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Maya scene

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Jan 15th, 2015
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  1. createNode transform -n "test123";
  2. setAttr ".t" -type "double3" -1.7089700723286882 2.7106872100991355 -0.29393719646471639 ;
  3. createNode mesh -n "test123Shape" -p "test123";
  4. addAttr -ci true -sn "mso" -ln "miShadingSamplesOverride" -min 0 -max 1 -at "bool";
  5. addAttr -ci true -sn "msh" -ln "miShadingSamples" -min 0 -smx 8 -at "float";
  6. addAttr -ci true -sn "mdo" -ln "miMaxDisplaceOverride" -min 0 -max 1 -at "bool";
  7. addAttr -ci true -sn "mmd" -ln "miMaxDisplace" -min 0 -smx 1 -at "float";
  8. setAttr -k off ".v";
  9. setAttr ".vir" yes;
  10. setAttr ".vif" yes;
  11. setAttr ".uvst[0].uvsn" -type "string" "map1";
  12. setAttr ".cuvs" -type "string" "map1";
  13. setAttr ".dcc" -type "string" "Ambient+Diffuse";
  14. setAttr ".covm[0]" 0 1 1;
  15. setAttr ".cdvm[0]" 0 1 1;
  16.  
  17. createNode transform -n "test321";
  18. setAttr ".t" -type "double3" -3.2805694299625205 3.3166941581335836 0.99913851945022714 ;
  19. setAttr ".s" -type "double3" 0.26762269662189764 5.6565054328205893 15.964779036216006 ;
  20. createNode mesh -n "test321Shape" -p "test321";
  21. addAttr -ci true -sn "mso" -ln "miShadingSamplesOverride" -min 0 -max 1 -at "bool";
  22. addAttr -ci true -sn "msh" -ln "miShadingSamples" -min 0 -smx 8 -at "float";
  23. addAttr -ci true -sn "mdo" -ln "miMaxDisplaceOverride" -min 0 -max 1 -at "bool";
  24. addAttr -ci true -sn "mmd" -ln "miMaxDisplace" -min 0 -smx 1 -at "float";
  25. setAttr -k off ".v";
  26. setAttr ".vir" yes;
  27. setAttr ".vif" yes;
  28. setAttr ".uvst[0].uvsn" -type "string" "map1";
  29. setAttr -s 14 ".uvst[0].uvsp[0:13]" -type "float2" 0.375 0 0.625 0
  30. 0.375 0.25 0.625 0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875
  31. 0 0.875 0.25 0.125 0 0.125 0.25;
  32. setAttr ".cuvs" -type "string" "map1";
  33. setAttr ".dcc" -type "string" "Ambient+Diffuse";
  34. setAttr ".covm[0]" 0 1 1;
  35. setAttr ".cdvm[0]" 0 1 1;
  36. setAttr -s 8 ".vt[0:7]" -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5
  37. 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5;
  38. setAttr -s 12 ".ed[0:11]" 0 1 0 2 3 0
  39. 4 5 0 6 7 0 0 2 0 1 3 0
  40. 2 4 0 3 5 0 4 6 0 5 7 0
  41. 6 0 0 7 1 0;
  42. setAttr -s 6 ".fc[0:5]" -type "polyFaces"
  43. f 4 0 5 -2 -5
  44. mu 0 4 0 1 3 2
  45. f 4 1 7 -3 -7
  46. mu 0 4 2 3 5 4
  47. f 4 2 9 -4 -9
  48. mu 0 4 4 5 7 6
  49. f 4 3 11 -1 -11
  50. mu 0 4 6 7 9 8
  51. f 4 -12 -10 -8 -6
  52. mu 0 4 1 10 11 3
  53. f 4 10 4 6 8
  54. mu 0 4 12 0 2 13 ;
  55. setAttr ".cd" -type "dataPolyComponent" Index_Data Edge 0 ;
  56. setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ;
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