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tbogard

ff8 linear filter = on

Mar 23rd, 2012
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  1. # ff7_opengl-0.7.10b config file
  2.  
  3.  
  4.  
  5. ## USER OPTIONS ##
  6. ## If you just want to play the game, these are the only options you’ll want to change.
  7.  
  8. # set the window size (or fullscreen resolution) of FF8
  9. # 0 means use original resolution (whatever ff7.exe provides)
  10. # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
  11. window_size_x = 1024
  12. window_size_y = 768
  13. preserve_aspect = yes
  14. fullscreen = no
  15.  
  16. # mod directory
  17. # subdirectroy of mods/ where textures will be loaded from
  18. # does not affect the old external textures feature, those should still go in textures/
  19. mod_path = none
  20.  
  21. # check your driver settings if this option doesn’t seem to work
  22. enable_vsync = yes
  23.  
  24. # allow FF8 to use linear filtering for its textures
  25. # some things look slightly better with this option on, but alot of textures just lose their detail
  26. linear_filter = on
  27.  
  28.  
  29.  
  30. ## ENHANCEMENTS ##
  31. ## All the little extras that weren’t part of the original game, default options include only trivial bug fixes.
  32.  
  33. # post-processing shader, used to apply fullscreen effects
  34. post_source = shaders/bloom2.post
  35. enable_postprocessing = no
  36.  
  37.  
  38.  
  39. ## ADVANCED OPTIONS ##
  40. ## Don’t fiddle with these unless you know what you’re doing.
  41.  
  42. # use shaders, if available and supported
  43. # turn shaders off to use the OpenGL 1.1 backend
  44. use_shaders = yes
  45.  
  46. # prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
  47. # multiple of the original resolution and up/down-scaling
  48. prevent_rounding_errors = yes
  49.  
  50. # enable alpha blending for textures without an existing blending effect
  51. fancy_transparency = off
  52.  
  53. # display frames per second counter in upper right corner
  54. show_fps = no
  55.  
  56. # display some real-time debug information
  57. show_stats = no
  58.  
  59. # store external textures in a compressed cache for increased performance
  60. # compression is not lossless, some artifacts may appear when this option is in use
  61. # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
  62. # will cause that file to be recreated from the source
  63. compress_textures = no
  64.  
  65. # use pixel buffer objects to speed up texture loading
  66. # will probably crash horribly on ATI cards but should work for NVIDIA users
  67. use_pbo = yes
  68.  
  69.  
  70.  
  71. ## MODDER OPTIONS ##
  72. ## These options are mostly useful to modders and should not be enabled during normal play.
  73.  
  74. # show every failed attempt at loading a .png texture
  75. show_missing_textures = no
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