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- CONDITIONS: AKA Rip Splash
- Note: we've been keeping things that function on a sliding scale (i.e. Eruption, Rollout, Trump Card) as is.
- Items:
- Assault vest: 1.5x boost to Sp.def
- Choice Items: 1.5x boost to their appropriate stat
- Focus Sash: You live one hit, regardless of your HP percentage. 1 time use
- Eviolite: 1.5x boost too both defences [Banned]
- All signature items, Thick club, Light ball, boost all pokemon, but are [Banned]
- Air Balloon: Immune to all attacks [Banned]
- Rocky Helmet: Opponent loses 1/6 of their HP when they attack
- Various items that boost a typing, like the plates, boost all moves by 1.2x
- Weakness Policy: +2 +2 regardless of the attack being super effective or not. Single use
- Mega Stones: Any pokemon can mega evolve into any mega REMOVE THIS IMO
- Lum Berry / other status healing berries: Tries to cure status at the end of every turn and when statused (Is it consumed when attempt to cure is made?)
- Sitrus Berry:
- Type Resist Berries: Halve damage from one attack.
- Eject Button: Remains the same (if you don't survive attack you switch anyway)
- King's Rock: Now applies flinch chance to moves with a pre-existing flinch chance.
- Metronome: No change
- Iron Ball: Holder is grounded, Speed halved. Takes neutral Ground damage.
- Binding Band: ?
- Abilities
- Harvest: Works on all items.
- Multiscale: Damage taken from moves is halved.
- Chlorophyll/Sand Rush/Swift Swim: 2x Speed.
- Poison Heal: Heal 12% health every turn, immunity to poison damage
- Regenerator: Heals 1/3 hp at the end of the turn.
- Thick Fat: Moves against this Pokemon deal damage with a halved attacking stat.
- Sheer Force: 1.3x boost to damage; secondary effects are negated.
- Mega Launcher: All moves get a 1.5x boost to their damage
- Strong Jaw: All moves get a 1.5x boost to their damage
- Solar Power: This Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
- Technician: All moves get a 1.5x boost to their damage
- Adaptability: All moves get a (4/3? 2x?) boost in damage.
- Natural Cure: This Pokemon has its major status condition cured at end of turn.
- Zen Mode: This pokemon is in Zen Mode.
- Flower Veil: This side can't have stats lowered or status inflicted by other Pokemon.
- Leaf Guard: This Pokemon cannot be statused and Rest will fail for it.
- Moxie: This Pokemon gains +1 Attack every turn.
- Torrent/Overgrow/Blaze/Swarm: This pokemon's Water/Grass/Fire/Bug type moves do 1.5x damage.
- Filter/Solid Rock: This pokemon receives 3/4 damage from attacks.
- Pixilate/Refrigerate/Aerilate: This pokemons moves are turned to Fairy/Ice/Flying type and do 1.3x damage.
- Justified: This Pokemon gains +1 Attack every turn.
- Guts: 1.5x boost to attack, ignores Burns attack drop.
- Poison Touch: This Pokemon's moves have a 30% chance of poisoning.
- Hydration: This Pokemon is cured of status at the end of the turn.
- Sand Veil: Evasion is 1.25x; immunity to sandstorm
- Flower Gift: Pokemon has 1.5x Spa and Spd.
- Anticipation: On switch-in, this Pokemon shudders
- Tough Claws: 1.3x boost to damage.
- Hustle: 1.5x boost to attack; Accuracy of all moves is 0.8x
- Parental Bond: This Pokemon's moves hit twice. The second hit has its damage halved.
- Intimidate: Lowers opponents attack on switch in and at end of turn. (max once per turn)
- Defiant / Competitive?
- Marvel Scale: This Pokemon's defense is 1.5x.
- Gooey: Opposing Pokemon have their speed lowered by one stage.
- Iron Fist: This Pokemon's moves have 1.2x power.
- Anger Point: This Pokemon's atk is boosted 12 stages. BAN THIS TO HELL
- Weak Armor: This Pokemon's def is lowered by one and its spe is raised by one.
- Download: Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense on switch in and at the end of every turn (max 1 per turn)
- Magnet Pull: Prevents the opponent from choosing to switch.
- Prankster: All moves have +1 priority.
- Gale Wings: All moves have +1 priority.
- Unnerve: While this Pokemon is active, it prevents opposing Pokemon from using their items.
- Wonder Skin: All moves are 50% accurate.
