.
  143. --- 2F 2A 1D 1.1? (blood, death, air, fire).
  144. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and invulnerable5
  145.  
  146. Heroes:
  147. ** Hero (Minotaur), 0g, 1r, Quarterstaff, Robes.
  148. --- 4F 1A 1E.
  149. --- Hero, MAGICPICKS, protected by air, resource generator 25, warriormage, fireshield, forgebonus 2 secondary and majorfireres
  150.  
  151. Start army:
  152. ** Swordsmaster
  153. ** Scout
  154. ** 5x Warrior
  155. ** 4x Champion
  156.  
  157. Nation 102: Tilgar
  158. -----------------------------------
  159. Race: Primates.
  160. Military: Light infantry and heavy infantry. Sacred heavy infantry. Cheaper forts.
  161. Magic: Astral. Weak Water.
  162. Priests: Moderate.
  163. -----------------------------------
  164. National traits:
  165. - Fortifications are 10 percent cheaper
  166.  
  167. Primate themes: terrestrial, enlightened, default
  168. Avvite themes: primitive
  169.  
  170. Magic site features: scry 2
  171.  
  172. Troops:
  173. - Infantry:
  174. ** Axe Javelin Thrower (Primate - vanara), 10g, 5r, Javelin, Battleaxe, Furs.
  175. --- Infantry unit
  176. ** Axe Javelin Thrower (Primate - vanara), 10g, 5r, Javelin, Axe, Furs, Shield.
  177. --- Infantry unit
  178. ** Javelin Thrower (Primate - vanara), 10g, 5r, Javelin, Mace, Furs, Shield.
  179. --- Infantry unit
  180. ** Militia (Primate - bandar), 12g, 6r, Mace, Iron Shield.
  181. --- militia and Infantry unit
  182. ** Swordsman (Primate - bandar), 18g, 16r, Falchion, Scale Mail Cuirass, Buckler.
  183. --- Infantry unit
  184. ** Crusher (Primate - bandar), 18g, 9r, Great Club, Scale Mail Cuirass.
  185. --- Infantry unit
  186. ** Chakram Thrower (Primate - bandar), 18g, 15r, Mace, Chakram, Scale Mail Cuirass, Buckler.
  187. --- Infantry unit
  188. ** Spearman (Primate - bandar), 18g, 21r, Spear, Scale Mail Hauberk, Half Helmet, Buckler.
  189. --- Infantry unit
  190. - Sacreds:
  191. ** Furious Champion (Primate - vanara), 26g, 19r, Javelin, Mace, Full Scale Mail, Iron Cap, Iron Shield.
  192. --- Capital only, Sacred, castlemaster, pierceres, berserklowest and Infantry sacred
  193.  
  194. Commanders:
  195. - Scouts:
  196. ** Scout (Primate - vanara), 30g, 4r, Mace, Mace, Throwing Axe.
  197. --- Scout
  198. - Commanders:
  199. ** Commanding Maceman (Primate - vanara), 60g, 7r, Javelin, Mace, Furs, Iron Cap, Shield.
  200. --- Infantry unit
  201. ** Sergeant (Primate - vanara), 40g, 7r, Javelin, Axe, Furs, Iron Cap, Shield.
  202. --- Infantry unit
  203. ** Furious Lord (Primate - vanara), 115g, 19r, Javelin, Mace, Full Scale Mail, Iron Cap, Iron Shield.
  204. --- Sacred, castlemaster, pierceres, berserklowest and Infantry sacred
  205. - Priests:
  206. ** Apprentice Prior (Primate - vanara), 35g, 1r, Pestle.
  207. --- 1H.
  208. --- Sacred and PRIESTPICKS
  209. ** Chosen Prior (Primate - vanara), 70g, 1r.
  210. --- 2H.
  211. --- Sacred and PRIESTPICKS
  212. - Mages:
  213. ** Flood Apprentice (Primate - vanara), 40g, 1r, Pestle.
  214. --- 1.1? (death, astral, water, fire).
  215. --- MAGICPICKS
  216. ** Flood Peer (Primate - vanara), 150g, 1r.
  217. --- 2S 1.1? (death, astral, water, fire).
  218. --- MAGICPICKS and majorfireres
  219. ** Flood Lord (Primate - vanara), 265g, 1r.
  220. --- 1W 3S 1.1? (death, astral, water, fire).
  221. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and majorfireres
  222.  
  223. Heroes:
  224. ** Hero (Primate - vanara), 0g, 18r, Falchion, Short Bow, Scale Mail Hauberk, Half Helmet.
  225. --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, patrol, pillage, bodyguardlow and Ranged elite
  226. ** Hero (Primate - vanara), 0g, 1r.
  227. --- 2F 1E 4S.
  228. --- Hero, MAGICPICKS, ethereal, assassin2, resource generator 10 and stealthy
  229. ** Hero (Primate - vanara), 0g, 10r, Enchanted Falchion, Slaughtering Composite Bow, Bronze Scale Hauberk, Iron Cap.
  230. --- 2S.
  231. --- Sacred, Hero, awe, hornedserpent, berserklow, Ranged sacred and MAGICPICKS
  232.  
  233. Start army:
  234. ** Commanding Maceman
  235. ** Scout
  236. ** 9x Swordsman
  237. ** 16x Axe Javelin Thrower
  238.  
  239. Nation 103: Tzicagen
  240. -----------------------------------
  241. Race: Hoburgs.
  242. Military: Light infantry. Hunters. Light ozelotl cavalry. Sacred light ozelotl cavalry.
  243. Magic: Nature. Weak Air, Earth and Astral.
  244. Priests: Moderate.
  245. -----------------------------------
  246. Hoburg themes: agrarian, occidental, default
  247. Austral human themes: default
  248.  
  249. Magic site features: heal 3
  250.  
  251. Troops:
  252. - Ranged:
  253. ** Hunter (Hoburg), 6g, 1r, Club, Blow Pipe, Furs, Reinforced Leather Cap.
  254. --- Ranged unit
  255. - Infantry:
  256. ** Tribesman (Hoburg), 4g, 1r, Obsidian Club Sword, Sling, Furs, Leather Cap, Hide Shield.
  257. --- militia and Infantry unit
  258. ** Infantry (Hoburg), 6g, 3r, Bronze Battleaxe, Leather Hauberk, Leather Cap.
