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- local magePositions = {
- Position(33328, 31859, 9),
- Position(33367, 31873, 9),
- Position(33349, 31899, 9)
- }
- local positions = {
- Position(33313, 31852, 9),
- Position(33313, 31865, 9),
- Position(33313, 31881, 9),
- Position(33328, 31860, 9),
- Position(33328, 31873, 9),
- Position(33328, 31885, 9),
- Position(33308, 31873, 9),
- Position(33320, 31873, 9),
- Position(33335, 31873, 9),
- Position(33360, 31873, 9),
- Position(33336, 31914, 9),
- Position(33343, 31914, 9),
- Position(33353, 31914, 9),
- Position(33361, 31914, 9),
- Position(33345, 31900, 9),
- Position(33352, 31900, 9),
- Position(33355, 31854, 9),
- Position(33355, 31861, 9),
- Position(33355, 31885, 9),
- Position(33345, 31864, 9),
- Position(33345, 31881, 9),
- Position(33309, 31867, 9),
- Position(33317, 31879, 9),
- Position(33311, 31854, 9),
- Position(33334, 31889, 9),
- Position(33340, 31890, 9),
- Position(33347, 31889, 9)
- }
- local servants = {
- 'iron servant',
- 'golden servant',
- 'diamond servant'
- }
- local function fillFungus(fromPosition, toPosition)
- for x = fromPosition.x, toPosition.x do
- for y = fromPosition.y, toPosition.y do
- local position = Position(x, y, 9)
- local tile = Tile(position)
- if tile then
- local item = tile:getItemById(13590)
- if item then
- item:transform(math.random(13585, 13589))
- position:sendMagicEffect(CONST_ME_YELLOW_RINGS)
- end
- end
- end
- end
- end
- local function summonServant(position)
- Game.createMonster(servants[math.random(#servants)], position)
- position:sendMagicEffect(CONST_ME_TELEPORT)
- end
- function onKill(creature, target)
- local targetMonster = target:getMonster()
- if not targetMonster then
- return true
- end
- if not isInArray(servants, targetMonster:getName():lower()) then
- return true
- end
- local wave, killedAmount = Game.getStorageValue(984), Game.getStorageValue(985)
- if killedAmount == #positions and wave < 15 then
- Game.setStorageValue(985, 0)
- Game.setStorageValue(984, wave + 1)
- for i = 1, #positions do
- addEvent(summonServant, 5 * 1000, positions[i])
- end
- elseif killedAmount < #positions and wave < 15 then
- Game.setStorageValue(985, killedAmount + 1)
- elseif killedAmount == #positions and wave == 15 then
- Game.createMonster('mad mage', magePositions[math.random(#magePositions)])
- targetMonster:say('The Mad Mage has been spawned!', TALKTYPE_MONSTER_SAY)
- fillFungus({x = 33306, y = 31847}, {x = 33369, y = 31919})
- end
- return true
- end
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