Erelye

RHO.

Nov 30th, 2016
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  1. A B Y S S A L ~~8~~ O D D I T Y
  2. PLAY GAME / ACHIEVEMENTS / MODULES / MUSIC / SOLIDUS (7) / CREDITS / QUIT
  3. [R4-██ approved guidelines: http://pastebin.com/1if0B2jP ]
  4. >Play Game.
  5. [Loading...]
  6. [Your name is AZURE LAPIS. You are currently a half-gem from Earth. You have been sent on a suicide mission to collect all of the VOID SHARDS of Facet Nine, a region of РУБИС territory not oft explored, so that they may be inputted into the INFINITY EYE device on ИММЕЦОН. You have traveled throughout the sectors of the facet, meeting a number of ALLIES and ENEMIES, including SOLA “CYAN” AMARANTHINE, TOPAZ, and CHAROITE, who are traveling around with you. You seem to be caught up in the arcane machinations of a number of individuals vying against each other for total supremacy of the galaxy, including ИММЕ-ДРАХИС, the current supreme ruler of gem territory in the abyss, MALPEIYC OF GETEN, an omnipresent demon to whom you owe a favor for buying a *Pen*, and AFT’MATHAI THE HORRIBLE, who you unsuccessfully attempted to murder on account of their brutality. Regardless, you’re on your way to uncovering the secrets of the abyss, and кнеелинг то тхе Сцорчед Сентинел оф ыоре!]
  7. [You are currently en route to the RHO SECTOR.]
  8. [What do you do?]
  9. >Examine surroundings, and those around you.
  10. [You are presently on board the *GSS Exsanguinator*, your starship. Everything appears to be intact from your escape from SIGMA, save for the peaceful lack of tension that was normal to the inhabitants of this ship prior to the adventure to the labs below.]
  11. [ETA: Ten minutes.]
  12. > Shriek like an idiot and piss in your own mouth.
  13. >...
  14. >Don't do that.
  15. [That's not anatomically possible.]
  16. > Whatever happened to the plague?
  17. [What, the Ashen Plague of yore?]
  18. > The very same.
  19. [You're currently suffering from an extremely early-stage form of it, as is Charoite, and Topaz.]
  20. > Do you have a cure?
  21. [If, by cure, you mean drugs, then yes, you do.]
  22. > Remind yourself of the effects of the Ashen Plague on its victims.
  23. [There's vomiting up blood, spontaneous visions, desire to praise your lord and savior, the ash, and, of course, the eventual transformation into a mindless beast.]
  24. > Examine drugs.
  25. > Sounds pleasant.
  26. [Refined Aconite: A tenebrite-capped tube filled with extracted aconite in an electromagnetic stasis field. Served as the only reliable combatant to the Ashen Plague of old. Studies found it was also incredibly worthwhile as a battlefield stimulant, permitting soldiers to decimate opponents with relative ease.]
  27. > Does it have any real effect in preventing or curing the Plague, or does it merely suppress symptoms, to your knowledge?
  28. [To figure that out, you'd probably have to be conscious following your taking of said drugs. This has not been the case.]
  29. > How are Charoite and Topaz fairing in regards to the plague?
  30. [Charoite seems mostly unaffected, if somewhat low in gem temperature, and Topaz is entirely fine, having experienced this before.]
  31. [ETA: Five minutes.]
  32. >So, let's see. If the Plague is really beaten back by the aconite, we'd ideally need to take it as soon as possible.
  33. >But we don't know if it really is.
  34. >And I'd bet no one in this universe will give us a straight answer.
  35. >(Discuss in <#237005474082324490> or here?)
  36. [Keep in mind that every time you've taken the stuff, you have awoken to formerly-imposing entities having been torn to shreds by what appear to be bare hands.]
  37. > ETA?
  38. [Do you wish to know the destination, or the time?]
  39. > Time. We already know the destination.
  40. [Three minutes. You can see a massive temple in the shape of some sort of bird far off in the distance, you *think*.]
  41. [...]
  42. [The speakers on your ship crackle of their own accord, suddenly.]
  43. > Examine this disturbance.
  44. [You head back to the deck. Nobody appears to be messing with anything, and conditions are optimal for transmission.]
  45. ["Ahem. Is this thing functional."]
  46. >"Yes.".
  47. ["Good. This is R4-BASILISCUS. Greetings, meatsacks and two gems."]
  48. ["Do you see the temple in the distance?"]
  49. > "...Greetings."
  50. > "Yes."
  51. ["Good. This will be your entry test."]
  52. [The speakers shut off.]
  53. > What could that mean...
  54. [Suddenly, the entire ship rockets back and forth, the smell of melting metal entering the cockpit. Seventeen different alarms go off in the deck.]
  55. > What's wrong?!
  56. [The boom of an explosion resounds throughout all else.]
  57. > Try to find the source.
  58. [By your estimation, it would appear that you have just been struck by a massive plasma burst.]
  59. >Check the Temple for anything that might have fired it. If nothing is present, exit the cockpit and examine the damage.
  60. [You can't really see anything of note on the TEMPLE, due to your distance from it. Exiting the cockpit, the first thing you note is that everything is on FIRE.]
  61. > Probably a stupid question, but do you have a fire extinguisher?
  62. [To that, you think but two words. Lapis lazuli.]
  63. > Douse the fire with water. Duh.
  64. [You attempt to douse the fire with water.]
  65. [You question whether or not it is an electrical fire about twelve milliseconds after you begin said dousing process.]
  66. >SHIT
  67. [Fortunately, it is not.]
  68. >phew
  69. [You successfully douse the fire. Seeing through the burnt remnants of the main room, you note two things. One, everything appears to be intact, item-wise. Two, you're pretty sure they hit the engine, seeing as you can see the vast expanse of space in the window of the now-sealed engine room.]
  70. > Good and shit, respectively.
  71. > Is everyone accounted for.
  72. [Everyone is fine.]
  73. > Will you be able to land without crashing.
  74. [That would depend on your piloting skills.]
  75. > Are we a good pilot?
  76. >Examine Temple for any good landing spots in the local area
  77. [Good. The temple appears to have a good functional mass of flat arcanium beneath it, as most landmasses do here. Next step of the scientific method, formulate a hypothesis based on your question.]
  78. > Hypothesis: We will be able to land.
  79. > Next step of the scientific method is to carry out the experiment.
  80. [Very good. Now, test it.]
  81. > Attempt to land.
  82. >Hypothesis: We will be able to land on the flat mass of arcanium
  83. > If we disprove this hypothesis, we die. Try not to disprove it.
  84. >Experiment: Do that.
  85. [Would you like to tilt the ship in any fashion before you head in for an engineless landing?]
  86. > Try to tilt it so that it doesn't go crashing into the ground nose-first, and rather flatly skids on the land.
  87. >^
  88. >^
  89. [Here goes nothing.]
  90. > Fingers crossed.
  91. [You manage to successfully land on the landmass.]
  92. [And, by that, I mean you land on your side, the ship flips over once, and all of the windows blow out instantaneously.]
  93. >Amazing.
  94. > Fucking incredible.
  95. [Everyone is unharmed.]
  96. > What about our supplies/items on the ship?
  97. [Mysteriously, shards of glass have torn through all of your medkits.]
  98. [You would question this divine act, if not for the maroon M next to the wreckage.]
  99. > Goddamnit. Do we have any other sources of healing?
  100. [If you count the nanite fluid you obtained in the Alpha Sector, and the gigantic bubble of tears/saliva that is somehow still intact in your ship.]
  101. > Ooh, the tears/saliva.
  102. > Exit ship and investigate surroundings.
  103. >Another happy landing
  104. [You exit the ship. You are greeted by a hologram of somebody you deem quite familiar, in the looming shadow of the gigantic owl temple.]
  105. [They stare at you, awaiting something.]
  106. > Awaiting what?
  107. [The VENATOR finally nods.]
  108. [They gesture to the temple's conspicuous entrance.]
  109. > Examine entrance, then.
  110. >Go forth, and enter slowly and carefully if nothing of danger is found.
  111. >consider whether you can subdivide the bubble into multiple, much easier to secret around your body minibubbles
  112. [You examine the entrance. It appears to be where the crossed-wings of the monolithic human-owl curve outward to form an open gateway. There's a light coming from within.]
  113. [Also, the bubble is easily-divided.]
  114. > See if you can examine light.
  115. [You examine the light. It appears to be coming from a side-passage on the main entrance-tunnel of the temple. As you examine the light, shapes come out of the corners of your vision, ambling about, whispering.]
  116. > Step back. Retreat to ship.'
  117. > See who would like to accompany you into the temple.
  118. [You turn, only to find dozens of cloaked and hooded figures walking about the landmass, talking amongst themselves. Each is wearing a mask depicting a different type of owl. Several are sitting upon your ship, spitting some sort of glue-like substance upon it, en masse.]
  119. > Try shutting your eyes, rubbing them, and opening them to see if this isn't some vision.
  120. > ...Can you see what the other members of your party are doing right now.
  121. Erelye: [~~**The other members of your party have been bound and gagged by the Parliament.**~~]
  122. [They're fine.]
  123. > Try going back to your ship?
  124. >Go forth, and enter the temple.
  125. [You try to return to your ship, but the ring of owl-people outside it blocks you from entry as they spit the glue-analogue onto it.]
  126. > Can you communicate with the rest of the party at all, or.
  127. [They're standing right next to you, so certainly.]
  128. >:|
  129. >I thought they were still in the ship
  130. > Do we have the ball of saliva/tears with us.
  131. [It is presently in the ship.]
  132. > Damnit. We'll have to go onward, then.
  133. > Have everyone head to the temple and investigate the light.
  134. [You enter the side-passage of the temple. A few steps forward takes you to a large metal door marked by neon vertical Rodarbi characters. It reads 'AESTHETIA.']
  135. > Do you know what that means?
  136. [Aesthetia is a popular chain of space convenience stores.]
  137. > Enter through the metal door.
  138. [You enter the store. Within, the room is somewhat cramped. An owl-masked being wearing an apron and white robes greets you with a grunt. A number of objects line the stacked shelves around the chamber.]
  139. > Examine items for sale.
  140. [There are a few Euer Six-Packs, a Potion of the Nine, an Elixir Ophidion, a *Frame*, a number of Cosmorod Packs, White Glass, Amethyst Sand, and Red Sand.]
  141. [You can also sell things from a computer terminal at the counter.]
  142. > Examine Euer Six-Packs, Elixir Ophidion, and *Frame.*
  143. [Euer Six-Pack: A six-pack of rousseaux euer in thinned arcanium cans. Consumption of an excess, determinant on the biological strength of an entity, of the substance will lead to inebriation, naturally. While not usually referred to as the most elegant of alcohols, euer is certainly one of the cheapest. 25% off, with thanks to Bomber.]
  144. [Elixir Ophidion: A bitter draught of some unknown substance, sealed away in a corked onyx vial. Why be the stone thrown into the lake when you can be the body of water it affects?]
  145. [_Frame_: A cuboid frame for some sort of handheld box, forged of gold. The corners of the thing are filled by some mysterious navy stone. You aren’t quite sure what this is for.]
  146. > That obviously means we must buy it at once.
  147. > Examine White Glass, Amethyst Sand, and Red Sand.
  148. [White Glass: The purest form of substrate, sealed in an oaken tube. Ingestion of pure substrate is advised only for situations of extreme need, such as the the Festering Banquet of the zoatox wars that occurred on the external borders of Facet Fifty-Eight in the late Valudrian era. If one desires to take it for pleasure, as was done prior to the purging of the Imperium’s upper classes in the Second Civil War, do so sparingly.]
  149. [Amethyst Sand: Substrate modified by a combination of iron and natural irradiation, sealed in an oaken tube. Generally sold in secret amongst quartzes in the ranks of the military, especially amethysts, as they are often prone to having a mass defect as a result of poor Kindergartens during the Second Civil War. Generally regarded as the most pleasurable of substrate.]
  150. [Red Sand: Substrate modified by trace amounts of oxides, sealed in an oak tube. One of the more utilitarian modifications of substrate, red sand was often used amongst the ranks of the famed phalanx-breakers of the zoatox wars. Bitter, but useful.]
  151. >... We're in a store selling drugs, aren't we.
  152. [The storekeeper's hoarse voice seems to answer you. "Legal drugs."]
  153. > We already have cosmorod, right?
  154. [You have a single packet of Abenicci cosmorods.]
  155. > Hm. Question I should have asked earlier. How much does all this stuff cost?
  156. [The *Frame* costs twenty-five cash strings, the Elixir Ophidion ten, the euer eight, the White Glass thirty, and the Amethyst Sand and Red Sand twenty.]
  157. >How many cash strings do we have.
  158. [One hundred ninety-seven.]
  159. >We already have an Elixir Ophidion.
  160. [Keep in mind you may also sell things, even things in your ship.]
  161. > Buy the *Frame,* first off.
  162. > Also, how can we sell things in our ship when we can't access our ship.
  163. >Buy one of everything since we can afford it
  164. [You buy the *Frame*, and the shopkeeper responds. "I'll have somebody go get it."]
  165. > Contemplate what we can sell, then.
  166. [Presumably the useless bullshit scrap you have, as well as some of the six months worth of food and water.]
  167. > Do we still need food and water to survive?
  168. [You aren't entirely a lesbian space rock.]
  169. >Sell the useless BS scrap, and none of the food and water, unless some of the food is rotted or expired for some stupid reason
  170. > What useless bullshit scrap do we have.
  171. [GSS EXSANGUINATOR INV: Hunk of Refined Infused Arcanium x5, Hunk of Vesperium x2, Pile of Metal Plates, Pile of Wiring, Psioglass Tube x5, Psionic Filter (12/14), Psiofiber x5, Sheet of Corotite x1, Crystal Core Chassis, Sensor x3, Lapis Stone Shard x2, Cloth Wrappings x3, Witch-Doctor Disguise x2, Murder Cylinder x4, Irhvium Plate x3, Month's Supply of Food and Water x6, Nanite Fluid Container.]
  172. >I feel like those would be useful if we ever needed to repair the ship.
  173. >Start by selling the spare Withc Doctor Disguise
  174. [You sell a disguise for two cash strings.]
  175. >I would say to sell the Murder Cylinders, except they are literal corpses. That would not go well for us.
  176. >ye
  177. >Yeah, most of those seem useful for various things
  178. >Hm. Do we still have access to the crafting altar back wherever it was?
  179. [If you fly back to the Lambda Sector, sure.]
  180. >I thought we had that transporter.
  181. [Sure.]
  182. >Hm.
  183. >Whoop.
  184. >Is this a photo opportunity?
  185. >I knew I'd seen 'Aesthetia' somewhere else.
  186. > Take a photo
  187. >Although...
  188. [The drone does that for you.]
  189. >These shelves aren't quite 'restocked'.