  259. --- Infantry unit
  260. ** Infantry (Hoburg), 6g, 1r, Stick, Sling, Leather Hauberk, Leather Cap.
  261. --- Infantry unit
  262. ** Swordsman (Hoburg), 6g, 2r, Obsidian Club Sword, Sling, Leather Hauberk, Leather Cap, Hide Shield.
  263. --- Infantry unit
  264. - Cavalry:
  265. ** Ozelotl Cavalry (Hoburg), 50g, 7r, Obsidian Club Sword, Leather Hauberk, Reinforced Leather Cap, Shield, Ozelotl mount.
  266. --- Mounted unit
  267. --- The ozelotl fight until the end of the battle if the rider perishes
  268. - Sacreds:
  269. ** Unseen Paladin (Hoburg), 75g, 6r, Light Lance, Sling, Furs, Reinforced Leather Cap, Shield, Ozelotl mount.
  270. --- Capital only, Sacred, strong, cultist and Mounted sacred
  271. --- The ozelotl fight until the end of the battle if the rider perishes
  272.  
  273. Commanders:
  274. - Scouts:
  275. ** Assassin (Hoburg), 45g, 1r, Stick, Furs, Reinforced Leather Cap.
  276. --- Scout
  277. - Commanders:
  278. ** Warchief (Hoburg), 65g, 1r, Quarterstaff, Sling, Leather Hauberk, Leather Cap.
  279. --- Infantry unit
  280. ** Unseen Master (Hoburg), 180g, 6r, Light Lance, Sling, Furs, Reinforced Leather Cap, Shield, Ozelotl mount.
  281. --- Sacred, strong, cultist and Mounted sacred
  282. --- The ozelotl fight until the end of the battle if the rider perishes
  283. - Priests:
  284. ** Great Priest (Hoburg), 30g, 1r, Stick, Robes.
  285. --- 1H.
  286. --- Sacred and PRIESTPICKS
  287. - Mages:
  288. ** Initiate Scribe of the Choir (Hoburg), 35g, 1r, Stick, Robes.
  289. --- 1N.
  290. --- MAGICPICKS
  291. ** Veteran Scribe of the Choir (Hoburg), 200g, 1r, Quarterstaff, Robes.
  292. --- 2N 1H 1.1? (nature, astral, earth, air).
  293. --- Sacred, MAGICPICKS, awe, mountainsurvival all and PRIESTPICKS
  294. ** Chosen Scribe of the Choir (Hoburg), 330g, 1r, Quarterstaff, Robes, Leather Cap.
  295. --- 1A 1E 1S 2N 2H 2.1? (nature, astral, earth, air).
  296. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  297.  
  298. Heroes:
  299. ** Hero (Hoburg), 0g, 1r, Quarterstaff.
  300. --- 1D 3N 2B.
  301. --- Hero, MAGICPICKS, excellent at crossbreeding., better researcher +3 and slimer
  302. ** Hero (Hoburg), 0g, 1r, Quarterstaff.
  303. --- 2S 1D 3N 3B.
  304. --- Hero, MAGICPICKS, is followed into battle by two black dogs, forestsurvival, excellent at crossbreeding. and deathrec
  305.  
  306. Start army:
  307. ** Warchief
  308. ** Assassin
  309. ** 34x Hunter
  310. ** 27x Infantry
  311.  
  312. Nation 104: Ezig
  313. -----------------------------------
  314. Race: Hoburgs, some Cavemen, prefers Heat scale +1.
  315. Military: Light infantry and heavy infantry. Light deer and goat cavalry. Sacred heavy hog cavalry and light ranger.
  316. Magic: Air, Death and Nature. Weak Earth.
  317. Priests: Weak.
  318. -----------------------------------
  319. National traits:
  320. - Ideal cold level -1
  321. - Prefers slightly warmer climate than usual for the race
  322.  
  323. Hoburg themes: agrarian, central, default
  324. Caveman themes: default
  325.  
  326. Troops:
  327. - Infantry:
  328. ** Mountain Javelin Thrower (Hoburg), 6g, 1r, Stick, Javelin, Leather Cuirass, Reinforced Leather Cap.
  329. --- mountainunit and Infantry unit
  330. ** Mountain Swordsman (Hoburg), 6g, 4r, Bronze Sword, Javelin, Leather Cuirass, Reinforced Leather Cap, Hoplon.
  331. --- mountainunit and Infantry unit
  332. ** Swordsman (Hoburg), 6g, 16r, Bronze Sword, Bronze Full Plate Mail, Hoplite Helmet, Hoplon.
  333. --- Infantry unit
  334. ** Caveman Club Warrior (Caveman), 25g, 1r, Spiked Club, Furs.
  335. --- Infantry unit
  336. - Cavalry:
  337. ** Deer Champion (Hoburg), 29g, 8r, Bronze Lance, Ring Mail Hauberk, Reinforced Leather Cap, Shield, Deer mount.
  338. --- elite +2 and Mounted unit
  339. ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Goat mount.
  340. --- Mounted unit
  341. ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Goat mount.
  342. --- Mounted unit
  343. - Sacreds:
  344. ** Ancient Ravager (Hoburg), 50g, 10r, Light Lance, Full Ring Mail, Crested Helmet, Shield, Hog mount.
  345. --- Sacred, regen10 and Mounted sacred
  346. ** Shadow Ranger (Hoburg), 22g, 7r, Hammer, Poison Sling, Ring Mail Hauberk, Crested Helmet.
  347. --- Capital only, Sacred, summerpower-low, recup and Ranged sacred
  348.  
  349. Commanders:
  350. - Scouts:
  351. ** Scout (Hoburg), 26g, 2r, Bronze Battleaxe, Leather Cuirass, Leather Cap.
  352. --- Scout
  353. - Commanders:
  354. ** Captain (Caveman), 85g, 1r, Spiked Club, Furs.
  355. --- Infantry unit
  356. ** Swordmeister (Hoburg), 55g, 16r, Bronze Sword, Bronze Full Plate Mail, Hoplite Helmet, Hoplon.
  357. --- Infantry unit
  358. ** Lord (Hoburg), 65g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Goat mount.
  359. --- Mounted unit
  360. ** Shadow Lord (Hoburg), 85g, 7r, Hammer, Poison Sling, Ring Mail Hauberk, Crested Helmet.
