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- 1. Place weapon_glow.efx into root/mods/mapname/fx/
- 2. In mapname.gsc
- after
- [code]maps\_zombiemode::main();[/code]
- put
- [code] weapon_glows = GetEntArray( "weapon_upgrade", "targetname" );
- for(i=0;i<weapon_glows.size;i++)
- weapon_glows[i] thread glow_weapons();[/code]
- 3. Find
- [code]//level.DLC3.myFX = ::preCacheMyFX;[/code]
- uncomment it by removing //
- 4. Find preCacheMyFX()
- add
- [code]level._effect["weapon_glow"] = loadfx("weapon_glow");[/code]
- so it looks like
- [code]
- preCacheMyFX()
- {
- level._effect["weapon_glow"] = loadfx("weapon_glow");
- }[/code]
- 5. At the bottom of mapname.gsc
- add
- [code]
- glow_weapons()
- {
- self.tag_origin = spawn("script_model",self.origin);
- self.tag_origin setmodel("tag_origin");
- playfxontag(level._effect["weapon_glow"],self.tag_origin,"tag_origin");
- }
- [/code]
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