  190. >Examine resulting photo
  191. [The digital photo has no marks upon it. Such is fate.]
  192. > Has the shopkeeper come back with the *Frame* yet?
  193. [You have it in your possession currently.]
  194. >Uh, he meant that he'd send people to get things from the ship.
  195. >*Oh.*
  196. >Whops.
  197. ["As a side note, I should probably say you can come back here later, if you're indecisive."]
  198. >Buy White Glass and Amethyst Sand.
  199. [You buy one of both.]
  200. >Anything else any of you want? If not, we're leaving.
  201. >I think we're good for now.
  202. >^
  203. [You exit the Aesthetia. The main hall awaits.]
  204. >On a note, I'd like to check back at the Lambda Manufactory sometime soon using the Frequency Resonator.
  205. > Enter main hall.
  206. [You travel down the main hall. It initially appears that there are a number of paths presently being traversed by owl-people, until bricks of hard-light appear to fill everything up, giving you a single untread straight path forward.]
  207. > Take path forward.
  208. >Continue. Examine walls as you move.
  209. [You take the forward path. The walls are entirely normal. You are stopped by a pedestal with a gold cube upon it, and a stone slab of a door covered by a single inscription and a square impression in the center.]
  210. >Read inscription
  211. ["ТХЕ ФИРСТ ИС ИОУЦОС, ЦАРТХ-СЦРИБЕД АСУНДЕР,
  212. ИС ИТ СЕМИ ОР ФУЛЛ, И WОНДЕР.
  213. ТХЕ СЕЦОНД ИС А СЕВЕНТХ ОФ А ЦРАЦКьД СТАР,
  214. ЦУРСЕД АНД РЕВИЛЕД ФРОМ ЛОW ТО ФАР.
  215. ТХЕ ТХИРД ИС АЛЛ, ФОРЕВЕР, АНД ИХ.
  216. И ЦЛАИМЕД ИТ ИН СЕЦРЕТ, ЫОУ ФУЦКИНГ ДИЦКС."]
  217. >***["THE FIRST IS IOUCOS, CARTH-SCRIBED ASUNDER,
  218. IS IT SEMI OR FULL, I WONDER.
  219. THE SECOND IS A SEVENTH OF A CRACK’D STAR,
  220. CURSED AND REVILED FROM LOW TO FAR.
  221. THE THIRD IS ALL, FOREVER, AND IH.
  222. I CLAIMED IT IN SECRET, YOU FUCKING DICKS"}***
  223. >I'm gonna try to de--
  224. >Fuck.
  225. > Examine cube.
  226. [Each face of the cube is adorned with a symbol. Solidus, colon, semicolon, asterisk, silcrow, and all real numbers sign. When you pick it up, the square impression in the door glows slightly.]
  227. > Put the cube into the impression.
  228. [Which face?]
  229. >Solidus.
  230. [The glow of the door shifts to red momentarily, and it does not budge.]
  231. >All real numbers.
  232. [Red again.]
  233. >Silcrow.
  234. [Red again.]
  235. >Asterisk.
  236. [Red.]
  237. >Colon.
  238. [Green, then two more clicks. The door appears to be awaiting more.]
  239. >Asterisk.
  240. >...Asterisk.
  241. [Green, then one click.]
  242. >All real numbers.
  243. [The door opens.]
  244. >All real -^
  245. >YEAH.
  246. >Awh yeah.
  247. [The room beyond is entirely empty, save for a pedestal bearing one object. As you enter, the door shuts behind you.]
  248. > Examine object.
  249. [It appears to be a pair of aviator sunglasses with orange lenses. The pedestal bears an inscription, reading 'СПЛИНТЕРЕД СИГХТ. СЕЕ БЕЫОНД.']
  250. >SPLINTERED SIGHT. SEE BEYOND.']
  251. >Splintered sight. See beyond.
  252. >Retrieve sunglasses, equip
  253. > Put on the shades.
  254. [You put on the shades. Nothing occurs whatsoever.]
  255. >Look around.
  256. [Nothing appears to have changed in the room.]
  257. >Examine shades again.
  258. [They have not changed at all.]
  259. > Anything else of note within the room?
  260. [No.]
  261. >Take the shades and leave, then.
  262. >Wait. The door is closed.
  263. [You can't leave.]
  264. >Put the shades on and look at the door?
  265. [You put them on again, and look at the door. There is no difference from the door sans-sunglasses.]
  266. >Take them off. Is this side of the door any different from the side we entered from?
  267. [The back side of the door is entirely blank.]
  268. >Is there another door we can head through?
  269. [No.]
  270. >Then how do we leave...
  271. >Attempt to use Shades to "see beyond" the walls, to check for hidden passages
  272. [How would you do that?]
  273. >Unfocus your eyes.
  274. [You unfocus your eyes. Nothing happens.]
  275. >Close your eyes.
  276. [You close your eyes. Nothing happens.]
  277. >Do we have to shatter the lenses? It says splintered sight.
  278. >Wait, no, that's a terrible idea.
  279. [Is it?]
  280. >^
  281. >I knew you'd say that
  282. >See, I'm worried if that *isn't* how it works, then we'd just bust the glasses and they'd be unusable
  283. >If we break the glasses and they then don; -- ^
  284. >Also, we shouldn't ever trust the narrator
  285. >^^^
  286. [*I agree.*]
  287. >^^^^^^^^^^^^^^^^^^
  288. >The narrator is a consumate liar
  289. >But if *you* agree, then that means if we don't trust the narrator, we'll fail
  290. >Like Yisun.
  291. >Who is right and who is wrong??
  292. >The plot thicken.
  293. >The plot is so thick i can grab it, cook it for dinner, and be filled forever.
  294. >See what happens when Topaz, Cyan, and Charoite wear the shades.
  295. [Same results. That is to say, no results.]
  296. >Take a photo of the place and look at the photo with the glasses.
  297. [Nothing out of the ordinary is seen.]
  298. >Goddamnit.
  299. >Save game.
  300. [Saving...]
  301. [Saving...]
  302. [Game saved successfully. Would you like to continue?]
  303. >I'm not leaving, I just want a save point.
  304. >Yes.
  305. >So if we shatter the glasses here, then quit and reload, the game will start from before we shattered the glasses, right?
  306. >Assuming we quit without saving.
  307. [Yes.]
  308. [That's how saving works, smart guy.]
  309. >Shatter glasses.
  310. [To what degree? Would you like to crack the lenses, or utterly obliterate them?]
  311. >Crack the lenses.
  312. >Crack the lenses.
  313. [You crack the lenses. Cosmic light flows out of the cracks for a split second. You don't know if anything has changed.]
  314. >Wear them and look around.
  315. [You wear them, and see nothing new.]
  316. >DAMNIT.
  317. >I say we break it into small, sharp fragments.
  318. >Should we utterly obliterate it into fragments, then?
  319. >Shatter the lenses further.
  320. [Are you sure you want to do that?]
  321. >We have a save point. Why not?
  322. >^
  323. >inb4 BS occurs and the save file is lost
  324. [You smash the lenses into shards.]
  325. [The shards immediately begin spurting droplets of refined æchor, a flame igniting below your hand.]
  326. >Douse the flame??
  327. [You douse the flame.]
  328. >Look at the flame through the bro-
  329. >ok
  330. >RIP.
  331. >Wear the frames?
  332. >Put on the frames.
  333. [You put the frames on.]
  334. [Nothing changes whatsoever.]
  335. >Okay, we fucked up. Reset.
  336. >Wait.
  337. >...Waiting.
  338. >Pick up a shard and look through it.
  339. [Nothing occurs in any manner whatsoever.]
  340. >Ok, yeah. Reset.
  341. >Back to the last save file.
  342. [GAME LOADED.]
  343. >How about we slide the lenses out of the glasses this time.
  344. >It said splintered.
  345. [*A hint. You've done everything you have to do already. Just not in any semblance of a correct order.*]
  346. >Resave in case the old one was deleted for some reason.
  347. [It wasn't, but GAME SAVED SUCCESSFULLY, anyways.]
  348. >So.
  349. >Obliterate lenses.
  350. >What have we done that we could reorder...
  351. >Not douse the flame.
  352. >Maybe we shouldn't immediately douse the fire.
  353. \
  354. >Ok, let's do that.
  355. >Obliterate lenses.
  356. [You do so. The same things occur as what happened last time.]
  357. >Look at fire through frames.
  358. [You do so. You see nothing new.]
  359. >Put frames in the fire.
  360. [You do so. Nothing happens.]
  361. >Look through flaming shards.
  362. [You see nothing.]
  363. >Crack shards?
  364. [You split the shards into even more shards.]
  365. >Crack, not shatter.
  366. [They shatter even with the most delicate touch.]
  367. >Maybe we need to put the glasses on and then crack them.
  368. >Yeah. Reset to last save.
  369. >In any case. Shall we reload once -- ^
  370. [GAME LOADED.]
  371. >Put on glasses, crack them while they're on.
  372. [You do so. Nothing happens. Yet.]
  373. >...Yet.
  374. >Shatter them?
  375. >Yes.
  376. >Yes.
  377. >Shatter them while they're on.
  378. [You shatter the glasses whilst wearing them. Nothing happens.]
  379. >Is there a fire.
  380. [On your face, yes.]
  381. >Amazing.
  382. >Burn yourself for several seconds and then reload.
  383. >Everything is fine.
  384. TwinBuilder:
  385. >Yes.
  386. [Everything is totally fine.]
  387. >Hey, Malpeiyc. Any more 'hints' for us?
  388. TwinBuilder:
  389. [They're fine.]
  390. > Try going back to your ship?
  391. >Go forth, and enter the temple.
  392. [You try to return to your ship, but the ring of owl-people outside it blocks you from entry as they spit the glue-analogue onto it.]
  393. > Can you communicate with the rest of the party at all, or.
  394. [They're standing right next to you, so certainly.]
  395. >:|
  396. >I thought they were still in the ship
  397. > Do we have the ball of saliva/tears with us.
  398. [It is presently in the ship.]
  399. > Damnit. We'll have to go onward, then.
  400. > Have everyone head to the temple and investigate the light.
  401. [You enter the side-passage of the temple. A few steps forward takes you to a large metal door marked by neon vertical Rodarbi characters. It reads 'AESTHETIA.']
  402. > Do you know what that means?
  403. [Aesthetia is a popular chain of space convenience stores.]
  404. > Enter through the metal door.
  405. [You enter the store. Within, the room is somewhat cramped. An owl-masked being wearing an apron and white robes greets you with a grunt. A number of objects line the stacked shelves around the chamber.]
  406. > Examine items for sale.
  407. [There are a few Euer Six-Packs, a Potion of the Nine, an Elixir Ophidion, a *Frame*, a number of Cosmorod Packs, White Glass, Amethyst Sand, and Red Sand.]
  408. [You can also sell things from a computer terminal at the counter.]
  409. > Examine Euer Six-Packs, Elixir Ophidion, and *Frame.*
  410. [Euer Six-Pack: A six-pack of rousseaux euer in thinned arcanium cans. Consumption of an excess, determinant on the biological strength of an entity, of the substance will lead to inebriation, naturally. While not usually referred to as the most elegant of alcohols, euer is certainly one of the cheapest. 25% off, with thanks to Bomber.]
  411. [Elixir Ophidion: A bitter draught of some unknown substance, sealed away in a corked onyx vial. Why be the stone thrown into the lake when you can be the body of water it affects?]
  412. [_Frame_: A cuboid frame for some sort of handheld box, forged of gold. The corners of the thing are filled by some mysterious navy stone. You aren’t quite sure what this is for.]
  413. > That obviously means we must buy it at once.
  414. > Examine White Glass, Amethyst Sand, and Red Sand.
  415. [White Glass: The purest form of substrate, sealed in an oaken tube. Ingestion of pure substrate is advised only for situations of extreme need, such as the the Festering Banquet of the zoatox wars that occurred on the external borders of Facet Fifty-Eight in the late Valudrian era. If one desires to take it for pleasure, as was done prior to the purging of the Imperium’s upper classes in the Second Civil War, do so sparingly.]
  416. [Amethyst Sand: Substrate modified by a combination of iron and natural irradiation, sealed in an oaken tube. Generally sold in secret amongst quartzes in the ranks of the military, especially amethysts, as they are often prone to having a mass defect as a result of poor Kindergartens during the Second Civil War. Generally regarded as the most pleasurable of substrate.]
  417. [Red Sand: Substrate modified by trace amounts of oxides, sealed in an oak tube. One of the more utilitarian modifications of substrate, red sand was often used amongst the ranks of the famed phalanx-breakers of the zoatox wars. Bitter, but useful.]
  418. >... We're in a store selling drugs, aren't we.
  419. [The storekeeper's hoarse voice seems to answer you. "Legal drugs."]
  420. > We already have cosmorod, right?
  421. [You have a single packet of Abenicci cosmorods.]
  422. > Hm. Question I should have asked earlier. How much does all this stuff cost?
  423. [The *Frame* costs twenty-five cash strings, the Elixir Ophidion ten, the euer eight, the White Glass thirty, and the Amethyst Sand and Red Sand twenty.]
  424. >How many cash strings do we have.
  425. [One hundred ninety-seven.]
  426. >We already have an Elixir Ophidion.
  427. [Keep in mind you may also sell things, even things in your ship.]
  428. > Buy the *Frame,* first off.
  429. > Also, how can we sell things in our ship when we can't access our ship.
  430. >Buy one of everything since we can afford it
  431. [You buy the *Frame*, and the shopkeeper responds. "I'll have somebody go get it."]
  432. > Contemplate what we can sell, then.
  433. [Presumably the useless bullshit scrap you have, as well as some of the six months worth of food and water.]
  434. > Do we still need food and water to survive?
  435. [You aren't entirely a lesbian space rock.]
  436. >Sell the useless BS scrap, and none of the food and water, unless some of the food is rotted or expired for some stupid reason
  437. > What useless bullshit scrap do we have.
  438. [GSS EXSANGUINATOR INV: Hunk of Refined Infused Arcanium x5, Hunk of Vesperium x2, Pile of Metal Plates, Pile of Wiring, Psioglass Tube x5, Psionic Filter (12/14), Psiofiber x5, Sheet of Corotite x1, Crystal Core Chassis, Sensor x3, Lapis Stone Shard x2, Cloth Wrappings x3, Witch-Doctor Disguise x2, Murder Cylinder x4, Irhvium Plate x3, Month's Supply of Food and Water x6, Nanite Fluid Container.]
  439. >I feel like those would be useful if we ever needed to repair the ship.
  440. >Start by selling the spare Withc Doctor Disguise
  441. [You sell a disguise for two cash strings.]
  442. >I would say to sell the Murder Cylinders, except they are literal corpses. That would not go well for us.