  361. --- Sacred, summerpower-low, recup and Ranged sacred
  362. ** Ancient Master (Hoburg), 165g, 10r, Light Lance, Full Ring Mail, Crested Helmet, Shield, Hog mount.
  363. --- Sacred, regen10 and Mounted sacred
  364. - Priests:
  365. ** Senior Chaplain (Hoburg), 30g, 1r, Bamboo Rod, Robes.
  366. --- 1H.
  367. --- Sacred and PRIESTPICKS
  368. - Mages:
  369. ** Illusive Hand (Hoburg), 35g, 1r, Bamboo Rod, Robes.
  370. --- 1D.
  371. --- MAGICPICKS
  372. ** Illusive Abbot (Hoburg), 165g, 1r, Quarterstaff, Robes.
  373. --- 2D 1N 1.1? (nature, death, earth, air).
  374. --- MAGICPICKS, falsearmy and regeneration
  375. ** Illusive Druid (Hoburg), 155g, 1r, Stick, Robes.
  376. --- 2D 2N.
  377. --- MAGICPICKS, falsearmy and regeneration
  378. ** Illusive Caller (Hoburg), 165g, 1r, Quarterstaff, Robes.
  379. --- 1A 1D 1N 2.1? (nature, death, earth, air, at least partially linked).
  380. --- Capital only, Slow to recruit and MAGICPICKS
  381.  
  382. Heroes:
  383. ** Hero (Caveman), 0g, 1r, Spiked Club.
  384. --- 2A 1.1? (blood, nature, death, air).
  385. --- Hero, can shapeshift into a werebear, stealthlow, regen10, can enter berserker rage, bodyguardhigh, Infantry elite and MAGICPICKS
  386. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  387. --- 4A 2D 1N.
  388. --- Hero, MAGICPICKS, invulnerable20, majorshockres, can shapeshift into a jaguar, fear and poisonarmor
  389.  
  390. Start army:
  391. ** Captain
  392. ** Scout
  393. ** 10x Goat Cavalry
  394. ** 24x Mountain Swordsman
  395.  
  396. Nation 105: Fodar
  397. -----------------------------------
  398. Race: Fomorians, some Humans.
  399. Military: Light infantry and heavy infantry. Heavy cavalry. Chariots. Sacred heavy infantry.
  400. Magic: Air and Death. Weak Fire, Earth and Blood.
  401. Priests: Moderate.
  402. -----------------------------------
  403. Fomorian themes: bronze, default
  404. Human themes: default
  405.  
  406. Troops:
  407. - Infantry:
  408. ** Human Swordsman (Human), 7g, 8r, Broad Sword, Broad Sword, Leather Hauberk, Leather Cap.
  409. --- militia and Infantry unit
  410. ** Militia (Fomorian), 14g, 18r, Bronze Claymore, Ring Mail Cuirass, Leather Cap.
  411. --- militia and Infantry unit
  412. ** Axeman (Fomorian), 20g, 14r, Bronze Hatchet, Leather Hauberk, Leather Cap, Kite Shield.
  413. --- Infantry unit
  414. ** Spear Warrior (Fomorian), 20g, 14r, Fomorian Bronze Spear, Leather Hauberk, Leather Cap, Kite Shield.
  415. --- Infantry unit
  416. ** Warrior (Fomorian), 20g, 16r, Bronze Claymore, Leather Hauberk, Leather Cap.
  417. --- Infantry unit
  418. ** Heavy Spear Warrior (Fomorian), 20g, 22r, Fomorian Bronze Spear, Bronze Scale Hauberk, Leather Cap, Shield.
  419. --- Infantry unit
  420. ** Heavy Warrior (Fomorian), 20g, 28r, Bronze Claymore, Bronze Scale Hauberk, Leather Cap.
  421. --- Infantry unit
  422. ** Heavy Axeman (Fomorian), 20g, 22r, Bronze Hatchet, Bronze Scale Hauberk, Leather Cap, Shield.
  423. --- Infantry unit
  424. - Cavalry:
  425. ** Human Horseman (Human), 30g, 26r, Broad Sword, Full Scale Mail, Half Helmet, Iron Shield, Horse mount.
  426. --- Mounted unit
  427. - Chariots:
  428. ** Human Boar Chariot (Human), 35g, 33r, Broad Sword, Plate Cuirass, Half Helmet, Shield, Boar mount.
  429. --- Chariot unit
  430. - Sacreds:
  431. ** Avenging Champion (Fomorian - giant), 80g, 42r, Giant Bronze Sword, Bronze Scale Hauberk, Hoplon.
  432. --- Capital only, Sacred, deathpower, deathrec and Infantry sacred
  433.  
  434. Commanders:
  435. - Scouts:
  436. ** Spy (Fomorian), 60g, 22r, Bronze Broad Sword, Bronze Broad Sword, Full Leather Armor, Leather Cap.
  437. --- Scout
  438. - Commanders:
  439. ** Commander (Fomorian), 70g, 28r, Bronze Claymore, Bronze Scale Hauberk, Leather Cap.
  440. --- Infantry unit
  441. ** Sword High Chieftain (Human), 65g, 33r, Broad Sword, Plate Cuirass, Half Helmet, Shield, Boar mount.
  442. --- Chariot unit
  443. ** Lord (Fomorian - giant), 120g, 51r, Giant Magic Sword, Bronze Scale Hauberk, Hoplon.
  444. --- Capital only, Sacred, deathpower, deathrec and Infantry sacred
  445. - Priests:
  446. ** Acolyte (Fomorian), 55g, 4r, Bronze Hatchet, Robes.
  447. --- 1H.
  448. --- Sacred and PRIESTPICKS
  449. ** High Priest (Fomorian), 75g, 4r, Bronze Hatchet, Robes.
  450. --- 2H.
  451. --- Sacred and PRIESTPICKS
  452. - Mages:
  453. ** Unclean Peer (Fomorian), 210g, 2r, Quarterstaff, Robes.
  454. --- 1E 1B 2.1? (blood, earth, water, fire).
  455. --- Capital only, MAGICPICKS and protected by tainted earth
  456. ** Young Stygian Illusionist (Fomorian), 70g, 4r, Fomorian Bronze Spear, Robes.
