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- -- A player leveled up
- function GameMode:OnPlayerLevelUp(keys)
- DebugPrint('[BAREBONES] OnPlayerLevelUp')
- DebugPrintTable(keys)
- local player = EntIndexToHScript(keys.player)
- local level = keys.level
- local hero = player:GetAssignedHero()
- -- Another way (recommended). Ensure you create a GameMode.heroes table and populate it accordingly:
- local hero = self.heroes[player:GetPlayerID()]
- end
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