  443. >ye
  444. >Yeah, most of those seem useful for various things
  445. >Hm. Do we still have access to the crafting altar back wherever it was?
  446. [If you fly back to the Lambda Sector, sure.]
  447. >I thought we had that transporter.
  448. [Sure.]
  449. >Hm.
  450. >Whoop.
  451. >Is this a photo opportunity?
  452. >I knew I'd seen 'Aesthetia' somewhere else.
  453. > Take a photo
  454. >Although...
  455. [The drone does that for you.]
  456. >These shelves aren't quite 'restocked'.
  457. >Examine resulting photo
  458. [The digital photo has no marks upon it. Such is fate.]
  459. > Has the shopkeeper come back with the *Frame* yet?
  460. [You have it in your possession currently.]
  461. >Uh, he meant that he'd send people to get things from the ship.
  462. >*Oh.*
  463. >Whops.
  464. ["As a side note, I should probably say you can come back here later, if you're indecisive."]
  465. >Buy White Glass and Amethyst Sand.
  466. [You buy one of both.]
  467. >Anything else any of you want? If not, we're leaving.
  468. >I think we're good for now.
  469. >^
  470. [You exit the Aesthetia. The main hall awaits.]
  471. >On a note, I'd like to check back at the Lambda Manufactory sometime soon using the Frequency Resonator.
  472. > Enter main hall.
  473. [You travel down the main hall. It initially appears that there are a number of paths presently being traversed by owl-people, until bricks of hard-light appear to fill everything up, giving you a single untread straight path forward.]
  474. > Take path forward.
  475. >Continue. Examine walls as you move.
  476. [You take the forward path. The walls are entirely normal. You are stopped by a pedestal with a gold cube upon it, and a stone slab of a door covered by a single inscription and a square impression in the center.]
  477. >Read inscription
  478. ["ТХЕ ФИРСТ ИС ИОУЦОС, ЦАРТХ-СЦРИБЕД АСУНДЕР,
  479. ИС ИТ СЕМИ ОР ФУЛЛ, И WОНДЕР.
  480. ТХЕ СЕЦОНД ИС А СЕВЕНТХ ОФ А ЦРАЦКьД СТАР,
  481. ЦУРСЕД АНД РЕВИЛЕД ФРОМ ЛОW ТО ФАР.
  482. ТХЕ ТХИРД ИС АЛЛ, ФОРЕВЕР, АНД ИХ.
  483. И ЦЛАИМЕД ИТ ИН СЕЦРЕТ, ЫОУ ФУЦКИНГ ДИЦКС."]
  484. >***["THE FIRST IS IOUCOS, CARTH-SCRIBED ASUNDER,
  485. IS IT SEMI OR FULL, I WONDER.
  486. THE SECOND IS A SEVENTH OF A CRACK’D STAR,
  487. CURSED AND REVILED FROM LOW TO FAR.
  488. THE THIRD IS ALL, FOREVER, AND IH.
  489. I CLAIMED IT IN SECRET, YOU FUCKING DICKS"}***
  490. >I'm gonna try to de--
  491. >Fuck.
  492. > Examine cube.
  493. [Each face of the cube is adorned with a symbol. Solidus, colon, semicolon, asterisk, silcrow, and all real numbers sign. When you pick it up, the square impression in the door glows slightly.]
  494. > Put the cube into the impression.
  495. [Which face?]
  496. >Solidus.
  497. [The glow of the door shifts to red momentarily, and it does not budge.]
  498. >All real numbers.
  499. [Red again.]
  500. >Silcrow.
  501. [Red again.]
  502. >Asterisk.
  503. [Red.]
  504. >Colon.
  505. [Green, then two more clicks. The door appears to be awaiting more.]
  506. >Asterisk.
  507. >...Asterisk.
  508. [Green, then one click.]
  509. >All real numbers.
  510. [The door opens.]
  511. >All real -^
  512. >YEAH.
  513. >Awh yeah.
  514. [The room beyond is entirely empty, save for a pedestal bearing one object. As you enter, the door shuts behind you.]
  515. > Examine object.
  516. [It appears to be a pair of aviator sunglasses with orange lenses. The pedestal bears an inscription, reading 'СПЛИНТЕРЕД СИГХТ. СЕЕ БЕЫОНД.']
  517. >SPLINTERED SIGHT. SEE BEYOND.']
  518. >Splintered sight. See beyond.
  519. >Retrieve sunglasses, equip
  520. > Put on the shades.
  521. [You put on the shades. Nothing occurs whatsoever.]
  522. >Look around.
  523. [Nothing appears to have changed in the room.]
  524. >Examine shades again.
  525. [They have not changed at all.]
  526. > Anything else of note within the room?
  527. [No.]
  528. >Take the shades and leave, then.
  529. >Wait. The door is closed.
  530. [You can't leave.]
  531. >Put the shades on and look at the door?
  532. [You put them on again, and look at the door. There is no difference from the door sans-sunglasses.]
  533. >Take them off. Is this side of the door any different from the side we entered from?
  534. [The back side of the door is entirely blank.]
  535. >Is there another door we can head through?
  536. [No.]
  537. >Then how do we leave...
  538. >Attempt to use Shades to "see beyond" the walls, to check for hidden passages
  539. [How would you do that?]
  540. >Unfocus your eyes.
  541. [You unfocus your eyes. Nothing happens.]
  542. >Close your eyes.
  543. [You close your eyes. Nothing happens.]
  544. >Do we have to shatter the lenses? It says splintered sight.
  545. >Wait, no, that's a terrible idea.
  546. [Is it?]
  547. >^
  548. >I knew you'd say that
  549. >See, I'm worried if that *isn't* how it works, then we'd just bust the glasses and they'd be unusable
  550. >If we break the glasses and they then don; -- ^
  551. >Also, we shouldn't ever trust the narrator
  552. >^^^
  553. [*I agree.*]
  554. >^^^^^^^^^^^^^^^^^^
  555. >The narrator is a consumate liar
  556. >But if *you* agree, then that means if we don't trust the narrator, we'll fail
  557. >Like Yisun.
  558. >Who is right and who is wrong??
  559. >The plot thicken.
  560. >The plot is so thick i can grab it, cook it for dinner, and be filled forever.
  561. >See what happens when Topaz, Cyan, and Charoite wear the shades.
  562. [Same results. That is to say, no results.]
  563. >Take a photo of the place and look at the photo with the glasses.
  564. [Nothing out of the ordinary is seen.]
  565. >Goddamnit.
  566. >Save game.
  567. [Saving...]
  568. [Saving...]
  569. [Game saved successfully. Would you like to continue?]
  570. >I'm not leaving, I just want a save point.
  571. >Yes.
  572. >So if we shatter the glasses here, then quit and reload, the game will start from before we shattered the glasses, right?
  573. >Assuming we quit without saving.
  574. [Yes.]
  575. [That's how saving works, smart guy.]
  576. >Shatter glasses.
  577. [To what degree? Would you like to crack the lenses, or utterly obliterate them?]
  578. >Crack the lenses.
  579. >Crack the lenses.
  580. [You crack the lenses. Cosmic light flows out of the cracks for a split second. You don't know if anything has changed.]
  581. >Wear them and look around.
  582. [You wear them, and see nothing new.]
  583. >DAMNIT.
  584. >I say we break it into small, sharp fragments.
  585. >Should we utterly obliterate it into fragments, then?
  586. >Shatter the lenses further.
  587. [Are you sure you want to do that?]
  588. >We have a save point. Why not?
  589. >^
  590. >inb4 BS occurs and the save file is lost
  591. [You smash the lenses into shards.]
  592. [The shards immediately begin spurting droplets of refined æchor, a flame igniting below your hand.]
  593. >Douse the flame??
  594. [You douse the flame.]
  595. >Look at the flame through the bro-
  596. >ok
  597. >RIP.
  598. >Wear the frames?
  599. >Put on the frames.
  600. [You put the frames on.]
  601. [Nothing changes whatsoever.]
  602. >Okay, we fucked up. Reset.
  603. >Wait.
  604. >...Waiting.
  605. >Pick up a shard and look through it.
  606. [Nothing occurs in any manner whatsoever.]
  607. >Ok, yeah. Reset.
  608. >Back to the last save file.
  609. [GAME LOADED.]
  610. >How about we slide the lenses out of the glasses this time.
  611. >It said splintered.
  612. [*A hint. You've done everything you have to do already. Just not in any semblance of a correct order.*]
  613. >Resave in case the old one was deleted for some reason.
  614. [It wasn't, but GAME SAVED SUCCESSFULLY, anyways.]
  615. >So.
  616. >Obliterate lenses.
  617. >What have we done that we could reorder...
  618. >Not douse the flame.
  619. >Maybe we shouldn't immediately douse the fire.
  620. >Ok, let's do that.
  621. >Obliterate lenses.
  622. [You do so. The same things occur as what happened last time.]
  623. >Look at fire through frames.
  624. [You do so. You see nothing new.]
  625. >Put frames in the fire.
  626. [You do so. Nothing happens.]
  627. >Look through flaming shards.
  628. [You see nothing.]
  629. >Crack shards?
  630. [You split the shards into even more shards.]
  631. >Crack, not shatter.
  632. [They shatter even with the most delicate touch.]
  633. >Maybe we need to put the glasses on and then crack them.
  634. >Yeah. Reset to last save.
  635. >In any case. Shall we reload once -- ^
  636. [GAME LOADED.]
  637. >Put on glasses, crack them while they're on.
  638. [You do so. Nothing happens. Yet.]
  639. >...Yet.
  640. >Shatter them?
  641. >Yes.
  642. >Yes.
  643. >Shatter them while they're on.
  644. [You shatter the glasses whilst wearing them. Nothing happens.]
  645. >Is there a fire.
  646. [On your face, yes.]
  647. >Amazing.
  648. >Burn yourself for several seconds and then reload.
  649. >Everything is fine.
  650. >Yes.
  651. [Everything is totally fine.]
  652. >Hey, Malpeiyc. Any more 'hints' for us?
  653. [GAME LOADED**, *and no.*]
  654. [GAME LOADED**, *and no.*]
  655. >Also, I am okay with the events that are happening currently.
  656. >​https://cdn.discordapp.com/attachments/227142412965773312/238814702925381633/this_is_fine.gif
  657. >Okay, I think merely cracking them is good enough.
  658. >So, do so.
  659. >Put them on, crack them, inspect stuff.
  660. >^
  661. >Ok, enough off-topic.
  662. >^
  663. [You put them on, and crack them.]
  664. [Nothing happens. Yet.]
  665. >Inspect stuff?
  666. >So what's the next step?
  667. >Looking around?
  668. [You look around. Nothing has changed. Yet.]
  669. >Examine the pedestal.
  670. [Nothing new there.]
  671. >Wait until something happens?
  672. >Do we have any items we could use in conjunction with the glasses?
  673. [You wait. Nothing happens.]
  674. [Similarly, do you?]
  675. >Hm.
  676. >Cosmorods, the...
  677. >The Frame.
  678. >Put lenses in The Frame?
  679. >Could we use the glasses with the Frame somehow.
  680. [The *Frame* is cuboid, and the lenses are not.]
  681. >Attempt to force the lenses to be cubic.
  682. >Wait.
  683. [*__You__ cannot.*]
  684. >Do we still have the golden cube with which we entered this room.
  685. [Yes.]
  686. >Put it in the *Frame.*
  687. >Place the cube in the Frame.
  688. [It is *slightly* too small to lock into place, and does not fit.]
  689. >Who do we have with us?
  690. >Cyan, Topaz, and Charoite.
  691. >Can Topaz or Charoite make them fit?
  692. [By what methods?]
  693. >Chop off the rounded bits so it becomes a square.
  694. >If it will fit, that is.
  695. [*A reminder that you have already done everything you need to do. Just in the wrong order.*]
  696. >^
  697. >Hm.
  698. Yung Venuz:
  699. > Contemplate what we can sell, then.
  700. [Presumably the useless bullshit scrap you have, as well as some of the six months worth of food and water.]
  701. > Do we still need food and water to survive?
  702. [You aren't entirely a lesbian space rock.]
  703. >Sell the useless BS scrap, and none of the food and water, unless some of the food is rotted or expired for some stupid reason
  704. > What useless bullshit scrap do we have.
  705. [GSS EXSANGUINATOR INV: Hunk of Refined Infused Arcanium x5, Hunk of Vesperium x2, Pile of Metal Plates, Pile of Wiring, Psioglass Tube x5, Psionic Filter (12/14), Psiofiber x5, Sheet of Corotite x1, Crystal Core Chassis, Sensor x3, Lapis Stone Shard x2, Cloth Wrappings x3, Witch-Doctor Disguise x2, Murder Cylinder x4, Irhvium Plate x3, Month's Supply of Food and Water x6, Nanite Fluid Container.]
  706. >I feel like those would be useful if we ever needed to repair the ship.
  707. >Start by selling the spare Withc Doctor Disguise
  708. [You sell a disguise for two cash strings.]
  709. >I would say to sell the Murder Cylinders, except they are literal corpses. That would not go well for us.
  710. >ye
  711. >Yeah, most of those seem useful for various things
  712. >Hm. Do we still have access to the crafting altar back wherever it was?
  713. [If you fly back to the Lambda Sector, sure.]
  714. >I thought we had that transporter.
  715. [Sure.]
  716. >Hm.
  717. >Whoop.
  718. >Is this a photo opportunity?
  719. >I knew I'd seen 'Aesthetia' somewhere else.
  720. > Take a photo
  721. >Although...
  722. [The drone does that for you.]
  723. >These shelves aren't quite 'restocked'.
  724. >Examine resulting photo
  725. [The digital photo has no marks upon it. Such is fate.]
  726. > Has the shopkeeper come back with the *Frame* yet?
  727. [You have it in your possession currently.]
  728. >Uh, he meant that he'd send people to get things from the ship.
  729. >*Oh.*
  730. >Whops.
  731. ["As a side note, I should probably say you can come back here later, if you're indecisive."]
  732. >Buy White Glass and Amethyst Sand.
  733. [You buy one of both.]
  734. >Anything else any of you want? If not, we're leaving.
  735. >I think we're good for now.
  736. >^
  737. [You exit the Aesthetia. The main hall awaits.]
  738. >On a note, I'd like to check back at the Lambda Manufactory sometime soon using the Frequency Resonator.
  739. > Enter main hall.
  740. [You travel down the main hall. It initially appears that there are a number of paths presently being traversed by owl-people, until bricks of hard-light appear to fill everything up, giving you a single untread straight path forward.]
  741. > Take path forward.
  742. >Continue. Examine walls as you move.
  743. [You take the forward path. The walls are entirely normal. You are stopped by a pedestal with a gold cube upon it, and a stone slab of a door covered by a single inscription and a square impression in the center.]
