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- 0 = this addEventHandler ["HandleDamage", {
- _this spawn {
- _unit = _this select 0;
- if (damage player < 0.4) then
- {
- _unit setBleedingRemaining 120;
- player setDamage 0.5;
- player setUnconscious true;
- titleText ["Estas inconsciente", "BLACK", 2];
- sleep 10;
- player setUnconscious false;
- titleText ["Ya no estas inconsciente", "BLACK OUT"]; titleFadeOut 4
- };
- };
- }];
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