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  1. 21:26:43: Open Broadcaster Software v0.592b - 64bit ( ^ω^)
  2. 21:26:43: -------------------------------
  3. 21:26:43: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  4. 21:26:43: CPU Speed: 3500MHz
  5. 21:26:43: Physical Memory: 8131MB Total, 5600MB Free
  6. 21:26:43: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 21:26:43: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 21:26:43: Windows Version: 6.2 Build 9200
  9. 21:26:43: Aero is Enabled
  10. 21:26:43: -------------------------------
  11. 21:26:43: OBS Modules:
  12. 21:26:43: Base Address Module
  13. 21:26:43: 000000003C8A0000 OBS.exe
  14. 21:26:43: 000000006F590000 OBSApi.dll
  15. 21:26:43: 000000006F4F0000 DShowPlugin.dll
  16. 21:26:43: 000000006F4C0000 GraphicsCapture.dll
  17. 21:26:43: 000000006F4A0000 NoiseGate.dll
  18. 21:26:43: 000000006F480000 PSVPlugin.dll
  19. 21:26:43: ------------------------------------------
  20. 21:26:43: Adapter 1
  21. 21:26:43: Video Adapter: NVIDIA GeForce GTX 660 Ti
  22. 21:26:43: Video Adapter Dedicated Video Memory: 2086273024
  23. 21:26:43: Video Adapter Shared System Memory: 2147807232
  24. 21:26:43: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 21:26:43: =====Stream Start: 2013-12-30, 21:26:43===============================================
  26. 21:26:43: Multithreaded optimizations: On
  27. 21:26:43: Base resolution: 1920x1080
  28. 21:26:43: Output resolution: 1280x720
  29. 21:26:43: ------------------------------------------
  30. 21:26:43: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
  31. 21:26:43: ------------------------------------------
  32. 21:26:43: Audio Format: 48000hz
  33. 21:26:43: Playback device {0.0.0.00000000}.{f3994807-e979-4742-af6a-8d59fd92d1a4}
  34. 21:26:43: ------------------------------------------
  35. 21:26:43: Using desktop audio input: Haut-parleurs (Turtle Beach PX21 Headset)
  36. 21:26:43: ------------------------------------------
  37. 21:26:43: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
  38. 21:26:43: ------------------------------------------
  39. 21:26:43: Audio Encoding: AAC
  40. 21:26:43: bitrate: 128
  41. 21:26:43: Using graphics capture
  42. 21:26:44: Scene buffering time set to 400
  43. 21:26:44: ------------------------------------------
  44. 21:26:44: Video Encoding: x264
  45. 21:26:44: fps: 35
  46. 21:26:44: width: 1280, height: 720
  47. 21:26:44: preset: veryfast
  48. 21:26:44: profile: high
  49. 21:26:44: keyint: 70
  50. 21:26:44: CBR: yes
  51. 21:26:44: CFR: no
  52. 21:26:44: max bitrate: 1000
  53. 21:26:44: buffer size: 1000
  54. 21:26:44: ------------------------------------------
  55. 21:26:44: MMDeviceAudioSource: Frequency for device 'Haut-parleurs (Turtle Beach PX21 Headset)' is 384000, samples per sec is 48000
  56. 21:26:44: MMDeviceAudioSource: Frequency for device 'Microphone (Turtle Beach PX21 Headset)' is 384000, samples per sec is 48000
  57. 21:26:47: Total frames encoded: 99, total frames duplicated: 0 (0.00%)
  58. 21:26:47: Total frames rendered: 104, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  59. 21:26:47:
  60. 21:26:47: Profiler time results:
  61. 21:26:47:
  62. 21:26:47: ==============================================================
  63. 21:26:47: video thread frame - [100%] [avg time: 0.923 ms] [children: 9.32%] [unaccounted: 90.7%]
  64. 21:26:47: | scene->Preprocess - [0.108%] [avg time: 0.001 ms]
  65. 21:26:47: | GPU download and conversion - [9.21%] [avg time: 0.085 ms] [children: 9.1%] [unaccounted: 0.108%]
  66. 21:26:47: | | flush - [6.83%] [avg time: 0.063 ms]
  67. 21:26:47: | | CopyResource - [2.06%] [avg time: 0.019 ms]
  68. 21:26:47: | | conversion to 4:2:0 - [0.217%] [avg time: 0.002 ms]
  69. 21:26:47: Convert444Threads - [100%] [avg time: 0.529 ms] [children: 99.4%] [unaccounted: 0.567%]
  70. 21:26:47: | Convert444toNV12 - [99.4%] [avg time: 0.526 ms]
  71. 21:26:47: encoder thread frame - [100%] [avg time: 0.935 ms]
  72. 21:26:47: ==============================================================
  73. 21:26:47:
  74. 21:26:47:
  75. 21:26:47: Profiler CPU results:
  76. 21:26:47:
  77. 21:26:47: ==============================================================
  78. 21:26:47: video thread frame - [cpu time: avg 0.6 ms, total 62.5 ms] [avg calls per frame: 1]
  79. 21:26:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  80. 21:26:47: | GPU download and conversion - [cpu time: avg 0.15 ms, total 15.625 ms] [avg calls per frame: 1]