  744. >Read inscription
  745. ["ТХЕ ФИРСТ ИС ИОУЦОС, ЦАРТХ-СЦРИБЕД АСУНДЕР,
  746. ИС ИТ СЕМИ ОР ФУЛЛ, И WОНДЕР.
  747. ТХЕ СЕЦОНД ИС А СЕВЕНТХ ОФ А ЦРАЦКьД СТАР,
  748. ЦУРСЕД АНД РЕВИЛЕД ФРОМ ЛОW ТО ФАР.
  749. ТХЕ ТХИРД ИС АЛЛ, ФОРЕВЕР, АНД ИХ.
  750. И ЦЛАИМЕД ИТ ИН СЕЦРЕТ, ЫОУ ФУЦКИНГ ДИЦКС."]
  751. >***["THE FIRST IS IOUCOS, CARTH-SCRIBED ASUNDER,
  752. IS IT SEMI OR FULL, I WONDER.
  753. THE SECOND IS A SEVENTH OF A CRACK’D STAR,
  754. CURSED AND REVILED FROM LOW TO FAR.
  755. THE THIRD IS ALL, FOREVER, AND IH.
  756. I CLAIMED IT IN SECRET, YOU FUCKING DICKS"}***
  757. >I'm gonna try to de--
  758. >Fuck.
  759. > Examine cube.
  760. [Each face of the cube is adorned with a symbol. Solidus, colon, semicolon, asterisk, silcrow, and all real numbers sign. When you pick it up, the square impression in the door glows slightly.]
  761. > Put the cube into the impression.
  762. [Which face?]
  763. >Solidus.
  764. [The glow of the door shifts to red momentarily, and it does not budge.]
  765. >All real numbers.
  766. [Red again.]
  767. >Silcrow.
  768. [Red again.]
  769. >Asterisk.
  770. [Red.]
  771. >Colon.
  772. [Green, then two more clicks. The door appears to be awaiting more.]
  773. >Asterisk.
  774. >...Asterisk.
  775. [Green, then one click.]
  776. >All real numbers.
  777. [The door opens.]
  778. >All real -^
  779. >YEAH.
  780. >Awh yeah.
  781. [The room beyond is entirely empty, save for a pedestal bearing one object. As you enter, the door shuts behind you.]
  782. > Examine object.
  783. [It appears to be a pair of aviator sunglasses with orange lenses. The pedestal bears an inscription, reading 'СПЛИНТЕРЕД СИГХТ. СЕЕ БЕЫОНД.']
  784. >SPLINTERED SIGHT. SEE BEYOND.']
  785. >Splintered sight. See beyond.
  786. >Retrieve sunglasses, equip
  787. > Put on the shades.
  788. [You put on the shades. Nothing occurs whatsoever.]
  789. >Look around.
  790. [Nothing appears to have changed in the room.]
  791. >Examine shades again.
  792. [They have not changed at all.]
  793. > Anything else of note within the room?
  794. [No.]
  795. >Take the shades and leave, then.
  796. >Wait. The door is closed.
  797. [You can't leave.]
  798. >Put the shades on and look at the door?
  799. [You put them on again, and look at the door. There is no difference from the door sans-sunglasses.]
  800. >Take them off. Is this side of the door any different from the side we entered from?
  801. [The back side of the door is entirely blank.]
  802. >Is there another door we can head through?
  803. [No.]
  804. >Then how do we leave...
  805. >Attempt to use Shades to "see beyond" the walls, to check for hidden passages
  806. [How would you do that?]
  807. >Unfocus your eyes.
  808. [You unfocus your eyes. Nothing happens.]
  809. >Close your eyes.
  810. [You close your eyes. Nothing happens.]
  811. >Do we have to shatter the lenses? It says splintered sight.
  812. >Wait, no, that's a terrible idea.
  813. [Is it?]
  814. >^
  815. >I knew you'd say that
  816. >See, I'm worried if that *isn't* how it works, then we'd just bust the glasses and they'd be unusable
  817. >If we break the glasses and they then don; -- ^
  818. >Also, we shouldn't ever trust the narrator
  819. >^^^
  820. [*I agree.*]
  821. >^^^^^^^^^^^^^^^^^^
  822. >The narrator is a consumate liar
  823. >But if *you* agree, then that means if we don't trust the narrator, we'll fail
  824. >Like Yisun.
  825. >Who is right and who is wrong??
  826. >The plot thicken.
  827. >The plot is so thick i can grab it, cook it for dinner, and be filled forever.
  828. >See what happens when Topaz, Cyan, and Charoite wear the shades.
  829. [Same results. That is to say, no results.]
  830. >Take a photo of the place and look at the photo with the glasses.
  831. [Nothing out of the ordinary is seen.]
  832. >Goddamnit.
  833. >Save game.
  834. [Saving...]
  835. [Saving...]
  836. [Game saved successfully. Would you like to continue?]
  837. >I'm not leaving, I just want a save point.
  838. >Yes.
  839. >So if we shatter the glasses here, then quit and reload, the game will start from before we shattered the glasses, right?
  840. >Assuming we quit without saving.
  841. [Yes.]
  842. [That's how saving works, smart guy.]
  843. >Shatter glasses.
  844. [To what degree? Would you like to crack the lenses, or utterly obliterate them?]
  845. >Crack the lenses.
  846. >Crack the lenses.
  847. [You crack the lenses. Cosmic light flows out of the cracks for a split second. You don't know if anything has changed.]
  848. >Wear them and look around.
  849. [You wear them, and see nothing new.]
  850. >DAMNIT.
  851. >I say we break it into small, sharp fragments.
  852. >Should we utterly obliterate it into fragments, then?
  853. >Shatter the lenses further.
  854. [Are you sure you want to do that?]
  855. >We have a save point. Why not?
  856. >^
  857. >inb4 BS occurs and the save file is lost
  858. [You smash the lenses into shards.]
  859. [The shards immediately begin spurting droplets of refined æchor, a flame igniting below your hand.]
  860. >Douse the flame??
  861. [You douse the flame.]
  862. >Look at the flame through the bro-
  863. >ok
  864. >RIP.
  865. >Wear the frames?
  866. >Put on the frames.
  867. [You put the frames on.]
  868. [Nothing changes whatsoever.]
  869. >Okay, we fucked up. Reset.
  870. >Wait.
  871. >...Waiting.
  872. >Pick up a shard and look through it.
  873. [Nothing occurs in any manner whatsoever.]
  874. >Ok, yeah. Reset.
  875. >Back to the last save file.
  876. [GAME LOADED.]
  877. >How about we slide the lenses out of the glasses this time.
  878. >It said splintered.
  879. [*A hint. You've done everything you have to do already. Just not in any semblance of a correct order.*]
  880. >Resave in case the old one was deleted for some reason.
  881. [It wasn't, but GAME SAVED SUCCESSFULLY, anyways.]
  882. >So.
  883. >Obliterate lenses.
  884. >What have we done that we could reorder...
  885. >Not douse the flame.
  886. >Maybe we shouldn't immediately douse the fire.
  887. >Ok, let's do that.
  888. >Obliterate lenses.
  889. [You do so. The same things occur as what happened last time.]
  890. >Look at fire through frames.
  891. [You do so. You see nothing new.]
  892. >Put frames in the fire.
  893. [You do so. Nothing happens.]
  894. >Look through flaming shards.
  895. [You see nothing.]
  896. >Crack shards?
  897. [You split the shards into even more shards.]
  898. >Crack, not shatter.
  899. [They shatter even with the most delicate touch.]
  900. >Maybe we need to put the glasses on and then crack them.
  901. >Yeah. Reset to last save.
  902. >In any case. Shall we reload once -- ^
  903. [GAME LOADED.]
  904. >Put on glasses, crack them while they're on.
  905. [You do so. Nothing happens. Yet.]
  906. >...Yet.
  907. >Shatter them?
  908. >Yes.
  909. >Yes.
  910. >Shatter them while they're on.
  911. [You shatter the glasses whilst wearing them. Nothing happens.]
  912. >Is there a fire.
  913. [On your face, yes.]
  914. >Amazing.
  915. >Burn yourself for several seconds and then reload.
  916. >Everything is fine.
  917. >Yes.
  918. [Everything is totally fine.]
  919. >Hey, Malpeiyc. Any more 'hints' for us?
  920. [GAME LOADED**, *and no.*]
  921. >Also, I am okay with the events that are happening currently.
  922. >​https://cdn.discordapp.com/attachments/227142412965773312/238814702925381633/this_is_fine.gif
  923. >Okay, I think merely cracking them is good enough.
  924. >So, do so.
  925. >Put them on, crack them, inspect stuff.
  926. >^
  927. >Ok, enough off-topic.
  928. >^
  929. [You put them on, and crack them.]
  930. [Nothing happens. Yet.]
  931. >Inspect stuff?
  932. >So what's the next step?
  933. >Looking around?
  934. [You look around. Nothing has changed. Yet.]
  935. >Examine the pedestal.
  936. [Nothing new there.]
  937. >Wait until something happens?
  938. >Do we have any items we could use in conjunction with the glasses?
  939. [You wait. Nothing happens.]
  940. [Similarly, do you?]
  941. >Hm.
  942. >Cosmorods, the...
  943. >The Frame.
  944. >Put lenses in The Frame?
  945. >Could we use the glasses with the Frame somehow.
  946. [The *Frame* is cuboid, and the lenses are not.]
  947. >Attempt to force the lenses to be cubic.
  948. >Wait.
  949. [*__You__ cannot.*]
  950. >Do we still have the golden cube with which we entered this room.
  951. [Yes.]
  952. >Put it in the *Frame.*
  953. >Place the cube in the Frame.
  954. [It is *slightly* too small to lock into place, and does not fit.]
  955. >Who do we have with us?
  956. >Cyan, Topaz, and Charoite.
  957. >Can Topaz or Charoite make them fit?
  958. [By what methods?]
  959. >Chop off the rounded bits so it becomes a square.
  960. >If it will fit, that is.
  961. [*A reminder that you have already done everything you need to do. Just in the wrong order.*]
  962. >^
  963. >Hm.
  964. >Okay, okay. How about we shatter the glasses while they're on the pedestal.
  965. >Okay, okay. How about we shatter the glasses while they're on the pedestal.
  966. >So the fire is on the pedestal.
  967. >First, give it to the others.
  968. >Then we take the glasses out.
  969. [Do you wish to reset?]
  970. >We shouldn't need to.
  971. [Very well. Shall you shatter the glasses after placing them upon the pedestal?]
  972. >Sure.
  973. [You do so. Nothing occurs in any manner whatsoever.]
  974. >You say that as if there is no fire.
  975. >Is there fire?
  976. [Yes.]
  977. [*Actually, let me tell you if what you're doing is helpful.*]
  978. [The fire suddenly flows through the room. Your face is now ablaze.]
  979. >This is fine. I'm okay with the events that are unfolding currently. That's okay, things are going to be okay.
  980. >Reset.
  981. [GAME LOADED.]
  982. >Crack glasses while on pedestal, if nothing different give them to the others to see through.
  983. [You do so. Nothing happens.]
  984. [*A reminder you've forgotten that you closed your eyes, and unfocused them.*]
  985. >Ah, shit.
  986. >Okay, here's what we did.
  987. >Ah, crap.
  988. >We took them off the pedestal, we wore them, we unfocused our eyes, we closed our eyes, we cracked them, we obliterated them, we doused the fire.
  989. >Unfocus eyes, look around the room.
  990. >So, unfocus eyes while wearing cracked shades?
  991. >We also looked at stuff.
  992. [Would you like to unfocus your eyes?]
  993. >Yes.
  994. >Yes.
  995. [Nothing occurs in any manner whatsoever.]
  996. >Close eyes.
  997. [You close your eyes.]
  998. [Beneath your eyelids, you see a vast swirling cosmos, flowing about within your grasp. It is beautiful. Majestic.]
  999. >Holy shit.
  1000. >nioce
  1001. [You feel a fluid dripping from your eyes, or perhaps from the glasses to your eyes.]
  1002. >take off glasses, examine fluid.
  1003. >Is this magetear?
  1004. [You remove the cracked sunglasses to find that there is magetear in your eyes, slipping down your cheeks.]
  1005. [It isn't painful at all, surprisingly.]
  1006. >Stars In Her Eyes.
  1007. >Hah.
  1008. >Has anything changed within the room?
  1009. >Check for mirrors or other objects to examine your eyes
  1010. [The cracks in the glasses are emitting a honeylike warm azure light.]
  1011. >i forgot how awesome erelye was at describing stuff
  1012. >Put glasses back on, close eyes, grasp at the cosmos.
  1013. >Attempt to change what we see through the magetear?
  1014. >You said they were within our grasp before.
  1015. >Do ^ first.
  1016. [You don the glasses once more, closing your eyes. Grabbing for the cosmos, you feel your palm touch a cold wall. Everything continues to swirl beneath your eyelids, yet all seems much more comfortable in that realm.]
  1017. [More *satisfied*.]
  1018. >Attempt to grope for the exit.
  1019. >^
  1020. >^
  1021. [You grope about. A white light flickers once through your eyelids, and you think you hear the creaking of gears.]
  1022. >Exit?
  1023. >Open eyes.
  1024. [You open your eyes. Your hand is upon a hand symbol surrounded by a circle of red paint glittering in the intermixed azure light, and orange shades. The magetear has dripped off of most of your eyes proper, and onto your cheeks, permanently staining them with cosmic teartracks. Stellar rivulets, if you will. The door is right next to you, gaping.]
  1025. >Exit.
  1026. [You exit. You hear a gasp right behind you, as if you walked through a wall, as you pass through the aperture, and feel the door slam shut the second you make it through.]
  1027. [You're all alone now.]
  1028. >Oh, great.
  1029. >Examine room.
  1030. [There is no room. Just a singular hall.]
  1031. >Wear glasses.
  1032. [You already have them on.]
  1033. >How about we refer to using the glasses as "entering the cosmos" from now on so we don't have to say "wear glasses, close eyes."
  1034. [That works.]
  1035. >Enter the cosmos, then.
  1036. [You do so. Everything is as calm as it was but a few moments prior. You have not yet made it to the end of the hall.]
  1037. >Grope for the enterance.
  1038. [Perhaps you should just open your eyes.]
  1039. >Open eyes, head to end of the hall.
  1040. >What a novel idea.
  1041. [You reach another door with an inscription, and a square impression.]
  1042. ["МАГНУМ ОПУС.
  1043. НИГРЕДО, ФАЛЫС ЕТЫМ,
  1044. РУБЕДО, ИОУЦОС,
  1045. АЛБЕДО, ВУЛ ЗВИРЦИ АЛ РВИХ."]
  1046. >MAGNUM OPUS.
  1047. NIGREDO, FALYS ETYM,
  1048. RUBEDO, IOUCOS,
  1049. ALBEDO, VUL ZVIRCI AL RVIH.
  1050. >The alchemical process.
