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- public OnPlayerSpawn(playerid)
- {
- GivePlayerWeapon(playerid,24,1000);
- SetPlayerAttachedObject(playerid,0, 348,6,0.007000 ,0.004000 ,-0.011999 ,8.599973 ,0.000000 ,0.000000 ,0.940000 ,1.354999 ,1.286999,0xFFFF0000,0xFFFF0000);
- return 1;
- }
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