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inconsciente

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Oct 23rd, 2016
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  1. 0 = this addEventHandler ["HandleDamage", {
  2. _this spawn {
  3. _unit = _this select 0;
  4. if (damage player < 0.4) then
  5. {
  6. _unit setBleedingRemaining 120;
  7. player setDamage 0.5;
  8. player setUnconscious true;
  9. titleText ["Estas inconsciente", "BLACK", 2];
  10. sleep 10;
  11. player setUnconscious false;
  12. titleText ["Ya no estas inconsciente", "BLACK OUT"]; titleFadeOut 4
  13. };
  14. };
  15. }];
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