  1051. >Is there another cube.
  1052. [No.]
  1053. >As a note, I was trying to bring the others through. *But no*.
  1054. >sorry u_u
  1055. >translate "MAGNUM OPUS.
  1056. NIGREDO, FALYS ETYM,
  1057. RUBEDO, IOUCOS,
  1058. ALBEDO, VUL ZVIRCI AL RVIH."
  1059. >is fine
  1060. [Credit absorbed. OUTPUT: "NIGREDO, the Anathema-Path, RUBEDO, I am, ALBEDO, you do it for her."]
  1061. >nigredo is a blackening, rubedo is a reddening, albedo is a whitening.
  1062. >don't see how that relates... to...
  1063. >wait a second.
  1064. >take out white glass and red sand.
  1065. [You do so.]
  1066. >do we have a black object?
  1067. [Not really.]
  1068. >then that probably isn't it.
  1069. >put the cube in the impression anyway to see what happens.
  1070. >try all six faces.
  1071. [Which face do you start with?]
  1072. >solidus.
  1073. [The impression glows red.]
  1074. >semicolon.
  1075. [Red.]
  1076. >all real numbres.
  1077. [Red.]
  1078. >asterisk.
  1079. [Green, two clicks.]
  1080. >colon.
  1081. [Green, one click.]
  1082. >...semicolon?
  1083. [Red.]
  1084. >damn.
  1085. >do I have to restart from asterisk.
  1086. [Yes.]
  1087. >Asterisk, colon.
  1088. >asterisk, colon, and then... silcrow.
  1089. [Green, green, red.]
  1090. >asterisk, colon, solidus?
  1091. [The door opens.]
  1092. >Yes.
  1093. [Beyond, in the next chamber, is...]
  1094. Erelye: /AFK.
  1095. >"A giant /AFK sign floats before you."
  1096. >/afk
  1097. :mspa:: Just a reminder: This log is still going on. This message wil **not** appear in the log.
  1098. >(that's new. ^)
  1099. >(that's new. ^)
  1100. >Yeah.
  1101. >Looks like it came too early.
  1102. [The next chamber contains three plinths. Each holds an inscription, a red lamp, and a microphone. The door is visible this time; three red lights are embedded in its center.]
  1103. [An inscription on the door itself reads 'ЕQУИВАЛЕНЦЫ. ОНЕ ФОР ОНЕ.']
  1104. Erelye: @Here
  1105. >I'm not leaving, I just want a save point.
  1106. >Yes.
  1107. >So if we shatter the glasses here, then quit and reload, the game will start from before we shattered the glasses, right?
  1108. >Assuming we quit without saving.
  1109. [Yes.]
  1110. [That's how saving works, smart guy.]
  1111. >Shatter glasses.
  1112. [To what degree? Would you like to crack the lenses, or utterly obliterate them?]
  1113. >Crack the lenses.
  1114. >Crack the lenses.
  1115. [You crack the lenses. Cosmic light flows out of the cracks for a split second. You don't know if anything has changed.]
  1116. >Wear them and look around.
  1117. [You wear them, and see nothing new.]
  1118. >DAMNIT.
  1119. >I say we break it into small, sharp fragments.
  1120. >Should we utterly obliterate it into fragments, then?
  1121. >Shatter the lenses further.
  1122. [Are you sure you want to do that?]
  1123. >We have a save point. Why not?
  1124. >^
  1125. >inb4 BS occurs and the save file is lost
  1126. [You smash the lenses into shards.]
  1127. [The shards immediately begin spurting droplets of refined æchor, a flame igniting below your hand.]
  1128. >Douse the flame??
  1129. [You douse the flame.]
  1130. >Look at the flame through the bro-
  1131. >ok
  1132. >RIP.
  1133. >Wear the frames?
  1134. >Put on the frames.
  1135. [You put the frames on.]
  1136. [Nothing changes whatsoever.]
  1137. >Okay, we fucked up. Reset.
  1138. >Wait.
  1139. >...Waiting.
  1140. >Pick up a shard and look through it.
  1141. [Nothing occurs in any manner whatsoever.]
  1142. >Ok, yeah. Reset.
  1143. >Back to the last save file.
  1144. [GAME LOADED.]
  1145. >How about we slide the lenses out of the glasses this time.
  1146. >It said splintered.
  1147. [*A hint. You've done everything you have to do already. Just not in any semblance of a correct order.*]
  1148. >Resave in case the old one was deleted for some reason.
  1149. [It wasn't, but GAME SAVED SUCCESSFULLY, anyways.]
  1150. >So.
  1151. >Obliterate lenses.
  1152. >What have we done that we could reorder...
  1153. >Not douse the flame.
  1154. >Maybe we shouldn't immediately douse the fire.
  1155. >Ok, let's do that.
  1156. >Obliterate lenses.
  1157. [You do so. The same things occur as what happened last time.]
  1158. >Look at fire through frames.
  1159. [You do so. You see nothing new.]
  1160. >Put frames in the fire.
  1161. [You do so. Nothing happens.]
  1162. >Look through flaming shards.
  1163. [You see nothing.]
  1164. >Crack shards?
  1165. [You split the shards into even more shards.]
  1166. >Crack, not shatter.
  1167. [They shatter even with the most delicate touch.]
  1168. >Maybe we need to put the glasses on and then crack them.
  1169. >Yeah. Reset to last save.
  1170. >In any case. Shall we reload once -- ^
  1171. [GAME LOADED.]
  1172. >Put on glasses, crack them while they're on.
  1173. [You do so. Nothing happens. Yet.]
  1174. >...Yet.
  1175. >Shatter them?
  1176. >Yes.
  1177. >Yes.
  1178. >Shatter them while they're on.
  1179. [You shatter the glasses whilst wearing them. Nothing happens.]
  1180. >Is there a fire.
  1181. [On your face, yes.]
  1182. >Amazing.
  1183. >Burn yourself for several seconds and then reload.
  1184. >Everything is fine.
  1185. >Yes.
  1186. [Everything is totally fine.]
  1187. >Hey, Malpeiyc. Any more 'hints' for us?
  1188. [GAME LOADED**, *and no.*]
  1189. >Also, I am okay with the events that are happening currently.
  1190. >​https://cdn.discordapp.com/attachments/227142412965773312/238814702925381633/this_is_fine.gif
  1191. >Okay, I think merely cracking them is good enough.
  1192. >So, do so.
  1193. >Put them on, crack them, inspect stuff.
  1194. >^
  1195. >Ok, enough off-topic.
  1196. >^
  1197. [You put them on, and crack them.]
  1198. [Nothing happens. Yet.]
  1199. >Inspect stuff?
  1200. >So what's the next step?
  1201. >Looking around?
  1202. [You look around. Nothing has changed. Yet.]
  1203. >Examine the pedestal.
  1204. [Nothing new there.]
  1205. >Wait until something happens?
  1206. >Do we have any items we could use in conjunction with the glasses?
  1207. [You wait. Nothing happens.]
  1208. [Similarly, do you?]
  1209. >Hm.
  1210. >Cosmorods, the...
  1211. >The Frame.
  1212. >Put lenses in The Frame?
  1213. >Could we use the glasses with the Frame somehow.
  1214. [The *Frame* is cuboid, and the lenses are not.]
  1215. >Attempt to force the lenses to be cubic.
  1216. >Wait.
  1217. [*__You__ cannot.*]
  1218. >Do we still have the golden cube with which we entered this room.
  1219. [Yes.]
  1220. >Put it in the *Frame.*
  1221. >Place the cube in the Frame.
  1222. [It is *slightly* too small to lock into place, and does not fit.]
  1223. >Who do we have with us?
  1224. >Cyan, Topaz, and Charoite.
  1225. >Can Topaz or Charoite make them fit?
  1226. [By what methods?]
  1227. >Chop off the rounded bits so it becomes a square.
  1228. >If it will fit, that is.
  1229. [*A reminder that you have already done everything you need to do. Just in the wrong order.*]
  1230. >^
  1231. >Hm.
  1232. >Okay, okay. How about we shatter the glasses while they're on the pedestal.
  1233. >So the fire is on the pedestal.
  1234. >First, give it to the others.
  1235. >Then we take the glasses out.
  1236. [Do you wish to reset?]
  1237. >We shouldn't need to.
  1238. [Very well. Shall you shatter the glasses after placing them upon the pedestal?]
  1239. >Sure.
  1240. [You do so. Nothing occurs in any manner whatsoever.]
  1241. >You say that as if there is no fire.
  1242. >Is there fire?
  1243. [Yes.]
  1244. [*Actually, let me tell you if what you're doing is helpful.*]
  1245. [The fire suddenly flows through the room. Your face is now ablaze.]
  1246. >This is fine. I'm okay with the events that are unfolding currently. That's okay, things are going to be okay.
  1247. >Reset.
  1248. [GAME LOADED.]
  1249. >Crack glasses while on pedestal, if nothing different give them to the others to see through.
  1250. [You do so. Nothing happens.]
  1251. [*A reminder you've forgotten that you closed your eyes, and unfocused them.*]
  1252. >Ah, shit.
  1253. >Okay, here's what we did.
  1254. >Ah, crap.
  1255. >We took them off the pedestal, we wore them, we unfocused our eyes, we closed our eyes, we cracked them, we obliterated them, we doused the fire.
  1256. >Unfocus eyes, look around the room.
  1257. >So, unfocus eyes while wearing cracked shades?
  1258. >We also looked at stuff.
  1259. [Would you like to unfocus your eyes?]
  1260. >Yes.
  1261. >Yes.
  1262. [Nothing occurs in any manner whatsoever.]
  1263. >Close eyes.
  1264. [You close your eyes.]
  1265. [Beneath your eyelids, you see a vast swirling cosmos, flowing about within your grasp. It is beautiful. Majestic.]
  1266. >Holy shit.
  1267. >nioce
  1268. [You feel a fluid dripping from your eyes, or perhaps from the glasses to your eyes.]
  1269. >take off glasses, examine fluid.
  1270. >Is this magetear?
  1271. [You remove the cracked sunglasses to find that there is magetear in your eyes, slipping down your cheeks.]
  1272. [It isn't painful at all, surprisingly.]
  1273. >Stars In Her Eyes.
  1274. >Hah.
  1275. >Has anything changed within the room?
  1276. >Check for mirrors or other objects to examine your eyes
  1277. [The cracks in the glasses are emitting a honeylike warm azure light.]
  1278. >i forgot how awesome erelye was at describing stuff
  1279. >Put glasses back on, close eyes, grasp at the cosmos.
  1280. >Attempt to change what we see through the magetear?
  1281. >You said they were within our grasp before.
  1282. >Do ^ first.
  1283. [You don the glasses once more, closing your eyes. Grabbing for the cosmos, you feel your palm touch a cold wall. Everything continues to swirl beneath your eyelids, yet all seems much more comfortable in that realm.]
  1284. [More *satisfied*.]
  1285. >Attempt to grope for the exit.
  1286. >^
  1287. >^
  1288. [You grope about. A white light flickers once through your eyelids, and you think you hear the creaking of gears.]
  1289. >Exit?
  1290. >Open eyes.
  1291. [You open your eyes. Your hand is upon a hand symbol surrounded by a circle of red paint glittering in the intermixed azure light, and orange shades. The magetear has dripped off of most of your eyes proper, and onto your cheeks, permanently staining them with cosmic teartracks. Stellar rivulets, if you will. The door is right next to you, gaping.]
  1292. >Exit.
  1293. [You exit. You hear a gasp right behind you, as if you walked through a wall, as you pass through the aperture, and feel the door slam shut the second you make it through.]
  1294. [You're all alone now.]
  1295. >Oh, great.
  1296. >Examine room.
  1297. [There is no room. Just a singular hall.]
  1298. >Wear glasses.
  1299. [You already have them on.]
  1300. >How about we refer to using the glasses as "entering the cosmos" from now on so we don't have to say "wear glasses, close eyes."
  1301. [That works.]
  1302. >Enter the cosmos, then.
  1303. [You do so. Everything is as calm as it was but a few moments prior. You have not yet made it to the end of the hall.]
  1304. >Grope for the enterance.
  1305. [Perhaps you should just open your eyes.]
  1306. >Open eyes, head to end of the hall.
  1307. >What a novel idea.
  1308. [You reach another door with an inscription, and a square impression.]
  1309. ["МАГНУМ ОПУС.
  1310. НИГРЕДО, ФАЛЫС ЕТЫМ,
  1311. РУБЕДО, ИОУЦОС,
  1312. АЛБЕДО, ВУЛ ЗВИРЦИ АЛ РВИХ."]
  1313. >MAGNUM OPUS.
  1314. NIGREDO, FALYS ETYM,
  1315. RUBEDO, IOUCOS,
  1316. ALBEDO, VUL ZVIRCI AL RVIH.
  1317. >The alchemical process.
  1318. >Is there another cube.
  1319. [No.]
  1320. >As a note, I was trying to bring the others through. *But no*.
  1321. >sorry u_u
  1322. >translate "MAGNUM OPUS.
  1323. NIGREDO, FALYS ETYM,
  1324. RUBEDO, IOUCOS,
  1325. ALBEDO, VUL ZVIRCI AL RVIH."
  1326. >is fine
  1327. [Credit absorbed. OUTPUT: "NIGREDO, the Anathema-Path, RUBEDO, I am, ALBEDO, you do it for her."]
  1328. >nigredo is a blackening, rubedo is a reddening, albedo is a whitening.
  1329. >don't see how that relates... to...
  1330. >wait a second.
  1331. >take out white glass and red sand.
  1332. [You do so.]
  1333. >do we have a black object?
  1334. [Not really.]
  1335. >then that probably isn't it.
  1336. >put the cube in the impression anyway to see what happens.
  1337. >try all six faces.
  1338. [Which face do you start with?]
  1339. >solidus.
  1340. [The impression glows red.]
  1341. >semicolon.
  1342. [Red.]
  1343. >all real numbres.
  1344. [Red.]
  1345. >asterisk.
  1346. [Green, two clicks.]
  1347. >colon.
  1348. [Green, one click.]
  1349. >...semicolon?
  1350. [Red.]
  1351. >damn.
  1352. >do I have to restart from asterisk.
  1353. [Yes.]
  1354. >Asterisk, colon.
  1355. >asterisk, colon, and then... silcrow.
  1356. [Green, green, red.]
  1357. >asterisk, colon, solidus?
  1358. [The door opens.]
  1359. >Yes.
  1360. [Beyond, in the next chamber, is...]
  1361. >Yeah.
  1362. >Looks like it came too early.
  1363. [The next chamber contains three plinths. Each holds an inscription, a red lamp, and a microphone. The door is visible this time; three red lights are embedded in its center.]
