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gamemodes.txt

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  1. // DO NOT MODIFY THIS FILE
  2. //
  3. // To customize your server, see gamemodes_server.txt.example
  4.  
  5.  
  6. "GameModes.txt"
  7. {
  8. "gameTypes"
  9. {
  10. "classic"
  11. {
  12. "value" "0"
  13. "nameID" "#SFUI_GameTypeClassic"
  14.  
  15. "gameModes"
  16. {
  17. "casual"
  18. {
  19. "value" "0"
  20. "nameID" "#SFUI_GameModeCasual"
  21. "descID" "#SFUI_GameModeCasualDesc"
  22. "descID_List" "#SFUI_GameModeCasualDescSPList"
  23. "matchmakingvalue" "casual"
  24. "uid" "1"
  25. "maxplayers" "20"
  26.  
  27. // These are the descriptive ui elements to display in the information box on.
  28. // These key/values should be pairs of strings. The "key" will appear in the left
  29. // column, the "value" will appear in the right column.
  30. "ui"
  31. {
  32. "0" { "label" "#SFUI_CashColon" "value" "$400" }
  33. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  34. "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
  35. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  36. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  37. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  38. }
  39.  
  40. // These are the configs that get executed when a game mode of this type is created
  41. "exec"
  42. {
  43. "exec" "gamemode_casual.cfg"
  44. "exec" "gamemode_casual_server.cfg"
  45. }
  46.  
  47. // Map groups for offline modes
  48. "mapgroupsSP"
  49. {
  50. "random_classic" "0"
  51. "mg_de_dust2" "1"
  52. "mg_de_inferno" "2"
  53. "mg_de_mirage" "3"
  54. "mg_de_nuke" "4"
  55. "mg_de_train" "5"
  56. "mg_de_cbble" "6"
  57. "mg_de_overpass" "7"
  58. "mg_de_aztec" "8"
  59. "mg_de_dust" "9"
  60. "mg_de_vertigo" "10"
  61. "mg_cs_office" "11"
  62. "mg_cs_assault" "12"
  63. "mg_cs_italy" "13"
  64. "mg_cs_militia" "14"
  65. }
  66.  
  67. // Map groups for online modes
  68. "mapgroupsMP"
  69. {
  70. "mg_bomb" "0"
  71. "mg_hostage" "1"
  72. }
  73. }
  74.  
  75. "competitive"
  76. {
  77. "value" "1"
  78. "nameID" "#SFUI_GameModeCompetitive"
  79. "descID" "#SFUI_GameModeCompetitiveDesc"
  80. "descID_List" "#SFUI_GameModeCompetitiveDescList"
  81. "matchmakingvalue" "competitive"
  82. "uid" "2"
  83. "maxplayers" "10"
  84.  
  85. "show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  86. "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  87. "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  88.  
  89. // These are the descriptive ui elements to display in the information box on.
  90. // These key/values should be pairs of strings. The "key" will appear in the left
  91. // column, the "value" will appear in the right column.
  92. "ui"
  93. {
  94. "0" { "label" "#SFUI_CashColon" "value" "$800" }
  95. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
  96. "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
  97. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  98. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  99. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  100. }
  101.  
  102. // These are the configs that get executed when a game mode of this type is created
  103. "exec"
  104. {
  105. "exec" "gamemode_competitive.cfg"
  106. "exec" "gamemode_competitive_server.cfg"
  107. }
  108.  
  109. // Map groups for offline modes
  110. "mapgroupsSP"
  111. {
  112. "random_classic" "0"
  113. "mg_de_dust2" "1"
  114. "mg_de_inferno" "2"
  115. "mg_de_mirage" "3"
  116. "mg_de_nuke" "4"
  117. "mg_de_train" "5"
  118. "mg_de_cbble" "6"
  119. "mg_de_overpass" "7"
  120. "mg_de_aztec" "8"
  121. "mg_de_dust" "9"
  122. "mg_de_vertigo" "10"
  123. "mg_cs_office" "11"
  124. "mg_cs_assault" "12"
  125. "mg_cs_italy" "13"
  126. "mg_cs_militia" "14"
  127. }
  128.  
  129. // Map groups for online modes
  130. "mapgroupsMP"
  131. {
  132. // Original Comp Mapgroup
  133. "mg_de_dust2" "0"
  134. "mg_de_inferno" "1"
  135. "mg_de_mirage" "2"
  136. "mg_de_nuke" "3"
  137. "mg_de_train" "4"
  138. "mg_de_cbble" "5"
  139. "mg_de_overpass" "6"
  140. "mg_de_aztec" "7"
  141. "mg_de_dust" "8"
  142. "mg_de_vertigo" "9"
  143. "mg_cs_office" "10"
  144. "mg_cs_assault" "11"
  145. "mg_cs_italy" "12"
  146. "mg_cs_militia" "13"
  147. }
  148.  
  149. "mapgroupsOperationMP"
  150. {
  151. // Operation Phoenix Comp Mapgroup
  152. "mg_de_dust2" "0"
  153. "mg_de_inferno" "1"
  154. "mg_de_mirage" "2"
  155. "mg_de_nuke" "3"
  156. "mg_de_train" "4"
  157. "mg_de_cbble" "5"
  158. "mg_de_overpass" "6"
  159. "mg_de_aztec" "7"
  160. "mg_de_dust" "8"
  161. "mg_de_vertigo" "9"
  162. "mg_cs_office" "10"
  163. "mg_cs_assault" "11"
  164. "mg_cs_italy" "12"
  165. "mg_cs_militia" "13"
  166. }
  167. }
  168. }
  169. }
  170.  
  171. "gungame"
  172. {
  173. "value" "1"
  174. "nameID" "#SFUI_GameTypeGungame"
  175.  
  176. // This is the list of game modes supported by this game type.
  177. "gameModes"
  178. {
  179. "gungameprogressive"
  180. {
  181. "value" "0"
  182. "nameID" "#SFUI_GameModeGGProgressive"
  183. "descID" "#SFUI_GameModeGGProgressiveDesc"
  184. "descID_List" "#SFUI_GameModeGGProgressiveDescList"
  185. "matchmakingvalue" "competitive"
  186. "uid" "11"
  187. "maxplayers" "10"
  188.  
  189. // These are the descriptive ui elements to display in the information box on.
  190. // These key/values should be pairs of strings. The "key" will appear in the left
  191. // column, the "value" will appear in the right column.
  192. "ui"
  193. {
  194. "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  195. "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  196. "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  197. }
  198.  
  199. // These are the configs that get executed when a game mode of this type is created
  200. "exec"
  201. {
  202. "exec" "gamemode_armsrace.cfg"
  203. "exec" "gamemode_armsrace_server.cfg"
  204. }
  205.  
  206. // Map groups for offline modes
  207. "mapgroupsSP"
  208. {
  209. "random_ar" "0"
  210. "mg_ar_baggage" "1"
  211. "mg_ar_monastery" "2"
  212. "mg_ar_shoots" "3"
  213. }
  214.  
  215. // Map groups for online modes
  216. "mapgroupsMP"
  217. {
  218. "mg_armsrace" "0"
  219. }
  220.  
  221. "weaponprogression_ct"
  222. {
  223. "mp9" { "kills" "1" }
  224. "mac10" { "kills" "1" }
  225. "mp7" { "kills" "1" }
  226. "bizon" { "kills" "1" }
  227. "ump45" { "kills" "1" }
  228. "p90" { "kills" "1" }
  229. "nova" { "kills" "1" }
  230. "mag7" { "kills" "1" }
  231. "xm1014" { "kills" "1" }
  232. "sawedoff" { "kills" "1" }
  233. "galilar" { "kills" "1" }
  234. "famas" { "kills" "1" }
  235. //"m4a1_silencer" { "kills" "1" }
  236. "ak47" { "kills" "1" }
  237. "m4a1" { "kills" "1" }
  238. "sg556" { "kills" "1" }
  239. "aug" { "kills" "1" }
  240. "awp" { "kills" "1" }
  241. "m249" { "kills" "1" }
  242. "negev" { "kills" "1" }
  243. //"usp_silencer" { "kills" "1" }
  244. "glock" { "kills" "1" }
  245. "hkp2000" { "kills" "1" }
  246. "tec9" { "kills" "1" }
  247. "p250" { "kills" "1" }
  248. "deagle" { "kills" "1" }
  249. "fiveseven" { "kills" "1" }
  250. "elite" { "kills" "1" }
  251. "knifegg" { "kills" "1" }
  252. }
  253.  