- Tinted Lens: All moves do 2x damage.
- Scrappy: Ignore immunities when attacking
- Aftermath: Damages the foe.
- Analytic: 1.3x boost to damage.
- Aroma Veil:?
- Aura Break: Reverses all abilities' effects. ("The effects of "Aura" Abilities are reversed." is official description, Smogon one is different.)
- Bad Dreams: Reduces a foe's HP.
- Cheek Pouch: Restores HP
- Cursed Body: Has a 30% chance of disabling any move used by the opponent.
- Cute Charm: Has a chance to infatuate opponent.
- Dark Aura: Moves have 1.33x power.
- Defeatist: 1/2 Atk and SpA
- Delta Stream: Removes weather effects; removes weaknesses.
- Early Bird: Statuses with timers end twice as quickly.
- Effect Spore: May paralyze, poison, or cause sleep.
- Fairy Aura: Moves have 1.33x power.
- Flame Body: May burn the opponent.
- Gluttony: Encourages early use of held item. (AKA useless since everything activates ASAP anyway.)
- Grassy Pelt: Boosts defense by 1.5x.
- Harvest: Restores a used item once per turn. BAN (with this definition)
- NOTE: at about this point in the abilities my brain stopped working very well. Moves were done by this point.
- Healer: ???
- Heatproof: Halves damage from attacks, halves burn damage.
- Ice Body: This Pokemon recovers 1/16 HP each turn, Immunity to Hail
- Imposter: Transforms upon entering battle, and at the end of every turn (NB loses ability upon transformation.)
- Iron Barbs/Rough Skin: Damages opponent for 1/8 HP
- Liquid Ooze: ???
- Moves
- Hurricane: Can't miss
- Thunder: Can't miss
- Solarbeam: Always 1 turn
- Destiny Bond: Knocks out opponent at end of turn.
- Facade: Double power.
- Venoshock: Double power.
- Acrobatics: Double power.
- Fake Out: Can be used on any turn.
- Sleep Talk: Uses another known move. Can be used while awake.
- Snore: Can be used while awake.
- Sucker Punch: Works even if the opponent didn't attack
- Curse: Lose half hp and lay a curse on opponent
- Dream Eater: User gains 1/2 HP inflicted.
- Nightmare: A target is hurt by 1/4 max HP per turn.
- Fell Stinger: Raises users atk by 2.
- Knock Off: Removes opponents held items; does 1.5x damage.
- Focus Punch: Fails
- Growth: Boosts Atk/Spa by 2
- Grudge: Next attack used on user loses all its PP.
- Gust: Power doubles
- Surf: Power doubles
- Earthquake: Power doubles
- Imprison?
- Me First: Copies the foe at 1.5x power.
- Powder: Target loses 1/4 HP upon attacking and their attack is negated.
- Round: Power doubles.
- Echoed Voice/Ice Ball/Rollout: Stay the same
- Synthesis/Morning Sun/Moonlight: Heal 75% of maximum health.
- Avalanche/Revenge/Assurance: Double power
- Brine: Double power
- Weather Ball: Double Power, changes type in weather
- Wide Guard/Quick Guard: Protect from all moves
- Freeze Dry: Is Super Effective; 10% chance to freeze
- Venom Drench: Lowers Spa, Atk, and Spe of foe by 1
- Hyperspace Fury: Breaks Protection, can be used by any 'mon that learns (hey Smeargle)
- Pursuit: Power doubles; Hits mons before they switch
- Spikes: Hurts foes. Stacks to 3 layers OR Useless. Stacks to 3 layers.
- Sticky Web: Lowers speed by one OR Useless (grounded hazards probably hit everything rather than nothing)
- Toxic Spikes: Poisons foes. Max 2 layers. Everything absorbs.
- Stealth Rock: Hurts foe. Factors in rock weakness.
- Attract: A target gets infatuated.
- Beat Up: All allies aid in attacking the target.
- Belch: Always work
- Counter: Returns double damage
- Grass/Fire/Water Pledge: ???????????
- OHKO moves: Fail to work (unban lel)
- Metal Burst: Returns 1.5x damage
- Smelling Salts: Power doubles; Cures paralysis
- Snatch: Steals moves to use
- Wake-Up Slap: Power doubles; Cures sleep
- Moves that fail under Gravity (I assume these always fail?):
- High Jump Kick
- Jump Kick Bounce
- Magnet Rise
- Bounce
- Telekenesis
- Fly
- Splash
- Sky Drop
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