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- level.bunkerList[0] = createBlock((1868.29, -1499.23, 298.125), (0, 0, 0));
- level.bunkerList[1] = createBlock((1868.29, -1499.23, 325.25), (0, 0, 0));
- level.bunkerList[2] = createBlock((1868.29, -1499.23, 352.375), (0, 0, 0));
- level.bunkerList[3] = createBlock((1868.29, -1499.23, 379.5), (0, 0, 0));
- level.bunkerList[4] = createBlock((1868.29, -1499.23, 406.625), (0, 0, 0));
- level.bunkerList[5] = createBlock((1868.29, -1499.23, 433.75), (0, 0, 0));
- level.bunkerList[6] = createBlock((1868.29, -1499.23, 460.875), (0, 0, 0));
- level.bunkerList[7] = createBlock((1868.29, -1499.23, 488), (0, 0, 0));
- level.bunkerList[8] = createBlock((1868.29, -1499.23, 515.125), (0, 0, 0));
- level.bunkerList[9] = createBlock((1868.29, -1499.23, 542.25), (0, 0, 0));
- level.bunkerList[10] = createBlock((1899.14, -1435.92, 298.125), (0, 0, 0));
- level.bunkerList[11] = createBlock((1899.14, -1435.92, 325.25), (0, 0, 0));
- level.bunkerList[12] = createBlock((1899.14, -1435.92, 352.375), (0, 0, 0));
- level.bunkerList[13] = createBlock((1899.14, -1435.92, 379.5), (0, 0, 0));
- level.bunkerList[14] = createBlock((1899.14, -1435.92, 406.625), (0, 0, 0));
- level.bunkerList[15] = createBlock((1899.14, -1435.92, 433.75), (0, 0, 0));
- level.bunkerList[16] = createBlock((1899.14, -1435.92, 460.875), (0, 0, 0));
- level.bunkerList[17] = createBlock((1899.14, -1435.92, 488), (0, 0, 0));
- level.bunkerList[18] = createBlock((1899.14, -1435.92, 515.125), (0, 0, 0));
- level.bunkerList[19] = createBlock((1899.14, -1435.92, 542.25), (0, 0, 0));
- level.bunkerList[20] = createBlock((2105.23, -2391.12, 287.125), (0, 0, 0));
- level.bunkerList[21] = createBlock((2292.34, -2126.32, 359.272), (0, 90, 0));
- level.bunkerList[22] = createBlock((2347.67, -2157.68, 359.272), (0, 90, 0));
- level.bunkerList[23] = createBlock((2814.06, -1834.21, 262.186), (0, 90, 0));
- level.bunkerList[24] = createBlock((2814.06, -1834.21, 289.311), (0, 90, 0));
- level.bunkerList[25] = createBlock((2814.06, -1834.21, 316.436), (0, 90, 0));
- level.bunkerList[26] = createBlock((2814.06, -1834.21, 343.561), (0, 90, 0));
- level.bunkerList[27] = createBlock((2814.06, -1834.21, 370.686), (0, 90, 0));
- level.bunkerList[28] = createBlock((2814.06, -1834.21, 397.811), (0, 90, 0));
- level.bunkerList[29] = createBlock((2878.08, -1861.67, 258.033), (0, 90, 0));
- level.bunkerList[30] = createBlock((2878.08, -1861.67, 285.158), (0, 90, 0));
- level.bunkerList[31] = createBlock((2878.08, -1861.67, 312.283), (0, 90, 0));
- level.bunkerList[32] = createBlock((2878.08, -1861.67, 339.408), (0, 90, 0));
- level.bunkerList[33] = createBlock((2878.08, -1861.67, 366.533), (0, 90, 0));
- level.bunkerList[34] = createBlock((2878.08, -1861.67, 393.658), (0, 90, 0));
- level.bunkerList[35] = createBlock((2944.41, -1895.91, 263.654), (0, 90, 0));
- level.bunkerList[36] = createBlock((2944.41, -1895.91, 290.779), (0, 90, 0));
- level.bunkerList[37] = createBlock((2944.41, -1895.91, 317.904), (0, 90, 0));
- level.bunkerList[38] = createBlock((2944.41, -1895.91, 345.029), (0, 90, 0));
- level.bunkerList[39] = createBlock((2944.41, -1895.91, 372.154), (0, 90, 0));
- level.bunkerList[40] = createBlock((2944.41, -1895.91, 399.279), (0, 90, 0));
- level.bunkerList[41] = createBlock((3301.67, -1878.19, 287.125), (0, 0, 0));
- level.bunkerList[42] = createBlock((3301.67, -1878.19, 314.25), (0, 0, 0));
- level.bunkerList[43] = createBlock((3301.67, -1878.19, 341.375), (0, 0, 0));
- level.bunkerList[44] = createBlock((3301.67, -1878.19, 368.5), (0, 0, 0));
- level.bunkerList[45] = createBlock((3301.67, -1878.19, 395.625), (0, 0, 0));
- level.bunkerList[46] = createBlock((3337.41, -1811.21, 286.951), (0, 0, 0));
