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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 11; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio true;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences true;
- // DayZ Epoch config
- spawnShoremode = 0; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- MaxVehicleLimit = 300; // Default = 50
- MaxDynamicDebris = 300; // Default = 100
- dayz_MapArea = 14000; // Default = 10000
- //Max number of zombies spawned per player.
- dayz_maxLocalZombies = 10; // Default = 30
- dayz_paraSpawn = true;
- //-------------------------------Ron ad start
- OldHeliCrash = true;
- DynamicVehicleFuelLow = 20;
- //Starting global max zombie count, this will increase for each player within 400m (Default: 40)
- dayz_maxGlobalZombiesInit = 10;
- //This is the amount of global zombie limit increase per player within 400m (Default: 10)
- dayz_maxGlobalZombiesIncrease = 10;
- //Total zombie limit (Default: 500)
- dayz_maxZeds = 100;
- //Disables zombies attacking vehicles.
- dayz_zedsAttackVehicles = false;
- //true will enable debug so that road debris and new vehicle spawns are visible via map markers.
- //Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
- DZEdebug = true;
- //Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf.
- DefaultMagazines = ["ItemBandage","ItemPainkiller"];
- DefaultWeapons = ["ItemFlashlight"];
- DefaultBackpack = "";
- DefaultBackpackWeapon = "";
- //Non destructable bases
- DZE_GodModeBase = true;
- //DZE_requireplot override variable added
- DZE_requireplot = 0;
- //DZE_R3F_WEIGHT = true or false
- DZE_R3F_WEIGHT = true;
- //Steps to build. Default: 3
- DZE_StaticConstructionCount = 1;
- //-------------------------------Ron ad stop
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_sellDistance_vehicle = 20;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 70;
- dayz_maxAnimals = 5; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 20; // Default: 0
- DynamicVehicleDamageHigh = 100; // Default: 100
- DZE_BuildOnRoads = true; // Default: False
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
- dayz_fullMoonNights = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- //-------------------------------Ron ad start replace
- //anti Hack
- //[] execVM "\z\addons\dayz_code\system\antihack.sqf";
- //---------------------------------------
- // Epoch Admin Tools
- [] execVM "admintools\AdminList.sqf";
- if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
- {
- [] execVM "\z\addons\dayz_code\system\antihack.sqf";
- };
- //-------------------------------Ron ad stop replace
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- };
- #include "\z\addons\dayz_code\system\REsec.sqf"
- //Start Dynamic Weather
- execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- //-------------------------------Ron ad start
- // Epoch Admin Tools
- [] execVM "admintools\Activate.sqf";
- //-------------------------------Ron ad stop
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