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SiegeTank

Dark Legion

Jul 29th, 2015
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  1. EDIT: FINISHED (for now)
  2.  
  3.  
  4. Dark legion
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  6. Overview:
  7. They have very good archer, Standard water unit, Scout-cavalry mixture, Strong Soldier (possible 9x4 at night if they are strong)
  8. Good spearman (like the loyalists which is a strength) and 1 gold cheaper version of Heavy Infantryman)
  9. They lack charger, magical type of damage(only have 4-3 fire on a 17 gold unit) High chance to hit (marksman/magical attack)
  10. or charger(so something to ensure kills).
  11. However they are more cost effective than other factions. (cheaper heavy infantryman, cheaper archer, cheaper and strong scout, swordsman as good as arendians (who have a mage)
  12.  
  13. The addition of drones might help with their lack of mixed damage.
  14.  
  15. Overall the reason why people might not be playing them is their lack of marksman /magical attack. The rest of the units seem pretty powerful (at the right time of night)
  16.  
  17. Dark legion Units overview
  18. Bowman-very cost effective archer. As good as elven archer at night (and much cheaper and great melee damage for archer too) -factional strength
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  21. Naga Fighter - decent defences in water, good water tank, good movement too. - neutral
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  23. Raider - 17 gold good, durable scout -10 resistances compared to dragoon, but has 4 more Hp (which is roughly 10% too) so overall slightly better than dragoon - small factional strength
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  25. Soldier - copycat of arendians's swordsman however these guys are arendian's strength (and has 1 extra hp) so - medium factional strength
  26.  
  27. Spearman - same as loyalist spearman (but spearman is a good unit)- neutral-to-slight advantage
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  29. Trooper - same as loyalist shock trooper but 1 gold cheaper (this thing is a big tank) - slight advantage
  30.  
  31. - No mages (- big weakness when u need fire/arcane and cold damage to go through some high resistances of other factions.
  32. - No high chance to hit attack again you have to wait for the enemy to come to you, at flat ground instead of attacking (very defensive oriented play style)
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  42. Suggested Changes:
  43.  
  44. Add: Drone, Runner Drone. (and remove them from era of chaos, chaos)
  45.  
  46. Drone: (so now they are more like grunts in terms of cost effectiveness- tanks who poison enemies)
  47. melee damage reduced to 5-2 (pierce) (poison) from 7-2
  48. melee damage increased to 9-2 (blade) from 6-2
  49. ranged damage removed
  50. exp increased to 38 from 32
  51.  
  52. Assault Drone:
  53. hp decreased to 40 from 42
  54. speed decreased to 6 from 7
  55. pierce resistance decreased to 10% form 30%
  56. melee attack removed: 8=2 (pierce) (poison)
  57. ranged attack changed to 9-3 (fire) from 11-4 (impact)
  58. exp reduced to 90 from 100
  59. lore change: ( they are also able to fire powerful lightbeams from their eyes which can melt metal and rock on impact. )
  60. specifically substituted the word shatter with the word melt.
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  64. War Drone:
  65. hp decreased to 52 from 56
  66. pierce resistance decreased to 10% form 30%
  67. speed decreased to 6 from 7
  68. melee attack altered from 9-4 to 12-3
  69. melee attack removed: 10-2 (pierce) (poison)
  70. ranged attack changed to 10-4 (fire) (marksman) from 11-5 (impact) (marksman)
  71. amla reduced to 120 from 150
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  77.  
  78. Sentry Drone:
  79. Speed decreased to 6 from 8
  80. melee damage increased to 8-3(poison) from 9-2(poison)
  81. ranged attack removed
  82. exp reduced to 80 from 92
  83.  
  84.  
  85. Enforcer Drone:
  86. Speed decreased to 6 from 8
  87. melee damage increased to 11-3 (pierce) (poison) from 11-2 (pierce) (poison)
  88. melee damage increased to 9-4 (marksman) from 10-3 (marksman)
  89. ranged attack removed
  90. amla reduced to 120 from 150
  91. (the exp makes it so that enforcer drone requires almost one less kill than the war drone (which is normal since its weaker form)
  92.  
  93. Runner Drone:
  94. melee attack removed: 5-4 blade
  95. ranged attack type changed to (fire) from (impact)
  96. ranged attack marksman added
  97.  
  98. Protector Drone:
  99. hp decreased to 36 from 38
  100. melee attack increased to 9-2 from 7-2
  101. melee attack removed: 8-4 blade
  102. ranged attack type changed to (fire) from (impact)
  103. ranged attack changed to precision
  104. amla reduced to 80 from 100
  105.  
  106.  
  107. Rayblade:
  108. hp increased to 38 from 36
  109. melee damage reduced from 6-6 to 5-6
  110. pierce resistance reduced to 10% from 30%
  111. blade resistance increased to 30% from 10%
  112. level up exp reduced to 80
  113.  
  114. Stormblade:
  115. amla reduced to 120 from 150
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