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Oct 23rd, 2011
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Pawn 1.61 KB | None | 0 0
  1. public CheckGas()
  2. {
  3.     new string[256];
  4.     for(new i=0;i<MAX_PLAYERS;i++)
  5.     {
  6.         if(IsPlayerConnected(i))
  7.         {
  8.             //if(GetPlayerState(i) == PLAYER_STATE_DRIVER || engineOn[GetPlayerVehicleID(i)] == 1 || !IsPlayerInAnyVehicle(i))
  9.             if(engineOn[i] == 1)
  10.                // || !IsPlayerInAnyVehicle(i))
  11.             {
  12.                 new vehicle = GetPlayerVehicleID(i);
  13.                 if(Gas[vehicle] >= 1)
  14.                 {
  15.                     if(Gas[vehicle] <= 10)
  16.                     {
  17.                         PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
  18.                         if(gGas[i] == 1) {
  19.                             GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel is low",5000,3);
  20.                         }
  21.                     }
  22.                     if(gGas[i] == 1) {
  23.                     if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle))
  24.                     {
  25.                         format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ N/A");
  26.                     }
  27.                     else
  28.                     {
  29.                         format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ %.1f",Gas[vehicle]);
  30.                     }
  31.                     GameTextForPlayer(i,string,20500,3); }
  32.                       if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || engineOn[vehicle] == 0) {  }
  33.                       else {
  34.                       Gas[vehicle] -= 0.1;
  35.                       }
  36.                 }
  37.                 else
  38.                 {
  39.                     NoFuel[i] = 1;
  40.                     TogglePlayerControllable(i, 0);
  41.                     GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~No fuel in Vehicle",1500,3);
  42.                 }
  43.             }
  44.         }
  45.     }
  46.     return 1;
  47. }
  48.  
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