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Sprite Flasher

Pufferfiz Apr 10th, 2014 (edited) 168 Never
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. //@Made by Pufferfiz
  5. /// <summary>
  6. /// Flasher.
  7. /// </summary>
  8. public class Flasher {
  9.  
  10.     /// <summary>
  11.     /// Action Turn Sprite White
  12.     /// </summary>
  13.     private static System.Action<object> ActionTurnWhite = new System.Action<object> (TurnWhite);
  14.     /// <summary>
  15.     /// Action Turn Sprite back to full color.
  16.     /// </summary>
  17.     private static System.Action<object> ActionTurnColor = new System.Action<object> (TurnColor);
  18.  
  19.     /// <summary>
  20.     /// Flash the specified inObj. MUST USE FLASH ENABLED SHADER
  21.     /// </summary>
  22.     /// <param name="inObj">In object.</param>
  23.     static public void Flash ( GameObject inObj, float Speed)
  24.     {
  25.        
  26.         LeanTween.value(inObj,Vector2.zero,new Vector2(0,1),Speed).setOnComplete (ActionTurnWhite, inObj);
  27.         LeanTween.value(inObj,Vector2.zero,new Vector2(0,1),Speed).setDelay(Speed * 2 + (Speed/2.0f)).setOnComplete (ActionTurnColor, inObj);
  28.         LeanTween.value(inObj,Vector2.zero,new Vector2(0,1),Speed).setDelay(Speed * 3 + (Speed/2.0f)).setOnComplete (ActionTurnWhite, inObj);
  29.         LeanTween.value(inObj,Vector2.zero,new Vector2(0,1),Speed).setDelay(Speed * 4 + (Speed/2.0f)).setOnComplete (ActionTurnColor, inObj);
  30.         //Can be modified to make it flash more or less.
  31.     }
  32.  
  33.     /// <summary>
  34.     /// Turns the sprite white.
  35.     /// </summary>
  36.     /// <param name="obj">Object.</param>
  37.     static public void TurnWhite(object obj)
  38.     {
  39.         GameObject temp = obj as GameObject;
  40.         temp.GetComponent<SpriteRenderer> ().material.SetInt ("_AltColorAmount", 1);
  41.     }
  42.     /// <summary>
  43.     /// Turns the sprite full color.
  44.     /// </summary>
  45.     /// <param name="obj">Object.</param>
  46.     static public void TurnColor(object obj)
  47.     {
  48.         GameObject temp = obj as GameObject;
  49.         temp.GetComponent<SpriteRenderer> ().material.SetInt ("_AltColorAmount", 0);
  50.     }
  51. }
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