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- EDIT: FINISHED (for now)
- Dark legion
- Overview:
- They have very good archer, Standard water unit, Scout-cavalry mixture, Strong Soldier (possible 9x4 at night if they are strong)
- Good spearman (like the loyalists which is a strength) and 1 gold cheaper version of Heavy Infantryman)
- They lack charger, magical type of damage(only have 4-3 fire on a 17 gold unit) High chance to hit (marksman/magical attack)
- or charger(so something to ensure kills).
- However they are more cost effective than other factions. (cheaper heavy infantryman, cheaper archer, cheaper and strong scout, swordsman as good as arendians (who have a mage)
- The addition of drones might help with their lack of mixed damage.
- Overall the reason why people might not be playing them is their lack of marksman /magical attack. The rest of the units seem pretty powerful (at the right time of night)
- Dark legion Units overview
- Bowman-very cost effective archer. As good as elven archer at night (and much cheaper and great melee damage for archer too) -factional strength
- Naga Fighter - decent defences in water, good water tank, good movement too. - neutral
- Raider - 17 gold good, durable scout -10 resistances compared to dragoon, but has 4 more Hp (which is roughly 10% too) so overall slightly better than dragoon - small factional strength
- Soldier - copycat of arendians's swordsman however these guys are arendian's strength (and has 1 extra hp) so - medium factional strength
- Spearman - same as loyalist spearman (but spearman is a good unit)- neutral-to-slight advantage
- Trooper - same as loyalist shock trooper but 1 gold cheaper (this thing is a big tank) - slight advantage
- - No mages (- big weakness when u need fire/arcane and cold damage to go through some high resistances of other factions.
- - No high chance to hit attack again you have to wait for the enemy to come to you, at flat ground instead of attacking (very defensive oriented play style)
- Suggested Changes:
- Add: Drone, Runner Drone. (and remove them from era of chaos, chaos)
- Drone: (so now they are more like grunts in terms of cost effectiveness- tanks who poison enemies)
- melee damage reduced to 5-2 (pierce) (poison) from 7-2
- melee damage increased to 9-2 (blade) from 6-2
- ranged damage removed
- exp increased to 38 from 32
- Assault Drone:
- hp decreased to 40 from 42
- speed decreased to 6 from 7
- pierce resistance decreased to 10% form 30%
- melee attack removed: 8=2 (pierce) (poison)
- ranged attack changed to 9-3 (fire) from 11-4 (impact)
- exp reduced to 90 from 100
- lore change: ( they are also able to fire powerful lightbeams from their eyes which can melt metal and rock on impact. )
- specifically substituted the word shatter with the word melt.
- War Drone:
- hp decreased to 52 from 56
- pierce resistance decreased to 10% form 30%
- speed decreased to 6 from 7
- melee attack altered from 9-4 to 12-3
- melee attack removed: 10-2 (pierce) (poison)
- ranged attack changed to 10-4 (fire) (marksman) from 11-5 (impact) (marksman)
- amla reduced to 120 from 150
- Sentry Drone:
- Speed decreased to 6 from 8
- melee damage increased to 8-3(poison) from 9-2(poison)
- ranged attack removed
- exp reduced to 80 from 92
- Enforcer Drone:
- Speed decreased to 6 from 8
- melee damage increased to 11-3 (pierce) (poison) from 11-2 (pierce) (poison)
- melee damage increased to 9-4 (marksman) from 10-3 (marksman)
- ranged attack removed
- amla reduced to 120 from 150
- (the exp makes it so that enforcer drone requires almost one less kill than the war drone (which is normal since its weaker form)
- Runner Drone:
- melee attack removed: 5-4 blade
- ranged attack type changed to (fire) from (impact)
- ranged attack marksman added
- Protector Drone:
- hp decreased to 36 from 38
- melee attack increased to 9-2 from 7-2
- melee attack removed: 8-4 blade
- ranged attack type changed to (fire) from (impact)
- ranged attack changed to precision
- amla reduced to 80 from 100
- Rayblade:
- hp increased to 38 from 36
- melee damage reduced from 6-6 to 5-6
- pierce resistance reduced to 10% from 30%
- blade resistance increased to 30% from 10%
- level up exp reduced to 80
- Stormblade:
- amla reduced to 120 from 150
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