Hybban

Thalinde, Level 10 Goblin female Magician/Wizard/Hexer

Dec 23rd, 2016
154
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.48 KB | None | 0 0
  1. Thalinde, Level 0 Goblin female (starting character)
  2. Attribute Scores
  3. Strength: 8 (-2)
  4. Agility: 12 (+2)
  5. Intellect: 10 (+0)
  6. Will: 9 (-1)
  7.  
  8. Perception: 11 (+1)
  9. Defense: 12
  10. Health: 8
  11. Healing Rate: 2
  12. Speed 10
  13. Languages: Common, Elvish
  14. Professions: Guard, Grave robber
  15.  
  16. Talents:
  17. - Immune: damage from disease; charmed, diseased
  18. - Iron Vulnerability: You are impaired while you are in contact with iron.
  19. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  20. - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
  21.  
  22. Equipement:
  23. You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
  24.  
  25. Character info:
  26. - You are a young adult, 15 years old.
  27. - You fall within the normal height and weight ranges for goblins.
  28. - You dress in fancy clothes.
  29. - You are the seventeenth daughter of the Goblin King.
  30. - Your people didn’t deserve exile, but exile you got. You believe you will make places for yourselves and prove to those stinking elves they were wrong.
  31. - You have a reputation for being a skilled lover.
  32.  
  33. --------------------------------------------------
  34.  
  35. Thalinde, Level 1 Goblin female Magician
  36. Attribute Scores
  37. Strength: 8 (-2)
  38. Agility: 12 (+2)
  39. Intellect: 11 (+1)
  40. Will: 10 (+0)
  41.  
  42. Perception: 12 (+2)
  43. Defense: 12
  44. Health: 10
  45. Healing Rate: 2
  46. Power: 1
  47. Corruption: 1
  48. Speed 10
  49. Languages: Common, Elvish
  50. Professions: Guard, Grave robber, Academic (magic)
  51.  
  52. Talents:
  53. - Immune: damage from disease; charmed, diseased
  54. - Iron Vulnerability: You are impaired while you are in contact with iron.
  55. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  56. - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
  57.  
  58. Magic:
  59. - Magician: Sense Magic (2)
  60. - Curse*: Hex(2), Pox (2), Frighten (1)
  61. - Shadow: Nightfall Blade (2), Wall of Darkness (2), Shadow Dart (1)
  62.  
  63. Equipement:
  64. You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
  65.  
  66. Character info:
  67. - You made a pact with an otherworldly being. You offered your soul, a gift, or service in exchange for magical knowledge.
  68.  
  69. --------------------------------------------------
  70.  
  71. Thalinde, Level 3 Goblin female Magician/Wizard
  72. Attribute Scores
  73. Strength: 8 (-2)
  74. Agility: 12 (+2)
  75. Intellect: 12 (+2)
  76. Will: 11 (+1)
  77.  
  78. Perception: 13 (+3)
  79. Defense: 12
  80. Health: 14
  81. Healing Rate: 3
  82. Power: 2
  83. Corruption: 1
  84. Speed 10
  85. Languages: Common, Elvish, High Archaic
  86. Professions: Guard, Grave robber, Academic (magic)
  87.  
  88. Talents:
  89. - Immune: damage from disease; charmed, diseased
  90. - Iron Vulnerability: You are impaired while you are in contact with iron.
  91. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  92. - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
  93. - Spell Recovery: You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest.
  94. - Grimoire: Distort Appearence (Alteration 1), Iridescent Shield (Chaos 1), Sanctuary (Protection 1)
  95.  
  96. Magic:
  97. - Magician: Sense Magic (3)
  98. - Curse*: Hex(3), Pox (3), Frighten (2), Weakness (1)
  99. - Shadow: Nightfall Blade (3), Wall of Darkness (3), Shadow Dart (2)
  100. - Teleportation: Dismiss(3), Fetch (3), Swap (2)
  101.  
  102. Equipement:
  103. You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
  104.  
  105. Character info:
  106. - Magic is just another area in which you can gain expertise. Having studied other subjects, you turn to magic to gain an understanding of how it works.
  107.  
  108. --------------------------------------------------
  109.  
  110. Thalinde, Level 7 Goblin female Magician/Wizard/Hexer
  111. Attribute Scores
  112. Strength: 8 (-2)
  113. Agility: 13 (+3)
  114. Intellect: 13 (+3)
  115. Will: 12 (+2)
  116.  
