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- jjPLAYER@ play = jjLocalPlayers[0];
- if(jjMaskedHLine(xLaser, 8, yLaser) &&
- play .xPos > roomXRight &&
- play .xPos <= roomXLeft &&
- play.yPos > roomYTop &&
- play.yPos <= roomYBottom) {
- player.kill();
- }
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