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OWH+ v1.23 Cheat Menu v1.00 (non-diff)

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  1. @talkmode ON
  2. # Å‰‚̉ï˜b
  3. @if v151 == 0
  4. @val v151 = 1
  5. @val tmp1 = day
  6. @@if tmp1 == 1
  7. @mes fairy2
  8. Yay! Nice to meet you!
  9. My name is Iris!
  10. @mes fairy1
  11. I am an artificial fairy created
  12. by King Victor!
  13. @mes fairy2
  14. There aren't bound to be many fairies around here,
  15. so you can just call me Fairy if you want!
  16. @mes fairy1
  17. Oh, and I am the one in charge
  18. of helping you on this journey. . .
  19. @wait 2
  20. @@if else
  21. @mes fairy3
  22. Oh! You remembered me!
  23. Can't believe you ignored me for $tmp1 days. . .
  24. @mes fairy1
  25. I am supposed to help you on your journey. . .
  26. So any questions for me?
  27. @mes fairy1
  28. Nothing? Nada?
  29. Wait. . . are you actually ignoring me?
  30. @wait 1
  31. @mes fairy3
  32. Whew. . . maybe I should find a new job. . .
  33. @achievement 2 #ŽÀÑ
  34. @wait 3
  35. @@ifend
  36. @ifend
  37. # Ž¿–â‚Í1ŽžŠÔ‚Ɉê‰ñ
  38. @val tmp2 = day
  39. @val tmp2 *= 24
  40. @val tmp2 += hour
  41. @val tmp2 /= 3
  42. @if v153 != tmp2
  43. @putselect \c[3]Do_you_have_a_question? 2
  44. @ifend
  45. @if v15 >= 1
  46. @putselect \c[3]How_do_I_defeat_the_Dark_Dragon!? 201
  47. @ifend
  48. # ’‡ŠÔ‚̘b
  49. @if friend_num >= 1
  50. @putselect Tell_me_more_about_my_current_\c[1]party_members\c[0]._ 200
  51. @ifend
  52. @if areatype == 0
  53. @putselect Can_you_tell_me_more_about_the_\c[1]Prairie\c[0]_terrain? 100
  54. @if areatype == 1
  55. @putselect Can_you_tell_me_more_about_the_\c[1]Wilds\c[0]_terrain? 101
  56. @if areatype == 2
  57. @putselect Can_you_tell_me_more_about_the_\c[1]Ruins\c[0]_terrain? 102
  58. @if areatype == 3
  59. @putselect Can_you_tell_me_more_about_the_\c[1]Snow_field\c[0]_terrain? 103
  60. @if areatype == 4
  61. @putselect Can_you_tell_me_more_about_the_\c[1]Mountains\c[0]_terrain? 104
  62. @if areatype == 5
  63. @putselect Can_you_tell_me_more_about_the_\c[1]Volcanic\c[0]_terrain? 105
  64. @if areatype == 6
  65. @putselect Can_you_tell_me_more_about_the_\c[1]Desert\c[0]_terrain? 106
  66. @if areatype == 7
  67. @putselect Can_you_tell_me_more_about_the_\c[1]Corrupted_Lands\c[0]_terrain? 107
  68. @if areatype == 8
  69. @putselect What_are_the_features_of_this_\c[1]fortress\c[0]_terrain? 108
  70. @if areatype == 9
  71. @putselect What_are_the_features_of_this_\c[1]coastal\c[0]_terrain? 109
  72. @if areatype == 10
  73. @putselect What_are_the_features_of_this_\c[1]cavernous\c[0]_terrain? 110
  74. @if areatype >= 13
  75. @putselect What_are_the_features_of_this_\c[1]Dimensional_Passageway\c[0]_terrain? 113
  76. @ifend
  77. @putselect What_happens_when_I_run_out_of_Energy? 10
  78. @putselect What_is_that_clock_in_the_upper_right_of_the_screen? 12
  79. @putselect Give_me_some_tips! 1
  80. @putselect Help_me_\c[2]CHEAT\c[0]! 900 # New cheat menu option!
  81.  
  82.  
  83.  
  84. @mes fairy
  85. Anything I can help with?
  86. @select inputlist
  87.  
  88. @if select == 10
  89. @mes fairy1
  90. What's that? What happens when
  91. you run out of Energy?
  92. @mes fairy2
  93. If your Energy hits 0%, then it's Game Over!
  94. @mes fairy2
  95. . . . . Not! Haha! I got you good!
  96. @mes fairy2
  97. . . . . . .
  98. @mes fairy3
  99. Ummm. . . . so when your Energy hits 0%
  100. your \c[1]Stamina(ST) stops recovering\c[0].
  101. I'm telling the truth this time! Promise!
  102. @mes fairy1
  103. Stamina recovers faster the higher
  104. your Energy is. So it is a good idea to
  105. try and keep your Energy above 50%!
  106. @mes fairy1
  107. Also, when your Energy hits 0%
  108. the rate your Life replenishes at will be
  109. reduced by half as well making successive
  110. battles more difficult to survive.
  111. @mes fairy3
  112. Not only that, but your Attack Power and Agility
  113. will also be reduced. So this will limit
  114. both your combat effectiveness and
  115. ability to escape from enemies!
  116.  
  117. @if select == 12
  118.  
  119. @mes fairy1
  120. What is the clock that is in the upper right-hand corner?
  121. @mes fairy2
  122. This is a convenient clock that
  123. \c[1]tells you when opponents that
  124. you should defeat appear, or tells you
  125. how close your next target point is\c[0]!
