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- ===== Sat Jun 14 17:05:51 2014 =====
- ===== start GeDoSaTo version 0.7.689 built on 2014/06/13 21:54:28 "Seishoujo Sacrifice" (GENERIC/RELEASE) = fn: DarkSoulsII
- ===== installation directory: D:\Temp\GeDoSaTo-stuff\GeDoSaTo\
- = Settings read:
- - renderWidth : 3840
- - renderHeight : 2160
- - reportedHz : 60
- - presentWidth : 1360
- - presentHeight : 766
- - presentHz : 60
- - presentInterval : -1
- - overrideWidth : 0
- - overrideHeight : 0
- - scalingType : bilinear
- - emulateFlipBehaviour : false
- - enableTextureDumping : false
- - enableTextureOverride : false
- - enableTextureMarking : false
- - modifyGetCursorPos : false
- - modifySetCursorPos : false
- - interceptWindowProc : false
- - adjustMessagePt : false
- - logLevel : 1
- - forceBorderlessFullscreen : false
- - hideMouseCursor : true
- - injectPSHash :
- - aaType : smaa
- - aaQuality : 4
- - ssaoStrength : 2
- - ssaoScale : 1
- - ssaoBlurType : sharp
- - enableDoF : false
- - dofBaseRadius : 1.050000
- - dofType : bokeh
- - enableBloom : true
- - enablePostprocessing : true
- - postProcessingType : durante
- =============
- = Loaded Keybindings:
- - 00000061 => toggleAA
- - 00000062 => toggleDOF
- - 00000064 => toggleAO
- - 00000065 => togglePost
- - 00000066 => takeFullScreenshot
- - 00000067 => takeHUDlessScreenshot
- - 00000068 => toggleBloom
- - 00000069 => showStatus
- - 0000006F => togglePerfInfo
- =============
- DetouredDirectInput8Create!
- === DetouredDirect3DCreate9 V:32
- === Direct3DCreate9 hooking 0DF32F48
- === Direct3DCreate9 returning
- GetDeviceCaps 0 1 0018FA94 ------
- === DetouredDirect3DCreate9 V:32
- === Direct3DCreate9 hooking 0DF32DF8
- === Direct3DCreate9 returning
- GetDeviceCaps 0 1 0018F14C ------
- GetAdapterDisplayMode ------
- CreateDevice ------ Adapter 0 Thread 6968
- - redirectCreateDevice requested mode:
- - - Backbuffer(s): 1280 x 720 D3DFMT_A8R8G8B8 *2
- - - PresentationInterval: 1 Windowed: true Refresh: 0 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager resource initialization started
- Initializing Console on device 0F8921C0
- - done
- SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 1280, 1.0 / 720, 1280, 720)
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
- RenderstateManager resource initialization completed
- GetAdapterDisplayMode ------
- GetAdapterDisplayMode ------
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- GetAdapterDisplayMode ------
- Reset ------
- - redirectReset requested mode:
- - - Backbuffer(s): 1290 x 752 D3DFMT_UNKNOWN *2
- - - PresentationInterval: 1 Windowed: true Refresh: 0 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager release: going into neutral state
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager release: going into neutral state
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager resource initialization started
- Initializing Console on device 0F8921C0
- - done
- SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 1290, 1.0 / 725, 1290, 725)
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
- RenderstateManager resource initialization completed
- GetAdapterDisplayMode ------
- Reset ------
- - redirectReset requested mode:
- - - Backbuffer(s): 3200 x 1800 D3DFMT_X8R8G8B8 *2
- - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager release: going into neutral state
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager release: going into neutral state
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager resource initialization started
- Initializing Console on device 0F8921C0
- - done
- SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 3200, 1.0 / 1800, 3200, 1800)
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
- RenderstateManager resource initialization completed
- Action triggered: showStatus
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Reset ------
- - redirectReset requested mode:
- - - Backbuffer(s): 3840 x 2160 D3DFMT_X8R8G8B8 *2
- - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager release: going into neutral state
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- ===================
- !!!!! requested downsampling resolution!
- FAILED resetting to downsampling -- error: D3DERR_INVALIDCALL
- description: Invalid call
- Reset ------
- - redirectReset requested mode:
- - - Backbuffer(s): 3200 x 1800 D3DFMT_X8R8G8B8 *2
- - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager release: going into neutral state
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager release: going into neutral state
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager resource initialization started
- Initializing Console on device 0F8921C0
- - done
- SMAA load, SMAA_PRESET_ULTRA, float4(1.0 / 3200, 1.0 / 1800, 3200, 1800)
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\post.fx load
- D:\Temp\GeDoSaTo-stuff\GeDoSaTo\assets\bloom.fx load
- RenderstateManager resource initialization completed
- Action triggered: showStatus
- ===== end =
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