Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Thalinde, Level 0 Goblin female (starting character)
- Attribute Scores
- Strength: 8 (-2)
- Agility: 12 (+2)
- Intellect: 10 (+0)
- Will: 9 (-1)
- Perception: 11 (+1)
- Defense: 12
- Health: 8
- Healing Rate: 2
- Speed 10
- Languages: Common, Elvish
- Professions: Guard, Grave robber
- Talents:
- - Immune: damage from disease; charmed, diseased
- - Iron Vulnerability: You are impaired while you are in contact with iron.
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
- Equipement:
- You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
- Character info:
- - You are a young adult, 15 years old.
- - You fall within the normal height and weight ranges for goblins.
- - You dress in fancy clothes.
- - You are the seventeenth daughter of the Goblin King.
- - Your people didn’t deserve exile, but exile you got. You believe you will make places for yourselves and prove to those stinking elves they were wrong.
- - You have a reputation for being a skilled lover.
- --------------------------------------------------
- Thalinde, Level 1 Goblin female Magician
- Attribute Scores
- Strength: 8 (-2)
- Agility: 12 (+2)
- Intellect: 11 (+1)
- Will: 10 (+0)
- Perception: 12 (+2)
- Defense: 12
- Health: 10
- Healing Rate: 2
- Power: 1
- Corruption: 1
- Speed 10
- Languages: Common, Elvish
- Professions: Guard, Grave robber, Academic (magic)
- Talents:
- - Immune: damage from disease; charmed, diseased
- - Iron Vulnerability: You are impaired while you are in contact with iron.
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
- Magic:
- - Magician: Sense Magic (2)
- - Curse*: Hex(2), Pox (2), Frighten (1)
- - Shadow: Nightfall Blade (2), Wall of Darkness (2), Shadow Dart (1)
- Equipement:
- You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
- Character info:
- - You made a pact with an otherworldly being. You offered your soul, a gift, or service in exchange for magical knowledge.
- --------------------------------------------------
- Thalinde, Level 3 Goblin female Magician/Wizard
- Attribute Scores
- Strength: 8 (-2)
- Agility: 12 (+2)
- Intellect: 12 (+2)
- Will: 11 (+1)
- Perception: 13 (+3)
- Defense: 12
- Health: 14
- Healing Rate: 3
- Power: 2
- Corruption: 1
- Speed 10
- Languages: Common, Elvish, High Archaic
- Professions: Guard, Grave robber, Academic (magic)
- Talents:
- - Immune: damage from disease; charmed, diseased
- - Iron Vulnerability: You are impaired while you are in contact with iron.
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
- - Spell Recovery: You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest.
- - Grimoire: Distort Appearence (Alteration 1), Iridescent Shield (Chaos 1), Sanctuary (Protection 1)
- Magic:
- - Magician: Sense Magic (3)
- - Curse*: Hex(3), Pox (3), Frighten (2), Weakness (1)
- - Shadow: Nightfall Blade (3), Wall of Darkness (3), Shadow Dart (2)
- - Teleportation: Dismiss(3), Fetch (3), Swap (2)
- Equipement:
- You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
- Character info:
- - Magic is just another area in which you can gain expertise. Having studied other subjects, you turn to magic to gain an understanding of how it works.
- --------------------------------------------------
- Thalinde, Level 7 Goblin female Magician/Wizard/Hexer
- Attribute Scores
- Strength: 8 (-2)
- Agility: 13 (+3)
- Intellect: 13 (+3)
- Will: 12 (+2)
- Perception: 14 (+4)
- Defense: 13
- Health: 24
- Healing Rate: 6
- Power: 4
- Corruption: 1
- Speed 10
- Languages: Common, Elvish, High Archaic
- Professions: Guard, Grave robber, Academic (Magic, Occult)
- Talents:
- - Immune: damage from disease; charmed, diseased
- - Iron Vulnerability: You are impaired while you are in contact with iron.
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
- - Spell Recovery: You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest.
- - Grimoire: Distort Appearence (Alteration 1), Iridescent Shield (Chaos 1), Sanctuary (Protection 1)
- - Counterspell When a creature you can see attacks you with a spell, you can use a triggered action to counter it. The triggering creature makes the attack roll with 1 bane and you make the challenge roll to resist it with 1 boon.
- - Spell Expertise: Increase the number of castings of your rank 0 and rank 1 spells by one.
- - Evil Eye: When a creature becomes cursed from a spell you cast, you can use a triggered action to apply one of the following effects to the target until the curse ends:
- • Desire: The target becomes charmed.
- • Lethargy: The target becomes slowed.
- • Pain: The target takes 2d6 damage.
- Magic:
- - Magician: Sense Magic (6)
- - Curse*: Hex(6), Pox (6), Frighten (3), Weakness (2), Toad (1)
- - Fire: Control Flame (6), Flame Missile (6)
- - Shadow: Nightfall Blade (6), Wall of Darkness (6), Shadow Dart (3), Black Bolts of the Underworld (1)
- - Teleportation: Dismiss(6), Fetch (6), Swap (3), Shortcut (2)
- Equipement:
- You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
- --------------------------------------------------
- Thalinde, Level 10 Goblin female Magician/Wizard/Hexer
- Attribute Scores
- Strength: 8 (-2)
- Agility: 13 (+3)
- Intellect: 13 (+3)
- Will: 12 (+2)
- Perception: 14 (+4)
- Defense: 13
- Health: 30
- Healing Rate: 7
- Power: 5
- Corruption: 2
- Speed 10
- Languages: Common, Elvish, High Archaic
- Professions: Guard, Grave robber, Academic (Magic, Occult)
- Talents:
- - Immune: damage from disease; charmed, diseased
- - Iron Vulnerability: You are impaired while you are in contact with iron.
- - Shadowsight: You see in areas obscured by shadows as if those areas were lit.
- - Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.
- - Spell Recovery: You can use an action to heal damage equal to your healing rate and regain two casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest.
- - Grimoire: Distort Appearence (Alteration 1), Iridescent Shield (Chaos 1), Sanctuary (Protection 1)
- - Counterspell When a creature you can see attacks you with a spell, you can use a triggered action to counter it. The triggering creature makes the attack roll with 1 bane and you make the challenge roll to resist it with 1 boon.
- - Spell Expertise: Increase the number of castings of your rank 0 and rank 1 spells by one.
- - Evil Eye: When a creature becomes cursed from a spell you cast, you can use a triggered action to apply one of the following effects to the target until the curse ends:
- • Desire: The target becomes charmed.
- • Lethargy: The target becomes slowed.
- • Pain: The target takes 2d6 damage.
- - Spell Mastery: You master the art of casting spells. You have 6 spell points. When you cast a spell, you can spend spell points equal to 1 + the spell’s rank to cast the spell without expending a casting of it or to cast a spell for which you have no castings remaining. You regain spent spell points when you complete a rest.
- - Exacting Curse: Targets under the effects of your Curse spells take 1d6 extra damage from your attacks.
- Magic:
- - Magician: Sense Magic (7)
- - Curse*: Hex(7), Pox (7), Frighten (4), Weakness (2), Toad (1)
- - Fire: Control Flame (7), Flame Missile (7), Fireball (2), Petrify (1)
- - Shadow: Nightfall Blade (7), Wall of Darkness (7), Shadow Dart (4), Black Bolts of the Underworld (1)
- - Teleportation: Dismiss(7), Fetch (7), Swap (4), Shortcut (2), Travel (1)
- Equipement:
- You have a staff, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 6 bits.
Add Comment
Please, Sign In to add comment