  1364. [An inscription on the door itself reads 'ЕQУИВАЛЕНЦЫ. ОНЕ ФОР ОНЕ.']
  1365. >EQUIVALENCY. ONE FOR ONE
  1366. [Please enter command.]
  1367. >I'm doing something else right now so ¯\_(ツ)_/¯
  1368. >I'm here
  1369. >Let me read this
  1370. >Twins coming back in a few minutes
  1371. > Read each inscription on the plinths, going from your left to middle to your right.
  1372. [1. WХЫ ТХЕ СИЛВЕР ЕЫЕ?]
  1373. [2. АНД ЫОУ WОУЛД ДО ИТ АГАИН?]
  1374. [3. МАЛАФИМ, НИ АЗСОЛТОЧ?]
  1375. >Fuck I'm on mobile rn I can't translate that
  1376. >Hold on one sec and I'll get on my laptop
  1377. >[1. WHY THE SILVER EYE?]
  1378. [2. AND YOU WOULD DO IT AGAIN?]
  1379. [3. MALAFIM, NI AZSOLTOČ?]
  1380. >Examine microphones. Are they active?
  1381. [Yes.]
  1382. >Speak into one and see what happens. Say "I'm floating in a most peculiar way."
  1383. [You speak into the first microphone. The lamp throbs even more red than it already is.]
  1384. [At those specific words, at least.]
  1385. >Say "I am the very model of a modern major general."
  1386. [The red glow grows painful on the eyes.]
  1387. [Even beneath your badass shades.]
  1388. >Close eyes.
  1389. >Feel around and see if anything feels different.
  1390. >are you serious
  1391. >What?
  1392. [You do so. Feeling around, your fingers brush up against what you would deem to be thin air.]
  1393. [The cosmos seems to be inquisitive.]
  1394. >translate MALAFIM, NI AZSOLTOČ?
  1395. [OUTPUT: MALAFIM, or AZSOLTOCH?]
  1396. [Credit absorbed.]
  1397. >...oh.
  1398. >Say "yes" into the second mic.
  1399. > Try to remember who those figures are.
  1400. [The second lamp throbs red.]
  1401. >MALAFIM == Malpeiyc, Aft'mathai, IMME-DRAXIS.
  1402. >AZSOLTOCH == Azure, Sola, Topaz, Charoite.
  1403. >yay for stuff we translated
  1404. >...How do you know that.
  1405. >acronyms
  1406. >I'm not doubting it, but.
  1407. >Huh.
  1408. >He told me is how.
  1409. [ALMSIVI.]
  1410. >MAL, AF, IM
  1411. >A while back.
  1412. >AZ, SOL, TO, CH
  1413. >The ending of the words is ALMSIVI, indeed.
  1414. >Speak AZSOLTOCH into the third mic.
  1415. [The third lamp and the third lamp on the door glow green.]
  1416. >Yeah boi.
  1417. >that means we got the first two wrong.
  1418. >Speak "You'd do it for her, that is to say, you'd do it for him," into the second mic.
  1419. [The red of the second lamp fades in color. It is less red, but seems to require a little *more*.]
  1420. >"And you'd do it again?"
  1421. [Both second lamps glow green. The third lamp on the third plinth suddenly explodes. Green gas of some description begins to flow about in the chamber.]
  1422. >Uh??????????
  1423. >Time limit, then.
  1424. >uh oh
  1425. >Good thing I have no idea how to answer "Why the Silver Eye?"
  1426. >Let's see.
  1427. >All I have on the Silver Eye is something relating to a certain obelisk.
  1428. [*To word it better, why is it a symbol that is used at all? Why is it relevant. Et cetera.*]
  1429. >"How else will people see?"
  1430. [The first lamp grows redder.]
  1431. >"The Obelisk."
  1432. [Redder.]
  1433. >inb4 we go blind from the redness
  1434. [*You're actually spot on something vital right there, dogman.*]
  1435. >Oh shit shit fuck.
  1436. >Is the green gas harming us in any way.
  1437. [Not yet.]
  1438. >Good answer.
  1439. >Think about the Silver Eye. Have you seen it anywhere before? Where?
  1440. >Alright, so two things to watch out for: The time limit (gas) and the number of tries we have (the redness of the lamp blinding us)
  1441. >Actually, it might be prudent to close our eyes, just to stop the second one.
  1442. [*You haven't seen it, but __you__ all have. The enlightened broken-eyes of the tilde, what lay behind the Mage's eyes on the Witching Hour beneath Clarium, and so forth.*]
  1443. >All I've heard about is the Order of the Silver Eye reminding users to have the correct usernames and passwords before splintering the fabric of reality.
  1444. >Sorry, *base void* of reality.
  1445. >``[In regards to an Abyssal Terminal, the Order of the Silver Eye reminds potential users to have correct usernames and passwords before splintering the base void of reality.]``
  1446. >Indeed.
  1447. [The edges of your mind and vision begin to grow a little hazy.]
  1448. >And there goes the gas.
  1449. >"The world requires it."
  1450. >Speak what I just sent into the mic?
  1451. [Redder.]
  1452. >EEEEEEEEEEE
  1453. [*Apply what you know about broken sight, and what the dog just said and inaccurately interpreted.*]
  1454. >"A blinded eye sees clearest of all."
  1455. [Green.]
  1456. >Hah.
  1457. >I see, now.
  1458. >Yes.
  1459. [The door opens, just as the other two lamps explode as well.]
  1460. >Go forth.
  1461. [You exit the room. The door shuts behind you, leaving you in yet another hallway.]
  1462. >Go to the end of the hallway.
  1463. [You find yet another door with an inscription and a stone impression.]
  1464. >examine inscription.
  1465. [The inscription reads 'ТХЕ ЦОУСИН ОФ ТХЕ ОНЕьС ФИРСТ ПРЕФАЦЕД НОТЕ,
  1466. ЕВЕРЫТХИНГ, САВЕ ФОР И,
  1467. НОТХИНГНЕСС, ФРОМ WХЕНЦЕ WЕ ЦАМЕ.']
  1468. >[The inscription reads 'THE COUSIN OF THE ONE’S FIRST PREFACED NOTE,
  1469. EVERYTHING, SAVE FOR I,
  1470. NOTHINGNESS, FROM WHENCE WE CAME.']
  1471. >THE COUSIN OF THE ONE'S FIRST PREFACED NOTE, EVERYTHING, SAVE FOR I,
  1472. NOTHINGNESS, FROM WHENCE WE CAME.
  1473. >semicolon
  1474. [Red.]
  1475. >Hm.
  1476. >silcrow?
  1477. [Green, two clicks.]
  1478. >All reals.
  1479. [Green, one click.]
  1480. >semicolon.
  1481. [Red.]
  1482. >silcrow, all real numbers, solidus.
  1483. [Green, green, red.]
  1484. >silcrow, all real numbers, asterisk.
  1485. [Green, green, red.]
  1486. >silcrow, all real numbers, colon.
  1487. [What I just said.]
  1488. >Okay, I don't want to just bruteforce this.
  1489. >What represents nothingness...
  1490. [Hint: ~~8~~.]
  1491. >silcrow, all real numbers, solidus?
  1492. [Green, green, red.]
  1493. >Silcrow, all reals, silcrow again.
  1494. [The door opens.]
  1495. [The chamber beyond is dark, on first glance.]
  1496. >Take a second glance.
  1497. [Stepping into the room and looking again, you find yourself on a metal catwalk in a sizable chamber filled with nothingness. The only light in the room is coming from glass tubes below you pumping some furious pure-white substance akin to the raging flames FOMALHAUT attacked you with.]
  1498. >Fun.
  1499. >Where does the catwalk lead?
  1500. [There is a large, triangular GATE at the end of the catwalk, and four objects in the middle of said walkway.]
  1501. [A flat diamond-shaped device smelling of profound smoke, the image of a pilcrow atop a solidus wrought of steel, an unblinking eye with a maroon iris and a silver pupil, and .]
  1502. >Examine all objects. Closely.
  1503. [There is an inscription on the GATE, and four interface plugs on the wall. Two on each side.]
  1504. [You cannot examine the objects further.]
  1505. >Examien inscription, then.
  1506. >Read inscription,
  1507. ["ЕВЕРЫТХИНГ, АЛЛ ТХАТ ИС,
  1508. А СИНГЛЕ СТРОКЕ ТХАТ ЛОСТ ИТ АЛЛ,
  1509. ХАЛФ ОФ А СТАТЕМЕНТ,
  1510. ИАМАИ, ИОУЦОС,
  1511. ФРОМ WХЕНЦЕ АНД ТО WХИЧ WЕ ШАЛЛ ГО.
  1512. СИЛЦРОW."]
  1513. >EVERYTHING, ALL THAT IS,
  1514. A SINGLE STROKE THAT LOST IT ALL,
  1515. HALF OF A STATEMENT,
  1516. IAMAI, IOUCOS,
  1517. FROM WHENCE AND TO WHICH WE SHALL GO.
  1518. SILCROW.
  1519. >I did that all manually.
  1520. >I think it's safe to say I'm now fluent in Cyrillic.
  1521. Erelye: Same.
  1522. [Please enter command.]
  1523. >Examine interface plugs.
  1524. [Each of the interface plugs appears to be somewhat magnetic, meaning that something will lock into place if you stick it nearby. Closer examination reveals there are wires full of the solidusi flame pumping into each of the plugs, straight to the GATE.]
  1525. >All real numbers,
  1526. Solidus,
  1527. Semicolon,
  1528. Colon,
  1529. Asterisk,
  1530. Silcrow
  1531. >That's the Order.
  1532. >Probably.
  1533. >Could we fit the four items into each interface plug?
  1534. [Only one item can fit into each interface plug.]
  1535. >No, I know.
  1536. >I mean, could we use each item in each interface plug.
  1537. >So we put one item in one plug, another item in another plug, etc.
  1538. [Yes.]
  1539. >Do so.
  1540. [Which item in which slot?]
  1541. >How are the slots arranged?
  1542. [Top left, top right, bottom left, bottom right.]
  1543. >Are the slots all identical?
  1544. [Yes.]
  1545. >hmm.
  1546. >diamond top left, pilcrow top right, eye bottom left, bottom right.
  1547. [Each of the items click into place.]
  1548. [The GATE begins to hum. Circular lights on the edge of the triangular thing light up with СУЛИМИ, though it doesn't open. Your eardrums pop periodically with the flow of the charged air in the chamber, and your breath grows short, both from anticipation, and something *else*.]
  1549. >SULIMI.
  1550. > Examine what that something else is.
  1551. [You can't examine a sensation, can you?]
  1552. >Hm. Attempt to take objects out of the GATE.
  1553. [The azure light of your sunglasses glows thicker, more honeylike. A comforting warmth extends from the temples of the glasses to the sides of your face.]
  1554. [Are you sure you want to remove the objects?]
  1555. >...No.
  1556. >Close eyes.
  1557. >*S*ee.
  1558. [Stars In Your Eyes, you peer past the delusions of physicality.]
  1559. [You plunge into the cosmos, head-first.]
  1560. [You stand upon an invisible plane to oblivion, the galaxies and wonders of the universe all about you. Before you is a GATE, creaking open. White light spills out from within it.]
  1561. >Enter.
  1562. [You enter apotheosis.]
  1563. [There's someone there with you.]
  1564. >Who?
  1565. [In the eternal white oblivion, they stand out. They are a tall, featureless humanoid entity, staring at you with a face that bears no eyes. They raise a finger to where their lips should be.]
  1566. >Keep quiet.
  1567. >Anything else of interest?
  1568. [There is nothing else besides you two in the infinite СУЛИМИ apotheosis.]
  1569. [The being looks to you, and whispers something in your ear, having to bend over to reach.]
  1570. ["/."]
  1571. >...
  1572. >/
  1573. [A single forward stroke burns itself into the chest of the entity, and they fade away into nonexistent winds.]
  1574. [In your mind, you see something else.]
  1575. [A twisted, gray creature, emaciated and faceless, marked with what your human culture deems the sigil-indicator of happiness on the face. It consumes a dandelion, before looking over to you.]
  1576. ["I'm coming."]
  1577. [Your head begins to hurt, as do your eyes beneath closed eyelids still open to the cosmic truth.]
  1578. >I think we should open our eyes.
  1579. >Open our eyes.
  1580. [You open your eyes, and find yourself just behind the doors of an open GATE. They slam behind you. A triangular hall awaits you.]
  1581. >Examine hall.
  1582. [Various vents in the sides of the hall show open tubes of СУЛИМИ. Otherwise, the thing is both unlit, and linear.]
  1583. >Walk down the hall, perhaps?
  1584. [You walk down the hall. At the end, there is a pedestal with a square impression on the top, and an inscription reading 'I => VI', as well as a large stone tablet embedded in the floor covered in Rodarbi text. An open door lies behind said tablet.]
  1585. >Head through open door.
  1586. [Are you sure you want to skip both the tablet and the pedestal?]
  1587. >Let's look at them.
  1588. >Examine pedestal.
  1589. [As was aforementioned, the pedestal's top bears a square impression glowing with golden light. An inscription below this reads 'I => VI'.]
  1590. >Hm. Insert the cube, solidus face.
  1591. [The golden light shifts to red.]
  1592. >Hm.
  1593. >one to six.
  1594. >Oh!
  1595. >Sec.
  1596. >All reals, solidus, semicolon, colon, asterisk, silcrow.
  1597. >In that order.
  1598. [After your final flip, the cube is locked into place. Suddenly, a molten navy stone pours down from the ceiling above, enveloping the golden thing. You quickly pull your hands away. As the flow subsides, you note that there is an extra layer to the cube's size now, just before it levitates into the air. Patterns and marks are carved into the handheld thing with lasers. It drops to the pedestal, smoking.]
  1599. >What patterns and marks?
  1600. [A series of hashes and slashes you don't fully understand, along with complex arcane circuit-lattices.]
  1601. >Place the now-enlarged cube in the *Frame*, after waiting for it to cool.
  1602. [You create a Godhead. Not the Godhead, mind.]
  1603. >Examine Godhead.
  1604. [A *Godhead*: A handheld cube of a mysterious navy material, inscribed with hundreds of hash marks and innumerable sigils. What was once gold is now sealed away, unknowable. Seems to possess a latent power you don’t fully understand.]
  1605. >Is the color roughly similar to that of a Void Shard?
  1606. [Roughly, sure. But not exactly.]
  1607. >Reminds me of the hash marks in the handprints that mark Shardlocked doors.
  1608. >In any case.
  1609. >Examine Rodarbi text.
