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Ritchie

Pokémon Shuffle - Miscellaneous

Aug 4th, 2015
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  1. *Risk Taker: damage = random(damage/3, damage*3)
  2. -Average is (damage/3+damage*3)/2 = 5*damage/3 ~= damage*1.67
  3. -It should never be damage*3 due to rounding down
  4. *Vitality Drain: damage = max(1, hp/10)
  5. -But it does 0 damage when hp<10, and the formula is taken from the script =/
  6. *Hitting/Damage Streak: damage = damage * min(2, 1.2^counter)
  7.  
  8. *Fearless: if the boss is ghost type, attacks are super effective.
  9. *Swat: if the attacking Pokémon is Psychic and the boss is bug, flying or fairy type, attacks are now super effective.
  10. *Brute Force: not very effective attacks have now neutral effectiveness.
  11.  
  12. *Burn status: damage x1.5 for fire types
  13. *Fear status: damage x1.5 for ghost types
  14. *Frozen status: damage x1.2 for ice types
  15. *Asleep status: damage x1.2
  16.  
  17. Chain multipliers:
  18. 1: x1
  19. 2-4: x1.1
  20. 5-9: x1.15
  21. 10-24: x1.2
  22. 25-49: x1.3
  23. 50-74: x1.4
  24. 75-99: x1.5
  25. 100-199: x2
  26. 200+: x2.5
  27.  
  28. Line multipliers:
  29. 1? icon: x0.3
  30. 2? icons: x0.6
  31. 3 icons: x1
  32. 4 icons: x1.5
  33. 5 icons: x2
  34. 6+ icons: x3
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