  126. @mes fairy1
  127. For example, while on your quest to subdue
  128. the Demon Lord, when the white hand hits the
  129. 12 o' clock position, the Demon Lord will appear.
  130. It's a good idea to prepare escape items and
  131. equipment before he shows up.
  132.  
  133. @@if difficult >= 1
  134. @mes fairy1
  135. Also, the \c[1]small red flashing hand\c[0], indicates
  136. \c[1]the time left until an Intermediate Boss shows up\c[0].
  137. If you're unlucky, it could be even stronger than
  138. the Demon Lord, so please be prepared.
  139.  
  140. @@ifend
  141.  
  142. @if select == 100
  143. @mes fairy3
  144. What's so special about the Prairie areas, you ask?
  145. Well, it's pretty normal, really. . .
  146. @mes fairy1
  147. Villages are common in this terrain,
  148. and so are fruits and other herbs.
  149. So make sure to use this area to
  150. fill up on supplies.
  151. @mes fairy1
  152. As far as enemies, you will usually be facing
  153. animal-type monsters in this terrain.
  154. So it's fairly safe to explore. No promises though!
  155. @if select == 101
  156. @mes fairy1
  157. Special attributes of the Wilds terrain. . . ?
  158. Well obviously there will be fewer villages.
  159. Also all of the herbs in the area will be
  160. dry and wilted. So restoring Energy will be
  161. difficult here.
  162. @mes fairy1
  163. You will mostly face animal-type enemies,
  164. however expect bandits and demons as well.
  165. @mes fairy3
  166. It's definitely a good idea to
  167. speed through this terrain if you
  168. are low on Energy and supplies.
  169. @if select == 102
  170. @mes fairy1
  171. The primary feature of the Ruins terrain
  172. is obviously the large number of dungeons!
  173. @mes fairy1
  174. Another thing is the fact that you will
  175. find vials of medicine on the ground. Equipment
  176. and scrolls are also more common in this terrain.
  177. @mes fairy3
  178. As far as enemies, you will run into
  179. undead and demons. And maybe some
  180. weirdos too? Watch out for enemies
  181. using projectiles!
  182. @if select == 103
  183. @mes fairy3
  184. S-So. . . . cold. . . .
  185. Towns and dungeons actually show
  186. up fairly often in the Snow Field terrain.
  187. @mes fairy1
  188. However, you obviously won't find any
  189. Nayuta Fruit lying around! To make
  190. matters worse Energy depletes
  191. at a much faster rate in snowy areas!
  192. @mes fairy1
  193. If you are unable to replenish your Energy
  194. the logical decision is to quickly pass
  195. through any Snow Field areas.
  196. @mes fairy3
  197. Also you might want to keep an eye
  198. out for Polar Bears. They are pretty tough
  199. so it is best to run away until you
  200. have sufficient equipment.
  201. @if select == 104
  202. @mes fairy1
  203. Mountainous terrain. . . ? Hmmm. . .
  204. Well obviously there are a lot of mountains,
  205. so watching the map and making sure
  206. you don't get trapped is important!
  207. @mes fairy2
  208. Also, Nayuta Fruits are very
  209. common around mountains
  210. so make sure to stock up.
  211. @mes fairy3
  212. Oh I almost forgot! You will
  213. probably fight Harpies in these areas.
  214. Most enemies are just the normal animal
  215. type, however.
  216. @if select == 105
  217. @mes fairy3
  218. Volcanic areas. . . ?
  219. Well for one there aren't many towns.
  220. And it's really hot!
  221. @mes fairy3
  222. And unfortunately you won't find
  223. anything besides Scorched Buds, so
  224. you can ignore herbs on the ground.
  225. @mes fairy1
  226. Oh, one last thing! Sometimes you
  227. will find jewels in this area. Probably
  228. this terrain's only saving grace!
  229. @mes fairy3
  230. Oh and you won't survive
  231. a dip in the magma!
  232. Although I shouldn't have to tell you that. . .
  233. @if select == 106
  234. @mes fairy3
  235. You want to know about Deserts?
  236. Well the biggest difference is the fact that
  237. it will constantly drain your Stamina. If your
  238. Energy is low as well then don't expect
  239. your Stamina to replenish!
  240. @mes fairy1
  241. Also \c[1]your movement will be slowed\c[0]
  242. while inside Desert areas. So fighting
  243. outside dungeons can be dangerous as
  244. you will easily be surrounded!
  245. @mes fairy3
  246. Also, be prepared to deal with
  247. plenty of harpies. Since they are
  248. flying enemies the desert doesn't slow them
  249. down either so they are a bit of a pain!
  250. @mes fairy3
  251. Also, the desert fox enemy that
  252. appears in the latter half of the area
  253. is pretty strong. Make sure not to
  254. get surrounded by a full pack!
  255. @if select == 107
  256. @mes fairy3
  257. The corrupted lands are. . . . dangerous.
  258. @mes fairy3
  259. What's so dangerous? Well for starters
  260. all of the enemies are strong! Be prepared for
  261. fully equipped demon-type monsters.
  262. @mes fairy3
  263. The absence of villages also doesn't help.
  264. I hope you can make it through. . .
  265.  
  266. @if select == 108
  267. @mes fairy3
  268. A fortress is literally that, a fortress.
  269. There are lots of strong enemies and
  270. the paths are narrow. . .
  271. @mes fairy
  272. Well, it might be best for you to
  273. just think of it as a large dungeon.
  274. Sometimes Treasure Chests drop there, too.
  275. @mes fairy
  276. Also, you can probably obtain a lot of attack
  277. related items here, so don't hoard them,
  278. it's best to use them as you go.