  81. 21:26:47: | | flush - [cpu time: avg 0.15 ms, total 15.625 ms] [avg calls per frame: 1]
  82. 21:26:47: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  83. 21:26:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  84. 21:26:47: Convert444Threads - [cpu time: avg 0.545 ms, total 93.75 ms] [avg calls per frame: 2]
  85. 21:26:47: | Convert444toNV12 - [cpu time: avg 0.545 ms, total 93.75 ms] [avg calls per frame: 2]
  86. 21:26:47: encoder thread frame - [cpu time: avg 0.367 ms, total 31.25 ms] [avg calls per frame: 1]
  87. 21:26:47: ==============================================================
  88. 21:26:47:
  89. 21:26:47: =====Stream End: 2013-12-30, 21:26:47=================================================
  90. 21:26:51: =====Stream Start: 2013-12-30, 21:26:51===============================================
  91. 21:26:51: Multithreaded optimizations: On
  92. 21:26:51: Base resolution: 1920x1080
  93. 21:26:51: Output resolution: 1280x720
  94. 21:26:51: ------------------------------------------
  95. 21:26:51: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
  96. 21:26:51: ------------------------------------------
  97. 21:26:51: Audio Format: 48000hz
  98. 21:26:51: Playback device {0.0.0.00000000}.{f3994807-e979-4742-af6a-8d59fd92d1a4}
  99. 21:26:51: ------------------------------------------
  100. 21:26:51: Using desktop audio input: Haut-parleurs (Turtle Beach PX21 Headset)
  101. 21:26:51: ------------------------------------------
  102. 21:26:51: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
  103. 21:26:51: ------------------------------------------
  104. 21:26:51: Audio Encoding: AAC
  105. 21:26:51: bitrate: 128
  106. 21:26:51: Using graphics capture
  107. 21:26:51: Scene buffering time set to 400
  108. 21:26:51: ------------------------------------------
  109. 21:26:51: Video Encoding: x264
  110. 21:26:51: fps: 35
  111. 21:26:51: width: 1280, height: 720
  112. 21:26:51: preset: veryfast
  113. 21:26:51: profile: high
  114. 21:26:51: keyint: 70
  115. 21:26:51: CBR: yes
  116. 21:26:51: CFR: no
  117. 21:26:51: max bitrate: 1000
  118. 21:26:51: buffer size: 1000
  119. 21:26:51: ------------------------------------------
  120. 21:26:51: MMDeviceAudioSource: Frequency for device 'Haut-parleurs (Turtle Beach PX21 Headset)' is 384000, samples per sec is 48000
  121. 21:26:51: MMDeviceAudioSource: Frequency for device 'Microphone (Turtle Beach PX21 Headset)' is 384000, samples per sec is 48000
  122. 21:26:54: Total frames encoded: 88, total frames duplicated: 0 (0.00%)
  123. 21:26:54: Total frames rendered: 94, number of late frames: 1 (1.06%) (it's okay for some frames to be late)
  124. 21:26:54:
  125. 21:26:54: Profiler time results:
  126. 21:26:54:
  127. 21:26:54: ==============================================================
  128. 21:26:54: video thread frame - [100%] [avg time: 1.036 ms] [children: 10.8%] [unaccounted: 89.2%]
  129. 21:26:54: | scene->Preprocess - [0.193%] [avg time: 0.002 ms]
  130. 21:26:54: | GPU download and conversion - [10.6%] [avg time: 0.11 ms] [children: 10.4%] [unaccounted: 0.193%]
  131. 21:26:54: | | flush - [8.3%] [avg time: 0.086 ms]
  132. 21:26:54: | | CopyResource - [1.93%] [avg time: 0.02 ms]
  133. 21:26:54: | | conversion to 4:2:0 - [0.193%] [avg time: 0.002 ms]
  134. 21:26:54: Convert444Threads - [100%] [avg time: 0.586 ms] [children: 99.5%] [unaccounted: 0.512%]
  135. 21:26:54: | Convert444toNV12 - [99.5%] [avg time: 0.583 ms]
  136. 21:26:54: encoder thread frame - [100%] [avg time: 1.278 ms]
  137. 21:26:54: ==============================================================
  138. 21:26:54:
  139. 21:26:54:
  140. 21:26:54: Profiler CPU results:
  141. 21:26:54:
  142. 21:26:54: ==============================================================
  143. 21:26:54: video thread frame - [cpu time: avg 0.332 ms, total 31.25 ms] [avg calls per frame: 1]
  144. 21:26:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  145. 21:26:54: | GPU download and conversion - [cpu time: avg 0.166 ms, total 15.625 ms] [avg calls per frame: 1]
  146. 21:26:54: | | flush - [cpu time: avg 0.166 ms, total 15.625 ms] [avg calls per frame: 1]
  147. 21:26:54: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  148. 21:26:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  149. 21:26:54: Convert444Threads - [cpu time: avg 0.833 ms, total 125 ms] [avg calls per frame: 2]