  254. "weaponprogression_t"
  255. {
  256. "mp9" { "kills" "1" }
  257. "mac10" { "kills" "1" }
  258. "mp7" { "kills" "1" }
  259. "bizon" { "kills" "1" }
  260. "ump45" { "kills" "1" }
  261. "p90" { "kills" "1" }
  262. "nova" { "kills" "1" }
  263. "mag7" { "kills" "1" }
  264. "xm1014" { "kills" "1" }
  265. "sawedoff" { "kills" "1" }
  266. "galilar" { "kills" "1" }
  267. "famas" { "kills" "1" }
  268. //"m4a1_silencer" { "kills" "1" }
  269. "ak47" { "kills" "1" }
  270. "m4a1" { "kills" "1" }
  271. "sg556" { "kills" "1" }
  272. "aug" { "kills" "1" }
  273. "awp" { "kills" "1" }
  274. "m249" { "kills" "1" }
  275. "negev" { "kills" "1" }
  276. //"usp_silencer" { "kills" "1" }
  277. "glock" { "kills" "1" }
  278. "hkp2000" { "kills" "1" }
  279. "tec9" { "kills" "1" }
  280. "p250" { "kills" "1" }
  281. "deagle" { "kills" "1" }
  282. "fiveseven" { "kills" "1" }
  283. "elite" { "kills" "1" }
  284. "knifegg" { "kills" "1" }
  285. }
  286. }
  287.  
  288. "gungametrbomb"
  289. {
  290. "value" "1"
  291. "nameID" "#SFUI_GameModeGGBomb"
  292. "descID" "#SFUI_GameModeGGBombDesc"
  293. "descID_List" "#SFUI_GameModeGGBombDescList"
  294. "matchmakingvalue" "competitive"
  295. "uid" "12"
  296. "maxplayers" "10"
  297.  
  298. // These are the descriptive ui elements to display in the information box on.
  299. // These key/values should be pairs of strings. The "key" will appear in the left
  300. // column, the "value" will appear in the right column.
  301. "ui"
  302. {
  303. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  304. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  305. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  306. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  307. }
  308.  
  309. // These are the configs that get executed when a game mode of this type is created
  310. "exec"
  311. {
  312. "exec" "gamemode_demolition.cfg"
  313. "exec" "gamemode_demolition_server.cfg"
  314. }
  315.  
  316. // Map groups for offline modes
  317. "mapgroupsSP"
  318. {
  319. "random_demo" "0"
  320. "mg_de_bank" "1"
  321. "mg_de_lake" "2"
  322. "mg_de_safehouse" "3"
  323. "mg_de_sugarcane" "4"
  324. "mg_de_stmarc" "5"
  325. "mg_de_shorttrain" "6"
  326. }
  327.  
  328. // Map groups for online modes
  329. "mapgroupsMP"
  330. {
  331. "mg_demolition" "0"
  332. }
  333.  
  334. "weaponprogression_ct"
  335. {
  336. "m4a1" { "kills" "1" }
  337. //"m4a1_silencer" { "kills" "1" }
  338. "p90" { "kills" "1" }
  339. "ump45" { "kills" "1" }
  340. "deagle" { "kills" "1" }
  341. "nova" { "kills" "1" }
  342. "fiveseven" { "kills" "1" }
  343. "hkp2000" { "kills" "1" }
  344. //"usp_silencer" { "kills" "1" }
  345. "ssg08" { "kills" "1" }
  346. "awp" { "kills" "1" }
  347. "Scar20" { "kills" "1" }
  348. }
  349.  
  350. "weaponprogression_t"
  351. {
  352. "ak47" { "kills" "1" }
  353. "p90" { "kills" "1" }
  354. "bizon" { "kills" "1" }
  355. "deagle" { "kills" "1" }
  356. "nova" { "kills" "1" }
  357. "p250" { "kills" "1" }
  358. "glock" { "kills" "1" }
  359. "ssg08" { "kills" "1" }
  360. "awp" { "kills" "1" }
  361. "g3sg1" { "kills" "1" }
  362. }
  363. }
  364.  
  365. "deathmatch"
  366. {
  367. "value" "2"
  368. "nameID" "#SFUI_Deathmatch"
  369. "descID" "#SFUI_DeathmatchDesc"
  370. "descID_List" "#SFUI_GameModeCasualDescSPList"
  371. "matchmakingvalue" "competitive"
  372. "uid" "13"
  373. "maxplayers" "16"
  374.  
  375. // These are the descriptive ui elements to display in the information box on.
  376. // These key/values should be pairs of strings. The "key" will appear in the left
  377. // column, the "value" will appear in the right column.
  378. "ui"
  379. {
  380.  
  381. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  382. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  383. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  384. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  385. }
  386.  
  387. // These are the configs that get executed when a game mode of this type is created
  388. "exec"
  389. {
  390. "exec" "gamemode_deathmatch.cfg"
  391. "exec" "gamemode_deathmatch_server.cfg"
  392. }
  393.  
  394. "mapgroupsSP"
  395. {
  396. "random_classic" "0"
  397. "mg_de_dust2" "1"
  398. "mg_de_inferno" "2"
  399. "mg_de_mirage" "3"
  400. "mg_de_nuke" "4"
  401. "mg_de_train" "5"
  402. "mg_de_cbble" "6"
  403. "mg_de_overpass" "7"
  404. "mg_de_aztec" "8"
  405. "mg_de_dust" "9"
  406. "mg_de_vertigo" "10"
  407. "mg_cs_office" "11"
  408. "mg_cs_assault" "12"
  409. "mg_cs_italy" "13"
  410. "mg_cs_militia" "14"
  411.  
  412. "mg_de_bank" "15"
  413. "mg_de_lake" "16"
  414. "mg_de_safehouse" "17"
  415. "mg_de_sugarcane" "18"
  416. "mg_de_stmarc" "19"
  417. "mg_de_shorttrain" "20"
  418.  
  419. "mg_ar_baggage" "21"
  420. "mg_ar_monastery" "22"
  421. "mg_ar_shoots" "23"
  422. }
  423.  
  424. // Map groups for online modes
  425. "mapgroupsMP"
  426. {
  427. "mg_deathmatch" "0"
  428. }
  429. }
  430. }
  431. }
  432.  
  433.  
  434. "training"
  435. {
  436. "value" "2"
  437. "nameID" "#SFUI_GameTypeFreestyle"
  438. "singleplayeronly" "1"
  439.  
  440. "gameModes"
  441. {
  442. "training"
  443. {
  444. "value" "0"
  445. "nameID" "#SFUI_GameTypeTraining"
  446. "descID" "#SFUI_GameModeTrainingDesc"
  447. "descID_List" "#SFUI_GameModeTrainingDescList"
  448. "showdisclaimer" "1"
  449. "uid" "21"
  450. "maxplayers" "1"
  451.  
  452. // These are the descriptive ui elements to display in the information box on.
  453. // These key/values should be pairs of strings. The "key" will appear in the left
  454. // column, the "value" will appear in the right column.
  455. "ui"
  456. {
  457. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  458. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  459. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  460. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  461. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  462. // Bot data is determined by user selection.
  463. }
  464.  
  465. // These are the configs that get executed when a game mode of this type is created
  466. "exec"
  467. {
  468. "exec" "gamemode_training.cfg"
  469. "exec" "gamemode_training_server.cfg"
  470. }
  471.  
  472. // Map groups for offline modes
  473. "mapgroupsSP"
  474. {
  475. "mg_training1" "0"
  476. }
  477. }
  478. }
  479. }
  480.  
  481. "custom"
  482. {
  483. "value" "3"
  484. "nameID" "#SFUI_GameTypeCustom"
  485.  
  486. "gameModes"
  487. {
  488. "custom"
  489. {
  490. "value" "0"
  491. "nameID" "#SFUI_GameModeCustom"
  492. "descID" "#SFUI_GameModeCustomDesc"
  493. "descID_List" "#SFUI_GameModeCustomDescList"
  494. "showdisclaimer" "1"
  495. "uid" "30"
  496. "maxplayers" "100"
  497.  
  498. // These are the descriptive ui elements to display in the information box on.
  499. // These key/values should be pairs of strings. The "key" will appear in the left
  500. // column, the "value" will appear in the right column.
  501. "ui"
  502. {
  503. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  504. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  505. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  506. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  507. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  508. // Bot data is determined by user selection.
  509. }
  510.  
  511. // These are the configs that get executed when a game mode of this type is created
  512. "exec"
  513. {
  514. //"exec" "gamemode_custom.cfg"
  515. }
  516. }
  517. }
  518. }
  519. }
  520.  
  521. "mapgroups"
  522. {
  523. //
  524. // Map cycle groups
  525. //
  526.  
  527. "mg_hostage"
  528. {
  529. "imagename" "mapgroup-hostage"
  530. "nameID" "#SFUI_Mapgroup_hostage"
  531. "name" "mg_hostage"
  532. "maps"
  533. {
  534. "cs_militia" ""
  535. "cs_assault" ""
  536. "cs_office" ""
  537. "cs_italy" ""
  538. }
  539. }
  540.  
  541. "mg_bomb"
  542. {
  543. "imagename" "mapgroup-bomb"
  544. "nameID" "#SFUI_Mapgroup_bomb"
  545. "name" "mg_bomb"
  546. "maps"
  547. {
  548. "de_dust2" ""
  549. "de_train" ""
  550. "de_inferno" ""
  551. "de_mirage" ""
  552. "de_cbble" ""
  553. "de_overpass" ""
  554. "de_dust" ""
  555. "de_aztec" ""
  556. "de_nuke" ""
  557. "de_vertigo" ""
  558. }
  559. }
  560.  
