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Apr 18th, 2014
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  1. //rotate stage 1
  2. finger1Mesh.rotation.x = 0.5 ;
  3. finger1Mesh.position.z = -10;
  4. //rotate stage 2
  5. finger1Mesh.rotation.x = 1.25;
  6. finger1Mesh.position.y = 100;
  7. finger1Mesh.position.z = -10;
  8. //rotate stage 3
  9. finger1Mesh.rotation.x = 2.5 ;
  10. finger1Mesh.position.y = 110;
  11. finger1Mesh.position.z = -10;
  12. //rotate stage 4
  13. finger1Mesh.rotation.x = Math.PI;
  14. finger1Mesh.position.y = 120;
  15. finger1Mesh.position.z = 20;
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