  150. 21:26:54: | Convert444toNV12 - [cpu time: avg 0.833 ms, total 125 ms] [avg calls per frame: 2]
  151. 21:26:54: encoder thread frame - [cpu time: avg 0.633 ms, total 46.875 ms] [avg calls per frame: 1]
  152. 21:26:54: ==============================================================
  153. 21:26:54:
  154. 21:26:54: =====Stream End: 2013-12-30, 21:26:54=================================================
  155. 21:30:43: =====Stream Start: 2013-12-30, 21:30:43===============================================
  156. 21:30:43: Multithreaded optimizations: On
  157. 21:30:43: Base resolution: 1920x1080
  158. 21:30:43: Output resolution: 1280x720
  159. 21:30:43: ------------------------------------------
  160. 21:30:43: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
  161. 21:30:43: ------------------------------------------
  162. 21:30:43: Audio Format: 48000hz
  163. 21:30:43: Playback device {0.0.0.00000000}.{f3994807-e979-4742-af6a-8d59fd92d1a4}
  164. 21:30:43: ------------------------------------------
  165. 21:30:43: Using desktop audio input: Haut-parleurs (Turtle Beach PX21 Headset)
  166. 21:30:43: ------------------------------------------
  167. 21:30:43: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
  168. 21:30:43: ------------------------------------------
  169. 21:30:43: Audio Encoding: AAC
  170. 21:30:43: bitrate: 128
  171. 21:30:43: Using graphics capture
  172. 21:30:43: Scene buffering time set to 400
  173. 21:30:43: ------------------------------------------
  174. 21:30:43: Video Encoding: x264
  175. 21:30:43: fps: 35
  176. 21:30:43: width: 1280, height: 720
  177. 21:30:43: preset: veryfast
  178. 21:30:43: profile: high
  179. 21:30:43: keyint: 70
  180. 21:30:43: CBR: yes
  181. 21:30:43: CFR: no
  182. 21:30:43: max bitrate: 1000
  183. 21:30:43: buffer size: 1000
  184. 21:30:43: ------------------------------------------
  185. 21:30:43: MMDeviceAudioSource: Frequency for device 'Haut-parleurs (Turtle Beach PX21 Headset)' is 384000, samples per sec is 48000
  186. 21:30:43: MMDeviceAudioSource: Frequency for device 'Microphone (Turtle Beach PX21 Headset)' is 384000, samples per sec is 48000
  187. 21:30:44: Total frames encoded: 0, total frames duplicated: 0 (-1.#J%)
  188. 21:30:44: Total frames rendered: 20, number of late frames: 1 (5.00%) (it's okay for some frames to be late)
  189. 21:30:44:
  190. 21:30:44: Profiler time results:
  191. 21:30:44:
  192. 21:30:44: ==============================================================
  193. 21:30:44: video thread frame - [100%] [avg time: 1.471 ms] [children: 6.05%] [unaccounted: 93.9%]
  194. 21:30:44: | scene->Preprocess - [0.068%] [avg time: 0.001 ms]
  195. 21:30:44: | GPU download and conversion - [5.98%] [avg time: 0.088 ms] [children: 6.19%] [unaccounted: -0.204%]
  196. 21:30:44: | | flush - [5.78%] [avg time: 0.085 ms]
  197. 21:30:44: | | CopyResource - [0.272%] [avg time: 0.004 ms]
  198. 21:30:44: | | conversion to 4:2:0 - [0.136%] [avg time: 0.002 ms]
  199. 21:30:44: Convert444Threads - [100%] [avg time: 0.728 ms] [children: 99.6%] [unaccounted: 0.412%]
  200. 21:30:44: | Convert444toNV12 - [99.6%] [avg time: 0.725 ms]
  201. 21:30:44: ==============================================================
  202. 21:30:44:
  203. 21:30:44:
  204. 21:30:44: Profiler CPU results:
  205. 21:30:44:
  206. 21:30:44: ==============================================================
  207. 21:30:44: video thread frame - [cpu time: avg 0.781 ms, total 15.625 ms] [avg calls per frame: 1]
  208. 21:30:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  209. 21:30:44: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  210. 21:30:44: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  211. 21:30:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  212. 21:30:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  213. 21:30:44: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  214. 21:30:44: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  215. 21:30:44: ==============================================================
  216. 21:30:44:
  217. 21:30:44: =====Stream End: 2013-12-30, 21:30:44=================================================
  218.  
  219.  
  220. Last game capture log:
  221. 2013-12-30, 21:26:44: we're booting up:
  222. 21:26:44: CaptureThread: attached to process DayZ.exe
  223. 21:26:44: D3D9 Present
  224. 21:26:44: (half life scientist) everything.. seems to be in order
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