  457. --- 1A 1D.
  458. --- MAGICPICKS and deathrec
  459. ** Stygian Illusionist (Fomorian), 180g, 2r, Quarterstaff, Robes.
  460. --- 1A 2D 1.1? (death, astral, air, fire).
  461. --- MAGICPICKS
  462. ** Supreme Stygian Illusionist (Fomorian - giant), 250g, 33r, Axe, Bronze Scale Hauberk, Crown, Shield.
  463. --- 1F 2A 2D 1.1? (death, astral, air, fire).
  464. --- Slow to recruit and MAGICPICKS
  465.  
  466. Heroes:
  467. ** Hero (Fomorian), 0g, 10r, Bronze Broad Sword, Robes.
  468. --- 1F 3A 1S 3D.
  469. --- Hero, MAGICPICKS, protected by fire and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
  470. ** Hero (Fomorian - giant), 0g, 93r, Bronze Battleaxe, Golden Scale Mail, Crown, Shield.
  471. --- 4A 1E 3D.
  472. --- Hero, MAGICPICKS, deathrec, resource generator 15, has charged body, fear and protected by the risen dead
  473. ** Hero (Fomorian - giant), 0g, 33r, Poisoned Bronze Trident, Bronze Scale Hauberk, Hoplon.
  474. --- 1.1? (blood, nature, death, air).
  475. --- Sacred, Hero, glamour, minoraelemental, berserkhigh, deathpower, Infantry sacred and MAGICPICKS
  476.  
  477. Start army:
  478. ** Commander
  479. ** Spy
  480. ** 6x Heavy Warrior
  481. ** 10x Militia
  482.  
  483. Nation 106: Ugmark
  484. -----------------------------------
  485. Race: Hoburgs, some Caelians.
  486. Military: Heavy infantry. Light hawk and hog cavalry. Sacred light infantry.
  487. Magic: Earth, Astral and Nature. Weak Fire and Death.
  488. Priests: Strong.
  489. -----------------------------------
  490. Hoburg themes: primitive, boreal, default
  491. Caelian themes: raptor, bronze, default, slaver
  492.  
  493. Troops:
  494. - Infantry:
  495. ** Swordsman (Hoburg), 6g, 5r, Obsidian Club Sword, Ring Mail Hauberk, Legionary Bronze Helmet, Shield.
  496. --- Infantry unit
  497. ** Caelian Infantry (Caelian - Raptor), 10g, 19r, Ice Spear, Ice Studded Armor, Legionary Bronze Helmet, Ice Aegis.
  498. --- Infantry unit
  499. - Cavalry:
  500. ** Hawk Auxiliary (Hoburg), 30g, 5r, Stick, Leather Cuirass, Legionary Bronze Helmet, Hawk mount.
  501. --- patroller 1 and Mounted unit
  502. ** Hawk Auxiliary (Hoburg), 30g, 5r, Stick, Leather Cuirass, Legionary Bronze Helmet, Hawk mount.
  503. --- patroller 1 and Mounted unit
  504. ** Hog Thane (Hoburg), 27g, 6r, Stick, Full Leather Armor, Legionary Bronze Helmet, Hog mount.
  505. --- elite +1 and Mounted unit
  506. ** Hawk Rider (Hoburg), 30g, 6r, Stick, Ring Mail Hauberk, Leather Cap, Hawk mount.
  507. --- Mounted unit
  508. - Sacreds:
  509. ** Night Hunter (Hoburg), 30g, 1r, Quarterstaff, Full Leather Armor, Leather Cap.
  510. --- Capital only, Sacred, berserkhigh, poisonarmor and Infantry sacred
  511.  
  512. Commanders:
  513. - Scouts:
  514. ** Scout (Hoburg), 26g, 1r, Quarterstaff, Javelin, Leather Cuirass, Leather Cap.
  515. --- Scout
  516. - Commanders:
  517. ** General (Caelian - Raptor), 60g, 19r, Ice Spear, Ice Studded Armor, Legionary Bronze Helmet, Ice Aegis.
  518. --- Infantry unit
  519. ** Staff Chieftain (Hoburg), 70g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Hawk mount.
  520. --- Mounted unit
  521. ** Night Master (Hoburg), 95g, 1r, Quarterstaff, Full Leather Armor, Leather Cap.
  522. --- Sacred, berserkhigh, poisonarmor and Infantry sacred
  523. - Priests:
  524. ** Lesser Cardinal (Hoburg), 30g, 1r, Dagger, Robes.
  525. --- 1H.
  526. --- Sacred and PRIESTPICKS
  527. ** Cardinal (Hoburg), 55g, 1r, Sceptre, Robes.
  528. --- 2H.
  529. --- Sacred, PRIESTPICKS and inquisitor
  530. ** Grand Cardinal (Hoburg), 110g, 1r, Sceptre, Robes, Leather Cap.
  531. --- 3H.
  532. --- Sacred and PRIESTPICKS
  533. - Mages:
  534. ** Sorcerer of Oblivion (Hoburg), 205g, 1r, Stick, Robes.
  535. --- 3S 1.1? (astral, water, air, fire).
  536. --- Capital only, MAGICPICKS, invulnerable5 and nobadevents1
  537. ** Ugmarkian Hand (Hoburg), 55g, 1r, Dagger, Robes.
  538. --- 1E 1N.
  539. --- MAGICPICKS
  540. ** Furious Peer (Hoburg), 145g, 1r, Quarterstaff, Robes.
  541. --- 2E 1N.
  542. --- MAGICPICKS and reveals its true shape of a metal man upon death
  543. ** Adamant Peer (Hoburg), 145g, 1r, Bamboo Rod, Robes.
  544. --- 1E 2N.
  545. --- MAGICPICKS and reveals its true shape of a metal man upon death
  546. ** Furious Prince (Hoburg), 190g, 1r, Quarterstaff, Robes, Leather Cap.
  547. --- 3N 2.1? (death, earth, fire, nature, at least partially linked).
  548. --- Capital only, Slow to recruit and MAGICPICKS
  549. ** Adamant Prince (Hoburg), 190g, 1r, Robes, Leather Cap.
  550. --- 3E 2.1? (nature, death, fire, earth, at least partially linked).
  551. --- Capital only, Slow to recruit and MAGICPICKS
  552.  