  1610. [“Тхе рулинг Абдицатор шалл рисе ат тхе тоуч оф ан аутумнал ханд, нот чосен, бут маде. Тхеы шалл енд а цонqуест, анд ехпедите анотхер. Тхеы шалл бе фланкед бы тwо олд фламес анд оне неw, анд 112 qуасарс шалл синг оф тхеир цоминг. Тхеы шалл беар тхе террибле wеигхт оф тхе фоур-парт Кеы ас а цроwн, тхе марк оф тхеир асценсион. Тхеы шалл фаце тхе Девоурер оф Годс, анд тхеы шалл аннихилате ит. Тхеы wилл wиелд тхе wеигхт оф тхе оцеанс, анд тхе Геометры оф хелл шалл qуаке wитх тхеир цоминг, ресуррецтед бы ерр, анд бы цосмиц сигхт. **Хер** теарс шалл бе тхе универсе, а гемстоне **хер** намесаке. **Хер** наме шалл бе:”]
  1611. [The final two words are scratched out.]
  1612. >Let's see if I can decode this entirely by sight.
  1613. >The ruling Abdicator shall rise at the touch of an autumnal hand, not chosen, but made. They shall end a conquest, and expedite another. They shall be flanked by two old flames and one new, and 112 quasars shall sing of their coming. They shall bear the terrible weight of the four-part Key as a crown, the mark of their ascension. They shall face the Devourer of Gods, and they shall annihilate it. They will wield the weight of the oceans, and the Geometry of hell shall quake with their coming, resurrected by err, and by cosmic sight. Her tears shall be the universe, a gemstone her namesake. Her name shall be:
  1614. >...Azure Lapis.
  1615. [*Not quite, but sure.*]
  1616. >Hm.
  1617. >Lapis Lazuli?
  1618. [*You'll get it eventually. And by eventually, I mean within mere months.*]
  1619. >Interesting.
  1620. >On an entirely unrelated note, is Sola the other half-gem in our group, with Topaz and Charoite being full gems?
  1621. [Yes.]
  1622. >Perfect.
  1623. >Pure gems are the old flames, half-gems are the new.
  1624. >Now, continue through the door.
  1625. [You continue through the open door, and enter a massive chamber with an overlooking balcony on the far side. A metal gate slams down behind you.]
  1626. >Examine the massive chamber.
  1627. >I believe this is where we'll meet the Parliament.
  1628. [The place appears to be some sort of regal reception hall, unadorned, save for an oaken door on the side of the room. A figure stands upon the balcony, watching you. Musing. They call down to you.]
  1629. Erelye: [“It is said that the Devourer of Gods is twofold, a duality. One, an *uncaring chaos*. The second, the **destroyer**. What do you make of this, hmm?”]
  1630. >I've heard that somewhere before.
  1631. >I believe that would be a duality of IMME-DRAXIS and the Scorched Sentinel, perhaps.
  1632. ["Parliament is in recess. You'll have to deal with me instead, I'm afraid."]
  1633. >And who are you?
  1634. [The being casually leaps down from the balcony, heavy plate armor not deterring them all. Their forest green cloak flutters down with them as they observe you, irhvium greatsword in sheath. They remove their full helm, chuckling all the while. The voice shifts from a mechanized familiarity to something you just heard.]
  1635. >I believe that would be the Venator.
  1636. ["I would be... BASILISCUS."]
  1637. >Wait, nope.
  1638. >So. How did we do on our test?
  1639. ["Are you dead?"]
  1640. >Hah.
  1641. >What happens now?
  1642. [The VENATOR, unmasked, gestures to the oaken door.** "Wait."]
  1643. >***EXCUSE ME???***
  1644. >***REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE***
  1645. >THEY WERE THE SAME PERSON ALL ALONG
  1646. >Anyway, wait.
  1647. >Hah.
  1648. >I love that plot twist.
  1649. [BASILISCUS hums to herself for a total of five point zero eight two seconds, before the oaken door is blown open by a wave of electricity and amethyst energy.]
  1650. [Charoite, Cyan, and Topaz burst through, observing the scene.]
  1651. >***Her***self??????????????
  1652. >***__EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE__***
  1653. >Wave to the three of them.
  1654. >Also, 5.082. Hah.
  1655. [Offhandedly, BASILISCUS mutters** "Everything you know is a lie," **as they approach.]
  1656. [The three of your party-mates are in total shock at what is before them. Casually, the Venator pulls out an octahedron, each face either white, green, blue, or pink.]
  1657. >"Wh... What is that?"
  1658. >Oh hey, it's the physical, three-dimensional form of <:authority:237078357047640065>.
  1659. ["This, my dear, is what we call a ticket to a depressed ruler-god scorched by the ages."]
  1660. >Ohhhhh.
  1661. >...A diamond hotline.
  1662. >It's the Diamond Line.
  1663. [Even beneath your badass shades.]
  1664. >Close eyes.
  1665. >Feel around and see if anything feels different.
  1666. >are you serious
  1667. >What?
  1668. [You do so. Feeling around, your fingers brush up against what you would deem to be thin air.]
  1669. [The cosmos seems to be inquisitive.]
  1670. >translate MALAFIM, NI AZSOLTOČ?
  1671. [OUTPUT: MALAFIM, or AZSOLTOCH?]
  1672. [Credit absorbed.]
  1673. >...oh.
  1674. >Say "yes" into the second mic.
  1675. > Try to remember who those figures are.
  1676. [The second lamp throbs red.]
  1677. >MALAFIM == Malpeiyc, Aft'mathai, IMME-DRAXIS.
  1678. >AZSOLTOCH == Azure, Sola, Topaz, Charoite.
  1679. >yay for stuff we translated
  1680. >...How do you know that.
  1681. >acronyms
  1682. >I'm not doubting it, but.
  1683. >Huh.
  1684. >He told me is how.
  1685. [ALMSIVI.]
  1686. >MAL, AF, IM
  1687. >A while back.
  1688. >AZ, SOL, TO, CH
  1689. >The ending of the words is ALMSIVI, indeed.
  1690. >Speak AZSOLTOCH into the third mic.
  1691. [The third lamp and the third lamp on the door glow green.]
  1692. >Yeah boi.
  1693. >that means we got the first two wrong.
  1694. >Speak "You'd do it for her, that is to say, you'd do it for him," into the second mic.
  1695. [The red of the second lamp fades in color. It is less red, but seems to require a little *more*.]
  1696. >"And you'd do it again?"
  1697. [Both second lamps glow green. The third lamp on the third plinth suddenly explodes. Green gas of some description begins to flow about in the chamber.]
  1698. >Uh??????????
  1699. >Time limit, then.
  1700. >uh oh
  1701. >Good thing I have no idea how to answer "Why the Silver Eye?"
  1702. >Let's see.
  1703. >All I have on the Silver Eye is something relating to a certain obelisk.
  1704. [*To word it better, why is it a symbol that is used at all? Why is it relevant. Et cetera.*]
  1705. >"How else will people see?"
  1706. [The first lamp grows redder.]
  1707. >"The Obelisk."
  1708. [Redder.]
  1709. >inb4 we go blind from the redness
  1710. [*You're actually spot on something vital right there, dogman.*]
  1711. >Oh shit shit fuck.
  1712. >Is the green gas harming us in any way.
  1713. [Not yet.]
  1714. >Good answer.
  1715. >Think about the Silver Eye. Have you seen it anywhere before? Where?
  1716. >Alright, so two things to watch out for: The time limit (gas) and the number of tries we have (the redness of the lamp blinding us)
  1717. >Actually, it might be prudent to close our eyes, just to stop the second one.
  1718. [*You haven't seen it, but __you__ all have. The enlightened broken-eyes of the tilde, what lay behind the Mage's eyes on the Witching Hour beneath Clarium, and so forth.*]
  1719. >All I've heard about is the Order of the Silver Eye reminding users to have the correct usernames and passwords before splintering the fabric of reality.
  1720. >Sorry, *base void* of reality.
  1721. >``[In regards to an Abyssal Terminal, the Order of the Silver Eye reminds potential users to have correct usernames and passwords before splintering the base void of reality.]``
  1722. >Indeed.
  1723. [The edges of your mind and vision begin to grow a little hazy.]
  1724. >And there goes the gas.
  1725. >"The world requires it."
  1726. >Speak what I just sent into the mic?
  1727. [Redder.]
  1728. >EEEEEEEEEEE
  1729. [*Apply what you know about broken sight, and what the dog just said and inaccurately interpreted.*]
  1730. >"A blinded eye sees clearest of all."
  1731. [Green.]
  1732. >Hah.
  1733. >I see, now.
  1734. >Yes.
  1735. [The door opens, just as the other two lamps explode as well.]
  1736. >Go forth.
  1737. [You exit the room. The door shuts behind you, leaving you in yet another hallway.]
  1738. >Go to the end of the hallway.
  1739. [You find yet another door with an inscription and a stone impression.]
  1740. >examine inscription.
  1741. [The inscription reads 'ТХЕ ЦОУСИН ОФ ТХЕ ОНЕьС ФИРСТ ПРЕФАЦЕД НОТЕ,
  1742. ЕВЕРЫТХИНГ, САВЕ ФОР И,
  1743. НОТХИНГНЕСС, ФРОМ WХЕНЦЕ WЕ ЦАМЕ.']
  1744. >[The inscription reads 'THE COUSIN OF THE ONE’S FIRST PREFACED NOTE,
  1745. EVERYTHING, SAVE FOR I,
  1746. NOTHINGNESS, FROM WHENCE WE CAME.']
  1747. >THE COUSIN OF THE ONE'S FIRST PREFACED NOTE,
  1748. EVERYTHING, SAVE FOR I,
  1749. NOTHINGNESS, FROM WHENCE WE CAME.
  1750. >semicolon
  1751. [Red.]
  1752. >Hm.
  1753. >silcrow?
  1754. [Green, two clicks.]
  1755. >All reals.
  1756. [Green, one click.]
  1757. >semicolon.
  1758. [Red.]
  1759. >silcrow, all real numbers, solidus.
  1760. [Green, green, red.]
  1761. >silcrow, all real numbers, asterisk.
  1762. [Green, green, red.]
  1763. >silcrow, all real numbers, colon.
  1764. [What I just said.]
  1765. >Okay, I don't want to just bruteforce this.
  1766. >What represents nothingness...
  1767. [Hint: ~~8~~.]
  1768. >silcrow, all real numbers, solidus?
  1769. [Green, green, red.]
  1770. >Silcrow, all reals, silcrow again.
  1771. [The door opens.]
  1772. [The chamber beyond is dark, on first glance.]
  1773. >Take a second glance.
  1774. [Stepping into the room and looking again, you find yourself on a metal catwalk in a sizable chamber filled with nothingness. The only light in the room is coming from glass tubes below you pumping some furious pure-white substance akin to the raging flames FOMALHAUT attacked you with.]
  1775. >Fun.
  1776. >Where does the catwalk lead?
  1777. [There is a large, triangular GATE at the end of the catwalk, and four objects in the middle of said walkway.]
  1778. [A flat diamond-shaped device smelling of profound smoke, the image of a pilcrow atop a solidus wrought of steel, an unblinking eye with a maroon iris and a silver pupil, and .]
  1779. >Examine all objects. Closely.
  1780. [There is an inscription on the GATE, and four interface plugs on the wall. Two on each side.]
  1781. [You cannot examine the objects further.]
  1782. >Examien inscription, then.
  1783. >Read inscription,
  1784. ["ЕВЕРЫТХИНГ, АЛЛ ТХАТ ИС,
  1785. А СИНГЛЕ СТРОКЕ ТХАТ ЛОСТ ИТ АЛЛ,
  1786. ХАЛФ ОФ А СТАТЕМЕНТ,
  1787. ИАМАИ, ИОУЦОС,
  1788. ФРОМ WХЕНЦЕ АНД ТО WХИЧ WЕ ШАЛЛ ГО.
  1789. СИЛЦРОW."]
  1790. >EVERYTHING, ALL THAT IS,
  1791. A SINGLE STROKE THAT LOST IT ALL,
  1792. HALF OF A STATEMENT,
  1793. IAMAI, IOUCOS,
  1794. FROM WHENCE AND TO WHICH WE SHALL GO.
  1795. SILCROW.
  1796. >I did that all manually.
  1797. >I think it's safe to say I'm now fluent in Cyrillic.
  1798. Erelye: Same.
  1799. [Please enter command.]
  1800. >Examine interface plugs.
  1801. [Each of the interface plugs appears to be somewhat magnetic, meaning that something will lock into place if you stick it nearby. Closer examination reveals there are wires full of the solidusi flame pumping into each of the plugs, straight to the GATE.]
  1802. >All real numbers,
  1803. Solidus,
  1804. Semicolon,
  1805. Colon,
  1806. Asterisk,
  1807. Silcrow
  1808. >That's the Order.
  1809. >Probably.
  1810. >Could we fit the four items into each interface plug?
  1811. [Only one item can fit into each interface plug.]
  1812. >No, I know.
  1813. >I mean, could we use each item in each interface plug.
  1814. >So we put one item in one plug, another item in another plug, etc.
  1815. [Yes.]
  1816. >Do so.
  1817. [Which item in which slot?]
  1818. >How are the slots arranged?
  1819. [Top left, top right, bottom left, bottom right.]
  1820. >Are the slots all identical?
  1821. [Yes.]
  1822. >hmm.
  1823. >diamond top left, pilcrow top right, eye bottom left, bottom right.
  1824. [Each of the items click into place.]
  1825. [The GATE begins to hum. Circular lights on the edge of the triangular thing light up with СУЛИМИ, though it doesn't open. Your eardrums pop periodically with the flow of the charged air in the chamber, and your breath grows short, both from anticipation, and something *else*.]
  1826. >SULIMI.
  1827. > Examine what that something else is.
  1828. [You can't examine a sensation, can you?]
  1829. >Hm. Attempt to take objects out of the GATE.
  1830. [The azure light of your sunglasses glows thicker, more honeylike. A comforting warmth extends from the temples of the glasses to the sides of your face.]
  1831. [Are you sure you want to remove the objects?]
  1832. >...No.
  1833. >Close eyes.
  1834. >*S*ee.
  1835. [Stars In Your Eyes, you peer past the delusions of physicality.]
  1836. [You plunge into the cosmos, head-first.]
  1837. [You stand upon an invisible plane to oblivion, the galaxies and wonders of the universe all about you. Before you is a GATE, creaking open. White light spills out from within it.]
  1838. >Enter.
  1839. [You enter apotheosis.]
  1840. [There's someone there with you.]
  1841. >Who?
  1842. [In the eternal white oblivion, they stand out. They are a tall, featureless humanoid entity, staring at you with a face that bears no eyes. They raise a finger to where their lips should be.]
  1843. >Keep quiet.
  1844. >Anything else of interest?
  1845. [There is nothing else besides you two in the infinite СУЛИМИ apotheosis.]
  1846. [The being looks to you, and whispers something in your ear, having to bend over to reach.]
  1847. ["/."]
  1848. >...
