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Sep 18th, 2013
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  1. level.bunkerList[0] = createBlock((1868.29, -1499.23, 298.125), (0, 0, 0));
  2. level.bunkerList[1] = createBlock((1868.29, -1499.23, 325.25), (0, 0, 0));
  3. level.bunkerList[2] = createBlock((1868.29, -1499.23, 352.375), (0, 0, 0));
  4. level.bunkerList[3] = createBlock((1868.29, -1499.23, 379.5), (0, 0, 0));
  5. level.bunkerList[4] = createBlock((1868.29, -1499.23, 406.625), (0, 0, 0));
  6. level.bunkerList[5] = createBlock((1868.29, -1499.23, 433.75), (0, 0, 0));
  7. level.bunkerList[6] = createBlock((1868.29, -1499.23, 460.875), (0, 0, 0));
  8. level.bunkerList[7] = createBlock((1868.29, -1499.23, 488), (0, 0, 0));
  9. level.bunkerList[8] = createBlock((1868.29, -1499.23, 515.125), (0, 0, 0));
  10. level.bunkerList[9] = createBlock((1868.29, -1499.23, 542.25), (0, 0, 0));
  11. level.bunkerList[10] = createBlock((1899.14, -1435.92, 298.125), (0, 0, 0));
  12. level.bunkerList[11] = createBlock((1899.14, -1435.92, 325.25), (0, 0, 0));
  13. level.bunkerList[12] = createBlock((1899.14, -1435.92, 352.375), (0, 0, 0));
  14. level.bunkerList[13] = createBlock((1899.14, -1435.92, 379.5), (0, 0, 0));
  15. level.bunkerList[14] = createBlock((1899.14, -1435.92, 406.625), (0, 0, 0));
  16. level.bunkerList[15] = createBlock((1899.14, -1435.92, 433.75), (0, 0, 0));
  17. level.bunkerList[16] = createBlock((1899.14, -1435.92, 460.875), (0, 0, 0));
  18. level.bunkerList[17] = createBlock((1899.14, -1435.92, 488), (0, 0, 0));
  19. level.bunkerList[18] = createBlock((1899.14, -1435.92, 515.125), (0, 0, 0));
  20. level.bunkerList[19] = createBlock((1899.14, -1435.92, 542.25), (0, 0, 0));
  21. level.bunkerList[20] = createBlock((2105.23, -2391.12, 287.125), (0, 0, 0));
  22. level.bunkerList[21] = createBlock((2292.34, -2126.32, 359.272), (0, 90, 0));
  23. level.bunkerList[22] = createBlock((2347.67, -2157.68, 359.272), (0, 90, 0));
  24. level.bunkerList[23] = createBlock((2814.06, -1834.21, 262.186), (0, 90, 0));
  25. level.bunkerList[24] = createBlock((2814.06, -1834.21, 289.311), (0, 90, 0));
  26. level.bunkerList[25] = createBlock((2814.06, -1834.21, 316.436), (0, 90, 0));
  27. level.bunkerList[26] = createBlock((2814.06, -1834.21, 343.561), (0, 90, 0));
  28. level.bunkerList[27] = createBlock((2814.06, -1834.21, 370.686), (0, 90, 0));
  29. level.bunkerList[28] = createBlock((2814.06, -1834.21, 397.811), (0, 90, 0));
  30. level.bunkerList[29] = createBlock((2878.08, -1861.67, 258.033), (0, 90, 0));
  31. level.bunkerList[30] = createBlock((2878.08, -1861.67, 285.158), (0, 90, 0));
  32. level.bunkerList[31] = createBlock((2878.08, -1861.67, 312.283), (0, 90, 0));
  33. level.bunkerList[32] = createBlock((2878.08, -1861.67, 339.408), (0, 90, 0));
  34. level.bunkerList[33] = createBlock((2878.08, -1861.67, 366.533), (0, 90, 0));
  35. level.bunkerList[34] = createBlock((2878.08, -1861.67, 393.658), (0, 90, 0));
  36. level.bunkerList[35] = createBlock((2944.41, -1895.91, 263.654), (0, 90, 0));
  37. level.bunkerList[36] = createBlock((2944.41, -1895.91, 290.779), (0, 90, 0));
  38. level.bunkerList[37] = createBlock((2944.41, -1895.91, 317.904), (0, 90, 0));
  39. level.bunkerList[38] = createBlock((2944.41, -1895.91, 345.029), (0, 90, 0));
  40. level.bunkerList[39] = createBlock((2944.41, -1895.91, 372.154), (0, 90, 0));
  41. level.bunkerList[40] = createBlock((2944.41, -1895.91, 399.279), (0, 90, 0));
  42. level.bunkerList[41] = createBlock((3301.67, -1878.19, 287.125), (0, 0, 0));
  43. level.bunkerList[42] = createBlock((3301.67, -1878.19, 314.25), (0, 0, 0));
  44. level.bunkerList[43] = createBlock((3301.67, -1878.19, 341.375), (0, 0, 0));
  45. level.bunkerList[44] = createBlock((3301.67, -1878.19, 368.5), (0, 0, 0));
  46. level.bunkerList[45] = createBlock((3301.67, -1878.19, 395.625), (0, 0, 0));