  553. Heroes:
  554. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  555. --- 1W 4E 3N.
  556. --- Hero, MAGICPICKS, better researcher +3, protected by water, can shapeshift into a cave crab, resource generator 15, heretic, sailing and mountainsurvival
  557. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  558. --- 3F 1W 3E 3N.
  559. --- Hero, MAGICPICKS, can shapeshift into a great bear, regeneration, forgebonus 2 secondary and spy
  560.  
  561. Start army:
  562. ** General
  563. ** Scout
  564. ** 7x Hog Thane
  565. ** 11x Caelian Infantry
  566.  
  567. Nation 107: Zenzakoka
  568. -----------------------------------
  569. Race: Humans, some Halfmen, prefers Cold scale +1.
  570. Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
  571. Magic: Fire, Earth, Astral and Nature.
  572. Priests: Weak, temples cost 200 gold.
  573. -----------------------------------
  574. National traits:
  575. - Ideal cold level +1
  576. - Prefers slightly colder climate than usual for the race
  577. - Temples cost 200 gold
  578.  
  579. Oriental human themes: bronze
  580. Minotaur themes: savage, default
  581.  
  582. Magic site features: holyfire 10
  583.  
  584. Troops:
  585. - Infantry:
  586. ** Tribesman (Oriental human), 7g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
  587. --- militia and Infantry unit
  588. ** Naginata Guard (Oriental human), 10g, 13r, Naginata, Ashigaru Armor, Iron Cap.
  589. --- castledef +1 and Infantry unit
  590. ** Wakizasi Guard (Oriental human), 10g, 14r, Wakizashi, Ashigaru Armor, Iron Cap, Buckler.
  591. --- castledef +1 and Infantry unit
  592. ** Naginata Infantry (Oriental human), 10g, 17r, Naginata, Scale Mail Hauberk, Kabuto.
  593. --- Infantry unit
  594. ** Halfman Swordsman (Minotaur), 30g, 9r, Bronze Sword, Bronze Hatchet, Leather Hauberk.
  595. --- Infantry unit
  596. ** Halfman Mace Infantry (Minotaur), 30g, 6r, Mace, Mace, Leather Hauberk.
  597. --- Infantry unit
  598. ** Halfman Axe Infantry (Minotaur), 30g, 6r, Axe, Axe, Leather Hauberk.
  599. --- Infantry unit
  600. - Sacreds:
  601. ** Red Master (Oriental human), 75g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
  602. --- Sacred, summerpower-low, recup and Mounted sacred
  603.  
  604. Commanders:
  605. - Scouts:
  606. ** Scout (Oriental human), 30g, 8r, Spear, Scale Mail Cuirass, Reinforced Leather Cap.
  607. --- Scout
  608. - Commanders:
  609. ** Axemaster (Minotaur), 80g, 6r, Axe, Axe, Leather Hauberk.
  610. --- Infantry unit
  611. ** Mace Commander (Minotaur), 80g, 6r, Mace, Mace, Leather Hauberk.
  612. --- Infantry unit
  613. ** Red Lord (Oriental human), 130g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
  614. --- Sacred, summerpower-low, recup and Mounted sacred
  615. - Priests:
  616. ** Chosen Hierophant (Oriental human), 130g, 1r, Dagger, Robes.
  617. --- 1H.
  618. --- Sacred, PRIESTPICKS, healer 25 and divineins researcher 3
  619. - Mages:
  620. ** Zenzakokan Golemcrafter (Oriental human), 90g, 4r, Bronze Sword, Robes.
  621. --- 1E 1.1? (nature, astral, earth, fire).
  622. --- MAGICPICKS
  623. ** Augur of Locusts (Oriental human), 150g, 1r, Quarterstaff, Robes.
  624. --- 2N 1.1? (nature, astral, earth, fire).
  625. --- MAGICPICKS
  626. ** Augur of the Choir (Oriental human), 150g, 1r, Quarterstaff, Robes.
  627. --- 2S 1.1? (nature, astral, earth, fire).
  628. --- MAGICPICKS
  629. ** Great Augur of Locusts (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass, Crown.
  630. --- 2F 2E 1N 1H 1.1? (nature, astral, earth, fire).
  631. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  632. ** Great Augur of the Choir (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass.
  633. --- 2F 2E 1S 1H 1.1? (nature, astral, earth, fire).
  634. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  635.  
  636. Heroes:
  637. ** Hero (Oriental human), 0g, 1r, Quarterstaff, Robes.
  638. --- 4F 1W 3E 1D.
  639. --- Hero, MAGICPICKS, can shapeshift into a cave crab, protected by fire, fear and fireshield
  640. ** Hero (Oriental human), 0g, 17r, Falchion, Short Bow, Samurai Armor, Reinforced Leather Cap.
  641. --- 2F 2E.
  642. --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, castlemaster, sieger, Ranged elite and MAGICPICKS
  643. ** Hero (Oriental human), 0g, 25r, Katana, Heavy Samurai Armor, Kabuto.
  644. --- 1.1? (nature, earth, air, fire).
  645. --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances, strong, castlemaster, Infantry elite and MAGICPICKS
  646.  
  647. Start army:
  648. ** Axemaster
  649. ** Scout
  650. ** 13x Naginata Guard
  651. ** 13x Wakizasi Guard
  652.  
  653. Nation 108: Shiium
  654. -----------------------------------
  655. Race: Humans.
  656. Military: Light infantry. Slingers and slingers. Sacred heavy infantry.
  657. Magic: Astral and Death.
  658. Priests: Strong.
  659. -----------------------------------
  660. National traits:
  661. - Death dominion does not reduce supplies
  662.  
  663. Dynastic human themes: bronze, dustwalkers_slaves, slaver
  664. Lizard themes: herbivore_predator, default
  665.  
  666. Troops:
  667. - Ranged:
  668. ** Slinger (Dynastic human), 7g, 2r, Short Sword, Sling.
  669. --- Ranged unit and Stocky
  670. ** Forest Slinger (Dynastic human - dustwalker), 50g, 1r, Dagger, Sling, Linen Cuirass.
  671. --- forestunit, Ranged unit and Stocky
  672. - Infantry:
  673. ** Club Thane (Dynastic human), 8g, 1r, Club, Wicker Shield.
