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- local t = {
- ["demon"] = {
- message = "You killed a demon!",
- config = {
- --add something else
- }
- }
- }
- function onKill(creature, target)
- if not target:isMonster() or target:getMaster() then
- return true
- end
- local k = t[target:getName():lower()]
- if not k then
- return true
- end
- for i, damage in pairs(target:getDamageMap()) do
- local x = Player(i)
- if x then
- x:sendTextMessage(MESSAGE_INFO_DESCR, k.message)
- end
- end
- return true
- end
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