  561. "mg_deathmatch"
  562. {
  563. "imagename" "mapgroup-bomb"
  564. "nameID" "#SFUI_Mapgroup_allclassic"
  565. "name" "mg_deathmatch"
  566. "maps"
  567. {
  568. "de_dust2" ""
  569. "de_train" ""
  570. "de_inferno" ""
  571. "de_mirage" ""
  572. "de_cbble" ""
  573. "de_overpass" ""
  574. "de_dust" ""
  575. "de_aztec" ""
  576. "de_nuke" ""
  577. "de_vertigo" ""
  578. "cs_militia" ""
  579. "cs_assault" ""
  580. "cs_office" ""
  581. "cs_italy" ""
  582. "ar_monastery" ""
  583. "ar_shoots" ""
  584. "ar_baggage" ""
  585. "de_lake" ""
  586. "de_stmarc" ""
  587. "de_sugarcane" ""
  588. "de_bank" ""
  589. "de_safehouse" ""
  590. "de_shorttrain" ""
  591. }
  592. }
  593.  
  594. "mg_armsrace"
  595. {
  596. "imagename" "mapgroup-armsrace"
  597. "nameID" "#SFUI_Mapgroup_armsrace"
  598. "name" "mg_armsrace"
  599. "maps"
  600. {
  601. "ar_monastery" ""
  602. "ar_shoots" ""
  603. "ar_baggage" ""
  604. }
  605. }
  606.  
  607. "mg_demolition"
  608. {
  609. "imagename" "mapgroup-demolition"
  610. "nameID" "#SFUI_Mapgroup_demolition"
  611. "name" "mg_demolition"
  612. "maps"
  613. {
  614. "de_lake" ""
  615. "de_stmarc" ""
  616. "de_sugarcane" ""
  617. "de_bank" ""
  618. "de_safehouse" ""
  619. "de_shorttrain" ""
  620. }
  621. }
  622.  
  623. //
  624. // Single map groups
  625. //
  626.  
  627. "mg_de_train"
  628. {
  629. "imagename" "map-train-overall"
  630. "nameID" "#SFUI_Map_de_train"
  631. "name" "mg_de_train"
  632. "icontag" "bomb"
  633. "maps"
  634. {
  635. "de_train" ""
  636. }
  637. }
  638.  
  639. "mg_de_dust"
  640. {
  641. "imagename" "map-dust-overall"
  642. "nameID" "#SFUI_Map_de_dust"
  643. "name" "mg_de_dust"
  644. "icontag" "bomb"
  645. "maps"
  646. {
  647. "de_dust" ""
  648. }
  649. }
  650.  
  651. "mg_de_dust2"
  652. {
  653. "imagename" "map-dust2-overall"
  654. "nameID" "#SFUI_Map_de_dust2"
  655. "name" "mg_de_dust2"
  656. "icontag" "bomb"
  657. "maps"
  658. {
  659. "de_dust2" ""
  660. }
  661. }
  662.  
  663. "mg_de_aztec"
  664. {
  665. "imagename" "map-aztec-overall"
  666. "nameID" "#SFUI_Map_de_aztec"
  667. "name" "mg_de_aztec"
  668. "icontag" "bomb"
  669. "maps"
  670. {
  671. "de_aztec" ""
  672. }
  673. }
  674.  
  675. "mg_de_inferno"
  676. {
  677. "imagename" "map-inferno-overall"
  678. "nameID" "#SFUI_Map_de_inferno"
  679. "name" "mg_de_inferno"
  680. "icontag" "bomb"
  681. "maps"
  682. {
  683. "de_inferno" ""
  684. }
  685. }
  686.  
  687. "mg_de_mirage"
  688. {
  689. "imagename" "map-mirage-overall"
  690. "nameID" "#SFUI_Map_de_mirage"
  691. "name" "mg_de_mirage"
  692. "icontag" "bomb"
  693. "maps"
  694. {
  695. "de_mirage" ""
  696. }
  697. }
  698.  
  699. "mg_de_nuke"
  700. {
  701. "imagename" "map-nuke-overall"
  702. "nameID" "#SFUI_Map_de_nuke"
  703. "name" "mg_de_nuke"
  704. "icontag" "bomb"
  705. "maps"
  706. {
  707. "de_nuke" ""
  708. }
  709. }
  710. "mg_de_vertigo"
  711. {
  712. "imagename" "map-vertigo-overall"
  713. "nameID" "#SFUI_Map_de_vertigo"
  714. "name" "mg_de_vertigo"
  715. "icontag" "bomb"
  716. "maps"
  717. {
  718. "de_vertigo" ""
  719. }
  720. }
  721.  
  722. "mg_cs_italy"
  723. {
  724. "imagename" "map-italy-overall"
  725. "nameID" "#SFUI_Map_cs_italy"
  726. "name" "mg_cs_italy"
  727. "icontag" "hostage"
  728. "maps"
  729. {
  730. "cs_italy" ""
  731. }
  732. }
  733.  
  734. "mg_cs_office"
  735. {
  736. "imagename" "map-office-overall"
  737. "nameID" "#SFUI_Map_cs_office"
  738. "name" "mg_cs_office"
  739. "icontag" "hostage"
  740. "maps"
  741. {
  742. "cs_office" ""
  743. }
  744. }
  745.  
  746. "mg_cs_militia"
  747. {
  748. "imagename" "map-militia-overall"
  749. "nameID" "#SFUI_Map_cs_militia"
  750. "name" "mg_cs_militia"
  751. "icontag" "hostage"
  752. "maps"
  753. {
  754. "cs_militia" ""
  755. }
  756. }
  757.  
  758. "mg_cs_assault"
  759. {
  760. "imagename" "map-assault-overall"
  761. "nameID" "#SFUI_Map_cs_assault"
  762. "name" "mg_cs_assault"
  763. "icontag" "hostage"
  764. "maps"
  765. {
  766. "cs_assault" ""
  767. }
  768. }
  769.  
  770. "mg_de_overpass"
  771. {
  772. "imagename" "map-overpass-overall"
  773. "nameID" "#SFUI_Map_de_overpass"
  774. "name" "mg_de_overpass"
  775. "icontag" "bomb"
  776. "maps"
  777. {
  778. "de_overpass" ""
  779. }
  780. }
  781.  
  782. "mg_de_cbble"
  783. {
  784. "imagename" "map-cbble-overall"
  785. "nameID" "#SFUI_Map_de_cbble"
  786. "name" "mg_de_cbble"
  787. "icontag" "bomb"
  788. "maps"
  789. {
  790. "de_cbble" ""
  791. }
  792. }
  793.  
  794. //Operation Pheonix maps
  795. "mg_de_cache"
  796. {
  797. "imagename" "map-cache-overall"
  798. "nameID" "#SFUI_Map_de_cache"
  799. "name" "mg_de_cache"
  800. "icontag" "bomb"
  801. "maps"
  802. {
  803. "de_cache" ""
  804. }
  805. }
  806.  
  807. "mg_de_ali"
  808. {
  809. "imagename" "map-ali-overall"
  810. "nameID" "#SFUI_Map_de_ali"
  811. "name" "mg_de_ali"
  812. "icontag" "bomb"
  813. "maps"
  814. {
  815. "de_ali" ""
  816. }
  817. }
  818.  
  819. "mg_de_seaside"
  820. {
  821. "imagename" "map-seaside-overall"
  822. "nameID" "#SFUI_Map_de_seaside"
  823. "name" "mg_de_seaside"
  824. "icontag" "bomb"
  825. "maps"
  826. {
  827. "de_seaside" ""
  828. }
  829. }
  830.  
  831. "mg_cs_agency"
  832. {
  833. "imagename" "map-agency-overall"
  834. "nameID" "#SFUI_Map_cs_agency"
  835. "name" "mg_cs_agency"
  836. "icontag" "hostage"
  837. "maps"
  838. {
  839. "cs_agency" ""
  840. }
  841. }
  842.  
  843. "mg_cs_thunder"
  844. {
  845. "imagename" "map-thunder-overall"
  846. "nameID" "#SFUI_Map_cs_thunder"
  847. "name" "mg_cs_thunder"
  848. "icontag" "hostage"
  849. "maps"
  850. {
  851. "cs_thunder" ""
  852. }
  853. }
  854.  
  855. "mg_de_favela"
  856. {
  857. "imagename" "map-favela-overall"
  858. "nameID" "#SFUI_Map_de_favela"
  859. "name" "mg_de_favela"
  860. "icontag" "bomb"
  861. "maps"
  862. {
  863. "de_favela" ""
  864. }
  865. }
  866.  
  867. "mg_cs_downtown"
  868. {
  869. "imagename" "map-downtown-overall"
  870. "nameID" "#SFUI_Map_cs_downtown"
  871. "name" "mg_cs_downtown"
  872. "icontag" "hostage"
  873. "maps"
  874. {
  875. "cs_downtown" ""
  876. }
  877. }
  878.  
  879. "mg_cs_motel"
  880. {
  881. "imagename" "map-motel-overall"
  882. "nameID" "#SFUI_Map_cs_motel"
  883. "name" "mg_cs_motel"
  884. "icontag" "hostage"
  885. "maps"
  886. {
  887. "cs_motel" ""
  888. }
  889. }
  890. //old operation maps so that old saved matches can use this info
  891. "mg_de_gwalior"
  892. {
  893. "imagename" "map-gwalior-overall"
  894. "nameID" "#SFUI_Map_de_gwalior"
  895. "name" "mg_de_gwalior"
  896. "icontag" "bomb"
  897. "maps"
  898. {
  899. "de_gwalior" ""
  900. }
  901. }
  902.  
