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- options:
- prefix: &8&l|| &2&lSHOP &8&l||
- m: &8&l|| &4&lSHOP &8&l||
- p: &8&l|| &6&lVENT &8&l||
- command /shop:
- permission: shop.sk
- permission message: {@m} &cShoppen kommer snart..
- trigger:
- message "{@p} &7Henter data.."
- wait 2 seconds
- open chest with 6 rows named "&6SHOP" to player
- wait 1 tick
- set slot 0 of player's current inventory to 160:14 named "&6SHOP"
- set slot 1 of player's current inventory to 160:15 named "&6SHOP"
- set slot 2 of player's current inventory to 160:14 named "&6SHOP"
- set slot 3 of player's current inventory to 160:15 named "&6SHOP"
- set slot 4 of player's current inventory to 160:14 named "&6SHOP"
- set slot 5 of player's current inventory to 160:15 named "&6SHOP"
- set slot 6 of player's current inventory to 160:14 named "&6SHOP"
- set slot 7 of player's current inventory to 160:15 named "&6SHOP"
- set slot 8 of player's current inventory to 160:14 named "&6SHOP"
- set slot 9 of player's current inventory to 160:15 named "&6SHOP"
- set slot 10 of player's current inventory to 160:14 named "&6SHOP"
- set slot 11 of player's current inventory to 160:15 named "&6SHOP"
- set slot 12 of player's current inventory to 160:14 named "&6SHOP"
- set slot 13 of player's current inventory to 160:15 named "&6SHOP"
- set slot 14 of player's current inventory to 160:14 named "&6SHOP"
- set slot 15 of player's current inventory to 160:15 named "&6SHOP"
- set slot 16 of player's current inventory to 160:14 named "&6SHOP"
- set slot 17 of player's current inventory to 160:15 named "&6SHOP"
- set slot 18 of player's current inventory to grass named "&2grass"
- set slot 19 of player's current inventory to 98 named "&2stonebrick"
- set slot 20 of player's current inventory to 17 named "&2tree"
- set slot 21 of player's current inventory to 6 named "&2sapling"
- set slot 22 of player's current inventory to 383:92 named "&2cow egg"
- set slot 23 of player's current inventory to 341 named "&2slime ball"
- set slot 24 of player's current inventory to 155 named "&2quartz"
- set slot 25 of player's current inventory to 295 named "&2seeds"
- set slot 26 of player's current inventory to 364 named "&2steak"
- set slot 27 of player's current inventory to 366 named "&2chicken"
- set slot 28 of player's current inventory to 391 named "&2carrot"
- set slot 29 of player's current inventory to 392 named "&2potato"
- set slot 30 of player's current inventory to stone named "&2stone"
- set slot 31 of player's current inventory to diamond named "&2diamond"
- set slot 32 of player's current inventory to coal named "&2coal"
- set slot 33 of player's current inventory to 112 named "&2netherbrick"
- set slot 34 of player's current inventory to 372 named "&2nether warts"
- set slot 35 of player's current inventory to glowing diamond sword named "&2diamond sword"
- set slot 36 of player's current inventory to 160:14 named "&6SHOP"
- set slot 37 of player's current inventory to 160:15 named "&6SHOP"
- set slot 38 of player's current inventory to 160:14 named "&6SHOP"
- set slot 39 of player's current inventory to 160:15 named "&6SHOP"
- set slot 40 of player's current inventory to 160:14 named "&6SHOP"
- set slot 41 of player's current inventory to 160:15 named "&6SHOP"
- set slot 42 of player's current inventory to 160:14 named "&6SHOP"
- set slot 43 of player's current inventory to 160:15 named "&6SHOP"
- set slot 44 of player's current inventory to 160:14 named "&6SHOP"
- set slot 45 of player's current inventory to 160:15 named "&6SHOP"
- set slot 46 of player's current inventory to 160:14 named "&6SHOP"
- set slot 47 of player's current inventory to 160:15 named "&6SHOP"
- set slot 48 of player's current inventory to 160:14 named "&6SHOP"
- set slot 49 of player's current inventory to 160:15 named "&6SHOP"
- set slot 50 of player's current inventory to 160:14 named "&6SHOP"
- set slot 51 of player's current inventory to 160:15 named "&6SHOP"
- set slot 52 of player's current inventory to 160:14 named "&6SHOP"
- set slot 53 of player's current inventory to 160:15 named "&6SHOP"
- stop
- on inventory click:
- if inventory name of player's current inventory is "&6SHOP":
- cancel event
- if "%name of clicked item%" is "&2diamond sword":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 13 of player's current inventory to glowing diamond sword named "&2Køb et sharpness 2 sværd" with lore "&aPris: 5000$"