- level.bunkerList[47] = createBlock((3337.41, -1811.21, 314.076), (0, 0, 0));
- level.bunkerList[48] = createBlock((3337.41, -1811.21, 341.201), (0, 0, 0));
- level.bunkerList[49] = createBlock((3337.41, -1811.21, 368.326), (0, 0, 0));
- level.bunkerList[50] = createBlock((3337.41, -1811.21, 395.451), (0, 0, 0));
- level.bunkerList[51] = createBlock((3369.33, -1743.43, 285.501), (0, 0, 0));
- level.bunkerList[52] = createBlock((3369.33, -1743.43, 312.626), (0, 0, 0));
- level.bunkerList[53] = createBlock((3369.33, -1743.43, 339.751), (0, 0, 0));
- level.bunkerList[54] = createBlock((3369.33, -1743.43, 366.876), (0, 0, 0));
- level.bunkerList[55] = createBlock((3369.33, -1743.43, 394.001), (0, 0, 0));
- level.bunkerList[56] = createBlock((3369.37, -1673.25, 285.496), (0, 0, 0));
- level.bunkerList[57] = createBlock((3369.37, -1673.25, 312.621), (0, 0, 0));
- level.bunkerList[58] = createBlock((3369.37, -1673.25, 339.746), (0, 0, 0));
- level.bunkerList[59] = createBlock((3369.37, -1673.25, 366.871), (0, 0, 0));
- level.bunkerList[60] = createBlock((3369.37, -1673.25, 393.996), (0, 0, 0));
- level.bunkerList[61] = createBlock((3336.09, -1607.63, 262.045), (0, 0, 0));
- level.bunkerList[62] = createBlock((3336.09, -1607.63, 289.17), (0, 0, 0));
- level.bunkerList[63] = createBlock((3336.09, -1607.63, 316.295), (0, 0, 0));
- level.bunkerList[64] = createBlock((3336.09, -1607.63, 343.42), (0, 0, 0));
- level.bunkerList[65] = createBlock((3336.09, -1607.63, 370.545), (0, 0, 0));
- level.bunkerList[66] = createBlock((3303.86, -1543.36, 264.968), (0, 0, 0));
- level.bunkerList[67] = createBlock((3303.86, -1543.36, 292.093), (0, 0, 0));
- level.bunkerList[68] = createBlock((3303.86, -1543.36, 319.218), (0, 0, 0));
- level.bunkerList[69] = createBlock((3303.86, -1543.36, 346.343), (0, 0, 0));
- level.bunkerList[70] = createBlock((3303.86, -1543.36, 373.468), (0, 0, 0));
- level.bunkerList[71] = createBlock((2842.54, -1501.93, 248.769), (0, -165, 0));
- level.bunkerList[72] = createBlock((2842.54, -1501.93, 275.894), (0, -165, 0));
- level.bunkerList[73] = createBlock((2842.54, -1501.93, 303.019), (0, -165, 0));
- level.bunkerList[74] = createBlock((2842.54, -1501.93, 330.144), (0, -165, 0));
- level.bunkerList[75] = createBlock((-430.036, -534.343, 340.952), (0, 90, 0));
- level.bunkerList[76] = createBlock((-430.036, -534.343, 368.077), (0, 90, 0));
- level.bunkerList[77] = createBlock((-633.426, -506.367, 370.726), (0, 90, 0));
- level.bunkerList[78] = createBlock((-595.415, -513.259, 370.726), (0, 90, 0));
- level.bunkerList[79] = createBlock((1281.07, 1642.48, 294.607), (0, 90, 0));
- level.bunkerList[80] = createBlock((1281.07, 1642.48, 321.732), (0, 90, 0));
- level.bunkerList[81] = createBlock((1281.07, 1642.48, 348.857), (0, 90, 0));
- level.bunkerList[82] = createBlock((1281.07, 1641.57, 375.982), (0, 90, 0));
- level.bunkerList[83] = createBlock((2434.02, 146.678, 315.615), (0, -165, 0));
- level.bunkerList[84] = createBlock((2434.02, 146.678, 342.74), (0, -165, 0));
- level.bunkerList[85] = createBlock((1810.79, -20.0513, 313.172), (0, 105, 0));
- level.bunkerList[86] = createBlock((1810.79, -20.0513, 340.297), (0, 105, 0));
- level.bunkerList[87] = createBlock((1810.79, -20.0513, 367.422), (0, 105, 0));
- level.bunkerList[88] = createBlock((1810.79, -20.0513, 394.547), (0, 105, 0));
- level.bunkerList[89] = createBlock((1851.69, -139.82, 313.096), (0, 105, 0));
- level.bunkerList[90] = createBlock((1851.69, -139.82, 340.221), (0, 105, 0));
- level.bunkerList[91] = createBlock((1851.69, -139.82, 367.346), (0, 105, 0)):
- level.bunkerList[92] = createBlock((1851.69, -139.82, 394.471), (0, 105, 0));
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