  903. "mg_de_chinatown"
  904. {
  905. "imagename" "map-chinatown-overall"
  906. "nameID" "#SFUI_Map_de_chinatown"
  907. "name" "mg_de_chinatown"
  908. "icontag" "bomb"
  909. "maps"
  910. {
  911. "de_chinatown" ""
  912. }
  913. }
  914.  
  915. "mg_cs_siege"
  916. {
  917. "imagename" "map-siege-overall"
  918. "nameID" "#SFUI_Map_cs_siege"
  919. "name" "mg_cs_siege"
  920. "icontag" "hostage"
  921. "maps"
  922. {
  923. "cs_siege" ""
  924. }
  925. }
  926.  
  927. "mg_cs_museum"
  928. {
  929. "imagename" "map-museum-overall"
  930. "nameID" "#SFUI_Map_cs_museum"
  931. "name" "mg_cs_museum"
  932. "icontag" "hostage"
  933. "maps"
  934. {
  935. "cs_museum" ""
  936. }
  937. }
  938.  
  939. "mg_de_library"
  940. {
  941. "imagename" "map-library-overall"
  942. "nameID" "#SFUI_Map_de_library"
  943. "name" "mg_de_library"
  944. "icontag" "bomb"
  945. "maps"
  946. {
  947. "de_library" ""
  948. }
  949. }
  950.  
  951. "mg_de_ruins"
  952. {
  953. "imagename" "map-ruins-overall"
  954. "nameID" "#SFUI_Map_de_ruins"
  955. "name" "mg_de_ruins"
  956. "icontag" "bomb"
  957. "maps"
  958. {
  959. "de_ruins" ""
  960. }
  961. }
  962.  
  963. //end old operation Maps
  964.  
  965. "mg_ar_baggage"
  966. {
  967. "imagename" "map-baggage-overall"
  968. "nameID" "#SFUI_Map_ar_baggage"
  969. "name" "mg_ar_baggage"
  970. "maps"
  971. {
  972. "ar_baggage" ""
  973. }
  974. }
  975.  
  976. "mg_ar_shoots"
  977. {
  978. "imagename" "map-vietnam-overall"
  979. "nameID" "#SFUI_Map_ar_shoots"
  980. "name" "mg_ar_shoots"
  981. "maps"
  982. {
  983. "ar_shoots" ""
  984. }
  985. }
  986. "mg_ar_monastery"
  987. {
  988. "imagename" "map-monastery-overall"
  989. "imagename" "map-monastery-overall"
  990. "nameID" "#SFUI_Map_ar_monastery"
  991. "name" "mg_ar_monastery"
  992. "maps"
  993. {
  994. "ar_monastery" ""
  995. }
  996. }
  997.  
  998. "mg_de_bank"
  999. {
  1000. "imagename" "map-bank-overall"
  1001. "nameID" "#SFUI_Map_de_bank"
  1002. "name" "mg_de_bank"
  1003. "icontag" "bomb"
  1004. "maps"
  1005. {
  1006. "de_bank" ""
  1007. }
  1008. }
  1009.  
  1010. "mg_de_lake"
  1011. {
  1012. "imagename" "map-boathouse-overall"
  1013. "nameID" "#SFUI_Map_de_lake"
  1014. "name" "mg_de_lake"
  1015. "icontag" "bomb"
  1016. "maps"
  1017. {
  1018. "de_lake" ""
  1019. }
  1020. }
  1021.  
  1022. "mg_de_safehouse"
  1023. {
  1024. "imagename" "map-house-overall"
  1025. "nameID" "#SFUI_Map_de_safehouse"
  1026. "name" "mg_de_safehouse"
  1027. "icontag" "bomb"
  1028. "maps"
  1029. {
  1030. "de_safehouse" ""
  1031. }
  1032. }
  1033.  
  1034. "mg_de_sugarcane"
  1035. {
  1036. "imagename" "map-mill-overall"
  1037. "nameID" "#SFUI_Map_de_sugarcane"
  1038. "name" "mg_de_sugarcane"
  1039. "icontag" "bomb"
  1040. "maps"
  1041. {
  1042. "de_sugarcane" ""
  1043. }
  1044. }
  1045.  
  1046. "mg_de_stmarc"
  1047. {
  1048. "imagename" "map-shacks-overall"
  1049. "nameID" "#SFUI_Map_de_stmarc"
  1050. "name" "mg_de_stmarc"
  1051. "icontag" "bomb"
  1052. "maps"
  1053. {
  1054. "de_stmarc" ""
  1055. }
  1056. }
  1057.  
  1058. "mg_de_shorttrain"
  1059. {
  1060. "imagename" "map-train-overall"
  1061. "nameID" "#SFUI_Map_de_shorttrain"
  1062. "name" "mg_de_shorttrain"
  1063. "icontag" "bomb"
  1064. "maps"
  1065. {
  1066. "de_shorttrain" ""
  1067. }
  1068. }
  1069.  
  1070. "mg_training1"
  1071. {
  1072. "imagename" "map-alleyway-overall"
  1073. "nameID" "#SFUI_Map_training1"
  1074. "name" "mg_training1"
  1075. "maps"
  1076. {
  1077. "training1" ""
  1078. }
  1079. }
  1080.  
  1081. "random_ar"
  1082. {
  1083. "nameID" "#SFUI_Map_random"
  1084. "imagename" "map-random-ar"
  1085. "name" "random"
  1086. "maps"
  1087. {
  1088. //Empty
  1089. }
  1090. }
  1091.  
  1092. "random_demo"
  1093. {
  1094. "nameID" "#SFUI_Map_random"
  1095. "imagename" "map-random-demo"
  1096. "name" "random"
  1097. "maps"
  1098. {
  1099. //Empty
  1100. }
  1101. }
  1102.  
  1103. "random_classic"
  1104. {
  1105. "nameID" "#SFUI_Map_random"
  1106. "imagename" "map-random-overall"
  1107. "name" "random"
  1108. "maps"
  1109. {
  1110. //Empty
  1111. }
  1112. }
  1113. }
  1114.  
  1115. "maps"
  1116. {
  1117. //
  1118. // Classic Maps
  1119. //
  1120.  
  1121. "cs_italy"
  1122. {
  1123. "nameID" "#SFUI_Map_cs_italy"
  1124. "name" "cs_italy"
  1125. "imagename" "map-italy-overall"
  1126. "default_game_type" "0" // classic
  1127. "default_game_mode" "0" // casual
  1128. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1129. "t_models"
  1130. {
  1131. "tm_separatist" ""
  1132. "tm_separatist_variantA" ""
  1133. "tm_separatist_variantB" ""
  1134. "tm_separatist_variantC" ""
  1135. "tm_separatist_variantD" ""
  1136. }
  1137. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1138. "ct_models"
  1139. {
  1140. "ctm_gign" ""
  1141. "ctm_gign_variantA" ""
  1142. "ctm_gign_variantB" ""
  1143. "ctm_gign_variantC" ""
  1144. "ctm_gign_variantD" ""
  1145. }
  1146. "hostage_models"
  1147. {
  1148. "models/hostage/hostage.mdl" ""
  1149. "models/hostage/hostage_variantA.mdl" ""
  1150. "models/hostage/hostage_variantB.mdl" ""
  1151. "models/hostage/hostage_variantC.mdl" ""
  1152. }
  1153. }
  1154.  
  1155. "cs_office"
  1156. {
  1157. "nameID" "#SFUI_Map_cs_office"
  1158. "name" "cs_office"
  1159. "imagename" "map-office-overall"
  1160. "default_game_type" "0" // classic
  1161. "default_game_mode" "0" // casual
  1162. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  1163. "t_models"
  1164. {
  1165. "tm_anarchist" ""
  1166. "tm_anarchist_variantA" ""
  1167. "tm_anarchist_variantb" ""
  1168. "tm_anarchist_variantc" ""
  1169. "tm_anarchist_variantd" ""
  1170. }
  1171. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1172. "ct_models"
  1173. {
  1174. "ctm_fbi" ""
  1175. "ctm_fbi_variantA" ""
  1176. "ctm_fbi_variantB" ""
  1177. "ctm_fbi_variantC" ""
  1178. "ctm_fbi_variantD" ""
  1179. }
  1180. "hostage_models"
  1181. {
  1182. "models/hostage/hostage.mdl" ""
  1183. "models/hostage/hostage_variantA.mdl" ""
  1184. "models/hostage/hostage_variantB.mdl" ""
  1185. "models/hostage/hostage_variantC.mdl" ""
  1186. }
  1187. }
  1188.  