  1849. >/
  1850. [A single forward stroke burns itself into the chest of the entity, and they fade away into nonexistent winds.]
  1851. [In your mind, you see something else.]
  1852. [A twisted, gray creature, emaciated and faceless, marked with what your human culture deems the sigil-indicator of happiness on the face. It consumes a dandelion, before looking over to you.]
  1853. ["I'm coming."]
  1854. [Your head begins to hurt, as do your eyes beneath closed eyelids still open to the cosmic truth.]
  1855. >I think we should open our eyes.
  1856. >Open our eyes.
  1857. [You open your eyes, and find yourself just behind the doors of an open GATE. They slam behind you. A triangular hall awaits you.]
  1858. >Examine hall.
  1859. [Various vents in the sides of the hall show open tubes of СУЛИМИ. Otherwise, the thing is both unlit, and linear.]
  1860. >Walk down the hall, perhaps?
  1861. [You walk down the hall. At the end, there is a pedestal with a square impression on the top, and an inscription reading 'I => VI', as well as a large stone tablet embedded in the floor covered in Rodarbi text. An open door lies behind said tablet.]
  1862. >Head through open door.
  1863. [Are you sure you want to skip both the tablet and the pedestal?]
  1864. >Let's look at them.
  1865. >Examine pedestal.
  1866. [As was aforementioned, the pedestal's top bears a square impression glowing with golden light. An inscription below this reads 'I => VI'.]
  1867. >Hm. Insert the cube, solidus face.
  1868. [The golden light shifts to red.]
  1869. >Hm.
  1870. >one to six.
  1871. >Oh!
  1872. >Sec.
  1873. >All reals, solidus, semicolon, colon, asterisk, silcrow.
  1874. >In that order.
  1875. [After your final flip, the cube is locked into place. Suddenly, a molten navy stone pours down from the ceiling above, enveloping the golden thing. You quickly pull your hands away. As the flow subsides, you note that there is an extra layer to the cube's size now, just before it levitates into the air. Patterns and marks are carved into the handheld thing with lasers. It drops to the pedestal, smoking.]
  1876. >What patterns and marks?
  1877. [A series of hashes and slashes you don't fully understand, along with complex arcane circuit-lattices.]
  1878. >Place the now-enlarged cube in the *Frame*, after waiting for it to cool.
  1879. [You create a Godhead. Not the Godhead, mind.]
  1880. >Examine Godhead.
  1881. [A *Godhead*: A handheld cube of a mysterious navy material, inscribed with hundreds of hash marks and innumerable sigils. What was once gold is now sealed away, unknowable. Seems to possess a latent power you don’t fully understand.]
  1882. >Is the color roughly similar to that of a Void Shard?
  1883. [Roughly, sure. But not exactly.]
  1884. >Reminds me of the hash marks in the handprints that mark Shardlocked doors.
  1885. >In any case.
  1886. >Examine Rodarbi text.
  1887. [“Тхе рулинг Абдицатор шалл рисе ат тхе тоуч оф ан аутумнал ханд, нот чосен, бут маде. Тхеы шалл енд а цонqуест, анд ехпедите анотхер. Тхеы шалл бе фланкед бы тwо олд фламес анд оне неw, анд 112 qуасарс шалл синг оф тхеир цоминг. Тхеы шалл беар тхе террибле wеигхт оф тхе фоур-парт Кеы ас а цроwн, тхе марк оф тхеир асценсион. Тхеы шалл фаце тхе Девоурер оф Годс, анд тхеы шалл аннихилате ит. Тхеы wилл wиелд тхе wеигхт оф тхе оцеанс, анд тхе Геометры оф хелл шалл qуаке wитх тхеир цоминг, ресуррецтед бы ерр, анд бы цосмиц сигхт. **Хер** теарс шалл бе тхе универсе, а гемстоне **хер** намесаке. **Хер** наме шалл бе:”]
  1888. [The final two words are scratched out.]
  1889. >Let's see if I can decode this entirely by sight.
  1890. >The ruling Abdicator shall rise at the touch of an autumnal hand, not chosen, but made. They shall end a conquest, and expedite another. They shall be flanked by two old flames and one new, and 112 quasars shall sing of their coming. They shall bear the terrible weight of the four-part Key as a crown, the mark of their ascension. They shall face the Devourer of Gods, and they shall annihilate it. They will wield the weight of the oceans, and the Geometry of hell shall quake with their coming, resurrected by err, and by cosmic sight. Her tears shall be the universe, a gemstone her namesake. Her name shall be:
  1891. >...Azure Lapis.
  1892. [*Not quite, but sure.*]
  1893. >Hm.
  1894. >Lapis Lazuli?
  1895. [*You'll get it eventually. And by eventually, I mean within mere months.*]
  1896. >Interesting.
  1897. >On an entirely unrelated note, is Sola the other half-gem in our group, with Topaz and Charoite being full gems?
  1898. [Yes.]
  1899. >Perfect.
  1900. >Pure gems are the old flames, half-gems are the new.
  1901. >Now, continue through the door.
  1902. [You continue through the open door, and enter a massive chamber with an overlooking balcony on the far side. A metal gate slams down behind you.]
  1903. >Examine the massive chamber.
  1904. >I believe this is where we'll meet the Parliament.
  1905. [The place appears to be some sort of regal reception hall, unadorned, save for an oaken door on the side of the room. A figure stands upon the balcony, watching you. Musing. They call down to you.]
  1906. Erelye: [“It is said that the Devourer of Gods is twofold, a duality. One, an *uncaring chaos*. The second, the **destroyer**. What do you make of this, hmm?”]
  1907. >I've heard that somewhere before.
  1908. >I believe that would be a duality of IMME-DRAXIS and the Scorched Sentinel, perhaps.
  1909. ["Parliament is in recess. You'll have to deal with me instead, I'm afraid."]
  1910. >And who are you?
  1911. [The being casually leaps down from the balcony, heavy plate armor not deterring them all. Their forest green cloak flutters down with them as they observe you, irhvium greatsword in sheath. They remove their full helm, chuckling all the while. The voice shifts from a mechanized familiarity to something you just heard.]
  1912. >I believe that would be the Venator.
  1913. ["I would be... BASILISCUS."]
  1914. >Wait, nope.
  1915. >So. How did we do on our test?
  1916. ["Are you dead?"]
  1917. >Hah.
  1918. >What happens now?
  1919. [The VENATOR, unmasked, gestures to the oaken door.** "Wait."]
  1920. >***EXCUSE ME???***
  1921. >***REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE***
  1922. >THEY WERE THE SAME PERSON ALL ALONG
  1923. >Anyway, wait.
  1924. >Hah.
  1925. >I love that plot twist.
  1926. [BASILISCUS hums to herself for a total of five point zero eight two seconds, before the oaken door is blown open by a wave of electricity and amethyst energy.]
  1927. [Charoite, Cyan, and Topaz burst through, observing the scene.]
  1928. >***Her***self??????????????
  1929. >***__EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE__***
  1930. >Wave to the three of them.
  1931. >Also, 5.082. Hah.
  1932. [Offhandedly, BASILISCUS mutters** "Everything you know is a lie," **as they approach.]
  1933. [The three of your party-mates are in total shock at what is before them. Casually, the Venator pulls out an octahedron, each face either white, green, blue, or pink.]
  1934. >"Wh... What is that?"
  1935. >Oh hey, it's the physical, three-dimensional form of <:authority:237078357047640065>.
  1936. ["This, my dear, is what we call a ticket to a depressed ruler-god scorched by the ages."]
  1937. >Ohhhhh.
  1938. >...A diamond hotline.
  1939. >**WELCOME TO PAPYRUS'S HOTFUL HELPLINE!**
  1940. >**WELCOME TO PAPYRUS'S HOTFUL HELPLINE!**
  1941. [She twists the thing to the side, and lets go. It levitates into the air, glowing with gray light.]
  1942. [Casually, the Venator draws her sword, grabbing you by the arm as the light stabilizes into a screen.]
  1943. >...Who is on the screen.
  1944. [The line locks itself into place, immediately showing flashes of maroon and white light paired with the hiss of smoke.]
  1945. >Shit.
  1946. >Grey and Malpeiyc are still fighting that *thing.*
  1947. [BASILISCUS clears her throat.** "White. Pressing news, try not to die whilst I bring it upon you."]
  1948. [The screen of the hotline abruptly tilts to the left, showing the visage of one ИММЕ-ДРАХИС.]
  1949. >Gasp.
  1950. >"Is that...?"
  1951. [It takes all of four seconds for White Diamond's eyes to widen as she sees the second person on the other end.]
  1952. ["*What do you want, now that both of you are in one place.*"]
  1953. [She seems to be addressing you as equally as she's addressing BASILISCUS.]
  1954. >Uh. Why were these tests necessary?
  1955. >And do we get some kind of reward for passing?
  1956. [White raises an eyebrow. "*I... didn't authorize any tests.*"]
  1957. >??????????
  1958. [You can hear the voice of Malpeiyc shout something on the other line, and everything shifts for a moment.]
  1959. ["*That's right! You didn't. I did."*]
  1960. >well then
  1961. >Well.
  1962. [The Venator rolls her eyes.** "Who gave the order isn't the point. The point now is that I've got your little lackey here right now, and I'm going to relieve her of her head and her gem if you don't give me what I want."]
  1963. >rip
  1964. >...Lackey??
  1965. [Almost in tandem with that, an energy field ignites into being around your three companions, sealing them within.]
  1966. >What the hell! I thought we were kind of maybe allies!
  1967. >Another shocking twisit, i see.
  1968. >Eh.
  1969. [White scowls over the other end. "*I fucking wish she was. Be reasonable. Put the puny half-human on the ground unharmed, and I'll consider not bombing you into oblivion later.*"]
  1970. [You hear the crackle of the hard-light edge to the Venator's greatsword activating against your throat.]
  1971. >Well, this really sucks.
  1972. [What do you do?]
  1973. >...Shouldn't we just submit to their demands.
  1974. >If we don't, we'll die.
  1975. >Hm.
  1976. >Basiliscus is a *fuckton* more powerful than us.
  1977. >They're holding us hostage, and White doesn't seem to care about us as a hostage.
  1978. >The Venator alone could gut us.
  1979. >So if we do nothing we die. If we do something we die, just later.
  1980. >What are the demands byt he way?
  1981. >More time is always good.
  1982. >Things change with time.
  1983. >Like the "die later".
  1984. [Do you ask this?]
  1985. >Really? You never thought to ask? I don't see why not.
  1986. >Sure.
  1987. [BASILISCUS is stoic.** "In exchange for not murdering the person responsible for the Octahedron, I want half your empire, and I'll return *this* as well."]
  1988. [BASILISCUS shifts an armored boot over your foot to keep you down as she pulls out an object with one now-free hand.]
  1989. [A shard of a pink diamond.]
  1990. >the plot thicken
  1991. ["You have abused, slaughtered, and experimented on your own people for thousands of years too many. This has got to stop, White."]
  1992. >...Pink.
  1993. >Yep.
  1994. [White Diamond is practically paralyzed on the other end. Rigid, staring directly at the shard. You think you can see tears brimming in her eyes.]
  1995. >White, focus on not dying, negotiate during.
  1996. >You've still got the Sentinel to deal with.
  1997. >^
  1998. [*"Uh, White?"*]
  1999. >White can do fourth-wall breaky stuff right
  2000. >They can.
  2001. >just like every major AO character
  2002. [Suddenly, smoke envelops the screen, and White lets out a combination of a scream of despair and rage.]
  2003. [The gaseous blackness pours through to the other end of the line.]
  2004. [The screen turns wholly to chaotic static, voices indecipherable.]
  2005. >Shit SHIT SHIT.
  2006. >Welp.
  2007. [Yet, the smoke keeps on pouring in.]
  2008. >Congrats, BASILICUS. You may have just slain White Diamond.
  2009. >Using a deadly pink shard, and the Scorched Sentinel.
  2010. [BASILISCUS pockets the shard, grip tightening on you as she readies her blade. The smoke forms a cohesive form, right before all of you.]
  2011. [A single symbol burns itself to light to crown the being, emitting maroon smoke.]
  2012. [That of an authority.]
  2013. >Hello, Scorched Sentinel.
  2014. >Well. We're fucked.
  2015. >:)
  2016. [A spine of hardened smoke slices through the air, wrapping itself around you. Within instants, it pulls you away from the Venator, and your friends. The being holds you in one hand, staring into your eyes.]
  2017. >SHITFUCKERY
  2018. >fuck
  2019. >close your eyes and look itn othe cosmos.
  2020. [`You can't close your eyes.`]
  2021. >WHAT
  2022. >WHAT
  2023. >WHAT
  2024. >tomfuckery
  2025. >***SHITFUCKERY***
  2026. [It calmly regards you, for just a moment.]
  2027. [`"ॡθɣѮ?"`]
  2028. >fuck
  2029. >Oh hey, the high stuff.
  2030. >high drenovian
  2031. [It seems to be awaiting a response.]
  2032. >That is what I was referring to, certainly.
  2033. >Let's see.
  2034. >translate "ॡθɣѮ?"
  2035. >How many translation credits do we have?
  2036. >not many
  2037. >this is important, though.
  2038. >we had 25 before the great spending spree
  2039. [Credit absorbed.]
  2040. [OUTPUT: "ЕРТЦИ?"]
  2041. >Uh.
  2042. >ERTCI
  2043. >ERTI ARALOUS is 'Death over all'.
  2044. >Is it asking us if we want to die.
  2045. >I think it's something to do with death.
  2046. >Yeah.
  2047. >...Say 'no?'
  2048. >nein
  2049. >Lemme check something
  2050. >Yeah.
  2051. [The being awaits a response. It's growing impatient with all of you.]
  2052. >It's the you form of die, I think.
  2053. >"No?"
  2054. >Say No.
  2055. [The Scorched Sentinel utters the only human phrase it could ever understand in response.]
  2056. >Yeah. ERTK is die, so ERTCI? is 'Kill you?'
  2057. [`"Hah."`]
  2058. [You feel something warm pull you into the air, suspending you before the creature.]
  2059. [Its left arm glows with an ungodly light, and shines with a single sigil.]
  2060. [In an instant, you can see two beings at once. The twisted creature before you, and the tall, thin being who spoke to you of the very same symbol burning within the arm of the first.]
  2061. [`/.`]
  2062. [Something vast is burned into your very being.]
  2063. [You black out.]
  2064. [...]
  2065. [Would you like to save your game?]
  2066. >Yes.
  2067. [Saving...]
  2068. [Saving...]
  2069. [Game saved successfully. Would you like to quit?]
  2070. >@Here?
  2071. >I'm leaning towards ye.
  2072. >ye.
  2073. >...Hm.
  2074. >Feels like a good stopping point.
  2075. >Yes.
  2076. [Game quit. Have a nice day.]
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