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- //rotate stage 1
- finger1Mesh.rotation.x = 0.5 ;
- finger1Mesh.position.z = -10;
- //rotate stage 2
- finger1Mesh.rotation.x = 1.25;
- finger1Mesh.position.y = 100;
- finger1Mesh.position.z = -10;
- //rotate stage 3
- finger1Mesh.rotation.x = 2.5 ;
- finger1Mesh.position.y = 110;
- finger1Mesh.position.z = -10;
- //rotate stage 4
- finger1Mesh.rotation.x = Math.PI;
- finger1Mesh.position.y = 120;
- finger1Mesh.position.z = 20;
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