- stop
- if "%name of clicked item%" is "&2nether warts":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- set slot 10 of player's current inventory to 372 named "&2Køb 1 netherwart" with lore "&aPris: 100$"
- set slot 13 of player's current inventory to 372 named "&2Køb 32 netherwart" with lore "&aPris: 1200$"
- set slot 16 of player's current inventory to 372 named "&2Køb 64 netherwart" with lore "&aPris: 3400$"
- stop
- if "%name of clicked item%" is "&2stone":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to stone named "&2Køb 1 stone" with lore "&aPris: 2$"
- set slot 13 of player's current inventory to stone named "&2Køb 32 stone" with lore "&aPris: 95$"
- set slot 16 of player's current inventory to stone named "&2Køb 64 stone" with lore "&aPris: 230$"
- stop
- if "%name of clicked item%" is "&2netherbrick":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- set slot 10 of player's current inventory to 112 named "&2Køb 1 netherbrick" with lore "&aPris: 50$"
- set slot 13 of player's current inventory to 112 named "&2Køb 32 netherbrick" with lore "&aPris: 600$"
- set slot 16 of player's current inventory to 112 named "&2Køb 64 netherbrick" with lore "&aPris: 1500$"
- stop
- if "%name of clicked item%" is "&2coal":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to coal named "&2Køb 1 coal" with lore "&aPris: 200$"
- set slot 13 of player's current inventory to coal named "&2Køb 32 coal" with lore "&aPris: 1000$"
- set slot 16 of player's current inventory to coal named "&2Køb 64 coal" with lore "&aPris: 2200$"
- stop
- if "%name of clicked item%" is "&2diamond":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to diamond named "&2Køb 1 diamond" with lore "&aPris: 750$"
- set slot 16 of player's current inventory to diamond named "&2Køb 10 diamond" with lore "&aPris: 7450$"
- stop
- if "%name of clicked item%" is "&2potato":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 392 named "&2Køb 1 potato" with lore "&aPris: 200$"
- set slot 13 of player's current inventory to 392 named "&2Køb 32 potato" with lore "&aPris: 700$"
- set slot 16 of player's current inventory to 392 named "&2Køb 64 potato" with lore "&aPris: 2000$"
- stop
- if "%name of clicked item%" is "&2carrot":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 391 named "&2Køb 1 carrot" with lore "&aPris: 200$"
- set slot 13 of player's current inventory to 391 named "&2Køb 32 carrot" with lore "&aPris: 700$"
- set slot 16 of player's current inventory to 391 named "&2Køb 64 carrot" with lore "&aPris: 2000$"
- stop
- if "%name of clicked item%" is "&2chicken":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 366 named "&2Køb 1 chicken" with lore "&aPris: 70$"
- set slot 13 of player's current inventory to 366 named "&2Køb 32 chicken" with lore "&aPris: 350$"
- set slot 16 of player's current inventory to 366 named "&2Køb 64 chicken" with lore "&aPris: 800$"
- stop
- if "%name of clicked item%" is "&2steak":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 364 named "&2Køb 1 steak" with lore "&aPris: 70$"
- set slot 13 of player's current inventory to 364 named "&2Køb 32 steaks" with lore "&aPris: 350$"
- set slot 16 of player's current inventory to 364 named "&2Køb 64 steaks" with lore "&aPris: 800$"
- stop
- if "%name of clicked item%" is "&2seeds":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 295 named "&2Køb 1 seed" with lore "&aPris: 20$"
- set slot 13 of player's current inventory to 295 named "&2Køb 32 seeds" with lore "&aPris: 150$"
- set slot 16 of player's current inventory to 295 named "&2Køb 64 seeds" with lore "&aPris: 300$"
- stop
- if "%name of clicked item%" is "&2quartz":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 155 named "&2Køb 1 quart" with lore "&aPris: 35$"
- set slot 13 of player's current inventory to 155 named "&2Køb 32 quart" with lore "&aPris: 175$"
- set slot 16 of player's current inventory to 155 named "&2Køb 64 quart" with lore "&aPris: 300$"
- stop
- if "%name of clicked item%" is "&2slime ball":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 341 named "&2Køb 1 slime ball" with lore "&aPris: 500$"
- set slot 13 of player's current inventory to 341 named "&2Køb 32 slime ball" with lore "&aPris: 3000$"
- set slot 16 of player's current inventory to 341 named "&2Køb 64 slime ball" with lore "&aPris: 5000$"
- stop
