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May 3rd, 2012
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  1. //--------------------------------------------------------------
  2. //rAthena Map-Server Configuration File
  3. //--------------------------------------------------------------
  4.  
  5. // Note: "Comments" are all text on the right side of a double slash "//"
  6. // Whatever text is commented will not be parsed by the servers, and serves
  7. // only as information/reference.
  8.  
  9. //--------------------------------------------------------------
  10. // Configuration Info
  11. //--------------------------------------------------------------
  12. // Interserver communication passwords, set in account.txt (or equiv.)
  13. userid: s1
  14. passwd: p1
  15.  
  16. // Character Server IP
  17. // The map server connects to the character server using this IP address.
  18. // NOTE: This is useful when you are running behind a firewall or are on
  19. // a machine with multiple interfaces.
  20. char_ip: 127.0.0.1
  21.  
  22. // The map server listens on the interface with this IP address.
  23. // NOTE: This allows you to run multiple servers on multiple interfaces
  24. // while using the same ports for each server.
  25. //bind_ip: 127.0.0.1
  26.  
  27. // Character Server Port
  28. char_port: 6121
  29.  
  30. // Map Server IP
  31. // The IP address which clients will use to connect.
  32. // Set this to what your server's public IP address is.
  33. map_ip: 127.0.0.1
  34.  
  35. // Map Server Port
  36. map_port: 5121
  37.  
  38. //Time-stamp format which will be printed before all messages.
  39. //Can at most be 20 characters long.
  40. //Common formats:
  41. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
  42. // %H:%M:%S (hour:minute:second, 24 hour format)
  43. // %d/%b/%Y (day/Month/year)
  44. //For full format information, consult the strftime() manual.
  45. //timestamp_format: [%d/%b %H:%M]
  46.  
  47. //If redirected output contains escape sequences (color codes)
  48. stdout_with_ansisequence: no
  49.  
  50. //Makes server log selected message types to a file in the /log/ folder
  51. //1: Log Warning Messages
  52. //2: Log Error and SQL Error messages.
  53. //4: Log Debug Messages
  54. //Example: "console_msg_log: 7" logs all 3 kinds
  55. //Messages logged by this overrides console_silent setting
  56. console_msg_log: 0
  57.  
  58. //Makes server output more silent by ommitting certain types of messages:
  59. //1: Hide Information messages
  60. //2: Hide Status messages
  61. //4: Hide Notice Messages
  62. //8: Hide Warning Messages
  63. //16: Hide Error and SQL Error messages.
  64. //32: Hide Debug Messages
  65. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
  66. console_silent: 0
  67.  
  68. //Where should the map data be read from?
  69. map_cache_file: db/map_cache.dat
  70.  
  71. //Where should all database data be read from?
  72. db_path: db
  73.  
  74. // Enable the @guildspy and @partyspy at commands?
  75. // Note that enabling them decreases packet sending performance.
  76. enable_spy: no
  77.  
  78. // Read map data from GATs and RSWs in GRF files or a data directory
  79. // as referenced by grf-files.txt rather than from the mapcache?
  80. use_grf: no
  81.  
  82. // Console Commands
  83. // Allow for console commands to be used on/off
  84. // This prevents usage of >& log.file
  85. console: off
  86.  
  87. // Database autosave time
  88. // All characters are saved on this time in seconds (example:
  89. // autosave of 60 secs with 60 characters online -> one char is saved every
  90. // second)
  91. autosave_time: 300
  92.  
  93. // Min database save intervals (in ms)
  94. // Prevent saving characters faster than at this rate (prevents char-server
  95. // save-load getting too high as character-count increases)
  96. minsave_time: 100
  97.  
  98. // Apart from the autosave_time, players will also get saved when involved
  99. // in the following (add as needed):
  100. // 1: after every successful trade
  101. // 2: after every vending transaction
  102. // 4: after closing storage/guild storage.
  103. // 8: After hatching/returning to egg a pet.
  104. // 16: After successfully sending a mail with attachment
  105. // 32: After successfully submitting an item for auction
  106. // 64: After successfully get/delete/complete a quest
  107. // NOTE: These settings decrease the chance of dupes/lost items when there's a
  108. // server crash at the expense of increasing the map/char server lag. If your
  109. // server rarely crashes, but experiences interserver lag, you may want to set
  110. // these off.
  111. save_settings: 127
  112.  
  113. // Message of the day file, when a character logs on, this message is displayed.
  114. motd_txt: conf/motd.txt
  115.  
  116. // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
  117. help_txt: conf/help.txt
  118. help2_txt: conf/help2.txt
  119. charhelp_txt: conf/charhelp.txt
  120.  
  121. // Scripts
  122. import: npc/scripts_main.conf
  123.  
  124. // Maps:
  125. import: conf/maps_athena.conf
  126.  
  127. import: conf/import/map_conf.txt
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