  1189. "cs_militia"
  1190. {
  1191. "nameID" "#SFUI_Map_cs_militia"
  1192. "name" "cs_militia"
  1193. "imagename" "map-militia-overall"
  1194. "default_game_type" "0" // classic
  1195. "default_game_mode" "0" // casual
  1196. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1197. "t_models"
  1198. {
  1199. "tm_phoenix" ""
  1200. "tm_phoenix_variantA" ""
  1201. "tm_phoenix_variantB" ""
  1202. "tm_phoenix_variantC" ""
  1203. "tm_phoenix_variantD" ""
  1204. }
  1205. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1206. "ct_models"
  1207. {
  1208. "ctm_fbi" ""
  1209. "ctm_fbi_variantA" ""
  1210. "ctm_fbi_variantB" ""
  1211. "ctm_fbi_variantC" ""
  1212. "ctm_fbi_variantD" ""
  1213. }
  1214. "hostage_models"
  1215. {
  1216. "models/hostage/hostage.mdl" ""
  1217. "models/hostage/hostage_variantA.mdl" ""
  1218. "models/hostage/hostage_variantB.mdl" ""
  1219. "models/hostage/hostage_variantC.mdl" ""
  1220. }
  1221. }
  1222.  
  1223. "cs_assault"
  1224. {
  1225. "nameID" "#SFUI_Map_cs_assault"
  1226. "name" "cs_assault"
  1227. "imagename" "map-assault-overall"
  1228. "default_game_type" "0" // Classic
  1229. "default_game_mode" "0" // Casual
  1230. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1231. "t_models"
  1232. {
  1233. "tm_phoenix" ""
  1234. "tm_phoenix_variantA" ""
  1235. "tm_phoenix_variantB" ""
  1236. "tm_phoenix_variantC" ""
  1237. "tm_phoenix_variantD" ""
  1238. }
  1239. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1240. "ct_models"
  1241. {
  1242. "ctm_fbi" ""
  1243. "ctm_fbi_variantA" ""
  1244. "ctm_fbi_variantB" ""
  1245. "ctm_fbi_variantC" ""
  1246. "ctm_fbi_variantD" ""
  1247. }
  1248. }
  1249.  
  1250. "de_aztec"
  1251. {
  1252. "nameID" "#SFUI_Map_de_aztec"
  1253. "name" "de_aztec"
  1254. "imagename" "map-aztec-overall"
  1255. "default_game_type" "0" // classic
  1256. "default_game_mode" "0" // casual
  1257. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1258. "t_models"
  1259. {
  1260. "tm_phoenix" ""
  1261. "tm_phoenix_variantA" ""
  1262. "tm_phoenix_variantB" ""
  1263. "tm_phoenix_variantC" ""
  1264. "tm_phoenix_variantD" ""
  1265. }
  1266. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1267. "ct_models"
  1268. {
  1269. "ctm_st6" ""
  1270. "ctm_st6_variantA" ""
  1271. "ctm_st6_variantB" ""
  1272. "ctm_st6_variantC" ""
  1273. "ctm_st6_variantD" ""
  1274. }
  1275. }
  1276.  
  1277. "de_train"
  1278. {
  1279. "nameID" "#SFUI_Map_de_train"
  1280. "name" "de_train"
  1281. "imagename" "map-train-overall"
  1282. "default_game_type" "0" // classic
  1283. "default_game_mode" "0" // casual
  1284. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1285. "t_models"
  1286. {
  1287. "tm_balkan_variantA" ""
  1288. "tm_balkan_variantB" ""
  1289. "tm_balkan_variantC" ""
  1290. "tm_balkan_variantD" ""
  1291. "tm_balkan_variantE" ""
  1292. }
  1293. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1294. "ct_models"
  1295. {
  1296. "ctm_st6" ""
  1297. "ctm_st6_variantA" ""
  1298. "ctm_st6_variantB" ""
  1299. "ctm_st6_variantC" ""
  1300. "ctm_st6_variantD" ""
  1301. }
  1302. }
  1303.  
  1304. "de_dust"
  1305. {
  1306. "nameID" "#SFUI_Map_de_dust"
  1307. "name" "de_dust"
  1308. "imagename" "map-dust-overall"
  1309. "default_game_type" "0" // classic
  1310. "default_game_mode" "0" // casual
  1311. "t_arms" "models/weapons/t_arms.mdl"
  1312. "t_models"
  1313. {
  1314. "tm_leet_variantA" ""
  1315. "tm_leet_variantB" ""
  1316. "tm_leet_variantC" ""
  1317. "tm_leet_variantD" ""
  1318. "tm_leet_variantE" ""
  1319. }
  1320. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1321. "ct_models"
  1322. {
  1323. "ctm_idf" ""
  1324. "ctm_idf_variantB" ""
  1325. "ctm_idf_variantC" ""
  1326. "ctm_idf_variantD" ""
  1327. "ctm_idf_variantE" ""
  1328. }
  1329. }
  1330.  
  1331. "de_dust2"
  1332. {
  1333. "nameID" "#SFUI_Map_de_dust2"
  1334. "name" "de_dust2"
  1335. "imagename" "map-dust2-overall"
  1336. "default_game_type" "0" // classic
  1337. "default_game_mode" "0" // casual
  1338. "t_arms" "models/weapons/t_arms.mdl"
  1339. "t_models"
  1340. {
  1341. "tm_leet_variantA" ""
  1342. "tm_leet_variantB" ""
  1343. "tm_leet_variantC" ""
  1344. "tm_leet_variantD" ""
  1345. "tm_leet_variantE" ""
  1346. }
  1347. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1348. "ct_models"
  1349. {
  1350. "ctm_idf" ""
  1351. "ctm_idf_variantB" ""
  1352. "ctm_idf_variantC" ""
  1353. "ctm_idf_variantD" ""
  1354. "ctm_idf_variantE" ""
  1355. // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
  1356. //"ctm_idf_variantF" ""
  1357. }
  1358. }
  1359.  
  1360. "de_inferno"
  1361. {
  1362. "nameID" "#SFUI_Map_de_inferno"
  1363. "name" "de_inferno"
  1364. "imagename" "map-inferno-overall"
  1365. "default_game_type" "0" // classic
  1366. "default_game_mode" "0" // casual
  1367. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1368. "t_models"
  1369. {
  1370. "tm_separatist" ""
  1371. "tm_separatist_variantA" ""
  1372. "tm_separatist_variantB" ""
  1373. "tm_separatist_variantC" ""
  1374. "tm_separatist_variantD" ""
  1375. }
  1376. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1377. "ct_models"
  1378. {
  1379. "ctm_sas_variantA" ""
  1380. "ctm_sas_variantB" ""
  1381. "ctm_sas_variantC" ""
  1382. "ctm_sas_variantD" ""
  1383. "ctm_sas" ""
  1384. }
  1385. }
  1386.  
  1387. "de_mirage"
  1388. {
  1389. "nameID" "#SFUI_Map_de_mirage"
  1390. "name" "de_mirage"
  1391. "imagename" "map-mirage-overall"
  1392. "default_game_type" "0" // classic
  1393. "default_game_mode" "0" // casual
  1394. "t_arms" "models/weapons/t_arms_leet.mdl"
  1395. "t_models"
  1396. {
  1397. "tm_leet_variantA" ""
  1398. "tm_leet_variantB" ""
  1399. "tm_leet_variantC" ""
  1400. "tm_leet_variantD" ""
  1401. "tm_leet_variantE" ""
  1402. }
  1403. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1404. "ct_models"
  1405. {
  1406. "ctm_sas" ""
  1407. "ctm_sas_variantA" ""
  1408. "ctm_sas_variantB" ""
  1409. "ctm_sas_variantC" ""
  1410. "ctm_sas_variantD" ""
  1411. "ctm_sas_variantE" ""
  1412. }
  1413. }
  1414.  
  1415. "de_nuke"
  1416. {
  1417. "nameID" "#SFUI_Map_de_nuke"
  1418. "name" "de_nuke"
  1419. "imagename" "map-nuke-overall"
  1420. "default_game_type" "0" // classic
  1421. "default_game_mode" "0" // casual
  1422. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1423. "t_models"
  1424. {
  1425. "tm_balkan_variantA" ""
  1426. "tm_balkan_variantB" ""
  1427. "tm_balkan_variantC" ""
  1428. "tm_balkan_variantD" ""
  1429. "tm_balkan_variantE" ""
  1430. }
  1431. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1432. "ct_models"
  1433. {
  1434. "ctm_sas_variantA" ""
  1435. "ctm_sas_variantB" ""
  1436. "ctm_sas_variantC" ""
  1437. "ctm_sas_variantD" ""
  1438. "ctm_sas" ""
  1439. }
  1440. }
  1441.  
  1442. "de_vertigo"
  1443. {
  1444. "nameID" "#SFUI_Map_de_vertigo"
  1445. "name" "de_vertigo"
  1446. "imagename" "map-vertigo-overall"
  1447. "default_game_type" "0" // classic
  1448. "default_game_mode" "0" // casual
  1449. "t_arms" "models/weapons/t_arms_professional.mdl"
  1450. "t_models"
  1451. {
  1452. "tm_professional" ""
  1453. "tm_professional_var1" ""
  1454. "tm_professional_var2" ""
  1455. "tm_professional_var3" ""
  1456. "tm_professional_var4" ""
  1457. }
  1458. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1459. "ct_models"
  1460. {
  1461. "ctm_swat" ""
  1462. "ctm_swat_variantA" ""
  1463. "ctm_swat_variantB" ""
  1464. "ctm_swat_variantC" ""
  1465. "ctm_swat_variantD" ""
  1466. }
  1467. }
  1468.  
