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- -- EAB
- MiniMapWorldMapButton:Hide()
- ExtraActionBarFrame:SetScale(0.70)
- -- Bar
- FocusFrameSpellBar:ClearAllPoints()
- FocusFrameSpellBar:SetPoint("BOTTOM", FocusFrame, "TOP", -15, 0)
- FocusFrameSpellBar.SetPoint = function() end
- TargetFrameSpellBar:ClearAllPoints()
- TargetFrameSpellBar:SetPoint("BOTTOM", TargetFrame, "TOP", -15, 0)
- TargetFrameSpellBar.SetPoint = function() end
- -- Hide Macros
- for i=1, 12 do
- _G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
- _G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
- _G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
- _G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
- _G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
- end
- -- CC
- hooksecurefunc("UnitFramePortrait_Update",function(self)
- if self.portrait then
- if UnitIsPlayer(self.unit) then
- local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
- if t then
- self.portrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles")
- self.portrait:SetTexCoord(unpack(t))
- end
- else
- self.portrait:SetTexCoord(0,1,0,1)
- end
- end
- end)
- -- Outline
- for i = 1, 7 do
- local chat = _G["ChatFrame"..i]
- local font, size = chat:GetFont()
- chat:SetFont(font, size, "OUTLINE")
- chat:SetShadowOffset(0, 0)
- chat:SetShadowColor(0, 0, 0, 0)
- end
- -- Playername Color
- local frame = CreateFrame("FRAME")
- frame:RegisterEvent("GROUP_ROSTER_UPDATE")
- frame:RegisterEvent("PLAYER_TARGET_CHANGED")
- frame:RegisterEvent("PLAYER_FOCUS_CHANGED")
- frame:RegisterEvent("UNIT_FACTION")
- local function eventHandler(self, event, ...)
- if UnitIsPlayer("target") then
- c = RAID_CLASS_COLORS[select(2, UnitClass("target"))]
- TargetFrameNameBackground:SetVertexColor(c.r, c.g, c.b)
- end
- if UnitIsPlayer("focus") then
- c = RAID_CLASS_COLORS[select(2, UnitClass("focus"))]
- FocusFrameNameBackground:SetVertexColor(c.r, c.g, c.b)
- end
- end
- frame:SetScript("OnEvent", eventHandler)
- for _, BarTextures in pairs({TargetFrameNameBackground, FocusFrameNameBackground}) do
- BarTextures:SetTexture("Interface\\TargetingFrame\\UI-StatusBar")
- end
- -- Disable Group # Frame
- PlayerFrameGroupIndicator.Show = function() return end
- -- framename:SetScale(1.1)
- CastingBarFrame:ClearAllPoints()
- CastingBarFrame:SetPoint("CENTER",UIParent,"CENTER", -180, -110)
- CastingBarFrame.SetPoint = function() end
- CastingBarFrame:SetScale(1.0)
- TargetFrameNumericalThreat:SetAlpha(0.0)
- BuffFrame:SetScale(1.1)
- MinimapCluster:SetScale(1.1)
- PlayerFrame:SetScale(1.05)
- TargetFrame:SetScale(1.05)
- FocusFrame:SetScale(1.05)
- UIErrorsFrame:Hide();
- PlayerFrameGroupIndicator.Show = function() return end
- -- aFrames
- LoadAddOn("Blizzard_ArenaUI")
- ArenaEnemyFrame1:ClearAllPoints()
- ArenaEnemyFrame2:ClearAllPoints()
- ArenaEnemyFrame3:ClearAllPoints()
- ArenaEnemyFrame4:ClearAllPoints()
- ArenaEnemyFrame5:ClearAllPoints()
- ArenaEnemyFrame1:SetPoint("CENTER",UIParent,"CENTER",340,50)
- ArenaEnemyFrame2:SetPoint("CENTER",UIParent,"CENTER",340,0)
- ArenaEnemyFrame3:SetPoint("CENTER",UIParent,"CENTER",340,-50)
- ArenaEnemyFrame4:SetPoint("CENTER",UIParent,"CENTER",340,-100)
- ArenaEnemyFrame5:SetPoint("CENTER",UIParent,"CENTER",340,-150)
- ArenaEnemyFrame1.SetPoint = function() end
- ArenaEnemyFrame2.SetPoint = function() end
- ArenaEnemyFrame3.SetPoint = function() end
- ArenaEnemyFrame4.SetPoint = function() end
- ArenaEnemyFrame5.SetPoint = function() end
- ArenaEnemyFrames:SetScale(1.25)
- -- Trinkets
- LoadAddOn("Blizzard_ArenaUI") -- You only need to run this once. You can safely delete any copies of this line.
- trinkets = {}
- local arenaFrame, trinket
- for i = 1, 5 do
- arenaFrame = "ArenaEnemyFrame"..i
- trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames)
- trinket:SetPoint("TOPRIGHT", arenaFrame, 30, -6)
- trinket:SetSize(24, 24)
- trinket.icon = trinket:CreateTexture(nil, "BACKGROUND")
- trinket.icon:SetAllPoints()
- trinket.icon:SetTexture("Interface\\Icons\\inv_jewelry_trinketpvp_01")
- trinket:Hide()
- trinkets["arena"..i] = trinket
- end
- local events = CreateFrame("Frame")
- function events:UNIT_SPELLCAST_SUCCEEDED(unitID, spell, rank, lineID, spellID)
- if not trinkets[unitID] then
- return
- end
- if spellID == 59752 or spellID == 42292 then
- CooldownFrame_SetTimer(trinkets[unitID], GetTime(), 120, 1)
- SendChatMessage("Trinket used by: "..GetUnitName(unitID, true), "PARTY")
- end
- end
- function events:PLAYER_ENTERING_WORLD()
- local _, instanceType = IsInInstance()
- if instanceType == "arena" then
- self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
- elseif self:IsEventRegistered("UNIT_SPELLCAST_SUCCEEDED") then
- self:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
- for _, trinket in pairs(trinkets) do
- trinket:SetCooldown(0, 0)
- trinket:Hide()
- end
- end
- end
- events:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end)
- events:RegisterEvent("PLAYER_ENTERING_WORLD")
- -- hide art
- MainMenuBarLeftEndCap:Hide()
- MainMenuBarRightEndCap:Hide()
- MainMenuExpBar:Hide()
- MainMenuBarMaxLevelBar:SetAlpha(0.0)
- MainMenuBarTexture0:Hide()
- MainMenuBarTexture1:Hide()
- MainMenuBarTexture2:Hide()
- MainMenuBarTexture3:Hide()
- -- mMap
- MinimapZoomIn:Hide()
- MinimapZoomOut:Hide()
- Minimap:EnableMouseWheel(true)
- Minimap:SetScript('OnMouseWheel', function(self, delta)
- if delta > 0 then
- Minimap_ZoomIn()
- else
- Minimap_ZoomOut()
- end
- end)
- MiniMapTracking:ClearAllPoints()
- MiniMapTracking:Hide()
- -- Raid Commands
- SlashCmdList["CLCE"] = function() CombatLogClearEntries() end
- SLASH_CLCE1 = "/clc"
- SlashCmdList["TICKET"] = function() ToggleHelpFrame() end
- SLASH_TICKET1 = "/gm"
- SlashCmdList["READYCHECK"] = function() DoReadyCheck() end
- SLASH_READYCHECK1 = '/rc'
- SlashCmdList["CHECKROLE"] = function() InitiateRolePoll() end
- SLASH_CHECKROLE1 = '/cr'
- -- End of File
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