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Oct 13th, 2015
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  1. -- A player leveled up
  2. function GameMode:OnPlayerLevelUp(keys)
  3.     DebugPrint('[BAREBONES] OnPlayerLevelUp')
  4.     DebugPrintTable(keys)
  5.  
  6.     local player = EntIndexToHScript(keys.player)
  7.     local level = keys.level
  8.  
  9.     local hero = player:GetAssignedHero()
  10.     -- Another way (recommended). Ensure you create a GameMode.heroes table and populate it accordingly:
  11.     local hero = self.heroes[player:GetPlayerID()]
  12. end
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