  674. --- bodyguard elite, Infantry unit and Stocky
  675. ** Club Infantry (Dynastic human), 7g, 4r, Club, Linen Cuirass, Hoplon.
  676. --- Infantry unit and Stocky
  677. ** Maceman (Dynastic human), 7g, 5r, Mace, Linen Cuirass, Hoplon.
  678. --- Infantry unit and Stocky
  679. ** Sword Infantry (Dynastic human), 7g, 7r, Bronze Sword, Linen Cuirass, Hoplon.
  680. --- Infantry unit and Stocky
  681. - Sacreds:
  682. ** Blade of Flame (Dynastic human - dustwalker), 65g, 5r, Enchanted Bronze Spear, Bronze Scale Cuirass, Crown.
  683. --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
  684.  
  685. Commanders:
  686. - Scouts:
  687. ** Scout (Dynastic human - dustwalker), 70g, 3r, Kopesh, Linen Cuirass.
  688. --- Scout and Stocky
  689. - Commanders:
  690. ** Master Swordsman (Dynastic human), 55g, 7r, Bronze Sword, Linen Cuirass, Hoplon.
  691. --- Infantry unit and Stocky
  692. ** Lord of Flame (Dynastic human - dustwalker), 130g, 5r, Enchanted Bronze Spear, Bronze Scale Cuirass, Crown.
  693. --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
  694. - Priests:
  695. ** Hermit (Dynastic human - dustwalker), 90g, 4r, Hammer, Sacred Pitcher, Robes.
  696. --- 1H.
  697. --- Sacred, PRIESTPICKS and Stocky
  698. ** Arch Bishop (Dynastic human - dustwalker), 120g, 3r, Kopesh, Robes.
  699. --- 2H.
  700. --- Sacred, PRIESTPICKS, inquisitor and Stocky
  701. - Mages:
  702. ** Young Chanter of Twilight (Dynastic human - dustwalker), 180g, 6r, Hammer, Robes, Bronze Cap.
  703. --- 2S.
  704. --- Sacred, MAGICPICKS and Stocky
  705. ** Veteran Chanter of Twilight (Dynastic human - dustwalker), 220g, 4r, Bronze Sword, Robes, Crown.
  706. --- 1S 2.5? (death, astral, earth, fire).
  707. --- Sacred, MAGICPICKS and Stocky
  708. ** Great Chanter of Twilight (Dynastic human - dustwalker), 420g, 4r, Bronze Sword, Robes, Crown.
  709. --- 3S 2D 3H 1.1? (death, astral, earth, fire).
  710. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, deathrec, ethereal, PRIESTPICKS and Stocky
  711.  
  712. Heroes:
  713. ** Hero (Dynastic human - dustwalker), 0g, 12r, Kopesh, Jeweled Breastplate, Mask.
  714. --- 3W 1E 3S 1D.
  715. --- Hero, MAGICPICKS, deathrec, assassin2, floating, explodes as a burst of elemental energy upon death, spawning an elemental and Stocky
  716.  
  717. Start army:
  718. ** Master Swordsman
  719. ** Scout
  720. ** 20x Maceman
  721. ** 22x Club Infantry
  722.  
  723. Nation 109: Itamon
  724. -----------------------------------
  725. Race: Humans.
  726. Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
  727. Magic: Air and Astral. Weak Fire and Earth.
  728. Priests: Strong.
  729. -----------------------------------
  730. Human themes: default
  731. Oriental human themes: bronze
  732.  
  733. Troops:
  734. - Infantry:
  735. ** Nodachi Bandit (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
  736. --- pillager and Infantry unit
  737. ** Katana Bandit (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  738. --- pillager and Infantry unit
  739. ** Katana Warrior (Oriental human), 10g, 21r, Katana, Full Scale Mail, Iron Cap.
  740. --- Infantry unit
  741. ** Halberd Warrior (Human), 10g, 24r, Halberd, Bronze Hauberk, Iron Cap.
  742. --- Infantry unit
  743. ** Spearman (Human), 10g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
  744. --- Infantry unit
  745. ** Warrior (Human), 10g, 25r, Iron Kopesh, Bronze Hauberk, Iron Cap, Iron Shield.
  746. --- Infantry unit
  747. - Cavalry:
  748. ** Thane (Human), 35g, 24r, Light Lance, Full Scale Mail, Iron Cap, Kite Shield, Horse mount.
  749. --- elite +1 and Mounted unit
  750. ** Knight (Human), 30g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
  751. --- Mounted unit
  752. - Sacreds:
  753. ** Temple Hierophant (Human), 15g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
  754. --- Capital only, Sacred and Ranged sacred
  755.  
  756. Commanders:
  757. - Scouts:
  758. ** Scout (Human), 30g, 7r, Bronze Long Spear, Ring Mail Hauberk, Leather Cap.
  759. --- Scout
  760. - Commanders:
  761. ** Katana Commander (Oriental human), 70g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  762. --- pillager and Infantry unit
  763. ** Spearmaster (Human), 40g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
  764. --- Infantry unit
  765. ** Sergeant (Human), 90g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
  766. --- Mounted unit
  767. ** Temple Lord (Human), 90g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
  768. --- Sacred and Ranged sacred
  769. - Priests:
  770. ** Junior Bishop (Human), 35g, 1r, Dagger, Robes.
  771. --- 1H.
  772. --- Sacred and PRIESTPICKS
  773. ** Bishop (Human), 65g, 2r, Sceptre, Robes.
  774. --- 2H.
  775. --- Sacred and PRIESTPICKS
  776. ** Ancient Bishop (Human), 115g, 1r, Quarterstaff, Robes.
  777. --- 3H.
  778. --- Sacred and PRIESTPICKS
  779. - Mages:
  780. ** Apprentice Ruby Astrapelagist (Human), 150g, 3r, Hammer, Robes.
  781. --- 2S 1.1? (astral, earth, air, fire).
  782. --- MAGICPICKS
  783. ** Ruby Windwhisperer (Human), 170g, 3r, Hammer, Robes.
  784. --- 1A 2S 1.1? (astral, earth, air, fire).
  785. --- MAGICPICKS and majorfireres
  786. ** Ruby Firestarter (Human), 170g, 1r, Quarterstaff, Robes.
  787. --- 1F 2S 1.1? (astral, earth, air, fire).