  1469. "de_overpass"
  1470. {
  1471. "nameID" "#SFUI_Map_de_overpass"
  1472. "name" "de_overpass"
  1473. "imagename" "map-overpass-overall"
  1474. "default_game_type" "0" // classic
  1475. "default_game_mode" "0" // casual
  1476. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1477. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1478. "t_models"
  1479. {
  1480. "tm_phoenix" ""
  1481. "tm_phoenix_variantA" ""
  1482. "tm_phoenix_variantB" ""
  1483. "tm_phoenix_variantC" ""
  1484. "tm_phoenix_variantD" ""
  1485. }
  1486. "ct_models"
  1487. {
  1488. "ctm_gsg9" ""
  1489. "ctm_gsg9_variantA" ""
  1490. "ctm_gsg9_variantB" ""
  1491. "ctm_gsg9_variantC" ""
  1492. "ctm_gsg9_variantD" ""
  1493. }
  1494. }
  1495.  
  1496. "de_cbble"
  1497. {
  1498. "nameID" "#SFUI_Map_de_cbble"
  1499. "name" "de_cbble"
  1500. "imagename" "map-cbble-overall"
  1501. "default_game_type" "0" // classic
  1502. "default_game_mode" "0" // casual
  1503. "t_arms" "models/weapons/t_arms_professional.mdl"
  1504. "t_models"
  1505. {
  1506. "tm_professional" ""
  1507. "tm_professional_var1" ""
  1508. "tm_professional_var2" ""
  1509. "tm_professional_var3" ""
  1510. "tm_professional_var4" ""
  1511. }
  1512. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1513. "ct_models"
  1514. {
  1515. "ctm_gign" ""
  1516. "ctm_gign_variantA" ""
  1517. "ctm_gign_variantB" ""
  1518. "ctm_gign_variantC" ""
  1519. "ctm_gign_variantD" ""
  1520. }
  1521. }
  1522.  
  1523. //
  1524. //operation maps
  1525. //
  1526.  
  1527. "de_cache"
  1528. {
  1529. "nameID" "#SFUI_Map_de_cache"
  1530. "name" "de_cache"
  1531. "imagename" "map-cache-overall"
  1532. "default_game_type" "0" // classic
  1533. "default_game_mode" "0" // casual
  1534. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1535. "t_models"
  1536. {
  1537. "tm_phoenix" ""
  1538. "tm_phoenix_variantA" ""
  1539. "tm_phoenix_variantB" ""
  1540. "tm_phoenix_variantC" ""
  1541. "tm_phoenix_variantD" ""
  1542. }
  1543. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1544. "ct_models"
  1545. {
  1546. "ctm_gign" ""
  1547. "ctm_gign_variantA" ""
  1548. "ctm_gign_variantB" ""
  1549. "ctm_gign_variantC" ""
  1550. "ctm_gign_variantD" ""
  1551. }
  1552. }
  1553.  
  1554. "de_ali"
  1555. {
  1556. "nameID" "#SFUI_Map_de_ali"
  1557. "name" "de_ali"
  1558. "imagename" "map-ali-overall"
  1559. "default_game_type" "0" // classic
  1560. "default_game_mode" "0" // casual
  1561. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1562. "t_models"
  1563. {
  1564. "tm_separatist" ""
  1565. "tm_separatist_variantA" ""
  1566. "tm_separatist_variantB" ""
  1567. "tm_separatist_variantC" ""
  1568. "tm_separatist_variantD" ""
  1569. }
  1570. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1571. "ct_models"
  1572. {
  1573. "ctm_sas_variantA" ""
  1574. "ctm_sas_variantB" ""
  1575. "ctm_sas_variantC" ""
  1576. "ctm_sas_variantD" ""
  1577. "ctm_sas" ""
  1578. }
  1579. }
  1580.  
  1581. "de_seaside"
  1582. {
  1583. "nameID" "#SFUI_Map_de_seaside"
  1584. "name" "de_seaside"
  1585. "imagename" "map-seaside-overall"
  1586. "default_game_type" "0" // classic
  1587. "default_game_mode" "0" // casual
  1588. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1589. "t_models"
  1590. {
  1591. "tm_pirate" ""
  1592. "tm_pirate_variantA" ""
  1593. "tm_pirate_variantC" ""
  1594. "tm_pirate_variantD" ""
  1595. "tm_pirate_variantB" ""
  1596. }
  1597. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1598. "ct_models"
  1599. {
  1600. "ctm_fbi" ""
  1601. "ctm_fbi_variantA" ""
  1602. "ctm_fbi_variantB" ""
  1603. "ctm_fbi_variantC" ""
  1604. "ctm_fbi_variantD" ""
  1605. }
  1606. }
  1607.  
  1608. "cs_agency"
  1609. {
  1610. "nameID" "#SFUI_Map_cs_agency"
  1611. "name" "cs_agency"
  1612. "imagename" "map-agency-overall"
  1613. "default_game_type" "0" // classic
  1614. "default_game_mode" "0" // casual
  1615. "t_arms" "models/weapons/t_arms_professional.mdl"
  1616. "t_models"
  1617. {
  1618. "tm_professional" ""
  1619. "tm_professional_var1" ""
  1620. "tm_professional_var2" ""
  1621. "tm_professional_var3" ""
  1622. "tm_professional_var4" ""
  1623. }
  1624. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1625. "ct_models"
  1626. {
  1627. "ctm_fbi" ""
  1628. "ctm_fbi_variantA" ""
  1629. "ctm_fbi_variantB" ""
  1630. "ctm_fbi_variantC" ""
  1631. "ctm_fbi_variantD" ""
  1632. }
  1633. }
  1634.  
  1635. "cs_downtown"
  1636. {
  1637. "nameID" "#SFUI_Map_cs_downtown"
  1638. "name" "cs_downtown"
  1639. "imagename" "map-downtown-overall"
  1640. "default_game_type" "0" // classic
  1641. "default_game_mode" "0" // casual
  1642. "t_arms" "models/weapons/t_arms_professional.mdl"
  1643. "t_models"
  1644. {
  1645. "tm_professional" ""
  1646. "tm_professional_var1" ""
  1647. "tm_professional_var2" ""
  1648. "tm_professional_var3" ""
  1649. "tm_professional_var4" ""
  1650. }
  1651. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1652. "ct_models"
  1653. {
  1654. "ctm_fbi" ""
  1655. "ctm_fbi_variantA" ""
  1656. "ctm_fbi_variantB" ""
  1657. "ctm_fbi_variantC" ""
  1658. "ctm_fbi_variantD" ""
  1659. }
  1660. }
  1661.  
  1662. "de_favela"
  1663. {
  1664. "nameID" "#SFUI_Map_de_favela"
  1665. "name" "de_favela"
  1666. "imagename" "map-favela-overall"
  1667. "default_game_type" "0" // classic
  1668. "default_game_mode" "0" // casual
  1669. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1670. "t_models"
  1671. {
  1672. "tm_pirate" ""
  1673. "tm_pirate_variantA" ""
  1674. "tm_pirate_variantC" ""
  1675. "tm_pirate_variantD" ""
  1676. "tm_pirate_variantB" ""
  1677. }
  1678. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1679. "ct_models"
  1680. {
  1681. "ctm_st6" ""
  1682. "ctm_st6_variantA" ""
  1683. "ctm_st6_variantB" ""
  1684. "ctm_st6_variantC" ""
  1685. "ctm_st6_variantD" ""
  1686. }
  1687. }
  1688.  
  1689. "cs_motel"
  1690. {
  1691. "nameID" "#SFUI_Map_cs_motel"
  1692. "name" "cs_motel"
  1693. "imagename" "map-motel-overall"
  1694. "default_game_type" "0" // classic
  1695. "default_game_mode" "0" // casual
  1696. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1697. "t_models"
  1698. {
  1699. "tm_phoenix" ""
  1700. "tm_phoenix_variantA" ""
  1701. "tm_phoenix_variantB" ""
  1702. "tm_phoenix_variantC" ""
  1703. "tm_phoenix_variantD" ""
  1704. }
  1705. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1706. "ct_models"
  1707. {
  1708. "ctm_swat" ""
  1709. "ctm_swat_variantA" ""
  1710. "ctm_swat_variantB" ""
  1711. "ctm_swat_variantC" ""
  1712. "ctm_swat_variantD" ""
  1713. }
  1714. }
  1715.  
  1716. //
  1717. //old operation maps
  1718. //
  1719.  
  1720. "de_gwalior"
  1721. {
  1722. "nameID" "#SFUI_Map_de_gwalior"
  1723. "name" "de_gwalior"
  1724. "imagename" "map-gwalior-overall"
  1725. "default_game_type" "0" // classic
  1726. "default_game_mode" "0" // casual
  1727. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1728. "t_models"
  1729. {
  1730. "tm_balkan_variantA" ""
  1731. "tm_balkan_variantB" ""
  1732. "tm_balkan_variantC" ""
  1733. "tm_balkan_variantD" ""
  1734. "tm_balkan_variantE" ""
  1735. }
  1736. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1737. "ct_models"
  1738. {
  1739. "ctm_sas_variantA" ""
  1740. "ctm_sas_variantB" ""
  1741. "ctm_sas_variantC" ""
  1742. "ctm_sas_variantD" ""
  1743. "ctm_sas" ""
  1744. }
  1745. }
  1746.  