  279. @mes fairy3
  280. Oh! There are some Treasure Chests out there
  281. that contain bombs, so be extra careful when
  282. you're with allies who use fire attacks.
  283.  
  284. @if select == 109
  285. @mes fairy2
  286. It's the ocean-! Want to swim?
  287.  
  288. @mes fairy
  289. . . . . Is something I won't be saying.
  290. There's some scary fish in the water,
  291. so it's best to stay away from the coast if you can.
  292.  
  293. @mes fairy3
  294. Well not just the coast, sometimes
  295. \c[1]there are even fish on land or in buildings\c[0]. . .
  296. They don't tend to move on land,
  297. so just dispose of them as you see fit.
  298.  
  299. @mes fairy
  300. Your Stamina recovers after eating seaweed, so
  301. that should come in handy during those times
  302. when you have to swim.
  303. Before you swim, it's important to look at the map
  304. and confirm the areas that you're able to walk
  305. through.
  306.  
  307.  
  308. @if select == 110
  309. @mes fairy3
  310. Caves are narrow, always dark no matter
  311. what time of day, and damp. Yuck.
  312. @mes fairy
  313. Above all, \c[1]maps are useless in caves\c[0].
  314. So there's a lot of cases of having to
  315. dig through walls without being able to see
  316. where you're going.
  317. @mes fairy
  318. While pickaxes are handy for digging holes
  319. in walls, \c[1]they don't tend to hit enemies\c[0],
  320. so be sure to change to another weapon
  321. when engaging in a fight.
  322.  
  323.  
  324. @if select == 113
  325. @mes fairy3
  326. Looks like we came to a pretty amazing place. . .
  327. @mes fairy
  328. This enemy is very strong, and \c[1]when the
  329. background is red the map becomes more narrow\m[0].
  330. So just be careful of that!
  331. @mes fairy
  332. Anyway, now for the Final Battle!
  333. Since the final enemy will appear at
  334. a fixed interval of time,
  335. It's best to find an advantageous place
  336. to fight based on that.
  337. @mes fairy
  338. Lastly. . . don't lose, <PLAYER>.
  339.  
  340. @ifend
  341. ##########################################
  342. # ¡¡¡¡@ŽG’kƒR[ƒi[@¡¡¡¡
  343. @if select == 1
  344. @val tmp1 min 0
  345. @val tmp1 += 1
  346. @val tmp1 %= 5
  347. @@if tmp1 == 0
  348. @@@if v154 == 1
  349. @mes fairy3
  350. Weapons and armor are useless
  351. unless you equip them!
  352. @@@if else
  353. @val v154 = 1
  354. @mes fairy3
  355. Weapons and armor are useless
  356. unless you equip them!
  357. @select What_are_you_doing._._._._ Wish_I_could_equip_you._._._ Wish_someone_would_equip_me! I_wanna_equip_you_in_the_accessory_slot! Not_sure_how_strong_that_weapon_is._
  358. @@@@if select == 1
  359. @mes fairy3
  360. What!?
  361. @mes fairy3
  362. Ummm. . . Well first I guess
  363. I should explains the basics of
  364. the game to you. . .
  365. @@@@if select == 2
  366. @mes fairy4
  367. W-What was that?
  368. What are you going to equip me for!?
  369. @mes fairy4
  370. Wait was that some sort of love confession!?
  371. . . . and WHERE are you planning to equip me!?
  372. No more please!
  373. @@@@if select == 3
  374. @mes fairy4
  375. Huh. . ? What are you talking about!?
  376. Wait. . . WHO do you want to be equipped to?!
  377. @mes fairy4
  378. And how are they going
  379. to equip you!?
  380. I don't get it!!
  381. @@@@if select == 4
  382. @mes fairy4
  383. What!? You not only want to
  384. equip me but you want to
  385. equip me as an accessory!?
  386. @mes fairy4
  387. Wait are you going to
  388. try and shoot me out like
  389. an arrow or something!?
  390. Anything but that!
  391. @@@@if select == 5
  392. @mes fairy1
  393. Oh, well there is a trick to figuring out
  394. how strong weapons are. You can usually
  395. tell by a weapon's \c[1]weight\c[0]. Stronger
  396. weapons tend to weigh more.
  397. @mes fairy3
  398. However there are items like the
  399. Rusty Bastard Sword which weighs
  400. a lot but is actually weak. So sometimes
  401. it just comes down to your instincts.
  402. @@@@if select == 6
  403. @@@@ifend
  404.  
  405. @@@ifend
  406. @@if tmp1 == 1
  407. @mes fairy
  408. Want to know something crazy?
  409. \c[1]When you switch dimensions the location
  410. of towns and residents will change along
  411. with overall geography of the land. \c[0]
  412. @mes fairy3
  413. Wait. . . what does that even mean?
  414. No idea where that came from. . .
  415.  
  416. @@if tmp1 == 2
  417. @mes fairy2
  418. If you hold down the Ctrl key
  419. then you will only move diagonally!
  420. @mes fairy1
  421. If you are about to be consumed by
  422. the Darkness it is important to
  423. take extra care when moving.
  424.  
  425.  
  426. @@if tmp1 == 3
  427. @mes fairy
  428. For one, when you are in a pinch
  429. using your \c[1]Awakening\c[0] skill can be a lifesaver!
  430. @mes fairy
  431. \c[1]It stops time for everyone but you
  432. for 3 full turns\c[0]. I'm sure you
  433. can imagine how helpful that can be, right?
  434.  
  435. @@if tmp1 == 4
  436. @mes fairy
  437. Are you using the Shortcut functions?
  438. If you choose an item or skill on the menu and
  439. \c[1]press keys \i[102]~\i[109]\c[0] or
  440. \c[1]use [SC_SELECT] to change the number
  441. and press [SC_USE]\c[0], you can register a Shortcut.
  442. @mes fairy
  443. The basics are to \c[1]press keys \i[102]~\i[109] when moving\c[0] or
  444. \c[1]choose [SC_SELECT] and press [SC_USE]\c[0] to use them.
  445. They're convenient to use during long Campaigns.
  446.  
  447. @@ifend
  448. # ¡¡¡¡@Ž¿–âƒR[ƒi[@¡¡¡¡
  449. @if select == 2
  450. @val v153 = tmp2
  451. @val v152 += 1
  452. @@if v152 == 1
  453. @mes fairy1
  454. Ummm. . . . a question. . . . ?
  455. @mes fairy3
  456. . . . Wait why would I ask YOU questions?!
  457. I'm the one who is supposed to be answering
  458. the questions not giving them!
  459. @mes fairy3
  460. Hmmm. . . Well I guess I will think on it at least. . .
  461. @mes fairy3
  462. . . . but it still feels strange.
  463. @@if v152 == 2
  464. @mes fairy1
  465. Oh by the way. . . what are you doing
  466. about going to the bathroom?
  467. @mes fairy1
  468. . . . . . .
  469. @wait 3
  470. @mes fairy3
  471. What!?
  472. @mes fairy4
  473. WHAT!? You mean to tell me
  474. that Heroes like you don't need
  475. to use the bathroom!!?!?
  476. @mes fairy3
  477. No, No, No! You should definitely go!
  478. Don't come crying to me when you
  479. are suffering from cystitis or kidney stones!
  480. @@if v152 == 3
  481. @mes fairy1
  482. Actually, I just realized that you haven't
  483. slept either. Do you not need sleep, <PLAYER>?
  484. @mes fairy1
  485. . . . . . .
  486. @mes fairy3
  487. Huh? . . . What if you oversleep
  488. and the Darkness consumes you?
  489. @mes fairy3
  490. W-Well yeah I guess that is possible. . .
  491. But still surprised you are still awake. . .
  492. @@if v152 == 4
  493. @mes fairy3
  494. Well, let me just say one last thing. . .
  495. @mes fairy3
  496. Aren't you just a bit stinky?
  497. Why not take a quick bath?
  498. @wait 3
  499. @mes fairy4
  500. Huh? What happens if the
  501. Darkness catches up to you
  502. while you are bathing?!
  503. @mes fairy4
  504. Well you aren't planning on taking
  505. a 2 hour bath are you!?
  506. This is no time for a long soak!
  507. @@if v152 == 5
  508. @mes fairy2
  509. Hey!
  510. I am not in the way or anything am I?
  511. @select Yeah,_thinking_of_tossing_you_out._ No,_of_course_not._
  512. @@@if select == 1
  513. @mes fairy3
  514. W-What!?
  515. @mes fairy3
  516. Y-You aren't really going to just
  517. throw me out right. . . ?
  518. @mes fairy3
  519. Were you just playing with me all along!?
  520. @select Throw_her_away._ Nope._
  521. @@@@if select == 1
  522. @mes
  523. <PLAYER> buries the Fairy Iris in the
  524. ground until only her head is visible.
  525. @wait 2
  526. @mes fairy4
  527. Ahhh! This is torture! You madman!
  528. I will tell the Goddess on you!
  529. @mes fairy4
  530. I will curse you with a spell that will make you pee
  531. your pants every time you go to the toilet!
  532. I don't care if you defeat the Demon Lord!
  533. @wait 2
  534. @mes
  535. The threat of that curse is a little scary
  536. so I guess I will let her out. . .
  537. @@@@if select == 2
  538. @mes fairy2
  539. That's what I thought!
  540. @mes fairy2
  541. This just proves that you definitely
  542. need my help! Yup Yup!
  543.  
  544. @@@@ifend
  545. @@@if else
  546. @mes fairy2
  547. That's what I thought!
  548. @mes fairy2
  549. This just proves that you definitely
  550. need my help! Yup Yup!
  551.  
  552. @@@ifend
  553. @@if v152 == 6
  554. @mes fairy1
  555. You really are the quiet type <PLAYER>. . .
  556. @mes fairy2
  557. Then I'll just talk in your place.
  558. You can just lip sync so they think it's you!
  559. @mes fairy2
  560. Helloooo there cute flower girl!
  561. That's a nice body ya got there! Heh Heh. . . .
  562. @talkmode OFF
  563. @mes player
  564. . . . . . .
  565.  
  566. @@if v152 == 7
  567. @mes fairy1
  568. Speaking of that,
  569. what kind of dreams are you having, <PLAYER>?
  570. @mes fairy3
  571. Yeah, I know what it's like to not sleep. . . .
  572. But you slept before you began this quest, right?
  573. @wait 3
  574. @mes fairy1
  575. . . . . . .
  576. @wait 2
  577. @mes fairy4
  578. What? A dream where the barkeep chased you around,
  579. but the barkeep was fused with the bar?
  580. @mes fairy3
  581. That might not be a dream. . .
  582.  
  583. @@if v152 == 8
  584. @mes fairy1
  585. Oh, that's right. . .
  586. @mes fairy3
  587. It might be a little late to tell you,
  588. but did you know that a spear attack
  589. can reach up to 2 tiles ahead of you?
  590. @mes fairy1
  591. If you already know that then forget I mentioned it. . .
  592. @wait 2
  593. @mes fairy3
  594. . . . Huh?
  595. @mes fairy3
  596. You think it's strange that a spear can reach a distance that
  597. would take 5 minutes to walk?
  598. @mes fairy3
  599. If you're talking about that,
  600. what about spears that can go through walls. . . ?
  601. @wait 2
  602. @mes fairy3
  603. . . . . . .
  604. @mes fairy1
  605. B-But you're a Hero, so you can of course do
  606. that kind of stuff!
  607. @mes fairy3
  608. . . . Right?
  609.  
  610.  
  611. @@if v152 == 9
  612. @mes fairy1
  613. Hey, have you heard any strange stories or
  614. anything up until now, <PLAYER>?
  615. @wait 2
  616. @mes fairy3
  617. . . . Huh?
  618. @mes fairy3
  619. You're asking if there's a place that is both
  620. "a place to rest while questing" and a "holy temple",
  621. where you can enter as much as you want even if you don't have
  622. a key due to part of the temple wall being missing?
  623. @mes fairy3
  624. H-Hey, I guess those kind of places exists. . .
  625. With maybe about 0.01% probability?
  626.  
  627.  
  628. @@if v152 >= 10
  629. @mes fairy3
  630. Sorry. . . I really don't have any questions.
  631.  
  632. @@ifend
  633. @if select == 200
  634. # ’‡ŠÔ‚̏î•ñ‚ð•·‚­
  635. @@if friend_exist10 == 1
  636. @val tmp3 = v110
  637. @@@if tmp3 >= 100000
  638. @val tmp3 -= 100000
  639. @@@ifend
  640. @mes fairy1
  641. Queen Frieda is not only pretty good with a
  642. blade, but also has the added benefit of
  643. being able to open Sealed Doors.
  644. Her current affection rating is \c[1]$tmp3\c[0].
  645. Defeating monsters will increase her affection rating!
  646.  
  647. @@ifend
  648. @@if friend_exist11 == 1
  649. @val tmp3 = v111
  650. @@@if tmp3 >= 100000
  651. @val tmp3 -= 100000
  652. @@@ifend
  653. @mes fairy3
  654. Panty is of course talented with a sword,
  655. while also being agile. His affection rating
  656. increases as you open treasure chests.
  657. His current affection rating is \c[1]$tmp3\c[0].
  658.  
  659. @@ifend
  660. @@if friend_exist12 == 1
  661. @val tmp3 = v112
  662. @@@if tmp3 >= 100000
  663. @val tmp3 -= 100000
  664. @@@ifend
  665. @mes fairy1
  666. King Victor attacks by using Force Powers.
  667. Unlike other characters \c[1]his attacks only aim
  668. straight ahead. \c[0] His current affection rating
  669. is \c[1]$tmp3\c[0]. His affection rating will increase
  670. for every 50km you travel!
  671.  
  672. @@ifend
  673. @@if friend_exist13 == 1
  674. @val tmp3 = v113
  675. @@@if tmp3 >= 100000
  676. @val tmp3 -= 100000
  677. @@@ifend
  678. @val tmp2 = v31
  679. @mes fairy1
  680. Dosey will heal your wounds intermittently.
  681. Right now she can heal you for \c[1]$tmp2\c[0] points.
  682. However, this is only during battle!
  683. Her current affection rating is \c[1]$tmp3\c[0].
  684. Her affection rating increases as you eat more
  685. Nayuta Fruits. . . I think.
  686.  
  687. @@ifend
  688. @@if friend_exist14 == 1
  689. @val tmp3 = v114
  690. @@@if tmp3 >= 100000
  691. @val tmp3 -= 100000
  692. @@@ifend
  693. @mes fairy1
  694. Duke Galtz's affection rating increases
  695. as you battle more and more.
  696. Currently his affection rating is \c[1]$tmp3\c[0].
  697. His Life is very high so he will be a
  698. big help in your journey!
  699.  
  700. @@ifend
  701. @@if friend_exist15 == 1
  702. @val tmp3 = v113
  703. @@@if tmp3 >= 100000
  704. @val tmp3 -= 100000
  705. @@@ifend
  706. @mes fairy1
  707. Dosey's new form keeps her from talking. . .
  708. but she is much more powerful!
  709. Currently her affection rating is \c[1]$tmp3\c[0].
  710. She still seems to love Nayuta Fruits. . .
  711.  
  712. @@ifend
  713.  
  714. @@if friend_exist17 == 1
  715. @val tmp3 = v117
  716. @@@if tmp3 >= 100000
  717. @val tmp3 -= 100000
  718. @@@ifend
  719.  
  720. @@@if v42 != -2
  721. # •ƒe‚ª‰»‚¯‚é‹——£‚ðŒvŽZ
  722. @val tmp3 = v42
  723. @val tmp3 += 300
  724.  
  725. @@@@if tmp3 > km
  726. @mes fairy1
  727. It'll be bad news if you don't hurry up and take Mila
  728. to her father. If you meet her dad \c[1]within $tmp3km \c[0],
  729. you'll receive a gift as his thanks.
  730.  
  731. @@@@if else
  732.  
  733. @mes fairy3
  734. It'll be bad news if you don't hurry up and take Mila to her father.
  735. But you've passed the \c[1]$tmp3km\c[0] mark so what'll happen now. . . ?
  736. So if you run into him, don't let your guard down.
  737.  
  738. @@@@ifend
  739.  
  740. @@@if else
  741. @mes fairy1
  742. Mila's Affection Rating will go up every 50km.
  743. Her Affection Rating is now \c[1]$tmp3\c[0].
  744. Make sure to keep it high.
  745. @@@ifend
  746.  
  747. @@ifend
  748.  
  749.  
  750. @@if friend_exist19 == 1
  751. @val tmp3 = v120
  752. @@@if tmp3 >= 100000
  753. @val tmp3 -= 100000
  754. @@@ifend
  755. @mes fairy
  756. If Albert is within two tiles of an enemy,
  757. his attacks will usually penetrate enemies.
  758. His current Affection Rating is \c[1]$tmp3\c[0],
  759. and that can be raised by giving him lunchboxes or a meal.
  760.  
  761. @@ifend
  762.  
  763. # ƒC[ƒŠƒX‚͉º‚Ì•û‚É‘«‚µ‚Ä‚ ‚è‚Ü‚·
  764.  
  765. @@if friend_exist2 == 1
  766. @mes fairy3
  767. Soldier D. . . Wait this guy doesn't have a name?
  768. He also doesn't have an affection rating.
  769. He also doesn't talk. . . . or do anything at all really. . .
  770.  
  771. @@ifend
  772. @@if friend_exist3 == 1
  773. @mes fairy3
  774. You want to know about this Brave Soldier. . . ?
  775. Well he basically just showed up to
  776. help you fight the Demon Lord, so you
  777. might as well ignore him!
  778.  
  779. @@ifend
  780. @@if friend_exist4 == 1
  781. @mes fairy1
  782. The Retired Merc is a really
  783. cool looking older man!
  784. No affection rating though. . .
  785.  
  786. @@ifend
  787.  
  788. @@if friend_exist5 == 1
  789. @mes fairy3
  790. This summoned beast. . . what kind of monster is it?
  791. Is it a wolf relative or something?
  792. They are really strong but since the job
  793. is only part-time they disappear eventually!
  794. Keep an eye on the time!
  795. @@ifend
  796.  
  797. @@if friend_exist9 == 1
  798. @mes fairy2
  799. Your pet is so cute, <PLAYER>!
  800. They will keep getting stronger
  801. so keep them by your side!
  802. @@ifend
  803.  
  804. @@if friend_exist18 == 1
  805. @mes fairy3
  806. Fairy Iris is. . . me.
  807. My arrow can fly up to two tiles,
  808. and it can sometimes make my opponents weaker.
  809. I'm a faithful servant, so I have no Affection Rating.
  810. @@ifend
  811.  
  812. @@if friend_exist16 == 1
  813. @mes fairy3
  814. Okay, so now you want to know more about
  815. the Demon Lord. . . . WAIT!
  816. What is the Demon Lord doing here!?
  817. I don't really think you have time to worry
  818. about the Demon Lord's likes or dislikes.
  819. Maybe she wants to be killed by you, <PLAYER>. . . ?
  820. @@ifend
  821.  
  822. @if select == 201
  823. @mes fairy4
  824. . . . . Did you really just piss off that huge beast?
  825. We are DOOMED!"
  826. @mes fairy3
  827. I-I guess you should grab a spear
  828. or bow and start chipping away!
  829. A sword or axe just isn't going to cut it!
  830.  
  831. # START: Cheat Menu
  832. @if select == 900
  833.  
  834. @mes fairy4
  835. WHAT?!
  836. You want me to help you \c[2]CHEAT\c[0]?
  837.  
  838. @mes fairy3
  839. . . . FINE, I guess I can do that.
  840. How do you want to \c[2]CHEAT\c[0]?
  841.  
  842. @putselect Fill_my_life,_stamina,_and_energy. 1
  843. @putselect Give_me_life_regeneration. 2
  844. @putselect Give_me_10_levels. 3
  845. @putselect Give_me_5000_silver. 4
  846. @putselect Repair_my_equipped_gear. 5
  847. @putselect Give_me_a_free_Awakening. 6
  848. @putselect Teleport_me_randomly. 7
  849. @putselect Save_my_game. 8
  850. @@if param_plus_analysis < 200
  851. @putselect Give_me_perfect_appraisal_skill. 9
  852. @@ifend
  853. @putselect Modify_my_stats. 10
  854. @putselect Give_me_items! 20
  855. @select inputlist
  856.  
  857. # Fill my life, stamina, and energy.
  858. @@if select == 1
  859. @flash
  860. @life param_maxlife
  861. @st param_maxst
  862. @genki param_maxgenki
  863.  
  864. @se [LvUP]C4_11206_twinkle.ogg
  865. @mes fairy3
  866. You're all filled up. . .
  867.  
  868. ## Give me life regeneration.
  869. @@if select == 2
  870. @flash
  871. @setstatus player 130
  872.  
  873. @se [LvUP]C4_11206_twinkle.ogg
  874. @mes fairy3
  875. . . .there's your regeneration.
  876.  
  877. # Give me 10 levels.
  878. @@if select == 3
  879. @flash
  880. @exp 1000
  881.  
  882. @se [LvUP]C4_11206_twinkle.ogg
  883. @mes fairy3
  884. There you go, some free levels. . .
  885.  
  886. # Give me 5000 silver.
  887. @@if select == 4
  888. @flash
  889. @money 5000
  890.  
  891. @se [LvUP]C4_11206_twinkle.ogg
  892. @mes fairy3
  893. Don't spend it all in one place. . .
  894.  
  895. # Repair my equipped gear.
  896. @@if select == 5
  897. @flash
  898. @repair armor 1000
  899. @repair weapon 1000
  900. @repair plus 1000
  901.  
  902. @se [LvUP]C4_11206_twinkle.ogg
  903. @mes fairy3
  904. . . .you're all fixed up now.
  905.  
  906. # Give me a free Awakening.
  907. @@if select == 6
  908. @flash
  909. @useskill 10
  910.  
  911. @se [LvUP]C4_11206_twinkle.ogg
  912. @mes fairy3
  913. . . .okay, now go and do something productive.
  914.  
  915. # Teleport me randomly.
  916. @@if select == 7
  917. @flash
  918. @warp -10 5 50
  919.  
  920. @se [LvUP]C4_11206_twinkle.ogg
  921. @mes fairy3
  922. . . .done.
  923.  
  924. # Save my game.
  925. @@if select == 8
  926. @se [LvUP]C4_11206_twinkle.ogg
  927. @mes fairy3
  928. . . .fine.
  929.  
  930. @flash
  931. @save
  932.  
  933. # Give me perfect appraisal skill.
  934. @@if select == 9
  935. @flash
  936. @val param_plus_analysis = 200
  937.  
  938. @se [LvUP]C4_11206_twinkle.ogg
  939. @mes fairy3
  940. . . .you got it.
  941.  
  942. # Modify my stats.
  943. @@if select == 10
  944. @mes fairy3
  945. . . .I can do that.
  946. What do you want?
  947.  
  948. @putselect Give_me_strength. 1
  949. @putselect Give_me_agility. 2
  950. @putselect Give_me_vitality. 3
  951. @putselect Give_me_intellect. 4
  952. @putselect Give_me_willpower. 5
  953. @putselect Give_me_charisma. 6
  954. @putselect Increase_my_critical_hit_rate. 7
  955. @putselect Increase_my_weight_limit. 8
  956. @putselect Increase_my_combo_attack_rate. 9
  957. @putselect Increase_my_life. 10
  958. @putselect Increase_my_stamina. 11
  959. @putselect Increase_my_energy. 12
  960. @select inputlist
  961.  
  962. ## Give me strength.
  963. @@@if select == 1
  964. @flash
  965. @val tmp1 = 10
  966. @val param_str += tmp1
  967.  
  968. @se [LvUP]C4_11206_twinkle.ogg
  969. @mes fairy3
  970. . . .your strength increased by $tmp1.
  971.  
  972. ## Give me agility.
  973. @@@if select == 2
  974. @flash
  975. @val tmp1 = 10
  976. @val param_agi += tmp1
  977.  
  978. @se [LvUP]C4_11206_twinkle.ogg
  979. @mes fairy3
  980. . . .your agility increased by $tmp1.
  981.  
  982. ## Give me vitality.
  983. @@@if select == 3
  984. @flash
  985. @val tmp1 = 10
  986. @val param_vit += tmp1
  987.  
  988. @se [LvUP]C4_11206_twinkle.ogg
  989. @mes fairy3
  990. . . .your vitality increased by $tmp1.
  991.  
  992. ## Give me intellect.
  993. @@@if select == 4
  994. @flash
  995. @val tmp1 = 10
  996. @val param_int += tmp1
  997.  
  998. @se [LvUP]C4_11206_twinkle.ogg
  999. @mes fairy3
  1000. . . .your intellect increased by $tmp1.
  1001.  
  1002. ## Give me willpower.
  1003. @@@if select == 5
  1004. @flash
  1005. @flash
  1006. @val tmp1 = 10
  1007. @val param_wil += tmp1
  1008.  
  1009. @se [LvUP]C4_11206_twinkle.ogg
  1010. @mes fairy3
  1011. . . .your willpower increased by $tmp1.
  1012.  
  1013. ## Give me charisma.
  1014. @@@if select == 6
  1015. @flash
  1016. @flash
  1017. @val tmp1 = 10
  1018. @val param_chm += tmp1
  1019.  
  1020. @se [LvUP]C4_11206_twinkle.ogg
  1021. @mes fairy3
  1022. . . .your charisma increased by $tmp1.
  1023.  
  1024. ## Increase my critical hit rate.
  1025. @@@if select == 7
  1026. @flash
  1027. @val tmp1 = 10
  1028. @val param_crit += $tmp1
  1029.  
  1030. @se [LvUP]C4_11206_twinkle.ogg
  1031. @mes fairy3
  1032. . . .your critical hit rate increased by $tmp1%.
  1033.  
  1034. ## Increase my weight limit.
  1035. @@@if select == 8
  1036. @flash
  1037. @val tmp1 = 6
  1038. @val param_weight += tmp1
  1039.  
  1040. @se [LvUP]C4_11206_twinkle.ogg
  1041. @mes fairy3
  1042. . . .your weight limit increased by $tmp1.
  1043.  
  1044. ## Increase my combo attack rate.
  1045. @@@if select == 9
  1046. @flash
  1047. @val tmp1 = 10
  1048. @val param_combo += tmp1
  1049.  
  1050. @se [LvUP]C4_11206_twinkle.ogg
  1051. @mes fairy3
  1052. . . .your combo attack rate increased by $tmp1%.
  1053.  
  1054. ## Increase my life.
  1055. @@@if select == 10
  1056. @flash
  1057. @val tmp1 = 10
  1058. @val param_maxlife += tmp1
  1059.  
  1060. @se [LvUP]C4_11206_twinkle.ogg
  1061. @mes fairy3
  1062. . . .your life increased by $tmp1.
  1063.  
  1064. ## Increase my stamina.
  1065. @@@if select == 11
  1066. @flash
  1067. @val tmp1 = 30
  1068. @val param_maxst += tmp1
  1069. @val tmp1 /= 10
  1070.  