  788. --- MAGICPICKS and majorfireres
  789. ** Chosen Ruby Astrapelagist (Human), 225g, 1r, Robes, Leather Cap.
  790. --- 1F 2A 1E 2S 1.1? (astral, earth, air, fire).
  791. --- Capital only, Slow to recruit, MAGICPICKS and nobadevents2
  792.  
  793. Heroes:
  794. ** Hero (Human), 0g, 2r, Sceptre, Robes.
  795. --- 1F 3A 3W 3S.
  796. --- Hero, MAGICPICKS, protected by water, illusion, majorcoldres and coldres
  797. ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
  798. --- 4A 1W 1S.
  799. --- Hero, MAGICPICKS, floating, majorcoldres, majorshockres, invulnerable5 and makepearls
  800.  
  801. Start army:
  802. ** Katana Commander
  803. ** Scout
  804. ** 9x Warrior
  805. ** 14x Katana Bandit
  806.  
  807. Nation 110: Phuidh
  808. -----------------------------------
  809. Race: Fomorians.
  810. Military: Light infantry and heavy infantry. Sacred light infantry.
  811. Magic: Fire, Air and Death. Weak Water and Astral.
  812. Priests: Moderate.
  813. -----------------------------------
  814. Fomorian themes: bronze, default
  815. Atlantian themes: bronze
  816.  
  817. Troops:
  818. - Infantry:
  819. ** Wasteland Spearman (Fomorian), 20g, 18r, Spear, Javelin, Ring Mail Cuirass, Leather Cap, Kite Shield.
  820. --- wasteunit, mountainunit, Infantry unit, Fire resistant and Weak
  821. ** Wasteland Spearman (Fomorian), 20g, 18r, Fomorian Bronze Spear, Javelin, Ring Mail Cuirass, Leather Cap, Kite Shield.
  822. --- wasteunit, mountainunit, Infantry unit, Fire resistant and Weak
  823. ** Wasteland Infantry (Fomorian), 20g, 18r, Bronze Battleaxe, Ring Mail Hauberk, Leather Cap.
  824. --- mountainunit, wasteunit, Infantry unit, Fire resistant and Weak
  825. ** Wasteland Axeman (Fomorian), 20g, 20r, Bronze Hatchet, Javelin, Ring Mail Hauberk, Leather Cap, Hoplon.
  826. --- mountainunit, wasteunit, Infantry unit, Fire resistant and Weak
  827. ** Axe Infantry (Fomorian), 20g, 32r, Bronze Hatchet, Bronze Full Scale Mail, Leather Cap, Kite Shield.
  828. --- Infantry unit, Fire resistant and Weak
  829. ** Heavy Spear Infantry (Fomorian), 20g, 32r, Spear, Bronze Full Scale Mail, Leather Cap, Kite Shield.
  830. --- Infantry unit, Fire resistant and Weak
  831. ** Heavy Spear Infantry (Fomorian), 20g, 32r, Fomorian Bronze Spear, Bronze Full Scale Mail, Leather Cap, Kite Shield.
  832. --- Infantry unit, Fire resistant and Weak
  833. ** Spear Infantry (Fomorian), 20g, 8r, Fomorian Bronze Spear, Leather Cap, Hoplon.
  834. --- Infantry unit, Fire resistant and Weak
  835. - Sacreds:
  836. ** Onyx Reaver (Fomorian), 45g, 8r, Bronze Hatchet, Leather Cuirass, Leather Cap, Shield.
  837. --- Sacred, darkpower2, Infantry sacred, Fire resistant and Weak
  838.  
  839. Commanders:
  840. - Scouts:
  841. ** Scout (Fomorian), 40g, 8r, Bronze Spear, Ring Mail Cuirass, Leather Cap.
  842. --- Scout, Fire resistant and Weak
  843. - Commanders:
  844. ** Warden (Fomorian), 50g, 18r, Fomorian Bronze Spear, Javelin, Ring Mail Cuirass, Leather Cap, Kite Shield.
  845. --- wasteunit, mountainunit, Infantry unit, Fire resistant and Weak
  846. ** Warchief (Fomorian), 70g, 20r, Bronze Hatchet, Javelin, Ring Mail Hauberk, Leather Cap, Hoplon.
  847. --- mountainunit, wasteunit, Infantry unit, Fire resistant and Weak
  848. ** Onyx Master (Fomorian), 125g, 8r, Bronze Hatchet, Leather Cuirass, Leather Cap, Shield.
  849. --- Sacred, darkpower2, Infantry sacred, Fire resistant and Weak
  850. - Priests:
  851. ** High Curate (Fomorian), 55g, 4r, Fomorian Bronze Spear, Robes.
  852. --- 1H.
  853. --- Sacred, PRIESTPICKS, Fire resistant and Weak
  854. - Mages:
  855. ** Metaphysical Follower (Fomorian), 180g, 2r, Quarterstaff, Robes.
  856. --- 2F 1S 1.1? (blood, astral, water, fire).
  857. --- Capital only, MAGICPICKS, better researcher +3, Fire resistant and Weak
  858. ** Initiate Stormwaker of the Relic (Fomorian), 50g, 4r, Bronze Hatchet, Robes.
  859. --- 1A.
  860. --- MAGICPICKS, illusion, Fire resistant and Weak
  861. ** Necromancer of the Relic (Fomorian), 230g, 4r, Bronze Hatchet, Robes.
  862. --- 2A 2D 1H.
  863. --- Sacred, MAGICPICKS, PRIESTPICKS, Fire resistant and Weak
  864. ** Hydromancer of the Relic (Fomorian), 230g, 4r, Fomorian Bronze Spear, Robes.
  865. --- 2A 2W 1H.
  866. --- Sacred, MAGICPICKS, PRIESTPICKS, Fire resistant and Weak
  867. ** Supreme Stormwaker of the Relic (Fomorian - giant), 395g, 36r, Fomorian Bronze Spear, Bronze Scale Hauberk, Crown, Hoplon.
  868. --- 3A 2D 2H 1.1? (death, earth, water, air).
  869. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, shockres, PRIESTPICKS, Fire resistant and Weak
  870.  
  871. Heroes:
  872. ** Hero (Fomorian - giant), 0g, 33r, Giant Bronze Spear, Exceptional Javelin, Bronze Scale Hauberk, Shield.
