Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # ______ _ _ _____ _
- # | ____| | | | | | __ \ | |
- # | |__ _ __ ___ | |__ __ _ _ __ | |_ | |__) || | _ _ ___
- # | __| | '_ \ / __|| '_ \ / _` || '_ \ | __|| ___/ | || | | |/ __|
- # | |____ | | | || (__ | | | || (_| || | | || |_ | | | || |_| |\__ \
- # |______||_| |_| \___||_| |_| \__,_||_| |_| \__||_| |_| \__,_||___/
- #
- # Copyright DarkBlade12 - All rights reserved.
- # DarkBlade12 is the developer and respective owner of this plugin.
- # Determines whether the enhanced Anvil is enabled
- # The enhanced Anvil allows you to use enchanted books whose enchantments are over the natural max level correctly with an anvil
- # For example if this is disabled and you want to use an enchanted book with Sharpness VIII to enchant a sword with an Anvil it'll become Sharpness V (the natural max level of the enchantment)
- # This is not working properly atm, because the anvil inventory is bugged, so I can't get it to work. If this is fixed some time I'll upload a new version where the fix works!
- # Enhanced_Anvil_Enabled: true
- # This is a list of enchantments that can be used with all EnchantPlus commands that require an enchantment name as input
- # However the plugin will display display the official Minecraft name of every enchantment, no matter which name you've entered
- # Original minecraft and bukkit names are already included
- # You have to replace spaces with underlines when entering the name of an enchantment for a command ("Fire Aspect" -> "/ep enchant Fire_Aspect ...")
- # Format: <desired_name>-<original_name/id>(, ...)
- Enchantments: Protect-0, Fire Protect-1, Feather-2, Fall Protect-2, Blast Protect-3, Explosion Protection-3, Explosion Protect-3, Projectile Protect-4, Projectile-4, Breathing-5, Water Affinity-6, Sharp-16, Undead-17, Arthropods-18, Fire-20, Loot-21, Efficient-32, Silk-33, Infinite-51
- # This section contains settings for the enhanced Enchantment Table
- # Enhanced Enchantment Table means that you can enchant items multiple times instead of just one
- Enhanced_Enchantment_Table:
- # Determines whether enhanced Enchantment Table is enabled
- Enabled: true
- # Determines whether a fake item with the current state of the item you're enchanting is shown at the first hotbar slot in your inventory
- Show_Fake_Item: true
- # This section contains settings for the enchantment stacking of the enhanced Enchantment Table
- Enchantment_Stacking:
- # Determines whether enchantment stacking is enabled
- Enabled: true
- # This section contains settings for the max level of the enchantment stacking
- Max_Level: 5
- # Determines whether the max level is enabled
- Enabled: true
- # This is the value of the default maximum level of an enchantment
- # Uses the natural maximum level of an enchantment if set to 0
- Default_Value: 5
- # This is a list of custom max levels values of enchantments
- # This value will override the default max level of the specified enchantments
- # Format: <name/id>-<max_level>(, ...)
- List: knockback-2, sharpness-5, protection-6
- # This section contains settings for the manual enchanting with the "/ep enchant" command
- Manual_Enchanting:
- # Determines whether the player is allowed to have two conflicting enchantments on an item (for example "Sharpness" and "Smite")
- # Bypass permission: EnchantPlus.bypass.conflicting
- Allow_Conflicting: false
- # Determines whether the player is allowed to apply enchantments to an item that aren't applicable for it (for example "Sharpness" on a pickaxe)
- # Bypass permission: EnchantPlus.bypass.applicable
- Allow_Non_Applicable: false
- # This section contains settings for the condition to have an enchantment table around to enchant something with the command
- # Bypass permission: EnchantPlus.bypass.condition
- Enchantment_Table_Condition:
- # Determines whether the enchantment table condition is enabled
- Enabled: false
- # This is the value of the range the enchantment table has to be within to make the player able to use the command
- Range: 5
- # This section contains settings for the level restriction of the "/ep enchant command"
- # Bypass permission: EnchantPlus.bypass.restriction
- Level_Restriction:
- # Determines whether the level restriction is enabled
- Enabled: true
- # This is the default value of the max level that players can enchant if they don't have the bypass permission
- # Uses the natural maximum level of an enchantment if set to 0
- Default_Value: 5
- # This is a list of custom level restriction values of enchantments
- # Format: <name/id>-<value>(, ...)
- List: sharpness-7, protect-10, looting-8
- # This section contains settings for the level cost of the "/ep enchant command"
- # Bypass permission: EnchantPlus.bypass.cost
- # Cost formula: <per_level> * (<level> - 1) + <base>
- Level_Cost: 5
- # Determines whether the level cost is enabled
- Enabled: true
- # This is the default base value
- Default_Base_Value: 5
- # This is the default per level value
- Default_Per_Level_Value: 5
- # This is a list of custom cost values of enchantments
- # Format: <name/id>(-b<base>)(-pl<per_level>)(, ...)
- List: silk-b3-pl14, feather-pl9, thorns-b5
- # List of settings for regaining levels option
- Regain_Levels:
- # Determines whether regaining levels is enabled (for example you downgrade an enchantment by 1 level you will get the levels for 1 level back)
- Enabled: false
- # This is the default value of levels the player will get back for downgrading an enchantment per level
- # Uses the natural maximum level of an enchantment if set to 0
- Default_Value: 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement