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  1. # ______ _ _ _____ _
  2. # | ____| | | | | | __ \ | |
  3. # | |__ _ __ ___ | |__ __ _ _ __ | |_ | |__) || | _ _ ___
  4. # | __| | '_ \ / __|| '_ \ / _` || '_ \ | __|| ___/ | || | | |/ __|
  5. # | |____ | | | || (__ | | | || (_| || | | || |_ | | | || |_| |\__ \
  6. # |______||_| |_| \___||_| |_| \__,_||_| |_| \__||_| |_| \__,_||___/
  7. #
  8. # Copyright DarkBlade12 - All rights reserved.
  9. # DarkBlade12 is the developer and respective owner of this plugin.
  10.  
  11. # Determines whether the enhanced Anvil is enabled
  12. # The enhanced Anvil allows you to use enchanted books whose enchantments are over the natural max level correctly with an anvil
  13. # For example if this is disabled and you want to use an enchanted book with Sharpness VIII to enchant a sword with an Anvil it'll become Sharpness V (the natural max level of the enchantment)
  14. # This is not working properly atm, because the anvil inventory is bugged, so I can't get it to work. If this is fixed some time I'll upload a new version where the fix works!
  15. # Enhanced_Anvil_Enabled: true
  16.  
  17. # This is a list of enchantments that can be used with all EnchantPlus commands that require an enchantment name as input
  18. # However the plugin will display display the official Minecraft name of every enchantment, no matter which name you've entered
  19. # Original minecraft and bukkit names are already included
  20. # You have to replace spaces with underlines when entering the name of an enchantment for a command ("Fire Aspect" -> "/ep enchant Fire_Aspect ...")
  21. # Format: <desired_name>-<original_name/id>(, ...)
  22. Enchantments: Protect-0, Fire Protect-1, Feather-2, Fall Protect-2, Blast Protect-3, Explosion Protection-3, Explosion Protect-3, Projectile Protect-4, Projectile-4, Breathing-5, Water Affinity-6, Sharp-16, Undead-17, Arthropods-18, Fire-20, Loot-21, Efficient-32, Silk-33, Infinite-51
  23.  
  24. # This section contains settings for the enhanced Enchantment Table
  25. # Enhanced Enchantment Table means that you can enchant items multiple times instead of just one
  26. Enhanced_Enchantment_Table:
  27.  
  28. # Determines whether enhanced Enchantment Table is enabled
  29. Enabled: true
  30.  
  31. # Determines whether a fake item with the current state of the item you're enchanting is shown at the first hotbar slot in your inventory
  32. Show_Fake_Item: true
  33.  
  34. # This section contains settings for the enchantment stacking of the enhanced Enchantment Table
  35. Enchantment_Stacking:
  36.  
  37. # Determines whether enchantment stacking is enabled
  38. Enabled: true
  39.  
  40. # This section contains settings for the max level of the enchantment stacking
  41. Max_Level: 5
  42.  
  43. # Determines whether the max level is enabled
  44. Enabled: true
  45.  
  46. # This is the value of the default maximum level of an enchantment
  47. # Uses the natural maximum level of an enchantment if set to 0
  48. Default_Value: 5
  49.  
  50. # This is a list of custom max levels values of enchantments
  51. # This value will override the default max level of the specified enchantments
  52. # Format: <name/id>-<max_level>(, ...)
  53. List: knockback-2, sharpness-5, protection-6
  54.  
  55. # This section contains settings for the manual enchanting with the "/ep enchant" command
  56. Manual_Enchanting:
  57.  
  58. # Determines whether the player is allowed to have two conflicting enchantments on an item (for example "Sharpness" and "Smite")
  59. # Bypass permission: EnchantPlus.bypass.conflicting
  60. Allow_Conflicting: false
  61.  
  62. # Determines whether the player is allowed to apply enchantments to an item that aren't applicable for it (for example "Sharpness" on a pickaxe)
  63. # Bypass permission: EnchantPlus.bypass.applicable
  64. Allow_Non_Applicable: false
  65.  
  66. # This section contains settings for the condition to have an enchantment table around to enchant something with the command
  67. # Bypass permission: EnchantPlus.bypass.condition
  68. Enchantment_Table_Condition:
  69.  
  70. # Determines whether the enchantment table condition is enabled
  71. Enabled: false
  72.  
  73. # This is the value of the range the enchantment table has to be within to make the player able to use the command
  74. Range: 5
  75.  
  76. # This section contains settings for the level restriction of the "/ep enchant command"
  77. # Bypass permission: EnchantPlus.bypass.restriction
  78. Level_Restriction:
  79.  
  80. # Determines whether the level restriction is enabled
  81. Enabled: true
  82.  
  83. # This is the default value of the max level that players can enchant if they don't have the bypass permission
  84. # Uses the natural maximum level of an enchantment if set to 0
  85. Default_Value: 5
  86.  
  87. # This is a list of custom level restriction values of enchantments
  88. # Format: <name/id>-<value>(, ...)
  89. List: sharpness-7, protect-10, looting-8
  90.  
  91. # This section contains settings for the level cost of the "/ep enchant command"
  92. # Bypass permission: EnchantPlus.bypass.cost
  93. # Cost formula: <per_level> * (<level> - 1) + <base>
  94. Level_Cost: 5
  95.  
  96. # Determines whether the level cost is enabled
  97. Enabled: true
  98.  
  99. # This is the default base value
  100. Default_Base_Value: 5
  101.  
  102. # This is the default per level value
  103. Default_Per_Level_Value: 5
  104.  
  105. # This is a list of custom cost values of enchantments
  106. # Format: <name/id>(-b<base>)(-pl<per_level>)(, ...)
  107. List: silk-b3-pl14, feather-pl9, thorns-b5
  108.  
  109. # List of settings for regaining levels option
  110. Regain_Levels:
  111.  
  112. # Determines whether regaining levels is enabled (for example you downgrade an enchantment by 1 level you will get the levels for 1 level back)
  113. Enabled: false
  114.  
  115. # This is the default value of levels the player will get back for downgrading an enchantment per level
  116. # Uses the natural maximum level of an enchantment if set to 0
  117. Default_Value: 0
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