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gedosato dakr souls 2 log

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Jun 14th, 2014
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  1. ===== Sat Jun 14 17:05:51 2014 =====
  2. ===== start GeDoSaTo version 0.7.689 built on 2014/06/13 21:54:28 "Seishoujo Sacrifice" (GENERIC/RELEASE) = fn: DarkSoulsII
  3. ===== installation directory: D:\Temp\GeDoSaTo-stuff\GeDoSaTo\
  4. = Settings read:
  5. - renderWidth : 3840
  6. - renderHeight : 2160
  7. - reportedHz : 60
  8. - presentWidth : 1360
  9. - presentHeight : 766
  10. - presentHz : 60
  11. - presentInterval : -1
  12. - overrideWidth : 0
  13. - overrideHeight : 0
  14. - scalingType : bilinear
  15. - emulateFlipBehaviour : false
  16. - enableTextureDumping : false
  17. - enableTextureOverride : false
  18. - enableTextureMarking : false
  19. - modifyGetCursorPos : false
  20. - modifySetCursorPos : false
  21. - interceptWindowProc : false
  22. - adjustMessagePt : false
  23. - logLevel : 1
  24. - forceBorderlessFullscreen : false
  25. - hideMouseCursor : true
  26. - injectPSHash :
  27. - aaType : smaa
  28. - aaQuality : 4
  29. - ssaoStrength : 2
  30. - ssaoScale : 1
  31. - ssaoBlurType : sharp
  32. - enableDoF : false
  33. - dofBaseRadius : 1.050000
  34. - dofType : bokeh
  35. - enableBloom : true
  36. - enablePostprocessing : true
  37. - postProcessingType : durante
  38. =============
  39. = Loaded Keybindings:
  40. - 00000061 => toggleAA
  41. - 00000062 => toggleDOF
  42. - 00000064 => toggleAO
  43. - 00000065 => togglePost
  44. - 00000066 => takeFullScreenshot
  45. - 00000067 => takeHUDlessScreenshot
  46. - 00000068 => toggleBloom
  47. - 00000069 => showStatus
  48. - 0000006F => togglePerfInfo
  49. =============
  50. DetouredDirectInput8Create!
  51. === DetouredDirect3DCreate9 V:32
  52. === Direct3DCreate9 hooking 0DF32F48
  53. === Direct3DCreate9 returning
  54. GetDeviceCaps 0 1 0018FA94 ------
  55. === DetouredDirect3DCreate9 V:32
  56. === Direct3DCreate9 hooking 0DF32DF8
  57. === Direct3DCreate9 returning
  58. GetDeviceCaps 0 1 0018F14C ------
  59. GetAdapterDisplayMode ------
  60. CreateDevice ------ Adapter 0 Thread 6968
  61. - redirectCreateDevice requested mode:
  62. - - Backbuffer(s): 1280 x 720 D3DFMT_A8R8G8B8 *2
  63. - - PresentationInterval: 1 Windowed: true Refresh: 0 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
  64. RenderstateManager resource initialization started
  65. Initializing Console on device 0F8921C0
  66. - done
  67. SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 1280, 1.0 / 720, 1280, 720)
  68. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
  69. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
  70. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
  71. RenderstateManager resource initialization completed
  72. GetAdapterDisplayMode ------
  73. GetAdapterDisplayMode ------
  74. Injecting downsampling mode!
  75. Injecting downsampling mode!
  76. Injecting downsampling mode!
  77. Injecting downsampling mode!
  78. Injecting downsampling mode!
  79. Injecting downsampling mode!
  80. Injecting downsampling mode!
  81. Injecting downsampling mode!
  82. Injecting downsampling mode!
  83. Injecting downsampling mode!
  84. Injecting downsampling mode!
  85. Injecting downsampling mode!
  86. Injecting downsampling mode!
  87. Injecting downsampling mode!
  88. Injecting downsampling mode!
  89. Injecting downsampling mode!
  90. Injecting downsampling mode!
  91. Injecting downsampling mode!
  92. Injecting downsampling mode!
  93. Injecting downsampling mode!
  94. Injecting downsampling mode!
  95. Injecting downsampling mode!
  96. Injecting downsampling mode!
  97. Injecting downsampling mode!
  98. GetAdapterDisplayMode ------
  99. Reset ------
  100. - redirectReset requested mode:
  101. - - Backbuffer(s): 1290 x 752 D3DFMT_UNKNOWN *2
  102. - - PresentationInterval: 1 Windowed: true Refresh: 0 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
  103. RenderstateManager release: going into neutral state
  104. RenderstateManager releasing resources
  105. RenderstateManager resource release completed
  106. RenderstateManager release: going into neutral state
  107. RenderstateManager releasing resources
  108. RenderstateManager resource release completed
  109. RenderstateManager resource initialization started
  110. Initializing Console on device 0F8921C0
  111. - done
  112. SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 1290, 1.0 / 725, 1290, 725)
  113. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
  114. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
  115. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
  116. RenderstateManager resource initialization completed
  117. GetAdapterDisplayMode ------
  118. Reset ------
  119. - redirectReset requested mode:
  120. - - Backbuffer(s): 3200 x 1800 D3DFMT_X8R8G8B8 *2
  121. - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
  122. RenderstateManager release: going into neutral state
  123. RenderstateManager releasing resources
  124. RenderstateManager resource release completed
  125. RenderstateManager release: going into neutral state
  126. RenderstateManager releasing resources
  127. RenderstateManager resource release completed
  128. RenderstateManager resource initialization started
  129. Initializing Console on device 0F8921C0
  130. - done
  131. SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 3200, 1.0 / 1800, 3200, 1800)
  132. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
  133. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
  134. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
  135. RenderstateManager resource initialization completed
  136. Action triggered: showStatus
  137. Injecting downsampling mode!
  138. Injecting downsampling mode!
  139. Injecting downsampling mode!
  140. Injecting downsampling mode!
  141. Injecting downsampling mode!
  142. Injecting downsampling mode!
  143. Injecting downsampling mode!
  144. Injecting downsampling mode!
  145. Injecting downsampling mode!
  146. Injecting downsampling mode!
  147. Injecting downsampling mode!
  148. Injecting downsampling mode!
  149. Injecting downsampling mode!
  150. Injecting downsampling mode!
  151. Injecting downsampling mode!
  152. Injecting downsampling mode!
  153. Injecting downsampling mode!
  154. Injecting downsampling mode!
  155. Reset ------
  156. - redirectReset requested mode:
  157. - - Backbuffer(s): 3840 x 2160 D3DFMT_X8R8G8B8 *2
  158. - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
  159. RenderstateManager release: going into neutral state
  160. RenderstateManager releasing resources
  161. RenderstateManager resource release completed
  162. ===================
  163. !!!!! requested downsampling resolution!
  164. FAILED resetting to downsampling -- error: D3DERR_INVALIDCALL
  165. description: Invalid call
  166. Reset ------
  167. - redirectReset requested mode:
  168. - - Backbuffer(s): 3200 x 1800 D3DFMT_X8R8G8B8 *2
  169. - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
  170. RenderstateManager release: going into neutral state
  171. RenderstateManager releasing resources
  172. RenderstateManager resource release completed
  173. RenderstateManager release: going into neutral state
  174. RenderstateManager releasing resources
  175. RenderstateManager resource release completed
  176. RenderstateManager resource initialization started
  177. Initializing Console on device 0F8921C0
  178. - done
  179. SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 3200, 1.0 / 1800, 3200, 1800)
  180. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
  181. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
  182. D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
  183. RenderstateManager resource initialization completed
  184. Action triggered: showStatus
  185. ===== end =
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