  117. Perception: 14 (+4)
  118. Defense: 13
  119. Health: 24
  120. Healing Rate: 6
  121. Power: 4
  122. Corruption: 1
  123. Speed 10
  124. Languages: Common, Elvish, High Archaic
  125. Professions: Guard, Grave robber, Academic (Magic, Occult)
  126.  
  127. Talents:
  128. - Immune: damage from disease; charmed, diseased
  129. - Iron Vulnerability: You are impaired while you are in contact with iron.
  130. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  131. - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
  132. - Spell Recovery: You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest.
  133. - Grimoire: Distort Appearence (Alteration 1), Iridescent Shield (Chaos 1), Sanctuary (Protection 1)
  134. - Counterspell When a creature you can see attacks you with a spell, you can use a triggered action to counter it. The triggering creature makes the attack roll with 1 bane and you make the challenge roll to resist it with 1 boon.
  135. - Spell Expertise: Increase the number of castings of your rank 0 and rank 1 spells by one.
  136. - Evil Eye: When a creature becomes cursed from a spell you cast, you can use a triggered action to apply one of the following effects to the target until the curse ends:
  137. • Desire: The target becomes charmed.
  138. • Lethargy: The target becomes slowed.
  139. • Pain: The target takes 2d6 damage.
  140.  
  141.  
  142. Magic:
  143. - Magician: Sense Magic (6)
  144. - Curse*: Hex(6), Pox (6), Frighten (3), Weakness (2), Toad (1)
  145. - Fire: Control Flame (6), Flame Missile (6)
  146. - Shadow: Nightfall Blade (6), Wall of Darkness (6), Shadow Dart (3), Black Bolts of the Underworld (1)
  147. - Teleportation: Dismiss(6), Fetch (6), Swap (3), Shortcut (2)
  148.  
  149. Equipement:
  150. You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
  151.  
  152. --------------------------------------------------
  153.  
  154. Thalinde, Level 10 Goblin female Magician/Wizard/Hexer
  155. Attribute Scores
  156. Strength: 8 (-2)
  157. Agility: 13 (+3)
  158. Intellect: 13 (+3)
  159. Will: 12 (+2)
  160.  
  161. Perception: 14 (+4)
  162. Defense: 13
  163. Health: 30
  164. Healing Rate: 7
  165. Power: 5
  166. Corruption: 2
  167. Speed 10
  168. Languages: Common, Elvish, High Archaic
  169. Professions: Guard, Grave robber, Academic (Magic, Occult)
  170.  
  171. Talents:
  172. - Immune: damage from disease; charmed, diseased
  173. - Iron Vulnerability: You are impaired while you are in contact with iron.
  174. - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
  175. - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
  176. - Spell Recovery: You can use an action to heal damage equal to your healing rate and regain two casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest.
  177. - Grimoire: Distort Appearence (Alteration 1), Iridescent Shield (Chaos 1), Sanctuary (Protection 1)
  178. - Counterspell When a creature you can see attacks you with a spell, you can use a triggered action to counter it. The triggering creature makes the attack roll with 1 bane and you make the challenge roll to resist it with 1 boon.
  179. - Spell Expertise: Increase the number of castings of your rank 0 and rank 1 spells by one.
  180. - Evil Eye: When a creature becomes cursed from a spell you cast, you can use a triggered action to apply one of the following effects to the target until the curse ends:
  181. • Desire: The target becomes charmed.
  182. • Lethargy: The target becomes slowed.
  183. • Pain: The target takes 2d6 damage.
  184. - Spell Mastery: You master the art of casting spells. You have 6 spell points. When you cast a spell, you can spend spell points equal to 1 + the spell’s rank to cast the spell without expending a casting of it or to cast a spell for which you have no castings remaining. You regain spent spell points when you complete a rest.
  185. - Exacting Curse: Targets under the effects of your Curse spells take 1d6 extra damage from your attacks.
  186.  
  187. Magic:
  188. - Magician: Sense Magic (7)
  189. - Curse*: Hex(7), Pox (7), Frighten (4), Weakness (2), Toad (1)
  190. - Fire: Control Flame (7), Flame Missile (7), Fireball (2), Petrify (1)
  191. - Shadow: Nightfall Blade (7), Wall of Darkness (7), Shadow Dart (4), Black Bolts of the Underworld (1)
  192. - Teleportation: Dismiss(7), Fetch (7), Swap (4), Shortcut (2), Travel (1)
  193.  
  194. Equipement:
  195. You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
Add Comment
Please, Sign In to add comment