  1747. "de_ruins"
  1748. {
  1749. "nameID" "#SFUI_Map_de_ruins"
  1750. "name" "de_ruins"
  1751. "imagename" "map-ali-overall"
  1752. "default_game_type" "0" // classic
  1753. "default_game_mode" "0" // casual
  1754. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1755. "t_models"
  1756. {
  1757. "tm_phoenix" ""
  1758. "tm_phoenix_variantA" ""
  1759. "tm_phoenix_variantB" ""
  1760. "tm_phoenix_variantC" ""
  1761. "tm_phoenix_variantD" ""
  1762. }
  1763. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1764. "ct_models"
  1765. {
  1766. "ctm_st6" ""
  1767. "ctm_st6_variantA" ""
  1768. "ctm_st6_variantB" ""
  1769. "ctm_st6_variantC" ""
  1770. "ctm_st6_variantD" ""
  1771. }
  1772. }
  1773.  
  1774. "de_chinatown"
  1775. {
  1776. "nameID" "#SFUI_Map_de_chinatown"
  1777. "name" "de_chinatown"
  1778. "imagename" "map-chinatown-overall"
  1779. "default_game_type" "0" // classic
  1780. "default_game_mode" "0" // casual
  1781. "t_arms" "models/weapons/t_arms_professional.mdl"
  1782. "t_models"
  1783. {
  1784. "tm_professional" ""
  1785. "tm_professional_var1" ""
  1786. "tm_professional_var2" ""
  1787. "tm_professional_var3" ""
  1788. "tm_professional_var4" ""
  1789. }
  1790. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1791. "ct_models"
  1792. {
  1793. "ctm_swat" ""
  1794. "ctm_swat_variantA" ""
  1795. "ctm_swat_variantB" ""
  1796. "ctm_swat_variantC" ""
  1797. "ctm_swat_variantD" ""
  1798. }
  1799. }
  1800.  
  1801. "cs_siege"
  1802. {
  1803. "nameID" "#SFUI_Map_cs_siege"
  1804. "name" "cs_siege"
  1805. "imagename" "map-siege-overall"
  1806. "default_game_type" "0" // classic
  1807. "default_game_mode" "0" // casual
  1808. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1809. "t_models"
  1810. {
  1811. "tm_pirate" ""
  1812. "tm_pirate_variantA" ""
  1813. "tm_pirate_variantC" ""
  1814. "tm_pirate_variantD" ""
  1815. "tm_pirate_variantB" ""
  1816. }
  1817. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1818. "ct_models"
  1819. {
  1820. "ctm_swat" ""
  1821. "ctm_swat_variantA" ""
  1822. "ctm_swat_variantB" ""
  1823. "ctm_swat_variantC" ""
  1824. "ctm_swat_variantD" ""
  1825. }
  1826. }
  1827.  
  1828. "de_library"
  1829. {
  1830. "nameID" "#SFUI_Map_de_library"
  1831. "name" "de_library"
  1832. "imagename" "map-library-overall"
  1833. "default_game_type" "0" // classic
  1834. "default_game_mode" "0" // casual
  1835. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1836. "t_models"
  1837. {
  1838. "tm_phoenix" ""
  1839. "tm_phoenix_variantA" ""
  1840. "tm_phoenix_variantB" ""
  1841. "tm_phoenix_variantC" ""
  1842. "tm_phoenix_variantD" ""
  1843. }
  1844. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1845. "ct_models"
  1846. {
  1847. "ctm_gsg9" ""
  1848. "ctm_gsg9_variantA" ""
  1849. "ctm_gsg9_variantB" ""
  1850. "ctm_gsg9_variantC" ""
  1851. "ctm_gsg9_variantD" ""
  1852. }
  1853. }
  1854.  
  1855. "cs_museum"
  1856. {
  1857. "nameID" "#SFUI_Map_cs_museum"
  1858. "name" "cs_museum"
  1859. "imagename" "map-museum-overall"
  1860. "default_game_type" "0" // classic
  1861. "default_game_mode" "0" // casual
  1862. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  1863. "t_models"
  1864. {
  1865. "tm_anarchist" ""
  1866. "tm_anarchist_variantA" ""
  1867. "tm_anarchist_variantb" ""
  1868. "tm_anarchist_variantc" ""
  1869. "tm_anarchist_variantd" ""
  1870. }
  1871. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1872. "ct_models"
  1873. {
  1874. "ctm_fbi" ""
  1875. "ctm_fbi_variantA" ""
  1876. "ctm_fbi_variantB" ""
  1877. "ctm_fbi_variantC" ""
  1878. "ctm_fbi_variantD" ""
  1879. }
  1880. }
  1881.  
  1882. //
  1883. // Gun Game Maps
  1884. //
  1885.  
  1886. "ar_baggage"
  1887. {
  1888. "nameID" "#SFUI_Map_ar_baggage"
  1889. "name" "ar_baggage"
  1890. "imagename" "map-baggage-overall"
  1891. "default_game_type" "1" // GunGame
  1892. "default_game_mode" "0" // Progressive
  1893. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1894. "t_models"
  1895. {
  1896. "tm_phoenix" ""
  1897. "tm_phoenix_variantA" ""
  1898. "tm_phoenix_variantB" ""
  1899. "tm_phoenix_variantC" ""
  1900. "tm_phoenix_variantD" ""
  1901. }
  1902. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1903. "ct_models"
  1904. {
  1905. "ctm_gsg9" ""
  1906. "ctm_gsg9_variantA" ""
  1907. "ctm_gsg9_variantB" ""
  1908. "ctm_gsg9_variantC" ""
  1909. "ctm_gsg9_variantD" ""
  1910. }
  1911. }
  1912.  
  1913. "ar_shoots"
  1914. {
  1915. "nameID" "#SFUI_Map_ar_shoots"
  1916. "name" "ar_shoots"
  1917. "imagename" "map-vietnam-overall"
  1918. "default_game_type" "1" // GunGame
  1919. "default_game_mode" "0" // Progressive
  1920. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1921. "t_models"
  1922. {
  1923. "tm_pirate" ""
  1924. "tm_pirate_variantA" ""
  1925. "tm_pirate_variantC" ""
  1926. "tm_pirate_variantD" ""
  1927. "tm_pirate_variantB" ""
  1928. }
  1929. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1930. "ct_models"
  1931. {
  1932. "ctm_gign" ""
  1933. "ctm_gign_variantA" ""
  1934. "ctm_gign_variantB" ""
  1935. "ctm_gign_variantC" ""
  1936. "ctm_gign_variantD" ""
  1937. }
  1938. }
  1939.  
  1940. "ar_monastery"
  1941. {
  1942. "nameID" "#SFUI_Map_ar_monastery"
  1943. "name" "ar_monastery"
  1944. "imagename" "map-tibet-overall"
  1945. "default_game_type" "1" // GunGame
  1946. "default_game_mode" "0" // Progressive
  1947. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1948. "t_models"
  1949. {
  1950. "tm_balkan_variantA" ""
  1951. "tm_balkan_variantB" ""
  1952. "tm_balkan_variantC" ""
  1953. "tm_balkan_variantD" ""
  1954. "tm_balkan_variantE" ""
  1955. }
  1956. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1957. "ct_models"
  1958. {
  1959. "ctm_gsg9" ""
  1960. "ctm_gsg9_variantA" ""
  1961. "ctm_gsg9_variantB" ""
  1962. "ctm_gsg9_variantC" ""
  1963. "ctm_gsg9_variantD" ""
  1964. }
  1965. }
  1966.  
  1967. "de_lake"
  1968. {
  1969. "nameID" "#SFUI_Map_de_lake"
  1970. "name" "de_lake"
  1971. "imagename" "map-boathouse-overall"
  1972. "default_game_type" "1" // GunGame
  1973. "default_game_mode" "1" // Bomb
  1974. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1975. "t_models"
  1976. {
  1977. "tm_phoenix" ""
  1978. "tm_phoenix_variantA" ""
  1979. "tm_phoenix_variantB" ""
  1980. "tm_phoenix_variantC" ""
  1981. "tm_phoenix_variantD" ""
  1982. }
  1983. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1984. "ct_models"
  1985. {
  1986. "ctm_st6" ""
  1987. "ctm_st6_variantA" ""
  1988. "ctm_st6_variantB" ""
  1989. "ctm_st6_variantC" ""
  1990. "ctm_st6_variantD" ""
  1991. }
  1992. }
  1993.  
  1994. "de_bank"
  1995. {
  1996. "nameID" "#SFUI_Map_de_bank"
  1997. "name" "de_bank"
  1998. "imagename" "map-bank-overall"
  1999. "default_game_type" "1" // GunGame
  2000. "default_game_mode" "1" // Bomb
  2001. "t_arms" "models/weapons/t_arms_professional.mdl"
  2002. "t_models"
  2003. {
  2004. "tm_professional" ""
  2005. "tm_professional_var1" ""
  2006. "tm_professional_var2" ""
  2007. "tm_professional_var3" ""
  2008. "tm_professional_var4" ""
  2009. }
  2010. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2011. "ct_models"
  2012. {
  2013. "ctm_swat" ""
  2014. "ctm_swat_variantA" ""
  2015. "ctm_swat_variantB" ""
  2016. "ctm_swat_variantC" ""
  2017. "ctm_swat_variantD" ""
  2018.  