- if "%name of clicked item%" is "&2sapling":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 6 named "&2Køb 1 sapling" with lore "&aPris: 7$"
- set slot 13 of player's current inventory to 6 named "&2Køb 32 saplings" with lore "&aPris: 50$"
- set slot 16 of player's current inventory to 6 named "&2Køb 64 saplings" with lore "&aPris: 110$"
- stop
- if "%name of clicked item%" is "&2grass":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to grass named "&2Køb 1 stykke gras" with lore "&aPris: 1$"
- set slot 13 of player's current inventory to grass named "&2Køb 32 stykker gras" with lore "&aPris: 30$"
- set slot 16 of player's current inventory to grass named "&2Køb 64 stykker gras" with lore "&aPris: 60$"
- stop
- if "%name of clicked item%" is "&2stonebrick":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 98 named "&2Køb 1 stykke stonebrick" with lore "&aPris: 3$"
- set slot 13 of player's current inventory to 98 named "&2Køb 32 stykker stonebrick" with lore "&aPris: 75$"
- set slot 16 of player's current inventory to 98 named "&2Køb 64 stykker stonebrick" with lore "&aPris: 150$"
- stop
- if "%name of clicked item%" is "&2tree":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 17 named "&2Køb 1 stykke træ" with lore "&aPris: 5$"
- set slot 13 of player's current inventory to 17 named "&2Køb 32 stykker træ" with lore "&aPris: 260$"
- set slot 16 of player's current inventory to 17 named "&2Køb 64 stykker træ" with lore "&aPris: 550"
- stop
- if "%name of clicked item%" is "&2cow egg":
- wait 1 tick
- open chest with 3 rows named "&6SHOP" to player
- wait 1 tick
- set slot 10 of player's current inventory to 383:92 named "&2Køb 1 ko æg" with lore "&aPris: 1250$"
- set slot 16 of player's current inventory to 383:92 named "&2Køb 2 ko æg" with lore "&aPris: 2400$"
- stop
- if "%name of clicked item%" is "&2Køb 1 sapling":
- if player's balance is more or equal to 7:
- wait 1 tick
- message "{@prefix} &aDu købte 1 sapling"
- add 1 6 to player's inventory
- remove 7 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 saplings":
- if player's balance is more or equal to 50:
- wait 1 tick
- message "{@prefix} &aDu købte 1 sapling"
- add 32 6 to player's inventory
- remove 50 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 saplings":
- if player's balance is more or equal to 110:
- wait 1 tick
- message "{@prefix} &aDu købte 1 sapling"
- add 64 6 to player's inventory
- remove 110 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 ko æg":
- if player's balance is more or equal to 1250:
- wait 1 tick
- message "{@prefix} &aDu købte 1 ko æg"
- add 1 383:92 to player's inventory
- remove 1250 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 2 ko æg":
- if player's balance is more or equal to 2400:
- wait 1 tick
- message "{@prefix} &aDu købte 2 ko æg"
- add 2 383:92 to player's inventory
- remove 2400 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 1 stykke gras":
- if player's balance is more or equal to 1:
- wait 1 tick
- message "{@prefix} &aDu købte 1 stykke gras"
- add 1 grass to player's inventory
- remove 1 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 32 stykker gras":
- if player's balance is more or equal to 30:
- wait 1 tick
- message "{@prefix} &aDu købte 32 stykker gras"
- add 32 grass to player's inventory
- remove 30 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 64 stykker gras":
- if player's balance is more or equal to 60:
- wait 1 tick
- message "{@prefix} &aDu købte 64 stykker gras"
- add 64 grass to player's inventory
- remove 60 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 1 stykke stonebrick":
- if player's balance is more or equal to 3:
- wait 1 tick
- message "{@prefix} &aDu købte 1 stykke stonebrick"
- add 1 98 to player's inventory
- remove 3 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 32 stykker stonebrick":
- if player's balance is more or equal to 75:
- wait 1 tick
- message "{@prefix} &aDu købte 32 stykker stonebrick"
- add 32 98 to player's inventory
- remove 75 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 64 stykker stonebrick":
- if player's balance is more or equal to 150:
- wait 1 tick
- message "{@prefix} &aDu købte 64 stykker stonebrick"
- add 64 98 to player's inventory
- remove 150 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 1 stykke træ":
- if player's balance is more or equal to 5:
- wait 1 tick
