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- abstract class CombatBehavior
- {
- }
- class SwordfightBehavior : CombatBehavior
- {
- }
- class BowBehavior : CombatBehavior
- {
- }
- class NPC
- {
- private CombatBehavior _combatBehavior;
- public void EquipWeapon(Weapon weapon)
- {
- _combatBehavior = the appropriate behavior for this weapon;
- }
- }
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