  47. level.bunkerList[46] = createBlock((3337.41, -1811.21, 286.951), (0, 0, 0));
  48. level.bunkerList[47] = createBlock((3337.41, -1811.21, 314.076), (0, 0, 0));
  49. level.bunkerList[48] = createBlock((3337.41, -1811.21, 341.201), (0, 0, 0));
  50. level.bunkerList[49] = createBlock((3337.41, -1811.21, 368.326), (0, 0, 0));
  51. level.bunkerList[50] = createBlock((3337.41, -1811.21, 395.451), (0, 0, 0));
  52. level.bunkerList[51] = createBlock((3369.33, -1743.43, 285.501), (0, 0, 0));
  53. level.bunkerList[52] = createBlock((3369.33, -1743.43, 312.626), (0, 0, 0));
  54. level.bunkerList[53] = createBlock((3369.33, -1743.43, 339.751), (0, 0, 0));
  55. level.bunkerList[54] = createBlock((3369.33, -1743.43, 366.876), (0, 0, 0));
  56. level.bunkerList[55] = createBlock((3369.33, -1743.43, 394.001), (0, 0, 0));
  57. level.bunkerList[56] = createBlock((3369.37, -1673.25, 285.496), (0, 0, 0));
  58. level.bunkerList[57] = createBlock((3369.37, -1673.25, 312.621), (0, 0, 0));
  59. level.bunkerList[58] = createBlock((3369.37, -1673.25, 339.746), (0, 0, 0));
  60. level.bunkerList[59] = createBlock((3369.37, -1673.25, 366.871), (0, 0, 0));
  61. level.bunkerList[60] = createBlock((3369.37, -1673.25, 393.996), (0, 0, 0));
  62. level.bunkerList[61] = createBlock((3336.09, -1607.63, 262.045), (0, 0, 0));
  63. level.bunkerList[62] = createBlock((3336.09, -1607.63, 289.17), (0, 0, 0));
  64. level.bunkerList[63] = createBlock((3336.09, -1607.63, 316.295), (0, 0, 0));
  65. level.bunkerList[64] = createBlock((3336.09, -1607.63, 343.42), (0, 0, 0));
  66. level.bunkerList[65] = createBlock((3336.09, -1607.63, 370.545), (0, 0, 0));
  67. level.bunkerList[66] = createBlock((3303.86, -1543.36, 264.968), (0, 0, 0));
  68. level.bunkerList[67] = createBlock((3303.86, -1543.36, 292.093), (0, 0, 0));
  69. level.bunkerList[68] = createBlock((3303.86, -1543.36, 319.218), (0, 0, 0));
  70. level.bunkerList[69] = createBlock((3303.86, -1543.36, 346.343), (0, 0, 0));
  71. level.bunkerList[70] = createBlock((3303.86, -1543.36, 373.468), (0, 0, 0));
  72. level.bunkerList[71] = createBlock((2842.54, -1501.93, 248.769), (0, -165, 0));
  73. level.bunkerList[72] = createBlock((2842.54, -1501.93, 275.894), (0, -165, 0));
  74. level.bunkerList[73] = createBlock((2842.54, -1501.93, 303.019), (0, -165, 0));
  75. level.bunkerList[74] = createBlock((2842.54, -1501.93, 330.144), (0, -165, 0));
  76. level.bunkerList[75] = createBlock((-430.036, -534.343, 340.952), (0, 90, 0));
  77. level.bunkerList[76] = createBlock((-430.036, -534.343, 368.077), (0, 90, 0));
  78. level.bunkerList[77] = createBlock((-633.426, -506.367, 370.726), (0, 90, 0));
  79. level.bunkerList[78] = createBlock((-595.415, -513.259, 370.726), (0, 90, 0));
  80. level.bunkerList[79] = createBlock((1281.07, 1642.48, 294.607), (0, 90, 0));
  81. level.bunkerList[80] = createBlock((1281.07, 1642.48, 321.732), (0, 90, 0));
  82. level.bunkerList[81] = createBlock((1281.07, 1642.48, 348.857), (0, 90, 0));
  83. level.bunkerList[82] = createBlock((1281.07, 1641.57, 375.982), (0, 90, 0));
  84. level.bunkerList[83] = createBlock((2434.02, 146.678, 315.615), (0, -165, 0));
  85. level.bunkerList[84] = createBlock((2434.02, 146.678, 342.74), (0, -165, 0));
  86. level.bunkerList[85] = createBlock((1810.79, -20.0513, 313.172), (0, 105, 0));
  87. level.bunkerList[86] = createBlock((1810.79, -20.0513, 340.297), (0, 105, 0));
  88. level.bunkerList[87] = createBlock((1810.79, -20.0513, 367.422), (0, 105, 0));
  89. level.bunkerList[88] = createBlock((1810.79, -20.0513, 394.547), (0, 105, 0));
  90. level.bunkerList[89] = createBlock((1851.69, -139.82, 313.096), (0, 105, 0));
  91. level.bunkerList[90] = createBlock((1851.69, -139.82, 340.221), (0, 105, 0));
  92. level.bunkerList[91] = createBlock((1851.69, -139.82, 367.346), (0, 105, 0)):
  93. level.bunkerList[92] = createBlock((1851.69, -139.82, 394.471), (0, 105, 0));
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