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- //ProfileName = "No Man Sky OpenGL Bypass";
- //ProfileDescription = "Bypass OpenGL restrictions on No Man Sky";
- FunctionLog
- {
- LogEnabled = False;
- LogFlush = False;
- LogFileName = "gliNoManSky"
- LogFormat = text;
- XMLFormat
- {
- XSLFile = gliIntercept_DHTML2.xsl;
- BaseDir = "C:\Program Files\GLInterceptx64_1_3_3\XSL";
- }
- }
- LogPerFrame
- {
- Enabled = False;
- FrameStartKeys = (ctrl,shift,f);
- OneFrameOnly = True;
- }
- InputFiles
- {
- GLFunctionDefines = "C:\Program Files\GLInterceptx64_1_3_3\GLFunctions\gliIncludes.h"
- }
- ErrorChecking
- {
- GLErrorChecking = False;
- ThreadChecking = False;
- BreakOnError = False;
- LogOnError = False;
- ExtendedErrorLog = False;
- DebuggerErrorLog = False;
- }
- ImageLog
- {
- LogEnabled = False;
- RenderCallStateLog = False;
- SaveFormats = PNG;
- FlipXAxis = False;
- TileCubeMaps= True;
- SaveGLTypes = (1D,2D,3D,CUBE);
- SavePbufferTex = True;
- ImageIcon
- {
- Enabled = False;
- SaveFormat = JPG;
- Size = 40;
- }
- }
- ShaderLog
- {
- LogEnabled = False;
- RenderCallStateLog = False;
- AttachLogState = False;
- ValidatePreRender = False;
- UniformLogPreRender = False;
- //Future formatting options
- }
- DisplayListLog
- {
- LogEnabled = False;
- }
- FrameLog
- {
- LogEnabled = False;
- SaveFormat = JPG;
- FrameIcon
- {
- Enabled = False;
- SaveFormat = JPG;
- Size = 40;
- }
- FrameMovie
- {
- Enabled = False;
- Size = (640,480);
- FrameRate = 15;
- Compression = ("mpg4","divx","none");
- }
- ColorBufferLog = (pre,post,diff);
- //DepthBufferLog = (pre,post,diff);
- //StencilBufferLog = (pre,post,diff);
- StencilColors = (0,0xFF000000, //Black
- 1,0xFFFF0000, //Blue
- 2,0xFFFFFF00, //Light Blue
- 3,0xFF0000FF, //Red
- 4,0xFF00FFFF, //Yellow
- 5,0xFFFF00FF, //Purple
- 6,0xFF80FFFF, //Bright Yellow
- 7,0xFFFFFFFF); //White (Note green is not used as that is the "diff" color)
- }
- TimerLog
- {
- LogEnabled = False;
- LogCutoff = 20;
- }
- PluginData
- {
- BaseDir = "C:\Program Files\GLInterceptx64_1_3_3\Plugins";
- Plugins
- {
- //
- // Name of plugin | Plugin load location
- // { Plugin specific options. (See the plugins' config.ini file for options) }
- ExtensionOverride = ("GLExtOverride/GLExtOverride.dll")
- {
- AddExtensions = (GL_EXT_depth_bounds_test);
- }
- }
- }
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