  873. --- 2A 2B.
  874. --- Sacred, Hero, glamour, stormpower, Infantry sacred, MAGICPICKS, Fire resistant and Weak
  875.  
  876. Start army:
  877. ** Warden
  878. ** Scout
  879. ** 6x Heavy Spear Infantry
  880. ** 8x Wasteland Spearman
  881.  
  882. Nation 111: Assor
  883. -----------------------------------
  884. Race: Lizards, some Hoburgs, prefers Heat scale +1.
  885. Military: Heavy infantry. Hunters. Light boar cavalry. Sacred heavy infantry.
  886. Magic: Water, Astral, Death and Nature. Weak Fire and Air.
  887. Priests: Strong.
  888. -----------------------------------
  889. National traits:
  890. - Ideal cold level -1
  891.  
  892. Lizard themes: sobek, default
  893. Hoburg themes: primitive, abysian, default
  894.  
  895. Troops:
  896. - Ranged:
  897. ** Hoburg Hill Hunter (Hoburg), 9g, 3r, Mace, Sling, Ring Mail Hauberk, Leather Cap.
  898. --- mountainunit and Ranged unit
  899. - Infantry:
  900. ** Hill Maceman (Lizard - sobek), 30g, 19r, Mace, Scale Mail Hauberk, Iron Shield.
  901. --- mountainunit and Infantry unit
  902. ** Elite Skirmisher (Lizard - sobek), 40g, 15r, Halberd, Scale Mail Cuirass.
  903. --- bodyguard elite, stealthy and Infantry unit
  904. ** Heavy Flail Warrior (Lizard - sobek), 30g, 45r, Flail, Full Plate Mail, Iron Cap.
  905. --- Infantry unit
  906. ** Halberd Warrior (Lizard - sobek), 30g, 46r, Halberd, Full Plate Mail, Iron Cap.
  907. --- Infantry unit
  908. ** Warrior (Lizard - sobek), 30g, 48r, Iron Kopesh, Full Plate Mail, Iron Cap, Iron Shield.
  909. --- Infantry unit
  910. ** Flail Warrior (Lizard - sobek), 30g, 27r, Flail, Chain Mail Hauberk, Iron Cap.
  911. --- Infantry unit
  912. ** Serpent Hierophant (Lizard - sobek), 45g, 33r, Falchion, Full Scale Mail, Half Helmet, Iron Shield.
  913. --- Capital only, strong, patrol, can shapeshift into a giant spider and Infantry elite
  914. - Cavalry:
  915. ** Hoburg Boar Rider (Hoburg), 26g, 11r, Mace, Full Ring Mail, Leather Cap, Iron Shield, Boar mount.
  916. --- Mounted unit
  917. ** Hoburg Rider (Hoburg), 17g, 4r, Mace, Ring Mail Hauberk, Leather Cap, Iron Shield, mount.
  918. --- Mounted unit
  919. --- If the rider dies, the ant will carry on fighting until the end of the battle.
  920. - Sacreds:
  921. ** Thyme Thane (Lizard - sobek), 55g, 21r, Broad Sword, Scale Mail Cuirass, Iron Cap, Iron Shield.
  922. --- Capital only, Sacred, can continue to fight despite taking mortal wounds, deathpower and Infantry sacred
  923.  
  924. Commanders:
  925. - Scouts:
  926. ** Scout (Lizard - sobek), 50g, 6r, Falchion.
  927. --- Scout
  928. - Commanders:
  929. ** Highland Commander (Lizard - sobek), 60g, 19r, Mace, Scale Mail Hauberk, Crown, Iron Shield.
  930. --- mountainunit and Infantry unit
  931. ** Lieutenant (Lizard - sobek), 80g, 27r, Flail, Chain Mail Hauberk, Iron Cap.
  932. --- Infantry unit
  933. ** Mace Chieftain (Hoburg), 65g, 4r, Mace, Ring Mail Hauberk, Leather Cap, Iron Shield, mount.
  934. --- Mounted unit
  935. --- If the rider dies, the ant will carry on fighting until the end of the battle.
  936. ** Thyme Lord (Lizard - sobek), 120g, 22r, Broad Sword, Scale Mail Cuirass, Half Helmet, Iron Shield.
  937. --- Sacred, can continue to fight despite taking mortal wounds, deathpower and Infantry sacred
  938. - Priests:
  939. ** Acolyte (Lizard - sobek), 65g, 18r, Quarterstaff, Jeweled Breastplate, Iron Cap.
  940. --- 1H.
  941. --- Sacred and PRIESTPICKS
  942. ** High Priest (Lizard - sobek), 90g, 1r, Quarterstaff, Robes, Crown.
  943. --- 2H.
  944. --- Sacred, PRIESTPICKS and inquisitor
  945. - Mages:
  946. ** Lord of the Glittering Order (Lizard - sobek), 380g, 6r, Broad Sword, Robes, Crown.
  947. --- 1A 2W 2S 3H 1.1? (blood, astral, water, air).
  948. --- Sacred, MAGICPICKS, nobadevents2, can shapeshift into a cave crab and PRIESTPICKS
  949. ** Lesser Loathesome Witch Doctor (Lizard - sobek), 120g, 15r, Quarterstaff, Jeweled Breastplate, Crown.
  950. --- 2N.
  951. --- MAGICPICKS
  952. ** Adept Loathesome Witch Doctor (Lizard - sobek), 140g, 6r, Sceptre, Robes, Iron Cap.
  953. --- 1D 2N.
  954. --- MAGICPICKS
  955. ** High Loathesome Witch Doctor (Lizard - sobek), 275g, 3r, Sceptre, Robes.
  956. --- 1F 2D 3N 1.1? (nature, death, earth, fire).
  957. --- Capital only, Slow to recruit, MAGICPICKS and regeneration
  958.  
  959. Heroes:
  960. ** Hero (Lizard - sobek), 0g, 1r, Quarterstaff, Robes.
  961. --- 1F 2S 3N.
  962. --- Hero, MAGICPICKS, ethereal and regeneration
  963.  
  964. Start army:
  965. ** Highland Commander
  966. ** Scout
  967. ** 4x Heavy Flail Warrior
  968. ** 5x Elite Skirmisher
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement