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- @talkmode ON
- # ʼn‚̉ï˜b
- @if v151 == 0
- @val v151 = 1
- @val tmp1 = day
- @@if tmp1 == 1
- @mes fairy2
- Yay! Nice to meet you!
- My name is Iris!
- @mes fairy1
- I am an artificial fairy created
- by King Victor!
- @mes fairy2
- There aren't bound to be many fairies around here,
- so you can just call me Fairy if you want!
- @mes fairy1
- Oh, and I am the one in charge
- of helping you on this journey. . .
- @wait 2
- @@if else
- @mes fairy3
- Oh! You remembered me!
- Can't believe you ignored me for $tmp1 days. . .
- @mes fairy1
- I am supposed to help you on your journey. . .
- So any questions for me?
- @mes fairy1
- Nothing? Nada?
- Wait. . . are you actually ignoring me?
- @wait 1
- @mes fairy3
- Whew. . . maybe I should find a new job. . .
- @achievement 2 #ŽÀÑ
- @wait 3
- @@ifend
- @ifend
- # Ž¿–â‚Í1ŽžŠÔ‚Ɉê‰ñ
- @val tmp2 = day
- @val tmp2 *= 24
- @val tmp2 += hour
- @val tmp2 /= 3
- @if v153 != tmp2
- @putselect \c[3]Do_you_have_a_question? 2
- @ifend
- @if v15 >= 1
- @putselect \c[3]How_do_I_defeat_the_Dark_Dragon!? 201
- @ifend
- # ’‡ŠÔ‚̘b
- @if friend_num >= 1
- @putselect Tell_me_more_about_my_current_\c[1]party_members\c[0]._ 200
- @ifend
- @if areatype == 0
- @putselect Can_you_tell_me_more_about_the_\c[1]Prairie\c[0]_terrain? 100
- @if areatype == 1
- @putselect Can_you_tell_me_more_about_the_\c[1]Wilds\c[0]_terrain? 101
- @if areatype == 2
- @putselect Can_you_tell_me_more_about_the_\c[1]Ruins\c[0]_terrain? 102
- @if areatype == 3
- @putselect Can_you_tell_me_more_about_the_\c[1]Snow_field\c[0]_terrain? 103
- @if areatype == 4
- @putselect Can_you_tell_me_more_about_the_\c[1]Mountains\c[0]_terrain? 104
- @if areatype == 5
- @putselect Can_you_tell_me_more_about_the_\c[1]Volcanic\c[0]_terrain? 105
- @if areatype == 6
- @putselect Can_you_tell_me_more_about_the_\c[1]Desert\c[0]_terrain? 106
- @if areatype == 7
- @putselect Can_you_tell_me_more_about_the_\c[1]Corrupted_Lands\c[0]_terrain? 107
- @if areatype == 8
- @putselect What_are_the_features_of_this_\c[1]fortress\c[0]_terrain? 108
- @if areatype == 9
- @putselect What_are_the_features_of_this_\c[1]coastal\c[0]_terrain? 109
- @if areatype == 10
- @putselect What_are_the_features_of_this_\c[1]cavernous\c[0]_terrain? 110
- @if areatype >= 13
- @putselect What_are_the_features_of_this_\c[1]Dimensional_Passageway\c[0]_terrain? 113
- @ifend
- @putselect What_happens_when_I_run_out_of_Energy? 10
- @putselect What_is_that_clock_in_the_upper_right_of_the_screen? 12
- @putselect Give_me_some_tips! 1
- @putselect Help_me_\c[2]CHEAT\c[0]! 900 # New cheat menu option!
- @mes fairy
- Anything I can help with?
- @select inputlist
- @if select == 10
- @mes fairy1
- What's that? What happens when
- you run out of Energy?
- @mes fairy2
- If your Energy hits 0%, then it's Game Over!
- @mes fairy2
- . . . . Not! Haha! I got you good!
- @mes fairy2
- . . . . . .
- @mes fairy3
- Ummm. . . . so when your Energy hits 0%
- your \c[1]Stamina(ST) stops recovering\c[0].
- I'm telling the truth this time! Promise!
- @mes fairy1
- Stamina recovers faster the higher
- your Energy is. So it is a good idea to
- try and keep your Energy above 50%!
- @mes fairy1
- Also, when your Energy hits 0%
- the rate your Life replenishes at will be
- reduced by half as well making successive
- battles more difficult to survive.
- @mes fairy3
- Not only that, but your Attack Power and Agility
- will also be reduced. So this will limit
- both your combat effectiveness and
- ability to escape from enemies!
- @if select == 12
- @mes fairy1
- What is the clock that is in the upper right-hand corner?
- @mes fairy2
- This is a convenient clock that
- \c[1]tells you when opponents that
- you should defeat appear, or tells you
- how close your next target point is\c[0]!
- @mes fairy1
- For example, while on your quest to subdue
- the Demon Lord, when the white hand hits the
- 12 o' clock position, the Demon Lord will appear.
- It's a good idea to prepare escape items and
- equipment before he shows up.
- @@if difficult >= 1
- @mes fairy1
- Also, the \c[1]small red flashing hand\c[0], indicates
- \c[1]the time left until an Intermediate Boss shows up\c[0].
- If you're unlucky, it could be even stronger than
- the Demon Lord, so please be prepared.
- @@ifend
- @if select == 100
- @mes fairy3
- What's so special about the Prairie areas, you ask?
- Well, it's pretty normal, really. . .
- @mes fairy1
- Villages are common in this terrain,
- and so are fruits and other herbs.
- So make sure to use this area to
- fill up on supplies.
- @mes fairy1
- As far as enemies, you will usually be facing
- animal-type monsters in this terrain.
- So it's fairly safe to explore. No promises though!
- @if select == 101
- @mes fairy1
- Special attributes of the Wilds terrain. . . ?
- Well obviously there will be fewer villages.
- Also all of the herbs in the area will be
- dry and wilted. So restoring Energy will be
- difficult here.
- @mes fairy1
- You will mostly face animal-type enemies,
- however expect bandits and demons as well.
- @mes fairy3
- It's definitely a good idea to
- speed through this terrain if you
- are low on Energy and supplies.
- @if select == 102
- @mes fairy1
- The primary feature of the Ruins terrain
- is obviously the large number of dungeons!
- @mes fairy1
- Another thing is the fact that you will
- find vials of medicine on the ground. Equipment
- and scrolls are also more common in this terrain.
- @mes fairy3
- As far as enemies, you will run into
- undead and demons. And maybe some
- weirdos too? Watch out for enemies
- using projectiles!
- @if select == 103
- @mes fairy3
- S-So. . . . cold. . . .
- Towns and dungeons actually show
- up fairly often in the Snow Field terrain.
- @mes fairy1
- However, you obviously won't find any
- Nayuta Fruit lying around! To make
- matters worse Energy depletes
- at a much faster rate in snowy areas!
- @mes fairy1
- If you are unable to replenish your Energy
- the logical decision is to quickly pass
- through any Snow Field areas.
- @mes fairy3
- Also you might want to keep an eye
- out for Polar Bears. They are pretty tough
- so it is best to run away until you
- have sufficient equipment.
- @if select == 104
- @mes fairy1
- Mountainous terrain. . . ? Hmmm. . .
- Well obviously there are a lot of mountains,
- so watching the map and making sure
- you don't get trapped is important!
- @mes fairy2
- Also, Nayuta Fruits are very
- common around mountains
- so make sure to stock up.
- @mes fairy3
- Oh I almost forgot! You will
- probably fight Harpies in these areas.
- Most enemies are just the normal animal
- type, however.
- @if select == 105
- @mes fairy3
- Volcanic areas. . . ?
- Well for one there aren't many towns.
- And it's really hot!
- @mes fairy3
- And unfortunately you won't find
- anything besides Scorched Buds, so
- you can ignore herbs on the ground.
- @mes fairy1
- Oh, one last thing! Sometimes you
- will find jewels in this area. Probably
- this terrain's only saving grace!
- @mes fairy3
- Oh and you won't survive
- a dip in the magma!
- Although I shouldn't have to tell you that. . .
- @if select == 106
- @mes fairy3
- You want to know about Deserts?
- Well the biggest difference is the fact that
- it will constantly drain your Stamina. If your
- Energy is low as well then don't expect
- your Stamina to replenish!
- @mes fairy1
- Also \c[1]your movement will be slowed\c[0]
- while inside Desert areas. So fighting
- outside dungeons can be dangerous as
- you will easily be surrounded!
- @mes fairy3
- Also, be prepared to deal with
- plenty of harpies. Since they are
- flying enemies the desert doesn't slow them
- down either so they are a bit of a pain!
- @mes fairy3
- Also, the desert fox enemy that
- appears in the latter half of the area
- is pretty strong. Make sure not to
- get surrounded by a full pack!
- @if select == 107
- @mes fairy3
- The corrupted lands are. . . . dangerous.
- @mes fairy3
- What's so dangerous? Well for starters
- all of the enemies are strong! Be prepared for
- fully equipped demon-type monsters.
- @mes fairy3
- The absence of villages also doesn't help.
- I hope you can make it through. . .
- @if select == 108
- @mes fairy3
- A fortress is literally that, a fortress.
- There are lots of strong enemies and
- the paths are narrow. . .
- @mes fairy
- Well, it might be best for you to
- just think of it as a large dungeon.
- Sometimes Treasure Chests drop there, too.
- @mes fairy
- Also, you can probably obtain a lot of attack
- related items here, so don't hoard them,
- it's best to use them as you go.
- @mes fairy3
- Oh! There are some Treasure Chests out there
- that contain bombs, so be extra careful when
- you're with allies who use fire attacks.
- @if select == 109
- @mes fairy2
- It's the ocean-! Want to swim?
- @mes fairy
- . . . . Is something I won't be saying.
- There's some scary fish in the water,
- so it's best to stay away from the coast if you can.
- @mes fairy3
- Well not just the coast, sometimes
- \c[1]there are even fish on land or in buildings\c[0]. . .
- They don't tend to move on land,
- so just dispose of them as you see fit.
- @mes fairy
- Your Stamina recovers after eating seaweed, so
- that should come in handy during those times
- when you have to swim.
- Before you swim, it's important to look at the map
- and confirm the areas that you're able to walk
- through.
- @if select == 110
- @mes fairy3
- Caves are narrow, always dark no matter
- what time of day, and damp. Yuck.
- @mes fairy
- Above all, \c[1]maps are useless in caves\c[0].
- So there's a lot of cases of having to
- dig through walls without being able to see
- where you're going.
- @mes fairy
- While pickaxes are handy for digging holes
- in walls, \c[1]they don't tend to hit enemies\c[0],
- so be sure to change to another weapon
- when engaging in a fight.
- @if select == 113
- @mes fairy3
- Looks like we came to a pretty amazing place. . .
- @mes fairy
- This enemy is very strong, and \c[1]when the
- background is red the map becomes more narrow\m[0].
- So just be careful of that!
- @mes fairy
- Anyway, now for the Final Battle!
- Since the final enemy will appear at
- a fixed interval of time,
- It's best to find an advantageous place
- to fight based on that.
- @mes fairy
- Lastly. . . don't lose, <PLAYER>.
- @ifend
- ##########################################
- # ¡¡¡¡@ŽG’kƒR[ƒi[@¡¡¡¡
- @if select == 1
- @val tmp1 min 0
- @val tmp1 += 1
- @val tmp1 %= 5
- @@if tmp1 == 0
- @@@if v154 == 1
- @mes fairy3
- Weapons and armor are useless
- unless you equip them!
- @@@if else
- @val v154 = 1
- @mes fairy3
- Weapons and armor are useless
- unless you equip them!
- @select What_are_you_doing._._._._ Wish_I_could_equip_you._._._ Wish_someone_would_equip_me! I_wanna_equip_you_in_the_accessory_slot! Not_sure_how_strong_that_weapon_is._
- @@@@if select == 1
- @mes fairy3
- What!?
- @mes fairy3
- Ummm. . . Well first I guess
- I should explains the basics of
- the game to you. . .
- @@@@if select == 2
- @mes fairy4
- W-What was that?
- What are you going to equip me for!?
- @mes fairy4
- Wait was that some sort of love confession!?
- . . . and WHERE are you planning to equip me!?
- No more please!
- @@@@if select == 3
- @mes fairy4
- Huh. . ? What are you talking about!?
- Wait. . . WHO do you want to be equipped to?!
- @mes fairy4
- And how are they going
- to equip you!?
- I don't get it!!
- @@@@if select == 4
- @mes fairy4
- What!? You not only want to
- equip me but you want to
- equip me as an accessory!?
- @mes fairy4
- Wait are you going to
- try and shoot me out like
- an arrow or something!?
- Anything but that!
- @@@@if select == 5
- @mes fairy1
- Oh, well there is a trick to figuring out
- how strong weapons are. You can usually
- tell by a weapon's \c[1]weight\c[0]. Stronger
- weapons tend to weigh more.
- @mes fairy3
- However there are items like the
- Rusty Bastard Sword which weighs
- a lot but is actually weak. So sometimes
- it just comes down to your instincts.
- @@@@if select == 6
- @@@@ifend
- @@@ifend
- @@if tmp1 == 1
- @mes fairy
- Want to know something crazy?
- \c[1]When you switch dimensions the location
- of towns and residents will change along
- with overall geography of the land. \c[0]
- @mes fairy3
- Wait. . . what does that even mean?
- No idea where that came from. . .
- @@if tmp1 == 2
- @mes fairy2
- If you hold down the Ctrl key
- then you will only move diagonally!
- @mes fairy1
- If you are about to be consumed by
- the Darkness it is important to
- take extra care when moving.
- @@if tmp1 == 3
- @mes fairy
- For one, when you are in a pinch
- using your \c[1]Awakening\c[0] skill can be a lifesaver!
- @mes fairy
- \c[1]It stops time for everyone but you
- for 3 full turns\c[0]. I'm sure you
- can imagine how helpful that can be, right?
- @@if tmp1 == 4
- @mes fairy
- Are you using the Shortcut functions?
- If you choose an item or skill on the menu and
- \c[1]press keys \i[102]~\i[109]\c[0] or
- \c[1]use [SC_SELECT] to change the number
- and press [SC_USE]\c[0], you can register a Shortcut.
- @mes fairy
- The basics are to \c[1]press keys \i[102]~\i[109] when moving\c[0] or
- \c[1]choose [SC_SELECT] and press [SC_USE]\c[0] to use them.
- They're convenient to use during long Campaigns.
- @@ifend
- # ¡¡¡¡@Ž¿–âƒR[ƒi[@¡¡¡¡
- @if select == 2
- @val v153 = tmp2
- @val v152 += 1
- @@if v152 == 1
- @mes fairy1
- Ummm. . . . a question. . . . ?
- @mes fairy3
- . . . Wait why would I ask YOU questions?!
- I'm the one who is supposed to be answering
- the questions not giving them!
- @mes fairy3
- Hmmm. . . Well I guess I will think on it at least. . .
- @mes fairy3
- . . . but it still feels strange.
- @@if v152 == 2
- @mes fairy1
- Oh by the way. . . what are you doing
- about going to the bathroom?
- @mes fairy1
- . . . . . .
- @wait 3
- @mes fairy3
- What!?
- @mes fairy4
- WHAT!? You mean to tell me
- that Heroes like you don't need
- to use the bathroom!!?!?
- @mes fairy3
- No, No, No! You should definitely go!
- Don't come crying to me when you
- are suffering from cystitis or kidney stones!
- @@if v152 == 3
- @mes fairy1
- Actually, I just realized that you haven't
- slept either. Do you not need sleep, <PLAYER>?
- @mes fairy1
- . . . . . .
- @mes fairy3
- Huh? . . . What if you oversleep
- and the Darkness consumes you?
- @mes fairy3
- W-Well yeah I guess that is possible. . .
- But still surprised you are still awake. . .
- @@if v152 == 4
- @mes fairy3
- Well, let me just say one last thing. . .
- @mes fairy3
- Aren't you just a bit stinky?
- Why not take a quick bath?
- @wait 3
- @mes fairy4
- Huh? What happens if the
- Darkness catches up to you
- while you are bathing?!
- @mes fairy4
- Well you aren't planning on taking
- a 2 hour bath are you!?
- This is no time for a long soak!
- @@if v152 == 5
- @mes fairy2
- Hey!
- I am not in the way or anything am I?
- @select Yeah,_thinking_of_tossing_you_out._ No,_of_course_not._
- @@@if select == 1
- @mes fairy3
- W-What!?
- @mes fairy3
- Y-You aren't really going to just
- throw me out right. . . ?
- @mes fairy3
- Were you just playing with me all along!?
- @select Throw_her_away._ Nope._
- @@@@if select == 1
- @mes
- <PLAYER> buries the Fairy Iris in the
- ground until only her head is visible.
- @wait 2
- @mes fairy4
- Ahhh! This is torture! You madman!
- I will tell the Goddess on you!
- @mes fairy4
- I will curse you with a spell that will make you pee
- your pants every time you go to the toilet!
- I don't care if you defeat the Demon Lord!
- @wait 2
- @mes
- The threat of that curse is a little scary
- so I guess I will let her out. . .
- @@@@if select == 2
- @mes fairy2
- That's what I thought!
- @mes fairy2
- This just proves that you definitely
- need my help! Yup Yup!
- @@@@ifend
- @@@if else
- @mes fairy2
- That's what I thought!
- @mes fairy2
- This just proves that you definitely
- need my help! Yup Yup!
- @@@ifend
- @@if v152 == 6
- @mes fairy1
- You really are the quiet type <PLAYER>. . .
- @mes fairy2
- Then I'll just talk in your place.
- You can just lip sync so they think it's you!
- @mes fairy2
- Helloooo there cute flower girl!
- That's a nice body ya got there! Heh Heh. . . .
- @talkmode OFF
- @mes player
- . . . . . .
- @@if v152 == 7
- @mes fairy1
- Speaking of that,
- what kind of dreams are you having, <PLAYER>?
- @mes fairy3
- Yeah, I know what it's like to not sleep. . . .
- But you slept before you began this quest, right?
- @wait 3
- @mes fairy1
- . . . . . .
- @wait 2
- @mes fairy4
- What? A dream where the barkeep chased you around,
- but the barkeep was fused with the bar?
- @mes fairy3
- That might not be a dream. . .
- @@if v152 == 8
- @mes fairy1
- Oh, that's right. . .
- @mes fairy3
- It might be a little late to tell you,
- but did you know that a spear attack
- can reach up to 2 tiles ahead of you?
- @mes fairy1
- If you already know that then forget I mentioned it. . .
- @wait 2
- @mes fairy3
- . . . Huh?
- @mes fairy3
- You think it's strange that a spear can reach a distance that
- would take 5 minutes to walk?
- @mes fairy3
- If you're talking about that,
- what about spears that can go through walls. . . ?
- @wait 2
- @mes fairy3
- . . . . . .
- @mes fairy1
- B-But you're a Hero, so you can of course do
- that kind of stuff!
- @mes fairy3
- . . . Right?
- @@if v152 == 9
- @mes fairy1
- Hey, have you heard any strange stories or
- anything up until now, <PLAYER>?
- @wait 2
- @mes fairy3
- . . . Huh?
- @mes fairy3
- You're asking if there's a place that is both
- "a place to rest while questing" and a "holy temple",
- where you can enter as much as you want even if you don't have
- a key due to part of the temple wall being missing?
- @mes fairy3
- H-Hey, I guess those kind of places exists. . .
- With maybe about 0.01% probability?
- @@if v152 >= 10
- @mes fairy3
- Sorry. . . I really don't have any questions.
- @@ifend
- @if select == 200
- # ’‡ŠÔ‚Ìî•ñ‚ð•·‚
- @@if friend_exist10 == 1
- @val tmp3 = v110
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @mes fairy1
- Queen Frieda is not only pretty good with a
- blade, but also has the added benefit of
- being able to open Sealed Doors.
- Her current affection rating is \c[1]$tmp3\c[0].
- Defeating monsters will increase her affection rating!
- @@ifend
- @@if friend_exist11 == 1
- @val tmp3 = v111
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @mes fairy3
- Panty is of course talented with a sword,
- while also being agile. His affection rating
- increases as you open treasure chests.
- His current affection rating is \c[1]$tmp3\c[0].
- @@ifend
- @@if friend_exist12 == 1
- @val tmp3 = v112
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @mes fairy1
- King Victor attacks by using Force Powers.
- Unlike other characters \c[1]his attacks only aim
- straight ahead. \c[0] His current affection rating
- is \c[1]$tmp3\c[0]. His affection rating will increase
- for every 50km you travel!
- @@ifend
- @@if friend_exist13 == 1
- @val tmp3 = v113
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @val tmp2 = v31
- @mes fairy1
- Dosey will heal your wounds intermittently.
- Right now she can heal you for \c[1]$tmp2\c[0] points.
- However, this is only during battle!
- Her current affection rating is \c[1]$tmp3\c[0].
- Her affection rating increases as you eat more
- Nayuta Fruits. . . I think.
- @@ifend
- @@if friend_exist14 == 1
- @val tmp3 = v114
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @mes fairy1
- Duke Galtz's affection rating increases
- as you battle more and more.
- Currently his affection rating is \c[1]$tmp3\c[0].
- His Life is very high so he will be a
- big help in your journey!
- @@ifend
- @@if friend_exist15 == 1
- @val tmp3 = v113
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @mes fairy1
- Dosey's new form keeps her from talking. . .
- but she is much more powerful!
- Currently her affection rating is \c[1]$tmp3\c[0].
- She still seems to love Nayuta Fruits. . .
- @@ifend
- @@if friend_exist17 == 1
- @val tmp3 = v117
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @@@if v42 != -2
- # •ƒe‚ª‰»‚¯‚é‹——£‚ðŒvŽZ
- @val tmp3 = v42
- @val tmp3 += 300
- @@@@if tmp3 > km
- @mes fairy1
- It'll be bad news if you don't hurry up and take Mila
- to her father. If you meet her dad \c[1]within $tmp3km \c[0],
- you'll receive a gift as his thanks.
- @@@@if else
- @mes fairy3
- It'll be bad news if you don't hurry up and take Mila to her father.
- But you've passed the \c[1]$tmp3km\c[0] mark so what'll happen now. . . ?
- So if you run into him, don't let your guard down.
- @@@@ifend
- @@@if else
- @mes fairy1
- Mila's Affection Rating will go up every 50km.
- Her Affection Rating is now \c[1]$tmp3\c[0].
- Make sure to keep it high.
- @@@ifend
- @@ifend
- @@if friend_exist19 == 1
- @val tmp3 = v120
- @@@if tmp3 >= 100000
- @val tmp3 -= 100000
- @@@ifend
- @mes fairy
- If Albert is within two tiles of an enemy,
- his attacks will usually penetrate enemies.
- His current Affection Rating is \c[1]$tmp3\c[0],
- and that can be raised by giving him lunchboxes or a meal.
- @@ifend
- # ƒC[ƒŠƒX‚͉º‚Ì•û‚É‘«‚µ‚Ä‚ ‚è‚Ü‚·
- @@if friend_exist2 == 1
- @mes fairy3
- Soldier D. . . Wait this guy doesn't have a name?
- He also doesn't have an affection rating.
- He also doesn't talk. . . . or do anything at all really. . .
- @@ifend
- @@if friend_exist3 == 1
- @mes fairy3
- You want to know about this Brave Soldier. . . ?
- Well he basically just showed up to
- help you fight the Demon Lord, so you
- might as well ignore him!
- @@ifend
- @@if friend_exist4 == 1
- @mes fairy1
- The Retired Merc is a really
- cool looking older man!
- No affection rating though. . .
- @@ifend
- @@if friend_exist5 == 1
- @mes fairy3
- This summoned beast. . . what kind of monster is it?
- Is it a wolf relative or something?
- They are really strong but since the job
- is only part-time they disappear eventually!
- Keep an eye on the time!
- @@ifend
- @@if friend_exist9 == 1
- @mes fairy2
- Your pet is so cute, <PLAYER>!
- They will keep getting stronger
- so keep them by your side!
- @@ifend
- @@if friend_exist18 == 1
- @mes fairy3
- Fairy Iris is. . . me.
- My arrow can fly up to two tiles,
- and it can sometimes make my opponents weaker.
- I'm a faithful servant, so I have no Affection Rating.
- @@ifend
- @@if friend_exist16 == 1
- @mes fairy3
- Okay, so now you want to know more about
- the Demon Lord. . . . WAIT!
- What is the Demon Lord doing here!?
- I don't really think you have time to worry
- about the Demon Lord's likes or dislikes.
- Maybe she wants to be killed by you, <PLAYER>. . . ?
- @@ifend
- @if select == 201
- @mes fairy4
- . . . . Did you really just piss off that huge beast?
- We are DOOMED!"
- @mes fairy3
- I-I guess you should grab a spear
- or bow and start chipping away!
- A sword or axe just isn't going to cut it!
- # START: Cheat Menu
- @if select == 900
- @mes fairy4
- WHAT?!
- You want me to help you \c[2]CHEAT\c[0]?
- @mes fairy3
- . . . FINE, I guess I can do that.
- How do you want to \c[2]CHEAT\c[0]?
- @putselect Fill_my_life,_stamina,_and_energy. 1
- @putselect Give_me_life_regeneration. 2
- @putselect Give_me_10_levels. 3
- @putselect Give_me_5000_silver. 4
- @putselect Repair_my_equipped_gear. 5
- @putselect Give_me_a_free_Awakening. 6
- @putselect Teleport_me_randomly. 7
- @putselect Save_my_game. 8
- @@if param_plus_analysis < 200
- @putselect Give_me_perfect_appraisal_skill. 9
- @@ifend
- @putselect Modify_my_stats. 10
- @putselect Give_me_items! 20
- @select inputlist
- # Fill my life, stamina, and energy.
- @@if select == 1
- @flash
- @life param_maxlife
- @st param_maxst
- @genki param_maxgenki
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- You're all filled up. . .
- ## Give me life regeneration.
- @@if select == 2
- @flash
- @setstatus player 130
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .there's your regeneration.
- # Give me 10 levels.
- @@if select == 3
- @flash
- @exp 1000
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- There you go, some free levels. . .
- # Give me 5000 silver.
- @@if select == 4
- @flash
- @money 5000
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- Don't spend it all in one place. . .
- # Repair my equipped gear.
- @@if select == 5
- @flash
- @repair armor 1000
- @repair weapon 1000
- @repair plus 1000
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .you're all fixed up now.
- # Give me a free Awakening.
- @@if select == 6
- @flash
- @useskill 10
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .okay, now go and do something productive.
- # Teleport me randomly.
- @@if select == 7
- @flash
- @warp -10 5 50
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .done.
- # Save my game.
- @@if select == 8
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .fine.
- @flash
- @save
- # Give me perfect appraisal skill.
- @@if select == 9
- @flash
- @val param_plus_analysis = 200
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .you got it.
- # Modify my stats.
- @@if select == 10
- @mes fairy3
- . . .I can do that.
- What do you want?
- @putselect Give_me_strength. 1
- @putselect Give_me_agility. 2
- @putselect Give_me_vitality. 3
- @putselect Give_me_intellect. 4
- @putselect Give_me_willpower. 5
- @putselect Give_me_charisma. 6
- @putselect Increase_my_critical_hit_rate. 7
- @putselect Increase_my_weight_limit. 8
- @putselect Increase_my_combo_attack_rate. 9
- @putselect Increase_my_life. 10
- @putselect Increase_my_stamina. 11
- @putselect Increase_my_energy. 12
- @select inputlist
- ## Give me strength.
- @@@if select == 1
- @flash
- @val tmp1 = 10
- @val param_str += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your strength increased by $tmp1.
- ## Give me agility.
- @@@if select == 2
- @flash
- @val tmp1 = 10
- @val param_agi += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your agility increased by $tmp1.
- ## Give me vitality.
- @@@if select == 3
- @flash
- @val tmp1 = 10
- @val param_vit += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your vitality increased by $tmp1.
- ## Give me intellect.
- @@@if select == 4
- @flash
- @val tmp1 = 10
- @val param_int += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your intellect increased by $tmp1.
- ## Give me willpower.
- @@@if select == 5
- @flash
- @flash
- @val tmp1 = 10
- @val param_wil += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your willpower increased by $tmp1.
- ## Give me charisma.
- @@@if select == 6
- @flash
- @flash
- @val tmp1 = 10
- @val param_chm += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your charisma increased by $tmp1.
- ## Increase my critical hit rate.
- @@@if select == 7
- @flash
- @val tmp1 = 10
- @val param_crit += $tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your critical hit rate increased by $tmp1%.
- ## Increase my weight limit.
- @@@if select == 8
- @flash
- @val tmp1 = 6
- @val param_weight += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your weight limit increased by $tmp1.
- ## Increase my combo attack rate.
- @@@if select == 9
- @flash
- @val tmp1 = 10
- @val param_combo += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your combo attack rate increased by $tmp1%.
- ## Increase my life.
- @@@if select == 10
- @flash
- @val tmp1 = 10
- @val param_maxlife += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your life increased by $tmp1.
- ## Increase my stamina.
- @@@if select == 11
- @flash
- @val tmp1 = 30
- @val param_maxst += tmp1
- @val tmp1 /= 10
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your stamina increased by $tmp1.
- ## Increase my energy.
- @@@if select == 12
- @flash
- @val tmp1 = 15
- @val param_maxgenki += tmp1
- @se [LvUP]C4_11206_twinkle.ogg
- @mes fairy3
- . . .your energy increased by $tmp1.
- @@@ifend
- # Give me items!
- @@if select == 20
- @mes fairy3
- What kind of item do you want?
- @putselect I_want_a_Goddess_item. 1
- @putselect I_want_a_holy_item. 2
- @select inputlist
- ## I want a Goddess item.
- @@@if select == 1
- @mes fairy3
- Which one?
- @putselect The_Goddess_Dagger! 1
- @putselect The_Goddess_Clothing! 2
- @select inputlist
- ### The Goddess Dagger!
- @@@@if select == 1
- @mes fairy3
- Here's your Goddess Dagger.
- @getitem 10050 120 10,14,14,14,14,14,14,14,14,14,14
- ### The Goddess Clothing!
- @@@@if select == 2
- @mes fairy3
- Here's your Goddess Clothing.
- @getitem 20021 100 10,10,10,10,10,10,10,10,10,10,10
- @@@@ifend
- ## I want a holy item.
- @@@if select == 2
- @mes fairy3
- Which one?
- @putselect The_Crimson_Sun_Blade! 1
- @putselect The_Holy_Moon_Sword! 2
- @putselect The_Holy_Sword_Caledwulff! 3
- @putselect The_Holy_Axe_Elizabeth! 4
- @putselect Neith's_Holy_Bow! 5
- @putselect The_Holy_Lance_Longinus! 6
- @putselect Salacia's_Staff! 7
- @putselect The_Holy_Sword_of_Storms! 8
- @putselect The_Heavy_Holy_Axe! 9
- @putselect The_Holy_Dagger! 10
- @putselect A_stack_of_Holy_Throwing_Blades! 11
- @select inputlist
- ### The Crimson Sun Blade!
- @@@@if select == 1
- @mes fairy3
- Here's your Crimson Sun Blade.
- @getitem 10020 60 1,14
- ### The Holy Moon Sword!
- @@@@if select == 2
- @mes fairy3
- Here's your Holy Moon Sword.
- @getitem 10021 60 1,14
- ### The Holy Sword Caledwulff!
- @@@@if select == 3
- @mes fairy3
- Here's your Holy Sword Caledwulff.
- @getitem 10022 60 1,14
- ### The Holy Axe Elizabeth!
- @@@@if select == 4
- @mes fairy3
- Here's your Holy Axe Elizabeth.
- @getitem 10023 60 1,14
- ### Neith's Holy Bow!
- @@@@if select == 5
- @mes fairy3
- Here's your Neith's Holy Bow.
- @getitem 10024 60 1,14
- ### The Holy Lance Longinus!
- @@@@if select == 6
- @mes fairy3
- Here's your Holy Lance Longinus.
- @getitem 10025 120 1,14
- ### Salacia's Staff!
- @@@@if select == 7
- @mes fairy3
- Here's your Salacia's Staff.
- @getitem 10026 150 1,14 # Salacia's Staff
- ### The Holy Sword of Storms!
- @@@@if select == 8
- @mes fairy3
- Here's your Holy Sword of Storms.
- @getitem 10080 60 1,14
- ### The Heavy Holy Axe!
- @@@@if select == 9
- @mes fairy3
- Here's your Heavy Holy Axe.
- @getitem 10081 40 1,14
- ### The Holy Dagger!
- @@@@if select == 10
- @mes fairy3
- Here's your Holy Dagger.
- @getitem 10084 70 1,14
- ### A stack of Holy Throwing Blades!
- @@@@if select == 11
- @mes fairy3
- Here're your Holy Throwing Blades.
- @getitem 40176 999
- @@@@ifend
- @@@ifend
- @@ifend
- # END: Cheat Menu
- @ifend
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