- message "{@prefix} &aDu købte 1 stykke træ"
- add 1 17 to player's inventory
- remove 5 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 32 stykker træ":
- if player's balance is more or equal to 260:
- wait 1 tick
- message "{@prefix} &aDu købte 32 stykker træ"
- add 32 17 to player's inventory
- remove 260 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 64 stykker træ":
- if player's balance is more or equal to 550:
- wait 1 tick
- message "{@prefix} &aDu købte 64 stykker træ"
- add 64 17 to player's inventory
- remove 550 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- stop
- if "%name of clicked item%" is "&2Køb 1 slime ball":
- if player's balance is more or equal to 500:
- wait 1 tick
- message "{@prefix} &aDu købte 1 slime ball"
- add 1 341 to player's inventory
- remove 500 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke penge nok"
- if "%name of clicked item%" is "&2Køb 32 slime ball":
- if player's balance is more or equal to 3000:
- wait 1 tick
- message "{@prefix} &aDu købte 32 slime ball"
- add 32 341 to player's inventory
- remove 3000 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke penge nok"
- if "%name of clicked item%" is "&2Køb 64 slime ball":
- if player's balance is more or equal to 5000:
- wait 1 tick
- message "{@prefix} &aDu købte 32 slime ball"
- add 64 341 to player's inventory
- remove 5000 from player's balance
- stop
- else:
- message "{@m} &cDu har ikke penge nok"
- if "%name of clicked item%" is "&2Køb 1 quart":
- if player's balance is more or equal to 35:
- wait 1 tick
- message "{@prefix} &aDu købte 1 quart"
- add 1 155 to player's inventory
- remove 35 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 quart":
- if player's balance is more or equal to 175:
- wait 1 tick
- message "{@prefix} &aDu købte 32 quartz"
- add 32 155 to player's inventory
- remove 175 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 quart":
- if player's balance is more or equal to 300:
- wait 1 tick
- message "{@prefix} &aDu købte 32 quartz"
- add 64 155 to player's inventory
- remove 300 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 seed":
- if player's balance is more or equal to 20:
- wait 1 tick
- message "{@prefix} &aDu købte 1 seed"
- add 1 295 to player's inventory
- remove 20 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 seeds":
- if player's balance is more or equal to 150:
- wait 1 tick
- message "{@prefix} &aDu købte 32 seeds"
- add 32 295 to player's inventory
- remove 150 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 seeds":
- if player's balance is more or equal to 300:
- wait 1 tick
- message "{@prefix} &aDu købte 32 seeds"
- add 64 295 to player's inventory
- remove 300 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 steak":
- if player's balance is more or equal to 70:
- wait 1 tick
- message "{@prefix} &aDu købte 1 steak"
- add 1 364 to player's inventory
- remove 70 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 steaks":
- if player's balance is more or equal to 350:
- wait 1 tick
- message "{@prefix} &aDu købte 32 steaks"
- add 32 364 to player's inventory
- remove 350 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 steaks":
- if player's balance is more or equal to 800:
- wait 1 tick
- message "{@prefix} &aDu købte 64 steaks"
- add 64 364 to player's inventory
- remove 800 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 chicken":
- if player's balance is more or equal to 70:
- wait 1 tick
- message "{@prefix} &aDu købte 1 chicken"
- add 1 366 to player's inventory
- remove 70 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 chicken":
- if player's balance is more or equal to 300:
- wait 1 tick
- message "{@prefix} &aDu købte 32 chicken"
- add 32 366 to player's inventory
- remove 300 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 chicken":
- if player's balance is more or equal to 900:
- wait 1 tick
- message "{@prefix} &aDu købte 64 chicken"
- add 64 366 to player's inventory
- remove 800 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 carrot":
- if player's balance is more or equal to 200:
- wait 1 tick
- message "{@prefix} &aDu købte 1 carrot"
- add 1 391 to player's inventory
- remove 200 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 carrot":
- if player's balance is more or equal to 700:
- wait 1 tick
- message "{@prefix} &aDu købte 32 carrot"
- add 32 391 to player's inventory