  1071. @se [LvUP]C4_11206_twinkle.ogg
  1072. @mes fairy3
  1073. . . .your stamina increased by $tmp1.
  1074.  
  1075. ## Increase my energy.
  1076. @@@if select == 12
  1077. @flash
  1078. @val tmp1 = 15
  1079. @val param_maxgenki += tmp1
  1080.  
  1081. @se [LvUP]C4_11206_twinkle.ogg
  1082. @mes fairy3
  1083. . . .your energy increased by $tmp1.
  1084.  
  1085. @@@ifend
  1086.  
  1087. # Give me items!
  1088. @@if select == 20
  1089. @mes fairy3
  1090. What kind of item do you want?
  1091.  
  1092. @putselect I_want_a_Goddess_item. 1
  1093. @putselect I_want_a_holy_item. 2
  1094. @select inputlist
  1095.  
  1096. ## I want a Goddess item.
  1097. @@@if select == 1
  1098. @mes fairy3
  1099. Which one?
  1100.  
  1101. @putselect The_Goddess_Dagger! 1
  1102. @putselect The_Goddess_Clothing! 2
  1103. @select inputlist
  1104.  
  1105. ### The Goddess Dagger!
  1106. @@@@if select == 1
  1107. @mes fairy3
  1108. Here's your Goddess Dagger.
  1109.  
  1110. @getitem 10050 120 10,14,14,14,14,14,14,14,14,14,14
  1111.  
  1112. ### The Goddess Clothing!
  1113. @@@@if select == 2
  1114. @mes fairy3
  1115. Here's your Goddess Clothing.
  1116.  
  1117. @getitem 20021 100 10,10,10,10,10,10,10,10,10,10,10
  1118.  
  1119. @@@@ifend
  1120.  
  1121. ## I want a holy item.
  1122. @@@if select == 2
  1123. @mes fairy3
  1124. Which one?
  1125.  
  1126. @putselect The_Crimson_Sun_Blade! 1
  1127. @putselect The_Holy_Moon_Sword! 2
  1128. @putselect The_Holy_Sword_Caledwulff! 3
  1129. @putselect The_Holy_Axe_Elizabeth! 4
  1130. @putselect Neith's_Holy_Bow! 5
  1131. @putselect The_Holy_Lance_Longinus! 6
  1132. @putselect Salacia's_Staff! 7
  1133. @putselect The_Holy_Sword_of_Storms! 8
  1134. @putselect The_Heavy_Holy_Axe! 9
  1135. @putselect The_Holy_Dagger! 10
  1136. @putselect A_stack_of_Holy_Throwing_Blades! 11
  1137. @select inputlist
  1138.  
  1139. ### The Crimson Sun Blade!
  1140. @@@@if select == 1
  1141. @mes fairy3
  1142. Here's your Crimson Sun Blade.
  1143.  
  1144. @getitem 10020 60 1,14
  1145.  
  1146. ### The Holy Moon Sword!
  1147. @@@@if select == 2
  1148. @mes fairy3
  1149. Here's your Holy Moon Sword.
  1150.  
  1151. @getitem 10021 60 1,14
  1152.  
  1153. ### The Holy Sword Caledwulff!
  1154. @@@@if select == 3
  1155. @mes fairy3
  1156. Here's your Holy Sword Caledwulff.
  1157.  
  1158. @getitem 10022 60 1,14
  1159.  
  1160. ### The Holy Axe Elizabeth!
  1161. @@@@if select == 4
  1162. @mes fairy3
  1163. Here's your Holy Axe Elizabeth.
  1164.  
  1165. @getitem 10023 60 1,14
  1166.  
  1167. ### Neith's Holy Bow!
  1168. @@@@if select == 5
  1169. @mes fairy3
  1170. Here's your Neith's Holy Bow.
  1171.  
  1172. @getitem 10024 60 1,14
  1173.  
  1174. ### The Holy Lance Longinus!
  1175. @@@@if select == 6
  1176. @mes fairy3
  1177. Here's your Holy Lance Longinus.
  1178.  
  1179. @getitem 10025 120 1,14
  1180.  
  1181. ### Salacia's Staff!
  1182. @@@@if select == 7
  1183. @mes fairy3
  1184. Here's your Salacia's Staff.
  1185.  
  1186. @getitem 10026 150 1,14 # Salacia's Staff
  1187.  
  1188. ### The Holy Sword of Storms!
  1189. @@@@if select == 8
  1190. @mes fairy3
  1191. Here's your Holy Sword of Storms.
  1192.  
  1193. @getitem 10080 60 1,14
  1194.  
  1195. ### The Heavy Holy Axe!
  1196. @@@@if select == 9
  1197. @mes fairy3
  1198. Here's your Heavy Holy Axe.
  1199.  
  1200. @getitem 10081 40 1,14
  1201.  
  1202. ### The Holy Dagger!
  1203. @@@@if select == 10
  1204. @mes fairy3
  1205. Here's your Holy Dagger.
  1206.  
  1207. @getitem 10084 70 1,14
  1208.  
  1209. ### A stack of Holy Throwing Blades!
  1210. @@@@if select == 11
  1211. @mes fairy3
  1212. Here're your Holy Throwing Blades.
  1213.  
  1214. @getitem 40176 999
  1215.  
  1216. @@@@ifend
  1217.  
  1218. @@@ifend
  1219.  
  1220. @@ifend
  1221.  
  1222. # END: Cheat Menu
  1223.  
  1224. @ifend
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