  2019. }
  2020. }
  2021.  
  2022. "de_safehouse"
  2023. {
  2024. "nameID" "#SFUI_Map_de_safehouse"
  2025. "name" "de_safehouse"
  2026. "imagename" "map-house-overall"
  2027. "default_game_type" "1" // GunGame
  2028. "default_game_mode" "1" // Bomb
  2029. "t_arms" "models/weapons/t_arms_professional.mdl"
  2030. "t_models"
  2031. {
  2032. "tm_professional" ""
  2033. "tm_professional_var1" ""
  2034. "tm_professional_var2" ""
  2035. "tm_professional_var3" ""
  2036. "tm_professional_var4" ""
  2037. }
  2038. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2039. "ct_models"
  2040. {
  2041.  
  2042. "ctm_swat" ""
  2043. "ctm_swat_variantA" ""
  2044. "ctm_swat_variantB" ""
  2045. "ctm_swat_variantC" ""
  2046. "ctm_swat_variantD" ""
  2047. }
  2048. }
  2049.  
  2050. "de_sugarcane"
  2051. {
  2052. "nameID" "#SFUI_Map_de_sugarcane"
  2053. "name" "de_sugarcane"
  2054. "imagename" "map-mill-overall"
  2055. "default_game_type" "1" // GunGame
  2056. "default_game_mode" "1" // Bomb
  2057. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2058. "t_models"
  2059. {
  2060. "tm_pirate" ""
  2061. "tm_pirate_variantA" ""
  2062. "tm_pirate_variantC" ""
  2063. "tm_pirate_variantD" ""
  2064. "tm_pirate_variantB" ""
  2065. }
  2066. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2067. "ct_models"
  2068. {
  2069. "ctm_gign" ""
  2070. "ctm_gign_variantA" ""
  2071. "ctm_gign_variantB" ""
  2072. "ctm_gign_variantC" ""
  2073. "ctm_gign_variantD" ""
  2074. }
  2075. }
  2076.  
  2077. "de_stmarc"
  2078. {
  2079. "nameID" "#SFUI_Map_de_stmarc"
  2080. "name" "de_stmarc"
  2081. "imagename" "map-shacks-overall"
  2082. "default_game_type" "1" // GunGame
  2083. "default_game_mode" "1" // Bomb
  2084. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2085. "t_models"
  2086. {
  2087. "tm_pirate" ""
  2088. "tm_pirate_variantA" ""
  2089. "tm_pirate_variantC" ""
  2090. "tm_pirate_variantD" ""
  2091. "tm_pirate_variantB" ""
  2092. }
  2093. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2094. "ct_models"
  2095. {
  2096. "ctm_gign" ""
  2097. "ctm_gign_variantA" ""
  2098. "ctm_gign_variantB" ""
  2099. "ctm_gign_variantC" ""
  2100. "ctm_gign_variantD" ""
  2101. }
  2102. }
  2103.  
  2104. "de_shorttrain"
  2105. {
  2106. "nameID" "#SFUI_Map_de_shorttrain"
  2107. "name" "de_shorttrain"
  2108. "imagename" "map-train-overall"
  2109. "default_game_type" "1" // GunGame
  2110. "default_game_mode" "1" // Bomb
  2111. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2112. "t_models"
  2113. {
  2114. "tm_balkan_variantA" ""
  2115. "tm_balkan_variantB" ""
  2116. "tm_balkan_variantC" ""
  2117. "tm_balkan_variantD" ""
  2118. "tm_balkan_variantE" ""
  2119. }
  2120. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2121. "ct_models"
  2122. {
  2123. "ctm_sas_variantA" ""
  2124. "ctm_sas_variantB" ""
  2125. "ctm_sas_variantC" ""
  2126. "ctm_sas_variantD" ""
  2127. "ctm_sas" ""
  2128. }
  2129. }
  2130.  
  2131. //
  2132. // Random Map
  2133. //
  2134.  
  2135. "random"
  2136. {
  2137. "nameID" "#SFUI_Map_random"
  2138. "name" "random"
  2139. "minplayers" "#SFUI_VariesByMap"
  2140. "maxplayers" "#SFUI_VariesByMap"
  2141. "imagename" "map-random-overall"
  2142. "t_models"
  2143. {
  2144. // these will be pulled from the assigned map
  2145. }
  2146. "ct_models"
  2147. {
  2148. // these will be pulled from the assigned map
  2149. }
  2150. }
  2151.  
  2152.  
  2153. "training1"
  2154. {
  2155. "nameID" "#SFUI_Map_training1"
  2156. "name" "training1"
  2157. "minplayers" "1"
  2158. "maxplayers" "1"
  2159. "extraspectators" "2"
  2160. "imagename" "map-alleyway-overall"
  2161. "default_game_type" "2" // Training
  2162. "default_game_mode" "0" //
  2163. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2164. "t_models"
  2165. {
  2166. "tm_phoenix" ""
  2167. }
  2168. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2169. "ct_models"
  2170. {
  2171. "ctm_st6" ""
  2172. }
  2173. }
  2174. }
  2175.  
  2176. "botDifficulty"
  2177. {
  2178. "none"
  2179. {
  2180. "nameID" "#SFUI_BotDifficulty0"
  2181. "value" "0"
  2182. "awardProgressDisabled" "1"
  2183. "convars"
  2184. {
  2185. "bot_difficulty" "0"
  2186. "bot_dont_shoot" "1"
  2187. "bot_quota" "0"
  2188. }
  2189. }
  2190.  
  2191. "dumb"
  2192. {
  2193. "nameID" "#SFUI_BotDifficulty1"
  2194. "value" "1"
  2195. "awardProgressDisabled" "1"
  2196. "convars"
  2197. {
  2198. "bot_difficulty" "0"
  2199. "bot_dont_shoot" "1"
  2200. }
  2201. }
  2202.  
  2203. "easy"
  2204. {
  2205. "nameID" "#SFUI_BotDifficulty2"
  2206. "value" "2"
  2207. "awardProgressDisabled" "0"
  2208. "convars"
  2209. {
  2210. "bot_difficulty" "0"
  2211. "bot_dont_shoot" "0"
  2212. }
  2213. }
  2214.  
  2215. "medium"
  2216. {
  2217. "nameID" "#SFUI_BotDifficulty3"
  2218. "value" "3"
  2219. "awardProgressDisabled" "0"
  2220. "convars"
  2221. {
  2222. "bot_difficulty" "1"
  2223. "bot_dont_shoot" "0"
  2224. }
  2225. }
  2226.  
  2227. "hard"
  2228. {
  2229. "nameID" "#SFUI_BotDifficulty4"
  2230. "value" "4"
  2231. "awardProgressDisabled" "0"
  2232. "convars"
  2233. {
  2234. "bot_difficulty" "2"
  2235. "bot_dont_shoot" "0"
  2236. }
  2237. }
  2238.  
  2239. "expert"
  2240. {
  2241. "nameID" "#SFUI_BotDifficulty5"
  2242. "value" "5"
  2243. "awardProgressDisabled" "0"
  2244. "convars"
  2245. {
  2246. "bot_difficulty" "3"
  2247. "bot_dont_shoot" "0"
  2248. }
  2249. }
  2250. }
  2251.  
  2252. "mpSessionVisibility"
  2253. {
  2254. "public"
  2255. {
  2256. "nameID" "#SFUI_SessionVisibilityPublic"
  2257. "value" "0"
  2258. "matchmakingvalue" "public"
  2259. }
  2260.  
  2261. "private"
  2262. {
  2263. "nameID" "#SFUI_SessionVisibilityPrivate"
  2264. "value" "1"
  2265. "matchmakingvalue" "private"
  2266. }
  2267. }
  2268.  
  2269. "maptypes"
  2270. {
  2271. "de_"
  2272. {
  2273. "nameID" "#SFUI_BombMap"
  2274. "imagename" "icon-overview-bomb"
  2275. }
  2276.  
  2277. "cs_"
  2278. {
  2279. "nameID" "#SFUI_HostageMap"
  2280. "imagename" "icon-overview-hostage"
  2281. }
  2282.  
  2283. "gungameprogressive"
  2284. {
  2285. "nameID" "#SFUI_GunGameProgressiveMap"
  2286. "imagename" "icon-overview-progressive"
  2287. }
  2288.  
  2289. "gungametrbomb"
  2290. {
  2291. "nameID" "#SFUI_GunGameTRMap"
  2292. "imagename" "icon-overview-trbomb"
  2293. }
  2294.  
  2295. "training"
  2296. {
  2297. "nameID" "#SFUI_TrainingSelectMap"
  2298. "imagename" "icon-overview-select"
  2299. }
  2300.  
  2301. "unknown"
  2302. {
  2303. "nameID" "?"
  2304. }
  2305. }
  2306. }
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