- remove 700 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 carrot":
- if player's balance is more or equal to 2000:
- wait 1 tick
- message "{@prefix} &aDu købte 64 carrot"
- add 64 391 to player's inventory
- remove 2000 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 potato":
- if player's balance is more or equal to 200:
- wait 1 tick
- message "{@prefix} &aDu købte 1 potato"
- add 1 392 to player's inventory
- remove 200 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 potato":
- if player's balance is more or equal to 700:
- wait 1 tick
- message "{@prefix} &aDu købte 32 potato"
- add 32 392 to player's inventory
- remove 700 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 potato":
- if player's balance is more or equal to 2000:
- wait 1 tick
- message "{@prefix} &aDu købte 64 potato"
- add 64 392 to player's inventory
- remove 2000 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 diamond":
- if player's balance is more or equal to 750:
- wait 1 tick
- message "{@prefix} &aDu købte 1 diamond"
- add 1 diamond to player's inventory
- remove 750 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 10 diamond":
- if player's balance is more or equal to 7450:
- wait 1 tick
- message "{@prefix} &aDu købte 10 diamond"
- add 10 diamond to player's inventory
- remove 7450 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 coal":
- if player's balance is more or equal to 200:
- wait 1 tick
- message "{@prefix} &aDu købte 1 coal"
- add 1 coal to player's inventory
- remove 200 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 coal":
- if player's balance is more or equal to 1000:
- wait 1 tick
- message "{@prefix} &aDu købte 32 coal"
- add 32 coal to player's inventory
- remove 1000 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 coal":
- if player's balance is more or equal to 2200:
- wait 1 tick
- message "{@prefix} &aDu købte 64 coal"
- add 64 coal to player's inventory
- remove 2200 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 netherbrick":
- if player's balance is more or equal to 50:
- wait 1 tick
- message "{@prefix} &aDu købte 1 netherbrick"
- add 1 112 to player's inventory
- remove 50 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 netherbrick":
- if player's balance is more or equal to 600:
- wait 1 tick
- message "{@prefix} &aDu købte 32 netherbrick"
- add 32 112 to player's inventory
- remove 600 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 netherbrick":
- if player's balance is more or equal to 1500:
- wait 1 tick
- message "{@prefix} &aDu købte 64 netherbrick"
- add 64 112 to player's inventory
- remove 1500 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 stone":
- if player's money is more or equal to 2:
- wait 1 tick
- message "{@prefix} &aDu købte 1 stone"
- add 1 stone to player's inventory
- remove 2 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 stone":
- if player's money is more or equal to 95:
- wait 1 tick
- message "{@prefix} &aDu købte 32 stone"
- add 32 stone to player's inventory
- remove 95 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 stone":
- if player's money is more or equal to 230:
- wait 1 tick
- message "{@prefix} &aDu købte 64 stone"
- add 64 stone to player's inventory
- remove 230 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 1 netherwart":
- if player's balance is more or equal to 100:
- wait 1 tick
- message "{@prefix} &aDu købte 1 netherwart"
- add 1 372 to player's inventory
- remove 100 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 32 netherwart":
- if player's balance is more or equal to 1200:
- wait 1 tick
- message "{@prefix} &aDu købte 32 netherwart"
- add 32 372 to player's inventory
- remove 1200 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb 64 netherwart":
- if player's balance is more or equal to 3400:
- wait 1 tick
- message "{@prefix} &aDu købte 64 netherwart"
- add 64 372 to player's inventory
- remove 3400 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&2Køb et sharpness 2 sværd":
- if player's balance is more or equal to 5000:
- wait 1 tick
- give diamond sword of sharpness 2 to player
- remove 5000 from player's money
- stop
- else:
- message "{@m} &cDu har ikke nok penge"
- if "%name of clicked item%" is "&6SHOP":
- message "{@m} &cJa, denne ting gør desværre ikke noget"
- stop
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